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|
/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "functions.h"
#include "player.h"
#include "station.h"
#include "strings.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "vehicle.h"
#include "window.h"
#include "engine.h"
#include "gui.h"
#include "command.h"
#include "gfx.h"
#include "variables.h"
#include "vehicle_gui.h"
#include "viewport.h"
#include "train.h"
#include "newgrf_callbacks.h"
#include "newgrf_engine.h"
#include "newgrf_text.h"
#include "date.h"
#include "ship.h"
#include "aircraft.h"
#include "roadveh.h"
#include "depot.h"
#include "resize_window_widgets.h"
typedef struct Sorting {
Listing aircraft;
Listing roadveh;
Listing ship;
Listing train;
} Sorting;
static Sorting _sorting;
typedef struct vehiclelist_d {
const Vehicle** sort_list; // List of vehicles (sorted)
Listing *_sorting; // pointer to the appropiate subcategory of _sorting
uint16 length_of_sort_list; // Keeps track of how many vehicle pointers sort list got space for
byte vehicle_type; // The vehicle type that is sorted
list_d l; // General list struct
} vehiclelist_d;
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(vehiclelist_d));
static uint32 _internal_name_sorter_id; // internal StringID for default vehicle-names
static const Vehicle* _last_vehicle; // cached vehicle to hopefully speed up name-sorting
static bool _internal_sort_order; // descending/ascending
static RailType _railtype_selected_in_replace_gui;
typedef int CDECL VehicleSortListingTypeFunction(const void*, const void*);
static VehicleSortListingTypeFunction VehicleNumberSorter;
static VehicleSortListingTypeFunction VehicleNameSorter;
static VehicleSortListingTypeFunction VehicleAgeSorter;
static VehicleSortListingTypeFunction VehicleProfitThisYearSorter;
static VehicleSortListingTypeFunction VehicleProfitLastYearSorter;
static VehicleSortListingTypeFunction VehicleCargoSorter;
static VehicleSortListingTypeFunction VehicleReliabilitySorter;
static VehicleSortListingTypeFunction VehicleMaxSpeedSorter;
static VehicleSortListingTypeFunction VehicleModelSorter;
static VehicleSortListingTypeFunction VehicleValueSorter;
static VehicleSortListingTypeFunction* const _vehicle_sorter[] = {
&VehicleNumberSorter,
&VehicleNameSorter,
&VehicleAgeSorter,
&VehicleProfitThisYearSorter,
&VehicleProfitLastYearSorter,
&VehicleCargoSorter,
&VehicleReliabilitySorter,
&VehicleMaxSpeedSorter,
&VehicleModelSorter,
&VehicleValueSorter,
};
static const StringID _vehicle_sort_listing[] = {
STR_SORT_BY_NUMBER,
STR_SORT_BY_DROPDOWN_NAME,
STR_SORT_BY_AGE,
STR_SORT_BY_PROFIT_THIS_YEAR,
STR_SORT_BY_PROFIT_LAST_YEAR,
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE,
STR_SORT_BY_RELIABILITY,
STR_SORT_BY_MAX_SPEED,
STR_SORT_BY_MODEL,
STR_SORT_BY_VALUE,
INVALID_STRING_ID
};
static const StringID _rail_types_list[] = {
STR_RAIL_VEHICLES,
STR_ELRAIL_VEHICLES,
STR_MONORAIL_VEHICLES,
STR_MAGLEV_VEHICLES,
INVALID_STRING_ID
};
void RebuildVehicleLists(void)
{
Window *w;
for (w = _windows; w != _last_window; ++w)
switch (w->window_class) {
case WC_TRAINS_LIST: case WC_ROADVEH_LIST:
case WC_SHIPS_LIST: case WC_AIRCRAFT_LIST:
WP(w, vehiclelist_d).l.flags |= VL_REBUILD;
SetWindowDirty(w);
break;
default: break;
}
}
void ResortVehicleLists(void)
{
Window *w;
for (w = _windows; w != _last_window; ++w)
switch (w->window_class) {
case WC_TRAINS_LIST: case WC_ROADVEH_LIST:
case WC_SHIPS_LIST: case WC_AIRCRAFT_LIST:
WP(w, vehiclelist_d).l.flags |= VL_RESORT;
SetWindowDirty(w);
break;
default: break;
}
}
static void BuildVehicleList(vehiclelist_d* vl, PlayerID owner, StationID station, OrderID order, uint16 depot_airport_index, uint16 window_type)
{
if (!(vl->l.flags & VL_REBUILD)) return;
DEBUG(misc, 1) ("Building vehicle list for player %d station %d...", owner, station);
vl->l.list_length = GenerateVehicleSortList(&vl->sort_list, &vl->length_of_sort_list, vl->vehicle_type, owner, station, order, depot_airport_index, window_type);
vl->l.flags &= ~VL_REBUILD;
vl->l.flags |= VL_RESORT;
}
static void SortVehicleList(vehiclelist_d *vl)
{
if (!(vl->l.flags & VL_RESORT)) return;
_internal_sort_order = vl->l.flags & VL_DESC;
_internal_name_sorter_id = STR_SV_TRAIN_NAME;
_last_vehicle = NULL; // used for "cache" in namesorting
qsort((void*)vl->sort_list, vl->l.list_length, sizeof(vl->sort_list[0]),
_vehicle_sorter[vl->l.sort_type]);
vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
vl->l.flags &= ~VL_RESORT;
}
void DepotSortList(Vehicle **v, uint16 length)
{
_internal_sort_order = 0;
qsort((void*)v, length, sizeof(v[0]), _vehicle_sorter[0]);
}
/* General Vehicle GUI based procedures that are independent of vehicle types */
void InitializeVehiclesGuiList(void)
{
_railtype_selected_in_replace_gui = RAILTYPE_RAIL;
}
// draw the vehicle profit button in the vehicle list window.
void DrawVehicleProfitButton(const Vehicle *v, int x, int y)
{
uint32 ormod;
// draw profit-based colored icons
if (v->age <= 365 * 2) {
ormod = PALETTE_TO_GREY;
} else if (v->profit_last_year < 0) {
ormod = PALETTE_TO_RED;
} else if (v->profit_last_year < 10000) {
ormod = PALETTE_TO_YELLOW;
} else {
ormod = PALETTE_TO_GREEN;
}
DrawSprite(SPR_BLOT | ormod, x, y);
}
typedef struct RefitOption {
CargoID cargo;
byte subtype;
uint16 value;
EngineID engine;
} RefitOption;
typedef struct RefitList {
uint num_lines;
RefitOption *items;
} RefitList;
static RefitList *BuildRefitList(const Vehicle *v)
{
uint max_lines = 256;
RefitOption *refit = calloc(max_lines, sizeof(*refit));
RefitList *list = calloc(1, sizeof(*list));
Vehicle *u = (Vehicle*)v;
uint num_lines = 0;
uint i;
do {
CargoID cid;
uint32 cmask = EngInfo(u->engine_type)->refit_mask;
byte callbackmask = EngInfo(u->engine_type)->callbackmask;
/* Loop through all cargos in the refit mask */
for (cid = 0; cmask != 0 && num_lines < max_lines; cmask >>= 1, cid++) {
/* Skip cargo type if it's not listed */
if (!HASBIT(cmask, 0)) continue;
/* Check the vehicle's callback mask for cargo suffixes */
if (HASBIT(callbackmask, CBM_CARGO_SUFFIX)) {
/* Make a note of the original cargo type. It has to be
* changed to test the cargo & subtype... */
CargoID temp_cargo = u->cargo_type;
byte temp_subtype = u->cargo_subtype;
byte refit_cyc;
u->cargo_type = cid;
for (refit_cyc = 0; refit_cyc < 16 && num_lines < max_lines; refit_cyc++) {
bool duplicate = false;
uint16 callback;
u->cargo_subtype = refit_cyc;
callback = GetVehicleCallback(CBID_VEHICLE_CARGO_SUFFIX, 0, 0, u->engine_type, u);
if (callback == 0xFF) callback = CALLBACK_FAILED;
if (refit_cyc != 0 && callback == CALLBACK_FAILED) break;
/* Check if this cargo and subtype combination are listed */
for (i = 0; i < num_lines && !duplicate; i++) {
if (refit[i].cargo == cid && refit[i].value == callback) duplicate = true;
}
if (duplicate) continue;
refit[num_lines].cargo = cid;
refit[num_lines].subtype = refit_cyc;
refit[num_lines].value = callback;
refit[num_lines].engine = u->engine_type;
num_lines++;
}
/* Reset the vehicle's cargo type */
u->cargo_type = temp_cargo;
u->cargo_subtype = temp_subtype;
} else {
/* No cargo suffix callback -- use no subtype */
bool duplicate = false;
for (i = 0; i < num_lines && !duplicate; i++) {
if (refit[i].cargo == cid && refit[i].value == CALLBACK_FAILED) duplicate = true;
}
if (!duplicate) {
refit[num_lines].cargo = cid;
refit[num_lines].subtype = 0;
refit[num_lines].value = CALLBACK_FAILED;
refit[num_lines].engine = INVALID_ENGINE;
num_lines++;
}
}
}
u = u->next;
} while (v->type == VEH_Train && u != NULL && num_lines < max_lines);
list->num_lines = num_lines;
list->items = refit;
return list;
}
/** Draw the list of available refit options for a consist.
