summaryrefslogtreecommitdiff
path: root/src/water_cmd.cpp
blob: 76c69d59d2324c4886a3f58185328d3a31f5d513 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
/* $Id$ */

/** @file water_cmd.cpp */

#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "bridge.h"
#include "cmd_helper.h"
#include "station_map.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "tile_cmd.h"
#include "landscape.h"
#include "viewport_func.h"
#include "command_func.h"
#include "town.h"
#include "news.h"
#include "depot.h"
#include "vehicle_gui.h"
#include "train.h"
#include "roadveh.h"
#include "water.h"
#include "water_map.h"
#include "industry_map.h"
#include "newgrf.h"
#include "newgrf_canal.h"
#include "misc/autoptr.hpp"
#include "transparency.h"
#include "strings_func.h"
#include "functions.h"
#include "window_func.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "variables.h"
#include "player_func.h"


static Vehicle *FindFloodableVehicleOnTile(TileIndex tile);
static void FloodVehicle(Vehicle *v);

/**
 * Makes a tile canal or water depending on the surroundings.
 * This as for example docks and shipdepots do not store
 * whether the tile used to be canal or 'normal' water.
 * @param t the tile to change.
 * @param o the owner of the new tile.
 */
void MakeWaterOrCanalDependingOnSurroundings(TileIndex t, Owner o)
{
	assert(GetTileSlope(t, NULL) == SLOPE_FLAT);

	/* Mark tile dirty in all cases */
	MarkTileDirtyByTile(t);

	/* Non-sealevel -> canal */
	if (TileHeight(t) != 0) {
		MakeCanal(t, o);
		return;
	}

	bool has_water = false;
	bool has_canal = false;

	for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
		TileIndex neighbour = TileAddByDiagDir(t, dir);
		if (IsTileType(neighbour, MP_WATER)) {
			has_water |= IsSea(neighbour) || IsCoast(neighbour) || (IsShipDepot(neighbour) && GetShipDepotWaterOwner(neighbour) == OWNER_WATER);
			has_canal |= IsCanal(neighbour) || (IsShipDepot(neighbour) && GetShipDepotWaterOwner(neighbour) != OWNER_WATER);
		}
	}
	if (has_canal || !has_water) {
		MakeCanal(t, o);
	} else {
		MakeWater(t);
	}
}


/** Build a ship depot.
 * @param tile tile where ship depot is built
 * @param flags type of operation
 * @param p1 bit 0 depot orientation (Axis)
 * @param p2 unused
 */
CommandCost CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	TileIndex tile2;

	CommandCost ret;

	Axis axis = Extract<Axis, 0>(p1);

	tile2 = tile + (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));

	if (!IsWaterTile(tile) || !IsWaterTile(tile2))
		return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER);

	if (IsBridgeAbove(tile) || IsBridgeAbove(tile2)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);

	Owner o1 = GetTileOwner(tile);
	Owner o2 = GetTileOwner(tile2);
	ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (CmdFailed(ret)) return CMD_ERROR;
	ret = DoCommand(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (CmdFailed(ret)) return CMD_ERROR;

	Depot *depot = new Depot(tile);
	if (depot == NULL) return CMD_ERROR;
	AutoPtrT<Depot> d_auto_delete = depot;

	if (flags & DC_EXEC) {
		depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index;

		MakeShipDepot(tile,  _current_player, DEPOT_NORTH, axis, o1);
		MakeShipDepot(tile2, _current_player, DEPOT_SOUTH, axis, o2);
		MarkTileDirtyByTile(tile);
		MarkTileDirtyByTile(tile2);
		d_auto_delete.Detach();
	}

	return CommandCost(EXPENSES_CONSTRUCTION, _price.build_ship_depot);
}

void MakeWaterOrCanalDependingOnOwner(TileIndex tile, Owner o)
{
	if (o == OWNER_WATER) {
		MakeWater(tile);
	} else {
		MakeCanal(tile, o);
	}
}

static CommandCost RemoveShipDepot(TileIndex tile, uint32 flags)
{
	TileIndex tile2;

	if (!IsShipDepot(tile)) return CMD_ERROR;
	if (!CheckTileOwnership(tile)) return CMD_ERROR;
	if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;

	tile2 = GetOtherShipDepotTile(tile);

	if (!EnsureNoVehicleOnGround(tile2)) return CMD_ERROR;

	if (flags & DC_EXEC) {
		/* Kill the depot, which is registered at the northernmost tile. Use that one */
		delete GetDepotByTile(tile2 < tile ? tile2 : tile);

