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/* $Id$ */
/** @file yapf_rail.cpp The rail pathfinding. */
#include "../stdafx.h"
#include "yapf.hpp"
#include "yapf_node_rail.hpp"
#include "yapf_costrail.hpp"
#include "yapf_destrail.hpp"
#include "../vehicle_func.h"
#include "../functions.h"
#define DEBUG_YAPF_CACHE 0
#if DEBUG_YAPF_CACHE
template <typename Tpf> void DumpState(Tpf &pf1, Tpf &pf2)
{
DumpTarget dmp1, dmp2;
pf1.DumpBase(dmp1);
pf2.DumpBase(dmp2);
FILE *f1 = fopen("yapf1.txt", "wt");
FILE *f2 = fopen("yapf2.txt", "wt");
fwrite(dmp1.m_out.Data(), 1, dmp1.m_out.Size(), f1);
fwrite(dmp2.m_out.Data(), 1, dmp2.m_out.Size(), f2);
fclose(f1);
fclose(f2);
}
#endif
int _total_pf_time_us = 0;
template <class Types>
class CYapfReserveTrack
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::TrackFollower TrackFollower;
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
protected:
/** to access inherited pathfinder */
FORCEINLINE Tpf& Yapf()
{
return *static_cast<Tpf*>(this);
}
private:
TileIndex m_res_dest; ///< The reservation target tile
Trackdir m_res_dest_td; ///< The reservation target trackdir
Node *m_res_node; ///< The reservation target node
TileIndex m_res_fail_tile; ///< The tile where the reservation failed
Trackdir m_res_fail_td; ///< The trackdir where the reservation failed
bool FindSafePositionProc(TileIndex tile, Trackdir td)
{
if (IsSafeWaitingPosition((Train *)Yapf().GetVehicle(), tile, td, true, !TrackFollower::Allow90degTurns())) {
m_res_dest = tile;
m_res_dest_td = td;
return false; // Stop iterating segment
}
return true;
}
/** Reserve a railway platform. Tile contains the failed tile on abort. */
bool ReserveRailwayStationPlatform(TileIndex &tile, DiagDirection dir)
{
TileIndex start = tile;
TileIndexDiff diff = TileOffsByDiagDir(dir);
do {
if (GetRailwayStationReservation(tile)) return false;
SetRailwayStationReservation(tile, true);
MarkTileDirtyByTile(tile);
tile = TILE_ADD(tile, diff);
} while (IsCompatibleTrainStationTile(tile, start));
return true;
}
/** Try to reserve a single track/platform. */
bool ReserveSingleTrack(TileIndex tile, Trackdir td)
{
if (IsRailwayStationTile(tile)) {
if (!ReserveRailwayStationPlatform(tile, TrackdirToExitdir(ReverseTrackdir(td)))) {
/* Platform could not be reserved, undo. */
m_res_fail_tile = tile;
m_res_fail_td = td;
}
} else {
if (!TryReserveRailTrack(tile, TrackdirToTrack(td))) {
/* Tile couldn't be reserved, undo. */
m_res_fail_tile = tile;
m_res_fail_td = td;
return false;
}
}
return tile != m_res_dest || td != m_res_dest_td;
}
/** Unreserve a single track/platform. Stops when the previous failer is reached. */
bool UnreserveSingleTrack(TileIndex tile, Trackdir td)
{
if (IsRailwayStationTile(tile)) {
TileIndex start = tile;
TileIndexDiff diff = TileOffsByDiagDir(TrackdirToExitdir(ReverseTrackdir(td)));
while ((tile != m_res_fail_tile || td != m_res_fail_td) && IsCompatibleTrainStationTile(tile, start)) {
SetRailwayStationReservation(tile, false);
tile = TILE_ADD(tile, diff);
}
} else if (tile != m_res_fail_tile || td != m_res_fail_td) {
UnreserveRailTrack(tile, TrackdirToTrack(td));
}
return (tile != m_res_dest || td != m_res_dest_td) && (tile != m_res_fail_tile || td != m_res_fail_td);
}
public:
/** Set the target to where the reservation should be extended. */
