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#ifndef STATION_H
#define STATION_H
#include "sprite.h"
#include "vehicle.h"
typedef struct GoodsEntry {
uint16 waiting_acceptance;
byte days_since_pickup;
byte rating;
byte enroute_from;
byte enroute_time;
byte last_speed;
byte last_age;
} GoodsEntry;
typedef enum RoadStopType {
RS_BUS,
RS_TRUCK
} RoadStopType;
enum { NUM_ROAD_STOPS = 250 };
enum { ROAD_STOP_LIMIT = 8 };
enum { NUM_SLOTS = 2 };
enum { INVALID_SLOT = 0xFFFF };
typedef struct RoadStop {
TileIndex xy;
bool used;
byte status;
uint32 index;
uint16 slot[NUM_SLOTS];
uint16 station; //XXX should be StationIndex
uint8 type;
struct RoadStop *next;
struct RoadStop *prev;
} RoadStop;
struct Station {
TileIndex xy;
RoadStop *bus_stops;
RoadStop *truck_stops;
TileIndex train_tile;
TileIndex airport_tile;
TileIndex dock_tile;
Town *town;
// alpha_order is obsolete since savegame format 4
byte alpha_order_obsolete;
uint16 string_id;
ViewportSign sign;
uint16 had_vehicle_of_type;
byte time_since_load;
byte time_since_unload;
byte delete_ctr;
byte owner;
byte facilities;
byte airport_type;
// trainstation width/height
byte trainst_w, trainst_h;
byte class_id; // custom graphics station class
byte stat_id; // custom graphics station id in the @class_id class
uint16 build_date;
//uint16 airport_flags;
uint32 airport_flags;
uint16 index;
VehicleID last_vehicle;
GoodsEntry goods[NUM_CARGO];
/* Stuff that is no longer used, but needed for conversion */
TileIndex bus_tile_obsolete;
TileIndex lorry_tile_obsolete;
byte truck_stop_status_obsolete;
byte bus_stop_status_obsolete;
byte blocked_months_obsolete;
};
enum {
FACIL_TRAIN = 1,
FACIL_TRUCK_STOP = 2,
FACIL_BUS_STOP = 4,
FACIL_AIRPORT = 8,
FACIL_DOCK = 0x10,
};
enum {
// HVOT_PENDING_DELETE = 1<<0, // not needed anymore
HVOT_TRAIN = 1<<1,
HVOT_BUS = 1 << 2,
HVOT_TRUCK = 1 << 3,
HVOT_AIRCRAFT = 1 << 4,
HVOT_SHIP = 1 << 5,
HVOT_BUOY = 1 << 6
};
enum {
CA_BUS = 3,
CA_TRUCK = 3,
CA_AIR_OILPAD = 3,
CA_TRAIN = 4,
CA_AIR_HELIPORT = 4,
CA_AIR_SMALL = 4,
CA_AIR_LARGE = 5,
CA_DOCK = 5,
CA_AIR_METRO = 6,
CA_AIR_INTER = 8,
};
void ModifyStationRatingAround(TileIndex tile, byte owner, int amount, uint radius);
TileIndex GetStationTileForVehicle(const Vehicle *v, const Station *st);
void ShowStationViewWindow(int station);
void UpdateAllStationVirtCoord(void);
VARDEF RoadStop _roadstops[NUM_ROAD_STOPS * 2];
VARDEF Station _stations[250];
VARDEF uint _roadstops_size;
VARDEF uint _stations_size;
VARDEF SortStruct *_station_sort;
static inline Station *GetStation(uint index)
{
assert(index < _stations_size);
return &_stations[index];
}
#define FOR_ALL_STATIONS(st) for(st = _stations; st != &_stations[_stations_size]; st++)
VARDEF bool _station_sort_dirty[MAX_PLAYERS];
VARDEF bool _global_station_sort_dirty;
void GetProductionAroundTiles(uint *produced, uint tile, int w, int h, int rad);
void GetAcceptanceAroundTiles(uint *accepts, uint tile, int w, int h, int rad);
uint GetStationPlatforms(Station *st, uint tile);
/* Station layout for given dimensions - it is a two-dimensional array
* where index is computed as (x * platforms) + platform. */
typedef byte *StationLayout;
struct StationSpec {
uint32 grfid;
int localidx; // per-GRFFile station index + 1; SetCustomStation() takes care of this
enum StationClass {
STAT_CLASS_NONE, // unused station slot or so
STAT_CLASS_DFLT, // default station class
STAT_CLASS_WAYP, // waypoints
/* TODO: When we actually support custom classes, they are
* going to be allocated dynamically (with some classid->sclass
* mapping, there's a TTDPatch limit on 16 custom classes in
* the whole game at the same time) with base at
* STAT_CLASS_CUSTOM. --pasky */
STAT_CLASS_CUSTOM, // some custom class
} sclass;
/* Bitmask of platform numbers/lengths available for the station. Bits
* 0..6 correspond to 1..7, while bit 7 corresponds to >7 platforms or
* lenght. */
byte allowed_platforms;
byte allowed_lengths;
/* Custom sprites */
byte tiles;
/* 00 = plain platform
* 02 = platform with building
* 04 = platform with roof, left side
* 06 = platform with roof, right side
*
* These numbers are used for stations in NE-SW direction, or these
* numbers plus one for stations in the NW-SE direction. */
DrawTileSprites renderdata[8];
/* Custom layouts */
/* The layout array is organized like [lenghts][platforms], both being
* dynamic arrays, the field itself is length*platforms array containing
* indexes to @renderdata (only even numbers allowed) for the given
* station tile. */
/* @lengths is length of the @platforms and @layouts arrays, that is
* number of maximal length for which the layout is defined (since
* arrays are indexed from 0, the length itself is at [length - 1]). */
byte lengths;
/* @platforms is array of number of platforms defined for each length.
* Zero means no platforms defined. */
byte *platforms;
/* @layout is @layouts-sized array of @platforms-sized arrays,
* containing pointers to length*platforms-sized arrays or NULL if
* default OTTD station layout should be used for stations of these
* dimensions. */
StationLayout **layouts;
/* Sprite offsets for renderdata->seq->image. spritegroup[0] is default
* whilst spritegroup[1] is "CID_PURCHASE". */
struct SpriteGroup spritegroup[2];
};
/* Here, @stid is local per-GRFFile station index. If spec->localidx is not yet
* set, it gets new dynamically allocated global index and spec->localidx is
* set to @stid, otherwise we take it as that we are replacing it and try to
* search for it first (that isn't much fast but we do it only very seldom). */
void SetCustomStation(byte stid, struct StationSpec *spec);
/* Here, @stid is global station index (in continous range 0..GetCustomStationsCount())
* (lookup is therefore very fast as we do this very frequently). */
struct StationSpec *GetCustomStation(enum StationClass sclass, byte stid);
/* Get sprite offset for a given custom station and station structure (may be
* NULL if ctype is set - that means we are in a build dialog). The station
* structure is used for variational sprite groups. */
uint32 GetCustomStationRelocation(struct StationSpec *spec, struct Station *stat, byte ctype);
int GetCustomStationsCount(enum StationClass sclass);
RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
inline int GetRoadStopType(TileIndex tile);
uint GetNumRoadStops(const Station *st, RoadStopType type);
RoadStop * GetPrimaryRoadStop(const Station *st, RoadStopType type);
RoadStop * GetFirstFreeRoadStop( void );
#endif /* STATION_H */
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