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authorErich Eckner <git@eckner.net>2018-11-21 14:17:43 +0100
committerErich Eckner <git@eckner.net>2018-11-21 14:17:43 +0100
commit2f4f4c4056e244dfb45cd5aded80781af15376f3 (patch)
tree2d720cffb01c59987476a0f4264f1ea66dd62678 /openttd-git/signaltunnel.patch
parent3744747b7abc91be0ebaa08390ab18dce34a4b7f (diff)
downloadarchlinuxewe.git.save-2f4f4c4056e244dfb45cd5aded80781af15376f3.tar.xz
openttd-git: everything.patch -> signaltunnel.patch, sloped-stations.patch, underground.patch
Diffstat (limited to 'openttd-git/signaltunnel.patch')
-rw-r--r--openttd-git/signaltunnel.patch962
1 files changed, 962 insertions, 0 deletions
diff --git a/openttd-git/signaltunnel.patch b/openttd-git/signaltunnel.patch
new file mode 100644
index 00000000..3660f64f
--- /dev/null
+++ b/openttd-git/signaltunnel.patch
@@ -0,0 +1,962 @@
+diff --git a/src/lang/english.txt b/src/lang/english.txt
+index cb04a5cbd9..cd0f86a863 100644
+--- a/src/lang/english.txt
++++ b/src/lang/english.txt
+@@ -1531,6 +1531,8 @@ STR_CONFIG_SETTING_ALLOW_SHARES :Allow buying sh
+ STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :When enabled, allow buying and selling of company shares. Shares will only be available for companies reaching a certain age
+ STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Percentage of leg profit to pay in feeder systems: {STRING2}
+ STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Percentage of income given to the intermediate legs in feeder systems, giving more control over the income
++STR_CONFIG_SETTING_SIMULATE_SIGNALS :Simulate signals in tunnels, bridges every: {STRING2}
++STR_CONFIG_SETTING_SIMULATE_SIGNALS_VALUE :{COMMA} tile{P 0 "" s}
+ STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :When dragging, place signals every: {STRING2}
+ STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Set the distance at which signals will be built on a track up to the next obstacle (signal, junction), if signals are dragged
+ STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} tile{P 0 "" s}
+@@ -2669,8 +2671,10 @@ STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT :Ship depot
+ # Industries come directly from their industry names
+
+ STR_LAI_TUNNEL_DESCRIPTION_RAILROAD :Railway tunnel
++STR_LAI_TUNNEL_DESCRIPTION_RAILROAD_SIGNAL :Railway tunnel with signal simulation
+ STR_LAI_TUNNEL_DESCRIPTION_ROAD :Road tunnel
+
++STR_LAI_BRIDGE_DESCRIPTION_RAILROAD_SIGNAL :Railway bridge with signal simulation
+ STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Steel suspension rail bridge
+ STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEEL :Steel girder rail bridge
+ STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Steel cantilever rail bridge
+diff --git a/src/lang/russian.txt b/src/lang/russian.txt
+index 542c1384a4..02e3ebf09b 100644
+--- a/src/lang/russian.txt
++++ b/src/lang/russian.txt
+@@ -1681,6 +1681,8 @@ STR_CONFIG_SETTING_ALLOW_SHARES :Разреши
+ STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Разрешает торговлю акциями транспортных компаний. Акции выпускаются компаниями через некоторое время после основания.
+ STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Процент дохода, начисляемый при частичной перевозке: {STRING}
+ STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Процент прибыли, начисляемый транспорту за частичную перевозку груза.
++STR_CONFIG_SETTING_SIMULATE_SIGNALS :Симуляция светофоров в туннелях и на мостах каждые: {STRING}
++STR_CONFIG_SETTING_SIMULATE_SIGNALS_VALUE :{COMMA} клет{P ку ки ок}
+ STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :При перетаскивании ставить сигналы каждые: {STRING}
+ STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Настройка периодичности расстановки сигналов методом перетаскивания. Сигналы будут устанавливаться до первого встреченного препятствия (пересечения или другого сигнала).
+ STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} клет{P ку ки ок}
+@@ -2847,8 +2849,10 @@ STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT :Верфь
+ # Industries come directly from their industry names
+
+ STR_LAI_TUNNEL_DESCRIPTION_RAILROAD :Железнодорожный туннель
++STR_LAI_TUNNEL_DESCRIPTION_RAILROAD_SIGNAL :Железнодорожный туннель с симуляцией светофоров
+ STR_LAI_TUNNEL_DESCRIPTION_ROAD :Автомобильный туннель
+
++STR_LAI_BRIDGE_DESCRIPTION_RAILROAD_SIGNAL :Железнодорожный мост с симуляцией светофоров
+ STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Стальной висячий ж/д мост
+ STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEEL :Стальной балочный ж/д мост
+ STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Стальной консольный ж/д мост
+diff --git a/src/pathfinder/follow_track.hpp b/src/pathfinder/follow_track.hpp
+index 0aec3951ed..4a63c265eb 100644
+--- a/src/pathfinder/follow_track.hpp
++++ b/src/pathfinder/follow_track.hpp
+@@ -360,7 +360,7 @@ protected:
+ if (IsTunnel(m_new_tile)) {
+ if (!m_is_tunnel) {
+ DiagDirection tunnel_enterdir = GetTunnelBridgeDirection(m_new_tile);
+- if (tunnel_enterdir != m_exitdir) {
++ if (tunnel_enterdir != m_exitdir || IsTunnelBridgeExit(m_new_tile)) {
+ m_err = EC_NO_WAY;
+ return false;
+ }
+@@ -368,7 +368,7 @@ protected:
+ } else { // IsBridge(m_new_tile)
+ if (!m_is_bridge) {
+ DiagDirection ramp_enderdir = GetTunnelBridgeDirection(m_new_tile);
+- if (ramp_enderdir != m_exitdir) {
++ if (ramp_enderdir != m_exitdir || IsTunnelBridgeExit(m_new_tile)) {
+ m_err = EC_NO_WAY;
+ return false;
+ }
+diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp
+index a0fd968cc6..c18db10120 100644
+--- a/src/rail_cmd.cpp
++++ b/src/rail_cmd.cpp
+@@ -1045,9 +1045,12 @@ CommandCost CmdBuildSingleSignal(TileIndex tile, DoCommandFlag flags, uint32 p1,
+ if (sigtype > SIGTYPE_LAST) return CMD_ERROR;
+ if (cycle_start > cycle_stop || cycle_stop > SIGTYPE_LAST) return CMD_ERROR;
+
+- /* You can only build signals on plain rail tiles, and the selected track must exist */
+- if (!ValParamTrackOrientation(track) || !IsPlainRailTile(tile) ||
+- !HasTrack(tile, track)) {
++ /* You can only build signals on plain rail tiles or tunnel/bridges, and the selected track must exist */
++ if (IsTileType(tile, MP_TUNNELBRIDGE)) {
++ if (GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL) return CMD_ERROR;
++ CommandCost ret = EnsureNoTrainOnTrack(GetOtherTunnelBridgeEnd(tile), track);
++ //if (ret.Failed()) return ret;
++ } else if (!ValParamTrackOrientation(track) || !IsPlainRailTile(tile) || !HasTrack(tile, track)) {
+ return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
+ }
+ /* Protect against invalid signal copying */
+@@ -1056,6 +1059,53 @@ CommandCost CmdBuildSingleSignal(TileIndex tile, DoCommandFlag flags, uint32 p1,
+ CommandCost ret = CheckTileOwnership(tile);
+ if (ret.Failed()) return ret;
+
++ CommandCost cost;
++ /* handle signals simulation on tunnel/bridge. */
++ if (IsTileType(tile, MP_TUNNELBRIDGE)) {
++ TileIndex tile_exit = GetOtherTunnelBridgeEnd(tile);
++ cost = CommandCost();
++ if (!HasWormholeSignals(tile)) { // toggle signal zero costs.
