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authorGraeme Geldenhuys <graeme@mastermaths.co.za>2012-03-19 11:58:09 +0200
committerGraeme Geldenhuys <graeme@mastermaths.co.za>2012-03-19 11:58:09 +0200
commit90ae43f347fe4075f76a5f37d011d39bd4c10ddd (patch)
treea04fa64e893f21a07ed19704121e626877f4aef6 /docs/aggpas/basic_renderers.agdoc.html
parent88f1fc9acda900eecfcfc884a60e4958145e3fc0 (diff)
downloadfpGUI-90ae43f347fe4075f76a5f37d011d39bd4c10ddd.tar.xz
adds AGG docs in general.
These docs give you lots of background information on the working of the AGG (Anti-Grain Geometry) library and how it works. Using the knowledge you learn from this, you will be able to extend the TAgg2D canvas for your own needs and applications.
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+<html><head><title>Anti-Grain Geometry - Basic Renderers</title>
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+ border="0" cellpadding="0" cellspacing="0"><tbody><tr><td></td></tr></tbody></table>
+
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>
+</p></td></tr></tbody></table>
+
+<table width="640px"><tbody><tr><td><h1>Basic Renderers<span
+class="subtitle"><br>Getting Started with Simple Console Applications</span></h1></td></tr></tbody></table>
+
+
+<table class="toc" width="640px"><tbody><tr><td>
+ <div style="margin-left: 2em; padding: 3px; font-size: 14px;"><a
+href="#toc0001"><b>Rendering Buffer</b></a>
+ <div style="margin-left: 2em; font-size: 12px;"><a
+href="#toc0002">The First and the Simplest Example</a></div>
+ <div style="margin-left: 2em; font-size: 12px;"><a
+href="#toc0003">Class rendering_buffer</a></div>
+ <div style="margin-left: 2em; font-size: 12px;"><a
+href="#toc0004">Two Modifications of the Example</a></div></div>
+ <div style="margin-left: 2em; padding: 3px; font-size: 14px;"><a
+href="#toc0005"><b>Pixel Format Renderers</b></a>
+ <div style="margin-left: 2em; font-size: 12px;"><a
+href="#toc0006">Creation</a></div>
+ <div style="margin-left: 2em; font-size: 12px;"><a
+href="#toc0007">Member Functions</a></div>
+ <div style="margin-left: 2em; font-size: 12px;"><a
+href="#toc0008">Alpha-Mask Adaptor</a></div></div>
+ <div style="margin-left: 2em; padding: 3px; font-size: 14px;"><a
+href="#toc0009"><b>Basic Renderers</b></a>
+ <div style="margin-left: 2em; font-size: 12px;"><a
+href="#toc0010">Creation</a></div>
+ <div style="margin-left: 2em; font-size: 12px;"><a
+href="#toc0011">Member Functions</a></div>
+ <div style="margin-left: 2em; font-size: 12px;"><a
+href="#toc0012">A common example</a></div></div>
+ <div style="margin-left: 2em; padding: 3px; font-size: 14px;"><a
+href="#toc0013"><b>Primitives and Markers Renderers</b></a>
+ <div style="margin-left: 2em; font-size: 12px;"><a
+href="#toc0014">Primitives Renderer</a>
+ <div style="margin-left: 2em; font-size: 12px;"><a
+href="#toc0015">Declaration</a></div>
+ <div style="margin-left: 2em; font-size: 12px;"><a
+href="#toc0016">Creation</a></div>
+ <div style="margin-left: 2em; font-size: 12px;"><a
+href="#toc0017">Member functions</a></div></div>
+ <div style="margin-left: 2em; font-size: 12px;"><a
+href="#toc0018">Marker Renderer</a>
+ <div style="margin-left: 2em; font-size: 12px;"><a
+href="#toc0019">Declaration</a></div>
+ <div style="margin-left: 2em; font-size: 12px;"><a
+href="#toc0020">Creation</a></div>
+ <div style="margin-left: 2em; font-size: 12px;"><a
+href="#toc0021">Member Functions</a></div></div></div>
+
+</td></tr></tbody></table>
+
+<h2>Rendering Buffer<a name="toc0001"></a></h2>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Here
+ we start with creating a frame buffer in memory and writing it to a
+file of
+the simplest possible raster format. It's <a
+href="http://netpbm.sourceforge.net/doc/ppm.html"><img
+src="basic_renderers.agdoc_files/link.gif" border="0">PPM (Portable
+Pixel Map)</a>. Although, it isn't natively supported by <a
+href="http://www.microsoft.com/"><img
+src="basic_renderers.agdoc_files/link.gif" border="0"><b>Microsoft</b></a>
+ Windows,
+there are many viewers and converters that can work with it,
+for example, <a href="http://www.irfanview.com/"><img
+src="basic_renderers.agdoc_files/link.gif" border="0">IrfanView
+(www.irfanview.com)</a>.
+All <b>AGG</b> console examples use the P6 256 format, that is RGB, one
+byte per channel.
+We assume that we work with an RGB-buffer in memory organized as
+follows:</p></td></tr></tbody></table>
+
+<table width="640px"><tbody><tr><td><center><img
+src="basic_renderers.agdoc_files/pixfmt_rgb24.gif" title="" border="0"><br><i></i></center></td></tr></tbody></table>
+
+<h3>The First and the Simplest Example<a name="toc0002"></a></h3>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>There
+ is the first example, it's in <code>agg2/tutorial/t01_rendering_buffer.cpp</code></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw2">#include</span> <span class="op">&lt;</span>stdio<span class="op">.</span>h<span class="op">&gt;</span>
+<span class="kw2">#include</span> <span class="op">&lt;</span>string<span class="op">.</span>h<span class="op">&gt;</span>
+<span class="kw2">#include</span> <span class="str">"<a href="http://www.antigrain.com/__code/include/agg_rendering_buffer.h.html">agg_rendering_buffer.h</a>"</span>
+
+<span class="kw1">enum</span>
+<span class="op">{</span>
+ frame_width <span class="op">=</span> <span class="num">320</span><span class="op">,</span>
+ frame_height <span class="op">=</span> <span class="num">200</span>
+<span class="op">}</span><span class="op">;</span>
+
+<span class="rem">// Writing the buffer to a .PPM file, assuming it has </span>
+<span class="rem">// RGB-structure, one byte per color component</span>
+<span class="rem">//--------------------------------------------------</span>
+<span class="kw1">bool</span> write_ppm<span class="op">(</span><span class="kw1">const</span> <span class="kw1">unsigned</span> <span class="kw1">char</span><span class="op">*</span> buf<span class="op">,</span>
+ <span class="kw1">unsigned</span> width<span class="op">,</span>
+ <span class="kw1">unsigned</span> height<span class="op">,</span>
+ <span class="kw1">const</span> <span class="kw1">char</span><span class="op">*</span> file_name<span class="op">)</span>
+<span class="op">{</span>
+ FILE<span class="op">*</span> fd <span class="op">=</span> fopen<span class="op">(</span>file_name<span class="op">,</span> <span class="str">"wb"</span><span class="op">)</span><span class="op">;</span>
+ <span class="kw1">if</span><span class="op">(</span>fd<span class="op">)</span>
+ <span class="op">{</span>
+ fprintf<span class="op">(</span>fd<span class="op">,</span> <span class="str">"P6 %d %d 255 "</span><span class="op">,</span> width<span class="op">,</span> height<span class="op">)</span><span class="op">;</span>
+ fwrite<span class="op">(</span>buf<span class="op">,</span> <span class="num">1</span><span class="op">,</span> width <span class="op">*</span> height <span class="op">*</span> <span class="num">3</span><span class="op">,</span> fd<span class="op">)</span><span class="op">;</span>
+ fclose<span class="op">(</span>fd<span class="op">)</span><span class="op">;</span>
+ <span class="kw1">return</span> <span class="kw1">true</span><span class="op">;</span>
+ <span class="op">}</span>
+ <span class="kw1">return</span> <span class="kw1">false</span><span class="op">;</span>
+<span class="op">}</span>
+
+<span class="rem">// Draw a black frame around the rendering buffer, assuming it has </span>
+<span class="rem">// RGB-structure, one byte per color component</span>
+<span class="rem">//--------------------------------------------------</span>
+<span class="kw1">void</span> draw_black_frame<span class="op">(</span>agg::<a href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#rendering_buffer">rendering_buffer</a><span class="op">&amp;</span> rbuf<span class="op">)</span>
+<span class="op">{</span>
+ <span class="kw1">unsigned</span> i<span class="op">;</span>
+ <span class="kw1">for</span><span class="op">(</span>i <span class="op">=</span> <span class="num">0</span><span class="op">;</span> i <span class="op">&lt;</span> rbuf<span class="op">.</span>height<span class="op">(</span><span class="op">)</span><span class="op">;</span> <span class="op">++</span>i<span class="op">)</span>
+ <span class="op">{</span>
+ <span class="kw1">unsigned</span> <span class="kw1">char</span><span class="op">*</span> p <span class="op">=</span> rbuf<span class="op">.</span>row_ptr<span class="op">(</span>i<span class="op">)</span><span class="op">;</span>
+ <span class="op">*</span>p<span class="op">++</span> <span class="op">=</span> <span class="num">0</span><span class="op">;</span> <span class="op">*</span>p<span class="op">++</span> <span class="op">=</span> <span class="num">0</span><span class="op">;</span> <span class="op">*</span>p<span class="op">++</span> <span class="op">=</span> <span class="num">0</span><span class="op">;</span>
+ p <span class="op">+=</span> <span class="op">(</span>rbuf<span class="op">.</span>width<span class="op">(</span><span class="op">)</span> <span class="op">-</span> <span class="num">2</span><span class="op">)</span> <span class="op">*</span> <span class="num">3</span><span class="op">;</span>
+ <span class="op">*</span>p<span class="op">++</span> <span class="op">=</span> <span class="num">0</span><span class="op">;</span> <span class="op">*</span>p<span class="op">++</span> <span class="op">=</span> <span class="num">0</span><span class="op">;</span> <span class="op">*</span>p<span class="op">++</span> <span class="op">=</span> <span class="num">0</span><span class="op">;</span>
+ <span class="op">}</span>
+ memset<span class="op">(</span>rbuf<span class="op">.</span>row_ptr<span class="op">(</span><span class="num">0</span><span class="op">)</span><span class="op">,</span> <span class="num">0</span><span class="op">,</span> rbuf<span class="op">.</span>width<span class="op">(</span><span class="op">)</span> <span class="op">*</span> <span class="num">3</span><span class="op">)</span><span class="op">;</span>
+ memset<span class="op">(</span>rbuf<span class="op">.</span>row_ptr<span class="op">(</span>rbuf<span class="op">.</span>height<span class="op">(</span><span class="op">)</span> <span class="op">-</span> <span class="num">1</span><span class="op">)</span><span class="op">,</span> <span class="num">0</span><span class="op">,</span> rbuf<span class="op">.</span>width<span class="op">(</span><span class="op">)</span> <span class="op">*</span> <span class="num">3</span><span class="op">)</span><span class="op">;</span>
+<span class="op">}</span>
+
+
+<span class="kw1">int</span> <span class="kw1">main</span><span class="op">(</span><span class="op">)</span>
+<span class="op">{</span>
+ <span class="rem">// In the first example we do the following:</span>
+ <span class="rem">//--------------------</span>
+ <span class="rem">// Allocate the buffer.</span>
+ <span class="rem">// Clear the buffer, for now "manually"</span>
+ <span class="rem">// Create the rendering buffer object</span>
+ <span class="rem">// Do something simple, draw a diagonal line</span>
+ <span class="rem">// Write the buffer to agg_test.ppm</span>
+ <span class="rem">// Free memory</span>
+
+ <span class="kw1">unsigned</span> <span class="kw1">char</span><span class="op">*</span> buffer <span class="op">=</span> <span class="kw1">new</span> <span class="kw1">unsigned</span> <span class="kw1">char</span><span class="op">[</span>frame_width <span class="op">*</span> frame_height <span class="op">*</span> <span class="num">3</span><span class="op">]</span><span class="op">;</span>
+
+ memset<span class="op">(</span>buffer<span class="op">,</span> <span class="num">255</span><span class="op">,</span> frame_width <span class="op">*</span> frame_height <span class="op">*</span> <span class="num">3</span><span class="op">)</span><span class="op">;</span>
+
+ agg::<a href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#rendering_buffer">rendering_buffer</a> rbuf<span class="op">(</span>buffer<span class="op">,</span>
+ frame_width<span class="op">,</span>
+ frame_height<span class="op">,</span>
+ frame_width <span class="op">*</span> <span class="num">3</span><span class="op">)</span><span class="op">;</span>
+
+ <span class="kw1">unsigned</span> i<span class="op">;</span>
+ <span class="kw1">for</span><span class="op">(</span>i <span class="op">=</span> <span class="num">0</span><span class="op">;</span> i <span class="op">&lt;</span> rbuf<span class="op">.</span>height<span class="op">(</span><span class="op">)</span><span class="op">/</span><span class="num">2</span><span class="op">;</span> <span class="op">++</span>i<span class="op">)</span>
+ <span class="op">{</span>
+ <span class="rem">// Get the pointer to the beginning of the i-th row (Y-coordinate)</span>
+ <span class="rem">// and shift it to the i-th position, that is, X-coordinate.</span>
+ <span class="rem">//---------------</span>
+ <span class="kw1">unsigned</span> <span class="kw1">char</span><span class="op">*</span> ptr <span class="op">=</span> rbuf<span class="op">.</span>row_ptr<span class="op">(</span>i<span class="op">)</span> <span class="op">+</span> i <span class="op">*</span> <span class="num">3</span><span class="op">;</span>
+
+ <span class="rem">// PutPixel, very sophisticated, huh? :)</span>
+ <span class="rem">//-------------</span>
+ <span class="op">*</span>ptr<span class="op">++</span> <span class="op">=</span> <span class="num">127</span><span class="op">;</span> <span class="rem">// R</span>
+ <span class="op">*</span>ptr<span class="op">++</span> <span class="op">=</span> <span class="num">200</span><span class="op">;</span> <span class="rem">// G</span>
+ <span class="op">*</span>ptr<span class="op">++</span> <span class="op">=</span> <span class="num">98</span><span class="op">;</span> <span class="rem">// B</span>
+ <span class="op">}</span>
+
+ draw_black_frame<span class="op">(</span>rbuf<span class="op">)</span><span class="op">;</span>
+ write_ppm<span class="op">(</span>buffer<span class="op">,</span> frame_width<span class="op">,</span> frame_height<span class="op">,</span> <span class="str">"agg_test.ppm"</span><span class="op">)</span><span class="op">;</span>
+
+ <span class="kw1">delete</span> <span class="op">[</span><span class="op">]</span> buffer<span class="op">;</span>
+ <span class="kw1">return</span> <span class="num">0</span><span class="op">;</span>
+<span class="op">}</span>
+</pre></td></tr></tbody></table><font style="margin-left: 1em;"><i></i></font>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>In
+this example you don't even have to link it with any <b>AGG</b> files,
+you need only to
+indicate the <b>AGG</b> <code>include</code> directory in the command
+line of your compiler.</p></td></tr></tbody></table>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>When
+ you compile and run it you should see the following result.