inline void SetReservationTarget(Node *node, TileIndex tile, Trackdir td)
{
m_res_node = node;
m_res_dest = tile;
m_res_dest_td = td;
}
/** Check the node for a possible reservation target. */
inline void FindSafePositionOnNode(Node *node)
{
assert(node->m_parent != NULL);
/* We will never pass more than two signals, no need to check for a safe tile. */
if (node->m_parent->m_num_signals_passed >= 2) return;
if (!node->IterateTiles(Yapf().GetVehicle(), Yapf(), *this, &CYapfReserveTrack<Types>::FindSafePositionProc)) {
m_res_node = node;
}
}
/** Try to reserve the path till the reservation target. */
bool TryReservePath(PBSTileInfo *target)
{
m_res_fail_tile = INVALID_TILE;
if (target != NULL) {
target->tile = m_res_dest;
target->trackdir = m_res_dest_td;
target->okay = false;
}
/* Don't bother if the target is reserved. */
if (!IsWaitingPositionFree((Train *)Yapf().GetVehicle(), m_res_dest, m_res_dest_td)) return false;
for (Node *node = m_res_node; node->m_parent != NULL; node = node->m_parent) {
node->IterateTiles(Yapf().GetVehicle(), Yapf(), *this, &CYapfReserveTrack<Types>::ReserveSingleTrack);
if (m_res_fail_tile != INVALID_TILE) {
/* Reservation failed, undo. */
Node *fail_node = m_res_node;
TileIndex stop_tile = m_res_fail_tile;
do {
/* If this is the node that failed, stop at the failed tile. */
m_res_fail_tile = fail_node == node ? stop_tile : INVALID_TILE;
fail_node->IterateTiles(Yapf().GetVehicle(), Yapf(), *this, &CYapfReserveTrack<Types>::UnreserveSingleTrack);
} while (fail_node != node && (fail_node = fail_node->m_parent) != NULL);
return false;
}
}
if (target != NULL) target->okay = true;
if (Yapf().CanUseGlobalCache(*m_res_node))
YapfNotifyTrackLayoutChange(INVALID_TILE, INVALID_TRACK);
return true;
}
};
template <class Types>
class CYapfFollowAnyDepotRailT
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::TrackFollower TrackFollower;
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
protected:
/** to access inherited path finder */
FORCEINLINE Tpf& Yapf()
{
return *static_cast<Tpf*>(this);
}
public:
/** Called by YAPF to move from the given node to the next tile. For each
* reachable trackdir on the new tile creates new node, initializes it
* and adds it to the open list by calling Yapf().AddNewNode(n) */
inline void PfFollowNode(Node& old_node)
{
TrackFollower F(Yapf().GetVehicle());
if (F.Follow(old_node.GetLastTile(), old_node.GetLastTrackdir())) {
Yapf().AddMultipleNodes(&old_node, F);
}
}
/** return debug report character to identify the transportation type */
FORCEINLINE char TransportTypeChar() const
{
return 't';
}
static bool stFindNearestDepotTwoWay(const Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_distance, int reverse_penalty, TileIndex *depot_tile, bool *reversed)
{
Tpf pf1;
/*
* With caching enabled it simply cannot get a reliable result when you
* have limited the distance a train may travel. This means that the
* cached result does not match uncached result in all cases and that
* causes desyncs. So disable caching when finding for a depot that is
* nearby. This only happens with automatic servicing of vehicles,
* so it will only impact performance when you do not manually set
* depot orders and you do not disable automatic servicing.
