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|
/* $Id$ */
/** @file widget.cpp Handling of the default/simple widgets. */
#include "stdafx.h"
#include "company_func.h"
#include "gfx_func.h"
#include "window_gui.h"
#include "debug.h"
#include "strings_func.h"
#include "table/sprites.h"
#include "table/strings.h"
static const char *UPARROW = "\xEE\x8A\xA0";
static const char *DOWNARROW = "\xEE\x8A\xAA";
/**
* Compute the vertical position of the draggable part of scrollbar
* @param sb Scrollbar list data
* @param top Top position of the scrollbar (top position of the up-button)
* @param bottom Bottom position of the scrollbar (bottom position of the down-button)
* @return A Point, with x containing the top coordinate of the draggable part, and
* y containing the bottom coordinate of the draggable part
*/
static Point HandleScrollbarHittest(const Scrollbar *sb, int top, int bottom)
{
Point pt;
int height, count, pos, cap;
top += 10; // top points to just below the up-button
bottom -= 9; // bottom points to top of the down-button
height = (bottom - top);
pos = sb->pos;
count = sb->count;
cap = sb->cap;
if (count != 0) top += height * pos / count;
if (cap > count) cap = count;
if (count != 0) bottom -= (count - pos - cap) * height / count;
pt.x = top;
pt.y = bottom - 1;
return pt;
}
/** Special handling for the scrollbar widget type.
* Handles the special scrolling buttons and other
* scrolling.
* @param w Window on which a scroll was performed.
* @param wi Pointer to the scrollbar widget.
* @param x The X coordinate of the mouse click.
* @param y The Y coordinate of the mouse click. */
void ScrollbarClickHandler(Window *w, const Widget *wi, int x, int y)
{
int mi, ma, pos;
Scrollbar *sb;
switch (wi->type) {
case WWT_SCROLLBAR:
/* vertical scroller */
w->flags4 &= ~WF_HSCROLL;
w->flags4 &= ~WF_SCROLL2;
mi = wi->top;
ma = wi->bottom;
pos = y;
sb = &w->vscroll;
break;
case WWT_SCROLL2BAR:
/* 2nd vertical scroller */
w->flags4 &= ~WF_HSCROLL;
w->flags4 |= WF_SCROLL2;
mi = wi->top;
ma = wi->bottom;
pos = y;
sb = &w->vscroll2;
break;
case WWT_HSCROLLBAR:
/* horizontal scroller */
w->flags4 &= ~WF_SCROLL2;
w->flags4 |= WF_HSCROLL;
mi = wi->left;
ma = wi->right;
pos = x;
sb = &w->hscroll;
break;
default: NOT_REACHED();
}
if (pos <= mi + 9) {
/* Pressing the upper button? */
w->flags4 |= WF_SCROLL_UP;
if (_scroller_click_timeout == 0) {
_scroller_click_timeout = 6;
if (sb->pos != 0) sb->pos--;
}
_left_button_clicked = false;
} else if (pos >= ma - 10) {
/* Pressing the lower button? */
w->flags4 |= WF_SCROLL_DOWN;
if (_scroller_click_timeout == 0) {
_scroller_click_timeout = 6;
if ((byte)(sb->pos + sb->cap) < sb->count)
sb->pos++;
}
_left_button_clicked = false;
} else {
Point pt = HandleScrollbarHittest(sb, mi, ma);
if (pos < pt.x) {
sb->pos = max(sb->pos - sb->cap, 0);
} else if (pos > pt.y) {
sb->pos = min(
sb->pos + sb->cap,
max(sb->count - sb->cap, 0)
);
} else {
_scrollbar_start_pos = pt.x - mi - 9;
_scrollbar_size = ma - mi - 23;
w->flags4 |= WF_SCROLL_MIDDLE;
_scrolling_scrollbar = true;
_cursorpos_drag_start = _cursor.pos;
}
}
w->SetDirty();
}
/** Returns the index for the widget located at the given position
* relative to the window. It includes all widget-corner pixels as well.
* @param *w Window to look inside
* @param x The Window client X coordinate
* @param y The Window client y coordinate
* @return A widget index, or -1 if no widget was found.
*/
int GetWidgetFromPos(const Window *w, int x, int y)
{
uint index;
int found_index = -1;
/* Go through the widgets and check if we find the widget that the coordinate is
* inside. */
for (index = 0; index < w->widget_count; index++) {
const Widget *wi = &w->widget[index];
if (wi->type == WWT_EMPTY || wi->type == WWT_FRAME) continue;
if (x >= wi->left && x <= wi->right && y >= wi->top && y <= wi->bottom &&
!w->IsWidgetHidden(index)) {
found_index = index;
}
}
return found_index;
}
/**
* Draw frame rectangle.
* @param left Left edge of the frame
* @param top Top edge of the frame
* @param right Right edge of the frame
* @param bottom Bottom edge of the frame
* @param colour Colour table to use. @see _colour_gradient
* @param flags Flags controlling how to draw the frame. @see FrameFlags
*/
void DrawFrameRect(int left, int top, int right, int bottom, Colours colour, FrameFlags flags)
{
uint dark = _colour_gradient[colour][3];
uint medium_dark = _colour_gradient[colour][5];
uint medium_light = _colour_gradient[colour][6];
uint light = _colour_gradient[colour][7];
if (flags & FR_TRANSPARENT) {
GfxFillRect(left, top, right, bottom, PALETTE_TO_TRANSPARENT, FILLRECT_RECOLOUR);
} else {
uint interior;
if (flags & FR_LOWERED) {
GfxFillRect(left, top, left, bottom, dark);
GfxFillRect(left + 1, top, right, top, dark);
GfxFillRect(right, top + 1, right, bottom - 1, light);
GfxFillRect(left + 1, bottom, right, bottom, light);
interior = (flags & FR_DARKENED ? medium_dark : medium_light);
} else {
GfxFillRect(left, top, left, bottom - 1, light);
GfxFillRect(left + 1, top, right - 1, top, light);
GfxFillRect(right, top, right, bottom - 1, dark);
GfxFillRect(left, bottom, right, bottom, dark);
interior = medium_dark;
}
if (!(flags & FR_BORDERONLY)) {
GfxFillRect(left + 1, top + 1, right - 1, bottom - 1, interior);
}
}
}
/**
* Paint all widgets of a window.