+</p></td></tr></tbody></table><table width="640px"><tbody><tr><td><center><img
+ src="basic_renderers.agdoc_files/rendering_buffer1.gif" title=""
+border="0"><br><i></i></center></td></tr></tbody></table>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Almost
+ everything here is coded &#8220;manually&#8221;. The only class we use is
+<a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#rendering_buffer">rendering_buffer</a>.
+ This class doesn't know anything about
+the pixel format in memory, it just keeps an array of pointers
+to each row. It is your responsibility to allocate and deallocate
+actual memory for the buffer. You can use any available mechanism
+for that, a system API function, simple memory allocation, or even
+an array defined statically. In the above example we allocate
+<nobr><code>width * height * 3</code></nobr> bytes of memory, since we
+use 3 bytes per pixel.
+The rows are not aligned in memory, but they can be for better
+performance or
+if it is required by used API.</p></td></tr></tbody></table>
+
+<h3>Class rendering_buffer<a name="toc0003"></a></h3>
+
+<a name="rendering_buffer"><b></b></a>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Include
+ file: <a
+href="http://www.antigrain.com/__code/include/agg_rendering_buffer.h.html">agg_rendering_buffer.h</a></p></td></tr></tbody></table>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>The
+rendering buffer class keeps pointers to each rows, and basically it's
+all it does. It doesn't look like a great achievement, but try to keep
+reading.
+The interface and functionality of it is very simple.
+It's a <code>typedef</code> of class template <a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#row_ptr_cache">row_ptr_cache</a>:</p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">typedef</span> <a href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#row_ptr_cache">row_ptr_cache</a><span class="op">&lt;</span><a href="http://www.antigrain.com/__code/include/agg_basics.h.html#int8u">int8u</a><span class="op">&gt;</span> <a href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#rendering_buffer">rendering_buffer</a><span class="op">;</span>
+</pre></td></tr></tbody></table><font style="margin-left: 1em;"><i></i></font>
+
+<a name="row_ptr_cache"><b></b></a>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>The
+interface and the functionality of class <a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#row_ptr_cache">row_ptr_cache</a>
+ is:</p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">template</span><span class="op">&lt;</span><span class="kw1">class</span> T<span class="op">&gt;</span> <span class="kw1">class</span> <a href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#row_ptr_cache">row_ptr_cache</a>
+<span class="op">{</span>
+<span class="kw1">public</span>:
+ <a href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#row_ptr_cache">row_ptr_cache</a><span class="op">(</span><span class="op">)</span><span class="op">;</span>
+
+ <a href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#row_ptr_cache">row_ptr_cache</a><span class="op">(</span>T<span class="op">*</span> buf<span class="op">,</span> <span class="kw1">unsigned</span> width<span class="op">,</span> <span class="kw1">unsigned</span> height<span class="op">,</span> <span class="kw1">int</span> stride<span class="op">)</span><span class="op">;</span>
+
+ <span class="kw1">void</span> attach<span class="op">(</span>T<span class="op">*</span> buf<span class="op">,</span> <span class="kw1">unsigned</span> width<span class="op">,</span> <span class="kw1">unsigned</span> height<span class="op">,</span> <span class="kw1">int</span> stride<span class="op">)</span><span class="op">;</span>
+
+ T<span class="op">*</span> buf<span class="op">(</span><span class="op">)</span><span class="op">;</span>
+ <span class="kw1">const</span> T<span class="op">*</span> buf<span class="op">(</span><span class="op">)</span> <span class="kw1">const</span><span class="op">;</span>
+ <span class="kw1">unsigned</span> width<span class="op">(</span><span class="op">)</span> <span class="kw1">const</span><span class="op">;</span>
+ <span class="kw1">unsigned</span> height<span class="op">(</span><span class="op">)</span> <span class="kw1">const</span><span class="op">;</span>
+ <span class="kw1">int</span> stride<span class="op">(</span><span class="op">)</span> <span class="kw1">const</span><span class="op">;</span>
+ <span class="kw1">unsigned</span> stride_abs<span class="op">(</span><span class="op">)</span> <span class="kw1">const</span><span class="op">;</span>
+
+ T<span class="op">*</span> row_ptr<span class="op">(</span><span class="kw1">int</span><span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">unsigned</span><span class="op">)</span>
+ T<span class="op">*</span> row_ptr<span class="op">(</span><span class="kw1">int</span> y<span class="op">)</span><span class="op">;</span>
+ <span class="kw1">const</span> T<span class="op">*</span> row_ptr<span class="op">(</span><span class="kw1">int</span> y<span class="op">)</span> <span class="kw1">const</span><span class="op">;</span>
+ row_data row <span class="op">(</span><span class="kw1">int</span> y<span class="op">)</span> <span class="kw1">const</span><span class="op">;</span>
+ T <span class="kw1">const</span><span class="op">*</span> <span class="kw1">const</span><span class="op">*</span> rows<span class="op">(</span><span class="op">)</span> <span class="kw1">const</span><span class="op">;</span>
+
+ <span class="kw1">template</span><span class="op">&lt;</span><span class="kw1">class</span> RenBuf<span class="op">&gt;</span> <span class="kw1">void</span> copy_from<span class="op">(</span><span class="kw1">const</span> RenBuf<span class="op">&amp;</span> src<span class="op">)</span><span class="op">;</span>
+
+ <span class="kw1">void</span> clear<span class="op">(</span>T value<span class="op">)</span>
+<span class="op">}</span><span class="op">;</span>
+</pre></td></tr></tbody></table><font style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>The
+source code: <a
+href="http://www.antigrain.com/__code/include/agg_rendering_buffer.h.html#row_ptr_cache">row_ptr_cache</a>
+</p></td></tr></tbody></table><table style="margin: 0px;" height="1px"
+width="640px" bgcolor="#583927" border="0" cellpadding="0"
+cellspacing="0"><tbody><tr><td></td></tr></tbody></table>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>The
+class doesn't have any assertion or verification code, so that, your
+responsibility is to properly attach an actual memory buffer to the
+object
+before using it. It can be done in the constructor as well as with the
+<code>attach()</code> function. The arguments of them are:</p></td></tr></tbody></table>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p></p><ul
+ type="disc">
+<li><b>buf</b> &#8212; A pointer to the memory buffer.</li>
+<li><b>width</b> &#8212; Width of the image in <b>pixels</b>. The rendering
+buffer
+ doesn't know anything about pixel format and about the size
+ of one pixel in memory. This value is simply stored in its data
+ member <code>m_width</code> and returned by <code>width()</code>
+function.</li>
+<li><b>height</b> &#8212; The height of the buffer in <b>pixels</b> (the
+number of rows).</li>
+<li><b>stride</b> &#8212; The &#8220;stride&#8221; (big step) of the rows measured in
+objects of type <code>T</code>.
+ Class <a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#rendering_buffer">rendering_buffer</a>
+ is &#8220;<code>typedefed</code>&#8221; as <code><a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#row_ptr_cache">row_ptr_cache</a>&lt;<a
+ href="http://www.antigrain.com/__code/include/agg_basics.h.html#int8u">int8u</a>&gt;</code>,
+ so,
+ this value is in bytes. <b>Stride</b> determines the physical width
+of
+ one row in memory. If this value is negative the direction of
+ the <b>Y</b> axis is inverted, that is, <code>Y==0</code> will point
+to the last
+ row of the buffer, <code>Y==height-1</code> &#8212; to the first one. The
+absolute value
+ of <b>stride</b> is important too, because it allows you to work with
+ buffers
+ whose rows are aligned in memory (like in Windows BMP, for example).
+ Besides, this parameter allows you to work with any rectangular area
+
+ inside the buffer as with the whole buffer.</li></ul><p></p></td></tr></tbody></table>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Function
+ <code>attach()</code> changes the buffer or its parameters. It takes
+care of
+reallocating the memory for the row-pointers buffer, so that, you can
+call it
+anytime. It will reallocate the memory if (and only if) new <code>height</code>
+ is
+is larger than any previously attached.</p></td></tr></tbody></table>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>The
+cost of creation is just initializing of the variables (set to 0),
+the cost of <code>attach()</code> is allocating of <code>sizeof(ptr) *
+height</code> bytes
+of memory and initializing of the pointers to the rows.</p></td></tr></tbody></table>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>The
+most frequently used function is <code>row_ptr(y)</code> that simply
+returns a pointer
+to the beginning of the <nobr><code>y</code><sup>th</sup></nobr> row,
+considering the direction of
+the <nobr><b>Y</b>-axis</nobr>.</p></td></tr></tbody></table>
+
+<table class="warning" width="640px"><tbody><tr><td><b>IMPORTANT!</b><br>
+The rendering buffer does not perform any clipping or bound checking,
+it's the responsibility of higher level classes.
+</td></tr></tbody></table>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>The
+accessors,
+<code>buf()</code>, <code>width()</code>, <code>height()</code>, <code>stride()</code>,
+ <code>stride_abs()</code>
+should be obvious.</p></td></tr></tbody></table>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Function
+ <code>copy_from()</code> copies the content of another buffer to &#8220;this&#8221;
+one. The function is safe, if the <b>width</b> or <b>height</b> is
+different
+it will copy the maximal possible area. Basically, it's used to copy
+rendering buffers of equal size.</p></td></tr></tbody></table>
+
+<h3>Two Modifications of the Example<a name="toc0004"></a></h3>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>First,
+ negate the <b>stride</b> when creating the rendering buffer object:</p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre> agg::<a href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#rendering_buffer">rendering_buffer</a> rbuf<span class="op">(</span>buffer<span class="op">,</span>
+ frame_width<span class="op">,</span>
+ frame_height<span class="op">,</span>
+ <span class="op">-</span>frame_width <span class="op">*</span> <span class="num">3</span><span class="op">)</span><span class="op">;</span>
+</pre></td></tr></tbody></table><font style="margin-left: 1em;"><i></i></font>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>The
+result is:</p></td></tr></tbody></table>
+
+<table width="640px"><tbody><tr><td><center><img
+src="basic_renderers.agdoc_files/rendering_buffer2.gif" title=""
+border="0"><br><i></i></center></td></tr></tbody></table>
+<table style="margin: 0px;" height="1px" width="640px" bgcolor="#583927"
+ border="0" cellpadding="0" cellspacing="0"><tbody><tr><td></td></tr></tbody></table>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Second,
+ let's try to attach to some part of the allocated buffer. This
+modification
+actually attaches to the same buffer twice, first, to the whole frame,
+then to
+its part, with 20 pixel margin.</p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">int</span> <span class="kw1">main</span><span class="op">(</span><span class="op">)</span>
+<span class="op">{</span>
+ <span class="kw1">unsigned</span> <span class="kw1">char</span><span class="op">*</span> buffer <span class="op">=</span> <span class="kw1">new</span> <span class="kw1">unsigned</span> <span class="kw1">char</span><span class="op">[</span>frame_width <span class="op">*</span> frame_height <span class="op">*</span> <span class="num">3</span><span class="op">]</span><span class="op">;</span>
+
+ memset<span class="op">(</span>buffer<span class="op">,</span> <span class="num">255</span><span class="op">,</span> frame_width <span class="op">*</span> frame_height <span class="op">*</span> <span class="num">3</span><span class="op">)</span><span class="op">;</span>
+
+ agg::<a href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#rendering_buffer">rendering_buffer</a> rbuf<span class="op">(</span>buffer<span class="op">,</span>
+ frame_width<span class="op">,</span>
+ frame_height<span class="op">,</span>
+ frame_width <span class="op">*</span> <span class="num">3</span><span class="op">)</span><span class="op">;</span>
+
+ <span class="rem">// Draw the outer black frame</span>
+ <span class="rem">//------------------------</span>
+ draw_black_frame<span class="op">(</span>rbuf<span class="op">)</span><span class="op">;</span>
+
+ <span class="rem">// Attach to the part of the buffer, </span>
+ <span class="rem">// with 20 pixel margins at each side.</span>
+ rbuf<span class="op">.</span>attach<span class="op">(</span>buffer <span class="op">+</span>
+ frame_width <span class="op">*</span> <span class="num">3</span> <span class="op">*</span> <span class="num">20</span> <span class="op">+</span> <span class="rem">// initial Y-offset</span>
+ <span class="num">3</span> <span class="op">*</span> <span class="num">20</span><span class="op">,</span> <span class="rem">// initial X-offset</span>
+ frame_width <span class="op">-</span> <span class="num">40</span><span class="op">,</span>
+ frame_height <span class="op">-</span> <span class="num">40</span><span class="op">,</span>
+ frame_width <span class="op">*</span> <span class="num">3</span> <span class="rem">// Note that the stride</span>
+ <span class="rem">// remains the same</span>
+ <span class="op">)</span><span class="op">;</span>
+
+ <span class="rem">// Draw a diagonal line</span>
+ <span class="rem">//------------------------</span>
+ <span class="kw1">unsigned</span> i<span class="op">;</span>
+ <span class="kw1">for</span><span class="op">(</span>i <span class="op">=</span> <span class="num">0</span><span class="op">;</span> i <span class="op">&lt;</span> rbuf<span class="op">.</span>height<span class="op">(</span><span class="op">)</span><span class="op">/</span><span class="num">2</span><span class="op">;</span> <span class="op">++</span>i<span class="op">)</span>
+ <span class="op">{</span>
+ <span class="rem">// Get the pointer to the beginning of the i-th row (Y-coordinate)</span>
+ <span class="rem">// and shift it to the i-th position, that is, X-coordinate.</span>
+ <span class="rem">//---------------</span>
+ <span class="kw1">unsigned</span> <span class="kw1">char</span><span class="op">*</span> ptr <span class="op">=</span> rbuf<span class="op">.</span>row_ptr<span class="op">(</span>i<span class="op">)</span> <span class="op">+</span> i <span class="op">*</span> <span class="num">3</span><span class="op">;</span>
+
+ <span class="rem">// PutPixel, very sophisticated, huh? :)</span>
+ <span class="rem">//-------------</span>
+ <span class="op">*</span>ptr<span class="op">++</span> <span class="op">=</span> <span class="num">127</span><span class="op">;</span> <span class="rem">// R</span>
+ <span class="op">*</span>ptr<span class="op">++</span> <span class="op">=</span> <span class="num">200</span><span class="op">;</span> <span class="rem">// G</span>
+ <span class="op">*</span>ptr<span class="op">++</span> <span class="op">=</span> <span class="num">98</span><span class="op">;</span> <span class="rem">// B</span>
+ <span class="op">}</span>
+
+ <span class="rem">// Draw the inner black frame</span>
+ <span class="rem">//------------------------</span>
+ draw_black_frame<span class="op">(</span>rbuf<span class="op">)</span><span class="op">;</span>
+
+ <span class="rem">// Write to a file</span>
+ <span class="rem">//------------------------</span>
+ write_ppm<span class="op">(</span>buffer<span class="op">,</span> frame_width<span class="op">,</span> frame_height<span class="op">,</span> <span class="str">"agg_test.ppm"</span><span class="op">)</span><span class="op">;</span>
+
+ <span class="kw1">delete</span> <span class="op">[</span><span class="op">]</span> buffer<span class="op">;</span>
+ <span class="kw1">return</span> <span class="num">0</span><span class="op">;</span>
+<span class="op">}</span>
+</pre></td></tr></tbody></table><font style="margin-left: 1em;"><i></i></font>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>The
+result:</p></td></tr></tbody></table>
+
+<table width="640px"><tbody><tr><td><center><img
+src="basic_renderers.agdoc_files/rendering_buffer3.gif" title=""
+border="0"><br><i></i></center></td></tr></tbody></table>
+<table style="margin: 0px;" height="1px" width="640px" bgcolor="#583927"
+ border="0" cellpadding="0" cellspacing="0"><tbody><tr><td></td></tr></tbody></table>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>And
+the last modification is:
+</p></td></tr></tbody></table><table width="640px" border="0"
+cellpadding="0" cellspacing="0"><tbody><tr><td><pre> <span class="rem">// Attach to the part of the buffer, </span>
+ <span class="rem">// with 20 pixel margins at each side and negative 'stride'</span>
+ rbuf<span class="op">.</span>attach<span class="op">(</span>buffer <span class="op">+</span>
+ frame_width <span class="op">*</span> <span class="num">3</span> <span class="op">*</span> <span class="num">20</span> <span class="op">+</span> <span class="rem">// initial Y-offset</span>
+ <span class="num">3</span> <span class="op">*</span> <span class="num">20</span><span class="op">,</span> <span class="rem">// initial X-offset</span>
+ frame_width <span class="op">-</span> <span class="num">40</span><span class="op">,</span>
+ frame_height <span class="op">-</span> <span class="num">40</span><span class="op">,</span>
+ <span class="op">-</span>frame_width <span class="op">*</span> <span class="num">3</span> <span class="rem">// Negate the stride</span>
+ <span class="op">)</span><span class="op">;</span>
+</pre></td></tr></tbody></table><font style="margin-left: 1em;"><i></i></font>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>The
+result:</p></td></tr></tbody></table>
+
+<table width="640px"><tbody><tr><td><center><img
+src="basic_renderers.agdoc_files/rendering_buffer4.gif" title=""
+border="0"><br><i></i></center></td></tr></tbody></table>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>In
+the last example we just negated the stride value,
+keeping the pointer to the beginning of the buffer as it was in
+the previous example.
