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#ifndef VEHICLE_GUI_H
#define VEHICLE_GUI_H

void DrawVehicleProfitButton(Vehicle *v, int x, int y);
void InitializeVehiclesGuiList();

/* sorter stuff */
int CDECL GeneralOwnerSorter  (const void *a, const void *b);
int CDECL VehicleNameSorter   (const void *a, const void *b);
int CDECL GeneralVehicleSorter(const void *a, const void *b);
VARDEF uint32	_internal_name_sorter_id;	// internal StringID for default vehicle-names
VARDEF uint32	_last_vehicle_idx;				// cached index to hopefully speed up name-sorting
VARDEF bool		_internal_sort_order;			// descending/ascending
VARDEF byte		_internal_sort_type;			// Miscalleneous sorting criteria

typedef struct SortStruct { // store owner through sorting process
	uint32	index;
	byte		owner;
} SortStruct;

#define PERIODIC_RESORT_DAYS 10

enum VehicleSortListingTypes {
 SORT_BY_UNSORTED											= 0,
 SORT_BY_NUMBER												= 1,
 SORT_BY_NAME													= 2,
 SORT_BY_AGE													= 3,
 SORT_BY_PROFIT_THIS_YEAR							= 4,
 SORT_BY_PROFIT_LAST_YEAR							= 5,
 SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE	= 6,
 SORT_BY_RELIABILITY									= 7,
 SORT_BY_MAX_SPEED										= 8
};

static const uint16 _vehicle_sort_listing[] = {
	STR_SORT_BY_UNSORTED,
	STR_SORT_BY_NUMBER,
	STR_SORT_BY_DROPDOWN_NAME,
	STR_SORT_BY_AGE,
	STR_SORT_BY_PROFIT_THIS_YEAR,
	STR_SORT_BY_PROFIT_LAST_YEAR,
	STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE,
	STR_SORT_BY_RELIABILITY,
	STR_SORT_BY_MAX_SPEED,
	INVALID_STRING_ID
};

enum VehicleSortTypes {
	VEHTRAIN		= 0,
	VEHROAD			= 1,
	VEHSHIP			= 2,
	VEHAIRCRAFT	= 3
};

VARDEF bool _vehicle_sort_dirty[4];	// global sort, vehicles added/removed (4 types of vehicles)

VARDEF bool _train_sort_dirty[MAX_PLAYERS];			// vehicles for a given player needs to be resorted (new criteria)
VARDEF byte _train_sort_type[MAX_PLAYERS];			// different criteria for sorting
VARDEF bool _train_sort_order[MAX_PLAYERS];			// sort descending/ascending

VARDEF bool _aircraft_sort_dirty[MAX_PLAYERS];	// vehicles for a given player needs to be resorted (new criteria)
VARDEF byte _aircraft_sort_type[MAX_PLAYERS];		// different criteria for sorting
VARDEF bool _aircraft_sort_order[MAX_PLAYERS];	// sort descending/ascending

VARDEF bool _ship_sort_dirty[MAX_PLAYERS];			// vehicles for a given player needs to be resorted (new criteria)
VARDEF byte _ship_sort_type[MAX_PLAYERS];				// different criteria for sorting
VARDEF bool _ship_sort_order[MAX_PLAYERS];			// sort descending/ascending

VARDEF bool _road_sort_dirty[MAX_PLAYERS];			// vehicles for a given player needs to be resorted (new criteria)
VARDEF byte _road_sort_type[MAX_PLAYERS];				// different criteria for sorting
VARDEF bool _road_sort_order[MAX_PLAYERS];			// sort descending/ascending

enum {
  PLY_WND_PRC__OFFSET_TOP_WIDGET	= 26,
	PLY_WND_PRC__SIZE_OF_ROW_SMALL	= 26,
  PLY_WND_PRC__SIZE_OF_ROW_BIG		= 36,
};

#endif /* VEHICLE_GUI_H */