*/
void Window::DrawWidgets() const
{
const DrawPixelInfo *dpi = _cur_dpi;
for (uint i = 0; i < this->widget_count; i++) {
const Widget *wi = &this->widget[i];
bool clicked = this->IsWidgetLowered(i);
Rect r;
if (dpi->left > (r.right = wi->right) ||
dpi->left + dpi->width <= (r.left = wi->left) ||
dpi->top > (r.bottom = wi->bottom) ||
dpi->top + dpi->height <= (r.top = wi->top) ||
this->IsWidgetHidden(i)) {
continue;
}
switch (wi->type & WWT_MASK) {
case WWT_IMGBTN:
case WWT_IMGBTN_2: {
SpriteID img = wi->data;
assert(img != 0);
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, (clicked) ? FR_LOWERED : FR_NONE);
/* show different image when clicked for WWT_IMGBTN_2 */
if ((wi->type & WWT_MASK) == WWT_IMGBTN_2 && clicked) img++;
DrawSprite(img, PAL_NONE, r.left + 1 + clicked, r.top + 1 + clicked);
break;
}
case WWT_PANEL:
assert(wi->data == 0);
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, (clicked) ? FR_LOWERED : FR_NONE);
break;
case WWT_EDITBOX:
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, FR_LOWERED | FR_DARKENED);
break;
case WWT_TEXTBTN:
case WWT_TEXTBTN_2:
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, (clicked) ? FR_LOWERED : FR_NONE);
/* FALL THROUGH */
case WWT_LABEL: {
StringID str = wi->data;
if ((wi->type & WWT_MASK) == WWT_TEXTBTN_2 && clicked) str++;
DrawString(r.left + clicked, r.right + clicked, ((r.top + r.bottom + 1) >> 1) - 5 + clicked, str, TC_FROMSTRING, SA_CENTER);
break;
}
case WWT_TEXT: {
const StringID str = wi->data;
if (str != STR_NULL) DrawString(r.left, r.right, r.top, str, (TextColour)wi->colour);
break;
}
case WWT_INSET: {
const StringID str = wi->data;
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, FR_LOWERED | FR_DARKENED);
if (str != STR_NULL) DrawString(r.left + 2, r.right - 2, r.top + 1, str, TC_FROMSTRING);
break;
}
case WWT_MATRIX: {
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, (clicked) ? FR_LOWERED : FR_NONE);
int c = GB(wi->data, 0, 8);
int amt1 = (wi->right - wi->left + 1) / c;
int d = GB(wi->data, 8, 8);
int amt2 = (wi->bottom - wi->top + 1) / d;
int colour = _colour_gradient[wi->colour & 0xF][6];
int x = r.left;
for (int ctr = c; ctr > 1; ctr--) {
x += amt1;
GfxFillRect(x, r.top + 1, x, r.bottom - 1, colour);
}
x = r.top;
for (int ctr = d; ctr > 1; ctr--) {
x += amt2;
GfxFillRect(r.left + 1, x, r.right - 1, x, colour);
}
colour = _colour_gradient[wi->colour & 0xF][4];
x = r.left - 1;
for (int ctr = c; ctr > 1; ctr--) {
x += amt1;
GfxFillRect(x, r.top + 1, x, r.bottom - 1, colour);
}
x = r.top - 1;
for (int ctr = d; ctr > 1; ctr--) {
x += amt2;
GfxFillRect(r.left + 1, x, r.right - 1, x, colour);
}
break;
}
/* vertical scrollbar */
case WWT_SCROLLBAR: {
assert(wi->data == 0);
assert(r.right - r.left == 11); // To ensure the same sizes are used everywhere!
/* draw up/down buttons */
clicked = ((this->flags4 & (WF_SCROLL_UP | WF_HSCROLL | WF_SCROLL2)) == WF_SCROLL_UP);
DrawFrameRect(r.left, r.top, r.right, r.top + 9, wi->colour, (clicked) ? FR_LOWERED : FR_NONE);
DrawString(r.left + clicked, r.right + clicked, r.top + clicked, UPARROW, TC_BLACK, SA_CENTER);
clicked = (((this->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL | WF_SCROLL2)) == WF_SCROLL_DOWN));
DrawFrameRect(r.left, r.bottom - 9, r.right, r.bottom, wi->colour, (clicked) ? FR_LOWERED : FR_NONE);
DrawString(r.left + clicked, r.right + clicked, r.bottom - 9 + clicked, DOWNARROW, TC_BLACK, SA_CENTER);
int c1 = _colour_gradient[wi->colour & 0xF][3];
int c2 = _colour_gradient[wi->colour & 0xF][7];
/* draw "shaded" background */
GfxFillRect(r.left, r.top + 10, r.right, r.bottom - 10, c2);
GfxFillRect(r.left, r.top + 10, r.right, r.bottom - 10, c1, FILLRECT_CHECKER);
/* draw shaded lines */
GfxFillRect(r.left + 2, r.top + 10, r.left + 2, r.bottom - 10, c1);
GfxFillRect(r.left + 3, r.top + 10, r.left + 3, r.bottom - 10, c2);
GfxFillRect(r.left + 7, r.top + 10, r.left + 7, r.bottom - 10, c1);
GfxFillRect(r.left + 8, r.top + 10, r.left + 8, r.bottom - 10, c2);
Point pt = HandleScrollbarHittest(&this->vscroll, r.top, r.bottom);
DrawFrameRect(r.left, pt.x, r.right, pt.y, wi->colour, (this->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL | WF_SCROLL2)) == WF_SCROLL_MIDDLE ? FR_LOWERED : FR_NONE);
break;
}
case WWT_SCROLL2BAR: {
assert(wi->data == 0);
assert(r.right - r.left == 11); // To ensure the same sizes are used everywhere!
/* draw up/down buttons */
clicked = ((this->flags4 & (WF_SCROLL_UP | WF_HSCROLL | WF_SCROLL2)) == (WF_SCROLL_UP | WF_SCROLL2));
DrawFrameRect(r.left, r.top, r.right, r.top + 9, wi->colour, (clicked) ? FR_LOWERED : FR_NONE);
DrawString(r.left + clicked, r.right + clicked, r.top + clicked, UPARROW, TC_BLACK, SA_CENTER);
clicked = ((this->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL | WF_SCROLL2)) == (WF_SCROLL_DOWN | WF_SCROLL2));
DrawFrameRect(r.left, r.bottom - 9, r.right, r.bottom, wi->colour, (clicked) ? FR_LOWERED : FR_NONE);
DrawString(r.left + clicked, r.right + clicked, r.bottom - 9 + clicked, DOWNARROW, TC_BLACK, SA_CENTER);
int c1 = _colour_gradient[wi->colour & 0xF][3];
int c2 = _colour_gradient[wi->colour & 0xF][7];
/* draw "shaded" background */
GfxFillRect(r.left, r.top + 10, r.right, r.bottom - 10, c2);
GfxFillRect(r.left, r.top + 10, r.right, r.bottom - 10, c1, FILLRECT_CHECKER);
/* draw shaded lines */
GfxFillRect(r.left + 2, r.top + 10, r.left + 2, r.bottom - 10, c1);
GfxFillRect(r.left + 3, r.top + 10, r.left + 3, r.bottom - 10, c2);
GfxFillRect(r.left + 7, r.top + 10, r.left + 7, r.bottom - 10, c1);
GfxFillRect(r.left + 8, r.top + 10, r.left + 8, r.bottom - 10, c2);
Point pt = HandleScrollbarHittest(&this->vscroll2, r.top, r.bottom);
DrawFrameRect(r.left, pt.x, r.right, pt.y, wi->colour, (this->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL | WF_SCROLL2)) == (WF_SCROLL_MIDDLE | WF_SCROLL2) ? FR_LOWERED : FR_NONE);
break;
}
/* horizontal scrollbar */
case WWT_HSCROLLBAR: {
assert(wi->data == 0);
assert(r.bottom - r.top == 11); // To ensure the same sizes are used everywhere!
