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/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "functions.h"
#include "map.h"
#include "tile.h"
#include "command.h"
#include "viewport.h"
#include "player.h"
#include "gui.h"
#include "station.h"
#include "economy.h"
#include "town.h"
#include "sprite.h"
#include "variables.h"
/** Destroy a HQ.
* During normal gameplay you can only implicitely destroy a HQ when you are
* rebuilding it. Otherwise, only water can destroy it.
* @param tile tile coordinates where HQ is located to destroy
* @param flags docommand flags of calling function
*/
static int32 DestroyCompanyHQ(TileIndex tile, uint32 flags)
{
Player *p;
SET_EXPENSES_TYPE(EXPENSES_PROPERTY);
/* Find player that has HQ flooded, and reset their location_of_house */
if (_current_player == OWNER_WATER) {
bool dodelete = false;
FOR_ALL_PLAYERS(p) {
if (p->location_of_house == tile) {
dodelete = true;
break;
}
}
if (!dodelete) return CMD_ERROR;
} else /* Destruction was initiated by player */
p = GetPlayer(_current_player);
if (p->location_of_house == 0) return CMD_ERROR;
if (flags & DC_EXEC) {
DoClearSquare(p->location_of_house + TileDiffXY(0, 0));
DoClearSquare(p->location_of_house + TileDiffXY(0, 1));
DoClearSquare(p->location_of_house + TileDiffXY(1, 0));
DoClearSquare(p->location_of_house + TileDiffXY(1, 1));
p->location_of_house = 0; // reset HQ position
InvalidateWindow(WC_COMPANY, p->index);
}
// cost of relocating company is 1% of company value
return CalculateCompanyValue(p) / 100;
}
/** Build or relocate the HQ. This depends if the HQ is already built or not
* @param x,y the coordinates where the HQ will be built or relocated to
* @param p1 unused
* @param p2 unused
*/
extern int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, int *);
int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
TileIndex tile = TileVirtXY(x, y);
Player *p = GetPlayer(_current_player);
int cost;
int32 ret;
SET_EXPENSES_TYPE(EXPENSES_PROPERTY);
ret = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL);
if (CmdFailed(ret)) return ret;
cost = ret;
if (p->location_of_house != 0) { /* Moving HQ */
ret = DestroyCompanyHQ(p->location_of_house, flags);
if (CmdFailed(ret)) return CMD_ERROR;
cost += ret;
}
if (flags & DC_EXEC) {
int score = UpdateCompanyRatingAndValue(p, false);
p->location_of_house = tile;
ModifyTile(tile + TileDiffXY(0, 0), MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, 0x80);
ModifyTile(tile + TileDiffXY(0, 1), MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, 0x81);
ModifyTile(tile + TileDiffXY(1, 0), MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, 0x82);
ModifyTile(tile + TileDiffXY(1, 1), MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, 0x83);
UpdatePlayerHouse(p, score);
InvalidateWindow(WC_COMPANY, p->index);
}
return cost;
}
typedef struct DrawTileUnmovableStruct {
uint16 image;
byte subcoord_x;
byte subcoord_y;
byte width;
byte height;
byte z_size;
byte unused;
} DrawTileUnmovableStruct;
#include "table/unmovable_land.h"
static void DrawTile_Unmovable(TileInfo *ti)
{
uint32 image, ormod;
if (!(ti->map5 & 0x80)) {
if (ti->map5 == 2) {
// statue
DrawGroundSprite(SPR_CONCRETE_GROUND);
image = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile));
image += PALETTE_MODIFIER_COLOR | SPR_STATUE_COMPANY;
if (_display_opt & DO_TRANS_BUILDINGS)
MAKE_TRANSPARENT(image);
AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 25, ti->z);
} else if (ti->map5 == 3) {
// "owned by" sign
DrawClearLandTile(ti, 0);
AddSortableSpriteToDraw(
PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)) + PALETTE_MODIFIER_COLOR + SPR_BOUGHT_LAND,