++ if (p2 != 12) cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_SIGNALS] * ((GetTunnelBridgeLength(tile, tile_exit) + 4) >> 2)); // minimal 1
++ }
++ if (flags & DC_EXEC) {
++ if (p2 == 0 && HasWormholeSignals(tile)){ // Toggle signal if already signals present.
++ if (IsTunnelBridgeEntrance (tile)) {
++ ClrBitTunnelBridgeSignal(tile);
++ ClrBitTunnelBridgeExit(tile_exit);
++ SetBitTunnelBridgeExit(tile);
++ SetBitTunnelBridgeSignal(tile_exit);
++ } else {
++ ClrBitTunnelBridgeSignal(tile_exit);
++ ClrBitTunnelBridgeExit(tile);
++ SetBitTunnelBridgeExit(tile_exit);
++ SetBitTunnelBridgeSignal(tile);
++ }
++ } else{
++ /* Create one direction tunnel/bridge if required. */
++ if (p2 == 0) {
++ SetBitTunnelBridgeSignal(tile);
++ SetBitTunnelBridgeExit(tile_exit);
++ } else if (p2 == 4 || p2 == 8) {
++ DiagDirection tbdir = GetTunnelBridgeDirection(tile);
++ /* If signal only on one side build accoringly one-way tunnel/bridge. */
++ if ((p2 == 8 && (tbdir == DIAGDIR_NE || tbdir == DIAGDIR_SE)) ||
++ (p2 == 4 && (tbdir == DIAGDIR_SW || tbdir == DIAGDIR_NW))) {
++ SetBitTunnelBridgeSignal(tile);
++ SetBitTunnelBridgeExit(tile_exit);
++ } else {
++ SetBitTunnelBridgeSignal(tile_exit);
++ SetBitTunnelBridgeExit(tile);
++ }
++ }
++ }
++ MarkTileDirtyByTile(tile);
++ MarkTileDirtyByTile(tile_exit);
++ AddSideToSignalBuffer(tile, INVALID_DIAGDIR, _current_company);
++ YapfNotifyTrackLayoutChange(tile, track);
++ }
++ return cost;
++ }
++
+ /* See if this is a valid track combination for signals (no overlap) */
+ if (TracksOverlap(GetTrackBits(tile))) return_cmd_error(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK);
+
+@@ -1065,7 +1115,6 @@ CommandCost CmdBuildSingleSignal(TileIndex tile, DoCommandFlag flags, uint32 p1,
+ /* you can not convert a signal if no signal is on track */
+ if (convert_signal && !HasSignalOnTrack(tile, track)) return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS);
+
+- CommandCost cost;
+ if (!HasSignalOnTrack(tile, track)) {
+ /* build new signals */
+ cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_SIGNALS]);
+@@ -1223,6 +1272,7 @@ static bool CheckSignalAutoFill(TileIndex &tile, Trackdir &trackdir, int &signal
+ return true;
+
+ case MP_TUNNELBRIDGE: {
++ if (!remove && HasWormholeSignals(tile)) return false;
+ TileIndex orig_tile = tile; // backup old value
+
+ if (GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL) return false;
+@@ -1334,7 +1384,8 @@ static CommandCost CmdSignalTrackHelper(TileIndex tile, DoCommandFlag flags, uin
+ bool had_success = false;
+ for (;;) {
+ /* only build/remove signals with the specified density */
+- if (remove || minimise_gaps || signal_ctr % signal_density == 0) {
++
++ if (remove || minimise_gaps || signal_ctr % signal_density == 0 || IsTileType(tile, MP_TUNNELBRIDGE)) {
+ uint32 p1 = GB(TrackdirToTrack(trackdir), 0, 3);
+ SB(p1, 3, 1, mode);
+ SB(p1, 4, 1, semaphores);
+@@ -1370,13 +1421,20 @@ static CommandCost CmdSignalTrackHelper(TileIndex tile, DoCommandFlag flags, uin
+
+ /* Collect cost. */
+ if (!test_only) {
+- /* Be user-friendly and try placing signals as much as possible */
+- if (ret.Succeeded()) {
+- had_success = true;
+- total_cost.AddCost(ret);
+- last_used_ctr = last_suitable_ctr;
+- last_suitable_tile = INVALID_TILE;
++ /* Be user-friendly and try placing signals as much as possible */
++ if (ret.Succeeded()) {
++ had_success = true;
++ if (IsTileType(tile, MP_TUNNELBRIDGE)) {
++ if ((!autofill && GetTunnelBridgeDirection(tile) == TrackdirToExitdir(trackdir)) ||
++ (autofill && GetTunnelBridgeDirection(tile) != TrackdirToExitdir(trackdir))) {
++ total_cost.AddCost(ret);
++ }
+ } else {
++ total_cost.AddCost(ret);
++ }
++ last_used_ctr = last_suitable_ctr;
++ last_suitable_tile = INVALID_TILE;
++ } else {
+ /* The "No railway" error is the least important one. */
+ if (ret.GetErrorMessage() != STR_ERROR_THERE_IS_NO_RAILROAD_TRACK ||
+ last_error.GetErrorMessage() == INVALID_STRING_ID) {
+@@ -1447,22 +1505,48 @@ CommandCost CmdBuildSignalTrack(TileIndex tile, DoCommandFlag flags, uint32 p1,
+ CommandCost CmdRemoveSingleSignal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
+ {
+ Track track = Extract<Track, 0, 3>(p1);
++ Money cost = _price[PR_CLEAR_SIGNALS];
+
+- if (!ValParamTrackOrientation(track) || !IsPlainRailTile(tile) || !HasTrack(tile, track)) {
+- return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
+- }
+- if (!HasSignalOnTrack(tile, track)) {