* Draw the list and highlight the selected refit option (if any)
* @param *v first vehicle in consist to get the refit-options of
* @param sel selected refit cargo-type in the window
* @return the refit option that is hightlighted, NULL if none
*/
static RefitOption *DrawVehicleRefitWindow(const RefitList *list, int sel, uint pos, uint rows, uint delta)
{
RefitOption *refit = list->items;
RefitOption *selected = NULL;
uint num_lines = list->num_lines;
uint y = 31;
uint i;
/* Draw the list, and find the selected cargo (by its position in list) */
for (i = 0; i < num_lines; i++) {
byte colour = 16;
if (sel == 0) {
selected = &refit[i];
colour = 12;
}
if (i >= pos && i < pos + rows) {
/* Draw the cargo name */
int last_x = DrawString(2, y, _cargoc.names_s[_local_cargo_id_ctype[refit[i].cargo]], colour);
/* If the callback succeeded, draw the cargo suffix */
if (refit[i].value != CALLBACK_FAILED) {
DrawString(last_x + 1, y, GetGRFStringID(GetEngineGRFID(refit[i].engine), 0xD000 + refit[i].value), colour);
}
y += delta;
}
sel--;
}
return selected;
}
static void VehicleRefitWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
Vehicle *v = GetVehicle(w->window_number);
if (v->type == VEH_Train) {
uint length = CountVehiclesInChain(v);
if (length != WP(w, refit_d).length) {
/* Consist length has changed, so rebuild the refit list */
free(WP(w, refit_d).list->items);
free(WP(w, refit_d).list);
WP(w, refit_d).list = BuildRefitList(v);
WP(w, refit_d).length = length;
}
}
SetVScrollCount(w, WP(w, refit_d).list->num_lines);
SetDParam(0, v->string_id);
SetDParam(1, v->unitnumber);
DrawWindowWidgets(w);
WP(w,refit_d).cargo = DrawVehicleRefitWindow(WP(w, refit_d).list, WP(w, refit_d).sel, w->vscroll.pos, w->vscroll.cap, w->resize.step_height);
if (WP(w,refit_d).cargo != NULL) {
int32 cost = 0;
switch (GetVehicle(w->window_number)->type) {
case VEH_Train: cost = CMD_REFIT_RAIL_VEHICLE; break;
case VEH_Road: cost = CMD_REFIT_ROAD_VEH; break;
case VEH_Ship: cost = CMD_REFIT_SHIP; break;
case VEH_Aircraft: cost = CMD_REFIT_AIRCRAFT; break;
}
cost = DoCommand(v->tile, v->index, WP(w,refit_d).cargo->cargo | WP(w,refit_d).cargo->subtype << 8, DC_QUERY_COST, cost);
if (!CmdFailed(cost)) {
SetDParam(0, _cargoc.names_long[WP(w,refit_d).cargo->cargo]);
SetDParam(1, _returned_refit_capacity);
SetDParam(2, cost);
DrawString(2, w->widget[5].top + 1, STR_9840_NEW_CAPACITY_COST_OF_REFIT, 0);
}
}
} break;
case WE_CLICK:
switch (e->we.click.widget) {
case 3: { // listbox
int y = e->we.click.pt.y - w->widget[3].top;
if (y >= 0) {
WP(w,refit_d).sel = (y / (int)w->resize.step_height) + w->vscroll.pos;
SetWindowDirty(w);
}
} break;
case 6: // refit button
if (WP(w,refit_d).cargo != NULL) {
const Vehicle *v = GetVehicle(w->window_number);
if (WP(w, refit_d).order == INVALID_VEH_ORDER_ID) {
int command = 0;
switch (v->type) {
case VEH_Train: command = CMD_REFIT_RAIL_VEHICLE | CMD_MSG(STR_RAIL_CAN_T_REFIT_VEHICLE); break;
case VEH_Road: command = CMD_REFIT_ROAD_VEH | CMD_MSG(STR_REFIT_ROAD_VEHICLE_CAN_T); break;
case VEH_Ship: command = CMD_REFIT_SHIP | CMD_MSG(STR_9841_CAN_T_REFIT_SHIP); break;
case VEH_Aircraft: command = CMD_REFIT_AIRCRAFT | CMD_MSG(STR_A042_CAN_T_REFIT_AIRCRAFT); break;
}
if (DoCommandP(v->tile, v->index, WP(w,refit_d).cargo->cargo | WP(w,refit_d).cargo->subtype << 8, NULL, command)) DeleteWindow(w);
} else {
if (DoCommandP(v->tile, v->index, WP(w,refit_d).cargo->cargo | WP(w,refit_d).cargo->subtype << 8 | WP(w, refit_d).order << 16, NULL, CMD_ORDER_REFIT)) DeleteWindow(w);
}
}
break;
}
break;
case WE_RESIZE:
w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
w->widget[3].data = (w->vscroll.cap << 8) + 1;
break;
case WE_DESTROY:
free(WP(w, refit_d).list->items);
free(WP(w, refit_d).list);
break;
}
}
static const Widget _vehicle_refit_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 239, 0, 13, STR_983B_REFIT, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 0, 239, 14, 27, STR_983F_SELECT_CARGO_TYPE_TO_CARRY, STR_983D_SELECT_TYPE_OF_CARGO_FOR},
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 227, 28, 139, 0x801, STR_983D_SELECT_TYPE_OF_CARGO_FOR},
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 228, 239, 28, 139, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_IMGBTN, RESIZE_TB, 14, 0, 239, 140, 161, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 227, 162, 173, 0x0, STR_NULL},
{ WWT_RESIZEBOX, RESIZE_TB, 14, 228, 239, 162, 173, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
static const WindowDesc _vehicle_refit_desc = {
-1,-1, 240, 174,
WC_VEHICLE_REFIT,WC_VEHICLE_VIEW,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE,
_vehicle_refit_widgets,
VehicleRefitWndProc,
};
/** Show the refit window for a vehicle
* @param *v The vehicle to show the refit window for
*/
void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order)
{
Window *w;
DeleteWindowById(WC_VEHICLE_REFIT, v->index);
_alloc_wnd_parent_num = v->index;
w = AllocateWindowDesc(&_vehicle_refit_desc);
WP(w, refit_d).order = order;
if (w != NULL) {
w->window_number = v->index;
w->caption_color = v->owner;
w->vscroll.cap = 8;
w->resize.step_height = 14;
WP(w, refit_d).sel = -1;
WP(w, refit_d).list = BuildRefitList(v);
if (v->type == VEH_Train) WP(w, refit_d).length = CountVehiclesInChain(v);
SetVScrollCount(w, WP(w, refit_d).list->num_lines);
switch (v->type) {
case VEH_Train:
w->widget[6].data = STR_RAIL_REFIT_VEHICLE;
w->widget[6].tooltips = STR_RAIL_REFIT_TO_CARRY_HIGHLIGHTED;
break;
case VEH_Road:
w->widget[6].data = STR_REFIT_ROAD_VEHICLE;
w->widget[6].tooltips = STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED;
break;
case VEH_Ship:
w->widget[6].data = STR_983C_REFIT_SHIP;
w->widget[6].tooltips = STR_983E_REFIT_SHIP_TO_CARRY_HIGHLIGHTED;
break;
case VEH_Aircraft:
w->widget[6].data = STR_A03D_REFIT_AIRCRAFT;
w->widget[6].tooltips = STR_A03F_REFIT_AIRCRAFT_TO_CARRY;
break;
default: NOT_REACHED();
}
}
}
/* Display additional text from NewGRF in the purchase information window */
int ShowAdditionalText(int x, int y, int w, EngineID engine)
{
uint16 callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, NULL);
if (callback == CALLBACK_FAILED) return 0;
