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/* $Id$ */
/** @file waypoint.cpp Handling of waypoints. */
#include "stdafx.h"
#include "strings_type.h"
#include "order_func.h"
#include "window_func.h"
#include "newgrf_station.h"
#include "waypoint_base.h"
/**
* Draw a waypoint
* @param x coordinate
* @param y coordinate
* @param stat_id station id
* @param railtype RailType to use for
*/
void DrawWaypointSprite(int x, int y, int stat_id, RailType railtype)
{
if (!DrawStationTile(x, y, railtype, AXIS_X, STAT_CLASS_WAYP, stat_id)) {
StationPickerDrawSprite(x, y, STATION_WAYPOINT, railtype, INVALID_ROADTYPE, AXIS_X);
}
}
void Waypoint::GetTileArea(TileArea *ta, StationType type) const
{
switch (type) {
case STATION_BUOY:
case STATION_WAYPOINT:
break;
default: NOT_REACHED();
}
ta->tile = this->xy;
ta->w = 1;
ta->h = 1;
}
Waypoint::~Waypoint()
{
if (CleaningPool()) return;
DeleteWindowById(WC_WAYPOINT_VIEW, this->index);
RemoveOrderFromAllVehicles(OT_GOTO_WAYPOINT, this->index);
this->sign.MarkDirty();
}
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