clicked = ((this->flags4 & (WF_SCROLL_UP | WF_HSCROLL)) == (WF_SCROLL_UP | WF_HSCROLL));
DrawFrameRect(r.left, r.top, r.left + 9, r.bottom, wi->colour, (clicked) ? FR_LOWERED : FR_NONE);
DrawSprite(SPR_ARROW_LEFT, PAL_NONE, r.left + 1 + clicked, r.top + 1 + clicked);
clicked = ((this->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL)) == (WF_SCROLL_DOWN | WF_HSCROLL));
DrawFrameRect(r.right - 9, r.top, r.right, r.bottom, wi->colour, (clicked) ? FR_LOWERED : FR_NONE);
DrawSprite(SPR_ARROW_RIGHT, PAL_NONE, r.right - 8 + clicked, r.top + 1 + clicked);
int c1 = _colour_gradient[wi->colour & 0xF][3];
int c2 = _colour_gradient[wi->colour & 0xF][7];
/* draw "shaded" background */
GfxFillRect(r.left + 10, r.top, r.right - 10, r.bottom, c2);
GfxFillRect(r.left + 10, r.top, r.right - 10, r.bottom, c1, FILLRECT_CHECKER);
/* draw shaded lines */
GfxFillRect(r.left + 10, r.top + 2, r.right - 10, r.top + 2, c1);
GfxFillRect(r.left + 10, r.top + 3, r.right - 10, r.top + 3, c2);
GfxFillRect(r.left + 10, r.top + 7, r.right - 10, r.top + 7, c1);
GfxFillRect(r.left + 10, r.top + 8, r.right - 10, r.top + 8, c2);
/* draw actual scrollbar */
Point pt = HandleScrollbarHittest(&this->hscroll, r.left, r.right);
DrawFrameRect(pt.x, r.top, pt.y, r.bottom, wi->colour, (this->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL)) == (WF_SCROLL_MIDDLE | WF_HSCROLL) ? FR_LOWERED : FR_NONE);
break;
}
case WWT_FRAME: {
const StringID str = wi->data;
int x2 = r.left; // by default the left side is the left side of the widget
if (str != STR_NULL) x2 = DrawString(r.left + 6, r.right - 6, r.top, str, TC_FROMSTRING);
int c1 = _colour_gradient[wi->colour][3];
int c2 = _colour_gradient[wi->colour][7];
if (_dynlang.text_dir == TD_LTR) {
/* Line from upper left corner to start of text */
GfxFillRect(r.left, r.top + 4, r.left + 4, r.top + 4, c1);
GfxFillRect(r.left + 1, r.top + 5, r.left + 4, r.top + 5, c2);
/* Line from end of text to upper right corner */
GfxFillRect(x2, r.top + 4, r.right - 1, r.top + 4, c1);
GfxFillRect(x2, r.top + 5, r.right - 2, r.top + 5, c2);
} else {
/* Line from upper left corner to start of text */
GfxFillRect(r.left, r.top + 4, x2 - 2, r.top + 4, c1);
GfxFillRect(r.left + 1, r.top + 5, x2 - 2, r.top + 5, c2);
/* Line from end of text to upper right corner */
GfxFillRect(r.right - 5, r.top + 4, r.right - 1, r.top + 4, c1);
GfxFillRect(r.right - 5, r.top + 5, r.right - 2, r.top + 5, c2);
}
/* Line from upper left corner to bottom left corner */
GfxFillRect(r.left, r.top + 5, r.left, r.bottom - 1, c1);
GfxFillRect(r.left + 1, r.top + 6, r.left + 1, r.bottom - 2, c2);
/* Line from upper right corner to bottom right corner */
GfxFillRect(r.right - 1, r.top + 5, r.right - 1, r.bottom - 2, c1);
GfxFillRect(r.right, r.top + 4, r.right, r.bottom - 1, c2);
GfxFillRect(r.left + 1, r.bottom - 1, r.right - 1, r.bottom - 1, c1);
GfxFillRect(r.left, r.bottom, r.right, r.bottom, c2);
break;
}
case WWT_STICKYBOX:
assert(wi->data == 0);
assert(r.right - r.left == 11); // To ensure the same sizes are used everywhere!
clicked = !!(this->flags4 & WF_STICKY);
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, (clicked) ? FR_LOWERED : FR_NONE);
DrawSprite((clicked) ? SPR_PIN_UP : SPR_PIN_DOWN, PAL_NONE, r.left + 2 + clicked, r.top + 3 + clicked);
break;
case WWT_RESIZEBOX:
assert(wi->data == 0);
assert(r.right - r.left == 11); // To ensure the same sizes are used everywhere!
clicked = !!(this->flags4 & WF_SIZING);
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, (clicked) ? FR_LOWERED : FR_NONE);
if (wi->left < (this->width / 2)) {
DrawSprite(SPR_WINDOW_RESIZE_LEFT, PAL_NONE, r.left + 2, r.top + 3 + clicked);
} else {
DrawSprite(SPR_WINDOW_RESIZE_RIGHT, PAL_NONE, r.left + 3 + clicked, r.top + 3 + clicked);
}
break;
case WWT_CLOSEBOX: {
const StringID str = wi->data;
assert(str == STR_00C5 || str == STR_00C6); // black or silver cross
assert(r.right - r.left == 10); // To ensure the same sizes are used everywhere
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, FR_NONE);
DrawString(r.left, r.right, r.top + 2, str, TC_FROMSTRING, SA_CENTER);
break;
}
case WWT_CAPTION:
assert(r.bottom - r.top == 13); // To ensure the same sizes are used everywhere!
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->colour, FR_BORDERONLY);
DrawFrameRect(r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, wi->colour, (this->owner == INVALID_OWNER) ? FR_LOWERED | FR_DARKENED : FR_LOWERED | FR_DARKENED | FR_BORDERONLY);
if (this->owner != INVALID_OWNER) {
GfxFillRect(r.left + 2, r.top + 2, r.right - 2, r.bottom - 2, _colour_gradient[_company_colours[this->owner]][4]);
}
DrawString(r.left + 2, r.right - 2, r.top + 2, wi->data, TC_FROMSTRING, SA_CENTER);
break;
case WWT_DROPDOWN: {
assert(r.bottom - r.top == 11); // ensure consistent size
StringID str = wi->data;
if (_dynlang.text_dir == TD_LTR) {
DrawFrameRect(r.left, r.top, r.right - 12, r.bottom, wi->colour, FR_NONE);
DrawFrameRect(r.right - 11, r.top, r.right, r.bottom, wi->colour, clicked ? FR_LOWERED : FR_NONE);
DrawString(r.right - (clicked ? 10 : 11), r.right, r.top + (clicked ? 2 : 1), STR_0225, TC_BLACK, SA_CENTER);
if (str != STR_NULL) DrawString(r.left + 2, r.right - 14, r.top + 1, str, TC_BLACK);
} else {
DrawFrameRect(r.left + 12, r.top, r.right, r.bottom, wi->colour, FR_NONE);
DrawFrameRect(r.left, r.top, r.left + 11, r.bottom, wi->colour, clicked ? FR_LOWERED : FR_NONE);
DrawString(r.left + clicked, r.left + 11, r.top + (clicked ? 2 : 1), STR_0225, TC_BLACK, SA_CENTER);
if (str != STR_NULL) DrawString(r.left + 14, r.right - 2, r.top + 1, str, TC_BLACK);
}
break;
}
}
if (this->IsWidgetDisabled(i)) {
GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, _colour_gradient[wi->colour & 0xF][2], FILLRECT_CHECKER);
}
}
if (this->flags4 & WF_WHITE_BORDER_MASK) {
DrawFrameRect(0, 0, this->width - 1, this->height - 1, COLOUR_WHITE, FR_BORDERONLY);
}
}
static void ResizeWidgets(Window *w, byte a, byte b)
{
int16 offset = w->widget[a].left;
int16 length = w->widget[b].right - offset;
w->widget[a].right = (length / 2) + offset;
w->widget[b].left = w->widget[a].right + 1;
}
static void ResizeWidgets(Window *w, byte a, byte b, byte c)
{
int16 offset = w->widget[a].left;
int16 length = w->widget[c].right - offset;
w->widget[a].right = length / 3;
w->widget[b].right = w->widget[a].right * 2;
w->widget[a].right += offset;
w->widget[b].right += offset;
/* Now the right side of the buttons are set. We will now set the left sides next to them */
w->widget[b].left = w->widget[a].right + 1;
w->widget[c].left = w->widget[b].right + 1;
}
/** Evenly distribute some widgets when resizing horizontally (often a button row)
* When only two arguments are given, the widgets are presumed to be on a line and only the ends are given
* @param w Window to modify
* @param left The leftmost widget to resize
* @param right The rightmost widget to resize. Since right side of it is used, remember to set it to RESIZE_RIGHT
*/
void ResizeButtons(Window *w, byte left, byte right)
{
int16 num_widgets = right - left + 1;
if (num_widgets < 2) NOT_REACHED();
switch (num_widgets) {
case 2: ResizeWidgets(w, left, right); break;
case 3: ResizeWidgets(w, left, left + 1, right); break;
default: {
/* Looks like we got more than 3 widgets to resize
* Now we will find the middle of the space desinated for the widgets
* and place half of the widgets on each side of it and call recursively.