+</p></td></tr></tbody></table><table class="note" width="640px"><tbody><tr><td><b>NOTE</b><br>
+Function <code>write_ppm()</code> writes the pixel map to a file.
+Hereafter it will
+be omited in this text, but duplicated when necessary in source code in
+the <code>agg2/tutorial</code> directory.
+</td></tr></tbody></table>
+
+
+<br><h2>Pixel Format Renderers<a name="toc0005"></a></h2>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>First,
+ we create another, more civil example, which is in
+<code>agg2/tutorial/t02_pixel_formats</code>:
+</p></td></tr></tbody></table><table width="640px" border="0"
+cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw2">#include</span> <span class="op">&lt;</span>stdio<span class="op">.</span>h<span class="op">&gt;</span>
+<span class="kw2">#include</span> <span class="op">&lt;</span>string<span class="op">.</span>h<span class="op">&gt;</span>
+<span class="kw2">#include</span> <span class="str">"agg_pixfmt_rgb24.h"</span>
+
+<span class="kw1">enum</span>
+<span class="op">{</span>
+ frame_width <span class="op">=</span> <span class="num">320</span><span class="op">,</span>
+ frame_height <span class="op">=</span> <span class="num">200</span>
+<span class="op">}</span><span class="op">;</span>
+
+<span class="rem">// [...write_ppm is skipped...]</span>
+
+<span class="rem">// Draw a black frame around the rendering buffer</span>
+<span class="rem">//--------------------------------------------------</span>
+<span class="kw1">template</span><span class="op">&lt;</span><span class="kw1">class</span> Ren<span class="op">&gt;</span>
+<span class="kw1">void</span> draw_black_frame<span class="op">(</span>Ren<span class="op">&amp;</span> ren<span class="op">)</span>
+<span class="op">{</span>
+ <span class="kw1">unsigned</span> i<span class="op">;</span>
+ agg::<a href="http://www.antigrain.com/__code/include/agg_color_rgba.h.html#rgba8">rgba8</a> c<span class="op">(</span><span class="num">0</span><span class="op">,</span><span class="num">0</span><span class="op">,</span><span class="num">0</span><span class="op">)</span><span class="op">;</span>
+ <span class="kw1">for</span><span class="op">(</span>i <span class="op">=</span> <span class="num">0</span><span class="op">;</span> i <span class="op">&lt;</span> ren<span class="op">.</span>height<span class="op">(</span><span class="op">)</span><span class="op">;</span> <span class="op">++</span>i<span class="op">)</span>
+ <span class="op">{</span>
+ ren<span class="op">.</span>copy_pixel<span class="op">(</span><span class="num">0</span><span class="op">,</span> i<span class="op">,</span> c<span class="op">)</span><span class="op">;</span>
+ ren<span class="op">.</span>copy_pixel<span class="op">(</span>ren<span class="op">.</span>width<span class="op">(</span><span class="op">)</span> <span class="op">-</span> <span class="num">1</span><span class="op">,</span> i<span class="op">,</span> c<span class="op">)</span><span class="op">;</span>
+ <span class="op">}</span>
+ <span class="kw1">for</span><span class="op">(</span>i <span class="op">=</span> <span class="num">0</span><span class="op">;</span> i <span class="op">&lt;</span> ren<span class="op">.</span>width<span class="op">(</span><span class="op">)</span><span class="op">;</span> <span class="op">++</span>i<span class="op">)</span>
+ <span class="op">{</span>
+ ren<span class="op">.</span>copy_pixel<span class="op">(</span>i<span class="op">,</span> <span class="num">0</span><span class="op">,</span> c<span class="op">)</span><span class="op">;</span>
+ ren<span class="op">.</span>copy_pixel<span class="op">(</span>i<span class="op">,</span> ren<span class="op">.</span>height<span class="op">(</span><span class="op">)</span> <span class="op">-</span> <span class="num">1</span><span class="op">,</span> c<span class="op">)</span><span class="op">;</span>
+ <span class="op">}</span>
+<span class="op">}</span>
+
+
+<span class="kw1">int</span> <span class="kw1">main</span><span class="op">(</span><span class="op">)</span>
+<span class="op">{</span>
+ <span class="rem">//--------------------</span>
+ <span class="rem">// Allocate the buffer.</span>
+ <span class="rem">// Clear the buffer, for now "manually"</span>
+ <span class="rem">// Create the rendering buffer object</span>
+ <span class="rem">// Create the Pixel Format renderer</span>
+ <span class="rem">// Do something simple, draw a diagonal line</span>
+ <span class="rem">// Write the buffer to agg_test.ppm</span>
+ <span class="rem">// Free memory</span>
+
+ <span class="kw1">unsigned</span> <span class="kw1">char</span><span class="op">*</span> buffer <span class="op">=</span> <span class="kw1">new</span> <span class="kw1">unsigned</span> <span class="kw1">char</span><span class="op">[</span>frame_width <span class="op">*</span> frame_height <span class="op">*</span> <span class="num">3</span><span class="op">]</span><span class="op">;</span>
+
+ memset<span class="op">(</span>buffer<span class="op">,</span> <span class="num">255</span><span class="op">,</span> frame_width <span class="op">*</span> frame_height <span class="op">*</span> <span class="num">3</span><span class="op">)</span><span class="op">;</span>
+
+ agg::<a href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#rendering_buffer">rendering_buffer</a> rbuf<span class="op">(</span>buffer<span class="op">,</span>
+ frame_width<span class="op">,</span>
+ frame_height<span class="op">,</span>
+ frame_width <span class="op">*</span> <span class="num">3</span><span class="op">)</span><span class="op">;</span>
+
+ agg::<a href="http://www.antigrain.com/__code/include/agg_pixfmt_rgb.h.html#pixfmt_rgb24">pixfmt_rgb24</a> pixf<span class="op">(</span>rbuf<span class="op">)</span><span class="op">;</span>
+
+ <span class="kw1">unsigned</span> i<span class="op">;</span>
+ <span class="kw1">for</span><span class="op">(</span>i <span class="op">=</span> <span class="num">0</span><span class="op">;</span> i <span class="op">&lt;</span> pixf<span class="op">.</span>height<span class="op">(</span><span class="op">)</span><span class="op">/</span><span class="num">2</span><span class="op">;</span> <span class="op">++</span>i<span class="op">)</span>
+ <span class="op">{</span>
+ pixf<span class="op">.</span>copy_pixel<span class="op">(</span>i<span class="op">,</span> i<span class="op">,</span> agg::<a href="http://www.antigrain.com/__code/include/agg_color_rgba.h.html#rgba8">rgba8</a><span class="op">(</span><span class="num">127</span><span class="op">,</span> <span class="num">200</span><span class="op">,</span> <span class="num">98</span><span class="op">)</span><span class="op">)</span><span class="op">;</span>
+ <span class="op">}</span>
+
+ draw_black_frame<span class="op">(</span>pixf<span class="op">)</span><span class="op">;</span>
+ write_ppm<span class="op">(</span>buffer<span class="op">,</span> frame_width<span class="op">,</span> frame_height<span class="op">,</span> <span class="str">"agg_test.ppm"</span><span class="op">)</span><span class="op">;</span>
+
+ <span class="kw1">delete</span> <span class="op">[</span><span class="op">]</span> buffer<span class="op">;</span>
+ <span class="kw1">return</span> <span class="num">0</span><span class="op">;</span>
+<span class="op">}</span>
+</pre></td></tr></tbody></table><font style="margin-left: 1em;"><i></i></font>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>This
+ example doesn't look very different from the previous one, but the
+difference in its essence is great. Look at the declaration:
+</p></td></tr></tbody></table><table width="640px" border="0"
+cellpadding="0" cellspacing="0"><tbody><tr><td><pre>agg::<a href="http://www.antigrain.com/__code/include/agg_pixfmt_rgb.h.html#pixfmt_rgb24">pixfmt_rgb24</a> pixf<span class="op">(</span>rbuf<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Here
+ we create a low-level pixel rendering object and attach it to the
+rendering buffer.</p></td></tr></tbody></table>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>It
+defined as:
+</p></td></tr></tbody></table><table width="640px" border="0"
+cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">typedef</span> pixel_formats_rgb24<span class="op">&lt;</span>order_rgb24<span class="op">&gt;</span> <a href="http://www.antigrain.com/__code/include/agg_pixfmt_rgb.h.html#pixfmt_rgb24">pixfmt_rgb24</a><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+
+<a name="pixfmt"><b></b></a>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Class
+ template pixel_formats_rgb24 has full knowledge about this
+particular pixel format in memory. The only template parameter
+can be order_rgb24 or order_bgr24 that determines the order of color
+channels.</p></td></tr></tbody></table>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Unlike
+ <a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#rendering_buffer">rendering_buffer</a>,
+ these classes operate with integer pixel
+coordinates because they know how to calculate the offset for
+<nobr>particular <b>X</b></nobr>. One can say that it would be easier to
+ keep the
+width of the pixel inside the <a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#rendering_buffer">rendering_buffer</a>,
+ but in practice it would be
+a restriction. Don't forget that the width of one pixel in memory can be
+
+less than one byte, for example, when rendering high resolution
+B&amp;W images for printers. Thus, there is just a separation of the
+functionality, <a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#rendering_buffer">rendering_buffer</a>
+ just accelerates access to rows,
+pixel format renderers have knowledge of how to interpret the rows.</p></td></tr></tbody></table>
+
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Currently,
+ in <b>AGG</b> there are the following files that implement different
+pixel formats:</p></td></tr></tbody></table>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p></p><ul
+ type="disc">
+<li>agg_pixfmt_gray8.h, one byte per pixel grayscale buffer. This pixel
+format allows
+ you to work with one color component of the rgb24 or rgba32 pixel
+format.
+ It has the template parameters <code>Step</code> and <code>Offset</code>
+ and for the convenience
+ defines the following types:</li>
+<ul type="disc">
+<li><code>typedef pixfmt_gray8_base&lt;1, 0&gt; <a
+href="http://www.antigrain.com/__code/include/agg_pixfmt_gray.h.html#pixfmt_gray8">pixfmt_gray8</a>;</code></li>
+<li><code>typedef pixfmt_gray8_base&lt;3, 0&gt; pixfmt_gray8_rgb24r;</code></li>
+<li><code>typedef pixfmt_gray8_base&lt;3, 1&gt; pixfmt_gray8_rgb24g;</code></li>
+<li><code>typedef pixfmt_gray8_base&lt;3, 2&gt; pixfmt_gray8_rgb24b;</code></li>
+<li><code>typedef pixfmt_gray8_base&lt;3, 2&gt; pixfmt_gray8_bgr24r;</code></li>
+<li><code>typedef pixfmt_gray8_base&lt;3, 1&gt; pixfmt_gray8_bgr24g;</code></li>
+<li><code>typedef pixfmt_gray8_base&lt;3, 0&gt; pixfmt_gray8_bgr24b;</code></li>
+<li><code>typedef pixfmt_gray8_base&lt;4, 0&gt; pixfmt_gray8_rgba32r;</code></li>
+<li><code>typedef pixfmt_gray8_base&lt;4, 1&gt; pixfmt_gray8_rgba32g;</code></li>
+<li><code>typedef pixfmt_gray8_base&lt;4, 2&gt; pixfmt_gray8_rgba32b;</code></li>
+<li><code>typedef pixfmt_gray8_base&lt;4, 3&gt; pixfmt_gray8_rgba32a;</code></li>
+<li><code>typedef pixfmt_gray8_base&lt;4, 1&gt; pixfmt_gray8_argb32r;</code></li>
+<li><code>typedef pixfmt_gray8_base&lt;4, 2&gt; pixfmt_gray8_argb32g;</code></li>
+<li><code>typedef pixfmt_gray8_base&lt;4, 3&gt; pixfmt_gray8_argb32b;</code></li>
+<li><code>typedef pixfmt_gray8_base&lt;4, 0&gt; pixfmt_gray8_argb32a;</code></li>
+<li><code>typedef pixfmt_gray8_base&lt;4, 2&gt; pixfmt_gray8_bgra32r;</code></li>
+<li><code>typedef pixfmt_gray8_base&lt;4, 1&gt; pixfmt_gray8_bgra32g;</code></li>
+<li><code>typedef pixfmt_gray8_base&lt;4, 0&gt; pixfmt_gray8_bgra32b;</code></li>
+<li><code>typedef pixfmt_gray8_base&lt;4, 3&gt; pixfmt_gray8_bgra32a;</code></li>
+<li><code>typedef pixfmt_gray8_base&lt;4, 3&gt; pixfmt_gray8_abgr32r;</code></li>
+<li><code>typedef pixfmt_gray8_base&lt;4, 2&gt; pixfmt_gray8_abgr32g;</code></li>
+<li><code>typedef pixfmt_gray8_base&lt;4, 1&gt; pixfmt_gray8_abgr32b;</code></li>
+<li><code>typedef pixfmt_gray8_base&lt;4, 0&gt; pixfmt_gray8_abgr32a;</code></li></ul>
+<li>agg_pixfmt_rgb24.h, three bytes per pixel, with RGB or BGR component
+ orders.