DrawStringTruncated(x, y, GetGRFStringID(GetEngineGRFID(engine), 0xD000 + callback), 16, w);
return 10;
}
// if the sorting criteria had the same value, sort vehicle by unitnumber
#define VEHICLEUNITNUMBERSORTER(r, a, b) {if (r == 0) {r = a->unitnumber - b->unitnumber;}}
static int CDECL VehicleNumberSorter(const void *a, const void *b)
{
const Vehicle* va = *(const Vehicle**)a;
const Vehicle* vb = *(const Vehicle**)b;
int r = va->unitnumber - vb->unitnumber;
return (_internal_sort_order & 1) ? -r : r;
}
static char _bufcache[64]; // used together with _last_vehicle to hopefully speed up stringsorting
static int CDECL VehicleNameSorter(const void *a, const void *b)
{
const Vehicle* va = *(const Vehicle**)a;
const Vehicle* vb = *(const Vehicle**)b;
char buf1[64] = "\0";
int r;
if (va->string_id != _internal_name_sorter_id) {
SetDParam(0, va->string_id);
GetString(buf1, STR_JUST_STRING);
}
if (vb != _last_vehicle) {
_last_vehicle = vb;
_bufcache[0] = '\0';
if (vb->string_id != _internal_name_sorter_id) {
SetDParam(0, vb->string_id);
GetString(_bufcache, STR_JUST_STRING);
}
}
r = strcmp(buf1, _bufcache); // sort by name
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
static int CDECL VehicleAgeSorter(const void *a, const void *b)
{
const Vehicle* va = *(const Vehicle**)a;
const Vehicle* vb = *(const Vehicle**)b;
int r = va->age - vb->age;
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
static int CDECL VehicleProfitThisYearSorter(const void *a, const void *b)
{
const Vehicle* va = *(const Vehicle**)a;
const Vehicle* vb = *(const Vehicle**)b;
int r = va->profit_this_year - vb->profit_this_year;
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
static int CDECL VehicleProfitLastYearSorter(const void *a, const void *b)
{
const Vehicle* va = *(const Vehicle**)a;
const Vehicle* vb = *(const Vehicle**)b;
int r = va->profit_last_year - vb->profit_last_year;
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
static int CDECL VehicleCargoSorter(const void *a, const void *b)
{
const Vehicle* va = *(const Vehicle**)a;
const Vehicle* vb = *(const Vehicle**)b;
const Vehicle* v;
AcceptedCargo cargoa;
AcceptedCargo cargob;
int r = 0;
int i;
memset(cargoa, 0, sizeof(cargoa));
memset(cargob, 0, sizeof(cargob));
for (v = va; v != NULL; v = v->next) cargoa[v->cargo_type] += v->cargo_cap;
for (v = vb; v != NULL; v = v->next) cargob[v->cargo_type] += v->cargo_cap;
for (i = 0; i < NUM_CARGO; i++) {
r = cargoa[i] - cargob[i];
if (r != 0) break;
}
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
static int CDECL VehicleReliabilitySorter(const void *a, const void *b)
{
const Vehicle* va = *(const Vehicle**)a;
const Vehicle* vb = *(const Vehicle**)b;
int r = va->reliability - vb->reliability;
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
static int CDECL VehicleMaxSpeedSorter(const void *a, const void *b)
{
const Vehicle* va = *(const Vehicle**)a;
const Vehicle* vb = *(const Vehicle**)b;
int max_speed_a = 0xFFFF, max_speed_b = 0xFFFF;
int r;
const Vehicle *ua = va, *ub = vb;
if (va->type == VEH_Train && vb->type == VEH_Train) {
do {
if (RailVehInfo(ua->engine_type)->max_speed != 0)
max_speed_a = min(max_speed_a, RailVehInfo(ua->engine_type)->max_speed);
} while ((ua = ua->next) != NULL);
do {
if (RailVehInfo(ub->engine_type)->max_speed != 0)
max_speed_b = min(max_speed_b, RailVehInfo(ub->engine_type)->max_speed);
} while ((ub = ub->next) != NULL);
r = max_speed_a - max_speed_b;
} else {
r = va->max_speed - vb->max_speed;
}
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
static int CDECL VehicleModelSorter(const void *a, const void *b)
{
const Vehicle* va = *(const Vehicle**)a;
const Vehicle* vb = *(const Vehicle**)b;
int r = va->engine_type - vb->engine_type;
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
static int CDECL VehicleValueSorter(const void *a, const void *b)
{
const Vehicle* va = *(const Vehicle**)a;
const Vehicle* vb = *(const Vehicle**)b;
const Vehicle *u;
int valuea = 0, valueb = 0;
int r;
for (u = va; u != NULL; u = u->next) valuea += u->value;
for (u = vb; u != NULL; u = u->next) valueb += u->value;
r = valuea - valueb;
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
// this define is to match engine.c, but engine.c keeps it to itself
// ENGINE_AVAILABLE is used in ReplaceVehicleWndProc
#define ENGINE_AVAILABLE ((e->flags & 1 && HASBIT(info->climates, _opt.landscape)) || HASBIT(e->player_avail, _local_player))
/* if show_outdated is selected, it do not sort psudo engines properly but it draws all engines
* if used compined with show_cars set to false, it will work as intended. Replace window do it like that
* this was a big hack even before show_outdated was added. Stupid newgrf :p
*/
static void train_engine_drawing_loop(int *x, int *y, int *pos, int *sel, EngineID *selected_id, RailType railtype,
uint8 lines_drawn, bool is_engine, bool show_cars, bool show_outdated, bool show_compatible)
{
EngineID j;
byte colour;
const Player *p = GetPlayer(_local_player);
for (j = 0; j < NUM_TRAIN_ENGINES; j++) {
EngineID i = GetRailVehAtPosition(j);
const Engine *e = GetEngine(i);
const RailVehicleInfo *rvi = RailVehInfo(i);
const EngineInfo *info = EngInfo(i);
if (!EngineHasReplacementForPlayer(p, i) && p->num_engines[i] == 0 && show_outdated) continue;
if ((rvi->power == 0 && !show_cars) || (rvi->power != 0 && show_cars)) // show wagons or engines (works since wagons do not have power)
continue;
if (*sel == 0) *selected_id = j;
colour = *sel == 0 ? 0xC : 0x10;
if (!(ENGINE_AVAILABLE && show_outdated && RailVehInfo(i)->power && IsCompatibleRail(e->railtype, railtype))) {
if ((!IsCompatibleRail(e->railtype, railtype) && show_compatible)
|| (e->railtype != railtype && !show_compatible)
|| !(rvi->flags & RVI_WAGON) != is_engine ||
!HASBIT(e->player_avail, _local_player))
continue;
#if 0
} else {
// TODO find a nice red colour for vehicles being replaced
if ( _autoreplace_array[i] != i )
colour = *sel == 0 ? 0x44 : 0x45;
#endif
}
if (IS_INT_INSIDE(--*pos, -lines_drawn, 0)) {
DrawString(*x + 59, *y + 2, GetCustomEngineName(i),
colour);
// show_outdated is true only for left side, which is where we show old replacements
DrawTrainEngine(*x + 29, *y + 6, i, (p->num_engines[i] == 0 && show_outdated) ?