* Eventually we will get down to blocks of 2-3 widgets and we got code to handle those cases */
int16 offset = w->widget[left].left;
int16 length = w->widget[right].right - offset;
byte widget = ((num_widgets - 1)/ 2) + left; // rightmost widget of the left side
/* Now we need to find the middle of the widgets.
* It will not always be the middle because if we got an uneven number of widgets,
* we will need it to be 2/5, 3/7 and so on
* To get this, we multiply with num_widgets/num_widgets. Since we calculate in int, we will get:
*
* num_widgets/2 (rounding down)
* ---------------
* num_widgets
*
* as multiplier to length. We just multiply before divide to that we stay in the int area though */
int16 middle = ((length * num_widgets) / (2 * num_widgets)) + offset;
/* Set left and right on the widgets, that's next to our "middle" */
w->widget[widget].right = middle;
w->widget[widget + 1].left = w->widget[widget].right + 1;
/* Now resize the left and right of the middle */
ResizeButtons(w, left, widget);
ResizeButtons(w, widget + 1, right);
}
}
}
/** Resize a widget and shuffle other widgets around to fit. */
void ResizeWindowForWidget(Window *w, uint widget, int delta_x, int delta_y)
{
int right = w->widget[widget].right;
int bottom = w->widget[widget].bottom;
for (uint i = 0; i < w->widget_count; i++) {
if (w->widget[i].left >= right && i != widget) w->widget[i].left += delta_x;
if (w->widget[i].right >= right) w->widget[i].right += delta_x;
if (w->widget[i].top >= bottom && i != widget) w->widget[i].top += delta_y;
if (w->widget[i].bottom >= bottom) w->widget[i].bottom += delta_y;
}
/* A hidden widget has bottom == top or right == left, we need to make it
* one less to fit in its new gap. */
if (right == w->widget[widget].left) w->widget[widget].right--;
if (bottom == w->widget[widget].top) w->widget[widget].bottom--;
if (w->widget[widget].left > w->widget[widget].right) w->widget[widget].right = w->widget[widget].left;
if (w->widget[widget].top > w->widget[widget].bottom) w->widget[widget].bottom = w->widget[widget].top;
w->width += delta_x;
w->height += delta_y;
w->resize.width += delta_x;
w->resize.height += delta_y;
}
/**
* Draw a sort button's up or down arrow symbol.
* @param widget Sort button widget
* @param state State of sort button
*/
void Window::DrawSortButtonState(int widget, SortButtonState state) const
{
if (state == SBS_OFF) return;
int offset = this->IsWidgetLowered(widget) ? 1 : 0;
int base = offset + (_dynlang.text_dir == TD_LTR ? this->widget[widget].right - 11 : this->widget[widget].left);
DrawString(base, base + 11, this->widget[widget].top + 1 + offset, state == SBS_DOWN ? DOWNARROW : UPARROW, TC_BLACK, SA_CENTER);
}
/* == Nested widgets == */
/**
* Base class constructor.
* @param tp Nested widget type.
*/
NWidgetBase::NWidgetBase(WidgetType tp) : ZeroedMemoryAllocator()
{
this->type = tp;
}
/* ~NWidgetContainer() takes care of #next and #prev data members. */
/**
* @fn int NWidgetBase::ComputeMinimalSize()
* @brief Compute minimal size needed by the widget.
*
* The minimal size of a widget is the smallest size that a widget needs to
* display itself properly.
* In addition, filling and resizing of the widget are computed.
* @return Biggest index in the widget array of all child widgets.
*
* @note After the computation, the results can be queried by accessing the data members of the widget.
*/
/**
* @fn void NWidgetBase::AssignMinimalPosition(uint x, uint y, uint given_width, uint given_height, bool allow_resize_x, bool allow_resize_y, bool rtl)
* @brief Assign minimal size and position to the widget.
* @param x Horizontal offset of the widget relative to the left edge of the window.
* @param y Vertical offset of the widget relative to the top edge of the window.
* @param given_width Width allocated to the widget.
* @param given_height Height allocated to the widget.
* @param allow_resize_x Horizontal resizing is allowed.
* @param allow_resize_y Vertical resizing is allowed.
* @param rtl Adapt for right-to-left languages (position contents of horizontal containers backwards).
*/
/**
* @fn void NWidgetBase::StoreWidgets(Widget *widgets, int length, bool left_moving, bool top_moving, bool rtl)
* @brief Store all child widgets with a valid index into the widget array.
* @param widgets Widget array to store the nested widgets in.
* @param length Length of the array.
* @param left_moving Left edge of the widget may move due to resizing (right edge if \a rtl).
* @param top_moving Top edge of the widget may move due to reisizing.
* @param rtl Adapt for right-to-left languages (position contents of horizontal containers backwards).
*
* @note When storing a nested widget, the function should check first that the type in the \a widgets array is #WWT_LAST.
* This is used to detect double widget allocations as well as holes in the widget array.
*/
/**
* Constructor for resizable nested widgets.
* @param tp Nested widget type.
* @param fill_x Allow horizontal filling from initial size.
* @param fill_y Allow vertical filling from initial size.
*/
NWidgetResizeBase::NWidgetResizeBase(WidgetType tp, bool fill_x, bool fill_y) : NWidgetBase(tp)
{
this->fill_x = fill_x;
this->fill_y = fill_y;
}
/**
* Set minimal size of the widget.
* @param min_x Horizontal minimal size of the widget.
* @param min_y Vertical minimal size of the widget.
*/
void NWidgetResizeBase::SetMinimalSize(uint min_x, uint min_y)
{
this->min_x = min_x;
this->min_y = min_y;
}
/**
* Set the filling of the widget from initial size.
* @param fill_x Allow horizontal filling from initial size.