		MakeWaterOrCanalDependingOnOwner(tile,  GetShipDepotWaterOwner(tile));
		MakeWaterOrCanalDependingOnOwner(tile2, GetShipDepotWaterOwner(tile2));
		MarkTileDirtyByTile(tile);
		MarkTileDirtyByTile(tile2);
	}

	return CommandCost(EXPENSES_CONSTRUCTION, _price.remove_ship_depot);
}

/** build a shiplift */
static CommandCost DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 flags)
{
	CommandCost ret;
	int delta;

	/* middle tile */
	ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (CmdFailed(ret)) return CMD_ERROR;

	delta = TileOffsByDiagDir(dir);
	/* lower tile */
	ret = DoCommand(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (CmdFailed(ret)) return CMD_ERROR;
	if (GetTileSlope(tile - delta, NULL) != SLOPE_FLAT) {
		return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
	}

	/* upper tile */
	ret = DoCommand(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (CmdFailed(ret)) return CMD_ERROR;
	if (GetTileSlope(tile + delta, NULL) != SLOPE_FLAT) {
		return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
	}

	if ((MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) ||
	    (MayHaveBridgeAbove(tile - delta) && IsBridgeAbove(tile - delta)) ||
	    (MayHaveBridgeAbove(tile + delta) && IsBridgeAbove(tile + delta))) {
		return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
	}

	if (flags & DC_EXEC) {
		MakeLock(tile, _current_player, dir);
		MarkTileDirtyByTile(tile);
		MarkTileDirtyByTile(tile - delta);
		MarkTileDirtyByTile(tile + delta);
	}

	return CommandCost(EXPENSES_CONSTRUCTION, _price.clear_water * 22 >> 3);
}

static CommandCost RemoveShiplift(TileIndex tile, uint32 flags)
{
	TileIndexDiff delta = TileOffsByDiagDir(GetLockDirection(tile));

	if (!CheckTileOwnership(tile) && GetTileOwner(tile) != OWNER_NONE) return CMD_ERROR;

	/* make sure no vehicle is on the tile. */
	if (!EnsureNoVehicleOnGround(tile) || !EnsureNoVehicleOnGround(tile + delta) || !EnsureNoVehicleOnGround(tile - delta))
		return CMD_ERROR;

	if (flags & DC_EXEC) {
		DoClearSquare(tile);
		MakeWaterOrCanalDependingOnSurroundings(tile + delta, _current_player);
		MakeWaterOrCanalDependingOnSurroundings(tile - delta, _current_player);
	}

	return CommandCost(EXPENSES_CONSTRUCTION, _price.clear_water * 2);
}

/**
 * Marks the tiles around a tile as dirty.
 *
 * This functions marks the tiles around a given tile as dirty for repaint.
 *
 * @param tile The center of the tile where all other tiles are marked as dirty
 * @ingroup dirty
 * @see TerraformAddDirtyTileAround
 */
static void MarkTilesAroundDirty(TileIndex tile)
{
	MarkTileDirtyByTile(TILE_ADDXY(tile, 0, 1));
	MarkTileDirtyByTile(TILE_ADDXY(tile, 0, -1));
	MarkTileDirtyByTile(TILE_ADDXY(tile, 1, 0));
	MarkTileDirtyByTile(TILE_ADDXY(tile, -1, 0));
}

/** Builds a lock (ship-lift)
 * @param tile tile where to place the lock
 * @param flags type of operation
 * @param p1 unused
 * @param p2 unused
 */
CommandCost CmdBuildLock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	DiagDirection dir;

	switch (GetTileSlope(tile, NULL)) {
		case SLOPE_SW: dir = DIAGDIR_SW; break;
		case SLOPE_SE: dir = DIAGDIR_SE; break;
		case SLOPE_NW: dir = DIAGDIR_NW; break;
		case SLOPE_NE: dir = DIAGDIR_NE; break;
		default: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
	}
	return DoBuildShiplift(tile, dir, flags);
}