+- return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS);
++ if (IsTileType(tile, MP_TUNNELBRIDGE)) {
++ TileIndex end = GetOtherTunnelBridgeEnd(tile);
++ if (GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
++ if (!HasWormholeSignals(tile)) return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS);
++
++ cost *= ((GetTunnelBridgeLength(tile, end) + 4) >> 2);
++
++ CommandCost ret = EnsureNoTrainOnTrack(GetOtherTunnelBridgeEnd(tile), track);
++ //if (ret.Failed()) return ret;
++ } else {
++ if (!ValParamTrackOrientation(track) || !IsPlainRailTile(tile) || !HasTrack(tile, track)) {
++ return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
++ }
++ if (!HasSignalOnTrack(tile, track)) {
++ return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS);
++ }
++ CommandCost ret = EnsureNoTrainOnTrack(tile, track);
++ //if (ret.Failed()) return ret;
+ }
+
+ /* Only water can remove signals from anyone */
+ if (_current_company != OWNER_WATER) {
+- CommandCost ret = CheckTileOwnership(tile);
+- if (ret.Failed()) return ret;
+ }
+
+ /* Do it? */
+ if (flags & DC_EXEC) {
++
++ if (HasWormholeSignals(tile)) { // handle tunnel/bridge signals.
++ TileIndex end = GetOtherTunnelBridgeEnd(tile);
++ ClrBitTunnelBridgeExit(tile);
++ ClrBitTunnelBridgeExit(end);
++ ClrBitTunnelBridgeSignal(tile);
++ ClrBitTunnelBridgeSignal(end);
++ _m[tile].m2 = 0;
++ _m[end].m2 = 0;
++ MarkTileDirtyByTile(tile);
++ MarkTileDirtyByTile(end);
++ return CommandCost(EXPENSES_CONSTRUCTION, cost);
++ }
++
+ Train *v = NULL;
+ if (HasReservedTracks(tile, TrackToTrackBits(track))) {
+ v = GetTrainForReservation(tile, track);
+@@ -1498,7 +1582,7 @@ CommandCost CmdRemoveSingleSignal(TileIndex tile, DoCommandFlag flags, uint32 p1
+ MarkTileDirtyByTile(tile);
+ }
+
+- return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_SIGNALS]);
++ return CommandCost(EXPENSES_CONSTRUCTION, cost);
+ }
+
+ /**
+diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
+index 5ebac02807..92b8d9e5b7 100644
+--- a/src/settings_gui.cpp
++++ b/src/settings_gui.cpp
+@@ -1535,6 +1535,7 @@ static SettingsContainer &GetSettingsTree()
+ SettingsPage *construction = interface->Add(new SettingsPage(STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION));
+ {
+ construction->Add(new SettingEntry("gui.link_terraform_toolbar"));
++ construction->Add(new SettingEntry("construction.simulated_wormhole_signals"));
+ construction->Add(new SettingEntry("gui.enable_signal_gui"));
+ construction->Add(new SettingEntry("gui.persistent_buildingtools"));
+ construction->Add(new SettingEntry("gui.quick_goto"));
+diff --git a/src/settings_type.h b/src/settings_type.h
+index 690f6d8036..3f3b8cabcf 100644
+--- a/src/settings_type.h
++++ b/src/settings_type.h
+@@ -321,6 +321,7 @@ struct ConstructionSettings {
+ bool freeform_edges; ///< allow terraforming the tiles at the map edges
+ uint8 extra_tree_placement; ///< (dis)allow building extra trees in-game
+ uint8 command_pause_level; ///< level/amount of commands that can't be executed while paused
++ byte simulated_wormhole_signals; ///< simulate signals in tunnel
+
+ uint32 terraform_per_64k_frames; ///< how many tile heights may, over a long period, be terraformed per 65536 frames?
+ uint16 terraform_frame_burst; ///< how many tile heights may, over a short period, be terraformed?
+diff --git a/src/signal.cpp b/src/signal.cpp
+index b37e15074a..01b3256e4f 100644
+--- a/src/signal.cpp
++++ b/src/signal.cpp
+@@ -197,6 +197,14 @@ static Vehicle *TrainOnTileEnum(Vehicle *v, void *)
+ return v;
+ }
+
++/** Check whether there is a train only on ramp. */
++static Vehicle *TrainInWormholeTileEnum(Vehicle *v, void *data)
++{
++ /* Only look for front engine or last wagon. */
++ if (v->type != VEH_TRAIN || (v->Previous() != NULL && v->Next() != NULL)) return NULL;
++ if (*(TileIndex *)data != TileVirtXY(v->x_pos, v->y_pos)) return NULL;
++ return v;
++}
+
+ /**
+ * Perform some operations before adding data into Todo set
+@@ -376,17 +384,39 @@ static SigFlags ExploreSegment(Owner owner)
+ if (GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL) continue;
+ DiagDirection dir = GetTunnelBridgeDirection(tile);
+
+- if (enterdir == INVALID_DIAGDIR) { // incoming from the wormhole
+- if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
+- enterdir = dir;
+- exitdir = ReverseDiagDir(dir);
+- tile += TileOffsByDiagDir(exitdir); // just skip to next tile
+- } else { // NOT incoming from the wormhole!
