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#ifndef STATION_H
#define STATION_H
#include "sprite.h"
#include "vehicle.h"
typedef struct GoodsEntry {
uint16 waiting_acceptance;
byte days_since_pickup;
byte rating;
byte enroute_from;
byte enroute_time;
byte last_speed;
byte last_age;
} GoodsEntry;
struct Station {
TileIndex xy;
TileIndex bus_tile;
TileIndex lorry_tile;
TileIndex train_tile;
TileIndex airport_tile;
TileIndex dock_tile;
Town *town;
// alpha_order is obsolete since savegame format 4
byte alpha_order_obsolete;
uint16 string_id;
ViewportSign sign;
uint16 had_vehicle_of_type;
byte time_since_load;
byte time_since_unload;
byte delete_ctr;
byte owner;
byte facilities;
byte airport_type;
byte truck_stop_status;
byte bus_stop_status;
byte blocked_months_obsolete;
// trainstation width/height
byte trainst_w, trainst_h;
byte class_id; // custom graphics station class
byte stat_id; // custom graphics station id in the @class_id class
uint16 build_date;
//uint16 airport_flags;
uint32 airport_flags;
uint16 index;
VehicleID last_vehicle;
GoodsEntry goods[NUM_CARGO];
};
enum {
FACIL_TRAIN = 1,
FACIL_TRUCK_STOP = 2,
FACIL_BUS_STOP = 4,
FACIL_AIRPORT = 8,
FACIL_DOCK = 0x10,
};
enum {
// HVOT_PENDING_DELETE = 1<<0, // not needed anymore
HVOT_TRAIN = 1<<1,
HVOT_BUS = 1 << 2,
HVOT_TRUCK = 1 << 3,
HVOT_AIRCRAFT = 1<<4,
HVOT_SHIP = 1 << 5,
HVOT_BUOY = 1 << 6
};
void ModifyStationRatingAround(TileIndex tile, byte owner, int amount, uint radius);
TileIndex GetStationTileForVehicle(Vehicle *v, Station *st);
void ShowStationViewWindow(int station);
void UpdateAllStationVirtCoord();
VARDEF Station _stations[250];
VARDEF bool _station_sort_dirty[MAX_PLAYERS];
VARDEF bool _global_station_sort_dirty;
#define DEREF_STATION(i) (&_stations[i])
#define FOR_ALL_STATIONS(st) for(st=_stations; st != endof(_stations); st++)
void GetProductionAroundTiles(uint *produced, uint tile, int w, int h);
void GetAcceptanceAroundTiles(uint *accepts, uint tile, int w, int h);
uint GetStationPlatforms(Station *st, uint tile);
struct StationSpec {
uint32 grfid;
int localidx; // per-GRFFile station index + 1; SetCustomStation() takes care of this
uint32 classid;
byte tiles;
DrawTileSprites renderdata[8];
/* Sprite offsets for renderdata->seq->image. spritegroup[0] is default
* whilst spritegroup[1] is "CID_PURCHASE". */
struct SpriteGroup spritegroup[2];
};
/* Here, @stid is local per-GRFFile station index. If spec->localidx is not yet
* set, it gets new dynamically allocated global index and spec->localidx is
* set to @stid, otherwise we take it as that we are replacing it and try to
* search for it first (that isn't much fast but we do it only very seldom). */
void SetCustomStation(byte stid, struct StationSpec *spec);
/* Here, @stid is global station index (in continous range 0..GetCustomStationsCount())
* (lookup is therefore very fast as we do this very frequently). */
struct StationSpec *GetCustomStation(uint32 classid, byte stid);
/* Get sprite offset for a given custom station and station structure (may be
* NULL if ctype is set - that means we are in a build dialog). The station
* structure is used for variational sprite groups. */
uint32 GetCustomStationRelocation(struct StationSpec *spec, struct Station *stat, byte ctype);
int GetCustomStationsCount(uint32 classid);
#endif /* STATION_H */
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