/** Build a piece of canal.
 * @param tile end tile of stretch-dragging
 * @param flags type of operation
 * @param p1 start tile of stretch-dragging
 * @param p2 ctrl pressed - toggles ocean / canals at sealevel (ocean only allowed in the scenario editor)
 */
CommandCost CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	CommandCost cost(EXPENSES_CONSTRUCTION);
	int size_x, size_y;
	int x;
	int y;
	int sx, sy;

	if (p1 >= MapSize()) return CMD_ERROR;
	/* Outside of the editor you can only build canals, not oceans */
	if (HasBit(p2, 0) && _game_mode != GM_EDITOR) return CMD_ERROR;

	x = TileX(tile);
	y = TileY(tile);
	sx = TileX(p1);
	sy = TileY(p1);

	if (x < sx) Swap(x, sx);
	if (y < sy) Swap(y, sy);
	size_x = (x - sx) + 1;
	size_y = (y - sy) + 1;

	/* Outside the editor you can only drag canals, and not areas */
	if (_game_mode != GM_EDITOR && (sx != x && sy != y)) return CMD_ERROR;

	BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
		CommandCost ret;

		if (GetTileSlope(tile, NULL) != SLOPE_FLAT) {
			return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
		}

		/* can't make water of water! */
		if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || HasBit(p2, 0))) continue;

		ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
		if (CmdFailed(ret)) return ret;
		cost.AddCost(ret);

		if (flags & DC_EXEC) {
			if (TileHeight(tile) == 0 && HasBit(p2, 0)) {
				MakeWater(tile);
			} else {
				MakeCanal(tile, _current_player);
			}
			MarkTileDirtyByTile(tile);
			MarkTilesAroundDirty(tile);
		}

		cost.AddCost(_price.clear_water);
	} END_TILE_LOOP(tile, size_x, size_y, 0);

	if (cost.GetCost() == 0) {
		return_cmd_error(STR_1007_ALREADY_BUILT);
	} else {
		return cost;
	}
}

static CommandCost ClearTile_Water(TileIndex tile, byte flags)
{
	switch (GetWaterTileType(tile)) {
		case WATER_TILE_CLEAR:
			if (flags & DC_NO_WATER) return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);

			/* Make sure it's not an edge tile. */
			if (!IsInsideMM(TileX(tile), 1, MapMaxX() - 1) ||
					!IsInsideMM(TileY(tile), 1, MapMaxY() - 1)) {
				return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
			}

			/* Make sure no vehicle is on the tile */
			if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;

			if (GetTileOwner(tile) != OWNER_WATER && GetTileOwner(tile) != OWNER_NONE && !CheckTileOwnership(tile)) return CMD_ERROR;

			if (flags & DC_EXEC) DoClearSquare(tile);
			return CommandCost(EXPENSES_CONSTRUCTION, _price.clear_water);

		case WATER_TILE_COAST: {
			Slope slope = GetTileSlope(tile, NULL);

			/* Make sure no vehicle is on the tile */
			if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;

			if (flags & DC_EXEC) DoClearSquare(tile);
			if (slope == SLOPE_N || slope == SLOPE_E || slope == SLOPE_S || slope == SLOPE_W) {
				return CommandCost(EXPENSES_CONSTRUCTION, _price.clear_water);
			} else {
				return CommandCost(EXPENSES_CONSTRUCTION, _price.clear_roughland);
			}
		}

		case WATER_TILE_LOCK: {
			static const TileIndexDiffC _shiplift_tomiddle_offs[] = {
				{ 0,  0}, {0,  0}, { 0, 0}, {0,  0}, // middle
				{-1,  0}, {0,  1}, { 1, 0}, {0, -1}, // lower
				{ 1,  0}, {0, -1}, {-1, 0}, {0,  1}, // upper
			};

			if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
			if (_current_player == OWNER_WATER) return CMD_ERROR;
			/* move to the middle tile.. */
			return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[GetSection(tile)]), flags);
		}

