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/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file rail_widget.h Types related to the rail widgets. */

#ifndef WIDGETS_RAIL_WIDGET_H
#define WIDGETS_RAIL_WIDGET_H

/** Widgets of the #BuildRailToolbarWindow class. */
enum RailToolbarWidgets {
	/* Name starts with RA instead of R, because of collision with RoadToolbarWidgets */
	WID_RAT_CAPTION,        ///< Caption of the window.
	WID_RAT_BUILD_NS,       ///< Build rail along the game view Y axis.
	WID_RAT_BUILD_X,        ///< Build rail along the game grid X axis.
	WID_RAT_BUILD_EW,       ///< Build rail along the game view X axis.
	WID_RAT_BUILD_Y,        ///< Build rail along the game grid Y axis.
	WID_RAT_AUTORAIL,       ///< Autorail tool.
	WID_RAT_DEMOLISH,       ///< Destroy something with dynamite!
	WID_RAT_BUILD_DEPOT,    ///< Build a depot.
	WID_RAT_BUILD_WAYPOINT, ///< Build a waypoint.
	WID_RAT_BUILD_STATION,  ///< Build a station.
	WID_RAT_BUILD_SIGNALS,  ///< Build signals.
	WID_RAT_BUILD_BRIDGE,   ///< Build a bridge.
	WID_RAT_BUILD_TUNNEL,   ///< Build a tunnel.
	WID_RAT_REMOVE,         ///< Bulldozer to remove rail.
	WID_RAT_CONVERT_RAIL,   ///< Convert other rail to this type.
};

/** Widgets of the #BuildRailStationWindow class. */
enum BuildRailStationWidgets {
	/* Name starts with BRA instead of BR, because of collision with BuildRoadStationWidgets */
	WID_BRAS_PLATFORM_DIR_X,       ///< Button to select '/' view.
	WID_BRAS_PLATFORM_DIR_Y,       ///< Button to select '\' view.

	WID_BRAS_PLATFORM_NUM_1,       ///< Button to select stations with a single platform.
	WID_BRAS_PLATFORM_NUM_2,       ///< Button to select stations with 2 platforms.
	WID_BRAS_PLATFORM_NUM_3,       ///< Button to select stations with 3 platforms.
	WID_BRAS_PLATFORM_NUM_4,       ///< Button to select stations with 4 platforms.
	WID_BRAS_PLATFORM_NUM_5,       ///< Button to select stations with 5 platforms.
	WID_BRAS_PLATFORM_NUM_6,       ///< Button to select stations with 6 platforms.
	WID_BRAS_PLATFORM_NUM_7,       ///< Button to select stations with 7 platforms.

	WID_BRAS_PLATFORM_LEN_1,       ///< Button to select single tile length station platforms.
	WID_BRAS_PLATFORM_LEN_2,       ///< Button to select 2 tiles length station platforms.
	WID_BRAS_PLATFORM_LEN_3,       ///< Button to select 3 tiles length station platforms.
	WID_BRAS_PLATFORM_LEN_4,       ///< Button to select 4 tiles length station platforms.
	WID_BRAS_PLATFORM_LEN_5,       ///< Button to select 5 tiles length station platforms.
	WID_BRAS_PLATFORM_LEN_6,       ///< Button to select 6 tiles length station platforms.
	WID_BRAS_PLATFORM_LEN_7,       ///< Button to select 7 tiles length station platforms.

	WID_BRAS_PLATFORM_DRAG_N_DROP, ///< Button to enable drag and drop type station placement.

	WID_BRAS_HIGHLIGHT_OFF,        ///< Button for turning coverage highlighting off.
	WID_BRAS_HIGHLIGHT_ON,         ///< Button for turning coverage highlighting on.
	WID_BRAS_COVERAGE_TEXTS,       ///< Empty space for the coverage texts.