PALETTE_CRASH : GetEnginePalette(i, _local_player));
if ( show_outdated ) {
SetDParam(0, p->num_engines[i]);
DrawStringRightAligned(213, *y+5, STR_TINY_BLACK, 0);
}
*y += 14;
}
--*sel;
}
}
static void SetupScrollStuffForReplaceWindow(Window *w)
{
EngineID selected_id[2] = { INVALID_ENGINE, INVALID_ENGINE };
const Player* p = GetPlayer(_local_player);
uint sel[2];
uint count = 0;
uint count2 = 0;
EngineID i;
sel[0] = WP(w,replaceveh_d).sel_index[0];
sel[1] = WP(w,replaceveh_d).sel_index[1];
switch (WP(w,replaceveh_d).vehicletype) {
case VEH_Train: {
RailType railtype = _railtype_selected_in_replace_gui;
w->widget[13].color = _player_colors[_local_player]; // sets the colour of that art thing
w->widget[16].color = _player_colors[_local_player]; // sets the colour of that art thing
for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
EngineID eid = GetRailVehAtPosition(i);
const Engine* e = GetEngine(eid);
const EngineInfo* info = EngInfo(eid);
// left window contains compatible engines while right window only contains engines of the selected type
if (ENGINE_AVAILABLE &&
(RailVehInfo(eid)->power != 0) == (WP(w, replaceveh_d).wagon_btnstate != 0)) {
if (IsCompatibleRail(e->railtype, railtype) && (p->num_engines[eid] > 0 || EngineHasReplacementForPlayer(p, eid))) {
if (sel[0] == count) selected_id[0] = eid;
count++;
}
if (e->railtype == railtype && HASBIT(e->player_avail, _local_player)) {
if (sel[1] == count2) selected_id[1] = eid;
count2++;
}
}
}
break;
}
case VEH_Road: {
for (i = ROAD_ENGINES_INDEX; i < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; i++) {
if (p->num_engines[i] > 0 || EngineHasReplacementForPlayer(p, i)) {
if (sel[0] == count) selected_id[0] = i;
count++;
}
}
if (selected_id[0] != INVALID_ENGINE) { // only draw right array if we have anything in the left one
CargoID cargo = RoadVehInfo(selected_id[0])->cargo_type;
for (i = ROAD_ENGINES_INDEX; i < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; i++) {
if (cargo == RoadVehInfo(i)->cargo_type &&
HASBIT(GetEngine(i)->player_avail, _local_player)) {
if (sel[1] == count2) selected_id[1] = i;
count2++;
}
}
}
break;
}
case VEH_Ship: {
for (i = SHIP_ENGINES_INDEX; i < SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES; i++) {
if (p->num_engines[i] > 0 || EngineHasReplacementForPlayer(p, i)) {
if (sel[0] == count) selected_id[0] = i;
count++;
}
}
if (selected_id[0] != INVALID_ENGINE) {
const ShipVehicleInfo* svi = ShipVehInfo(selected_id[0]);
CargoID cargo = svi->cargo_type;
byte refittable = svi->refittable;
for (i = SHIP_ENGINES_INDEX; i < SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES; i++) {
if (HASBIT(GetEngine(i)->player_avail, _local_player) && (
ShipVehInfo(i)->cargo_type == cargo ||
ShipVehInfo(i)->refittable & refittable
)) {
if (sel[1] == count2) selected_id[1] = i;
count2++;
}
}
}
break;
}
case VEH_Aircraft: {
for (i = AIRCRAFT_ENGINES_INDEX; i < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; i++) {
if (p->num_engines[i] > 0 || EngineHasReplacementForPlayer(p, i)) {
if (sel[0] == count) selected_id[0] = i;
count++;
}
}
if (selected_id[0] != INVALID_ENGINE) {
byte subtype = AircraftVehInfo(selected_id[0])->subtype;
for (i = AIRCRAFT_ENGINES_INDEX; i < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; i++) {
if (HASBIT(GetEngine(i)->player_avail, _local_player) &&
(subtype & AIR_CTOL) == (AircraftVehInfo(i)->subtype & AIR_CTOL)) {
if (sel[1] == count2) selected_id[1] = i;
count2++;
}
}
}
break;
}
}
// sets up the number of items in each list
SetVScrollCount(w, count);
SetVScroll2Count(w, count2);
WP(w,replaceveh_d).sel_engine[0] = selected_id[0];
WP(w,replaceveh_d).sel_engine[1] = selected_id[1];
WP(w,replaceveh_d).count[0] = count;
WP(w,replaceveh_d).count[1] = count2;
return;
}
static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int y2, int pos, int pos2,
int sel1, int sel2, EngineID selected_id1, EngineID selected_id2)
{
int sel[2];
EngineID selected_id[2];
const Player *p = GetPlayer(_local_player);
sel[0] = sel1;
sel[1] = sel2;
selected_id[0] = selected_id1;
selected_id[1] = selected_id2;
switch (WP(w,replaceveh_d).vehicletype) {
case VEH_Train: {
RailType railtype = _railtype_selected_in_replace_gui;
DrawString(157, 99 + (14 * w->vscroll.cap), _rail_types_list[railtype], 0x10);
/* draw sorting criteria string */
/* Ensure that custom engines which substituted wagons
* are sorted correctly.
* XXX - DO NOT EVER DO THIS EVER AGAIN! GRRR hacking in wagons as
* engines to get more types.. Stays here until we have our own format
* then it is exit!!! */
if (WP(w,replaceveh_d).wagon_btnstate) {
train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, true, false, true, true); // True engines
train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, true, false, false, false); // True engines
train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, false, false, false, false); // Feeble wagons
} else {
train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, false, true, true, true);
train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, false, true, false, true);
}
break;
}
case VEH_Road: {
int num = NUM_ROAD_ENGINES;
const Engine* e = GetEngine(ROAD_ENGINES_INDEX);
EngineID engine_id = ROAD_ENGINES_INDEX;
byte cargo;
if (selected_id[0] >= ROAD_ENGINES_INDEX && selected_id[0] < SHIP_ENGINES_INDEX) {
cargo = RoadVehInfo(selected_id[0])->cargo_type;
do {
if (p->num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
DrawString(x+59, y+2, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
DrawRoadVehEngine(x+29, y+6, engine_id, p->num_engines[engine_id] > 0 ? GetEnginePalette(engine_id, _local_player) : PALETTE_CRASH);
SetDParam(0, p->num_engines[engine_id]);
DrawStringRightAligned(213, y+5, STR_TINY_BLACK, 0);
y += 14;
}
sel[0]--;
}
if (RoadVehInfo(engine_id)->cargo_type == cargo && HASBIT(e->player_avail, _local_player)) {
if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0) && RoadVehInfo(engine_id)->cargo_type == cargo) {
DrawString(x2+59, y2+2, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10);
DrawRoadVehEngine(x2+29, y2+6, engine_id, GetEnginePalette(engine_id, _local_player));
y2 += 14;
}
sel[1]--;
}
} while (++engine_id, ++e,--num);
}
break;
}
case VEH_Ship: {
int num = NUM_SHIP_ENGINES;
const Engine* e = GetEngine(SHIP_ENGINES_INDEX);
EngineID engine_id = SHIP_ENGINES_INDEX;
byte cargo, refittable;
if (selected_id[0] != INVALID_ENGINE) {
cargo = ShipVehInfo(selected_id[0])->cargo_type;
refittable = ShipVehInfo(selected_id[0])->refittable;
do {
if (p->num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
DrawString(x+75, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
DrawShipEngine(x+35, y+10, engine_id, p->num_engines[engine_id] > 0 ? GetEnginePalette(engine_id, _local_player) : PALETTE_CRASH);
SetDParam(0, p->num_engines[engine_id]);
DrawStringRightAligned(213, y+15, STR_TINY_BLACK, 0);
y += 24;
}
sel[0]--;
}
if (selected_id[0] != INVALID_ENGINE) {
if (HASBIT(e->player_avail, _local_player) && ( cargo == ShipVehInfo(engine_id)->cargo_type || refittable & ShipVehInfo(engine_id)->refittable)) {
if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0)) {
DrawString(x2+75, y2+7, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10);
DrawShipEngine(x2+35, y2+10, engine_id, GetEnginePalette(engine_id, _local_player));
y2 += 24;
}
sel[1]--;
}
}
} while (++engine_id, ++e,--num);
}
break;
} //end of ship
case VEH_Aircraft: {
if (selected_id[0] != INVALID_ENGINE) {
int num = NUM_AIRCRAFT_ENGINES;
const Engine* e = GetEngine(AIRCRAFT_ENGINES_INDEX);
EngineID engine_id = AIRCRAFT_ENGINES_INDEX;
