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/* $Id$ */
/** @file null_v.cpp The videio driver that doesn't blit. */
#include "../stdafx.h"
#include "../openttd.h"
#include "../gfx_func.h"
#include "../variables.h"
#include "../debug.h"
#include "../blitter/factory.hpp"
#include "null_v.h"
static FVideoDriver_Null iFVideoDriver_Null;
const char *VideoDriver_Null::Start(const char* const *parm)
{
this->ticks = GetDriverParamInt(parm, "ticks", 1000);
_screen.width = _screen.pitch = _cur_resolution.width;
_screen.height = _cur_resolution.height;
ScreenSizeChanged();
/* Do not render, nor blit */
DEBUG(misc, 1, "Forcing blitter 'null'...");
BlitterFactoryBase::SelectBlitter("null");
return NULL;
}
void VideoDriver_Null::Stop() { }
void VideoDriver_Null::MakeDirty(int left, int top, int width, int height) {}
void VideoDriver_Null::MainLoop()
{
uint i;
for (i = 0; i < this->ticks; i++) {
GameLoop();
_screen.dst_ptr = NULL;
UpdateWindows();
}
}
bool VideoDriver_Null::ChangeResolution(int w, int h) { return false; }
bool VideoDriver_Null::ToggleFullscreen(bool fs) { return false; }
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