ti->x+8, ti->y+8,
1, 1,
10,
GetSlopeZ(ti->x+8, ti->y+8)
);
} else {
// lighthouse or transmitter
const DrawTileUnmovableStruct *dtus;
if (ti->tileh) DrawFoundation(ti, ti->tileh);
DrawClearLandTile(ti, 2);
dtus = &_draw_tile_unmovable_data[ti->map5];
image = dtus->image;
if (_display_opt & DO_TRANS_BUILDINGS)
MAKE_TRANSPARENT(image);
AddSortableSpriteToDraw(image,
ti->x | dtus->subcoord_x,
ti->y | dtus->subcoord_y,
dtus->width, dtus->height,
dtus->z_size, ti->z);
}
} else {
const DrawTileSeqStruct *dtss;
const DrawTileSprites *t;
if (ti->tileh) DrawFoundation(ti, ti->tileh);
ormod = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile));
t = &_unmovable_display_datas[ti->map5 & 0x7F];
DrawGroundSprite(t->ground_sprite | ormod);
foreach_draw_tile_seq(dtss, t->seq) {
image = dtss->image;
if (_display_opt & DO_TRANS_BUILDINGS) {
MAKE_TRANSPARENT(image);
} else {
image |= ormod;
}
AddSortableSpriteToDraw(image, ti->x + dtss->delta_x, ti->y + dtss->delta_y,
dtss->width, dtss->height, dtss->unk, ti->z + dtss->delta_z);
}
}
}
static uint GetSlopeZ_Unmovable(const TileInfo* ti)
{
if (_m[ti->tile].m5 == 3) {
return ti->z + GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh);
} else {
return ti->z + (ti->tileh == 0 ? 0 : 8);
}
}
static uint GetSlopeTileh_Unmovable(const TileInfo *ti)
{
return _m[ti->tile].m5 == 3 ? ti->tileh : 0;
}
static int32 ClearTile_Unmovable(TileIndex tile, byte flags)
{
byte m5 = _m[tile].m5;
if (m5 & 0x80) {
if (_current_player == OWNER_WATER) return DestroyCompanyHQ(tile, DC_EXEC);
return_cmd_error(STR_5804_COMPANY_HEADQUARTERS_IN);
}
if (m5 == 3) // company owned land
return DoCommandByTile(tile, 0, 0, flags, CMD_SELL_LAND_AREA);
// checks if you're allowed to remove unmovable things
if (_game_mode != GM_EDITOR && _current_player != OWNER_WATER && ((flags & DC_AUTO || !_cheats.magic_bulldozer.value)) )
return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
if (flags & DC_EXEC) {
DoClearSquare(tile);
}
return 0;
}
static void GetAcceptedCargo_Unmovable(TileIndex tile, AcceptedCargo ac)
{
byte m5 = _m[tile].m5;
uint level; // HQ level (depends on company performance) in the range 1..5.
if (!(m5 & 0x80)) {
/* not used */
return;
}
/* HQ accepts passenger and mail; but we have to divide the values
* between 4 tiles it occupies! */
level = (m5 & ~0x80) / 4 + 1;
// Top town building generates 10, so to make HQ interesting, the top
// type makes 20.
ac[CT_PASSENGERS] = max(1, level);
// Top town building generates 4, HQ can make up to 8. The
// proportion passengers:mail is different because such a huge
// commercial building generates unusually high amount of mail
// correspondence per physical visitor.
ac[CT_MAIL] = max(1, level / 2);
}
static const StringID _unmovable_tile_str[] = {
STR_5803_COMPANY_HEADQUARTERS,
STR_5801_TRANSMITTER,
STR_5802_LIGHTHOUSE,
STR_2016_STATUE,
STR_5805_COMPANY_OWNED_LAND,
};
static void GetTileDesc_Unmovable(TileIndex tile, TileDesc *td)
{
int i = _m[tile].m5;
if (i & 0x80) i = -1;
td->str = _unmovable_tile_str[i + 1];
td->owner = GetTileOwner(tile);
}
static void AnimateTile_Unmovable(TileIndex tile)
{
/* not used */
}
static void TileLoop_Unmovable(TileIndex tile)
{
byte m5 = _m[tile].m5;
uint level; // HQ level (depends on company performance) in the range 1..5.
uint32 r;
if (!(m5 & 0x80)) {
/* not used */
return;
}
/* HQ accepts passenger and mail; but we have to divide the values
* between 4 tiles it occupies! */
level = GB(m5, 0, 7) / 4 + 1;
assert(level < 6);
r = Random();
// Top town buildings generate 250, so the top HQ type makes 256.
