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author | Graeme Geldenhuys <graemeg@gmail.com> | 2013-12-17 22:23:54 +0000 |
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committer | Graeme Geldenhuys <graemeg@gmail.com> | 2013-12-17 22:23:54 +0000 |
commit | 3b52cbcb4decd7ea192d69bc2d3ebfe53a324c72 (patch) | |
tree | 622d2848a391b04bba323972b2a3608243108013 | |
parent | 5239fe5272e585013b569226418d6fed964bb304 (diff) | |
download | fpGUI-3b52cbcb4decd7ea192d69bc2d3ebfe53a324c72.tar.xz |
agg2d: fix spelling mistake in code comment
-rw-r--r-- | src/corelib/render/software/Agg2D.pas | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/corelib/render/software/Agg2D.pas b/src/corelib/render/software/Agg2D.pas index 5c8756d9..229294d2 100644 --- a/src/corelib/render/software/Agg2D.pas +++ b/src/corelib/render/software/Agg2D.pas @@ -2671,7 +2671,7 @@ begin if cache = AGG_VectorFontCache then {$NOTE We need to fix this. Translating from font pt to pixels is inaccurate. This is just a temp fix for now. } - m_fontEngine.height_(height * 1.3333 ) // 9pt = ~12px so that is a ration of 1.3333 + m_fontEngine.height_(height * 1.3333 ) // 9pt = ~12px so that is a ratio of 1.3333 else m_fontEngine.height_(worldToScreen(height ) ); {$ENDIF} |