+ Defines the following pixel format types:</li>
+<ul type="disc">
+<li><code>typedef pixel_formats_rgb24&lt;order_rgb24&gt; <a
+href="http://www.antigrain.com/__code/include/agg_pixfmt_rgb.h.html#pixfmt_rgb24">pixfmt_rgb24</a>;</code></li>
+<li><code>typedef pixel_formats_rgb24&lt;order_bgr24&gt; <a
+href="http://www.antigrain.com/__code/include/agg_pixfmt_rgb.h.html#pixfmt_bgr24">pixfmt_bgr24</a>;</code></li></ul>
+<li>agg_pixfmt_rgb555.h, 15 bits per pixel, 5 bits per channel. The
+elder bit is unused.</li>
+<li>agg_pixfmt_rgb565.h, 16 bits per pixel, 5 bits for Red, 6 bits for
+Green, and 5 bits for Blue.</li>
+<li>agg_pixfmt_rgba32.h, four bytes per pixel, RGB plus Alpha with
+different component
+ orders:</li>
+<ul type="disc">
+<li><code>typedef pixel_formats_rgba32&lt;order_rgba32&gt; <a
+href="http://www.antigrain.com/__code/include/agg_pixfmt_rgba.h.html#pixfmt_rgba32">pixfmt_rgba32</a>;</code></li>
+<li><code>typedef pixel_formats_rgba32&lt;order_argb32&gt; <a
+href="http://www.antigrain.com/__code/include/agg_pixfmt_rgba.h.html#pixfmt_argb32">pixfmt_argb32</a>;</code></li>
+<li><code>typedef pixel_formats_rgba32&lt;order_abgr32&gt; <a
+href="http://www.antigrain.com/__code/include/agg_pixfmt_rgba.h.html#pixfmt_abgr32">pixfmt_abgr32</a>;</code></li>
+<li><code>typedef pixel_formats_rgba32&lt;order_bgra32&gt; <a
+href="http://www.antigrain.com/__code/include/agg_pixfmt_rgba.h.html#pixfmt_bgra32">pixfmt_bgra32</a>;</code></li></ul></ul><p></p></td></tr></tbody></table>
+
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>The
+pixel format classes define their native color space and the color type,
+
+for example:
+</p></td></tr></tbody></table><table width="640px" border="0"
+cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">typedef</span> <a href="http://www.antigrain.com/__code/include/agg_color_rgba.h.html#rgba8">rgba8</a> color_type<span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>For <code>pixfmt_gray8_nnn</code>
+ it's <a
+href="http://www.antigrain.com/__code/include/agg_color_gray.h.html#gray8">gray8</a>.
+ This mechanism allows you to write
+your own pixel and color formats, for example, HSV, CMYK, and so on.
+The rest of the library will work with new pixel formats in exactly
+same way as with currently implemented ones.
+</p></td></tr></tbody></table><table class="note" width="640px"><tbody><tr><td><b>NOTE</b><br>
+It's very important not to confuse the color type that the pixel format
+renderer works with and the <b>native</b> color space that the buffer
+represents. For example, you can pretend that you work with the CMYK
+color
+space using the RGB buffer (you just write a simple conversion function
+that
+creates an <a
+href="http://www.antigrain.com/__code/include/agg_color_rgba.h.html#rgba8">rgba8</a>
+ object from some CMYK structure). But it will be only
+an imitation and you will have color losses, because there are some
+colors in CMYK that cannot be displayed with RGB and vice versa.
+To use the capabilities of some color space completely one has to write
+a pixel format renderer for that particular color space and to work
+in that color space without any intermediate conversions.
+</td></tr></tbody></table>
+
+<h3>Creation<a name="toc0006"></a></h3>
+
+<table class="warning" width="640px"><tbody><tr><td><b>IMPORTANT!</b><br>
+The pixel format classes do not perform any clipping operations, which
+means that
+working directly with these classes is generally unsafe. Clipping is the
+
+functionality of higher level classes. The reason of this design is
+simple &#8212;
+it must be as easy as possible to write your own pixel format classes.
+There
+can be many of them while the clipping code remains exactly the same.
+</td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre>pixel_formats_rgb24<span class="op">(</span><a href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#rendering_buffer">rendering_buffer</a><span class="op">&amp;</span> rb<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>The
+constructor of the pixel format renderers expects a reference to the
+created and fully initialized <a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#rendering_buffer">rendering_buffer</a>.
+ The cost of creation
+is minimal, basically it's initializing of one pointer.</p></td></tr></tbody></table>
+
+<h3>Member Functions<a name="toc0007"></a></h3>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>The
+pixel format renderers must expose the following functionality
+(interface).</p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">unsigned</span> width<span class="op">(</span><span class="op">)</span> <span class="kw1">const</span> <span class="op">{</span> <span class="kw1">return</span> m_rbuf<span class="op">-</span><span class="op">&gt;</span>width<span class="op">(</span><span class="op">)</span><span class="op">;</span> <span class="op">}</span>
+<span class="kw1">unsigned</span> height<span class="op">(</span><span class="op">)</span> <span class="kw1">const</span> <span class="op">{</span> <span class="kw1">return</span> m_rbuf<span class="op">-</span><span class="op">&gt;</span>height<span class="op">(</span><span class="op">)</span><span class="op">;</span> <span class="op">}</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Returns
+ width and height of the buffer in pixels.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre>color_type pixel<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Returns
+ the color value of the pixel with coordinates <code>(x,y)</code>.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">void</span> copy_pixel<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">const</span> color_type<span class="op">&amp;</span> c<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Copies
+ a pixel of color <code>c</code> to the buffer as it is. In the RGB
+pixel formats it doesn't consider the alpha channel existing in the <a
+href="http://www.antigrain.com/__code/include/agg_color_rgba.h.html#rgba8">rgba8</a>
+type, in RGBA &#8212; it simply copies the alpha value to the buffer together
+with R, G, and B.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">void</span> blend_pixel<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">const</span> color_type<span class="op">&amp;</span> c<span class="op">,</span> <a href="http://www.antigrain.com/__code/include/agg_basics.h.html#int8u">int8u</a> cover<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Blends
+ a pixel of color <code>c</code> with the one in the buffer.
+Now it's time to explain the concept of blending. Blending is a key
+feature for <b><nobr>Anti-Aliasing</nobr></b>. In the RGBA color space
+we use the <a
+href="http://www.antigrain.com/__code/include/agg_color_rgba.h.html#rgba8">rgba8</a>
+ structure to represent
+colors. The structure already has data member <code><a
+href="http://www.antigrain.com/__code/include/agg_basics.h.html#int8u">int8u</a>
+ a;</code> that is the alpha
+channel. But in this function we also see argument <code>cover</code>
+that deterines
+the coverage value for the pixel, i.e, the part of the pixel that is
+&#8220;covered&#8221; by the polygon. In fact, you can interpret it as a second
+"Alpha"
+("Beta"?). There are two reasons to do so. First of all, the color type
+doesn't have to contain the alpha value. The second, even if the
+color type has the Alpha field, its type doesn't have to be compatible
+with the ones used in <b><nobr>Anti-Aliasing</nobr></b> algorithms.
+Suppose you work with a &#8220;Hi-End&#8221;
+RGBA color space represented as four floats in range [0&#8230;1]. Its alpha
+value is also of type float &#8212; one byte is too bad for general blending
+in this case, but quite enough for <b><nobr>Anti-Aliasing</nobr></b>. So
+ that, the <code>cover</code> value is
+just a unified secondary alpha used specifically for <b><nobr>Anti-Aliasing</nobr></b>
+ purposes.
+Globally, it's defined as <a
+href="http://www.antigrain.com/__code/include/agg_basics.h.html#cover_type">cover_type</a>,
+ but in the described rasterizers
+there explicit <a
+href="http://www.antigrain.com/__code/include/agg_basics.h.html#int8u">int8u</a>
+ type is used. It's done intentionally, because
+if there's a necessity to increase the capacity of <a
+href="http://www.antigrain.com/__code/include/agg_basics.h.html#cover_type">cover_type</a>,
+all the existing pixel format rasterizres become incompatible with
+the <a
+href="http://www.antigrain.com/__code/include/agg_basics.h.html#cover_type">cover_type</a>.
+ They will be <b>actually</b> incompatible, in fact, 8-bit
+coverage values plus 8-bit alpha is the maximum that fits 32-bit
+intermediate results when blending colors. In case of 16-bit values
+we will have to use 64-bit integers, which is very expensive on 32-bit
+platforms.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">void</span> copy_hline<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">unsigned</span> len<span class="op">,</span> <span class="kw1">const</span> color_type<span class="op">&amp;</span> c<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">void</span> copy_vline<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">unsigned</span> len<span class="op">,</span> <span class="kw1">const</span> color_type<span class="op">&amp;</span> c<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Draw
+ a horizontal or a vertical line of certain color.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">void</span> blend_hline<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">unsigned</span> len<span class="op">,</span> <span class="kw1">const</span> color_type<span class="op">&amp;</span> c<span class="op">,</span> <a href="http://www.antigrain.com/__code/include/agg_basics.h.html#int8u">int8u</a> cover<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">void</span> blend_vline<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">unsigned</span> len<span class="op">,</span> <span class="kw1">const</span> color_type<span class="op">&amp;</span> c<span class="op">,</span> <a href="http://www.antigrain.com/__code/include/agg_basics.h.html#int8u">int8u</a> cover<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Blend
+ a horizontal or a vertical line of certain color. The reason to
+separate
+&#8220;copy&#8221; and &#8220;blend&#8221; versions is the performance. Of course, there can be
+one
+extra <code>if/else</code> statement (and there is, in the &#8220;blend&#8221;
+versions), but still,
+it becomes critical when using <code>hline/vline</code> to draw many of
+small markers,
+like in different scatter plot applications.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">void</span> blend_solid_hspan<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">unsigned</span> len<span class="op">,</span>
+ <span class="kw1">const</span> color_type<span class="op">&amp;</span> c<span class="op">,</span> <span class="kw1">const</span> <a href="http://www.antigrain.com/__code/include/agg_basics.h.html#int8u">int8u</a><span class="op">*</span> covers<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">void</span> blend_solid_vspan<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">unsigned</span> len<span class="op">,</span>
+ <span class="kw1">const</span> color_type<span class="op">&amp;</span> c<span class="op">,</span> <span class="kw1">const</span> <a href="http://www.antigrain.com/__code/include/agg_basics.h.html#int8u">int8u</a><span class="op">*</span> covers<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Blend
+ a horizontal or a vertical solid-color span. Span is almost the same as
+
+<code>hline/vline</code>, but there's an array of the coverage values.
+These
+functions are used when rendering solid Anti-Aliased polygons.
+<br><br></p></td></tr></tbody></table>
+
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">void</span> blend_color_hspan<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">unsigned</span> len<span class="op">,</span>
+ <span class="kw1">const</span> color_type<span class="op">*</span> colors<span class="op">,</span> <span class="kw1">const</span> <a href="http://www.antigrain.com/__code/include/agg_basics.h.html#int8u">int8u</a><span class="op">*</span> covers<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">void</span> blend_color_vspan<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">unsigned</span> len<span class="op">,</span>
+ <span class="kw1">const</span> color_type<span class="op">*</span> colors<span class="op">,</span> <span class="kw1">const</span> <a href="http://www.antigrain.com/__code/include/agg_basics.h.html#int8u">int8u</a><span class="op">*</span> covers<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Blend
+ a horizontal or a vertical color span. The functions are used
+with different span generators, such as gradients, images, patterns,
+Gouraud interpolation, etc. They accept an array of colors whose type
+must be compatible with the used pixel format. For example, all
+existing RGB pixel formats are compatible with the <a
+href="http://www.antigrain.com/__code/include/agg_color_rgba.h.html#rgba8">rgba8</a>
+ type.
+Argument <b>covers</b> is an array of the coverage values as in the
+<code>blend_solid_hspan</code>. It's optional and can be 0.