*/
if (max_distance != 0) pf1.DisableCache(true);
bool result1 = pf1.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_distance, reverse_penalty, depot_tile, reversed);
#if DEBUG_YAPF_CACHE
Tpf pf2;
TileIndex depot_tile2 = INVALID_TILE;
bool reversed2 = false;
pf2.DisableCache(true);
bool result2 = pf2.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_distance, reverse_penalty, &depot_tile2, &reversed2);
if (result1 != result2 || (result1 && (*depot_tile != depot_tile2 || *reversed != reversed2))) {
DEBUG(yapf, 0, "CACHE ERROR: FindNearestDepotTwoWay() = [%s, %s]", result1 ? "T" : "F", result2 ? "T" : "F");
DumpState(pf1, pf2);
}
#endif
return result1;
}
FORCEINLINE bool FindNearestDepotTwoWay(const Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_distance, int reverse_penalty, TileIndex *depot_tile, bool *reversed)
{
/* set origin and destination nodes */
Yapf().SetOrigin(t1, td1, t2, td2, reverse_penalty, true);
Yapf().SetDestination(v);
Yapf().SetMaxCost(YAPF_TILE_LENGTH * max_distance);
/* find the best path */
bool bFound = Yapf().FindPath(v);
if (!bFound) return false;
/* some path found
* get found depot tile */
Node *n = Yapf().GetBestNode();
*depot_tile = n->GetLastTile();
/* walk through the path back to the origin */
Node *pNode = n;
while (pNode->m_parent != NULL) {
pNode = pNode->m_parent;
}
/* if the origin node is our front vehicle tile/Trackdir then we didn't reverse
* but we can also look at the cost (== 0 -> not reversed, == reverse_penalty -> reversed) */
*reversed = (pNode->m_cost != 0);
return true;
}
};
template <class Types>
class CYapfFollowAnySafeTileRailT : public CYapfReserveTrack<Types>
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::TrackFollower TrackFollower;
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
protected:
/** to access inherited path finder */
FORCEINLINE Tpf& Yapf()
{
return *static_cast<Tpf*>(this);
}
public:
/** Called by YAPF to move from the given node to the next tile. For each
* reachable trackdir on the new tile creates new node, initializes it
* and adds it to the open list by calling Yapf().AddNewNode(n) */
inline void PfFollowNode(Node& old_node)
{
TrackFollower F(Yapf().GetVehicle(), Yapf().GetCompatibleRailTypes());
if (F.Follow(old_node.GetLastTile(), old_node.GetLastTrackdir()) && F.MaskReservedTracks()) {
Yapf().AddMultipleNodes(&old_node, F);
}
}
/** Return debug report character to identify the transportation type */
FORCEINLINE char TransportTypeChar() const
{
return 't';
}
static bool stFindNearestSafeTile(const Vehicle *v, TileIndex t1, Trackdir td, bool override_railtype)
{
/* Create pathfinder instance */
Tpf pf1;
#if !DEBUG_YAPF_CACHE
bool result1 = pf1.FindNearestSafeTile(v, t1, td, override_railtype, false);
#else
bool result2 = pf1.FindNearestSafeTile(v, t1, td, override_railtype, true);
Tpf pf2;
pf2.DisableCache(true);
bool result1 = pf2.FindNearestSafeTile(v, t1, td, override_railtype, false);
if (result1 != result2) {
DEBUG(yapf, 0, "CACHE ERROR: FindSafeTile() = [%s, %s]", result2 ? "T" : "F", result1 ? "T" : "F");
DumpState(pf1, pf2);
}
#endif
return result1;
}
bool FindNearestSafeTile(const Vehicle *v, TileIndex t1, Trackdir td, bool override_railtype, bool dont_reserve)
{
/* Set origin and destination. */
Yapf().SetOrigin(t1, td);
Yapf().SetDestination(v, override_railtype);
bool bFound = Yapf().FindPath(v);
if (!bFound) return false;
/* Found a destination, set as reservation target. */
Node *pNode = Yapf().GetBestNode();
this->SetReservationTarget(pNode, pNode->GetLastTile(), pNode->GetLastTrackdir());
/* Walk through the path back to the origin. */
