summaryrefslogtreecommitdiff
path: root/vehicle_gui.c
blob: 38255c4a5f31bcc5dcf229581a5c715440a155ce (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "functions.h"
#include "player.h"
#include "station.h"
#include "strings.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "vehicle.h"
#include "window.h"
#include "engine.h"
#include "gui.h"
#include "command.h"
#include "gfx.h"
#include "variables.h"
#include "vehicle_gui.h"
#include "viewport.h"
#include "train.h"
#include "newgrf_callbacks.h"
#include "newgrf_engine.h"
#include "newgrf_text.h"
#include "date.h"
#include "ship.h"
#include "aircraft.h"
#include "roadveh.h"
#include "depot.h"

Sorting _sorting;

static uint32 _internal_name_sorter_id; // internal StringID for default vehicle-names
static const Vehicle* _last_vehicle; // cached vehicle to hopefully speed up name-sorting
static bool   _internal_sort_order;     // descending/ascending

static uint16 _player_num_engines[TOTAL_NUM_ENGINES];
static RailType _railtype_selected_in_replace_gui;


typedef int CDECL VehicleSortListingTypeFunction(const void*, const void*);

static VehicleSortListingTypeFunction VehicleNumberSorter;
static VehicleSortListingTypeFunction VehicleNameSorter;
static VehicleSortListingTypeFunction VehicleAgeSorter;
static VehicleSortListingTypeFunction VehicleProfitThisYearSorter;
static VehicleSortListingTypeFunction VehicleProfitLastYearSorter;
static VehicleSortListingTypeFunction VehicleCargoSorter;
static VehicleSortListingTypeFunction VehicleReliabilitySorter;
static VehicleSortListingTypeFunction VehicleMaxSpeedSorter;
static VehicleSortListingTypeFunction VehicleModelSorter;
static VehicleSortListingTypeFunction VehicleValueSorter;

static VehicleSortListingTypeFunction* const _vehicle_sorter[] = {
	&VehicleNumberSorter,
	&VehicleNameSorter,
	&VehicleAgeSorter,
	&VehicleProfitThisYearSorter,
	&VehicleProfitLastYearSorter,
	&VehicleCargoSorter,
	&VehicleReliabilitySorter,
	&VehicleMaxSpeedSorter,
	&VehicleModelSorter,
	&VehicleValueSorter,
};

static const StringID _vehicle_sort_listing[] = {
	STR_SORT_BY_NUMBER,
	STR_SORT_BY_DROPDOWN_NAME,
	STR_SORT_BY_AGE,
	STR_SORT_BY_PROFIT_THIS_YEAR,
	STR_SORT_BY_PROFIT_LAST_YEAR,
	STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE,
	STR_SORT_BY_RELIABILITY,
	STR_SORT_BY_MAX_SPEED,
	STR_SORT_BY_MODEL,
	STR_SORT_BY_VALUE,
	INVALID_STRING_ID
};

static const StringID _rail_types_list[] = {
	STR_RAIL_VEHICLES,
	STR_ELRAIL_VEHICLES,
	STR_MONORAIL_VEHICLES,
	STR_MAGLEV_VEHICLES,
	INVALID_STRING_ID
};

void RebuildVehicleLists(void)
{
	Window *w;

	for (w = _windows; w != _last_window; ++w)
		switch (w->window_class) {
		case WC_TRAINS_LIST: case WC_ROADVEH_LIST:
		case WC_SHIPS_LIST:  case WC_AIRCRAFT_LIST:
			WP(w, vehiclelist_d).flags |= VL_REBUILD;
			SetWindowDirty(w);
			break;
		default: break;
		}
}

void ResortVehicleLists(void)
{
	Window *w;

	for (w = _windows; w != _last_window; ++w)
		switch (w->window_class) {
		case WC_TRAINS_LIST: case WC_ROADVEH_LIST:
		case WC_SHIPS_LIST:  case WC_AIRCRAFT_LIST:
			WP(w, vehiclelist_d).flags |= VL_RESORT;
			SetWindowDirty(w);
			break;
		default: break;
		}
}

static void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID station, OrderID order, uint16 window_type)
{
	const Vehicle** sort_list;
	uint n = 0;
	uint i;

	if (!(vl->flags & VL_REBUILD)) return;

	sort_list = malloc(GetVehicleArraySize() * sizeof(sort_list[0]));
	if (sort_list == NULL) {
		error("Could not allocate memory for the vehicle-sorting-list");
	}

	DEBUG(misc, 1) ("Building vehicle list for player %d station %d...",
		owner, station);

	n = GenerateVehicleSortList(sort_list, type, owner, station, order, window_type);

	free((void*)vl->sort_list);
	vl->sort_list = malloc(n * sizeof(vl->sort_list[0]));
	if (n != 0 && vl->sort_list == NULL) {
		error("Could not allocate memory for the vehicle-sorting-list");
	}
	vl->list_length = n;

	for (i = 0; i < n; ++i) vl->sort_list[i] = sort_list[i];
	free((void*)sort_list);

	vl->flags &= ~VL_REBUILD;
	vl->flags |= VL_RESORT;
}

static void SortVehicleList(vehiclelist_d *vl)
{
	if (!(vl->flags & VL_RESORT)) return;

	_internal_sort_order = vl->flags & VL_DESC;
	_internal_name_sorter_id = STR_SV_TRAIN_NAME;
	_last_vehicle = NULL; // used for "cache" in namesorting
	qsort((void*)vl->sort_list, vl->list_length, sizeof(vl->sort_list[0]),
		_vehicle_sorter[vl->sort_type]);

	vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
	vl->flags &= ~VL_RESORT;
}


/* General Vehicle GUI based procedures that are independent of vehicle types */
void InitializeVehiclesGuiList(void)
{
	_railtype_selected_in_replace_gui = RAILTYPE_RAIL;
}

// draw the vehicle profit button in the vehicle list window.
void DrawVehicleProfitButton(const Vehicle *v, int x, int y)
{
	uint32 ormod;

	// draw profit-based colored icons
	if (v->age <= 365 * 2) {
		ormod = PALETTE_TO_GREY;
	} else if (v->profit_last_year < 0) {
		ormod = PALETTE_TO_RED;
	} else if (v->profit_last_year < 10000) {
		ormod = PALETTE_TO_YELLOW;
	} else {
		ormod = PALETTE_TO_GREEN;
	}
	DrawSprite(SPR_BLOT | ormod, x, y);
}

/** Draw the list of available refit options for a consist.
 * Draw the list and highlight the selected refit option (if any)
 * @param *v first vehicle in consist to get the refit-options of
 * @param sel selected refit cargo-type in the window
 * @return the cargo type that is hightlighted, CT_INVALID if none
 */
CargoID DrawVehicleRefitWindow(const Vehicle *v, int sel)
{
	uint32 cmask = 0;
	CargoID cid, cargo = CT_INVALID;
	int y = 25;
	const Vehicle* u = v;

	/* Check if vehicle has custom refit or normal ones, and get its bitmasked value.
	 * If its a train, 'or' this with the refit masks of the wagons. Now just 'and'
	 * it with the bitmask of available cargo on the current landscape, and
	 * where the bits are set: those are available */
	do {
		cmask |= EngInfo(u->engine_type)->refit_mask;
		u = u->next;
	} while (v->type == VEH_Train && u != NULL);