		case WATER_TILE_DEPOT:
			if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
			return RemoveShipDepot(tile, flags);

		default:
			NOT_REACHED();
	}
}

/** return true if a tile is a water tile. */
static bool IsWateredTile(TileIndex tile)
{
	switch (GetTileType(tile)) {
		case MP_WATER:
			if (!IsCoast(tile)) return true;

			switch (GetTileSlope(tile, NULL)) {
				case SLOPE_W:
				case SLOPE_S:
				case SLOPE_E:
				case SLOPE_N:
					return true;

				default:
					return false;
			}

		case MP_STATION:  return IsOilRig(tile) || IsDock(tile) || IsBuoy(tile);
		case MP_INDUSTRY: return (GetIndustrySpec(GetIndustryType(tile))->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0;
		default:          return false;
	}
}

/** draw a canal styled water tile with dikes around */
void DrawCanalWater(TileIndex tile)
{
	uint wa;

	/* Test for custom graphics, else use the default */
	SpriteID dikes_base = GetCanalSprite(CF_DIKES, tile);
	if (dikes_base == 0) dikes_base = SPR_CANAL_DIKES_BASE;

	/* determine the edges around with water. */
	wa  = IsWateredTile(TILE_ADDXY(tile, -1,  0)) << 0;
	wa += IsWateredTile(TILE_ADDXY(tile,  0,  1)) << 1;
	wa += IsWateredTile(TILE_ADDXY(tile,  1,  0)) << 2;
	wa += IsWateredTile(TILE_ADDXY(tile,  0, -1)) << 3;

	if (!(wa & 1)) DrawGroundSprite(dikes_base,     PAL_NONE);
	if (!(wa & 2)) DrawGroundSprite(dikes_base + 1, PAL_NONE);
	if (!(wa & 4)) DrawGroundSprite(dikes_base + 2, PAL_NONE);
	if (!(wa & 8)) DrawGroundSprite(dikes_base + 3, PAL_NONE);

	/* right corner */
	switch (wa & 0x03) {
		case 0: DrawGroundSprite(dikes_base + 4, PAL_NONE); break;
		case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(dikes_base + 8, PAL_NONE); break;
	}

	/* bottom corner */
	switch (wa & 0x06) {
		case 0: DrawGroundSprite(dikes_base + 5, PAL_NONE); break;
		case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(dikes_base + 9, PAL_NONE); break;
	}

	/* left corner */
	switch (wa & 0x0C) {
		case  0: DrawGroundSprite(dikes_base + 6, PAL_NONE); break;
		case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(dikes_base + 10, PAL_NONE); break;
	}

	/* upper corner */
	switch (wa & 0x09) {
		case 0: DrawGroundSprite(dikes_base + 7, PAL_NONE); break;
		case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(dikes_base + 11, PAL_NONE); break;
	}
}

struct LocksDrawTileStruct {
	int8 delta_x, delta_y, delta_z;
	byte width, height, depth;
	SpriteID image;
};

#include "table/water_land.h"

static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
	SpriteID palette, uint base
)
{
	SpriteID image;
	SpriteID water_base = GetCanalSprite(CF_WATERSLOPE, ti->tile);
	SpriteID locks_base = GetCanalSprite(CF_LOCKS, ti->tile);

	/* If no custom graphics, use defaults */
	if (water_base == 0) water_base = SPR_CANALS_BASE;
	if (locks_base == 0) {
		locks_base = SPR_SHIPLIFT_BASE;
	} else {
		/* If using custom graphics, ignore the variation on height */
		base = 0;
	}

	image = wdts++->image;
	if (image < 4) image += water_base;
	DrawGroundSprite(image, PAL_NONE);

	for (; wdts->delta_x != 0x80; wdts++) {
		AddSortableSpriteToDraw(wdts->image + base + ((wdts->image < 24) ? locks_base : 0), palette,
			ti->x + wdts->delta_x, ti->y + wdts->delta_y,
			wdts->width, wdts->height,
			wdts->unk, ti->z + wdts->delta_z,
			IsTransparencySet(TO_BUILDINGS));
	}
}