* @param fill_y Allow vertical filling from initial size.
*/
void NWidgetResizeBase::SetFill(bool fill_x, bool fill_y)
{
this->fill_x = fill_x;
this->fill_y = fill_y;
}
/**
* Set resize step of the widget.
* @param resize_x Resize step in horizontal direction, value \c 0 means no resize, otherwise the step size in pixels.
* @param resize_y Resize step in vertical direction, value \c 0 means no resize, otherwise the step size in pixels.
*/
void NWidgetResizeBase::SetResize(uint resize_x, uint resize_y)
{
this->resize_x = resize_x;
this->resize_y = resize_y;
}
void NWidgetResizeBase::AssignMinimalPosition(uint x, uint y, uint given_width, uint given_height, bool allow_resize_x, bool allow_resize_y, bool rtl)
{
this->pos_x = x;
this->pos_y = y;
this->min_x = given_width;
this->min_y = given_height;
if (!allow_resize_x) this->resize_x = 0;
if (!allow_resize_y) this->resize_y = 0;
}
/**
* Initialization of a 'real' widget.
* @param tp Type of the widget.
* @param colour Colour of the widget.
* @param fill_x Default horizontal filling.
* @param fill_y Default vertical filling.
* @param widget_data Data component of the widget. @see Widget::data
* @param tool_tip Tool tip of the widget. @see Widget::tootips
*/
NWidgetCore::NWidgetCore(WidgetType tp, Colours colour, bool fill_x, bool fill_y, uint16 widget_data, StringID tool_tip) : NWidgetResizeBase(tp, fill_x, fill_y)
{
this->colour = colour;
this->index = -1;
this->widget_data = widget_data;
this->tool_tip = tool_tip;
}
/**
* Set index of the nested widget in the widget array.
* @param index Index to use.
*/
void NWidgetCore::SetIndex(int index)
{
assert(index >= 0);
this->index = index;
}
/**
* Set data and tool tip of the nested widget.
* @param widget_data Data to use.
* @param tool_tip Tool tip string to use.
*/
void NWidgetCore::SetDataTip(uint16 widget_data, StringID tool_tip)
{
this->widget_data = widget_data;
this->tool_tip = tool_tip;
}
int NWidgetCore::ComputeMinimalSize()
{
/* All data is already at the right place. */
return this->index;
}
void NWidgetCore::StoreWidgets(Widget *widgets, int length, bool left_moving, bool top_moving, bool rtl)
{
if (this->index < 0) return;
assert(this->index < length);
Widget *w = widgets + this->index;
assert(w->type == WWT_LAST);
DisplayFlags flags = RESIZE_NONE; // resize flags.
/* Compute vertical resizing. */
if (top_moving) {
flags |= RESIZE_TB; // Only 1 widget can resize in the widget array.
} else if(this->resize_y > 0) {
flags |= RESIZE_BOTTOM;
}
/* Compute horizontal resizing. */
if (left_moving) {
flags |= RESIZE_LR; // Only 1 widget can resize in the widget array.
} else if (this->resize_x > 0) {
flags |= RESIZE_RIGHT;
}
/* Copy nested widget data into its widget array entry. */
w->type = this->type;
w->display_flags = flags;
w->colour = this->colour;
w->left = this->pos_x;
w->right = this->pos_x + this->min_x - 1;
w->top = this->pos_y;
w->bottom = this->pos_y + this->min_y - 1;
w->data = this->widget_data;
w->tooltips = this->tool_tip;
}
/**
* Constructor container baseclass.
* @param tp Type of the container.
*/
NWidgetContainer::NWidgetContainer(WidgetType tp) : NWidgetBase(tp)
{
this->head = NULL;
this->tail = NULL;
}
NWidgetContainer::~NWidgetContainer()
{
while (this->head != NULL) {
NWidgetBase *wid = this->head->next;
delete this->head;
this->head = wid;
}
this->tail = NULL;
}
/**
* Append widget \a wid to container.
* @param wid Widget to append.
*/
void NWidgetContainer::Add(NWidgetBase *wid)
{
assert(wid->next == NULL && wid->prev == NULL);
if (this->head == NULL) {
this->head = wid;
this->tail = wid;
} else {
assert(this->tail != NULL);
assert(this->tail->next == NULL);
this->tail->next = wid;
wid->prev = this->tail;
this->tail = wid;
}
}
NWidgetHorizontal::NWidgetHorizontal() : NWidgetContainer(NWID_HORIZONTAL)
{
}
int NWidgetHorizontal::ComputeMinimalSize()
{
int biggest_index = -1;
this->min_x = 0; // Sum of minimal size of all childs.
this->min_y = 0; // Biggest child.
this->fill_x = false; // true if at least one child allows fill_x.
this->fill_y = true; // true if all childs allow fill_y.
this->resize_x = 0; // smallest non-zero child widget resize step.
this->resize_y = 1; // smallest common child resize step
if (this->head != NULL) this->head->padding_left += this->pip_pre;
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
int idx = child_wid->ComputeMinimalSize();
biggest_index = max(biggest_index, idx);
if (child_wid->next != NULL) {
child_wid->padding_right += this->pip_inter;
} else {
child_wid->padding_right += this->pip_post;
}
this->min_x += child_wid->min_x + child_wid->padding_left + child_wid->padding_right;
this->min_y = max(this->min_y, child_wid->min_y + child_wid->padding_top + child_wid->padding_bottom);
this->fill_x |= child_wid->fill_x;
this->fill_y &= child_wid->fill_y;
if (child_wid->resize_x > 0) {
if (this->resize_x == 0 || this->resize_x > child_wid->resize_x) this->resize_x = child_wid->resize_x;
}
this->resize_y = LeastCommonMultiple(this->resize_y, child_wid->resize_y);
}
/* We need to zero the PIP settings so we can re-initialize the tree. */
this->pip_pre = this->pip_inter = this->pip_post = 0;
return biggest_index;
}
void NWidgetHorizontal::AssignMinimalPosition(uint x, uint y, uint given_width, uint given_height, bool allow_resize_x, bool allow_resize_y, bool rtl)
{
assert(given_width >= this->min_x && given_height >= this->min_y);
uint additional_length = given_width - this->min_x; // Additional width given to us.
this->pos_x = x;
this->pos_y = y;
this->min_x = given_width;
this->min_y = given_height;
if (!allow_resize_x) this->resize_x = 0;
if (!allow_resize_y) this->resize_y = 0;
/* Count number of childs that would like a piece of the pie. */
int num_changing_childs = 0; // Number of childs that can change size.