+<br><br></p></td></tr></tbody></table>
+
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Another
+ example is drawing of the solar spectrum. Class <a
+href="http://www.antigrain.com/__code/include/agg_color_rgba.h.html#rgba">rgba</a>,
+ that keeps four
+components as doubles, has static method <code>from_wavelength</code>
+and the respective
+constructor, class <a
+href="http://www.antigrain.com/__code/include/agg_color_rgba.h.html#rgba8">rgba8</a>
+ can be constructed from <a
+href="http://www.antigrain.com/__code/include/agg_color_rgba.h.html#rgba">rgba</a>
+ (it's a common policy
+in <b>AGG</b> that any color type can be constructed from the <a
+href="http://www.antigrain.com/__code/include/agg_color_rgba.h.html#rgba">rgba</a>
+ type). We will use it.</p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw2">#include</span> <span class="op">&lt;</span>stdio<span class="op">.</span>h<span class="op">&gt;</span>
+<span class="kw2">#include</span> <span class="op">&lt;</span>string<span class="op">.</span>h<span class="op">&gt;</span>
+<span class="kw2">#include</span> <span class="str">"agg_pixfmt_rgb24.h"</span>
+
+<span class="kw1">enum</span>
+<span class="op">{</span>
+ frame_width <span class="op">=</span> <span class="num">320</span><span class="op">,</span>
+ frame_height <span class="op">=</span> <span class="num">200</span>
+<span class="op">}</span><span class="op">;</span>
+
+<span class="rem">// [...write_ppm is skipped...]</span>
+
+<span class="kw1">int</span> <span class="kw1">main</span><span class="op">(</span><span class="op">)</span>
+<span class="op">{</span>
+ <span class="rem">//--------------------</span>
+ <span class="rem">// Allocate the buffer.</span>
+ <span class="rem">// Clear the buffer, for now "manually"</span>
+ <span class="rem">// Create the rendering buffer object</span>
+ <span class="rem">// Create the Pixel Format renderer</span>
+ <span class="rem">// Create one line (span) of type <a href="http://www.antigrain.com/__code/include/agg_color_rgba.h.html#rgba8">rgba8</a>.</span>
+ <span class="rem">// Fill the buffer using blend_color_span</span>
+ <span class="rem">// Write the buffer to agg_test.ppm</span>
+ <span class="rem">// Free memory</span>
+
+ <span class="kw1">unsigned</span> <span class="kw1">char</span><span class="op">*</span> buffer <span class="op">=</span> <span class="kw1">new</span> <span class="kw1">unsigned</span> <span class="kw1">char</span><span class="op">[</span>frame_width <span class="op">*</span> frame_height <span class="op">*</span> <span class="num">3</span><span class="op">]</span><span class="op">;</span>
+
+ memset<span class="op">(</span>buffer<span class="op">,</span> <span class="num">255</span><span class="op">,</span> frame_width <span class="op">*</span> frame_height <span class="op">*</span> <span class="num">3</span><span class="op">)</span><span class="op">;</span>
+
+ agg::<a href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#rendering_buffer">rendering_buffer</a> rbuf<span class="op">(</span>buffer<span class="op">,</span>
+ frame_width<span class="op">,</span>
+ frame_height<span class="op">,</span>
+ frame_width <span class="op">*</span> <span class="num">3</span><span class="op">)</span><span class="op">;</span>
+
+ agg::<a href="http://www.antigrain.com/__code/include/agg_pixfmt_rgb.h.html#pixfmt_rgb24">pixfmt_rgb24</a> pixf<span class="op">(</span>rbuf<span class="op">)</span><span class="op">;</span>
+
+ agg::<a href="http://www.antigrain.com/__code/include/agg_color_rgba.h.html#rgba8">rgba8</a> span<span class="op">[</span>frame_width<span class="op">]</span><span class="op">;</span>
+
+ <span class="kw1">unsigned</span> i<span class="op">;</span>
+ <span class="kw1">for</span><span class="op">(</span>i <span class="op">=</span> <span class="num">0</span><span class="op">;</span> i <span class="op">&lt;</span> frame_width<span class="op">;</span> <span class="op">++</span>i<span class="op">)</span>
+ <span class="op">{</span>
+ agg::<a href="http://www.antigrain.com/__code/include/agg_color_rgba.h.html#rgba">rgba</a> c<span class="op">(</span><span class="num">380</span><span class="op">.</span><span class="num">0</span> <span class="op">+</span> <span class="num">400</span><span class="op">.</span><span class="num">0</span> <span class="op">*</span> i <span class="op">/</span> frame_width<span class="op">,</span> <span class="num">0</span><span class="op">.</span><span class="num">8</span><span class="op">)</span><span class="op">;</span>
+ span<span class="op">[</span>i<span class="op">]</span> <span class="op">=</span> agg::<a href="http://www.antigrain.com/__code/include/agg_color_rgba.h.html#rgba8">rgba8</a><span class="op">(</span>c<span class="op">)</span><span class="op">;</span>
+ <span class="op">}</span>
+
+ <span class="kw1">for</span><span class="op">(</span>i <span class="op">=</span> <span class="num">0</span><span class="op">;</span> i <span class="op">&lt;</span> frame_height<span class="op">;</span> <span class="op">++</span>i<span class="op">)</span>
+ <span class="op">{</span>
+ pixf<span class="op">.</span>blend_color_hspan<span class="op">(</span><span class="num">0</span><span class="op">,</span> i<span class="op">,</span> frame_width<span class="op">,</span> span<span class="op">,</span> <span class="num">0</span><span class="op">)</span><span class="op">;</span>
+ <span class="op">}</span>
+
+
+ write_ppm<span class="op">(</span>buffer<span class="op">,</span> frame_width<span class="op">,</span> frame_height<span class="op">,</span> <span class="str">"agg_test.ppm"</span><span class="op">)</span><span class="op">;</span>
+
+ <span class="kw1">delete</span> <span class="op">[</span><span class="op">]</span> buffer<span class="op">;</span>
+ <span class="kw1">return</span> <span class="num">0</span><span class="op">;</span>
+<span class="op">}</span>
+</pre></td></tr></tbody></table><font style="margin-left: 1em;"><i></i></font>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Here
+ is the result:</p></td></tr></tbody></table>
+
+<table width="640px"><tbody><tr><td><center><img
+src="basic_renderers.agdoc_files/spectrum.png" title="" border="0"><br><i></i></center></td></tr></tbody></table>
+
+
+<h3>Alpha-Mask Adaptor<a name="toc0008"></a></h3>
+
+<a name="pixfmt_amask_adaptor"><b></b></a>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Alpha-mask
+ is a separate buffer that is usually used to
+perform clipping to an arbitrary shape at the low level.
+There is a special adapter class that passes all calls to pixel format
+renderes
+through the alpha-mask filter. Usually alpha-mask is a gray scale buffer
+
+(one byte per pixel) of the same size as the main rendering buffer. Each
+pixel in the alpha-mask deternines an additional pixel coverage value
+that
+is mixed with the main one. Functions like <code>copy_hline()</code>,
+that do not
+have a coverage value argument translate the calls to the respective
+functions with this argument. For example, <code>copy_hline()</code>
+takes the
+horizontal span from the alpha mask buffer and then calls
+<code>blend_solid_hspan()</code>.</p></td></tr></tbody></table>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Include
+ files:</p></td></tr></tbody></table>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p><code>#include
+ "<a
+href="http://www.antigrain.com/__code/include/agg_pixfmt_amask_adaptor.h.html">agg_pixfmt_amask_adaptor.h</a>"<br>
+#include "<a
+href="http://www.antigrain.com/__code/include/agg_alpha_mask_u8.h.html">agg_alpha_mask_u8.h</a>"<br></code></p></td></tr></tbody></table>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Below
+ is an example of how to declare the pixel format renderer with the
+alpha-mask adaptor.</p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw2">#include</span> <span class="str">"agg_pixfmt_rgb24.h"</span>
+<span class="kw2">#include</span> <span class="str">"<a href="http://www.antigrain.com/__code/include/agg_pixfmt_amask_adaptor.h.html">agg_pixfmt_amask_adaptor.h</a>"</span>
+<span class="kw2">#include</span> <span class="str">"<a href="http://www.antigrain.com/__code/include/agg_alpha_mask_u8.h.html">agg_alpha_mask_u8.h</a>"</span>
+
+<span class="rem">//. . .</span>
+
+ <span class="rem">// Allocate the alpha-mask buffer, create the rendering buffer object</span>
+ <span class="rem">// and create the alpha-mask object.</span>
+ <span class="rem">//--------------------------------</span>
+ agg::<a href="http://www.antigrain.com/__code/include/agg_basics.h.html#int8u">int8u</a><span class="op">*</span> amask_buf <span class="op">=</span> <span class="kw1">new</span> agg::<a href="http://www.antigrain.com/__code/include/agg_basics.h.html#int8u">int8u</a><span class="op">[</span>frame_width <span class="op">*</span> frame_height<span class="op">]</span><span class="op">;</span>
+ agg::<a href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#rendering_buffer">rendering_buffer</a> amask_rbuf<span class="op">(</span>amask_buf<span class="op">,</span>
+ frame_width<span class="op">,</span>
+ frame_height<span class="op">,</span>
+ frame_width<span class="op">)</span><span class="op">;</span>
+ agg::<a href="http://www.antigrain.com/__code/include/agg_alpha_mask_u8.h.html#amask_no_clip_gray8">amask_no_clip_gray8</a> amask<span class="op">(</span>amask_rbuf<span class="op">)</span><span class="op">;</span>
+
+ <span class="rem">// Create the alpha-mask adaptor attached to the alpha-mask object</span>
+ <span class="rem">// and the pixel format renderer. Here pixf is a previously</span>
+ <span class="rem">// created pixel format renderer of type agg::<a href="http://www.antigrain.com/__code/include/agg_pixfmt_rgb.h.html#pixfmt_rgb24">pixfmt_rgb24</a>.</span>
+ agg::<a href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#pixfmt_amask_adaptor">pixfmt_amask_adaptor</a><span class="op">&lt;</span>agg::<a href="http://www.antigrain.com/__code/include/agg_pixfmt_rgb.h.html#pixfmt_rgb24">pixfmt_rgb24</a><span class="op">,</span>
+ agg::<a href="http://www.antigrain.com/__code/include/agg_alpha_mask_u8.h.html#amask_no_clip_gray8">amask_no_clip_gray8</a><span class="op">&gt;</span> pixf_amask<span class="op">(</span>pixf<span class="op">,</span> amask<span class="op">)</span><span class="op">;</span>
+ <span class="rem">//. . .</span>
+</pre></td></tr></tbody></table><font style="margin-left: 1em;"><i></i></font>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Note
+ that here we use <a
+href="http://www.antigrain.com/__code/include/agg_alpha_mask_u8.h.html#amask_no_clip_gray8">amask_no_clip_gray8</a>
+ that doesn't perform clipping.
+It's because we use the main and the alpha-mask buffers of exactly same
+size,
+so, if there are no memory violations in the main rendering buffer,
+there
+will be no memory violations in the alpha mask buffer either. Clipping
+is performed at the higher level. If your alpha-mask buffer is less than
+
+the main one you will have to use <a
+href="http://www.antigrain.com/__code/include/agg_alpha_mask_u8.h.html#alpha_mask_gray8">alpha_mask_gray8</a>
+ instead.</p></td></tr></tbody></table>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Below
+ is a complete example.</p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw2">#include</span> <span class="op">&lt;</span>stdio<span class="op">.</span>h<span class="op">&gt;</span>
+<span class="kw2">#include</span> <span class="op">&lt;</span>string<span class="op">.</span>h<span class="op">&gt;</span>
+<span class="kw2">#include</span> <span class="str">"agg_pixfmt_rgb24.h"</span>
+<span class="kw2">#include</span> <span class="str">"<a href="http://www.antigrain.com/__code/include/agg_pixfmt_amask_adaptor.h.html">agg_pixfmt_amask_adaptor.h</a>"</span>
+<span class="kw2">#include</span> <span class="str">"<a href="http://www.antigrain.com/__code/include/agg_alpha_mask_u8.h.html">agg_alpha_mask_u8.h</a>"</span>
+
+<span class="kw1">enum</span>
+<span class="op">{</span>
+ frame_width <span class="op">=</span> <span class="num">320</span><span class="op">,</span>
+ frame_height <span class="op">=</span> <span class="num">200</span>
+<span class="op">}</span><span class="op">;</span>
+
+<span class="rem">// [...write_ppm is skipped...]</span>
+
+<span class="kw1">int</span> <span class="kw1">main</span><span class="op">(</span><span class="op">)</span>
+<span class="op">{</span>
+ <span class="rem">// Allocate the main rendering buffer and clear it, for now "manually",</span>
+ <span class="rem">// and create the <a href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#rendering_buffer">rendering_buffer</a> object and the pixel format renderer</span>
+ <span class="rem">//--------------------------------</span>
+ agg::<a href="http://www.antigrain.com/__code/include/agg_basics.h.html#int8u">int8u</a><span class="op">*</span> buffer <span class="op">=</span> <span class="kw1">new</span> agg::<a href="http://www.antigrain.com/__code/include/agg_basics.h.html#int8u">int8u</a><span class="op">[</span>frame_width <span class="op">*</span> frame_height <span class="op">*</span> <span class="num">3</span><span class="op">]</span><span class="op">;</span>
+ memset<span class="op">(</span>buffer<span class="op">,</span> <span class="num">255</span><span class="op">,</span> frame_width <span class="op">*</span> frame_height <span class="op">*</span> <span class="num">3</span><span class="op">)</span><span class="op">;</span>
+ agg::<a href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#rendering_buffer">rendering_buffer</a> rbuf<span class="op">(</span>buffer<span class="op">,</span>
+ frame_width<span class="op">,</span>
+ frame_height<span class="op">,</span>
+ frame_width <span class="op">*</span> <span class="num">3</span><span class="op">)</span><span class="op">;</span>
+ agg::<a href="http://www.antigrain.com/__code/include/agg_pixfmt_rgb.h.html#pixfmt_rgb24">pixfmt_rgb24</a> pixf<span class="op">(</span>rbuf<span class="op">)</span><span class="op">;</span>
+
+
+ <span class="rem">// Allocate the alpha-mask buffer, create the rendering buffer object</span>
+ <span class="rem">// and create the alpha-mask object.</span>
+ <span class="rem">//--------------------------------</span>
+ agg::<a href="http://www.antigrain.com/__code/include/agg_basics.h.html#int8u">int8u</a><span class="op">*</span> amask_buf <span class="op">=</span> <span class="kw1">new</span> agg::<a href="http://www.antigrain.com/__code/include/agg_basics.h.html#int8u">int8u</a><span class="op">[</span>frame_width <span class="op">*</span> frame_height<span class="op">]</span><span class="op">;</span>
+ agg::<a href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#rendering_buffer">rendering_buffer</a> amask_rbuf<span class="op">(</span>amask_buf<span class="op">,</span>
+ frame_width<span class="op">,</span>
+ frame_height<span class="op">,</span>
+ frame_width<span class="op">)</span><span class="op">;</span>
+ agg::<a href="http://www.antigrain.com/__code/include/agg_alpha_mask_u8.h.html#amask_no_clip_gray8">amask_no_clip_gray8</a> amask<span class="op">(</span>amask_rbuf<span class="op">)</span><span class="op">;</span>
+
+ <span class="rem">// Create the alpha-mask adaptor attached to the alpha-mask object</span>
+ <span class="rem">// and the pixel format renderer</span>
+ agg::<a href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#pixfmt_amask_adaptor">pixfmt_amask_adaptor</a><span class="op">&lt;</span>agg::<a href="http://www.antigrain.com/__code/include/agg_pixfmt_rgb.h.html#pixfmt_rgb24">pixfmt_rgb24</a><span class="op">,</span>
+ agg::<a href="http://www.antigrain.com/__code/include/agg_alpha_mask_u8.h.html#amask_no_clip_gray8">amask_no_clip_gray8</a><span class="op">&gt;</span> pixf_amask<span class="op">(</span>pixf<span class="op">,</span> amask<span class="op">)</span><span class="op">;</span>
+
+
+ <span class="rem">// Draw something in the alpha-mask buffer. </span>
+ <span class="rem">// In this case we fill the buffer with a simple verical gradient</span>
+ <span class="kw1">unsigned</span> i<span class="op">;</span>
+ <span class="kw1">for</span><span class="op">(</span>i <span class="op">=</span> <span class="num">0</span><span class="op">;</span> i <span class="op">&lt;</span> frame_height<span class="op">;</span> <span class="op">++</span>i<span class="op">)</span>
+ <span class="op">{</span>
+ <span class="kw1">unsigned</span> val <span class="op">=</span> <span class="num">255</span> <span class="op">*</span> i <span class="op">/</span> frame_height<span class="op">;</span>
+ memset<span class="op">(</span>amask_rbuf<span class="op">.</span>row_ptr<span class="op">(</span>i<span class="op">)</span><span class="op">,</span> val<span class="op">,</span> frame_width<span class="op">)</span><span class="op">;</span>
+ <span class="op">}</span>