static void DrawTile_Water(TileInfo *ti)
{
	switch (GetWaterTileType(ti->tile)) {
		case WATER_TILE_CLEAR:
			DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE);
			if (IsCanal(ti->tile)) DrawCanalWater(ti->tile);
			DrawBridgeMiddle(ti);
			break;

		case WATER_TILE_COAST: {
			/* Converts the enum Slope into an offset based on SPR_SHORE_BASE.
			 * This allows to calculate the proper sprite to display for this Slope */
			static const byte tileh_to_shoresprite[32] = {
				0, 1, 2, 3, 4, 16, 6, 7, 8, 9, 17, 11, 12, 13, 14, 0,
				0, 0, 0, 0, 0,  0, 0, 0, 0, 0,  0,  5,  0, 10, 15, 0,
			};

			assert(!IsSteepSlope(ti->tileh));
			DrawGroundSprite(SPR_SHORE_BASE + tileh_to_shoresprite[ti->tileh], PAL_NONE);
			DrawBridgeMiddle(ti);
		} break;

		case WATER_TILE_LOCK: {
			const WaterDrawTileStruct *t = _shiplift_display_seq[GetSection(ti->tile)];
			DrawWaterStuff(ti, t, 0, ti->z > t[3].delta_y ? 24 : 0);
		} break;

		case WATER_TILE_DEPOT:
			DrawWaterStuff(ti, _shipdepot_display_seq[GetSection(ti->tile)], PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), 0);
			break;
	}
}

void DrawShipDepotSprite(int x, int y, int image)
{
	const WaterDrawTileStruct *wdts = _shipdepot_display_seq[image];

	DrawSprite(wdts++->image, PAL_NONE, x, y);

	for (; wdts->delta_x != 0x80; wdts++) {
		Point pt = RemapCoords(wdts->delta_x, wdts->delta_y, wdts->delta_z);
		DrawSprite(wdts->image, PLAYER_SPRITE_COLOR(_local_player), x + pt.x, y + pt.y);
	}
}


static uint GetSlopeZ_Water(TileIndex tile, uint x, uint y)
{
	uint z;
	Slope tileh = GetTileSlope(tile, &z);

	return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
}

static Foundation GetFoundation_Water(TileIndex tile, Slope tileh)
{
	return FOUNDATION_NONE;
}

static void GetAcceptedCargo_Water(TileIndex tile, AcceptedCargo ac)
{
	/* not used */
}

static void GetTileDesc_Water(TileIndex tile, TileDesc *td)
{
	switch (GetWaterTileType(tile)) {
		case WATER_TILE_CLEAR:
			if (!IsCanal(tile)) {
				td->str = STR_3804_WATER;
			} else {
				td->str = STR_LANDINFO_CANAL;
			}
			break;
		case WATER_TILE_COAST: td->str = STR_3805_COAST_OR_RIVERBANK; break;
		case WATER_TILE_LOCK : td->str = STR_LANDINFO_LOCK; break;
		case WATER_TILE_DEPOT: td->str = STR_3806_SHIP_DEPOT; break;
		default: assert(0); break;
	}

	td->owner = GetTileOwner(tile);
}

static void AnimateTile_Water(TileIndex tile)
{
	/* not used */
}

/**
 * Marks tile dirty if it is a canal tile.
 * Called to avoid glitches when flooding tiles next to canal tile.
 *
 * @param tile tile to check
 */
static inline void MarkTileDirtyIfCanal(TileIndex tile) {
	if (IsTileType(tile, MP_WATER) && IsCanal(tile)) MarkTileDirtyByTile(tile);
}

/**
 * Floods neighboured floodable tiles
 *
 * @param tile The water source tile that causes the flooding.
 * @param offs[0] Destination tile to flood.
 * @param offs[1] First corner of edge between source and dest tile.
 * @param offs[2] Second corder of edge between source and dest tile.
 * @param offs[3] Third corner of dest tile.
 * @param offs[4] Fourth corner of dest tile.
 */
static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
{
	TileIndex target = TILE_ADD(tile, ToTileIndexDiff(offs[0]));

	/* type of this tile mustn't be water already. */
	if (IsTileType(target, MP_WATER)) return;