Node *pPrev = NULL;
while (pNode->m_parent != NULL) {
pPrev = pNode;
pNode = pNode->m_parent;
this->FindSafePositionOnNode(pPrev);
}
return dont_reserve || this->TryReservePath(NULL);
}
};
template <class Types>
class CYapfFollowRailT : public CYapfReserveTrack<Types>
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::TrackFollower TrackFollower;
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
protected:
/** to access inherited path finder */
FORCEINLINE Tpf& Yapf()
{
return *static_cast<Tpf*>(this);
}
public:
/** Called by YAPF to move from the given node to the next tile. For each
* reachable trackdir on the new tile creates new node, initializes it
* and adds it to the open list by calling Yapf().AddNewNode(n) */
inline void PfFollowNode(Node& old_node)
{
TrackFollower F(Yapf().GetVehicle());
if (F.Follow(old_node.GetLastTile(), old_node.GetLastTrackdir())) {
Yapf().AddMultipleNodes(&old_node, F);
}
}
/** return debug report character to identify the transportation type */
FORCEINLINE char TransportTypeChar() const
{
return 't';
}
static Trackdir stChooseRailTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found, bool reserve_track, PBSTileInfo *target)
{
/* create pathfinder instance */
Tpf pf1;
#if !DEBUG_YAPF_CACHE
Trackdir result1 = pf1.ChooseRailTrack(v, tile, enterdir, tracks, path_not_found, reserve_track, target);
#else
Trackdir result1 = pf1.ChooseRailTrack(v, tile, enterdir, tracks, path_not_found, false, NULL);
Tpf pf2;
pf2.DisableCache(true);
Trackdir result2 = pf2.ChooseRailTrack(v, tile, enterdir, tracks, path_not_found, reserve_track, target);
if (result1 != result2) {
DEBUG(yapf, 0, "CACHE ERROR: ChooseRailTrack() = [%d, %d]", result1, result2);
DumpState(pf1, pf2);
}
#endif
return result1;
}
FORCEINLINE Trackdir ChooseRailTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found, bool reserve_track, PBSTileInfo *target)
{
if (target != NULL) target->tile = INVALID_TILE;
/* set origin and destination nodes */
PBSTileInfo origin = FollowTrainReservation((Train *)v);
Yapf().SetOrigin(origin.tile, origin.trackdir, INVALID_TILE, INVALID_TRACKDIR, 1, true);
Yapf().SetDestination(v);
/* find the best path */
bool path_found = Yapf().FindPath(v);
if (path_not_found != NULL) {
/* tell controller that the path was only 'guessed'
* treat the path as found if stopped on the first two way signal(s) */
*path_not_found = !(path_found || Yapf().m_stopped_on_first_two_way_signal);
}
/* if path not found - return INVALID_TRACKDIR */
Trackdir next_trackdir = INVALID_TRACKDIR;
Node *pNode = Yapf().GetBestNode();
if (pNode != NULL) {
/* reserve till end of path */
this->SetReservationTarget(pNode, pNode->GetLastTile(), pNode->GetLastTrackdir());
/* path was found or at least suggested
* walk through the path back to the origin */
Node *pPrev = NULL;
while (pNode->m_parent != NULL) {
pPrev = pNode;
pNode = pNode->m_parent;
this->FindSafePositionOnNode(pPrev);
}
/* return trackdir from the best origin node (one of start nodes) */
Node& best_next_node = *pPrev;
next_trackdir = best_next_node.GetTrackdir();
if (reserve_track && path_found) this->TryReservePath(target);
}
return next_trackdir;
}
static bool stCheckReverseTrain(const Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int reverse_penalty)
{
Tpf pf1;
bool result1 = pf1.CheckReverseTrain(v, t1, td1, t2, td2, reverse_penalty);
#if DEBUG_YAPF_CACHE
Tpf pf2;
pf2.DisableCache(true);
bool result2 = pf2.CheckReverseTrain(v, t1, td1, t2, td2, reverse_penalty);
if (result1 != result2) {
DEBUG(yapf, 0, "CACHE ERROR: CheckReverseTrain() = [%s, %s]", result1 ? "T" : "F", result2 ? "T" : "F");