	/* Check which cargo has been selected from the refit window and draw list */
	for (cid = 0; cmask != 0; cmask >>= 1, cid++) {
		if (HASBIT(cmask, 0)) {
			// vehicle is refittable to this cargo
			byte colour = 16;
			if (sel == 0) {
				cargo = _local_cargo_id_ctype[cid];
				colour = 12;
			}

			sel--;
			DrawString(6, y, _cargoc.names_s[_local_cargo_id_ctype[cid]], colour);
			y += 10;
		}
	}

	return cargo;
}

/* Display additional text from NewGRF in the purchase information window */
int ShowAdditionalText(int x, int y, int w, EngineID engine)
{
	uint16 callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, NULL);
	if (callback == CALLBACK_FAILED) return 0;

	DrawStringTruncated(x, y, GetGRFStringID(GetEngineGRFID(engine), 0xD000 + callback), 16, w);
	return 10;
}


// if the sorting criteria had the same value, sort vehicle by unitnumber
#define VEHICLEUNITNUMBERSORTER(r, a, b) {if (r == 0) {r = a->unitnumber - b->unitnumber;}}

static int CDECL VehicleNumberSorter(const void *a, const void *b)
{
	const Vehicle* va = *(const Vehicle**)a;
	const Vehicle* vb = *(const Vehicle**)b;
	int r = va->unitnumber - vb->unitnumber;

	return (_internal_sort_order & 1) ? -r : r;
}

static char _bufcache[64]; // used together with _last_vehicle to hopefully speed up stringsorting
static int CDECL VehicleNameSorter(const void *a, const void *b)
{
	const Vehicle* va = *(const Vehicle**)a;
	const Vehicle* vb = *(const Vehicle**)b;
	char buf1[64] = "\0";
	int r;

	if (va->string_id != _internal_name_sorter_id) {
		SetDParam(0, va->string_id);
		GetString(buf1, STR_JUST_STRING);
	}

	if (vb != _last_vehicle) {
		_last_vehicle = vb;
		_bufcache[0] = '\0';
		if (vb->string_id != _internal_name_sorter_id) {
			SetDParam(0, vb->string_id);
			GetString(_bufcache, STR_JUST_STRING);
		}
	}

	r =  strcmp(buf1, _bufcache); // sort by name

	VEHICLEUNITNUMBERSORTER(r, va, vb);

	return (_internal_sort_order & 1) ? -r : r;
}

static int CDECL VehicleAgeSorter(const void *a, const void *b)
{
	const Vehicle* va = *(const Vehicle**)a;
	const Vehicle* vb = *(const Vehicle**)b;
	int r = va->age - vb->age;

	VEHICLEUNITNUMBERSORTER(r, va, vb);

	return (_internal_sort_order & 1) ? -r : r;
}

static int CDECL VehicleProfitThisYearSorter(const void *a, const void *b)
{
	const Vehicle* va = *(const Vehicle**)a;
	const Vehicle* vb = *(const Vehicle**)b;
	int r = va->profit_this_year - vb->profit_this_year;

	VEHICLEUNITNUMBERSORTER(r, va, vb);

	return (_internal_sort_order & 1) ? -r : r;
}

static int CDECL VehicleProfitLastYearSorter(const void *a, const void *b)
{
	const Vehicle* va = *(const Vehicle**)a;
	const Vehicle* vb = *(const Vehicle**)b;
	int r = va->profit_last_year - vb->profit_last_year;

	VEHICLEUNITNUMBERSORTER(r, va, vb);

	return (_internal_sort_order & 1) ? -r : r;
}

static int CDECL VehicleCargoSorter(const void *a, const void *b)
{
	const Vehicle* va = *(const Vehicle**)a;
	const Vehicle* vb = *(const Vehicle**)b;
	const Vehicle* v;
	AcceptedCargo cargoa;
	AcceptedCargo cargob;
	int r = 0;
	int i;

	memset(cargoa, 0, sizeof(cargoa));
	memset(cargob, 0, sizeof(cargob));
	for (v = va; v != NULL; v = v->next) cargoa[v->cargo_type] += v->cargo_cap;
	for (v = vb; v != NULL; v = v->next) cargob[v->cargo_type] += v->cargo_cap;

	for (i = 0; i < NUM_CARGO; i++) {
		r = cargoa[i] - cargob[i];
		if (r != 0) break;
	}

	VEHICLEUNITNUMBERSORTER(r, va, vb);

	return (_internal_sort_order & 1) ? -r : r;
}

static int CDECL VehicleReliabilitySorter(const void *a, const void *b)
{
	const Vehicle* va = *(const Vehicle**)a;
	const Vehicle* vb = *(const Vehicle**)b;
	int r = va->reliability - vb->reliability;

	VEHICLEUNITNUMBERSORTER(r, va, vb);

	return (_internal_sort_order & 1) ? -r : r;
}

static int CDECL VehicleMaxSpeedSorter(const void *a, const void *b)
{
	const Vehicle* va = *(const Vehicle**)a;
	const Vehicle* vb = *(const Vehicle**)b;
	int max_speed_a = 0xFFFF, max_speed_b = 0xFFFF;
	int r;
	const Vehicle *ua = va, *ub = vb;

	if (va->type == VEH_Train && vb->type == VEH_Train) {
		do {
			if (RailVehInfo(ua->engine_type)->max_speed != 0)
				max_speed_a = min(max_speed_a, RailVehInfo(ua->engine_type)->max_speed);
		} while ((ua = ua->next) != NULL);

		do {
			if (RailVehInfo(ub->engine_type)->max_speed != 0)
				max_speed_b = min(max_speed_b, RailVehInfo(ub->engine_type)->max_speed);
		} while ((ub = ub->next) != NULL);

		r = max_speed_a - max_speed_b;
	} else {
		r = va->max_speed - vb->max_speed;
	}

	VEHICLEUNITNUMBERSORTER(r, va, vb);

	return (_internal_sort_order & 1) ? -r : r;
}

static int CDECL VehicleModelSorter(const void *a, const void *b)
{
	const Vehicle* va = *(const Vehicle**)a;
	const Vehicle* vb = *(const Vehicle**)b;
	int r = va->engine_type - vb->engine_type;

	VEHICLEUNITNUMBERSORTER(r, va, vb);

	return (_internal_sort_order & 1) ? -r : r;
}

static int CDECL VehicleValueSorter(const void *a, const void *b)
{
	const Vehicle* va = *(const Vehicle**)a;
	const Vehicle* vb = *(const Vehicle**)b;
	const Vehicle *u;
	int valuea = 0, valueb = 0;
	int r;

	for (u = va; u != NULL; u = u->next) valuea += u->value;
	for (u = vb; u != NULL; u = u->next) valueb += u->value;

	r = valuea - valueb;

	VEHICLEUNITNUMBERSORTER(r, va, vb);

	return (_internal_sort_order & 1) ? -r : r;
}

// this define is to match engine.c, but engine.c keeps it to itself
// ENGINE_AVAILABLE is used in ReplaceVehicleWndProc
#define ENGINE_AVAILABLE ((e->flags & 1 && HASBIT(info->climates, _opt.landscape)) || HASBIT(e->player_avail, _local_player))

