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authorGraeme Geldenhuys <graemeg@gmail.com>2015-04-02 16:37:32 +0100
committerGraeme Geldenhuys <graemeg@gmail.com>2015-04-02 16:37:32 +0100
commit4f81ed06520cd1ecafce29cf36b543b3ffda0c8d (patch)
tree8f62aede2a4bb8399b78803c6c989b18ed987917
parent6b31c99525b7e99a0b6ab9de35fd09a8d37db330 (diff)
downloadfpGUI-4f81ed06520cd1ecafce29cf36b543b3ffda0c8d.tar.xz
ats: readme file update
-rw-r--r--extras/contributed/ats/readme.txt31
1 files changed, 31 insertions, 0 deletions
diff --git a/extras/contributed/ats/readme.txt b/extras/contributed/ats/readme.txt
index 9e6941e6..55213279 100644
--- a/extras/contributed/ats/readme.txt
+++ b/extras/contributed/ats/readme.txt
@@ -8,3 +8,34 @@ use the ats editor to edit that *.ats file. The editor was planned
to support *.ats, *.inc and *.csv file formats, but not all of them
are implemented.
+
+Usage (2015-04-02):
+I modified the project a bit to make it more user friendly and to show
+how it is used. Basically it maintains a list of Resource/Text ID's and
+then the translation for each of those in a language column. Any number
+of languages can be added. The editor is optimised for quick keyboard
+usage, so translation can be done very quickly. You will have to include
+a few of the ats units in your own project to use it - just like the
+ats_editor project does itself.
+
+The editor maintains an "atstable.inc" file which is just an array of
+text strings. To add a new language, it still needs to be done manually
+by editing the atstable.inc file (improving the editor to do this should
+be easy) and just adding one or more new language codes.
+
+I did the following change in the atstable.inc:
+
+ ,' RU="Русский" HU="Magyar"'
+
+After that you run the ats_editor and edit the Resource ID's for those
+new languages.
+
+You set the current language by calling atstable.SelectLang(<LangID>)
+
+You retrieve the translated text for a specific Resource ID by calling
+
+ atsText(<ResourceID>)
+
+eg: ShowMessage(atsText('rsCancel');
+
+ --------[ end ]---------