+- if (ReverseDiagDir(enterdir) != dir) continue;
+- if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
+- tile = GetOtherTunnelBridgeEnd(tile); // just skip to exit tile
+- enterdir = INVALID_DIAGDIR;
+- exitdir = INVALID_DIAGDIR;
++ if (HasWormholeSignals(tile)) {
++ if (enterdir == INVALID_DIAGDIR) { // incoming from the wormhole
++ if (!(flags & SF_TRAIN) && IsTunnelBridgeExit(tile)) { // tunnel entrence is ignored
++ if (HasVehicleOnPos(GetOtherTunnelBridgeEnd(tile), &tile, &TrainInWormholeTileEnum)) flags |= SF_TRAIN;
++ if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, &tile, &TrainInWormholeTileEnum)) flags |= SF_TRAIN;
++ }
++ enterdir = dir;
++ exitdir = ReverseDiagDir(dir);
++ tile += TileOffsByDiagDir(exitdir); // just skip to next tile
++ } else { // NOT incoming from the wormhole!
++ if (ReverseDiagDir(enterdir) != dir) continue;
++ if (!(flags & SF_TRAIN)) {
++ if (HasVehicleOnPos(tile, &tile, &TrainInWormholeTileEnum)) flags |= SF_TRAIN;
++ if (!(flags & SF_TRAIN) && IsTunnelBridgeExit(tile)) {
++ if (HasVehicleOnPos(GetOtherTunnelBridgeEnd(tile), &tile, &TrainInWormholeTileEnum)) flags |= SF_TRAIN;
++ }
++ }
++ continue;
++ }
++ } else {
++ if (enterdir == INVALID_DIAGDIR) { // incoming from the wormhole
++ if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
++ enterdir = dir;
++ exitdir = ReverseDiagDir(dir);
++ tile += TileOffsByDiagDir(exitdir); // just skip to next tile
++ } else { // NOT incoming from the wormhole!
++ if (ReverseDiagDir(enterdir) != dir) continue;
++ if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
++ tile = GetOtherTunnelBridgeEnd(tile); // just skip to exit tile
++ enterdir = INVALID_DIAGDIR;
++ exitdir = INVALID_DIAGDIR;
++ }
++
+ }
+ }
+ break;
+@@ -494,7 +524,9 @@ static SigSegState UpdateSignalsInBuffer(Owner owner)
+ assert(GetTunnelBridgeTransportType(tile) == TRANSPORT_RAIL);
+ assert(dir == INVALID_DIAGDIR || dir == ReverseDiagDir(GetTunnelBridgeDirection(tile)));
+ _tbdset.Add(tile, INVALID_DIAGDIR); // we can safely start from wormhole centre
+- _tbdset.Add(GetOtherTunnelBridgeEnd(tile), INVALID_DIAGDIR);
++ if (!HasWormholeSignals(tile)) { // Don't worry with other side of tunnel.
++ _tbdset.Add(GetOtherTunnelBridgeEnd(tile), INVALID_DIAGDIR);
++ }
+ break;
+
+ case MP_RAILWAY:
+diff --git a/src/table/settings.ini b/src/table/settings.ini
+index c061c394f0..cc05404bda 100644
+--- a/src/table/settings.ini
++++ b/src/table/settings.ini
+@@ -541,6 +541,20 @@ str = STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH
+ strhelp = STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT
+ strval = STR_CONFIG_SETTING_TILE_LENGTH
+
++[SDT_VAR]
++base = GameSettings
++var = construction.simulated_wormhole_signals
++type = SLE_UINT8
++flags = 0
++def = 2
++min = 1
++max = 16
++str = STR_CONFIG_SETTING_SIMULATE_SIGNALS
++strval = STR_CONFIG_SETTING_SIMULATE_SIGNALS_VALUE
++proc = RedrawScreen
++from = 0
++cat = SC_BASIC
++
+ # construction.longbridges
+ [SDT_NULL]
+ length = 1
+diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
+index 0672ac2093..e675bd6d02 100644
+--- a/src/train_cmd.cpp
++++ b/src/train_cmd.cpp
+@@ -1852,6 +1852,17 @@ void ReverseTrainDirection(Train *v)
+ return;
+ }
+
++ /* We are inside tunnel/bidge with signals, reversing will close the entrance. */
++ if (HasWormholeSignals(v->tile)) {
++ /* Flip signal on tunnel entrance tile red. */
++ SetBitTunnelBridgeExit(v->tile);
++ MarkTileDirtyByTile(v->tile);
++ /* Clear counters. */
++ v->wait_counter = 0;
++ v->load_unload_ticks = 0;
++ return;
++ }
++
+ /* VehicleExitDir does not always produce the desired dir for depots and
+ * tunnels/bridges that is needed for UpdateSignalsOnSegment. */
+ DiagDirection dir = VehicleExitDir(v->direction, v->track);
+@@ -2188,6 +2199,42 @@ static bool CheckTrainStayInDepot(Train *v)
+ return false;
+ }
+
++static void HandleLastTunnelBridgeSignals(TileIndex tile, TileIndex end, DiagDirection dir, bool free)
++{
++ if (IsBridge(end) && _m[end].m2 > 0){
++ /* Clearing last bridge signal. */
++ uint16 m = _m[end].m2;
++ byte i = 15;
++ while((m & 0x8000) == 0 && --i > 0) m <<= 1;
++ ClrBit(_m[end].m2, i);
++
++ uint x = TileX(end)* TILE_SIZE;
++ uint y = TileY(end)* TILE_SIZE;
++ uint distance = (TILE_SIZE * _settings_game.construction.simulated_wormhole_signals) * ++i;
++ switch (dir) {
++ default: NOT_REACHED();
++ case DIAGDIR_NE: MarkTileDirtyByTile(TileVirtXY(x - distance, y)); break;
++ case DIAGDIR_SE: MarkTileDirtyByTile(TileVirtXY(x, y + distance)); break;
++ case DIAGDIR_SW: MarkTileDirtyByTile(TileVirtXY(x + distance, y)); break;
++ case DIAGDIR_NW: MarkTileDirtyByTile(TileVirtXY(x, y - distance)); break;
++ }
++ MarkTileDirtyByTile(tile);
++ }
++ if (free) {
++ /* Open up the wormhole and clear m2. */
++ _m[tile].m2 = 0;
++ _m[end].m2 = 0;
++
++ if (IsTunnelBridgeWithSignRed(end)) {
++ ClrBitTunnelBridgeExit(end);
++ if (!_settings_client.gui.show_track_reservation) MarkTileDirtyByTile(end);
++ } else if (IsTunnelBridgeWithSignRed(tile)) {
++ ClrBitTunnelBridgeExit(tile);
++ if (!_settings_client.gui.show_track_reservation) MarkTileDirtyByTile(tile);
++ }
++ }
++}
++
+ /**
+ * Clear the reservation of \a tile that was just left by a wagon on \a track_dir.