	WID_BRAS_MATRIX,               ///< Matrix widget displaying the available stations.
	WID_BRAS_IMAGE,                ///< Panel used at each cell of the matrix.
	WID_BRAS_MATRIX_SCROLL,        ///< Scrollbar of the matrix widget.

	WID_BRAS_SHOW_NEWST_DEFSIZE,   ///< Selection for default-size button for newstation.
	WID_BRAS_SHOW_NEWST_ADDITIONS, ///< Selection for newstation class selection list.
	WID_BRAS_SHOW_NEWST_MATRIX,    ///< Selection for newstation image matrix.
	WID_BRAS_SHOW_NEWST_RESIZE,    ///< Selection for panel and resize at bottom right for newstation.
	WID_BRAS_SHOW_NEWST_TYPE,      ///< Display of selected station type.
	WID_BRAS_NEWST_LIST,           ///< List with available newstation classes.
	WID_BRAS_NEWST_SCROLL,         ///< Scrollbar of the #WID_BRAS_NEWST_LIST.

	WID_BRAS_PLATFORM_NUM_BEGIN = WID_BRAS_PLATFORM_NUM_1 - 1, ///< Helper for determining the chosen platform width.
	WID_BRAS_PLATFORM_LEN_BEGIN = WID_BRAS_PLATFORM_LEN_1 - 1, ///< Helper for determining the chosen platform length.
};

/** Widgets of the #BuildSignalWindow class. */
enum BuildSignalWidgets {
	WID_BS_SEMAPHORE_NORM,     ///< Build a semaphore normal block signal
	WID_BS_SEMAPHORE_ENTRY,    ///< Build a semaphore entry block signal
	WID_BS_SEMAPHORE_EXIT,     ///< Build a semaphore exit block signal
	WID_BS_SEMAPHORE_COMBO,    ///< Build a semaphore combo block signal
	WID_BS_SEMAPHORE_PBS,      ///< Build a semaphore path signal.
	WID_BS_SEMAPHORE_PBS_OWAY, ///< Build a semaphore one way path signal.
	WID_BS_ELECTRIC_NORM,      ///< Build an electric normal block signal
	WID_BS_ELECTRIC_ENTRY,     ///< Build an electric entry block signal
	WID_BS_ELECTRIC_EXIT,      ///< Build an electric exit block signal
	WID_BS_ELECTRIC_COMBO,     ///< Build an electric combo block signal
	WID_BS_ELECTRIC_PBS,       ///< Build an electric path signal.
	WID_BS_ELECTRIC_PBS_OWAY,  ///< Build an electric one way path signal.
	WID_BS_CONVERT,            ///< Convert the signal.
	WID_BS_DRAG_SIGNALS_DENSITY_LABEL,    ///< The current signal density.
	WID_BS_DRAG_SIGNALS_DENSITY_DECREASE, ///< Decrease the signal density.
	WID_BS_DRAG_SIGNALS_DENSITY_INCREASE, ///< Increase the signal density.
};

/** Widgets of the #BuildRailDepotWindow class. */
enum BuildRailDepotWidgets {
	/* Name starts with BRA instead of BR, because of collision with BuildRoadDepotWidgets */
	WID_BRAD_DEPOT_NE, ///< Build a depot with the entrance in the north east.
	WID_BRAD_DEPOT_SE, ///< Build a depot with the entrance in the south east.
	WID_BRAD_DEPOT_SW, ///< Build a depot with the entrance in the south west.
	WID_BRAD_DEPOT_NW, ///< Build a depot with the entrance in the north west.
};

/** Widgets of the #BuildRailWaypointWindow class. */
enum BuildRailWaypointWidgets {
	WID_BRW_WAYPOINT_MATRIX, ///< Matrix with waypoints.
	WID_BRW_WAYPOINT,        ///< A single waypoint.
	WID_BRW_SCROLL,          ///< Scrollbar for the matrix.
};

#endif /* WIDGETS_RAIL_WIDGET_H */