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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file genworld_widget.h Types related to the genworld widgets. */
#ifndef WIDGETS_GENWORLD_WIDGET_H
#define WIDGETS_GENWORLD_WIDGET_H
/** Widgets of the WC_GENERATE_LANDSCAPE (WC_GENERATE_LANDSCAPE is also used in GenerateLandscapeWindowWidgets and CreateScenarioWindowWidgets). */
enum GenenerateLandscapeWindowMode {
GLWM_GENERATE, ///< Generate new game
GLWM_HEIGHTMAP, ///< Load from heightmap
GLWM_SCENARIO, ///< Generate flat land
};
/** Widgets of the WC_GENERATE_LANDSCAPE (WC_GENERATE_LANDSCAPE is also used in GenenerateLandscapeWindowMode and CreateScenarioWindowWidgets). */
enum GenerateLandscapeWindowWidgets {
GLAND_TEMPERATE, ///< Button with icon "Temperate"
GLAND_ARCTIC, ///< Button with icon "Arctic"
GLAND_TROPICAL, ///< Button with icon "Tropical"
GLAND_TOYLAND, ///< Button with icon "Toyland"
GLAND_MAPSIZE_X_PULLDOWN, ///< Dropdown 'map X size'
GLAND_MAPSIZE_Y_PULLDOWN, ///< Dropdown 'map Y size'
GLAND_TOWN_PULLDOWN, ///< Dropdown 'No. of towns'
GLAND_INDUSTRY_PULLDOWN, ///< Dropdown 'No. of industries'
GLAND_RANDOM_EDITBOX, ///< 'Random seed' editbox
GLAND_RANDOM_BUTTON, ///< 'Randomise' button
GLAND_GENERATE_BUTTON, ///< 'Generate' button
GLAND_START_DATE_DOWN, ///< Decrease start year
GLAND_START_DATE_TEXT, ///< Start year
GLAND_START_DATE_UP, ///< Increase start year
GLAND_SNOW_LEVEL_DOWN, ///< Decrease snow level
GLAND_SNOW_LEVEL_TEXT, ///< Snow level
GLAND_SNOW_LEVEL_UP, ///< Increase snow level
GLAND_TREE_PULLDOWN, ///< Dropdown 'Tree algorithm'
GLAND_LANDSCAPE_PULLDOWN, ///< Dropdown 'Land generator'
GLAND_HEIGHTMAP_NAME_TEXT, ///< Heightmap name
GLAND_HEIGHTMAP_SIZE_TEXT, ///< Size of heightmap
GLAND_HEIGHTMAP_ROTATION_PULLDOWN, ///< Dropdown 'Heightmap rotation'
GLAND_TERRAIN_PULLDOWN, ///< Dropdown 'Terrain type'
GLAND_WATER_PULLDOWN, ///< Dropdown 'Sea level'
GLAND_RIVER_PULLDOWN, ///< Dropdown 'Rivers'
GLAND_SMOOTHNESS_PULLDOWN, ///< Dropdown 'Smoothness'
GLAND_VARIETY_PULLDOWN, ///< Dropdown 'Variety distribution'
GLAND_BORDERS_RANDOM, ///< 'Random'/'Manual' borders
GLAND_WATER_NW, ///< NW 'Water'/'Freeform'
GLAND_WATER_NE, ///< NE 'Water'/'Freeform'
GLAND_WATER_SE, ///< SE 'Water'/'Freeform'
GLAND_WATER_SW, ///< SW 'Water'/'Freeform'
};
/** Widgets of the WC_GENERATE_LANDSCAPE (WC_GENERATE_LANDSCAPE is also used in GenerateLandscapeWindowWidgets and GenenerateLandscapeWindowMode). */
enum CreateScenarioWindowWidgets {
CSCEN_TEMPERATE, ///< Select temperate landscape style.
CSCEN_ARCTIC, ///< Select arctic landscape style.
CSCEN_TROPICAL, ///< Select tropical landscape style.
CSCEN_TOYLAND, ///< Select toy-land landscape style.
CSCEN_EMPTY_WORLD, ///< Generate an empty flat world.
CSCEN_RANDOM_WORLD, ///< Generate random land button
CSCEN_MAPSIZE_X_PULLDOWN, ///< Pull-down arrow for x map size.
CSCEN_MAPSIZE_Y_PULLDOWN, ///< Pull-down arrow for y map size.
CSCEN_START_DATE_DOWN, ///< Decrease start year (start earlier).
CSCEN_START_DATE_TEXT, ///< Clickable start date value.
CSCEN_START_DATE_UP, ///< Increase start year (start later).
CSCEN_FLAT_LAND_HEIGHT_DOWN, ///< Decrease flat land height.
CSCEN_FLAT_LAND_HEIGHT_TEXT, ///< Clickable flat land height value.
CSCEN_FLAT_LAND_HEIGHT_UP ///< Increase flat land height.
};
/** Widgets of the WC_MODAL_PROGRESS (WC_MODAL_PROGRESS is also used in ScanProgressWindowWidgets). */
enum GenerationProgressWindowWidgets {
GPWW_PROGRESS_BAR,
GPWW_PROGRESS_TEXT,
GPWW_ABORT,
};
#endif /* WIDGETS_GENWORLD_WIDGET_H */
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