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authorGraeme Geldenhuys <graeme@mastermaths.co.za>2009-10-12 12:46:02 +0200
committerGraeme Geldenhuys <graeme@mastermaths.co.za>2009-10-12 12:46:02 +0200
commitfc484b07b45d33f68d13be099839ca5bb7f27460 (patch)
tree4ace95623109914b6de619ac3f9f7482e021e827 /components/richtext/RichTextView.pas
parent93ccb8992736688d3062241c26759c6b04b14f25 (diff)
downloadfpGUI-fc484b07b45d33f68d13be099839ca5bb7f27460.tar.xz
Just for fun I made simple rich text painting while InDesigner is true.
Signed-off-by: Graeme Geldenhuys <graeme@mastermaths.co.za>
Diffstat (limited to 'components/richtext/RichTextView.pas')
-rwxr-xr-xcomponents/richtext/RichTextView.pas37
1 files changed, 32 insertions, 5 deletions
diff --git a/components/richtext/RichTextView.pas b/components/richtext/RichTextView.pas
index 4a9450f6..141f9031 100755
--- a/components/richtext/RichTextView.pas
+++ b/components/richtext/RichTextView.pas
@@ -611,8 +611,8 @@ constructor TRichTextView.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
Name := 'RichTextView';
- FWidth := 100;
- FHeight := 100;
+ FWidth := 150;
+ FHeight := 70;
FFocusable := True;
FNeedVScroll := False;
@@ -649,8 +649,28 @@ Var
CornerRect: TfpgRect;
DrawRect: TfpgRect;
TextRect: TfpgRect;
+ x: integer;
+
+ // Just for fun! :-)
+ procedure DesignerPainting(const AText: string; AColor: TfpgColor; AFontDesc: TfpgString = '');
+ var
+ oldf: TfpgString;
+ begin
+ oldf := '';
+ if AFontDesc <> '' then
+ begin
+ oldf := Canvas.Font.FontDesc; // save original font
+ Canvas.Font := fpgGetFont(AFontDesc); // set new font
+ end;
+ Canvas.TextColor := AColor; // set new color
+ Canvas.DrawString(x, 10, AText);
+ x := x + Canvas.Font.TextWidth(AText); // calc x offset for next text
+ if oldf <> '' then
+ Canvas.Font := fpgGetFont(oldf); // restore original font
+ end;
+
begin
-writeln('DEBUG: TRichTextView.HandlePaint >>>');
+ ProfileEvent('TRichTextView.HandlePaint >>>');
Canvas.ClearClipRect;
DrawBorder;
@@ -664,7 +684,14 @@ writeln('DEBUG: TRichTextView.HandlePaint >>>');
if InDesigner then
begin
Canvas.TextColor := clInactiveWgFrame;
- Canvas.DrawString(10, 10, '<Rich text will appear here>');
+ x := 10;
+ DesignerPainting('<', clInactiveWgFrame);
+ DesignerPainting('rich', clBlack, 'Arial-10:bold');
+ DesignerPainting(' text', clRed, 'Arial-10:italic');
+ DesignerPainting(' ', clInactiveWgFrame);
+ DesignerPainting('will', clBlue, 'Arial-10:underline');
+ DesignerPainting(' appear here>', clInactiveWgFrame);
+// Canvas.DrawString(10, 10, '<rich text will appear here>');
Canvas.ClearClipRect;
Exit; //==>
end;
@@ -686,7 +713,7 @@ writeln('DEBUG: TRichTextView.HandlePaint >>>');
Canvas.Color := clButtonFace;
Canvas.FillRectangle(CornerRect);
end;
-writeln('DEBUG: TRichTextView.HandlePaint <<<<');
+//writeln('DEBUG: TRichTextView.HandlePaint <<<');
end;
procedure TRichTextView.HandleHide;