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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/******************************************************************************
* Cocoa video driver *
* Known things left to do: *
* Nothing at the moment. *
******************************************************************************/
#ifdef WITH_COCOA
#include "../../stdafx.h"
#define Rect OTTDRect
#define Point OTTDPoint
#import <Cocoa/Cocoa.h>
#undef Rect
#undef Point
#include "../../openttd.h"
#include "../../debug.h"
#include "../../variables.h"
#include "../../core/geometry_type.hpp"
#include "cocoa_v.h"
#include "../../blitter/factory.hpp"
#include "../../fileio_func.h"
#include "../../gfx_func.h"
#include "../../functions.h"
#import <sys/param.h> /* for MAXPATHLEN */
/**
* Important notice regarding all modifications!!!!!!!
* There are certain limitations because the file is objective C++.
* gdb has limitations.
* C++ and objective C code can't be joined in all cases (classes stuff).
* Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information.
*/
/* Portions of CPS.h */
struct CPSProcessSerNum {
UInt32 lo;
UInt32 hi;
};
extern "C" OSErr CPSGetCurrentProcess(CPSProcessSerNum *psn);
extern "C" OSErr CPSEnableForegroundOperation(CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
extern "C" OSErr CPSSetFrontProcess(CPSProcessSerNum *psn);
/* Disables a warning. This is needed since the method exists but has been dropped from the header, supposedly as of 10.4. */
#if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4)
@interface NSApplication(NSAppleMenu)
- (void)setAppleMenu:(NSMenu *)menu;
@end
#endif
@interface OTTDMain : NSObject
@end
static NSAutoreleasePool *_ottd_autorelease_pool;
static OTTDMain *_ottd_main;
static bool _cocoa_video_started = false;
static bool _cocoa_video_dialog = false;
CocoaSubdriver *_cocoa_subdriver = NULL;
/* The main class of the application, the application's delegate */
@implementation OTTDMain
/* Called when the internal event loop has just started running */
- (void) applicationDidFinishLaunching: (NSNotification*) note
{
/* Hand off to main application code */
QZ_GameLoop();
/* We're done, thank you for playing */
[ NSApp stop:_ottd_main ];
}
/* Display the in game quit confirmation dialog */
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication*) sender
{
HandleExitGameRequest();
return NSTerminateCancel; // NSTerminateLater ?
}
@end
static void setApplicationMenu()
{
/* warning: this code is very odd */
NSMenu *appleMenu;
NSMenuItem *menuItem;
NSString *title;
NSString *appName;
appName = @"OTTD";
appleMenu = [[NSMenu alloc] initWithTitle:appName];
/* Add menu items */
title = [@"About " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Hide " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
menuItem = (NSMenuItem*)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Quit " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
/* Put menu into the menubar */
menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
[menuItem setSubmenu:appleMenu];
[[NSApp mainMenu] addItem:menuItem];
/* Tell the application object that this is now the application menu */
[NSApp setAppleMenu:appleMenu];
/* Finally give up our references to the objects */
[appleMenu release];
[menuItem release];
}
/* Create a window menu */
static void setupWindowMenu()
{
NSMenu *windowMenu;
NSMenuItem *windowMenuItem;
NSMenuItem *menuItem;
windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
/* "Minimize" item */
menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
[windowMenu addItem:menuItem];
[menuItem release];
/* Put menu into the menubar */
windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
[windowMenuItem setSubmenu:windowMenu];
[[NSApp mainMenu] addItem:windowMenuItem];
/* Tell the application object that this is now the window menu */
[NSApp setWindowsMenu:windowMenu];
/* Finally give up our references to the objects */
[windowMenu release];
[windowMenuItem release];
}
static void setupApplication()
{
CPSProcessSerNum PSN;
/* Ensure the application object is initialised */
[NSApplication sharedApplication];
/* Tell the dock about us */
if (!CPSGetCurrentProcess(&PSN) &&
!CPSEnableForegroundOperation(&PSN, 0x03, 0x3C, 0x2C, 0x1103) &&
!CPSSetFrontProcess(&PSN)) {
[NSApplication sharedApplication];
}
/* Set up the menubar */
[NSApp setMainMenu:[[NSMenu alloc] init]];
setApplicationMenu();
setupWindowMenu();
/* Create OTTDMain and make it the app delegate */
_ottd_main = [[OTTDMain alloc] init];
[NSApp setDelegate:_ottd_main];
}
static void QZ_UpdateVideoModes()
{
uint i, count;
OTTD_Point modes[32];
assert(_cocoa_subdriver != NULL);
count = _cocoa_subdriver->ListModes(modes, lengthof(modes));
for (i = 0; i < count; i++) {
_resolutions[i].width = modes[i].x;
_resolutions[i].height = modes[i].y;
}
_num_resolutions = count;
}
void QZ_GameSizeChanged()
{
if (_cocoa_subdriver == NULL) return;
/* Tell the game that the resolution has changed */
_screen.width = _cocoa_subdriver->GetWidth();
_screen.height = _cocoa_subdriver->GetHeight();
_screen.pitch = _cocoa_subdriver->GetWidth();
_fullscreen = _cocoa_subdriver->IsFullscreen();
GameSizeChanged();
}
static CocoaSubdriver *QZ_CreateWindowSubdriver(int width, int height, int bpp)
{
CocoaSubdriver *ret;
#ifdef ENABLE_COCOA_QUARTZ
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
/* The reason for the version mismatch is due to the fact that the 10.4 binary needs to work on 10.5 as well. */
if (MacOSVersionIsAtLeast(10, 5, 0)) {
ret = QZ_CreateWindowQuartzSubdriver(width, height, bpp);
if (ret != NULL) return ret;
}
#endif
#endif
#ifdef ENABLE_COCOA_QUICKDRAW
ret = QZ_CreateWindowQuickdrawSubdriver(width, height, bpp);
if (ret != NULL) return ret;
#endif
#ifdef ENABLE_COCOA_QUARTZ
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
/*
* If we get here we are running 10.4 or earlier and either openttd was compiled without the quickdraw driver
* or it failed to load for some reason. Fall back to Quartz if possible even though that driver is slower.