+
+
+ <span class="rem">// Draw the spectrum, write a .ppm and free memory</span>
+ <span class="rem">//----------------------</span>
+ agg::<a href="http://www.antigrain.com/__code/include/agg_color_rgba.h.html#rgba8">rgba8</a> span<span class="op">[</span>frame_width<span class="op">]</span><span class="op">;</span>
+
+ <span class="kw1">for</span><span class="op">(</span>i <span class="op">=</span> <span class="num">0</span><span class="op">;</span> i <span class="op">&lt;</span> frame_width<span class="op">;</span> <span class="op">++</span>i<span class="op">)</span>
+ <span class="op">{</span>
+ agg::<a href="http://www.antigrain.com/__code/include/agg_color_rgba.h.html#rgba">rgba</a> c<span class="op">(</span><span class="num">380</span><span class="op">.</span><span class="num">0</span> <span class="op">+</span> <span class="num">400</span><span class="op">.</span><span class="num">0</span> <span class="op">*</span> i <span class="op">/</span> frame_width<span class="op">,</span> <span class="num">0</span><span class="op">.</span><span class="num">8</span><span class="op">)</span><span class="op">;</span>
+ span<span class="op">[</span>i<span class="op">]</span> <span class="op">=</span> agg::<a href="http://www.antigrain.com/__code/include/agg_color_rgba.h.html#rgba8">rgba8</a><span class="op">(</span>c<span class="op">)</span><span class="op">;</span>
+ <span class="op">}</span>
+
+ <span class="kw1">for</span><span class="op">(</span>i <span class="op">=</span> <span class="num">0</span><span class="op">;</span> i <span class="op">&lt;</span> frame_height<span class="op">;</span> <span class="op">++</span>i<span class="op">)</span>
+ <span class="op">{</span>
+ pixf_amask<span class="op">.</span>blend_color_hspan<span class="op">(</span><span class="num">0</span><span class="op">,</span> i<span class="op">,</span> frame_width<span class="op">,</span> span<span class="op">,</span> <span class="num">0</span><span class="op">)</span><span class="op">;</span>
+ <span class="op">}</span>
+
+ write_ppm<span class="op">(</span>buffer<span class="op">,</span> frame_width<span class="op">,</span> frame_height<span class="op">,</span> <span class="str">"agg_test.ppm"</span><span class="op">)</span><span class="op">;</span>
+
+ <span class="kw1">delete</span> <span class="op">[</span><span class="op">]</span> amask_buf<span class="op">;</span>
+ <span class="kw1">delete</span> <span class="op">[</span><span class="op">]</span> buffer<span class="op">;</span>
+ <span class="kw1">return</span> <span class="num">0</span><span class="op">;</span>
+<span class="op">}</span>
+</pre></td></tr></tbody></table><font style="margin-left: 1em;"><i></i></font>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>And
+the result:</p></td></tr></tbody></table>
+
+<table width="640px"><tbody><tr><td><center><img
+src="basic_renderers.agdoc_files/spectrum_amask1.png" title=""
+border="0"><br><i></i></center></td></tr></tbody></table>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Note
+ that we cleared the main buffer with the white color. Now change
+</p></td></tr></tbody></table><table width="640px" border="0"
+cellpadding="0" cellspacing="0"><tbody><tr><td><pre> memset<span class="op">(</span>buffer<span class="op">,</span> <span class="num">255</span><span class="op">,</span> frame_width <span class="op">*</span> frame_height <span class="op">*</span> <span class="num">3</span><span class="op">)</span><span class="op">;</span>
+</pre></td></tr></tbody></table><font style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>to
+</p></td></tr></tbody></table><table width="640px" border="0"
+cellpadding="0" cellspacing="0"><tbody><tr><td><pre> memset<span class="op">(</span>buffer<span class="op">,</span> <span class="num">0</span><span class="op">,</span> frame_width <span class="op">*</span> frame_height <span class="op">*</span> <span class="num">3</span><span class="op">)</span><span class="op">;</span>
+</pre></td></tr></tbody></table><font style="margin-left: 1em;"><i></i></font>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>The
+result:</p></td></tr></tbody></table>
+
+<table width="640px"><tbody><tr><td><center><img
+src="basic_renderers.agdoc_files/spectrum_amask2.png" title=""
+border="0"><br><i></i></center></td></tr></tbody></table>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>In
+other words, the alpha-mask works as a separete alpha-channel
+mixed with rendered primitives.
+The fact that it contains 8-bit values allows you to clip
+all drawing to arbitrary shapes with perfect <b><nobr>Anti-Aliasing</nobr></b>.</p></td></tr></tbody></table>
+
+
+<br><h2>Basic Renderers<a name="toc0009"></a></h2>
+
+<a name="renderer_base"><b></b></a> <a name="renderer_mclip"><b></b></a>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>There
+ are two basic renderers with almost the same functionality:
+<a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_base">renderer_base</a>
+ and <a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_mclip">renderer_mclip</a>.
+ The first one is used most often
+and it performs low level clipping. Clipping in general is a
+complex task. In <b>AGG</b> there can be at least two levels of
+clipping,
+the low (pixel) level, and the high (vectorial) level. These classes
+perform the pixel level clipping to protect the buffer from
+<nobr>out-of-bound</nobr> memory access. Class <a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_mclip">renderer_mclip</a>
+ performs
+clipping to multi-rectangle clipping areas, but its performance
+depends on the number of clipping rectangles.</p></td></tr></tbody></table>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p><a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_base">renderer_base</a>
+ and <a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_mclip">renderer_mclip</a>
+ are class templates parametrized
+with a pixel format renderer:</p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">template</span><span class="op">&lt;</span><span class="kw1">class</span> PixelFormat<span class="op">&gt;</span> <span class="kw1">class</span> <a href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_base">renderer_base</a>
+<span class="op">{</span>
+<span class="kw1">public</span>:
+ <span class="kw1">typedef</span> PixelFormat pixfmt_type<span class="op">;</span>
+ <span class="kw1">typedef</span> <span class="kw1">typename</span> pixfmt_type::color_type color_type<span class="op">;</span>
+
+ <span class="op">.</span> <span class="op">.</span> <span class="op">.</span>
+<span class="op">}</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>See
+sources <a
+href="http://www.antigrain.com/__code/include/agg_renderer_base.h.html#renderer_base">renderer_base</a>
+ <a
+href="http://www.antigrain.com/__code/include/agg_renderer_mclip.h.html#renderer_mclip">renderer_mclip</a></p></td></tr></tbody></table>
+
+<h3>Creation<a name="toc0010"></a></h3>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><a href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_base">renderer_base</a><span class="op">(</span>pixfmt_type<span class="op">&amp;</span> ren<span class="op">)</span><span class="op">;</span>
+<a href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_mclip">renderer_mclip</a><span class="op">(</span>pixfmt_type<span class="op">&amp;</span> ren<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Both
+ classes accept a reference to the pixel format renderer.
+<a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_mclip">renderer_mclip</a>
+ uses <a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_base">renderer_base</a>&lt;PixelFormat&gt;
+ inside itself to
+perform implemented clipping to a single rectangle region.
+Note that you can use <a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#pixfmt_amask_adaptor">pixfmt_amask_adaptor</a>
+ as <code>PixelFormat</code>
+template parameter.</p></td></tr></tbody></table>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>The
+cost of creation is minimal, it's just initializing of the class
+member variables. But <a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_mclip">renderer_mclip</a>
+ allocates memory when you
+add new clipping rectangles and deallocates it when destroying.
+It uses the pod_deque class that allocates blocks of memory of equal
+size and never reallocates it. When you reset clipping, the memory
+is not deallocated, it's reused. The <a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_mclip">renderer_mclip</a>
+ deallocates
+memory only when destroying. This technique is widely used in <b>AGG</b>
+
+and prevents from deep memory fragmentation.</p></td></tr></tbody></table>
+
+
+<h3>Member Functions<a name="toc0011"></a></h3>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">const</span> pixfmt_type<span class="op">&amp;</span> ren<span class="op">(</span><span class="op">)</span> <span class="kw1">const</span><span class="op">;</span>
+pixfmt_type<span class="op">&amp;</span> ren<span class="op">(</span><span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Returns
+ a reference to the pixel format renderer.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">unsigned</span> width<span class="op">(</span><span class="op">)</span> <span class="kw1">const</span><span class="op">;</span>
+<span class="kw1">unsigned</span> height<span class="op">(</span><span class="op">)</span> <span class="kw1">const</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Returns
+ width and height of the rendering buffer.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">void</span> reset_clipping<span class="op">(</span><span class="kw1">bool</span> visibility<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>The
+function resets the clipping. If the <code>visibility</code> is <code>true</code>
+ the
+clipping box is set to <code>(0, 0, width()-1, height()-1)</code>, if <code>false</code>,
+it sets an invisible box, i.e., <code>(1,1,0,0)</code>. In <a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_mclip">renderer_mclip</a>
+ this
+function also removes all the clipping areas that were previously
+added.
+</p></td></tr></tbody></table><table class="warning" width="640px"><tbody><tr><td><b>IMPORTANT!</b><br>
+If you attach another memory buffer to the <a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#rendering_buffer">rendering_buffer</a>,
+ connected
+with this particular basic renderer, you <b>must</b> call
+<code>reset_clipping</code>, otherwise, the clipping box will be not
+valid.
+It's because there's no any &#8220;feedback&#8221; from
+the rendering buffer to the renderers, in other words, <a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_base">renderer_base</a>
+
+and <a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_mclip">renderer_mclip</a>
+ don't know anything if the rendering buffer is
+changed. Having some mechanism of events or delegates would be
+an overkill in this case.</td></tr></tbody></table>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">bool</span> clip_box<span class="op">(</span><span class="kw1">int</span> x1<span class="op">,</span> <span class="kw1">int</span> y1<span class="op">,</span> <span class="kw1">int</span> x2<span class="op">,</span> <span class="kw1">int</span> y2<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Set
+new clipping box. Only <a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_base">renderer_base</a>
+ has this function.
+The clipping box <b>includes</b> the boundaries, so that, the maximal
+one is <code>(0, 0, width()-1, height()-1)</code>. The clipping box
+is clipped to the maximal value before setting, so that, it's
+safe to set a box bigger than <code>(0, 0, width()-1, height()-1)</code>.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">void</span> add_clip_box<span class="op">(</span><span class="kw1">int</span> x1<span class="op">,</span> <span class="kw1">int</span> y1<span class="op">,</span> <span class="kw1">int</span> x2<span class="op">,</span> <span class="kw1">int</span> y2<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Add
+new clipping box. Only <a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_mclip">renderer_mclip</a>
+ has this function.
+You can add any number of rectangular regions, but they must not
+overlap. In case of overlapping areas, some elements can be drawn
+twice or more. The clipping boxes are being clipped by the bounding
+box <code>(0, 0, width()-1, height()-1)</code> before adding, which is
+done
+for the sake of efficiency. It also means that calling
+<code>reset_clipping(false)</code> for the <a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_mclip">renderer_mclip</a>
+ doesn't make
+any sense because all adding regions will be clipped by an
+invisible area and will not be actually added. The visible areas
+also includes the boundaries of the boxes, that is,
+<code>add_clip_box(100,100,100,100)</code> will add a clipping region
+of 1 pixel size.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">void</span> clip_box_naked<span class="op">(</span><span class="kw1">int</span> x1<span class="op">,</span> <span class="kw1">int</span> y1<span class="op">,</span> <span class="kw1">int</span> x2<span class="op">,</span> <span class="kw1">int</span> y2<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Only
+ <a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_base">renderer_base</a>
+ has this function. Set new clipping box without
+clipping to the rendering buffer size. This function is unsafe
+and used in the <a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_mclip">renderer_mclip</a>
+ for fast switching between
+partial regions when rendering. The purpose of this function
+is just to avoid extra overhead.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">bool</span> inbox<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">)</span> <span class="kw1">const</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Check
+ if point <code>(x, y)</code> is inside of the clipping box.
+Only <a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_base">renderer_base</a>
+ has this function.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">void</span> first_clip_box<span class="op">(</span><span class="op">)</span><span class="op">;</span>
+<span class="kw1">bool</span> next_clip_box<span class="op">(</span><span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>These
+ two functions are used to enumerate all the clipping regions
+of the renderer. In the <a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_base">renderer_base</a>
+ class they are empty,
+<code>next_clip_box()</code> always return false.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">const</span> rect<span class="op">&amp;</span> clip_box<span class="op">(</span><span class="op">)</span> <span class="kw1">const</span><span class="op">;</span>
+<span class="kw1">int</span> xmin<span class="op">(</span><span class="op">)</span> <span class="kw1">const</span><span class="op">;</span>
+<span class="kw1">int</span> ymin<span class="op">(</span><span class="op">)</span> <span class="kw1">const</span><span class="op">;</span>
+<span class="kw1">int</span> xmax<span class="op">(</span><span class="op">)</span> <span class="kw1">const</span><span class="op">;</span>
+<span class="kw1">int</span> ymax<span class="op">(</span><span class="op">)</span> <span class="kw1">const</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Returns
+ the clipping box as a rectangle and as separate integer
+values. In <a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_mclip">renderer_mclip</a>
+ the functions always return
+<code>(0, 0, width()-1, height()-1)</code>.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">const</span> rect<span class="op">&amp;</span> bounding_clip_box<span class="op">(</span><span class="op">)</span> <span class="kw1">const</span><span class="op">;</span>
+<span class="kw1">int</span> bounding_xmin<span class="op">(</span><span class="op">)</span> <span class="kw1">const</span><span class="op">;</span>
+<span class="kw1">int</span> bounding_ymin<span class="op">(</span><span class="op">)</span> <span class="kw1">const</span><span class="op">;</span>
+<span class="kw1">int</span> bounding_xmax<span class="op">(</span><span class="op">)</span> <span class="kw1">const</span><span class="op">;</span>
+<span class="kw1">int</span> bounding_ymax<span class="op">(</span><span class="op">)</span> <span class="kw1">const</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Returns
+ the bounding clipping box as a rectangle and as separate
+integer values. In <a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_base">renderer_base</a>
+ the functions always return
+the same values as the respective ones from the previous group.