	/* Are both corners of the edge between source and dest on height 0 ? */
	if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[1]))) != 0 ||
			TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[2]))) != 0) {
		return;
	}

	/* Is any corner of the dest tile raised? (First two corners already checked above. */
	if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[3]))) != 0 ||
			TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[4]))) != 0) {
		/* make coast.. */
		switch (GetTileType(target)) {
			case MP_RAILWAY: {
				if (!IsPlainRailTile(target)) break;

				FloodHalftile(target);

				Vehicle *v = FindFloodableVehicleOnTile(target);
				if (v != NULL) FloodVehicle(v);

				break;
			}

			case MP_CLEAR:
			case MP_TREES:
				_current_player = OWNER_WATER;
				if (CmdSucceeded(DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
					MakeShore(target);
					MarkTileDirtyByTile(target);
				}
				break;

			default:
				break;
		}
	} else {
		/* Flood vehicles */
		_current_player = OWNER_WATER;

		Vehicle *v = FindFloodableVehicleOnTile(target);
		if (v != NULL) FloodVehicle(v);

		/* flood flat tile */
		if (CmdSucceeded(DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
			MakeWater(target);
			MarkTileDirtyByTile(target);
			/* Mark surrounding canal tiles dirty too to avoid glitches */
			MarkTileDirtyIfCanal(target + TileDiffXY(0, 1));
			MarkTileDirtyIfCanal(target + TileDiffXY(1, 0));
			MarkTileDirtyIfCanal(target + TileDiffXY(0, -1));
			MarkTileDirtyIfCanal(target + TileDiffXY(-1, 0));
		}
	}
}

/**
 * Finds a vehicle to flood.
 * It does not find vehicles that are already crashed on bridges, i.e. flooded.
 * @param tile the tile where to find a vehicle to flood
 * @return a vehicle too flood or NULL when there is no vehicle too flood.
 */
static Vehicle *FindFloodableVehicleOnTile(TileIndex tile)
{
	if (IsTileType(tile, MP_STATION) && IsAirport(tile)) {
		const Station *st = GetStationByTile(tile);
		const AirportFTAClass *airport = st->Airport();
		for (uint x = 0; x < airport->size_x; x++) {
			for (uint y = 0; y < airport->size_y; y++) {
				tile = TILE_ADDXY(st->airport_tile, x, y);
				Vehicle *v = FindVehicleOnTileZ(tile, 1 + airport->delta_z);
				if (v != NULL && (v->vehstatus & VS_CRASHED) == 0) return v;
			}
		}

		/* No vehicle could be flooded on this airport anymore */
		return NULL;
	}

	/* if non-uniform stations are disabled, flood some train in this train station (if there is any) */
	if (!_patches.nonuniform_stations && IsTileType(tile, MP_STATION) && GetStationType(tile) == STATION_RAIL) {
		const Station *st = GetStationByTile(tile);

		BEGIN_TILE_LOOP(t, st->trainst_w, st->trainst_h, st->train_tile)
			if (st->TileBelongsToRailStation(t)) {
				Vehicle *v = FindVehicleOnTileZ(t, 0);
				if (v != NULL && (v->vehstatus & VS_CRASHED) == 0) return v;
			}
		END_TILE_LOOP(t, st->trainst_w, st->trainst_h, st->train_tile)

		return NULL;
	}

	if (!IsBridgeTile(tile)) return FindVehicleOnTileZ(tile, 0);

	TileIndex end = GetOtherBridgeEnd(tile);
	byte z = GetBridgeHeight(tile);
	Vehicle *v;

	/* check the start tile first since as this is closest to the water */
	v = FindVehicleOnTileZ(tile, z);
	if (v != NULL && (v->vehstatus & VS_CRASHED) == 0) return v;

	/* check a vehicle in between both bridge heads */
	v = FindVehicleBetween(tile, end, z, true);
	if (v != NULL) return v;