+ * @param v %Train owning the reservation.
+@@ -2203,7 +2250,8 @@ static void ClearPathReservation(const Train *v, TileIndex tile, Trackdir track_
+ if (GetTunnelBridgeDirection(tile) == ReverseDiagDir(dir)) {
+ TileIndex end = GetOtherTunnelBridgeEnd(tile);
+
+- if (TunnelBridgeIsFree(tile, end, v).Succeeded()) {
++ bool free = TunnelBridgeIsFree(tile, end, v).Succeeded();
++ if (free) {
+ /* Free the reservation only if no other train is on the tiles. */
+ SetTunnelBridgeReservation(tile, false);
+ SetTunnelBridgeReservation(end, false);
+@@ -2217,6 +2265,7 @@ static void ClearPathReservation(const Train *v, TileIndex tile, Trackdir track_
+ }
+ }
+ }
++ if (HasWormholeSignals(tile)) HandleLastTunnelBridgeSignals(tile, end, dir, free);
+ }
+ } else if (IsRailStationTile(tile)) {
+ TileIndex new_tile = TileAddByDiagDir(tile, dir);
+@@ -3083,6 +3132,99 @@ static Vehicle *CheckTrainAtSignal(Vehicle *v, void *data)
+ return t;
+ }
+
++/** Find train in front and keep distance between trains in tunnel/bridge. */
++static Vehicle *FindSpaceBetweenTrainsEnum(Vehicle *v, void *data)
++{
++ /* Don't look at wagons between front and back of train. */
++ if (v->type != VEH_TRAIN || (v->Previous() != NULL && v->Next() != NULL)) return NULL;
++
++ const Vehicle *u = (Vehicle*)data;
++ int32 a, b = 0;
++
++ switch (u->direction) {
++ default: NOT_REACHED();
++ case DIR_NE: a = u->x_pos; b = v->x_pos; break;
++ case DIR_SE: a = v->y_pos; b = u->y_pos; break;
++ case DIR_SW: a = v->x_pos; b = u->x_pos; break;
++ case DIR_NW: a = u->y_pos; b = v->y_pos; break;
++ }
++
++ if (a > b && a <= (b + (int)(Train::From(u)->wait_counter)) + (int)(TILE_SIZE)) return v;
++ return NULL;
++}
++
++static bool IsToCloseBehindTrain(Vehicle *v, TileIndex tile, bool check_endtile)
++{
++ Train *t = (Train *)v;
++
++ if (t->force_proceed != 0) return false;
++
++ if (HasVehicleOnPos(t->tile, v, &FindSpaceBetweenTrainsEnum)) {
++ /* Revert train if not going with tunnel direction. */
++ if (DirToDiagDir(t->direction) != GetTunnelBridgeDirection(t->tile)) {
++ v->cur_speed = 0;
++ ToggleBit(t->flags, VRF_REVERSING);
++ }
++ return true;
++ }
++ /* Cover blind spot at end of tunnel bridge. */
++ if (check_endtile){
++ if (HasVehicleOnPos(GetOtherTunnelBridgeEnd(t->tile), v, &FindSpaceBetweenTrainsEnum)) {
++ /* Revert train if not going with tunnel direction. */
++ if (DirToDiagDir(t->direction) != GetTunnelBridgeDirection(t->tile)) {
++ v->cur_speed = 0;
++ ToggleBit(t->flags, VRF_REVERSING);
++ }
++ return true;
++ }
++ }
++
++ return false;
++}
++
++/** Simulate signals in tunnel - bridge. */
++static bool CheckTrainStayInWormHole(Train *t, TileIndex tile)
++{
++ if (t->force_proceed != 0) return false;
++
++ /* When not exit reverse train. */
++ if (!IsTunnelBridgeExit(tile)) {
++ t->cur_speed = 0;
++ ToggleBit(t->flags, VRF_REVERSING);
++ return true;
++ }
++ SigSegState seg_state = _settings_game.pf.reserve_paths ? SIGSEG_PBS : UpdateSignalsOnSegment(tile, INVALID_DIAGDIR, t->owner);
++ if (seg_state == SIGSEG_FULL || (seg_state == SIGSEG_PBS && !TryPathReserve(t))) {
++ t->cur_speed = 0;
++ return true;
++ }
++
++ return false;
++}
++
++static void HandleSignalBehindTrain(Train *v, uint signal_number)
++{
++ TileIndex tile;
++ switch (v->direction) {
++ default: NOT_REACHED();
++ case DIR_NE: tile = TileVirtXY(v->x_pos + (TILE_SIZE * _settings_game.construction.simulated_wormhole_signals), v->y_pos); break;
++ case DIR_SE: tile = TileVirtXY(v->x_pos, v->y_pos - (TILE_SIZE * _settings_game.construction.simulated_wormhole_signals) ); break;
++ case DIR_SW: tile = TileVirtXY(v->x_pos - (TILE_SIZE * _settings_game.construction.simulated_wormhole_signals), v->y_pos); break;
++ case DIR_NW: tile = TileVirtXY(v->x_pos, v->y_pos + (TILE_SIZE * _settings_game.construction.simulated_wormhole_signals)); break;
++ }
++
++ if(tile == v->tile) {
++ /* Flip signal on ramp. */
++ if (IsTunnelBridgeWithSignRed(tile)) {
++ ClrBitTunnelBridgeExit(tile);
++ MarkTileDirtyByTile(tile);
++ }
++ } else if (IsBridge(v->tile) && signal_number <= 16) {
++ ClrBit(_m[v->tile].m2, signal_number);
++ MarkTileDirtyByTile(tile);
++ }
++}
++
+ /**
+ * Move a vehicle chain one movement stop forwards.