NWidgetBase *child_wid;
for (child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
if (child_wid->fill_x) num_changing_childs++;
}
/* Fill and position the child widgets. */
uint position = 0; // Place to put next child relative to origin of the container.
allow_resize_x = (this->resize_x > 0);
child_wid = rtl ? this->tail : this->head;
while (child_wid != NULL) {
assert(given_height >= child_wid->min_y + child_wid->padding_top + child_wid->padding_bottom);
/* Decide about vertical filling of the child. */
uint child_height; // Height of the child widget.
uint child_pos_y; // Vertical position of child relative to the top of the container.
if (child_wid->fill_y) {
child_height = given_height - child_wid->padding_top - child_wid->padding_bottom;
child_pos_y = child_wid->padding_top;
} else {
child_height = child_wid->min_y;
child_pos_y = (given_height - child_wid->padding_top - child_wid->padding_bottom - child_height) / 2 + child_wid->padding_top;
}
/* Decide about horizontal filling of the child. */
uint child_width;
child_width = child_wid->min_x;
if (child_wid->fill_x && num_changing_childs > 0) {
/* Hand out a piece of the pie while compensating for rounding errors. */
uint increment = additional_length / num_changing_childs;
additional_length -= increment;
num_changing_childs--;
child_width += increment;
}
child_wid->AssignMinimalPosition(x + position + (rtl ? child_wid->padding_right : child_wid->padding_left), y + child_pos_y, child_width, child_height, allow_resize_x, (this->resize_y > 0), rtl);
position += child_width + child_wid->padding_right + child_wid->padding_left;
if (child_wid->resize_x > 0) allow_resize_x = false; // Widget array allows only one child resizing
child_wid = rtl ? child_wid->prev : child_wid->next;
}
}
void NWidgetHorizontal::StoreWidgets(Widget *widgets, int length, bool left_moving, bool top_moving, bool rtl)
{
NWidgetBase *child_wid = rtl ? this->tail : this->head;
while (child_wid != NULL) {
child_wid->StoreWidgets(widgets, length, left_moving, top_moving, rtl);
left_moving |= (child_wid->resize_x > 0);
child_wid = rtl ? child_wid->prev : child_wid->next;
}
}
NWidgetHorizontalLTR::NWidgetHorizontalLTR() : NWidgetHorizontal()
{
this->type = NWID_HORIZONTAL_LTR;
}
void NWidgetHorizontalLTR::AssignMinimalPosition(uint x, uint y, uint given_width, uint given_height, bool allow_resize_x, bool allow_resize_y, bool rtl)
{
NWidgetHorizontal::AssignMinimalPosition(x, y, given_width, given_height, allow_resize_x, allow_resize_y, false);
}
void NWidgetHorizontalLTR::StoreWidgets(Widget *widgets, int length, bool left_moving, bool top_moving, bool rtl)
{
NWidgetHorizontal::StoreWidgets(widgets, length, left_moving, top_moving, false);
}
NWidgetVertical::NWidgetVertical() : NWidgetContainer(NWID_VERTICAL)
{
}
int NWidgetVertical::ComputeMinimalSize()
{
int biggest_index = -1;
this->min_x = 0; // Biggest child.
this->min_y = 0; // Sum of minimal size of all childs.
this->fill_x = true; // true if all childs allow fill_x.
this->fill_y = false; // true if at least one child allows fill_y.
this->resize_x = 1; // smallest common child resize step
this->resize_y = 0; // smallest non-zero child widget resize step.
if (this->head != NULL) this->head->padding_top += this->pip_pre;
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
int idx = child_wid->ComputeMinimalSize();
biggest_index = max(biggest_index, idx);
if (child_wid->next != NULL) {
child_wid->padding_bottom += this->pip_inter;
} else {
child_wid->padding_bottom += this->pip_post;
}
this->min_y += child_wid->min_y + child_wid->padding_top + child_wid->padding_bottom;
this->min_x = max(this->min_x, child_wid->min_x + child_wid->padding_left + child_wid->padding_right);
this->fill_y |= child_wid->fill_y;
this->fill_x &= child_wid->fill_x;
if (child_wid->resize_y > 0) {
if (this->resize_y == 0 || this->resize_y > child_wid->resize_y) this->resize_y = child_wid->resize_y;
}
this->resize_x = LeastCommonMultiple(this->resize_x, child_wid->resize_x);
}
/* We need to zero the PIP settings so we can re-initialize the tree. */
this->pip_pre = this->pip_inter = this->pip_post = 0;
return biggest_index;
}
void NWidgetVertical::AssignMinimalPosition(uint x, uint y, uint given_width, uint given_height, bool allow_resize_x, bool allow_resize_y, bool rtl)
{
assert(given_width >= this->min_x && given_height >= this->min_y);
int additional_length = given_height - this->min_y; // Additional height given to us.
this->pos_x = x;
this->pos_y = y;
this->min_x = given_width;
this->min_y = given_height;
if (!allow_resize_x) this->resize_x = 0;
if (!allow_resize_y) this->resize_y = 0;
/* count number of childs that would like a piece of the pie. */
int num_changing_childs = 0; // Number of childs that can change size.
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
if (child_wid->fill_y) num_changing_childs++;
}
/* Fill and position the child widgets. */
uint position = 0; // Place to put next child relative to origin of the container.
allow_resize_y = (this->resize_y > 0);
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
assert(given_width >= child_wid->min_x + child_wid->padding_left + child_wid->padding_right);
/* Decide about horizontal filling of the child. */
uint child_width; // Width of the child widget.
uint child_pos_x; // Horizontal position of child relative to the left of the container.
if (child_wid->fill_x) {
child_width = given_width - child_wid->padding_left - child_wid->padding_right;
child_pos_x = (rtl ? child_wid->padding_right : child_wid->padding_left);
} else {
child_width = child_wid->min_x;
child_pos_x = (given_width - child_wid->padding_left - child_wid->padding_right - child_width) / 2 + (rtl ? child_wid->padding_right : child_wid->padding_left);
}
/* Decide about vertical filling of the child. */
uint child_height;
child_height = child_wid->min_y;
if (child_wid->fill_y && num_changing_childs > 0) {
/* Hand out a piece of the pie while compensating for rounding errors. */
uint increment = additional_length / num_changing_childs;
additional_length -= increment;
num_changing_childs--;
child_height += increment;
}
child_wid->AssignMinimalPosition(x + child_pos_x, y + position + child_wid->padding_top, child_width, child_height, (this->resize_x > 0), allow_resize_y, rtl);
position += child_height + child_wid->padding_top + child_wid->padding_bottom;
if (child_wid->resize_y > 0) allow_resize_y = false; // Widget array allows only one child resizing
}
}
void NWidgetVertical::StoreWidgets(Widget *widgets, int length, bool left_moving, bool top_moving, bool rtl)
{
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
child_wid->StoreWidgets(widgets, length, left_moving, top_moving, rtl);
top_moving |= (child_wid->resize_y > 0);
}
}
/**
* Generic spacer widget.
* @param length Horizontal size of the spacer widget.
* @param height Vertical size of the spacer widget.
*/
NWidgetSpacer::NWidgetSpacer(int length, int height) : NWidgetResizeBase(NWID_SPACER, false, false)
{
this->SetMinimalSize(length, height);
this->SetResize(0, 0);
}
int NWidgetSpacer::ComputeMinimalSize()
{
/* No further computation needed. */
return -1;
}
void NWidgetSpacer::StoreWidgets(Widget *widgets, int length, bool left_moving, bool top_moving, bool rtl)
{
/* Spacer widgets are never stored in the widget array. */
}
/**
* Constructor parent nested widgets.
* @param tp Type of parent widget.
* @param colour Colour of the parent widget.
* @param index Index in the widget array used by the window system.
* @param child Child container widget (if supplied). If not supplied, a
* vertical container will be inserted while adding the first
* child widget.
