1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
|
#include "stdafx.h"
#include "ttd.h"
#include "strings.h"
#include "gfx.h"
#include "viewport.h"
#include "saveload.h"
#include "hal.h"
#include "console.h"
#include <stdarg.h> /* va_list */
typedef struct TextEffect {
StringID string_id;
int32 x;
int32 y;
int32 right;
int32 bottom;
uint16 duration;
uint32 params_1;
uint32 params_2;
} TextEffect;
#define MAX_TEXTMESSAGE_LENGTH 250
typedef struct TextMessage {
char message[MAX_TEXTMESSAGE_LENGTH];
uint16 color;
uint16 end_date;
} TextMessage;
#define MAX_CHAT_MESSAGES 10
static TextEffect _text_effect_list[30];
static TextMessage _text_message_list[MAX_CHAT_MESSAGES];
TileIndex _animated_tile_list[256];
int _textmessage_width = 0;
bool _textmessage_dirty = true;
bool _textmessage_visible = false;
const int _textmessage_box_left = 10; // Pixels from left
const int _textmessage_box_y = 150; // Height of box
const int _textmessage_box_bottom = 30; // Pixels from bottom
const int _textmessage_box_max_width = 400; // Max width of box
static byte _textmessage_backup[150*400]; // (y * max_width)
extern void memcpy_pitch(void *d, void *s, int w, int h, int spitch, int dpitch);
// Duration is in game-days
void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...)
{
int i;
char buf[1024];
char buf2[MAX_TEXTMESSAGE_LENGTH];
va_list va;
int length;
va_start(va, message);
vsprintf(buf, message, va);
va_end(va);
if ((color & 0xFF) == 0xC9) color = 0x1CA;
length = MAX_TEXTMESSAGE_LENGTH;
snprintf(buf2, length, "%s", buf);
while (GetStringWidth(buf2) > _textmessage_width - 9) {
snprintf(buf2, --length, "%s", buf);
}
for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
if (_text_message_list[i].message[0] == '\0') {
// Empty spot
snprintf(_text_message_list[i].message, MAX_TEXTMESSAGE_LENGTH, "%s", buf2);
_text_message_list[i].color = color;
_text_message_list[i].end_date = _date + duration;
_textmessage_dirty = true;
return;
}
}
// We did not found a free spot, trash the first one, and add to the end
memmove(&_text_message_list[0], &_text_message_list[1], sizeof(TextMessage) * (MAX_CHAT_MESSAGES - 1));
snprintf(_text_message_list[MAX_CHAT_MESSAGES - 1].message, MAX_TEXTMESSAGE_LENGTH, "%s", buf2);
_text_message_list[MAX_CHAT_MESSAGES - 1].color = color;
_text_message_list[i].end_date = _date + duration;
_textmessage_dirty = true;
}
void InitTextMessage(void)
{
int i;
for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
_text_message_list[i].message[0] = '\0';
}
_textmessage_width = _textmessage_box_max_width;
}
// Hide the textbox
void UndrawTextMessage(void)
{
if (_textmessage_visible) {
// Sometimes we also need to hide the cursor
// This is because both textmessage and the cursor take a shot of the
// screen before drawing.
// Now the textmessage takes his shot and paints his data before the cursor
// does, so in the shot of the cursor is the screen-data of the textmessage
// included when the cursor hangs somewhere over the textmessage. To
// avoid wrong repaints, we undraw the cursor in that case, and everything
// looks nicely ;)
// (and now hope this story above makes sense to you ;))
if (_cursor.visible) {
if (_cursor.draw_pos.x + _cursor.draw_size.x >= _textmessage_box_left &&
_cursor.draw_pos.x <= _textmessage_box_left + _textmessage_width &&
_cursor.draw_pos.y + _cursor.draw_size.y >= _screen.height - _textmessage_box_bottom - _textmessage_box_y &&
_cursor.draw_pos.y <= _screen.height - _textmessage_box_bottom) {
UndrawMouseCursor();
}
}
_textmessage_visible = false;
// Put our 'shot' back to the screen
memcpy_pitch(
_screen.dst_ptr + _textmessage_box_left + (_screen.height-_textmessage_box_bottom-_textmessage_box_y) * _screen.pitch,
_textmessage_backup,
_textmessage_width, _textmessage_box_y, _textmessage_width, _screen.pitch);
// And make sure it is updated next time
_video_driver->make_dirty(_textmessage_box_left, _screen.height-_textmessage_box_bottom-_textmessage_box_y, _textmessage_width, _textmessage_box_y);
_textmessage_dirty = true;
}
}
// Check if a message is expired every day
void TextMessageDailyLoop(void)
{
int i = 0;
while (i < MAX_CHAT_MESSAGES) {
if (_text_message_list[i].message[0] == '\0') break;
if (_date > _text_message_list[i].end_date) {
memmove(&_text_message_list[i], &_text_message_list[i+1], sizeof(TextMessage) * ((MAX_CHAT_MESSAGES - 1) - i));
_text_message_list[MAX_CHAT_MESSAGES - 1].message[0] = '\0';
i--;
_textmessage_dirty = true;
}
i++;
}
}
// Draw the textmessage-box
void DrawTextMessage(void)
{
int i, j;
bool has_message;
if (!_textmessage_dirty)
return;
// First undraw if needed
UndrawTextMessage();