+ * @param v First vehicle to move.
+@@ -3268,6 +3410,23 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
+ goto invalid_rail;
+ }
+
++ if (HasWormholeSignals(gp.new_tile)) {
++ /* If red signal stop. */
++ if (v->IsFrontEngine() && v->force_proceed == 0) {
++ if (IsTunnelBridgeWithSignRed(gp.new_tile)) {
++ v->cur_speed = 0;
++ return false;
++ }
++ if (IsTunnelBridgeExit(gp.new_tile)) {
++ v->cur_speed = 0;
++ goto invalid_rail;
++ }
++ /* Flip signal on tunnel entrance tile red. */
++ SetBitTunnelBridgeExit(gp.new_tile);
++ MarkTileDirtyByTile(gp.new_tile);
++ }
++ }
++
+ if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {
+ Track track = FindFirstTrack(chosen_track);
+ Trackdir tdir = TrackDirectionToTrackdir(track, chosen_dir);
+@@ -3320,6 +3479,64 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
+ }
+ }
+ } else {
++ /* Handle signal simulation on tunnel/bridge. */
++ TileIndex old_tile = TileVirtXY(v->x_pos, v->y_pos);
++ if (old_tile != gp.new_tile && HasWormholeSignals(v->tile) && (v->IsFrontEngine() || v->Next() == NULL)){
++ if (old_tile == v->tile) {
++ if (v->IsFrontEngine() && v->force_proceed == 0 && IsTunnelBridgeExit(v->tile)) goto invalid_rail;
++ /* Entered wormhole set counters. */
++ v->wait_counter = (TILE_SIZE * _settings_game.construction.simulated_wormhole_signals) - TILE_SIZE;
++ v->load_unload_ticks = 0;
++ }
++
++ uint distance = v->wait_counter;
++ bool leaving = false;
++ if (distance == 0) v->wait_counter = (TILE_SIZE * _settings_game.construction.simulated_wormhole_signals);
++
++ if (v->IsFrontEngine()) {
++ /* Check if track in front is free and see if we can leave wormhole. */
++ int z = GetSlopePixelZ(gp.x, gp.y) - v->z_pos;
++ if (IsTileType(gp.new_tile, MP_TUNNELBRIDGE) && !(abs(z) > 2)) {
++ if (CheckTrainStayInWormHole(v, gp.new_tile)) return false;
++ leaving = true;
++ } else {
++ if (IsToCloseBehindTrain(v, gp.new_tile, distance == 0)) {
++ if (distance == 0) v->wait_counter = 0;
++ v->cur_speed = 0;
++ return false;
++ }
++ /* flip signal in front to red on bridges*/
++ if (distance == 0 && v->load_unload_ticks <= 15 && IsBridge(v->tile)){
++ SetBit(_m[v->tile].m2, v->load_unload_ticks);
++ MarkTileDirtyByTile(gp.new_tile);
++ }
++ }
++ }
++ if (v->Next() == NULL) {
++ if (v->load_unload_ticks > 0 && v->load_unload_ticks <= 16 && distance == (TILE_SIZE * _settings_game.construction.simulated_wormhole_signals) - TILE_SIZE) HandleSignalBehindTrain(v, v->load_unload_ticks - 2);
++ if (old_tile == v->tile) {
++ /* We left ramp into wormhole. */
++ v->x_pos = gp.x;
++ v->y_pos = gp.y;
++ UpdateSignalsOnSegment(old_tile, INVALID_DIAGDIR, v->owner);
++ }
++ }
++ if (distance == 0) v->load_unload_ticks++;
++ v->wait_counter -= TILE_SIZE;
++
++ if (leaving) { // Reset counters.
++ v->force_proceed = 0;
++ v->wait_counter = 0;
++ v->load_unload_ticks = 0;
++ v->x_pos = gp.x;
++ v->y_pos = gp.y;
++ v->UpdatePosition();
++ v->UpdateViewport(false, false);
++ UpdateSignalsOnSegment(gp.new_tile, INVALID_DIAGDIR, v->owner);
++ continue;
++ }
++ }
++
+ if (IsTileType(gp.new_tile, MP_TUNNELBRIDGE) && HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
+ /* Perform look-ahead on tunnel exit. */
+ if (v->IsFrontEngine()) {
+diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp
+index 297a01d30a..460388e623 100644
+--- a/src/tunnelbridge_cmd.cpp
++++ b/src/tunnelbridge_cmd.cpp
+@@ -30,6 +30,7 @@
+ #include "date_func.h"
+ #include "clear_func.h"
+ #include "vehicle_func.h"
++#include "vehicle_gui.h"
+ #include "sound_func.h"
+ #include "tunnelbridge.h"
+ #include "cheat_type.h"
+@@ -1127,6 +1128,103 @@ static void DrawBridgeTramBits(int x, int y, int z, int offset, bool overlay, bo
+ }
+ }
+
++/* Draws a signal on tunnel / bridge entrance tile. */
++static void DrawTunnelBridgeRampSignal(const TileInfo *ti)
++{
++ bool side = (_settings_game.vehicle.road_side != 0) &&_settings_game.construction.train_signal_side;
++
++ static const Point SignalPositions[2][4] = {
++ { /* X X Y Y Signals on the left side */
++ {13, 3}, { 2, 13}, { 3, 4}, {13, 14}
++ }, {/* X X Y Y Signals on the right side */
++ {14, 13}, { 3, 3}, {13, 2}, { 3, 13}
++ }
++ };
++
++ uint position;
++ DiagDirection dir = GetTunnelBridgeDirection(ti->tile);
++
++ switch (dir) {
++ default: NOT_REACHED();
++ case DIAGDIR_NE: position = 0; break;
++ case DIAGDIR_SE: position = 2; break;
++ case DIAGDIR_SW: position = 1; break;
++ case DIAGDIR_NW: position = 3; break;
++ }
++
++ uint x = TileX(ti->tile) * TILE_SIZE + SignalPositions[side][position].x;
++ uint y = TileY(ti->tile) * TILE_SIZE + SignalPositions[side][position].y;
++ uint z = ti->z;
++