*/
NWidgetBackground::NWidgetBackground(WidgetType tp, Colours colour, int index, NWidgetContainer *child) : NWidgetCore(tp, colour, true, true, 0x0, STR_NULL)
{
this->SetIndex(index);
assert(tp == WWT_PANEL || tp == WWT_INSET || tp == WWT_FRAME);
assert(index >= 0);
this->child = child;
}
NWidgetBackground::~NWidgetBackground()
{
if (this->child != NULL) delete this->child;
}
/**
* Add a child to the parent.
* @param nwid Nested widget to add to the background widget.
*
* Unless a child container has been given in the constructor, a parent behaves as a vertical container.
* You can add several childs to it, and they are put underneath each other.
*/
void NWidgetBackground::Add(NWidgetBase *nwid)
{
if (this->child == NULL) {
this->child = new NWidgetVertical();
}
this->child->Add(nwid);
}
int NWidgetBackground::ComputeMinimalSize()
{
int biggest_index = this->index;
if (this->child != NULL) {
int idx = this->child->ComputeMinimalSize();
biggest_index = max(biggest_index, idx);
this->min_x = this->child->min_x;
this->min_y = this->child->min_y;
this->fill_x = this->child->fill_x;
this->fill_y = this->child->fill_y;
this->resize_x = this->child->resize_x;
this->resize_y = this->child->resize_y;
}
/* Otherwise, the program should have already set the above values. */
return biggest_index;
}
void NWidgetBackground::AssignMinimalPosition(uint x, uint y, uint given_width, uint given_height, bool allow_resize_x, bool allow_resize_y, bool rtl)
{
this->pos_x = x;
this->pos_y = y;
this->min_x = given_width;
this->min_y = given_height;
if (!allow_resize_x) this->resize_x = 0;
if (!allow_resize_y) this->resize_y = 0;
if (this->child != NULL) {
uint x_offset = (rtl ? this->child->padding_right : this->child->padding_left);
uint width = given_width - this->child->padding_right - this->child->padding_left;
uint height = given_height - this->child->padding_top - this->child->padding_bottom;
this->child->AssignMinimalPosition(x + x_offset, y + this->child->padding_top, width, height, (this->resize_x > 0), (this->resize_y > 0), rtl);
}
}
void NWidgetBackground::StoreWidgets(Widget *widgets, int length, bool left_moving, bool top_moving, bool rtl)
{
NWidgetCore::StoreWidgets(widgets, length, left_moving, top_moving, rtl);
if (this->child != NULL) this->child->StoreWidgets(widgets, length, left_moving, top_moving, rtl);
}
/**
* Nested leaf widget.
* @param tp Type of leaf widget.
* @param index Index in the widget array used by the window system.
* @param data Data of the widget.
* @param tip Tooltip of the widget.
*/
NWidgetLeaf::NWidgetLeaf(WidgetType tp, Colours colour, int index, uint16 data, StringID tip) : NWidgetCore(tp, colour, true, true, data, tip)
{
this->SetIndex(index);
this->SetMinimalSize(0, 0);
this->SetResize(0, 0);
switch (tp) {
case WWT_EMPTY:
break;
case WWT_PUSHBTN:
this->SetFill(false, false);
break;
case WWT_IMGBTN:
case WWT_PUSHIMGBTN:
case WWT_IMGBTN_2:
this->SetFill(false, false);
break;
case WWT_TEXTBTN:
case WWT_PUSHTXTBTN:
case WWT_TEXTBTN_2:
case WWT_LABEL:
case WWT_TEXT:
case WWT_MATRIX:
case WWT_EDITBOX:
this->SetFill(false, false);
break;
case WWT_SCROLLBAR:
case WWT_SCROLL2BAR:
this->SetFill(false, true);
this->SetResize(0, 1);
this->min_x = 12;
this->SetDataTip(0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST);
break;
case WWT_CAPTION:
this->SetFill(true, false);
this->SetResize(1, 0);
this->min_y = 14;
this->SetDataTip(data, STR_018C_WINDOW_TITLE_DRAG_THIS);
break;
case WWT_HSCROLLBAR:
this->SetFill(true, false);
this->SetResize(1, 0);
this->min_y = 12;
this->SetDataTip(0x0, STR_HSCROLL_BAR_SCROLLS_LIST);
break;
case WWT_STICKYBOX:
this->SetFill(false, false);
this->SetMinimalSize(12, 14);
this->SetDataTip(STR_NULL, STR_STICKY_BUTTON);
break;
case WWT_RESIZEBOX:
this->SetFill(false, false);
this->SetMinimalSize(12, 12);
this->SetDataTip(STR_NULL, STR_RESIZE_BUTTON);
break;
case WWT_CLOSEBOX:
this->SetFill(false, false);
this->SetMinimalSize(11, 14);
this->SetDataTip(STR_00C5, STR_018B_CLOSE_WINDOW);
break;
case WWT_DROPDOWN:
this->SetFill(false, false);
this->min_y = 12;
break;
default:
NOT_REACHED();
}
}
/**
* Intialize nested widget tree and convert to widget array.
* @param nwid Nested widget tree.
* @param rtl Direction of the language.
* @return Widget array with the converted widgets.
* @note Caller should release returned widget array with \c free(widgets).
*/
Widget *InitializeNWidgets(NWidgetBase *nwid, bool rtl)
{
/* Initialize nested widgets. */
int biggest_index = nwid->ComputeMinimalSize();
nwid->AssignMinimalPosition(0, 0, nwid->min_x, nwid->min_y, (nwid->resize_x > 0), (nwid->resize_y > 0), rtl);
/* Construct a local widget array and initialize all its types to #WWT_LAST. */
Widget *widgets = MallocT<Widget>(biggest_index + 2);
int i;
for (i = 0; i < biggest_index + 2; i++) {
widgets[i].type = WWT_LAST;
}
/* Store nested widgets in the array. */
nwid->StoreWidgets(widgets, biggest_index + 1, false, false, rtl);
/* Check that all widgets are used. */
for (i = 0; i < biggest_index + 2; i++) {
if (widgets[i].type == WWT_LAST) break;
}
assert(i == biggest_index + 1);
/* Fill terminating widget */
static const Widget last_widget = {WIDGETS_END};
widgets[biggest_index + 1] = last_widget;
return widgets;
}
/**
* Compare two widget arrays with each other, and report differences.
* @param orig Pointer to original widget array.
* @param gen Pointer to generated widget array (from the nested widgets).
* @param report Report differences to 'misc' debug stream.
* @return Both widget arrays are equal.
*/
bool CompareWidgetArrays(const Widget *orig, const Widget *gen, bool report)
{
#define CHECK(var, prn) \
if (ow->var != gw->var) { \
same = false; \
if (report) DEBUG(misc, 1, "index %d, \"" #var "\" field: original " prn ", generated " prn, idx, ow->var, gw->var); \
}
#define CHECK_COORD(var) \
if (ow->var != gw->var) { \
same = false; \
if (report) DEBUG(misc, 1, "index %d, \"" #var "\" field: original %d, generated %d, (difference %d)", idx, ow->var, gw->var, ow->var - gw->var); \
}
bool same = true;
for(int idx = 0; ; idx++) {
const Widget *ow = orig + idx;
const Widget *gw = gen + idx;
CHECK(type, "%d")
CHECK(display_flags, "0x%x")
CHECK(colour, "%d")
CHECK_COORD(left)
CHECK_COORD(right)
CHECK_COORD(top)
CHECK_COORD(bottom)
CHECK(data, "%u")
CHECK(tooltips, "%u")
if (ow->type == WWT_LAST || gw->type == WWT_LAST) break;
}
return same;
#undef CHECK
#undef CHECK_COORD
}
/* == Conversion code from NWidgetPart array to NWidgetBase* tree == */
/**
* Construct a single nested widget in \a *dest from its parts.