byte subtype = AircraftVehInfo(selected_id[0])->subtype;
do {
if (p->num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
if (sel[0] == 0) selected_id[0] = engine_id;
if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
DrawString(x+62, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
DrawAircraftEngine(x+29, y+10, engine_id, p->num_engines[engine_id] > 0 ? GetEnginePalette(engine_id, _local_player) : PALETTE_CRASH);
SetDParam(0, p->num_engines[engine_id]);
DrawStringRightAligned(213, y+15, STR_TINY_BLACK, 0);
y += 24;
}
sel[0]--;
}
if ((subtype & AIR_CTOL) == (AircraftVehInfo(engine_id)->subtype & AIR_CTOL) &&
HASBIT(e->player_avail, _local_player)) {
if (sel[1] == 0) selected_id[1] = engine_id;
if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0)) {
DrawString(x2+62, y2+7, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10);
DrawAircraftEngine(x2+29, y2+10, engine_id, GetEnginePalette(engine_id, _local_player));
y2 += 24;
}
sel[1]--;
}
} while (++engine_id, ++e,--num);
}
break;
} // end of aircraft
}
}
static void DrawVehiclePurchaseInfo(const int x, const int y, const EngineID engine_number, const bool draw_locomotive)
{
switch (GetEngine(engine_number)->type) {
case VEH_Train:
if (draw_locomotive) {
DrawTrainEnginePurchaseInfo(x, y, engine_number);
} else {
DrawTrainWagonPurchaseInfo(x, y, engine_number);
}
break;
case VEH_Road: DrawRoadVehPurchaseInfo(x, y, engine_number); break;
case VEH_Ship: DrawShipPurchaseInfo(x, y, engine_number); break;
case VEH_Aircraft: DrawAircraftPurchaseInfo(x, y, engine_number); break;
default: NOT_REACHED();
}
}
static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
{
static const StringID _vehicle_type_names[] = {
STR_019F_TRAIN,
STR_019C_ROAD_VEHICLE,
STR_019E_SHIP,
STR_019D_AIRCRAFT
};
switch (e->event) {
case WE_PAINT: {
Player *p = GetPlayer(_local_player);
int pos = w->vscroll.pos;
EngineID selected_id[2] = { INVALID_ENGINE, INVALID_ENGINE };
int x = 1;
int y = 15;
int pos2 = w->vscroll2.pos;
int x2 = 1 + 228;
int y2 = 15;
int sel[2];
byte i;
sel[0] = WP(w,replaceveh_d).sel_index[0];
sel[1] = WP(w,replaceveh_d).sel_index[1];
SetupScrollStuffForReplaceWindow(w);
selected_id[0] = WP(w,replaceveh_d).sel_engine[0];
selected_id[1] = WP(w,replaceveh_d).sel_engine[1];
// Disable the "Start Replacing" button if:
// Either list is empty
// or Both lists have the same vehicle selected
// or The selected replacement engine has a replacement (to prevent loops)
// or The right list (new replacement) has the existing replacement vehicle selected
SetWindowWidgetDisabledState(w, 4,
selected_id[0] == INVALID_ENGINE ||
selected_id[1] == INVALID_ENGINE ||
selected_id[0] == selected_id[1] ||
EngineReplacementForPlayer(p, selected_id[1]) != INVALID_ENGINE ||
EngineReplacementForPlayer(p, selected_id[0]) == selected_id[1]);
// Disable the "Stop Replacing" button if:
// The left list (existing vehicle) is empty
// or The selected vehicle has no replacement set up
SetWindowWidgetDisabledState(w, 6,
selected_id[0] == INVALID_ENGINE ||
!EngineHasReplacementForPlayer(p, selected_id[0]));
// now the actual drawing of the window itself takes place
SetDParam(0, _vehicle_type_names[WP(w, replaceveh_d).vehicletype - VEH_Train]);
if (WP(w, replaceveh_d).vehicletype == VEH_Train) {
// set on/off for renew_keep_length
SetDParam(1, p->renew_keep_length ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
// set wagon/engine button
SetDParam(2, WP(w, replaceveh_d).wagon_btnstate ? STR_ENGINES : STR_WAGONS);
}
DrawWindowWidgets(w);
// sets up the string for the vehicle that is being replaced to
if (selected_id[0] != INVALID_ENGINE) {
if (!EngineHasReplacementForPlayer(p, selected_id[0])) {
SetDParam(0, STR_NOT_REPLACING);
} else {
SetDParam(0, GetCustomEngineName(EngineReplacementForPlayer(p, selected_id[0])));
}
} else {
SetDParam(0, STR_NOT_REPLACING_VEHICLE_SELECTED);
}
DrawString(145, 87 + w->resize.step_height * w->vscroll.cap, STR_02BD, 0x10);
/* now we draw the two arrays according to what we just counted */
DrawEngineArrayInReplaceWindow(w, x, y, x2, y2, pos, pos2, sel[0], sel[1], selected_id[0], selected_id[1]);
WP(w,replaceveh_d).sel_engine[0] = selected_id[0];
WP(w,replaceveh_d).sel_engine[1] = selected_id[1];
/* now we draw the info about the vehicles we selected */
for (i = 0 ; i < 2 ; i++) {
if (selected_id[i] != INVALID_ENGINE) {
DrawVehiclePurchaseInfo((i == 1) ? 230 : 2 , 15 + (w->resize.step_height * w->vscroll.cap), selected_id[i], WP(w, replaceveh_d).wagon_btnstate);
}
}
} break; // end of paint
case WE_CLICK: {
// these 3 variables is used if any of the lists is clicked
uint16 click_scroll_pos = w->vscroll2.pos;
uint16 click_scroll_cap = w->vscroll2.cap;
byte click_side = 1;
switch (e->we.click.widget) {
case 12:
WP(w, replaceveh_d).wagon_btnstate = !(WP(w, replaceveh_d).wagon_btnstate);
SetWindowDirty(w);
break;
case 14:
case 15: /* Railtype selection dropdown menu */
ShowDropDownMenu(w, _rail_types_list, _railtype_selected_in_replace_gui, 15, 0, ~GetPlayer(_local_player)->avail_railtypes);
break;
case 17: /* toggle renew_keep_length */
DoCommandP(0, 5, GetPlayer(_local_player)->renew_keep_length ? 0 : 1, NULL, CMD_SET_AUTOREPLACE);
break;
case 4: { /* Start replacing */
EngineID veh_from = WP(w, replaceveh_d).sel_engine[0];
EngineID veh_to = WP(w, replaceveh_d).sel_engine[1];
DoCommandP(0, 3, veh_from + (veh_to << 16), NULL, CMD_SET_AUTOREPLACE);
break;
}
case 6: { /* Stop replacing */
EngineID veh_from = WP(w, replaceveh_d).sel_engine[0];
DoCommandP(0, 3, veh_from + (INVALID_ENGINE << 16), NULL, CMD_SET_AUTOREPLACE);
break;
}
case 7:
// sets up that the left one was clicked. The default values are for the right one (9)
// this way, the code for 9 handles both sides
click_scroll_pos = w->vscroll.pos;
click_scroll_cap = w->vscroll.cap;
click_side = 0;
/* FALL THROUGH */
case 9: {
uint i = (e->we.click.pt.y - 14) / w->resize.step_height;
if (i < click_scroll_cap) {
WP(w,replaceveh_d).sel_index[click_side] = i + click_scroll_pos;
SetWindowDirty(w);
}
break;
}
}
break;
}
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
_railtype_selected_in_replace_gui = e->we.dropdown.index;
/* Reset scrollbar positions */
w->vscroll.pos = 0;
w->vscroll2.pos = 0;
SetWindowDirty(w);
break;
case WE_RESIZE:
w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
w->vscroll2.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
w->widget[7].data = (w->vscroll.cap << 8) + 1;
w->widget[9].data = (w->vscroll2.cap << 8) + 1;
break;
}
}
static const Widget _replace_rail_vehicle_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, STR_NULL, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_TB, 14, 0, 227, 126, 197, STR_NULL, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 210, 221, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON},
{ WWT_PANEL, RESIZE_TB, 14, 139, 316, 198, 209, STR_NULL, STR_REPLACE_HELP_REPLACE_INFO_TAB},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 210, 221, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON},
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 125, 0x801, STR_REPLACE_HELP_LEFT_ARRAY},
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 125, 0x801, STR_REPLACE_HELP_RIGHT_ARRAY},
{ WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PANEL, RESIZE_TB, 14, 228, 455, 126, 197, STR_NULL, STR_NULL},
// train specific stuff
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 198, 209, STR_REPLACE_ENGINE_WAGON_SELECT, STR_REPLACE_ENGINE_WAGON_SELECT_HELP}, // widget 12
{ WWT_PANEL, RESIZE_TB, 14, 139, 153, 210, 221, STR_NULL, STR_NULL},