	/* check the end tile last to give fleeing vehicles a chance to escape */
	v = FindVehicleOnTileZ(end, z);
	return (v != NULL && (v->vehstatus & VS_CRASHED) == 0) ? v : NULL;
}

static void FloodVehicle(Vehicle *v)
{
	if (!(v->vehstatus & VS_CRASHED)) {
		uint16 pass = 0;

		if (v->type == VEH_TRAIN || v->type == VEH_ROAD || v->type == VEH_AIRCRAFT) {
			if (v->type == VEH_AIRCRAFT) {
				/* Crashing aircraft are always at z_pos == 1, never on z_pos == 0,
				 * because that's always the shadow. Except for the heliport, because
				 * that station has a big z_offset for the aircraft. */
				if (!IsTileType(v->tile, MP_STATION) || !IsAirport(v->tile) || GetTileMaxZ(v->tile) != 0) return;
				const Station *st = GetStationByTile(v->tile);
				const AirportFTAClass *airport = st->Airport();

				if (v->z_pos != airport->delta_z + 1) return;
			}
			Vehicle *u;

			if (v->type != VEH_AIRCRAFT) v = v->First();
			u = v;

			/* crash all wagons, and count passengers */
			BEGIN_ENUM_WAGONS(v)
				if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) pass += v->cargo.Count();
				v->vehstatus |= VS_CRASHED;
				MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
			END_ENUM_WAGONS(v)

			v = u;

			switch (v->type) {
				default: NOT_REACHED();
				case VEH_TRAIN:
					if (IsFrontEngine(v)) pass += 4; // driver
					v->u.rail.crash_anim_pos = 4000; // max 4440, disappear pretty fast
					break;

				case VEH_ROAD:
					if (IsRoadVehFront(v)) pass += 1; // driver
					v->u.road.crashed_ctr = 2000; // max 2220, disappear pretty fast
					break;

				case VEH_AIRCRAFT:
					pass += 2; // driver
					v->u.air.crashed_counter = 9000; // max 10000, disappear pretty fast
					break;
			}

			RebuildVehicleLists();
		} else {
			return;
		}

		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);

		SetDParam(0, pass);
		AddNewsItem(STR_B006_FLOOD_VEHICLE_DESTROYED,
			NEWS_FLAGS(NM_THIN, NF_VIEWPORT | NF_VEHICLE, NT_ACCIDENT, 0),
			v->index,
			0);
		CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
		SndPlayVehicleFx(SND_12_EXPLOSION, v);
	}
}

/**
 * Let a water tile floods its diagonal adjoining tiles
 * called from tunnelbridge_cmd, and by TileLoop_Industry() and TileLoop_Track()
 *
 * @param tile the water/shore tile that floods
 */
void TileLoop_Water(TileIndex tile)
{
	static const TileIndexDiffC _tile_loop_offs_array[][5] = {
		// tile to mod              shore?    shore?
		{{-1,  0}, {0, 0}, {0, 1}, {-1,  0}, {-1,  1}},
		{{ 0,  1}, {0, 1}, {1, 1}, { 0,  2}, { 1,  2}},
		{{ 1,  0}, {1, 0}, {1, 1}, { 2,  0}, { 2,  1}},
		{{ 0, -1}, {0, 0}, {1, 0}, { 0, -1}, { 1, -1}}
	};

	/* Ensure buoys on canal borders do not flood */
	if (IsCanalBuoyTile(tile)) return;
	/* Ensure only sea and coast floods, not canals or rivers */
	if (IsTileType(tile, MP_WATER) && !(IsSea(tile) || IsCoast(tile))) return;

	/* floods in all four diagonal directions with the exception of the edges */
	if (IsInsideMM(TileX(tile), 1, MapSizeX() - 3 + 1) &&
			IsInsideMM(TileY(tile), 1, MapSizeY() - 3 + 1)) {
		uint i;

		for (i = 0; i != lengthof(_tile_loop_offs_array); i++) {
			TileLoopWaterHelper(tile, _tile_loop_offs_array[i]);
		}
	}

	/* _current_player can be changed by TileLoopWaterHelper.. reset it back here */
	_current_player = OWNER_NONE;