/*  if show_outdated is selected, it do not sort psudo engines properly but it draws all engines
 * if used compined with show_cars set to false, it will work as intended. Replace window do it like that
 *  this was a big hack even before show_outdated was added. Stupid newgrf :p
 */
static void train_engine_drawing_loop(int *x, int *y, int *pos, int *sel, EngineID *selected_id, RailType railtype,
	uint8 lines_drawn, bool is_engine, bool show_cars, bool show_outdated, bool show_compatible)
{
	EngineID j;
	byte colour;
	const Player *p = GetPlayer(_local_player);

	for (j = 0; j < NUM_TRAIN_ENGINES; j++) {
		EngineID i = GetRailVehAtPosition(j);
		const Engine *e = GetEngine(i);
		const RailVehicleInfo *rvi = RailVehInfo(i);
		const EngineInfo *info = EngInfo(i);

		if (!EngineHasReplacementForPlayer(p, i) && _player_num_engines[i] == 0 && show_outdated) continue;

		if ((rvi->power == 0 && !show_cars) || (rvi->power != 0 && show_cars))  // show wagons or engines (works since wagons do not have power)
			continue;

		if (*sel == 0) *selected_id = j;


		colour = *sel == 0 ? 0xC : 0x10;
		if (!(ENGINE_AVAILABLE && show_outdated && RailVehInfo(i)->power && IsCompatibleRail(e->railtype, railtype))) {
			if ((!IsCompatibleRail(e->railtype, railtype) && show_compatible)
				|| (e->railtype != railtype && !show_compatible)
				|| !(rvi->flags & RVI_WAGON) != is_engine ||
				!HASBIT(e->player_avail, _local_player))
				continue;
#if 0
		} else {
			// TODO find a nice red colour for vehicles being replaced
			if ( _autoreplace_array[i] != i )
				colour = *sel == 0 ? 0x44 : 0x45;
#endif
		}

		if (IS_INT_INSIDE(--*pos, -lines_drawn, 0)) {
			DrawString(*x + 59, *y + 2, GetCustomEngineName(i),
				colour);
			// show_outdated is true only for left side, which is where we show old replacements
			DrawTrainEngine(*x + 29, *y + 6, i, (_player_num_engines[i] == 0 && show_outdated) ?
				PALETTE_CRASH : GetEnginePalette(i, _local_player));
			if ( show_outdated ) {
				SetDParam(0, _player_num_engines[i]);
				DrawStringRightAligned(213, *y+5, STR_TINY_BLACK, 0);
			}
			*y += 14;
		}
		--*sel;
	}
}


static void SetupScrollStuffForReplaceWindow(Window *w)
{
	EngineID selected_id[2] = { INVALID_ENGINE, INVALID_ENGINE };
	const Player* p = GetPlayer(_local_player);
	uint sel[2];
	uint count = 0;
	uint count2 = 0;
	EngineID i;

	sel[0] = WP(w,replaceveh_d).sel_index[0];
	sel[1] = WP(w,replaceveh_d).sel_index[1];

	switch (WP(w,replaceveh_d).vehicletype) {
		case VEH_Train: {
			RailType railtype = _railtype_selected_in_replace_gui;

			w->widget[13].color = _player_colors[_local_player]; // sets the colour of that art thing
			w->widget[16].color = _player_colors[_local_player]; // sets the colour of that art thing

			for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
				EngineID eid = GetRailVehAtPosition(i);
				const Engine* e = GetEngine(eid);
				const EngineInfo* info = EngInfo(eid);

				// left window contains compatible engines while right window only contains engines of the selected type
				if (ENGINE_AVAILABLE &&
						(RailVehInfo(eid)->power != 0) == (WP(w, replaceveh_d).wagon_btnstate != 0)) {
					if (IsCompatibleRail(e->railtype, railtype) && (_player_num_engines[eid] > 0 || EngineHasReplacementForPlayer(p, eid))) {
						if (sel[0] == count) selected_id[0] = eid;
						count++;
					}
					if (e->railtype == railtype && HASBIT(e->player_avail, _local_player)) {
						if (sel[1] == count2) selected_id[1] = eid;
						count2++;
					}
				}
			}
			break;
		}

		case VEH_Road: {
			for (i = ROAD_ENGINES_INDEX; i < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; i++) {
				if (_player_num_engines[i] > 0 || EngineHasReplacementForPlayer(p, i)) {
					if (sel[0] == count) selected_id[0] = i;
					count++;
				}
			}

			if (selected_id[0] != INVALID_ENGINE) { // only draw right array if we have anything in the left one
				CargoID cargo = RoadVehInfo(selected_id[0])->cargo_type;

				for (i = ROAD_ENGINES_INDEX; i < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; i++) {
					if (cargo == RoadVehInfo(i)->cargo_type &&
							HASBIT(GetEngine(i)->player_avail, _local_player)) {
						if (sel[1] == count2) selected_id[1] = i;
						count2++;
					}
				}
			}
			break;
		}

		case VEH_Ship: {
			for (i = SHIP_ENGINES_INDEX; i < SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES; i++) {
				if (_player_num_engines[i] > 0 || EngineHasReplacementForPlayer(p, i)) {
					if (sel[0] == count) selected_id[0] = i;
					count++;
				}
			}

			if (selected_id[0] != INVALID_ENGINE) {
				const ShipVehicleInfo* svi = ShipVehInfo(selected_id[0]);
				CargoID cargo = svi->cargo_type;
				byte refittable = svi->refittable;

				for (i = SHIP_ENGINES_INDEX; i < SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES; i++) {
					if (HASBIT(GetEngine(i)->player_avail, _local_player) && (
								ShipVehInfo(i)->cargo_type == cargo ||
								ShipVehInfo(i)->refittable & refittable
							)) {
						if (sel[1] == count2) selected_id[1] = i;
						count2++;
					}
				}
			}
			break;
		}

		case VEH_Aircraft: {
			for (i = AIRCRAFT_ENGINES_INDEX; i < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; i++) {
				if (_player_num_engines[i] > 0 || EngineHasReplacementForPlayer(p, i)) {
					if (sel[0] == count) selected_id[0] = i;
					count++;
				}
			}

			if (selected_id[0] != INVALID_ENGINE) {
				byte subtype = AircraftVehInfo(selected_id[0])->subtype;

				for (i = AIRCRAFT_ENGINES_INDEX; i < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; i++) {
					if (HASBIT(GetEngine(i)->player_avail, _local_player) &&
							(subtype & AIR_CTOL) == (AircraftVehInfo(i)->subtype & AIR_CTOL)) {
						if (sel[1] == count2) selected_id[1] = i;
						count2++;
					}
				}
			}
			break;
		}
	}
	// sets up the number of items in each list
	SetVScrollCount(w, count);
	SetVScroll2Count(w, count2);
	WP(w,replaceveh_d).sel_engine[0] = selected_id[0];
	WP(w,replaceveh_d).sel_engine[1] = selected_id[1];

	WP(w,replaceveh_d).count[0] = count;
	WP(w,replaceveh_d).count[1] = count2;
	return;
}


static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int y2, int pos, int pos2,
	int sel1, int sel2, EngineID selected_id1, EngineID selected_id2)
{
	int sel[2];
	EngineID selected_id[2];
	const Player *p = GetPlayer(_local_player);

	sel[0] = sel1;
	sel[1] = sel2;

	selected_id[0] = selected_id1;
	selected_id[1] = selected_id2;

	switch (WP(w,replaceveh_d).vehicletype) {
		case VEH_Train: {
			RailType railtype = _railtype_selected_in_replace_gui;
			DrawString(157, 99 + (14 * w->vscroll.cap), _rail_types_list[railtype], 0x10);
			/* draw sorting criteria string */