{ WWT_PANEL, RESIZE_TB, 14, 154, 277, 210, 221, STR_NULL, STR_REPLACE_HELP_RAILTYPE},
{ WWT_TEXTBTN, RESIZE_TB, 14, 278, 289, 210, 221, STR_0225, STR_REPLACE_HELP_RAILTYPE},
{ WWT_PANEL, RESIZE_TB, 14, 290, 305, 210, 221, STR_NULL, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 317, 455, 198, 209, STR_REPLACE_REMOVE_WAGON, STR_REPLACE_REMOVE_WAGON_HELP},
// end of train specific stuff
{ WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 210, 221, STR_NULL, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
static const Widget _replace_road_vehicle_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, STR_NULL, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_TB, 14, 0, 227, 126, 197, STR_NULL, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 198, 209, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON},
{ WWT_PANEL, RESIZE_TB, 14, 139, 305, 198, 209, STR_NULL, STR_REPLACE_HELP_REPLACE_INFO_TAB},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 198, 209, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON},
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 125, 0x801, STR_REPLACE_HELP_LEFT_ARRAY},
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 125, 0x801, STR_REPLACE_HELP_RIGHT_ARRAY},
{ WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PANEL, RESIZE_TB, 14, 228, 455, 126, 197, STR_NULL, STR_NULL},
{ WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 198, 209, STR_NULL, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
static const Widget _replace_ship_aircraft_vehicle_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, STR_NULL, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_TB, 14, 0, 227, 110, 181, STR_NULL, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 182, 193, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON},
{ WWT_PANEL, RESIZE_TB, 14, 139, 305, 182, 193, STR_NULL, STR_REPLACE_HELP_REPLACE_INFO_TAB},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 182, 193, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON},
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 109, 0x401, STR_REPLACE_HELP_LEFT_ARRAY},
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 109, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 109, 0x401, STR_REPLACE_HELP_RIGHT_ARRAY},
{ WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 109, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PANEL, RESIZE_TB, 14, 228, 455, 110, 181, STR_NULL, STR_NULL},
{ WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 182, 193, STR_NULL, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
static const WindowDesc _replace_rail_vehicle_desc = {
-1, -1, 456, 222,
WC_REPLACE_VEHICLE,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_replace_rail_vehicle_widgets,
ReplaceVehicleWndProc
};
static const WindowDesc _replace_road_vehicle_desc = {
-1, -1, 456, 210,
WC_REPLACE_VEHICLE,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_replace_road_vehicle_widgets,
ReplaceVehicleWndProc
};
static const WindowDesc _replace_ship_aircraft_vehicle_desc = {
-1, -1, 456, 194,
WC_REPLACE_VEHICLE,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_replace_ship_aircraft_vehicle_widgets,
ReplaceVehicleWndProc
};
static void ShowReplaceVehicleWindow(byte vehicletype)
{
Window *w;
DeleteWindowById(WC_REPLACE_VEHICLE, vehicletype);
switch (vehicletype) {
case VEH_Train:
w = AllocateWindowDescFront(&_replace_rail_vehicle_desc, vehicletype);
w->vscroll.cap = 8;
w->resize.step_height = 14;
WP(w, replaceveh_d).wagon_btnstate = true;
break;
case VEH_Road:
w = AllocateWindowDescFront(&_replace_road_vehicle_desc, vehicletype);
w->vscroll.cap = 8;
w->resize.step_height = 14;
break;
case VEH_Ship:
case VEH_Aircraft:
w = AllocateWindowDescFront(&_replace_ship_aircraft_vehicle_desc, vehicletype);
w->vscroll.cap = 4;
w->resize.step_height = 24;
break;
default: return;
}
w->caption_color = _local_player;
WP(w, replaceveh_d).vehicletype = vehicletype;
w->vscroll2.cap = w->vscroll.cap; // these two are always the same
}
void InitializeGUI(void)
{
memset(&_sorting, 0, sizeof(_sorting));
}
/** Assigns an already open vehicle window to a new vehicle.
* Assigns an already open vehicle window to a new vehicle. If the vehicle got
* any sub window open (orders and so on) it will change owner too.
* @param *from_v the current owner of the window
* @param *to_v the new owner of the window
*/
void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v)
{
Window *w;
w = FindWindowById(WC_VEHICLE_VIEW, from_v->index);
if (w != NULL) {
w->window_number = to_v->index;
WP(w, vp_d).follow_vehicle = to_v->index;
SetWindowDirty(w);
w = FindWindowById(WC_VEHICLE_ORDERS, from_v->index);
if (w != NULL) {
w->window_number = to_v->index;
SetWindowDirty(w);
}
w = FindWindowById(WC_VEHICLE_REFIT, from_v->index);
if (w != NULL) {
w->window_number = to_v->index;
SetWindowDirty(w);
}
w = FindWindowById(WC_VEHICLE_DETAILS, from_v->index);
if (w != NULL) {
w->window_number = to_v->index;
SetWindowDirty(w);
}
}
}
/*
* Start of functions regarding vehicle list windows
*/
enum {
PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
PLY_WND_PRC__SIZE_OF_ROW_BIG = 36,
};
typedef enum VehicleListWindowWidgets {
VLW_WIDGET_CLOSEBOX = 0,
VLW_WIDGET_CAPTION,
VLW_WIDGET_STICKY,
VLW_WIDGET_SORT_ORDER,
VLW_WIDGET_SORT_BY_TEXT,
VLW_WIDGET_SORT_BY_PULLDOWN,
VLW_WIDGET_EMPTY_SPACE_TOP_RIGHT,
VLW_WIDGET_LIST,
VLW_WIDGET_SCROLLBAR,
VLW_WIDGET_OTHER_PLAYER_FILLER,
VLW_WIDGET_SEND_TO_DEPOT,
VLW_WIDGET_AUTOREPLACE,
VLW_WIDGET_STOP_ALL,
VLW_WIDGET_START_ALL,
VLW_WIDGET_RESIZE,
} VehicleListWindowWidget;
static const byte vehicle_list_widget_moves[] = {
WIDGET_MOVE_NONE, // VLW_WIDGET_CLOSEBOX
WIDGET_STRETCH_RIGHT, // VLW_WIDGET_CAPTION
WIDGET_MOVE_RIGHT, // VLW_WIDGET_STICKY
WIDGET_MOVE_NONE, // VLW_WIDGET_SORT_ORDER
WIDGET_MOVE_NONE, // VLW_WIDGET_SORT_BY_TEXT
WIDGET_MOVE_NONE, // VLW_WIDGET_SORT_BY_PULLDOWN
WIDGET_STRETCH_RIGHT, // VLW_WIDGET_EMPTY_SPACE_TOP_RIGHT
WIDGET_STRETCH_DOWN_RIGHT, // VLW_WIDGET_LIST
WIDGET_MOVE_RIGHT_STRETCH_DOWN, // VLW_WIDGET_SCROLLBAR
WIDGET_MOVE_DOWN_STRETCH_RIGHT, // VLW_WIDGET_OTHER_PLAYER_FILLER
WIDGET_MOVE_DOWN, // VLW_WIDGET_SEND_TO_DEPOT
WIDGET_MOVE_DOWN, // VLW_WIDGET_AUTOREPLACE
WIDGET_MOVE_DOWN_RIGHT, // VLW_WIDGET_STOP_ALL
WIDGET_MOVE_DOWN_RIGHT, // VLW_WIDGET_START_ALL
WIDGET_MOVE_DOWN_RIGHT, // VLW_WIDGET_RESIZE
};
static const Widget _vehicle_list_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 247, 0, 13, 0x0, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_LR, 14, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 80, 14, 25, STR_SORT_BY, STR_SORT_ORDER_TIP},
{ WWT_PANEL, RESIZE_NONE, 14, 81, 235, 14, 25, 0x0, STR_SORT_CRITERIA_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 236, 247, 14, 25, STR_0225, STR_SORT_CRITERIA_TIP},
{ WWT_PANEL, RESIZE_RIGHT, 14, 248, 259, 14, 25, 0x0, STR_NULL},
{ WWT_MATRIX, RESIZE_RB, 14, 0, 247, 26, 169, 0x0, STR_NULL},
{ WWT_SCROLLBAR, RESIZE_LRB, 14, 248, 259, 26, 169, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PANEL, RESIZE_RTB, 14, 0, 247, 170, 181, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 124, 170, 181, STR_SEND_TO_DEPOTS, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 125, 247, 170, 181, STR_REPLACE_VEHICLES, STR_REPLACE_HELP},
{ WWT_PUSHIMGBTN, RESIZE_LRTB, 14, 224, 235, 170, 181, SPR_FLAG_VEH_STOPPED, STR_MASS_STOP_LIST_TIP},
{ WWT_PUSHIMGBTN, RESIZE_LRTB, 14, 236, 247, 170, 181, SPR_FLAG_VEH_RUNNING, STR_MASS_START_LIST_TIP},
{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 248, 259, 170, 181, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
