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/* $Id$ */
/** @file water.h Functions related to water (management) */
#ifndef WATER_H
#define WATER_H
void TileLoop_Water(TileIndex tile);
void DrawShipDepotSprite(int x, int y, int image);
void DrawCanalWater(TileIndex tile);
void MakeWaterOrCanalDependingOnOwner(TileIndex tile, Owner o);
void MakeWaterOrCanalDependingOnSurroundings(TileIndex t, Owner o);
void FloodHalftile(TileIndex t);
#endif /* WATER_H */
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