			/* Ensure that custom engines which substituted wagons
			* are sorted correctly.
			* XXX - DO NOT EVER DO THIS EVER AGAIN! GRRR hacking in wagons as
			* engines to get more types.. Stays here until we have our own format
			* then it is exit!!! */
			if (WP(w,replaceveh_d).wagon_btnstate) {
				train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, true, false, true, true); // True engines
				train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, true, false, false, false); // True engines
				train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, false, false, false, false); // Feeble wagons
			} else {
				train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, false, true, true, true);
				train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, false, true, false, true);
			}
			break;
		}

		case VEH_Road: {
			int num = NUM_ROAD_ENGINES;
			const Engine* e = GetEngine(ROAD_ENGINES_INDEX);
			EngineID engine_id = ROAD_ENGINES_INDEX;
			byte cargo;

			if (selected_id[0] >= ROAD_ENGINES_INDEX && selected_id[0] < SHIP_ENGINES_INDEX) {
				cargo = RoadVehInfo(selected_id[0])->cargo_type;

				do {
					if (_player_num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
						if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
							DrawString(x+59, y+2, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
							DrawRoadVehEngine(x+29, y+6, engine_id, _player_num_engines[engine_id] > 0 ? GetEnginePalette(engine_id, _local_player) : PALETTE_CRASH);
							SetDParam(0, _player_num_engines[engine_id]);
							DrawStringRightAligned(213, y+5, STR_TINY_BLACK, 0);
							y += 14;
						}
					sel[0]--;
					}

					if (RoadVehInfo(engine_id)->cargo_type == cargo && HASBIT(e->player_avail, _local_player)) {
						if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0) && RoadVehInfo(engine_id)->cargo_type == cargo) {
							DrawString(x2+59, y2+2, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10);
							DrawRoadVehEngine(x2+29, y2+6, engine_id, GetEnginePalette(engine_id, _local_player));
							y2 += 14;
						}
						sel[1]--;
					}
				} while (++engine_id, ++e,--num);
			}
			break;
		}

		case VEH_Ship: {
			int num = NUM_SHIP_ENGINES;
			const Engine* e = GetEngine(SHIP_ENGINES_INDEX);
			EngineID engine_id = SHIP_ENGINES_INDEX;
			byte cargo, refittable;

			if (selected_id[0] != INVALID_ENGINE) {
				cargo = ShipVehInfo(selected_id[0])->cargo_type;
				refittable = ShipVehInfo(selected_id[0])->refittable;

				do {
					if (_player_num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
						if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
							DrawString(x+75, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
							DrawShipEngine(x+35, y+10, engine_id, _player_num_engines[engine_id] > 0 ? GetEnginePalette(engine_id, _local_player) : PALETTE_CRASH);
							SetDParam(0, _player_num_engines[engine_id]);
							DrawStringRightAligned(213, y+15, STR_TINY_BLACK, 0);
							y += 24;
						}
						sel[0]--;
					}
					if (selected_id[0] != INVALID_ENGINE) {
						if (HASBIT(e->player_avail, _local_player) && ( cargo == ShipVehInfo(engine_id)->cargo_type || refittable & ShipVehInfo(engine_id)->refittable)) {
							if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0)) {
								DrawString(x2+75, y2+7, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10);
								DrawShipEngine(x2+35, y2+10, engine_id, GetEnginePalette(engine_id, _local_player));
								y2 += 24;
							}
							sel[1]--;
						}
					}
				} while (++engine_id, ++e,--num);
			}
			break;
		}   //end of ship

		case VEH_Aircraft: {
			if (selected_id[0] != INVALID_ENGINE) {
				int num = NUM_AIRCRAFT_ENGINES;
				const Engine* e = GetEngine(AIRCRAFT_ENGINES_INDEX);
				EngineID engine_id = AIRCRAFT_ENGINES_INDEX;
				byte subtype = AircraftVehInfo(selected_id[0])->subtype;

				do {
					if (_player_num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
						if (sel[0] == 0) selected_id[0] = engine_id;
						if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
							DrawString(x+62, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
							DrawAircraftEngine(x+29, y+10, engine_id, _player_num_engines[engine_id] > 0 ? GetEnginePalette(engine_id, _local_player) : PALETTE_CRASH);
							SetDParam(0, _player_num_engines[engine_id]);
							DrawStringRightAligned(213, y+15, STR_TINY_BLACK, 0);
							y += 24;
						}
						sel[0]--;
					}
					if ((subtype & AIR_CTOL) == (AircraftVehInfo(engine_id)->subtype & AIR_CTOL) &&
							HASBIT(e->player_avail, _local_player)) {
						if (sel[1] == 0) selected_id[1] = engine_id;
						if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0)) {
							DrawString(x2+62, y2+7, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10);
							DrawAircraftEngine(x2+29, y2+10, engine_id, GetEnginePalette(engine_id, _local_player));
							y2 += 24;
						}
						sel[1]--;
					}
				} while (++engine_id, ++e,--num);
			}
			break;
		}   // end of aircraft
	}
}


static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
{
	static const StringID _vehicle_type_names[] = {
		STR_019F_TRAIN,
		STR_019C_ROAD_VEHICLE,
		STR_019E_SHIP,
		STR_019D_AIRCRAFT
	};

	switch (e->event) {
		case WE_PAINT: {
				const Player *p = GetPlayer(_local_player);
				int pos = w->vscroll.pos;
				EngineID selected_id[2] = { INVALID_ENGINE, INVALID_ENGINE };
				int x = 1;
				int y = 15;
				int pos2 = w->vscroll2.pos;
				int x2 = 1 + 228;
				int y2 = 15;
				int sel[2];
				sel[0] = WP(w,replaceveh_d).sel_index[0];
				sel[1] = WP(w,replaceveh_d).sel_index[1];

				{
					uint i;
					const Vehicle *vehicle;

					for (i = 0; i < lengthof(_player_num_engines); i++) {
						_player_num_engines[i] = 0;
					}
					FOR_ALL_VEHICLES(vehicle) {
						if (vehicle->owner == _local_player) {
							if (vehicle->type == VEH_Aircraft && vehicle->subtype > 2) continue;

							// do not count the vehicles, that contains only 0 in all var
							if (vehicle->engine_type == 0 && vehicle->spritenum == 0) continue;

							if (vehicle->type != GetEngine(vehicle->engine_type)->type) continue;

							_player_num_engines[vehicle->engine_type]++;
						}
					}
				}

				SetupScrollStuffForReplaceWindow(w);

				selected_id[0] = WP(w,replaceveh_d).sel_engine[0];
				selected_id[1] = WP(w,replaceveh_d).sel_engine[1];

			// sets the selected left item to the top one if it's greater than the number of vehicles in the left side

				if (WP(w,replaceveh_d).count[0] <= sel[0]) {
					if (WP(w,replaceveh_d).count[0]) {
						sel[0] = 0;
						WP(w,replaceveh_d).sel_index[0] = 0;
						w->vscroll.pos = 0;
						// now we go back to set selected_id[1] properly
						SetWindowDirty(w);
						return;
					} else { //there are no vehicles in the left window
						selected_id[1] = INVALID_ENGINE;
					}
				}

				if (WP(w,replaceveh_d).count[1] <= sel[1]) {
					if (WP(w,replaceveh_d).count[1]) {
						sel[1] = 0;
						WP(w,replaceveh_d).sel_index[1] = 0;
						w->vscroll2.pos = 0;
						// now we go back to set selected_id[1] properly
						SetWindowDirty(w);
						return;
					} else { //there are no vehicles in the right window
						selected_id[1] = INVALID_ENGINE;
					}
				}

				// Disable the "Start Replacing" button if:
				//    Either list is empty
				// or Both lists have the same vehicle selected
				// or The selected replacement engine has a replacement (to prevent loops)
				// or The right list (new replacement) has the existing replacement vehicle selected
				if (selected_id[0] == INVALID_ENGINE ||
						selected_id[1] == INVALID_ENGINE ||
						selected_id[0] == selected_id[1] ||
						EngineReplacementForPlayer(p, selected_id[1]) != INVALID_ENGINE ||
						EngineReplacementForPlayer(p, selected_id[0]) == selected_id[1]) {
					SETBIT(w->disabled_state, 4);
				} else {
					CLRBIT(w->disabled_state, 4);
				}

