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authorGraeme Geldenhuys <graeme@mastermaths.co.za>2012-12-03 16:26:37 +0000
committerGraeme Geldenhuys <graeme@mastermaths.co.za>2012-12-03 16:26:37 +0000
commit90390c5653bce2e6e22646ec8aa5bf08c2e6b86b (patch)
treedd2719a0586a4b81e9dbe7416a390dc228ebe315 /docs/xml/corelib
parentf04ae34302e67cf9d3253f02d169849f634d3296 (diff)
downloadfpGUI-90390c5653bce2e6e22646ec8aa5bf08c2e6b86b.tar.xz
docs: small addition to the docs for the fpg_widget unit.
Diffstat (limited to 'docs/xml/corelib')
-rw-r--r--docs/xml/corelib/fpg_widget.xml16
1 files changed, 13 insertions, 3 deletions
diff --git a/docs/xml/corelib/fpg_widget.xml b/docs/xml/corelib/fpg_widget.xml
index 70fced5b..6a409cef 100644
--- a/docs/xml/corelib/fpg_widget.xml
+++ b/docs/xml/corelib/fpg_widget.xml
@@ -5,9 +5,17 @@
<short>The base class for all other GUI widgets</short>
<descr/>
+<element name="TfpgWidget">
+<short>This forms the basis of any visual widget in fpGUI</short>
+<descr><printshort id="TfpgWidget"/>.</descr>
+</element>
+
<element name="TfpgWidget.SetPosition">
<short>Sets the position and size of the component</short>
-<descr><printshort id="TfpgWidget.SetPosition"/>. It also fires the Resize message. If you are setting up a component like a button on a form, you don't really want the resize event to fire for the button, before the form is displayed (visible). In that case, rather use the components Top, Left, Width and Height properties.</descr>
+<descr><printshort id="TfpgWidget.SetPosition"/>. It also fires the Resize message.
+If you are setting up a component like a button on a form, you don't really want the
+resize event to fire for the button, before the form is displayed (visible). In that
+case, rather use the components Top, Left, Width and Height properties.</descr>
<seealso>
<link id="fpg_base.TfpgWindowBase.UpdateWindowPosition">TfpgWindowBase.UpdateWindowPosition</link>
</seealso>
@@ -19,11 +27,13 @@
<element name="TfpgWidget.Parent">
<short>An alias for Owner</short>
-<descr>Unlike Delphi or Lazarus, fpGUI treats Owner and Parent as the same thing. Owner or Parent manages the life of children, and the parent/child hierarchy defines the visual aspect as well.</descr>
+<descr>Unlike Delphi or Lazarus, fpGUI treats Owner and Parent as the same thing.
+Owner or Parent manages the life of children, and the parent/child hierarchy
+defines the visual aspect as well.</descr>
</element>
<element name="TfpgWidget.IsContainer">
-<short>Can this component managed child components</short>
+<short>Can this widget manage child widgets</short>
<descr>This is mainly used in fpGUI UI Designer, to know if you can drop a widget inside another widget.</descr>
</element>