/* Resize the bottom row of buttons to make them equal in size when resizing */
static void ResizeVehicleListWidgets(Window *w)
{
w->widget[VLW_WIDGET_AUTOREPLACE].right = w->widget[VLW_WIDGET_STOP_ALL].left - 1;
w->widget[VLW_WIDGET_SEND_TO_DEPOT].right = w->widget[VLW_WIDGET_AUTOREPLACE].right / 2;
w->widget[VLW_WIDGET_AUTOREPLACE].left = w->widget[VLW_WIDGET_SEND_TO_DEPOT].right + 1;
}
static void CreateVehicleListWindow(Window *w)
{
vehiclelist_d *vl = &WP(w, vehiclelist_d);
uint16 window_type = w->window_number & VLW_MASK;
PlayerID player = GB(w->window_number, 0, 8);
vl->vehicle_type = GB(w->window_number, 11, 5);
vl->length_of_sort_list = 0;
vl->sort_list = NULL;
w->caption_color = player;
/* Hide the widgets that we will not use in this window
* Some windows contains actions only fit for the owner */
if (player == _local_player) {
HideWindowWidget(w, VLW_WIDGET_OTHER_PLAYER_FILLER);
} else {
HideWindowWidget(w, VLW_WIDGET_SEND_TO_DEPOT);
HideWindowWidget(w, VLW_WIDGET_AUTOREPLACE);
HideWindowWidget(w, VLW_WIDGET_STOP_ALL);
HideWindowWidget(w, VLW_WIDGET_START_ALL);
}
/* Set up the window widgets */
switch (vl->vehicle_type) {
case VEH_Train:
w->widget[VLW_WIDGET_LIST].tooltips = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR;
w->widget[VLW_WIDGET_SEND_TO_DEPOT].tooltips = STR_SEND_TO_DEPOTS_TRAIN_TIP;
break;
case VEH_Road:
w->widget[VLW_WIDGET_LIST].tooltips = STR_901A_ROAD_VEHICLES_CLICK_ON;
w->widget[VLW_WIDGET_SEND_TO_DEPOT].tooltips = STR_SEND_TO_DEPOTS_ROADVEH_TIP;
break;
case VEH_Ship:
w->widget[VLW_WIDGET_LIST].tooltips = STR_9823_SHIPS_CLICK_ON_SHIP_FOR;
w->widget[VLW_WIDGET_SEND_TO_DEPOT].tooltips = STR_SEND_TO_DEPOTS_SHIP_TIP;
break;
case VEH_Aircraft:
w->widget[VLW_WIDGET_CAPTION].data = STR_A009_AIRCRAFT;
w->widget[VLW_WIDGET_LIST].tooltips = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT;
w->widget[VLW_WIDGET_SEND_TO_DEPOT].tooltips = STR_SEND_TO_DEPOTS_AIRCRAFT_TIP;
break;
default: NOT_REACHED(); break;
}
switch (window_type) {
case VLW_SHARED_ORDERS:
w->widget[VLW_WIDGET_CAPTION].data = STR_VEH_WITH_SHARED_ORDERS_LIST;
break;
case VLW_STANDARD: /* Company Name - standard widget setup */
switch (vl->vehicle_type) {
case VEH_Train: w->widget[VLW_WIDGET_CAPTION].data = STR_881B_TRAINS; break;
case VEH_Road: w->widget[VLW_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES; break;
case VEH_Ship: w->widget[VLW_WIDGET_CAPTION].data = STR_9805_SHIPS; break;
case VEH_Aircraft: w->widget[VLW_WIDGET_CAPTION].data = STR_A009_AIRCRAFT; break;
default: NOT_REACHED(); break;
}
break;
case VLW_STATION_LIST: /* Station Name */
switch (vl->vehicle_type) {
case VEH_Train: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_TRAINS; break;
case VEH_Road: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_ROAD_VEHICLES; break;
case VEH_Ship: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_SHIPS; break;
case VEH_Aircraft: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_AIRCRAFT; break;
default: NOT_REACHED(); break;
}
break;
case VLW_DEPOT_LIST:
switch (vl->vehicle_type) {
case VEH_Train: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_TRAIN_DEPOT; break;
case VEH_Road: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_ROADVEH_DEPOT; break;
case VEH_Ship: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_SHIP_DEPOT; break;
case VEH_Aircraft: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_AIRCRAFT_DEPOT; break;
default: NOT_REACHED(); break;
}
break;
default: NOT_REACHED(); break;
}
switch (vl->vehicle_type) {
case VEH_Train:
w->hscroll.cap = 10 * 29;
w->resize.step_width = 1;
/* Fallthrough */
case VEH_Road:
w->vscroll.cap = 7;
w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
w->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); // Minimum of 4 vehicles
break;
case VEH_Ship:
case VEH_Aircraft:
w->vscroll.cap = 4;
w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG;
break;
default: NOT_REACHED();
}
w->widget[VLW_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;
/* Set up sorting. Make the window-specific _sorting variable
* point to the correct global _sorting struct so we are freed
* from having conditionals during window operation */
switch (vl->vehicle_type) {
case VEH_Train: vl->_sorting = &_sorting.train; break;
case VEH_Road: vl->_sorting = &_sorting.roadveh; break;
case VEH_Ship: vl->_sorting = &_sorting.ship; break;
case VEH_Aircraft: vl->_sorting = &_sorting.aircraft; break;
default: NOT_REACHED(); break;
}
vl->l.flags = VL_REBUILD | (vl->_sorting->order << (VL_DESC - 1));
vl->l.sort_type = vl->_sorting->criteria;
vl->sort_list = NULL;
vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
/* Resize the widgets to fit the window size.
* Aircraft and ships already got the right size widgets */
if (w->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_SMALL) {
ResizeWindowWidgets(w, vehicle_list_widget_moves, lengthof(vehicle_list_widget_moves), vl->vehicle_type == VEH_Train ? 65 : 0, 38);
}
ResizeVehicleListWidgets(w);
}
static void DrawSmallOrderList(const Vehicle *v, int x, int y)
{
const Order *order;
int sel, i = 0;
sel = v->cur_order_index;
FOR_VEHICLE_ORDERS(v, order) {
if (sel == 0) DrawString(x - 6, y, STR_SMALL_RIGHT_ARROW, 16);
sel--;
if (order->type == OT_GOTO_STATION) {
if (v->type == VEH_Ship && IsBuoy(GetStation(order->dest))) continue;
SetDParam(0, order->dest);
DrawString(x, y, STR_A036, 0);
y += 6;
if (++i == 4) break;
}
}
}
static void DrawVehicleListWindow(Window *w)
{
vehiclelist_d *vl = &WP(w, vehiclelist_d);
int x = 2;
int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
int max;
int i;
const PlayerID owner = (PlayerID)w->caption_color;
const Player *p = GetPlayer(owner);
const uint16 window_type = w->window_number & VLW_MASK;
const StationID station = (window_type == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
const OrderID order = (window_type == VLW_SHARED_ORDERS) ? GB(w->window_number, 16, 16) : INVALID_ORDER;
const uint16 depot_airport_index = (window_type == VLW_DEPOT_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
BuildVehicleList(vl, owner, station, order, depot_airport_index, window_type);
SortVehicleList(vl);
SetVScrollCount(w, vl->l.list_length);
/* draw the widgets */
switch (window_type) {
case VLW_SHARED_ORDERS: /* Shared Orders */
if (vl->l.list_length == 0) {
/* We can't open this window without vehicles using this order
* and we should close the window when deleting the order */
NOT_REACHED();
}
SetDParam(0, w->vscroll.count);
break;
case VLW_STANDARD: /* Company Name */
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
SetDParam(2, w->vscroll.count);
break;
case VLW_STATION_LIST: /* Station Name */
SetDParam(0, station);
SetDParam(1, w->vscroll.count);
break;
case VLW_DEPOT_LIST:
switch (vl->vehicle_type) {
case VEH_Train: SetDParam(0, STR_8800_TRAIN_DEPOT); break;
case VEH_Road: SetDParam(0, STR_9003_ROAD_VEHICLE_DEPOT); break;
case VEH_Ship: SetDParam(0, STR_9803_SHIP_DEPOT); break;
case VEH_Aircraft: SetDParam(0, STR_A002_AIRCRAFT_HANGAR); break;
default: NOT_REACHED(); break;
}
if (vl->vehicle_type == VEH_Aircraft) {
SetDParam(1, depot_airport_index); // Airport name
} else {
SetDParam(1, GetDepot(depot_airport_index)->town_index);
}
SetDParam(2, w->vscroll.count);
break;
default: NOT_REACHED(); break;
}
switch (vl->vehicle_type) {
case VEH_Train: SetDParam(3, STR_TRAIN_DEPOTS__DEPOT_ONLY); break;
case VEH_Road: SetDParam(3, STR_ROAD_VEHICLE_DEPOTS__DEPOT_ONLY); break;
case VEH_Ship: SetDParam(3, STR_SHIP_DEPOTS__DEPOT_ONLY); break;