+In <a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_mclip">renderer_mclip</a>
+ they return the bounding box calculated
+on the basis of added regions.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">void</span> clear<span class="op">(</span><span class="kw1">const</span> color_type<span class="op">&amp;</span> c<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Clears
+ the buffer with the given color without clipping.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">void</span> copy_pixel<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">const</span> color_type<span class="op">&amp;</span> c<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Set a
+ pixel with clipping.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">void</span> blend_pixel<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">const</span> color_type<span class="op">&amp;</span> c<span class="op">,</span> <a href="http://www.antigrain.com/__code/include/agg_basics.h.html#cover_type">cover_type</a> cover<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Blend
+ a pixel with clipping. The behavior is the same as in the pixel
+format renderers (<a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#pixfmt">pixfmt</a>).
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre>color_type pixel<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">)</span> <span class="kw1">const</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Returns
+ the value of the pixel with coordinates <code>(x, y)</code>. If the
+point
+is clipped, the function returns <code>color_type::no_color()</code>.
+For <a
+href="http://www.antigrain.com/__code/include/agg_color_rgba.h.html#rgba8">rgba8</a>
+it's <code>(0,0,0,0)</code>.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">void</span> copy_hline<span class="op">(</span><span class="kw1">int</span> x1<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">int</span> x2<span class="op">,</span> <span class="kw1">const</span> color_type<span class="op">&amp;</span> c<span class="op">)</span><span class="op">;</span>
+<span class="kw1">void</span> copy_vline<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y1<span class="op">,</span> <span class="kw1">int</span> y2<span class="op">,</span> <span class="kw1">const</span> color_type<span class="op">&amp;</span> c<span class="op">)</span><span class="op">;</span>
+
+<span class="kw1">void</span> blend_hline<span class="op">(</span><span class="kw1">int</span> x1<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">int</span> x2<span class="op">,</span>
+ <span class="kw1">const</span> color_type<span class="op">&amp;</span> c<span class="op">,</span> <a href="http://www.antigrain.com/__code/include/agg_basics.h.html#cover_type">cover_type</a> cover<span class="op">)</span><span class="op">;</span>
+
+<span class="kw1">void</span> blend_vline<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y1<span class="op">,</span> <span class="kw1">int</span> y2<span class="op">,</span>
+ <span class="kw1">const</span> color_type<span class="op">&amp;</span> c<span class="op">,</span> <a href="http://www.antigrain.com/__code/include/agg_basics.h.html#cover_type">cover_type</a> cover<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Draw
+ (copy) or blend horizontal or vertical line of pixels.
+The behaviour is the same as in pixel format renders
+(<a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#pixfmt">pixfmt</a>),
+ but here you use coordinates of the begin and end
+of the lines instead of <code>(x, y, length)</code>.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">void</span> copy_bar<span class="op">(</span><span class="kw1">int</span> x1<span class="op">,</span> <span class="kw1">int</span> y1<span class="op">,</span> <span class="kw1">int</span> x2<span class="op">,</span> <span class="kw1">int</span> y2<span class="op">,</span> <span class="kw1">const</span> color_type<span class="op">&amp;</span> c<span class="op">)</span><span class="op">;</span>
+<span class="kw1">void</span> blend_bar<span class="op">(</span><span class="kw1">int</span> x1<span class="op">,</span> <span class="kw1">int</span> y1<span class="op">,</span> <span class="kw1">int</span> x2<span class="op">,</span> <span class="kw1">int</span> y2<span class="op">,</span>
+ <span class="kw1">const</span> color_type<span class="op">&amp;</span> c<span class="op">,</span> <a href="http://www.antigrain.com/__code/include/agg_basics.h.html#cover_type">cover_type</a> cover<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Draw
+ (copy) or blend a solid bar (rectangle).
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">void</span> blend_solid_hspan<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">int</span> len<span class="op">,</span>
+ <span class="kw1">const</span> color_type<span class="op">&amp;</span> c<span class="op">,</span> <span class="kw1">const</span> <a href="http://www.antigrain.com/__code/include/agg_basics.h.html#cover_type">cover_type</a><span class="op">*</span> covers<span class="op">)</span><span class="op">;</span>
+
+<span class="kw1">void</span> blend_solid_vspan<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">int</span> len<span class="op">,</span>
+ <span class="kw1">const</span> color_type<span class="op">&amp;</span> c<span class="op">,</span> <span class="kw1">const</span> <a href="http://www.antigrain.com/__code/include/agg_basics.h.html#cover_type">cover_type</a><span class="op">*</span> covers<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Blend
+ a horizontal or a vertical solid-color span.
+These functions are used when rendering solid Anti-Aliased polygons.
+<br><br></p></td></tr></tbody></table>
+
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">void</span> blend_color_hspan<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">int</span> len<span class="op">,</span>
+ <span class="kw1">const</span> color_type<span class="op">*</span> colors<span class="op">,</span> <span class="kw1">const</span> <a href="http://www.antigrain.com/__code/include/agg_basics.h.html#cover_type">cover_type</a><span class="op">*</span> covers<span class="op">)</span><span class="op">;</span>
+
+<span class="kw1">void</span> blend_color_vspan<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">int</span> len<span class="op">,</span>
+ <span class="kw1">const</span> color_type<span class="op">*</span> colors<span class="op">,</span> <span class="kw1">const</span> <a href="http://www.antigrain.com/__code/include/agg_basics.h.html#cover_type">cover_type</a><span class="op">*</span> covers<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Blend
+ a horizontal or a vertical color span. The functions are used with
+different span generators, such as gradients, images, patterns,
+Gouraud interpolation, etc. They accept an array of colors whose
+type must be compatible with the used pixel format.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">void</span> blend_color_hspan_no_clip<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">int</span> len<span class="op">,</span>
+ <span class="kw1">const</span> color_type<span class="op">*</span> colors<span class="op">,</span>
+ <span class="kw1">const</span> <a href="http://www.antigrain.com/__code/include/agg_basics.h.html#cover_type">cover_type</a><span class="op">*</span> covers<span class="op">)</span><span class="op">;</span>
+
+<span class="kw1">void</span> blend_color_vspan_no_clip<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">int</span> len<span class="op">,</span>
+ <span class="kw1">const</span> color_type<span class="op">*</span> colors<span class="op">,</span>
+ <span class="kw1">const</span> <a href="http://www.antigrain.com/__code/include/agg_basics.h.html#cover_type">cover_type</a><span class="op">*</span> covers<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>The
+same as above, but without clipping. These functions are
+used in the scanline renderers. The reason to do so is the performance.
+Tne scanline consists of a number of spans and it's a little bit
+more efficient to perform clipping when we have information about
+the whole scanline rather than to clip every span, especially in
+<a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_mclip">renderer_mclip</a>.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">void</span> copy_from<span class="op">(</span><span class="kw1">const</span> <a href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#rendering_buffer">rendering_buffer</a><span class="op">&amp;</span> from<span class="op">,</span>
+ <span class="kw1">const</span> rect<span class="op">*</span> rc<span class="op">=</span><span class="num">0</span><span class="op">,</span>
+ <span class="kw1">int</span> x_to<span class="op">=</span><span class="num">0</span><span class="op">,</span>
+ <span class="kw1">int</span> y_to<span class="op">=</span><span class="num">0</span><span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Copy
+ a rectangular area of the buffer <code>from</code> to <code>this</code>
+ one
+considering clipping.
+It's assumed that the rendering buffer <code>from</code> has the same
+pixel format as the destination <code>(this)</code> one. <code>rc</code>
+ is an
+optional rectangle in the <code>from</code> buffer, <code>x_to</code>
+and <code>y_to</code> &#8212;
+the coordinates of the <code>rc-&gt;x1, rc-&gt;y1</code> mapped to the
+destination
+buffer.
+<br><br></p></td></tr></tbody></table>
+
+
+
+<h3>A common example<a name="toc0012"></a></h3>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>The
+code below is a very common example of declaring and using
+of the rendring buffer and low level renderers.</p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre> <span class="rem">// Typedefs of the low level renderers to simplify the declarations.</span>
+ <span class="rem">// Here you can use any other pixel format renderer and</span>
+ <span class="rem">// agg::<a href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_mclip">renderer_mclip</a> if necessary.</span>
+ <span class="rem">//--------------------------</span>
+ <span class="kw1">typedef</span> agg::<a href="http://www.antigrain.com/__code/include/agg_pixfmt_rgb.h.html#pixfmt_rgb24">pixfmt_rgb24</a> pixfmt_type<span class="op">;</span>
+ <span class="kw1">typedef</span> agg::<a href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_base">renderer_base</a><span class="op">&lt;</span>agg::<a href="http://www.antigrain.com/__code/include/agg_pixfmt_rgb.h.html#pixfmt_rgb24">pixfmt_rgb24</a><span class="op">&gt;</span> renbase_type<span class="op">;</span>
+ <span class="kw1">enum</span> <span class="op">{</span> bytes_per_pixel <span class="op">=</span> <span class="num">3</span> <span class="op">}</span><span class="op">;</span>
+
+ <span class="kw1">unsigned</span> <span class="kw1">char</span><span class="op">*</span> buffer <span class="op">=</span> <span class="kw1">new</span> <span class="kw1">unsigned</span> <span class="kw1">char</span><span class="op">[</span>frame_width <span class="op">*</span>
+ frame_height <span class="op">*</span>
+ bytes_per_pixel<span class="op">]</span><span class="op">;</span>
+ agg::<a href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#rendering_buffer">rendering_buffer</a> rbuf<span class="op">(</span>buffer<span class="op">,</span>
+ frame_width<span class="op">,</span>
+ frame_height<span class="op">,</span>
+ frame_width <span class="op">*</span> bytes_per_pixel<span class="op">)</span><span class="op">;</span>
+
+ pixfmt_type pixf<span class="op">(</span>rbuf<span class="op">)</span><span class="op">;</span>
+ renbase_type rbase<span class="op">(</span>pixf<span class="op">)</span><span class="op">;</span>
+
+ rbase<span class="op">.</span>clear<span class="op">(</span>clear_color<span class="op">)</span><span class="op">;</span>
+
+ <span class="rem">//. . .</span>
+</pre></td></tr></tbody></table><font style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>At
+last we can clear the buffer with certain color instead of
+&#8220;manual&#8221; calling of <code>memset()</code> :-).
+Also note that unlike these examples, the <code>stride</code> value is
+not
+obligatory equal to <code>frame_width * bytes_per_pixel</code>. Most
+often
+there will be some alignment requiremants, for example, the width
+of Windows bitmaps must be a multiple of 4 bytes.</p></td></tr></tbody></table>
+
+
+
+
+
+
+
+
+
+<br><h2>Primitives and Markers Renderers<a name="toc0013"></a></h2>
+
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>The
+primitives and marker renderers were added to <b>AGG</b> to provide you a
+
+mecahnism of fast drawing regular, aliased objects, such as lines,
+rectangles, and ellipses. The marker renderer can draw some shapes
+commonly used in different scatter plots. If you are not going to use
+it just skip this section.</p></td></tr></tbody></table>
+
+<h3>Primitives Renderer<a name="toc0014"></a></h3>
+
+<a name="renderer_primitives"><b></b></a>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>The
+header file: <a
+href="http://www.antigrain.com/__code/include/agg_renderer_primitives.h.html">agg_renderer_primitives.h</a></p></td></tr></tbody></table>
+
+<h4>Declaration<a name="toc0015"></a></h4>
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">template</span><span class="op">&lt;</span><span class="kw1">class</span> BaseRenderer<span class="op">&gt;</span> <span class="kw1">class</span> <a href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_primitives">renderer_primitives</a>
+<span class="op">{</span>
+<span class="kw1">public</span>:
+ <span class="kw1">typedef</span> BaseRenderer base_ren_type<span class="op">;</span>
+ <span class="kw1">typedef</span> <span class="kw1">typename</span> base_ren_type::color_type color_type<span class="op">;</span>
+ <span class="rem">//. . .</span>
+<span class="op">}</span><span class="op">;</span>
+</pre></td></tr></tbody></table><font style="margin-left: 1em;"><i></i></font>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Here
+ class RendererBase can be of type <a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_base">renderer_base</a>
+ or <a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_mclip">renderer_mclip</a>.</p></td></tr></tbody></table>
+
+<h4>Creation<a name="toc0016"></a></h4>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><a href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_primitives">renderer_primitives</a><span class="op">(</span>base_ren_type<span class="op">&amp;</span> ren<span class="op">)</span> :
+ m_ren<span class="op">(</span><span class="op">&amp;</span>ren<span class="op">)</span><span class="op">,</span>
+ m_fill_color<span class="op">(</span><span class="op">)</span><span class="op">,</span>
+ m_line_color<span class="op">(</span><span class="op">)</span><span class="op">,</span>
+ m_curr_x<span class="op">(</span><span class="num">0</span><span class="op">)</span><span class="op">,</span>
+ m_curr_y<span class="op">(</span><span class="num">0</span><span class="op">)</span>
+<span class="op">{</span><span class="op">}</span>
+</pre></td></tr></tbody></table><font style="margin-left: 1em;"><i></i></font>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>The
+cost of creation is minimal, it's only initialization of the pointer
+to the base renderer object, two colors and initial coordinates that are
+
+used in <code>move_to</code> and <code>line_to</code> functions.</p></td></tr></tbody></table>
+
+<h4>Member functions<a name="toc0017"></a></h4>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">static</span> <span class="kw1">int</span> coord<span class="op">(</span><span class="kw1">double</span> c<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Converts
+ a coordinate of the <code>double</code> type to integer one with
+subpixel accuracy. It just multiplies the value to 256 (by default)
+and returns the integer part.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">void</span> fill_color<span class="op">(</span><span class="kw1">const</span> color_type<span class="op">&amp;</span> c<span class="op">)</span><span class="op">;</span>
+<span class="kw1">void</span> line_color<span class="op">(</span><span class="kw1">const</span> color_type<span class="op">&amp;</span> c<span class="op">)</span><span class="op">;</span>
+<span class="kw1">const</span> color_type<span class="op">&amp;</span> fill_color<span class="op">(</span><span class="op">)</span> <span class="kw1">const</span><span class="op">;</span>
+<span class="kw1">const</span> color_type<span class="op">&amp;</span> line_color<span class="op">(</span><span class="op">)</span> <span class="kw1">const</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Set
+and get the fill and line colors. The colors may have
+the alpha value that will take effect, i.e., the primitives
+will be alpha-blended.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">void</span> rectangle<span class="op">(</span><span class="kw1">int</span> x1<span class="op">,</span> <span class="kw1">int</span> y1<span class="op">,</span> <span class="kw1">int</span> x2<span class="op">,</span> <span class="kw1">int</span> y2<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Draw
+ a rectangle without filling with the line color.