				// Disable the "Stop Replacing" button if:
				//    The left list (existing vehicle) is empty
				// or The selected vehicle has no replacement set up
				if (selected_id[0] == INVALID_ENGINE ||
						!EngineHasReplacementForPlayer(p, selected_id[0])) {
					SETBIT(w->disabled_state, 6);
				} else {
					CLRBIT(w->disabled_state, 6);
				}

				// now the actual drawing of the window itself takes place
				SetDParam(0, _vehicle_type_names[WP(w, replaceveh_d).vehicletype - VEH_Train]);

				if (WP(w, replaceveh_d).vehicletype == VEH_Train) {
					// set on/off for renew_keep_length
					SetDParam(1, p->renew_keep_length ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);

					// set wagon/engine button
					SetDParam(2, WP(w, replaceveh_d).wagon_btnstate ? STR_ENGINES : STR_WAGONS);
				}

				DrawWindowWidgets(w);

				// sets up the string for the vehicle that is being replaced to
				if (selected_id[0] != INVALID_ENGINE) {
					if (!EngineHasReplacementForPlayer(p, selected_id[0])) {
						SetDParam(0, STR_NOT_REPLACING);
					} else {
						SetDParam(0, GetCustomEngineName(EngineReplacementForPlayer(p, selected_id[0])));
					}
				} else {
					SetDParam(0, STR_NOT_REPLACING_VEHICLE_SELECTED);
				}

				DrawString(145, 87 + w->resize.step_height * w->vscroll.cap, STR_02BD, 0x10);

				/* now we draw the two arrays according to what we just counted */
				DrawEngineArrayInReplaceWindow(w, x, y, x2, y2, pos, pos2, sel[0], sel[1], selected_id[0], selected_id[1]);

				WP(w,replaceveh_d).sel_engine[0] = selected_id[0];
				WP(w,replaceveh_d).sel_engine[1] = selected_id[1];
				/* now we draw the info about the vehicles we selected */
				switch (WP(w,replaceveh_d).vehicletype) {
					case VEH_Train: {
						byte i = 0;
						int offset = 0;

						for (i = 0 ; i < 2 ; i++) {
							if (i > 0) offset = 228;
							if (selected_id[i] != INVALID_ENGINE) {
								if (WP(w, replaceveh_d).wagon_btnstate) {
									/* it's an engine */
									DrawTrainEnginePurchaseInfo(2 + offset, 15 + (14 * w->vscroll.cap), selected_id[i]);
								} else {
									/* it's a wagon. Train cars are not replaced with the current GUI, but this code is ready for newgrf if anybody adds that*/
									DrawTrainWagonPurchaseInfo(2 + offset, 15 + (14 * w->vscroll.cap), selected_id[i]);
								}
							}
						}
						break;
					}   //end if case  VEH_Train

					case VEH_Road: {
						if (selected_id[0] != INVALID_ENGINE) {
							DrawRoadVehPurchaseInfo(2, 15 + (14 * w->vscroll.cap), selected_id[0]);
							if (selected_id[1] != INVALID_ENGINE) {
								DrawRoadVehPurchaseInfo(2 + 228, 15 + (14 * w->vscroll.cap), selected_id[1]);
							}
						}
						break;
					}   // end of VEH_Road

					case VEH_Ship: {
						if (selected_id[0] != INVALID_ENGINE) {
							DrawShipPurchaseInfo(2, 15 + (24 * w->vscroll.cap), selected_id[0]);
							if (selected_id[1] != INVALID_ENGINE) {
								DrawShipPurchaseInfo(2 + 228, 15 + (24 * w->vscroll.cap), selected_id[1]);
							}
						}
						break;
					}   // end of VEH_Ship

					case VEH_Aircraft: {
						if (selected_id[0] != INVALID_ENGINE) {
							DrawAircraftPurchaseInfo(2, 15 + (24 * w->vscroll.cap), selected_id[0]);
							if (selected_id[1] != INVALID_ENGINE) {
								DrawAircraftPurchaseInfo(2 + 228, 15 + (24 * w->vscroll.cap), selected_id[1]);
							}
						}
						break;
					}   // end of VEH_Aircraft
				}
			} break;   // end of paint

		case WE_CLICK: {
			// these 3 variables is used if any of the lists is clicked
			uint16 click_scroll_pos = w->vscroll2.pos;
			uint16 click_scroll_cap = w->vscroll2.cap;
			byte click_side = 1;

			switch (e->click.widget) {
				case 12:
					WP(w, replaceveh_d).wagon_btnstate = !(WP(w, replaceveh_d).wagon_btnstate);
					SetWindowDirty(w);
					break;

				case 14:
				case 15: /* Railtype selection dropdown menu */
					ShowDropDownMenu(w, _rail_types_list, _railtype_selected_in_replace_gui, 15, 0, ~GetPlayer(_local_player)->avail_railtypes);
					break;

				case 17: /* toggle renew_keep_length */
					DoCommandP(0, 5, GetPlayer(_local_player)->renew_keep_length ? 0 : 1, NULL, CMD_REPLACE_VEHICLE);
					break;

				case 4: { /* Start replacing */
					EngineID veh_from = WP(w, replaceveh_d).sel_engine[0];
					EngineID veh_to = WP(w, replaceveh_d).sel_engine[1];
					DoCommandP(0, 3, veh_from + (veh_to << 16), NULL, CMD_REPLACE_VEHICLE);
					break;
				}

				case 6: { /* Stop replacing */
					EngineID veh_from = WP(w, replaceveh_d).sel_engine[0];
					DoCommandP(0, 3, veh_from + (INVALID_ENGINE << 16), NULL, CMD_REPLACE_VEHICLE);
					break;
				}

				case 7:
					// sets up that the left one was clicked. The default values are for the right one (9)
					// this way, the code for 9 handles both sides
					click_scroll_pos = w->vscroll.pos;
					click_scroll_cap = w->vscroll.cap;
					click_side = 0;
					/* FALL THROUGH */

				case 9: {
					uint i = (e->click.pt.y - 14) / w->resize.step_height;
					if (i < click_scroll_cap) {
						WP(w,replaceveh_d).sel_index[click_side] = i + click_scroll_pos;
						SetWindowDirty(w);
					}
					break;
				}
			}
			break;
		}

		case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
			_railtype_selected_in_replace_gui = e->dropdown.index;
			/* Reset scrollbar positions */
			w->vscroll.pos  = 0;
			w->vscroll2.pos = 0;
			SetWindowDirty(w);
			break;

		case WE_RESIZE:
			w->vscroll.cap  += e->sizing.diff.y / (int)w->resize.step_height;
			w->vscroll2.cap += e->sizing.diff.y / (int)w->resize.step_height;

			w->widget[7].unkA = (w->vscroll.cap  << 8) + 1;
			w->widget[9].unkA = (w->vscroll2.cap << 8) + 1;
			break;
	}
}