if (GB(r, 0, 8) < (256 / 4 / (6 - level))) {
uint amt = GB(r, 0, 8) / 8 / 4 + 1;
if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
MoveGoodsToStation(tile, 2, 2, CT_PASSENGERS, amt);
}
// Top town building generates 90, HQ can make up to 196. The
// proportion passengers:mail is about the same as in the acceptance
// equations.
if (GB(r, 8, 8) < (196 / 4 / (6 - level))) {
uint amt = GB(r, 8, 8) / 8 / 4 + 1;
if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
MoveGoodsToStation(tile, 2, 2, CT_MAIL, amt);
}
}
static uint32 GetTileTrackStatus_Unmovable(TileIndex tile, TransportType mode)
{
return 0;
}
static void ClickTile_Unmovable(TileIndex tile)
{
if (_m[tile].m5 & 0x80) {
ShowPlayerCompany(GetTileOwner(tile));
}
}
/* checks, if a radio tower is within a 9x9 tile square around tile */
static bool checkRadioTowerNearby(TileIndex tile)
{
TileIndex tile_s = tile - TileDiffXY(4, 4);
BEGIN_TILE_LOOP(tile, 9, 9, tile_s)
// already a radio tower here?
if (IsTileType(tile, MP_UNMOVABLE) && _m[tile].m5 == 0)
return false;
END_TILE_LOOP(tile, 9, 9, tile_s)
return true;
}
void GenerateUnmovables(void)
{
int i,j;
TileIndex tile;
uint h;
uint maxx;
uint maxy;
if (_opt.landscape == LT_CANDY) return;
/* add radio tower */
i = ScaleByMapSize(1000);
j = ScaleByMapSize(40); // maximum number of radio towers on the map
do {
tile = RandomTile();
if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h >= 32) {
if (!checkRadioTowerNearby(tile)) continue;
SetTileType(tile, MP_UNMOVABLE);
SetTileOwner(tile, OWNER_NONE);
_m[tile].m5 = 0;
if (--j == 0) break;
}
} while (--i);
if (_opt.landscape == LT_DESERT) return;
/* add lighthouses */
i = ScaleByMapSize1D((Random() & 3) + 7);
maxx = MapMaxX();
maxy = MapMaxY();
do {
uint32 r;
DiagDirection dir;
restart:
r = Random();
dir = GB(r, 30, 2);
switch (dir) {
default:
case DIAGDIR_NE: tile = TileXY(maxx, r % maxy); break;
case DIAGDIR_SE: tile = TileXY(r % maxx, 0); break;
case DIAGDIR_SW: tile = TileXY(0, r % maxy); break;
case DIAGDIR_NW: tile = TileXY(r % maxx, maxy); break;
}
j = 20;
do {
if (--j == 0) goto restart;
tile = TILE_MASK(tile + TileOffsByDir(dir));
} while (!(IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h <= 16));
assert(tile == TILE_MASK(tile));
SetTileType(tile, MP_UNMOVABLE);
SetTileOwner(tile, OWNER_NONE);
_m[tile].m5 = 1;
} while (--i);
}
static void ChangeTileOwner_Unmovable(TileIndex tile, PlayerID old_player, PlayerID new_player)
{
if (!IsTileOwner(tile, old_player)) return;
if (_m[tile].m5 == 3 && new_player != OWNER_SPECTATOR) {
SetTileOwner(tile, new_player);
} else {
DoClearSquare(tile);
}
}
const TileTypeProcs _tile_type_unmovable_procs = {
DrawTile_Unmovable, /* draw_tile_proc */
GetSlopeZ_Unmovable, /* get_slope_z_proc */
ClearTile_Unmovable, /* clear_tile_proc */
GetAcceptedCargo_Unmovable, /* get_accepted_cargo_proc */
GetTileDesc_Unmovable, /* get_tile_desc_proc */
GetTileTrackStatus_Unmovable, /* get_tile_track_status_proc */
ClickTile_Unmovable, /* click_tile_proc */
AnimateTile_Unmovable, /* animate_tile_proc */
TileLoop_Unmovable, /* tile_loop_clear */
ChangeTileOwner_Unmovable, /* change_tile_owner_clear */
NULL, /* get_produced_cargo_proc */
NULL, /* vehicle_enter_tile_proc */
NULL, /* vehicle_leave_tile_proc */
GetSlopeTileh_Unmovable, /* get_slope_tileh_proc */
};
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