DumpState(pf1, pf2);
}
#endif
return result1;
}
FORCEINLINE bool CheckReverseTrain(const Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int reverse_penalty)
{
/* create pathfinder instance
* set origin and destination nodes */
Yapf().SetOrigin(t1, td1, t2, td2, reverse_penalty, false);
Yapf().SetDestination(v);
/* find the best path */
bool bFound = Yapf().FindPath(v);
if (!bFound) return false;
/* path was found
* walk through the path back to the origin */
Node *pNode = Yapf().GetBestNode();
while (pNode->m_parent != NULL) {
pNode = pNode->m_parent;
}
/* check if it was reversed origin */
Node& best_org_node = *pNode;
bool reversed = (best_org_node.m_cost != 0);
return reversed;
}
};
template <class Tpf_, class Ttrack_follower, class Tnode_list, template <class Types> class TdestinationT, template <class Types> class TfollowT>
struct CYapfRail_TypesT
{
typedef CYapfRail_TypesT<Tpf_, Ttrack_follower, Tnode_list, TdestinationT, TfollowT> Types;
typedef Tpf_ Tpf;
typedef Ttrack_follower TrackFollower;
typedef Tnode_list NodeList;
typedef CYapfBaseT<Types> PfBase;
typedef TfollowT<Types> PfFollow;
typedef CYapfOriginTileTwoWayT<Types> PfOrigin;
typedef TdestinationT<Types> PfDestination;
typedef CYapfSegmentCostCacheGlobalT<Types> PfCache;
typedef CYapfCostRailT<Types> PfCost;
};
struct CYapfRail1 : CYapfT<CYapfRail_TypesT<CYapfRail1 , CFollowTrackRail , CRailNodeListTrackDir, CYapfDestinationTileOrStationRailT, CYapfFollowRailT> > {};
struct CYapfRail2 : CYapfT<CYapfRail_TypesT<CYapfRail2 , CFollowTrackRailNo90, CRailNodeListTrackDir, CYapfDestinationTileOrStationRailT, CYapfFollowRailT> > {};
struct CYapfAnyDepotRail1 : CYapfT<CYapfRail_TypesT<CYapfAnyDepotRail1, CFollowTrackRail , CRailNodeListTrackDir, CYapfDestinationAnyDepotRailT , CYapfFollowAnyDepotRailT> > {};
struct CYapfAnyDepotRail2 : CYapfT<CYapfRail_TypesT<CYapfAnyDepotRail2, CFollowTrackRailNo90, CRailNodeListTrackDir, CYapfDestinationAnyDepotRailT , CYapfFollowAnyDepotRailT> > {};
struct CYapfAnySafeTileRail1 : CYapfT<CYapfRail_TypesT<CYapfAnySafeTileRail1, CFollowTrackFreeRail , CRailNodeListTrackDir, CYapfDestinationAnySafeTileRailT , CYapfFollowAnySafeTileRailT> > {};
struct CYapfAnySafeTileRail2 : CYapfT<CYapfRail_TypesT<CYapfAnySafeTileRail2, CFollowTrackFreeRailNo90, CRailNodeListTrackDir, CYapfDestinationAnySafeTileRailT , CYapfFollowAnySafeTileRailT> > {};
Trackdir YapfChooseRailTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found, bool reserve_track, PBSTileInfo *target)
{
/* default is YAPF type 2 */
typedef Trackdir (*PfnChooseRailTrack)(const Vehicle*, TileIndex, DiagDirection, TrackBits, bool*, bool, PBSTileInfo*);
PfnChooseRailTrack pfnChooseRailTrack = &CYapfRail1::stChooseRailTrack;
/* check if non-default YAPF type needed */
if (_settings_game.pf.forbid_90_deg) {
pfnChooseRailTrack = &CYapfRail2::stChooseRailTrack; // Trackdir, forbid 90-deg
}
Trackdir td_ret = pfnChooseRailTrack(v, tile, enterdir, tracks, path_not_found, reserve_track, target);
return td_ret;
}
bool YapfCheckReverseTrain(const Vehicle *vt)
{
Train *v = (Train *)vt;
/* last wagon */
const Train *last_veh = (Train *)GetLastVehicleInChain(v);
/* get trackdirs of both ends */
Trackdir td = v->GetVehicleTrackdir();
Trackdir td_rev = ReverseTrackdir(last_veh->GetVehicleTrackdir());
/* tiles where front and back are */
TileIndex tile = v->tile;
TileIndex tile_rev = last_veh->tile;
int reverse_penalty = 0;
if (v->track == TRACK_BIT_WORMHOLE) {
/* front in tunnel / on bridge */
DiagDirection dir_into_wormhole = GetTunnelBridgeDirection(tile);