static const Widget _replace_rail_vehicle_widgets[] = {
{   WWT_CLOSEBOX,   RESIZE_NONE,    14,     0,    10,     0,    13, STR_00C5,       STR_018B_CLOSE_WINDOW},
{    WWT_CAPTION,   RESIZE_NONE,    14,    11,   443,     0,    13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS},
{  WWT_STICKYBOX,   RESIZE_NONE,    14,   444,   455,     0,    13, STR_NULL,       STR_STICKY_BUTTON},
{      WWT_PANEL,     RESIZE_TB,    14,     0,   227,   126,   197, STR_NULL,       STR_NULL},
{ WWT_PUSHTXTBTN,     RESIZE_TB,    14,     0,   138,   210,   221, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON},
{      WWT_PANEL,     RESIZE_TB,    14,   139,   316,   198,   209, STR_NULL,       STR_REPLACE_HELP_REPLACE_INFO_TAB},
{ WWT_PUSHTXTBTN,     RESIZE_TB,    14,   306,   443,   210,   221, STR_REPLACE_VEHICLES_STOP,  STR_REPLACE_HELP_STOP_BUTTON},
{     WWT_MATRIX, RESIZE_BOTTOM,    14,     0,   215,    14,   125, 0x801,          STR_REPLACE_HELP_LEFT_ARRAY},
{  WWT_SCROLLBAR, RESIZE_BOTTOM,    14,   216,   227,    14,   125, STR_NULL,       STR_0190_SCROLL_BAR_SCROLLS_LIST},
{     WWT_MATRIX, RESIZE_BOTTOM,    14,   228,   443,    14,   125, 0x801,          STR_REPLACE_HELP_RIGHT_ARRAY},
{ WWT_SCROLL2BAR, RESIZE_BOTTOM,    14,   444,   455,    14,   125, STR_NULL,       STR_0190_SCROLL_BAR_SCROLLS_LIST},
{      WWT_PANEL,     RESIZE_TB,    14,   228,   455,   126,   197, STR_NULL,       STR_NULL},
// train specific stuff
{ WWT_PUSHTXTBTN,     RESIZE_TB,    14,     0,   138,   198,   209, STR_REPLACE_ENGINE_WAGON_SELECT,       STR_REPLACE_ENGINE_WAGON_SELECT_HELP},  // widget 12
{      WWT_PANEL,     RESIZE_TB,    14,   139,   153,   210,   221, STR_NULL,       STR_NULL},
{      WWT_PANEL,     RESIZE_TB,    14,   154,   277,   210,   221, STR_NULL,       STR_REPLACE_HELP_RAILTYPE},
{    WWT_TEXTBTN,     RESIZE_TB,    14,   278,   289,   210,   221, STR_0225,       STR_REPLACE_HELP_RAILTYPE},
{      WWT_PANEL,     RESIZE_TB,    14,   290,   305,   210,   221, STR_NULL,       STR_NULL},
{ WWT_PUSHTXTBTN,     RESIZE_TB,    14,   317,   455,   198,   209, STR_REPLACE_REMOVE_WAGON,       STR_REPLACE_REMOVE_WAGON_HELP},
// end of train specific stuff
{  WWT_RESIZEBOX,     RESIZE_TB,    14,   444,   455,   210,   221, STR_NULL,       STR_RESIZE_BUTTON},
{   WIDGETS_END},
};

static const Widget _replace_road_vehicle_widgets[] = {
{   WWT_CLOSEBOX,   RESIZE_NONE,    14,     0,    10,     0,    13, STR_00C5,                    STR_018B_CLOSE_WINDOW},
{    WWT_CAPTION,   RESIZE_NONE,    14,    11,   443,     0,    13, STR_REPLACE_VEHICLES_WHITE,  STR_018C_WINDOW_TITLE_DRAG_THIS},
{  WWT_STICKYBOX,   RESIZE_NONE,    14,   444,   455,     0,    13, STR_NULL,                    STR_STICKY_BUTTON},
{      WWT_PANEL,     RESIZE_TB,    14,     0,   227,   126,   197, STR_NULL,                    STR_NULL},
{ WWT_PUSHTXTBTN,     RESIZE_TB,    14,     0,   138,   198,   209, STR_REPLACE_VEHICLES_START,  STR_REPLACE_HELP_START_BUTTON},
{      WWT_PANEL,     RESIZE_TB,    14,   139,   305,   198,   209, STR_NULL,                    STR_REPLACE_HELP_REPLACE_INFO_TAB},
{ WWT_PUSHTXTBTN,     RESIZE_TB,    14,   306,   443,   198,   209, STR_REPLACE_VEHICLES_STOP,   STR_REPLACE_HELP_STOP_BUTTON},
{     WWT_MATRIX, RESIZE_BOTTOM,    14,     0,   215,    14,   125, 0x801,                       STR_REPLACE_HELP_LEFT_ARRAY},
{  WWT_SCROLLBAR, RESIZE_BOTTOM,    14,   216,   227,    14,   125, STR_NULL,                    STR_0190_SCROLL_BAR_SCROLLS_LIST},
{     WWT_MATRIX, RESIZE_BOTTOM,    14,   228,   443,    14,   125, 0x801,                       STR_REPLACE_HELP_RIGHT_ARRAY},
{ WWT_SCROLL2BAR, RESIZE_BOTTOM,    14,   444,   455,    14,   125, STR_NULL,                    STR_0190_SCROLL_BAR_SCROLLS_LIST},
{      WWT_PANEL,     RESIZE_TB,    14,   228,   455,   126,   197, STR_NULL,                    STR_NULL},
{  WWT_RESIZEBOX,     RESIZE_TB,    14,   444,   455,   198,   209, STR_NULL,                    STR_RESIZE_BUTTON},
{   WIDGETS_END},
};

static const Widget _replace_ship_aircraft_vehicle_widgets[] = {
{   WWT_CLOSEBOX,   RESIZE_NONE,    14,     0,    10,     0,    13, STR_00C5,                    STR_018B_CLOSE_WINDOW},
{    WWT_CAPTION,   RESIZE_NONE,    14,    11,   443,     0,    13, STR_REPLACE_VEHICLES_WHITE,  STR_018C_WINDOW_TITLE_DRAG_THIS},
{  WWT_STICKYBOX,   RESIZE_NONE,    14,   444,   455,     0,    13, STR_NULL,                    STR_STICKY_BUTTON},
{      WWT_PANEL,     RESIZE_TB,    14,     0,   227,   110,   181, STR_NULL,                    STR_NULL},
{ WWT_PUSHTXTBTN,     RESIZE_TB,    14,     0,   138,   182,   193, STR_REPLACE_VEHICLES_START,  STR_REPLACE_HELP_START_BUTTON},
{      WWT_PANEL,     RESIZE_TB,    14,   139,   305,   182,   193, STR_NULL,                    STR_REPLACE_HELP_REPLACE_INFO_TAB},
{ WWT_PUSHTXTBTN,     RESIZE_TB,    14,   306,   443,   182,   193, STR_REPLACE_VEHICLES_STOP,   STR_REPLACE_HELP_STOP_BUTTON},
{     WWT_MATRIX, RESIZE_BOTTOM,    14,     0,   215,    14,   109, 0x401,                       STR_REPLACE_HELP_LEFT_ARRAY},
{  WWT_SCROLLBAR, RESIZE_BOTTOM,    14,   216,   227,    14,   109, STR_NULL,                    STR_0190_SCROLL_BAR_SCROLLS_LIST},
{     WWT_MATRIX, RESIZE_BOTTOM,    14,   228,   443,    14,   109, 0x401,                       STR_REPLACE_HELP_RIGHT_ARRAY},
{ WWT_SCROLL2BAR, RESIZE_BOTTOM,    14,   444,   455,    14,   109, STR_NULL,                    STR_0190_SCROLL_BAR_SCROLLS_LIST},
{      WWT_PANEL,     RESIZE_TB,    14,   228,   455,   110,   181, STR_NULL,                    STR_NULL},
{  WWT_RESIZEBOX,     RESIZE_TB,    14,   444,   455,   182,   193, STR_NULL,                    STR_RESIZE_BUTTON},
{   WIDGETS_END},
};

static const WindowDesc _replace_rail_vehicle_desc = {
	-1, -1, 456, 222,
	WC_REPLACE_VEHICLE,0,
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
	_replace_rail_vehicle_widgets,
	ReplaceVehicleWndProc
};

static const WindowDesc _replace_road_vehicle_desc = {
	-1, -1, 456, 210,
	WC_REPLACE_VEHICLE,0,
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
	_replace_road_vehicle_widgets,
	ReplaceVehicleWndProc
};

static const WindowDesc _replace_ship_aircraft_vehicle_desc = {
	-1, -1, 456, 194,
	WC_REPLACE_VEHICLE,0,
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
	_replace_ship_aircraft_vehicle_widgets,
	ReplaceVehicleWndProc
};


void ShowReplaceVehicleWindow(byte vehicletype)
{
	Window *w;