++ if (ti->tileh != SLOPE_FLAT && IsBridge(ti->tile)) z += 8; // sloped bridge head
++ SignalVariant variant = (_cur_year < _settings_client.gui.semaphore_build_before ? SIG_SEMAPHORE : SIG_ELECTRIC);
++
++ SpriteID sprite;
++ if (variant == SIG_ELECTRIC) {
++ /* Normal electric signals are picked from original sprites. */
++ sprite = SPR_ORIGINAL_SIGNALS_BASE + ((position << 1) + IsTunnelBridgeWithSignGreen(ti->tile));
++ } else {
++ /* All other signals are picked from add on sprites. */
++ sprite = SPR_SIGNALS_BASE + ((SIGTYPE_NORMAL - 1) * 16 + variant * 64 + (position << 1) + IsTunnelBridgeWithSignGreen(ti->tile));
++ }
++
++ AddSortableSpriteToDraw(sprite, PAL_NONE, x, y, 1, 1, TILE_HEIGHT, z, false, 0, 0, BB_Z_SEPARATOR);
++}
++
++/* Draws a signal on tunnel / bridge entrance tile. */
++static void DrawBrigeSignalOnMiddelPart(const TileInfo *ti, TileIndex bridge_start_tile, uint z)
++{
++
++ uint bridge_signal_position = 0;
++ int m2_position = 0;
++
++ uint bridge_section = GetTunnelBridgeLength(ti->tile, bridge_start_tile) + 1;
++
++ while (bridge_signal_position <= bridge_section) {
++ bridge_signal_position += _settings_game.construction.simulated_wormhole_signals;
++ if (bridge_signal_position == bridge_section) {
++ bool side = (_settings_game.vehicle.road_side != 0) && _settings_game.construction.train_signal_side;
++
++ static const Point SignalPositions[2][4] = {
++ { /* X X Y Y Signals on the left side */
++ {11, 3}, { 4, 13}, { 3, 4}, {11, 13}
++ }, {/* X X Y Y Signals on the right side */
++ {11, 13}, { 4, 3}, {13, 4}, { 3, 11}
++ }
++ };
++
++ uint position;
++
++ switch (GetTunnelBridgeDirection(bridge_start_tile)) {
++ default: NOT_REACHED();
++ case DIAGDIR_NE: position = 0; break;
++ case DIAGDIR_SE: position = 2; break;
++ case DIAGDIR_SW: position = 1; break;
++ case DIAGDIR_NW: position = 3; break;
++ }
++
++ uint x = TileX(ti->tile) * TILE_SIZE + SignalPositions[side][position].x;
++ uint y = TileY(ti->tile) * TILE_SIZE + SignalPositions[side][position].y;
++ z += 5;
++
++ SignalVariant variant = (_cur_year < _settings_client.gui.semaphore_build_before ? SIG_SEMAPHORE : SIG_ELECTRIC);
++
++ SpriteID sprite;
++
++ if (variant == SIG_ELECTRIC) {
++ /* Normal electric signals are picked from original sprites. */
++ sprite = SPR_ORIGINAL_SIGNALS_BASE + ((position << 1) + !HasBit(_m[bridge_start_tile].m2, m2_position));
++ } else {
++ /* All other signals are picked from add on sprites. */
++ sprite = SPR_SIGNALS_BASE + ((SIGTYPE_NORMAL - 1) * 16 + variant * 64 + (position << 1) + !HasBit(_m[bridge_start_tile].m2, m2_position));
++ }
++
++ AddSortableSpriteToDraw(sprite, PAL_NONE, x, y, 1, 1, TILE_HEIGHT, z, false, 0, 0, BB_Z_SEPARATOR);
++ }
++ m2_position++;
++ }
++}
++
+ /**
+ * Draws a tunnel of bridge tile.
+ * For tunnels, this is rather simple, as you only need to draw the entrance.
+@@ -1241,6 +1339,9 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
+ AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, ti->x, ti->y, BB_data[6], BB_data[7], TILE_HEIGHT, ti->z);
+ AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, ti->x + BB_data[4], ti->y + BB_data[5], BB_data[6], BB_data[7], TILE_HEIGHT, ti->z);
+
++ /* Draw signals for tunnel. */
++ if (IsTunnelBridgeEntrance(ti->tile)) DrawTunnelBridgeRampSignal(ti);
++
+ DrawBridgeMiddle(ti);
+ } else { // IsBridge(ti->tile)
+ const PalSpriteID *psid;
+@@ -1348,6 +1449,9 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
+ }
+ }
+
++ /* Draw signals for bridge. */
++ if (HasWormholeSignals(ti->tile)) DrawTunnelBridgeRampSignal(ti);
++
+ DrawBridgeMiddle(ti);
+ }
+ }
+@@ -1496,6 +1600,9 @@ void DrawBridgeMiddle(const TileInfo *ti)
+ if (HasRailCatenaryDrawn(GetRailType(rampsouth))) {
+ DrawRailCatenaryOnBridge(ti);
+ }
++ if (HasWormholeSignals(rampsouth)) {
++ IsTunnelBridgeExit(rampsouth) ? DrawBrigeSignalOnMiddelPart(ti, rampnorth, z): DrawBrigeSignalOnMiddelPart(ti, rampsouth, z);
++ }
+ }
+
+ /* draw roof, the component of the bridge which is logically between the vehicle and the camera */
+@@ -1584,9 +1691,9 @@ static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td)
+ TransportType tt = GetTunnelBridgeTransportType(tile);
+
+ if (IsTunnel(tile)) {
+- td->str = (tt == TRANSPORT_RAIL) ? STR_LAI_TUNNEL_DESCRIPTION_RAILROAD : STR_LAI_TUNNEL_DESCRIPTION_ROAD;
+- } else { // IsBridge(tile)
+- td->str = (tt == TRANSPORT_WATER) ? STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT : GetBridgeSpec(GetBridgeType(tile))->transport_name[tt];
++ td->str = (tt == TRANSPORT_RAIL) ? HasWormholeSignals(tile) ? STR_LAI_TUNNEL_DESCRIPTION_RAILROAD_SIGNAL : STR_LAI_TUNNEL_DESCRIPTION_RAILROAD : STR_LAI_TUNNEL_DESCRIPTION_ROAD;
