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/* $Id$ */
/** @file void_map.h Map accessors for void tiles. */
#ifndef VOID_MAP_H
#define VOID_MAP_H
#include "tile_map.h"
/**
* Make a nice void tile ;)
* @param t the tile to make void
*/
static inline void MakeVoid(TileIndex t)
{
SetTileType(t, MP_VOID);
SetTileHeight(t, 0);
_m[t].m1 = 0;
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m5 = 0;
_m[t].m6 = 0;
_me[t].m7 = 0;
}
#endif /* VOID_MAP_H */
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