*
* Construct a NWidgetBase object from a #NWidget function, and apply all
* settings that follow it, until encountering a #EndContainer, another
* #NWidget, or the end of the parts array.
*
* @param parts Array with parts of the nested widget.
* @param count Length of the \a parts array.
* @param dest Address of pointer to use for returning the composed widget.
* @return Number of widget part elements used to compose the widget.
*/
static int MakeNWidget(const NWidgetPart *parts, int count, NWidgetBase **dest)
{
int num_used = 0;
*dest = NULL;
while (count > num_used) {
switch (parts->type) {
case NWID_SPACER:
if (*dest != NULL) return num_used;
*dest = new NWidgetSpacer(0, 0);
break;
case NWID_HORIZONTAL:
if (*dest != NULL) return num_used;
*dest = new NWidgetHorizontal();
break;
case NWID_HORIZONTAL_LTR:
if (*dest != NULL) return num_used;
*dest = new NWidgetHorizontalLTR();
break;
case WWT_PANEL:
case WWT_INSET:
case WWT_FRAME:
if (*dest != NULL) return num_used;
*dest = new NWidgetBackground(parts->type, parts->u.widget.colour, parts->u.widget.index);
break;
case NWID_VERTICAL:
if (*dest != NULL) return num_used;
*dest = new NWidgetVertical();
break;
case WPT_RESIZE: {
NWidgetResizeBase *nwrb = dynamic_cast<NWidgetResizeBase *>(*dest);
if (nwrb != NULL) {
assert(parts->u.xy.x >= 0 && parts->u.xy.y >= 0);
nwrb->SetResize(parts->u.xy.x, parts->u.xy.y);
}
break;
}
case WPT_RESIZE_PTR: {
NWidgetResizeBase *nwrb = dynamic_cast<NWidgetResizeBase *>(*dest);
if (nwrb != NULL) {
assert(parts->u.xy_ptr->x >= 0 && parts->u.xy_ptr->y >= 0);
nwrb->SetResize(parts->u.xy_ptr->x, parts->u.xy_ptr->y);
}
break;
}
case WPT_MINSIZE: {
NWidgetResizeBase *nwrb = dynamic_cast<NWidgetResizeBase *>(*dest);
if (nwrb != NULL) {
assert(parts->u.xy.x >= 0 && parts->u.xy.y >= 0);
nwrb->SetMinimalSize(parts->u.xy.x, parts->u.xy.y);
}
break;
}
case WPT_MINSIZE_PTR: {
NWidgetResizeBase *nwrb = dynamic_cast<NWidgetResizeBase *>(*dest);
if (nwrb != NULL) {
assert(parts->u.xy_ptr->x >= 0 && parts->u.xy_ptr->y >= 0);
nwrb->SetMinimalSize((uint)(parts->u.xy_ptr->x), (uint)(parts->u.xy_ptr->y));
}
break;
}
case WPT_FILL: {
NWidgetResizeBase *nwrb = dynamic_cast<NWidgetResizeBase *>(*dest);
if (nwrb != NULL) nwrb->SetFill(parts->u.xy.x != 0, parts->u.xy.y != 0);
break;
}
case WPT_DATATIP: {
NWidgetCore *nwc = dynamic_cast<NWidgetCore *>(*dest);
if (nwc != NULL) {
nwc->widget_data = parts->u.data_tip.data;
nwc->tool_tip = parts->u.data_tip.tooltip;
}
break;
}
case WPT_DATATIP_PTR: {
NWidgetCore *nwc = dynamic_cast<NWidgetCore *>(*dest);
if (nwc != NULL) {
nwc->widget_data = parts->u.datatip_ptr->data;
nwc->tool_tip = parts->u.datatip_ptr->tooltip;
}
break;
}
case WPT_PADDING: {
NWidgetBase *nwb = *dest;
if (nwb != NULL) {
nwb->padding_top = parts->u.padding.top;
nwb->padding_right = parts->u.padding.right;
nwb->padding_bottom = parts->u.padding.bottom;
nwb->padding_left = parts->u.padding.left;
}
break;
}
case WPT_PIPSPACE: {
NWidgetContainer *nwc = dynamic_cast<NWidgetContainer *>(*dest);
if (nwc != NULL) {
nwc->pip_pre = parts->u.pip.pre;
nwc->pip_inter = parts->u.pip.inter;
nwc->pip_post = parts->u.pip.post;
}
break;
}
case WPT_ENDCONTAINER:
return num_used;
default:
if (*dest != NULL) return num_used;
assert((parts->type & WWT_MASK) < NWID_HORIZONTAL);
*dest = new NWidgetLeaf(parts->type, parts->u.widget.colour, parts->u.widget.index, 0x0, STR_NULL);
break;
}
num_used++;
parts++;
}
return num_used;
}
/**
* Build a nested widget tree by recursively filling containers with nested widgets read from their parts.
* @param parts Array with parts of the nested widgets.
* @param count Length of the \a parts array.
* @param parent Container to use for storing the child widgets.
* @return Number of widget part elements used to fill the container.
*/
static int MakeWidgetTree(const NWidgetPart *parts, int count, NWidgetBase *parent)
{
/* Given parent must be either a #NWidgetContainer or a #NWidgetBackground object. */
NWidgetContainer *nwid_cont = dynamic_cast<NWidgetContainer *>(parent);
NWidgetBackground *nwid_parent = dynamic_cast<NWidgetBackground *>(parent);
assert((nwid_cont != NULL && nwid_parent == NULL) || (nwid_cont == NULL && nwid_parent != NULL));
int total_used = 0;
while (true) {
NWidgetBase *sub_widget = NULL;
int num_used = MakeNWidget(parts, count - total_used, &sub_widget);
parts += num_used;
total_used += num_used;
/* Break out of loop when end reached */
if (sub_widget == NULL) break;
/* Add sub_widget to parent container. */
if (nwid_cont) nwid_cont->Add(sub_widget);
if (nwid_parent) nwid_parent->Add(sub_widget);
/* If sub-widget is a container, recursively fill that container. */
WidgetType tp = sub_widget->type;
if (tp == NWID_HORIZONTAL || tp == NWID_HORIZONTAL_LTR || tp == NWID_VERTICAL || tp == WWT_PANEL || tp == WWT_FRAME || tp == WWT_INSET) {
int num_used = MakeWidgetTree(parts, count - total_used, sub_widget);
parts += num_used;
total_used += num_used;
}
}
if (count == total_used) return total_used; // Reached the end of the array of parts?
assert(total_used < count);
assert(parts->type == WPT_ENDCONTAINER);
return total_used + 1; // *parts is also 'used'
}
/**
* Construct a nested widget tree from an array of parts.
* @param parts Array with parts of the widgets.
* @param count Length of the \a parts array.
* @return Root of the nested widget tree, a vertical container containing the entire GUI.
*/
NWidgetContainer *MakeNWidgets(const NWidgetPart *parts, int count)
{
NWidgetContainer *cont = new NWidgetVertical();
MakeWidgetTree(parts, count, cont);
return cont;
}
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