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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file tooltype_widget.h Types related to the toolbar widgets. */
#ifndef WIDGETS_TOOLBAR_WIDGET_H
#define WIDGETS_TOOLBAR_WIDGET_H
/** Widgets of the WC_MAIN_TOOLBAR, when in normal game mode. */
enum ToolbarNormalWidgets {
TBN_PAUSE = 0,
TBN_FASTFORWARD,
TBN_SETTINGS,
TBN_SAVEGAME,
TBN_SMALLMAP,
TBN_TOWNDIRECTORY,
TBN_SUBSIDIES,
TBN_STATIONS,
TBN_FINANCES,
TBN_COMPANIES,
TBN_GRAPHICS,
TBN_LEAGUE,
TBN_INDUSTRIES,
TBN_VEHICLESTART, ///< trains, actually. So following are trucks, boats and planes
TBN_TRAINS = TBN_VEHICLESTART,
TBN_ROADVEHS,
TBN_SHIPS,
TBN_AIRCRAFTS,
TBN_ZOOMIN,
TBN_ZOOMOUT,
TBN_RAILS,
TBN_ROADS,
TBN_WATER,
TBN_AIR,
TBN_LANDSCAPE,
TBN_MUSICSOUND,
TBN_NEWSREPORT,
TBN_HELP,
TBN_SWITCHBAR, ///< only available when toolbar has been split
TBN_END ///< The end marker
};
/** Widgets of the WC_MAIN_TOOLBAR, when in scenario editor. */
enum ToolbarScenEditorWidgets {
TBSE_PAUSE = 0,
TBSE_FASTFORWARD,
TBSE_SETTINGS,
TBSE_SAVESCENARIO,
TBSE_SPACERPANEL,
TBSE_DATEPANEL,
TBSE_DATEBACKWARD,
TBSE_DATEFORWARD,
TBSE_SMALLMAP,
TBSE_ZOOMIN,
TBSE_ZOOMOUT,
TBSE_LANDGENERATE,
TBSE_TOWNGENERATE,
TBSE_INDUSTRYGENERATE,
TBSE_BUILDROAD,
TBSE_BUILDDOCKS,
TBSE_PLANTTREES,
TBSE_PLACESIGNS,
TBSE_DATEPANEL_CONTAINER,
};
#endif /* WIDGETS_TOOLBAR_WIDGET_H */
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