++ } else { // IsBridge(tile)
++ td->str = (tt == TRANSPORT_WATER) ? STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT : HasWormholeSignals(tile) ? STR_LAI_BRIDGE_DESCRIPTION_RAILROAD_SIGNAL : GetBridgeSpec(GetBridgeType(tile))->transport_name[tt];
+ }
+ td->owner[0] = GetTileOwner(tile);
+
+@@ -1656,6 +1763,26 @@ static void TileLoop_TunnelBridge(TileIndex tile)
+ }
+ }
+
++static bool ClickTile_TunnelBridge(TileIndex tile)
++{
++ /* Show vehicles found in tunnel. */
++ if (IsTunnelTile(tile)) {
++ int count = 0;
++ const Train *t;
++ TileIndex tile_end = GetOtherTunnelBridgeEnd(tile);
++ FOR_ALL_TRAINS(t) {
++ if (!t->IsFrontEngine()) continue;
++ if (tile == t->tile || tile_end == t->tile) {
++ ShowVehicleViewWindow(t);
++ count++;
++ }
++ if (count > 19) break; // no more than 20 windows open
++ }
++ if (count > 0) return true;
++ }
++ return false;
++}
++
+ static TrackStatus GetTileTrackStatus_TunnelBridge(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
+ {
+ TransportType transport_type = GetTunnelBridgeTransportType(tile);
+@@ -1908,7 +2035,7 @@ extern const TileTypeProcs _tile_type_tunnelbridge_procs = {
+ NULL, // add_accepted_cargo_proc
+ GetTileDesc_TunnelBridge, // get_tile_desc_proc
+ GetTileTrackStatus_TunnelBridge, // get_tile_track_status_proc
+- NULL, // click_tile_proc
++ ClickTile_TunnelBridge, // click_tile_proc
+ NULL, // animate_tile_proc
+ TileLoop_TunnelBridge, // tile_loop_proc
+ ChangeTileOwner_TunnelBridge, // change_tile_owner_proc
+diff --git a/src/tunnelbridge_map.h b/src/tunnelbridge_map.h
+index 0f7f17b3ac..57f338b8be 100644
+--- a/src/tunnelbridge_map.h
++++ b/src/tunnelbridge_map.h
+@@ -121,4 +121,98 @@ static inline TrackBits GetTunnelBridgeReservationTrackBits(TileIndex t)
+ return HasTunnelBridgeReservation(t) ? DiagDirToDiagTrackBits(GetTunnelBridgeDirection(t)) : TRACK_BIT_NONE;
+ }
+
++/**
++ * Declare tunnel/bridge with signal simulation.
++ * @param t the tunnel/bridge tile.
++ */
++static inline void SetBitTunnelBridgeSignal(TileIndex t)
++{
++ assert(IsTileType(t, MP_TUNNELBRIDGE));
++ SetBit(_m[t].m5, 5);
++}
++
++/**
++ * Remove tunnel/bridge with signal simulation.
++ * @param t the tunnel/bridge tile.
++ */
++static inline void ClrBitTunnelBridgeSignal(TileIndex t)
++{
++ assert(IsTileType(t, MP_TUNNELBRIDGE));
++ ClrBit(_m[t].m5, 5);
++}
++
++/**
++ * Declare tunnel/bridge exit.
++ * @param t the tunnel/bridge tile.
++ */
++static inline void SetBitTunnelBridgeExit(TileIndex t)
++{
++ assert(IsTileType(t, MP_TUNNELBRIDGE));
++ SetBit(_m[t].m5, 6);
++}
++
++/**
++ * Remove tunnel/bridge exit declaration.
++ * @param t the tunnel/bridge tile.
++ */
++static inline void ClrBitTunnelBridgeExit(TileIndex t)
++{
++ assert(IsTileType(t, MP_TUNNELBRIDGE));
++ ClrBit(_m[t].m5, 6);
++}
++
++/**
++ * Is this a tunnel/bridge pair with signal simulation?
++ * On tunnel/bridge pair minimal one of the two bits is set.
++ * @param t the tile that might be a tunnel/bridge.
++ * @return true if and only if this tile is a tunnel/bridge with signal simulation.
++ */
++static inline bool HasWormholeSignals(TileIndex t)
++{
++ return IsTileType(t, MP_TUNNELBRIDGE) && (HasBit(_m[t].m5, 5) || HasBit(_m[t].m5, 6)) ;
++}
++
++/**
++ * Is this a tunnel/bridge with sign on green?
++ * @param t the tile that might be a tunnel/bridge with sign set green.
++ * @pre IsTileType(t, MP_TUNNELBRIDGE)
++ * @return true if and only if this tile is a tunnel/bridge entrance.
++ */
++static inline bool IsTunnelBridgeWithSignGreen(TileIndex t)
++{
++ assert(IsTileType(t, MP_TUNNELBRIDGE));
++ return HasBit(_m[t].m5, 5) && !HasBit(_m[t].m5, 6);
++}
++
++static inline bool IsTunnelBridgeWithSignRed(TileIndex t)
++{
++ assert(IsTileType(t, MP_TUNNELBRIDGE));
++ return HasBit(_m[t].m5, 5) && HasBit(_m[t].m5, 6);
++}
++
++/**
++ * Is this a tunnel/bridge entrance tile with signal?
++ * Tunnel bridge signal simulation has allways bit 5 on at entrance.
++ * @param t the tile that might be a tunnel/bridge.
++ * @return true if and only if this tile is a tunnel/bridge entrance.
++ */
++static inline bool IsTunnelBridgeEntrance(TileIndex t)
++{
++ assert(IsTileType(t, MP_TUNNELBRIDGE));
++ return HasBit(_m[t].m5, 5) ;
++}
++
++/**
++ * Is this a tunnel/bridge exit?
++ * @param t the tile that might be a tunnel/bridge.
++ * @return true if and only if this tile is a tunnel/bridge exit.
++ */
++static inline bool IsTunnelBridgeExit(TileIndex t)
++{
++ assert(IsTileType(t, MP_TUNNELBRIDGE));
++ return !HasBit(_m[t].m5, 5) && HasBit(_m[t].m5, 6);
++}
++
++
++
+ #endif /* TUNNELBRIDGE_MAP_H */