+There are regular, pixel coordinates are used.
+The width of the border is always 1 pixel and cannot
+be changed.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">void</span> solid_rectangle<span class="op">(</span><span class="kw1">int</span> x1<span class="op">,</span> <span class="kw1">int</span> y1<span class="op">,</span> <span class="kw1">int</span> x2<span class="op">,</span> <span class="kw1">int</span> y2<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Draw
+ a filled rectangle without border with the fill color.
+The coordinates are in pixels.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">void</span> outlined_rectangle<span class="op">(</span><span class="kw1">int</span> x1<span class="op">,</span> <span class="kw1">int</span> y1<span class="op">,</span> <span class="kw1">int</span> x2<span class="op">,</span> <span class="kw1">int</span> y2<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Draw
+ a filled rectangle with a border. There are both colors
+line and fill are used.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">void</span> <a href="http://www.antigrain.com/__code/include/agg_ellipse.h.html#ellipse">ellipse</a><span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">int</span> rx<span class="op">,</span> <span class="kw1">int</span> ry<span class="op">)</span><span class="op">;</span>
+<span class="kw1">void</span> solid_ellipse<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">int</span> rx<span class="op">,</span> <span class="kw1">int</span> ry<span class="op">)</span><span class="op">;</span>
+<span class="kw1">void</span> outlined_ellipse<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">int</span> rx<span class="op">,</span> <span class="kw1">int</span> ry<span class="op">)</span><span class="op">;</span>
+</pre></td></tr></tbody></table><font style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Draw
+ ellipses, non-filled, filled and filled with a border.
+The coordinates are integer, in pixels. <code>rx</code> and <code>ry</code>
+ &#8212;
+radii in pixels.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">void</span> line<span class="op">(</span><span class="kw1">int</span> x1<span class="op">,</span> <span class="kw1">int</span> y1<span class="op">,</span> <span class="kw1">int</span> x2<span class="op">,</span> <span class="kw1">int</span> y2<span class="op">,</span> <span class="kw1">bool</span> last<span class="op">=</span><span class="kw1">false</span><span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Draw
+ a bresenham line with <b>Subpixel Accuracy</b>. The coordinates are in
+integer format of 24.8, that is, in the 1/256 pixel units.
+Flag <code>last</code> defines whether or not to draw the last pixel,
+which is important when drawing consecutive line segments with
+alpha-blending. There no pixels should be drawn more than once.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">void</span> move_to<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">)</span><span class="op">;</span>
+<span class="kw1">void</span> line_to<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">bool</span> last<span class="op">=</span><span class="kw1">false</span><span class="op">)</span><span class="op">;</span>
+</pre></td></tr></tbody></table><font style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>The
+version of <code>line()</code>.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">const</span> base_ren_type<span class="op">&amp;</span> ren<span class="op">(</span><span class="op">)</span> <span class="kw1">const</span> <span class="op">{</span> <span class="kw1">return</span> <span class="op">*</span>m_ren<span class="op">;</span> <span class="op">}</span>
+base_ren_type<span class="op">&amp;</span> ren<span class="op">(</span><span class="op">)</span> <span class="op">{</span> <span class="kw1">return</span> <span class="op">*</span>m_ren<span class="op">;</span> <span class="op">}</span>
+</pre></td></tr></tbody></table><font style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Returns
+ a reference to the base renderer object.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">const</span> <a href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#rendering_buffer">rendering_buffer</a><span class="op">&amp;</span> rbuf<span class="op">(</span><span class="op">)</span> <span class="kw1">const</span> <span class="op">{</span> <span class="kw1">return</span> m_ren<span class="op">-</span><span class="op">&gt;</span>rbuf<span class="op">(</span><span class="op">)</span><span class="op">;</span> <span class="op">}</span>
+<a href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#rendering_buffer">rendering_buffer</a><span class="op">&amp;</span> rbuf<span class="op">(</span><span class="op">)</span> <span class="op">{</span> <span class="kw1">return</span> m_ren<span class="op">-</span><span class="op">&gt;</span>rbuf<span class="op">(</span><span class="op">)</span><span class="op">;</span> <span class="op">}</span>
+</pre></td></tr></tbody></table><font style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Returns
+ a reference to the rendering buffer attached to the base renderer.</p></td></tr></tbody></table>
+
+
+
+<h3>Marker Renderer<a name="toc0018"></a></h3>
+
+<a name="renderer_markers"><b></b></a>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>The
+header file: <a
+href="http://www.antigrain.com/__code/include/agg_renderer_markers.h.html">agg_renderer_markers.h</a></p></td></tr></tbody></table>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>The
+marker renderer can draw or alpha-blend the following simple shapes:</p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">enum</span> <a href="http://www.antigrain.com/__code/include/agg_renderer_markers.h.html#marker_e">marker_e</a>
+<span class="op">{</span>
+ marker_square<span class="op">,</span>
+ marker_diamond<span class="op">,</span>
+ marker_circle<span class="op">,</span>
+ marker_crossed_circle<span class="op">,</span>
+ marker_semiellipse_left<span class="op">,</span>
+ marker_semiellipse_right<span class="op">,</span>
+ marker_semiellipse_up<span class="op">,</span>
+ marker_semiellipse_down<span class="op">,</span>
+ marker_triangle_left<span class="op">,</span>
+ marker_triangle_right<span class="op">,</span>
+ marker_triangle_up<span class="op">,</span>
+ marker_triangle_down<span class="op">,</span>
+ marker_four_rays<span class="op">,</span>
+ marker_cross<span class="op">,</span>
+ marker_x<span class="op">,</span>
+ marker_dash<span class="op">,</span>
+ marker_dot<span class="op">,</span>
+ marker_pixel
+<span class="op">}</span><span class="op">;</span>
+</pre></td></tr></tbody></table><font style="margin-left: 1em;"><i></i></font><table
+ width="640px"><tbody><tr><td style="text-align: justify;"><p>&nbsp;</p></td></tr></tbody></table>
+
+<h4>Declaration<a name="toc0019"></a></h4>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">template</span><span class="op">&lt;</span><span class="kw1">class</span> BaseRenderer<span class="op">&gt;</span> <span class="kw1">class</span> <a href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_markers">renderer_markers</a> :
+<span class="kw1">public</span> <a href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_primitives">renderer_primitives</a><span class="op">&lt;</span>BaseRenderer<span class="op">&gt;</span>
+<span class="op">{</span>
+<span class="kw1">public</span>:
+ <span class="kw1">typedef</span> <a href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_primitives">renderer_primitives</a><span class="op">&lt;</span>BaseRenderer<span class="op">&gt;</span> base_type<span class="op">;</span>
+ <span class="kw1">typedef</span> BaseRenderer base_ren_type<span class="op">;</span>
+ <span class="kw1">typedef</span> <span class="kw1">typename</span> base_ren_type::color_type color_type<span class="op">;</span>
+<span class="rem">// . . .</span>
+<span class="op">}</span><span class="op">;</span>
+</pre></td></tr></tbody></table><font style="margin-left: 1em;"><i></i></font><table
+ width="640px"><tbody><tr><td style="text-align: justify;"><p>&nbsp;</p></td></tr></tbody></table>
+
+<h4>Creation<a name="toc0020"></a></h4>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><a href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_markers">renderer_markers</a><span class="op">(</span>base_ren_type<span class="op">&amp;</span> rbuf<span class="op">)</span> :
+ base_type<span class="op">(</span>rbuf<span class="op">)</span>
+<span class="op">{</span><span class="op">}</span>
+</pre></td></tr></tbody></table><font style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>As
+you can see, the creation is as simple as the <a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_primitives">renderer_primitives</a>
+ one.</p></td></tr></tbody></table>
+
+<h4>Member Functions<a name="toc0021"></a></h4>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>All
+the marker functions accept <code>x</code>, <code>y</code>, and <code>radius</code>
+ in pixels.
+The radius in the <code>pixel()</code> marker doesn't have any effect.
+The fill and line colors are taken from the base class <a
+href="http://www.antigrain.com/doc/basic_renderers/basic_renderers.agdoc.html#renderer_primitives">renderer_primitives</a>.</p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">void</span> square<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">int</span> r<span class="op">)</span><span class="op">;</span>
+<span class="kw1">void</span> diamond<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">int</span> r<span class="op">)</span><span class="op">;</span>
+<span class="kw1">void</span> circle<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">int</span> r<span class="op">)</span><span class="op">;</span>
+<span class="kw1">void</span> crossed_circle<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">int</span> r<span class="op">)</span><span class="op">;</span>
+<span class="kw1">void</span> semiellipse_left<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">int</span> r<span class="op">)</span><span class="op">;</span>
+<span class="kw1">void</span> semiellipse_right<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">int</span> r<span class="op">)</span><span class="op">;</span>
+<span class="kw1">void</span> semiellipse_up<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">int</span> r<span class="op">)</span><span class="op">;</span>
+<span class="kw1">void</span> semiellipse_down<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">int</span> r<span class="op">)</span><span class="op">;</span>
+<span class="kw1">void</span> triangle_left<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">int</span> r<span class="op">)</span><span class="op">;</span>
+<span class="kw1">void</span> triangle_right<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">int</span> r<span class="op">)</span><span class="op">;</span>
+<span class="kw1">void</span> triangle_up<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">int</span> r<span class="op">)</span><span class="op">;</span>
+<span class="kw1">void</span> triangle_down<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">int</span> r<span class="op">)</span><span class="op">;</span>
+<span class="kw1">void</span> four_rays<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">int</span> r<span class="op">)</span><span class="op">;</span>
+<span class="kw1">void</span> cross<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">int</span> r<span class="op">)</span><span class="op">;</span>
+<span class="kw1">void</span> xing<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">int</span> r<span class="op">)</span><span class="op">;</span>
+<span class="kw1">void</span> dash<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">int</span> r<span class="op">)</span><span class="op">;</span>
+<span class="kw1">void</span> dot<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">int</span> r<span class="op">)</span><span class="op">;</span>
+<span class="kw1">void</span> pixel<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">int</span><span class="op">)</span><span class="op">;</span>
+</pre></td></tr></tbody></table><font style="margin-left: 1em;"><i></i></font>
+
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Also,
+ there are some functions for the convenience that basically just use
+the <code>switch/case</code> construction:</p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">void</span> marker<span class="op">(</span><span class="kw1">int</span> x<span class="op">,</span> <span class="kw1">int</span> y<span class="op">,</span> <span class="kw1">int</span> r<span class="op">,</span> <a href="http://www.antigrain.com/__code/include/agg_renderer_markers.h.html#marker_e">marker_e</a> type<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Draw
+ a single marker of the given type.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">template</span><span class="op">&lt;</span><span class="kw1">class</span> T<span class="op">&gt;</span>
+<span class="kw1">void</span> markers<span class="op">(</span><span class="kw1">int</span> n<span class="op">,</span> <span class="kw1">const</span> T<span class="op">*</span> x<span class="op">,</span> <span class="kw1">const</span> T<span class="op">*</span> y<span class="op">,</span> T r<span class="op">,</span> <a href="http://www.antigrain.com/__code/include/agg_renderer_markers.h.html#marker_e">marker_e</a> type<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Draw
+ a number of markers of the given type and radius and coordinates
+stored in two arrays, <code>x</code> and <code>y</code>.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">template</span><span class="op">&lt;</span><span class="kw1">class</span> T<span class="op">&gt;</span>
+<span class="kw1">void</span> markers<span class="op">(</span><span class="kw1">int</span> n<span class="op">,</span> <span class="kw1">const</span> T<span class="op">*</span> x<span class="op">,</span> <span class="kw1">const</span> T<span class="op">*</span> y<span class="op">,</span> <span class="kw1">const</span> T<span class="op">*</span> r<span class="op">,</span> <a href="http://www.antigrain.com/__code/include/agg_renderer_markers.h.html#marker_e">marker_e</a> type<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Draw
+ a number of markers of the given type with coordinates and radii
+stored in three arrays.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">template</span><span class="op">&lt;</span><span class="kw1">class</span> T<span class="op">&gt;</span>
+<span class="kw1">void</span> markers<span class="op">(</span><span class="kw1">int</span> n<span class="op">,</span> <span class="kw1">const</span> T<span class="op">*</span> x<span class="op">,</span> <span class="kw1">const</span> T<span class="op">*</span> y<span class="op">,</span> <span class="kw1">const</span> T<span class="op">*</span> r<span class="op">,</span>
+ <span class="kw1">const</span> color_type<span class="op">*</span> fill_colors<span class="op">,</span>
+ <a href="http://www.antigrain.com/__code/include/agg_renderer_markers.h.html#marker_e">marker_e</a> type<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Draw
+ a number of markers of the given type with coordinates and radii
+stored in three arrays and of different fill colors.
+<br><br></p></td></tr></tbody></table>
+
+<table width="640px" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><pre><span class="kw1">template</span><span class="op">&lt;</span><span class="kw1">class</span> T<span class="op">&gt;</span>
+<span class="kw1">void</span> markers<span class="op">(</span><span class="kw1">int</span> n<span class="op">,</span> <span class="kw1">const</span> T<span class="op">*</span> x<span class="op">,</span> <span class="kw1">const</span> T<span class="op">*</span> y<span class="op">,</span> <span class="kw1">const</span> T<span class="op">*</span> r<span class="op">,</span>
+ <span class="kw1">const</span> color_type<span class="op">*</span> fc<span class="op">,</span> <span class="kw1">const</span> color_type<span class="op">*</span> lc<span class="op">,</span>
+ <a href="http://www.antigrain.com/__code/include/agg_renderer_markers.h.html#marker_e">marker_e</a> type<span class="op">)</span><span class="op">;</span></pre></td></tr></tbody></table><font
+ style="margin-left: 1em;"><i></i></font>
+<table width="640px"><tbody><tr><td style="text-align: justify;"><p>Draw
+ a number of markers of the given type with coordinates and radii
+stored in three arrays and of different fill and line colors.
+<br><br></p></td></tr></tbody></table>
+
+
+<br><table style="margin: 0px;" height="1px" width="640px"
+bgcolor="#583927" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td></td></tr></tbody></table>
+<table width="640px" border="0" cellpadding="0" cellspacing="0">
+<tbody><tr><td><center><span class="authors">
+Copyright <span class="larger">©</span> 2002-2006
+<a href="http://www.antigrain.com/mcseem/index.html"><b>Maxim Shemanarev</b></a>
+</span></center></td></tr>
+<tr><td><center><span class="authors">
+Web Design and Programming
+<a href="http://www.antigrain.com/mcseem/index.html"><b>Maxim Shemanarev</b></a>
+</span></center></td></tr>
+</tbody></table>
+<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
+<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
+<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
+<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
+</body></html> \ No newline at end of file