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authorGraeme Geldenhuys <graemeg@gmail.com>2013-12-17 22:23:54 +0000
committerGraeme Geldenhuys <graemeg@gmail.com>2013-12-17 22:23:54 +0000
commit3b52cbcb4decd7ea192d69bc2d3ebfe53a324c72 (patch)
tree622d2848a391b04bba323972b2a3608243108013
parent5239fe5272e585013b569226418d6fed964bb304 (diff)
downloadfpGUI-3b52cbcb4decd7ea192d69bc2d3ebfe53a324c72.tar.xz
agg2d: fix spelling mistake in code comment
-rw-r--r--src/corelib/render/software/Agg2D.pas2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/corelib/render/software/Agg2D.pas b/src/corelib/render/software/Agg2D.pas
index 5c8756d9..229294d2 100644
--- a/src/corelib/render/software/Agg2D.pas
+++ b/src/corelib/render/software/Agg2D.pas
@@ -2671,7 +2671,7 @@ begin
if cache = AGG_VectorFontCache then
{$NOTE We need to fix this. Translating from font pt to pixels is inaccurate. This is just a temp fix for now. }
- m_fontEngine.height_(height * 1.3333 ) // 9pt = ~12px so that is a ration of 1.3333
+ m_fontEngine.height_(height * 1.3333 ) // 9pt = ~12px so that is a ratio of 1.3333
else
m_fontEngine.height_(worldToScreen(height ) );
{$ENDIF}