	DeleteWindowById(WC_REPLACE_VEHICLE, vehicletype);

	switch (vehicletype) {
		case VEH_Train:
			w = AllocateWindowDescFront(&_replace_rail_vehicle_desc, vehicletype);
			w->vscroll.cap  = 8;
			w->resize.step_height = 14;
			WP(w, replaceveh_d).wagon_btnstate = true;
			break;
		case VEH_Road:
			w = AllocateWindowDescFront(&_replace_road_vehicle_desc, vehicletype);
			w->vscroll.cap  = 8;
			w->resize.step_height = 14;
			break;
		case VEH_Ship:
		case VEH_Aircraft:
			w = AllocateWindowDescFront(&_replace_ship_aircraft_vehicle_desc, vehicletype);
			w->vscroll.cap  = 4;
			w->resize.step_height = 24;
			break;
		default: return;
	}
	w->caption_color = _local_player;
	WP(w,replaceveh_d).vehicletype = vehicletype;
	w->vscroll2.cap = w->vscroll.cap;   // these two are always the same
}

void InitializeGUI(void)
{
	memset(&_sorting, 0, sizeof(_sorting));
}

/** Assigns an already open vehicle window to a new vehicle.
 * Assigns an already open vehicle window to a new vehicle. If the vehicle got
 * any sub window open (orders and so on) it will change owner too.
 * @param *from_v the current owner of the window
 * @param *to_v the new owner of the window
 */
void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v)
{
	Window *w;

	w = FindWindowById(WC_VEHICLE_VIEW, from_v->index);
	if (w != NULL) {
		w->window_number = to_v->index;
		WP(w, vp_d).follow_vehicle = to_v->index;
		SetWindowDirty(w);

		w = FindWindowById(WC_VEHICLE_ORDERS, from_v->index);
		if (w != NULL) {
			w->window_number = to_v->index;
			SetWindowDirty(w);
		}

		w = FindWindowById(WC_VEHICLE_REFIT, from_v->index);
		if (w != NULL) {
			w->window_number = to_v->index;
			SetWindowDirty(w);
		}

		w = FindWindowById(WC_VEHICLE_DETAILS, from_v->index);
		if (w != NULL) {
			w->window_number = to_v->index;
			SetWindowDirty(w);
		}
	}
}

/*
 * bitmask for w->window_number
 * 0-7 PlayerID (owner)
 * 8-10 window type (use flags in vehicle_gui.h)
 * 11-15 vehicle type (using VEH_, but can be compressed to fewer bytes if needed)
 * 16-31 StationID or OrderID depending on window type (bit 8-10)
 **/

void PlayerVehWndProc(Window *w, WindowEvent *e)
{
	vehiclelist_d *vl = &WP(w, vehiclelist_d);
	const byte vehicle_type = GB(w->window_number, 11, 5);

	switch (e->event) {
		case WE_PAINT: {
			int x = 2;
			int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
			int max;
			int i;
			const PlayerID owner = GB(w->window_number, 0, 8);
			const Player *p = GetPlayer(owner);
			const uint16 window_type = w->window_number & VLW_FLAGS;
			const StationID station = (window_type == VLW_STATION_LIST)  ? GB(w->window_number, 16, 16) : INVALID_STATION;
			const OrderID order     = (window_type == VLW_SHARED_ORDERS) ? GB(w->window_number, 16, 16) : INVALID_ORDER;

			BuildVehicleList(vl, vehicle_type, owner, station, order, window_type);
			SortVehicleList(vl);
			SetVScrollCount(w, vl->list_length);

			/* draw the widgets */
			switch (window_type) {
				case VLW_SHARED_ORDERS:
					/* Shared Orders */
					if (vl->list_length == 0) {
						/* The list is empty, so the last vehicle is sold or crashed */
						/* Delete the window because the order is now not in use anymore */
						DeleteWindow(w);
						return;
					}
					SetDParam(0, w->vscroll.count);
					w->widget[1].unkA  = STR_VEH_WITH_SHARED_ORDERS_LIST;

					if (owner != _local_player) break;	// only set up buttons for local player
					w->widget[10].unkA = STR_EMPTY;
					SETBIT(w->disabled_state, 10);

					if (vehicle_type == VEH_Aircraft) {
						w->widget[9].unkA = STR_SEND_TO_HANGARS;
						w->widget[9].tooltips = STR_SEND_TO_HANGARS_TIP;
					} else {
						w->widget[9].unkA = STR_SEND_TO_DEPOTS;
						w->widget[9].tooltips = STR_SEND_TO_DEPOTS_TIP;
					}
					break;

				case VLW_STANDARD:
					/* Company Name */
					SetDParam(0, p->name_1);
					SetDParam(1, p->name_2);
					SetDParam(2, w->vscroll.count);

					switch (vehicle_type) {
						case VEH_Train:    w->widget[1].unkA = STR_881B_TRAINS;        break;
						case VEH_Road:     w->widget[1].unkA = STR_9001_ROAD_VEHICLES; break;
						case VEH_Ship:     w->widget[1].unkA = STR_9805_SHIPS;         break;
						case VEH_Aircraft: w->widget[1].unkA = STR_A009_AIRCRAFT;      break;
						default: NOT_REACHED(); break;
					}

					if (owner != _local_player) break;	// only set up buttons for local player
					if (vl->list_length == 0) SETBIT(w->disabled_state, 9);
						if (vehicle_type == VEH_Aircraft) {
							w->widget[9].unkA = STR_SEND_TO_HANGARS;
							w->widget[9].tooltips = STR_SEND_TO_HANGARS_TIP;
						} else {
							w->widget[9].unkA = STR_SEND_TO_DEPOTS;
							w->widget[9].tooltips = STR_SEND_TO_DEPOTS_TIP;
						}
					break;

				case VLW_STATION_LIST:
					/* Station Name */
					SetDParam(0, station);
					SetDParam(1, w->vscroll.count);
					switch (vehicle_type) {
						case VEH_Train:    w->widget[1].unkA = STR_SCHEDULED_TRAINS;        break;
						case VEH_Road:     w->widget[1].unkA = STR_SCHEDULED_ROAD_VEHICLES; break;
						case VEH_Ship:     w->widget[1].unkA = STR_SCHEDULED_SHIPS;         break;
						case VEH_Aircraft: w->widget[1].unkA = STR_SCHEDULED_AIRCRAFT;      break;
						default: NOT_REACHED(); break;
					}
					break;

				default: NOT_REACHED(); break;
			}
			DrawWindowWidgets(w);