	/* edges */
	if (TileX(tile) == 0 && IsInsideMM(TileY(tile), 1, MapSizeY() - 3 + 1)) { //NE
		TileLoopWaterHelper(tile, _tile_loop_offs_array[2]);
	}

	if (TileX(tile) == MapSizeX() - 2 && IsInsideMM(TileY(tile), 1, MapSizeY() - 3 + 1)) { //SW
		TileLoopWaterHelper(tile, _tile_loop_offs_array[0]);
	}

	if (TileY(tile) == 0 && IsInsideMM(TileX(tile), 1, MapSizeX() - 3 + 1)) { //NW
		TileLoopWaterHelper(tile, _tile_loop_offs_array[1]);
	}

	if (TileY(tile) == MapSizeY() - 2 && IsInsideMM(TileX(tile), 1, MapSizeX() - 3 + 1)) { //SE
		TileLoopWaterHelper(tile, _tile_loop_offs_array[3]);
	}
}

static uint32 GetTileTrackStatus_Water(TileIndex tile, TransportType mode, uint sub_mode)
{
	static const byte coast_tracks[] = {0, 32, 4, 0, 16, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0};

	TrackBits ts;

	if (mode != TRANSPORT_WATER) return 0;

	switch (GetWaterTileType(tile)) {
		case WATER_TILE_CLEAR: ts = TRACK_BIT_ALL; break;
		case WATER_TILE_COAST: ts = (TrackBits)coast_tracks[GetTileSlope(tile, NULL) & 0xF]; break;
		case WATER_TILE_LOCK:  ts = AxisToTrackBits(DiagDirToAxis(GetLockDirection(tile))); break;
		case WATER_TILE_DEPOT: ts = AxisToTrackBits(GetShipDepotAxis(tile)); break;
		default: return 0;
	}
	if (TileX(tile) == 0) {
		/* NE border: remove tracks that connects NE tile edge */
		ts &= ~(TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT);
	}
	if (TileY(tile) == 0) {
		/* NW border: remove tracks that connects NW tile edge */
		ts &= ~(TRACK_BIT_Y | TRACK_BIT_LEFT | TRACK_BIT_UPPER);
	}
	return ts * 0x101;
}

static void ClickTile_Water(TileIndex tile)
{
	if (GetWaterTileType(tile) == WATER_TILE_DEPOT) {
		TileIndex tile2 = GetOtherShipDepotTile(tile);

		ShowDepotWindow(tile < tile2 ? tile : tile2, VEH_SHIP);
	}
}

static void ChangeTileOwner_Water(TileIndex tile, PlayerID old_player, PlayerID new_player)
{
	if (!IsTileOwner(tile, old_player)) return;

	if (new_player != PLAYER_SPECTATOR) {
		SetTileOwner(tile, new_player);
	} else if (IsShipDepot(tile)) {
		DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
	} else {
		SetTileOwner(tile, OWNER_NONE);
	}
}

static VehicleEnterTileStatus VehicleEnter_Water(Vehicle *v, TileIndex tile, int x, int y)
{
	return VETSB_CONTINUE;
}

static CommandCost TerraformTile_Water(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new)
{
	/* Canals can't be terraformed */
	if (IsWaterTile(tile) && IsCanal(tile)) return_cmd_error(STR_MUST_DEMOLISH_CANAL_FIRST);

	return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}


extern const TileTypeProcs _tile_type_water_procs = {
	DrawTile_Water,           /* draw_tile_proc */
	GetSlopeZ_Water,          /* get_slope_z_proc */
	ClearTile_Water,          /* clear_tile_proc */
	GetAcceptedCargo_Water,   /* get_accepted_cargo_proc */
	GetTileDesc_Water,        /* get_tile_desc_proc */
	GetTileTrackStatus_Water, /* get_tile_track_status_proc */
	ClickTile_Water,          /* click_tile_proc */
	AnimateTile_Water,        /* animate_tile_proc */
	TileLoop_Water,           /* tile_loop_clear */
	ChangeTileOwner_Water,    /* change_tile_owner_clear */
	NULL,                     /* get_produced_cargo_proc */
	VehicleEnter_Water,       /* vehicle_enter_tile_proc */
	GetFoundation_Water,      /* get_foundation_proc */
	TerraformTile_Water,      /* terraform_tile_proc */
};