case VEH_Aircraft: SetDParam(3, STR_AIRCRAFT_HANGARS__DEPOT_ONLY); break;
default: NOT_REACHED();
}
if (owner == _local_player) {
bool list_isempty = vl->l.list_length == 0;
SetWindowWidgetDisabledState(w, VLW_WIDGET_SEND_TO_DEPOT, list_isempty);
SetWindowWidgetDisabledState(w, VLW_WIDGET_AUTOREPLACE, list_isempty);
SetWindowWidgetDisabledState(w, VLW_WIDGET_STOP_ALL, list_isempty);
SetWindowWidgetDisabledState(w, VLW_WIDGET_START_ALL, list_isempty);
}
DrawWindowWidgets(w);
/* draw sorting criteria string */
DrawString(85, 15, _vehicle_sort_listing[vl->l.sort_type], 0x10);
/* draw arrow pointing up/down for ascending/descending sorting */
DoDrawString(vl->l.flags & VL_DESC ? DOWNARROW : UPARROW, 69, 15, 0x10);
max = min(w->vscroll.pos + w->vscroll.cap, vl->l.list_length);
for (i = w->vscroll.pos; i < max; ++i) {
const Vehicle *v = vl->sort_list[i];
StringID str;
SetDParam(0, v->profit_this_year);
SetDParam(1, v->profit_last_year);
DrawVehicleImage(v, x + 19, y + 6, w->hscroll.cap + 2, 0, INVALID_VEHICLE);
DrawString(x + 19, y + w->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
if ((v->type == VEH_Train && v->string_id != STR_SV_TRAIN_NAME) ||
(v->type == VEH_Road && v->string_id != STR_SV_ROADVEH_NAME) ||
(v->type == VEH_Ship && v->string_id != STR_SV_SHIP_NAME) ||
(v->type == VEH_Aircraft && v->string_id != STR_SV_AIRCRAFT_NAME)) {
/* The vehicle got a name so we will print it */
SetDParam(0, v->string_id);
DrawString(x + 19, y, STR_01AB, 0);
}
if (w->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, y);
if (IsVehicleInDepot(v)) {
str = STR_021F;
} else {
str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2;
}
SetDParam(0, v->unitnumber);
DrawString(x, y + 2, str, 0);
DrawVehicleProfitButton(v, x, y + 13);
y += w->resize.step_height;
}
}
/*
* bitmask for w->window_number
* 0-7 PlayerID (owner)
* 8-10 window type (use flags in vehicle_gui.h)
* 11-15 vehicle type (using VEH_, but can be compressed to fewer bytes if needed)
* 16-31 StationID or OrderID depending on window type (bit 8-10)
**/
void PlayerVehWndProc(Window *w, WindowEvent *e)
{
vehiclelist_d *vl = &WP(w, vehiclelist_d);
switch (e->event) {
case WE_CREATE:
CreateVehicleListWindow(w);
break;
case WE_PAINT:
DrawVehicleListWindow(w);
break;
case WE_CLICK: {
switch (e->we.click.widget) {
case VLW_WIDGET_SORT_ORDER: /* Flip sorting method ascending/descending */
vl->l.flags ^= VL_DESC;
vl->l.flags |= VL_RESORT;
vl->_sorting->order = !!(vl->l.flags & VL_DESC);
SetWindowDirty(w);
break;
case VLW_WIDGET_SORT_BY_TEXT: case VLW_WIDGET_SORT_BY_PULLDOWN:/* Select sorting criteria dropdown menu */
ShowDropDownMenu(w, _vehicle_sort_listing, vl->l.sort_type, VLW_WIDGET_SORT_BY_PULLDOWN, 0, 0);
return;
case VLW_WIDGET_LIST: { /* Matrix to show vehicles */
uint32 id_v = (e->we.click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / w->resize.step_height;
const Vehicle *v;
if (id_v >= w->vscroll.cap) return; // click out of bounds
id_v += w->vscroll.pos;
if (id_v >= vl->l.list_length) return; // click out of list bound
v = vl->sort_list[id_v];
switch (vl->vehicle_type) {
case VEH_Train: ShowTrainViewWindow(v); break;
case VEH_Road: ShowRoadVehViewWindow(v); break;
case VEH_Ship: ShowShipViewWindow(v); break;
case VEH_Aircraft: ShowAircraftViewWindow(v); break;
default: NOT_REACHED(); break;
}
} break;
case VLW_WIDGET_SEND_TO_DEPOT:
assert(vl->l.list_length != 0);
DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW). Nomatter which one it is, it's needed here */,
(w->window_number & VLW_MASK) | DEPOT_MASS_SEND | (_ctrl_pressed ? DEPOT_SERVICE : 0), NULL, CMD_SEND_TO_DEPOT(vl->vehicle_type));
break;
case VLW_WIDGET_AUTOREPLACE:
ShowReplaceVehicleWindow(vl->vehicle_type);
break;
case VLW_WIDGET_STOP_ALL:
case VLW_WIDGET_START_ALL:
DoCommandP(0, vl->vehicle_type, (w->window_number & VLW_MASK) | (1 << 1) | (e->we.click.widget == VLW_WIDGET_START_ALL ? 1 : 0), NULL, CMD_MASS_START_STOP);
break;
}
} break;
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
if (vl->l.sort_type != e->we.dropdown.index) {
// value has changed -> resort
vl->l.flags |= VL_RESORT;
vl->l.sort_type = e->we.dropdown.index;
vl->_sorting->criteria = vl->l.sort_type;
}
SetWindowDirty(w);
break;
case WE_DESTROY:
free((void*)vl->sort_list);
break;
case WE_TICK: /* resort the list every 20 seconds orso (10 days) */
if (--vl->l.resort_timer == 0) {
StationID station = ((w->window_number & VLW_MASK) == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
PlayerID owner = (PlayerID)w->caption_color;
DEBUG(misc, 1) ("Periodic resort %d list player %d station %d", vl->vehicle_type, owner, station);
vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
vl->l.flags |= VL_RESORT;
SetWindowDirty(w);
}
break;
case WE_RESIZE: /* Update the scroll + matrix */
if (vl->vehicle_type == VEH_Train) w->hscroll.cap += e->we.sizing.diff.x;
w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
w->widget[VLW_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;
ResizeVehicleListWidgets(w);
break;
}
}
static const WindowDesc _player_vehicle_list_train_desc = {
-1, -1, 325, 220,
WC_TRAINS_LIST,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_vehicle_list_widgets,
PlayerVehWndProc
};
static const WindowDesc _player_vehicle_list_road_veh_desc = {
-1, -1, 260, 220,
WC_ROADVEH_LIST,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_vehicle_list_widgets,
PlayerVehWndProc
};
static const WindowDesc _player_vehicle_list_ship_desc = {
-1, -1, 260, 182,
WC_SHIPS_LIST,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_vehicle_list_widgets,
PlayerVehWndProc
};
static const WindowDesc _player_vehicle_list_aircraft_desc = {
-1, -1, 260, 182,
WC_AIRCRAFT_LIST,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_vehicle_list_widgets,
PlayerVehWndProc
};
static void ShowVehicleListWindowLocal(PlayerID player, byte vehicle_type, StationID station, OrderID order, uint16 depot_airport_index)
{
Window *w;
WindowNumber num = (vehicle_type << 11) | player;
if (order != INVALID_ORDER) {
num |= (order << 16) | VLW_SHARED_ORDERS;
} else if (depot_airport_index != INVALID_STATION) {
num |= (depot_airport_index << 16) | VLW_DEPOT_LIST;
} else if (station == INVALID_STATION) {
num |= VLW_STANDARD;
} else {
num |= (station << 16) | VLW_STATION_LIST;
}
switch (vehicle_type) {
case VEH_Train: w = AllocateWindowDescFront(&_player_vehicle_list_train_desc, num); break;
case VEH_Road: w = AllocateWindowDescFront(&_player_vehicle_list_road_veh_desc, num); break;
case VEH_Ship: w = AllocateWindowDescFront(&_player_vehicle_list_ship_desc, num); break;
case VEH_Aircraft: w = AllocateWindowDescFront(&_player_vehicle_list_aircraft_desc, num); break;
default: NOT_REACHED();
}
}
void ShowVehicleListWindow(PlayerID player, StationID station, byte vehicle_type)
{
ShowVehicleListWindowLocal(player, vehicle_type, station, INVALID_ORDER, INVALID_STATION);
}
void ShowVehWithSharedOrders(Vehicle *v, byte vehicle_type)
{
if (v->orders == NULL) return; // no shared list to show
ShowVehicleListWindowLocal(v->owner, vehicle_type, INVALID_STATION, v->orders->index, INVALID_STATION);
}
void ShowVehDepotOrders(PlayerID player, byte vehicle_type, TileIndex depot_tile)
{
uint16 depot_airport_index;
if (vehicle_type == VEH_Aircraft) {
depot_airport_index = GetStationIndex(depot_tile);
} else {
Depot *depot = GetDepotByTile(depot_tile);
if (depot == NULL) return; // no depot to show
depot_airport_index = depot->index;
}
ShowVehicleListWindowLocal(player, vehicle_type, INVALID_STATION, INVALID_ORDER, depot_airport_index);
}
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