if (_iconsole_mode == ICONSOLE_FULL)
return;
has_message = false;
for ( i = 0; i < MAX_CHAT_MESSAGES; i++) {
if (_text_message_list[i].message[0] == '\0') break;
has_message = true;
}
if (!has_message) return;
// Make a copy of the screen as it is before painting (for undraw)
memcpy_pitch(
_textmessage_backup,
_screen.dst_ptr + _textmessage_box_left + (_screen.height-_textmessage_box_bottom-_textmessage_box_y) * _screen.pitch,
_textmessage_width, _textmessage_box_y, _screen.pitch, _textmessage_width);
// Switch to _screen painting
_cur_dpi = &_screen;
j = 0;
// Paint the messages
for (i = MAX_CHAT_MESSAGES - 1; i >= 0; i--) {
if (_text_message_list[i].message[0] == '\0') continue;
j++;
GfxFillRect(_textmessage_box_left, _screen.height-_textmessage_box_bottom-j*13-2, _textmessage_box_left+_textmessage_width - 1, _screen.height-_textmessage_box_bottom-j*13+10, /* black, but with some alpha */ 0x4322);
DoDrawString(_text_message_list[i].message, _textmessage_box_left + 2, _screen.height - _textmessage_box_bottom - j * 13 - 1, 0x10);
DoDrawString(_text_message_list[i].message, _textmessage_box_left + 3, _screen.height - _textmessage_box_bottom - j * 13, _text_message_list[i].color);
}
// Make sure the data is updated next flush
_video_driver->make_dirty(_textmessage_box_left, _screen.height-_textmessage_box_bottom-_textmessage_box_y, _textmessage_width, _textmessage_box_y);
_textmessage_visible = true;
_textmessage_dirty = false;
}
static void MarkTextEffectAreaDirty(TextEffect *te)
{
MarkAllViewportsDirty(
te->x,
te->y - 1,
(te->right - te->x)*2 + te->x + 1,
(te->bottom - (te->y - 1)) * 2 + (te->y - 1) + 1
);
}
void AddTextEffect(StringID msg, int x, int y, uint16 duration)
{
TextEffect *te;
int w;
char buffer[100];
if (_game_mode == GM_MENU)
return;
for (te = _text_effect_list; te->string_id != 0xFFFF; ) {
if (++te == endof(_text_effect_list))
return;
}
te->string_id = msg;
te->duration = duration;
te->y = y - 5;
te->bottom = y + 5;
te->params_1 = GetDParam(0);
te->params_2 = GetDParam(4);
GetString(buffer, msg);
w = GetStringWidth(buffer);
te->x = x - (w >> 1);
te->right = x + (w >> 1) - 1;
MarkTextEffectAreaDirty(te);
}
static void MoveTextEffect(TextEffect *te)
{
if (te->duration < 8) {
te->string_id = 0xFFFF;
} else {
te->duration-=8;
te->y--;
te->bottom--;
}
MarkTextEffectAreaDirty(te);
}
void MoveAllTextEffects(void)
{
TextEffect *te;
for (te = _text_effect_list; te != endof(_text_effect_list); te++ ) {
if (te->string_id != 0xFFFF)
MoveTextEffect(te);
}
}
void InitTextEffects(void)
{
TextEffect *te;
for (te = _text_effect_list; te != endof(_text_effect_list); te++ ) {
te->string_id = 0xFFFF;
}
}
void DrawTextEffects(DrawPixelInfo *dpi)
{
TextEffect *te;
if (dpi->zoom < 1) {
for (te = _text_effect_list; te != endof(_text_effect_list); te++ ) {
if (te->string_id == 0xFFFF)
continue;
/* intersection? */
if (dpi->left > te->right ||
dpi->top > te->bottom ||
dpi->left + dpi->width <= te->x ||
dpi->top + dpi->height <= te->y)
continue;
AddStringToDraw(te->x, te->y, te->string_id, te->params_1, te->params_2, 0);
}
} else if (dpi->zoom == 1) {
for (te = _text_effect_list; te != endof(_text_effect_list); te++ ) {
if (te->string_id == 0xFFFF)
continue;
/* intersection? */
if (dpi->left > te->right*2 - te->x ||
dpi->top > te->bottom*2 - te->y ||
(dpi->left + dpi->width) <= te->x ||
(dpi->top + dpi->height) <= te->y)
continue;
AddStringToDraw(te->x, te->y, (StringID)(te->string_id-1), te->params_1, te->params_2, 0);
}
}
}
void DeleteAnimatedTile(uint tile)
{
TileIndex *ti;
for(ti=_animated_tile_list; ti!=endof(_animated_tile_list); ti++) {
if ( (TileIndex)tile == *ti) {
/* remove the hole */
memmove(ti, ti+1, endof(_animated_tile_list) - 1 - ti);
/* and clear last item */
endof(_animated_tile_list)[-1] = 0;
MarkTileDirtyByTile(tile);
return;
}
}
}
bool AddAnimatedTile(uint tile)
{
TileIndex *ti;
for(ti=_animated_tile_list; ti!=endof(_animated_tile_list); ti++) {
if ( (TileIndex)tile == *ti || *ti == 0) {
*ti = tile;
MarkTileDirtyByTile(tile);
return true;
}
}
return false;
}
void AnimateAnimatedTiles(void)
{
TileIndex *ti;
uint tile;
for(ti=_animated_tile_list; ti!=endof(_animated_tile_list) && (tile=*ti) != 0; ti++) {
AnimateTile(tile);
}
}
void InitializeAnimatedTiles(void)
{
memset(_animated_tile_list, 0, sizeof(_animated_tile_list));
}
static void SaveLoad_ANIT(void)
{
if (_sl.version < 6)
SlArray(_animated_tile_list, lengthof(_animated_tile_list),
SLE_FILE_U16 | SLE_VAR_U32);
else
SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_UINT32);
}
const ChunkHandler _animated_tile_chunk_handlers[] = {
{ 'ANIT', SaveLoad_ANIT, SaveLoad_ANIT, CH_RIFF | CH_LAST},
};
|