			/* draw sorting criteria string */
			DrawString(85, 15, _vehicle_sort_listing[vl->sort_type], 0x10);
			/* draw arrow pointing up/down for ascending/descending sorting */
			DoDrawString(vl->flags & VL_DESC ? DOWNARROW : UPARROW, 69, 15, 0x10);

			max = min(w->vscroll.pos + w->vscroll.cap, vl->list_length);
			for (i = w->vscroll.pos; i < max; ++i) {
				const Vehicle* v = vl->sort_list[i];
				StringID str;

				str = v->age > v->max_age - 366 ? STR_00E3 : STR_00E2;
				SetDParam(0, v->profit_this_year);
				SetDParam(1, v->profit_last_year);
				switch (vehicle_type) {
					case VEH_Train:
						DrawTrainImage(v, x + 21, y + 6, w->hscroll.cap, 0, INVALID_VEHICLE);
						DrawString(x + 21, y + 18, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
						if (IsTileDepotType(v->tile, TRANSPORT_RAIL) && (v->vehstatus & VS_HIDDEN)) str = STR_021F;
						if (v->string_id != STR_SV_TRAIN_NAME) {
							SetDParam(0, v->string_id);
							DrawString(x + 21, y, STR_01AB, 0);
						}
						break;
					case VEH_Road:
						DrawRoadVehImage(v, x + 22, y + 6, INVALID_VEHICLE);
						DrawString(x + 24, y + 18, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
						if (IsRoadVehInDepot(v)) str = STR_021F;
						if (v->string_id != STR_SV_ROADVEH_NAME) {
							SetDParam(0, v->string_id);
							DrawString(x + 24, y, STR_01AB, 0);
						}
						break;
					case VEH_Ship:
						DrawShipImage(v, x + 19, y + 6, INVALID_VEHICLE);
						DrawString(x + 12, y + 28, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
						if (IsShipInDepot(v)) str = STR_021F;
						if (v->string_id != STR_SV_SHIP_NAME) {
							SetDParam(0, v->string_id);
							DrawString(x + 12, y, STR_01AB, 0);
						}
						DrawSmallOrderListShip(v, x + 138, y);
						break;
					case VEH_Aircraft:
						DrawAircraftImage(v, x + 19, y + 6, INVALID_VEHICLE);
						DrawString(x + 19, y + 28, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
						if (IsAircraftInHangar(v)) str = STR_021F;
						if (v->string_id != STR_SV_AIRCRAFT_NAME) {
							SetDParam(0, v->string_id);
							DrawString(x + 19, y, STR_01AB, 0);
						}
						DrawSmallOrderListAircraft(v, x + 136, y);
						break;
					default: NOT_REACHED(); break;
				}
				SetDParam(0, v->unitnumber);
				DrawString(x, y + 2, str, 0);

				DrawVehicleProfitButton(v, x, y + 13);

				y += w->resize.step_height;
			}
		}	break;

		case WE_CLICK: {
			switch (e->click.widget) {
				case 3: /* Flip sorting method ascending/descending */
					vl->flags ^= VL_DESC;
					vl->flags |= VL_RESORT;

					switch (vehicle_type) {
						case VEH_Train:    _sorting.train.order    = !!(vl->flags & VL_DESC); break;
						case VEH_Road:     _sorting.roadveh.order  = !!(vl->flags & VL_DESC); break;
						case VEH_Ship:     _sorting.ship.order     = !!(vl->flags & VL_DESC); break;
						case VEH_Aircraft: _sorting.aircraft.order = !!(vl->flags & VL_DESC); break;
						default: NOT_REACHED(); break;
					}
					SetWindowDirty(w);
					break;
				case 4: case 5:/* Select sorting criteria dropdown menu */
					ShowDropDownMenu(w, _vehicle_sort_listing, vl->sort_type, 5, 0, 0);
					return;
				case 7: { /* Matrix to show vehicles */
					uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / w->resize.step_height;
					const Vehicle *v;

					if (id_v >= w->vscroll.cap) return; // click out of bounds

					id_v += w->vscroll.pos;

					if (id_v >= vl->list_length) return; // click out of list bound

					v = vl->sort_list[id_v];

					switch (vehicle_type) {
						case VEH_Train: ShowTrainViewWindow(v); break;
						case VEH_Road: ShowRoadVehViewWindow(v); break;
						case VEH_Ship: ShowShipViewWindow(v); break;
						case VEH_Aircraft: ShowAircraftViewWindow(v); break;
						default: NOT_REACHED(); break;
					}
				} break;

				case 9: { /* Left button */
					uint16 window_type = w->window_number & VLW_FLAGS;
					if (GB(w->window_number, 0, 8) /* OwnerID */ != _local_player) break;
					switch (window_type) {
						case VLW_STANDARD:
						case VLW_SHARED_ORDERS: {
							/* Send to depot */
							const Vehicle *v;
							assert(vl->list_length != 0);
							v = vl->sort_list[0];
							DoCommandP(v->tile, v->index, window_type | _ctrl_pressed ? 3 : 2, NULL, CMD_SEND_TO_DEPOT(vehicle_type));
							break;
						}

						case VLW_STATION_LIST:
							/* Build new Vehicle */
							switch (vehicle_type) {
								case VEH_Train:	   ShowBuildTrainWindow(0);    break;
								case VEH_Road:     ShowBuildRoadVehWindow(0);  break;
								case VEH_Ship:     ShowBuildShipWindow(0);     break;
								case VEH_Aircraft: ShowBuildAircraftWindow(0); break;
								default: NOT_REACHED(); break;
							}
							break;
						default: NOT_REACHED(); break;
					}
					break;
				}

				case 10: /* Right button */
					ShowReplaceVehicleWindow(vehicle_type);
					break;
			}
		}	break;

		case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
			if (vl->sort_type != e->dropdown.index) {
				// value has changed -> resort
				vl->flags |= VL_RESORT;
				vl->sort_type = e->dropdown.index;
				switch (vehicle_type) {
					case VEH_Train:    _sorting.train.criteria    = vl->sort_type; break;
					case VEH_Road:     _sorting.roadveh.criteria  = vl->sort_type; break;
					case VEH_Ship:     _sorting.ship.criteria     = vl->sort_type; break;
					case VEH_Aircraft: _sorting.aircraft.criteria = vl->sort_type; break;
					default: NOT_REACHED(); break;
				}
			}
			SetWindowDirty(w);
			break;

		case WE_CREATE:
			/* IMPORTANT: order and criteria needs to be set after the window is created, but before it's used */
			/* w->window_number is not yet set at this point, so we lack info on what kind of vehicle we are dealing with */
			vl->sort_list = NULL;
			vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;	// Set up resort timer
			break;

		case WE_DESTROY:
			free((void*)vl->sort_list);
			break;

		case WE_TICK: /* resort the list every 20 seconds orso (10 days) */
			if (--vl->resort_timer == 0) {
				StationID station = ((w->window_number & VLW_FLAGS) == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
				PlayerID owner = GB(w->window_number, 0, 8);
				DEBUG(misc, 1) ("Periodic resort %d list player %d station %d", vehicle_type, owner, station);
				vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
				vl->flags |= VL_RESORT;
				SetWindowDirty(w);
			}
			break;

		case WE_RESIZE:
			/* Update the scroll + matrix */
			if (vehicle_type == VEH_Train) w->hscroll.cap += e->sizing.diff.x;
			w->vscroll.cap += e->sizing.diff.y / (int)w->resize.step_height;
			w->widget[7].unkA = (w->vscroll.cap << 8) + 1;
			break;
	}
}