if (TrackdirToExitdir(td) == dir_into_wormhole) tile = GetOtherTunnelBridgeEnd(tile);
/* Now 'tile' is the tunnel entry/bridge ramp the train will reach when driving forward */
/* Current position of the train in the wormhole */
TileIndex cur_tile = TileVirtXY(v->x_pos, v->y_pos);
/* Add distance to drive in the wormhole as penalty for the forward path, i.e. bonus for the reverse path
* Note: Negative penalties are ok for the start tile. */
reverse_penalty -= DistanceManhattan(cur_tile, tile) * YAPF_TILE_LENGTH;
}
if (last_veh->track == TRACK_BIT_WORMHOLE) {
/* back in tunnel / on bridge */
DiagDirection dir_into_wormhole = GetTunnelBridgeDirection(tile_rev);
if (TrackdirToExitdir(td_rev) == dir_into_wormhole) tile_rev = GetOtherTunnelBridgeEnd(tile_rev);
/* Now 'tile_rev' is the tunnel entry/bridge ramp the train will reach when reversing */
/* Current position of the last wagon in the wormhole */
TileIndex cur_tile = TileVirtXY(last_veh->x_pos, last_veh->y_pos);
/* Add distance to drive in the wormhole as penalty for the revere path. */
reverse_penalty += DistanceManhattan(cur_tile, tile_rev) * YAPF_TILE_LENGTH;
}
typedef bool (*PfnCheckReverseTrain)(const Vehicle*, TileIndex, Trackdir, TileIndex, Trackdir, int);
PfnCheckReverseTrain pfnCheckReverseTrain = CYapfRail1::stCheckReverseTrain;
/* check if non-default YAPF type needed */
if (_settings_game.pf.forbid_90_deg) {
pfnCheckReverseTrain = &CYapfRail2::stCheckReverseTrain; // Trackdir, forbid 90-deg
}
/* slightly hackish: If the pathfinders finds a path, the cost of the first node is tested to distinguish between forward- and reverse-path. */
if (reverse_penalty == 0) reverse_penalty = 1;
bool reverse = pfnCheckReverseTrain(v, tile, td, tile_rev, td_rev, reverse_penalty);
return reverse;
}
bool YapfFindNearestRailDepotTwoWay(const Vehicle *v, int max_distance, int reverse_penalty, TileIndex *depot_tile, bool *reversed)
{
*depot_tile = INVALID_TILE;
*reversed = false;
const Vehicle *last_veh = GetLastVehicleInChain(v);
PBSTileInfo origin = FollowTrainReservation((Train *)v);
TileIndex last_tile = last_veh->tile;
Trackdir td_rev = ReverseTrackdir(last_veh->GetVehicleTrackdir());
typedef bool (*PfnFindNearestDepotTwoWay)(const Vehicle*, TileIndex, Trackdir, TileIndex, Trackdir, int, int, TileIndex*, bool*);
PfnFindNearestDepotTwoWay pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail1::stFindNearestDepotTwoWay;
/* check if non-default YAPF type needed */
if (_settings_game.pf.forbid_90_deg) {
pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail2::stFindNearestDepotTwoWay; // Trackdir, forbid 90-deg
}
bool ret = pfnFindNearestDepotTwoWay(v, origin.tile, origin.trackdir, last_tile, td_rev, max_distance, reverse_penalty, depot_tile, reversed);
return ret;
}
bool YapfRailFindNearestSafeTile(const Vehicle *v, TileIndex tile, Trackdir td, bool override_railtype)
{
typedef bool (*PfnFindNearestSafeTile)(const Vehicle*, TileIndex, Trackdir, bool);
PfnFindNearestSafeTile pfnFindNearestSafeTile = CYapfAnySafeTileRail1::stFindNearestSafeTile;
/* check if non-default YAPF type needed */
if (_settings_game.pf.forbid_90_deg) {
pfnFindNearestSafeTile = &CYapfAnySafeTileRail2::stFindNearestSafeTile;
}
return pfnFindNearestSafeTile(v, tile, td, override_railtype);
}
/** if any track changes, this counter is incremented - that will invalidate segment cost cache */
int CSegmentCostCacheBase::s_rail_change_counter = 0;
void YapfNotifyTrackLayoutChange(TileIndex tile, Track track)
{
CSegmentCostCacheBase::NotifyTrackLayoutChange(tile, track);
}
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