*/
if (MacOSVersionIsAtLeast(10, 4, 0)) {
ret = QZ_CreateWindowQuartzSubdriver(width, height, bpp);
if (ret != NULL) return ret;
}
#endif
#endif
return NULL;
}
static CocoaSubdriver *QZ_CreateSubdriver(int width, int height, int bpp, bool fullscreen, bool fallback)
{
CocoaSubdriver *ret;
ret = fullscreen ? QZ_CreateFullscreenSubdriver(width, height, bpp) : QZ_CreateWindowSubdriver(width, height, bpp);
if (ret != NULL) return ret;
if (!fallback) return NULL;
/* Try again in 640x480 windowed */
DEBUG(driver, 0, "Setting video mode failed, falling back to 640x480 windowed mode.");
ret = QZ_CreateWindowSubdriver(640, 480, bpp);
if (ret != NULL) return ret;
#ifdef _DEBUG
/* Try fullscreen too when in debug mode */
DEBUG(driver, 0, "Setting video mode failed, falling back to 640x480 fullscreen mode.");
ret = QZ_CreateFullscreenSubdriver(640, 480, bpp);
if (ret != NULL) return ret;
#endif
return NULL;
}
static FVideoDriver_Cocoa iFVideoDriver_Cocoa;
void VideoDriver_Cocoa::Stop()
{
if (!_cocoa_video_started) return;
delete _cocoa_subdriver;
_cocoa_subdriver = NULL;
[_ottd_main release];
_cocoa_video_started = false;
}
const char *VideoDriver_Cocoa::Start(const char * const *parm)
{
int width, height, bpp;
if (!MacOSVersionIsAtLeast(10, 3, 0)) return "The Cocoa video driver requires Mac OS X 10.3 or later.";
if (_cocoa_video_started) return "Already started";
_cocoa_video_started = true;
setupApplication();
/* Don't create a window or enter fullscreen if we're just going to show a dialog. */
if (_cocoa_video_dialog) return NULL;
width = _cur_resolution.width;
height = _cur_resolution.height;
bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
_cocoa_subdriver = QZ_CreateSubdriver(width, height, bpp, _fullscreen, true);
if (_cocoa_subdriver == NULL) {
Stop();
return "Could not create subdriver";
}
QZ_GameSizeChanged();
QZ_UpdateVideoModes();
return NULL;
}
void VideoDriver_Cocoa::MakeDirty(int left, int top, int width, int height)
{
assert(_cocoa_subdriver != NULL);
_cocoa_subdriver->MakeDirty(left, top, width, height);
}
void VideoDriver_Cocoa::MainLoop()
{
/* Start the main event loop */
[NSApp run];
}
bool VideoDriver_Cocoa::ChangeResolution(int w, int h)
{
bool ret;
assert(_cocoa_subdriver != NULL);
ret = _cocoa_subdriver->ChangeResolution(w, h);
QZ_GameSizeChanged();
QZ_UpdateVideoModes();
return ret;
}
bool VideoDriver_Cocoa::ToggleFullscreen(bool full_screen)
{
bool oldfs;
assert(_cocoa_subdriver != NULL);
oldfs = _cocoa_subdriver->IsFullscreen();
if (full_screen != oldfs) {
int width = _cocoa_subdriver->GetWidth();
int height = _cocoa_subdriver->GetHeight();
int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
delete _cocoa_subdriver;
_cocoa_subdriver = NULL;
_cocoa_subdriver = QZ_CreateSubdriver(width, height, bpp, full_screen, false);
if (_cocoa_subdriver == NULL) {
_cocoa_subdriver = QZ_CreateSubdriver(width, height, bpp, oldfs, true);
if (_cocoa_subdriver == NULL) error("Cocoa: Failed to create subdriver");
}
}
QZ_GameSizeChanged();
QZ_UpdateVideoModes();
return _cocoa_subdriver->IsFullscreen() == full_screen;
}
/* This is needed since sometimes assert is called before the videodriver is initialized */
void CocoaDialog(const char *title, const char *message, const char *buttonLabel)
{
bool wasstarted;
_cocoa_video_dialog = true;
wasstarted = _cocoa_video_started;
if (_video_driver == NULL) {
setupApplication(); // Setup application before showing dialog
} else if (!_cocoa_video_started && _video_driver->Start(NULL) != NULL) {
fprintf(stderr, "%s: %s\n", title, message);
return;
}
NSRunAlertPanel([NSString stringWithCString: title], [NSString stringWithCString: message], [NSString stringWithCString: buttonLabel], nil, nil);
if (!wasstarted && _video_driver != NULL) _video_driver->Stop();
_cocoa_video_dialog = false;
}
/* This is needed since OS X application bundles do not have a
* current directory and the data files are 'somewhere' in the bundle */
void cocoaSetApplicationBundleDir()
{
char tmp[MAXPATHLEN];
CFURLRef url = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());
if (CFURLGetFileSystemRepresentation(url, true, (unsigned char*)tmp, MAXPATHLEN)) {
AppendPathSeparator(tmp, lengthof(tmp));
_searchpaths[SP_APPLICATION_BUNDLE_DIR] = strdup(tmp);
} else {
_searchpaths[SP_APPLICATION_BUNDLE_DIR] = NULL;
}
CFRelease(url);
}
/* These are called from main() to prevent a _NSAutoreleaseNoPool error when
* exiting before the cocoa video driver has been loaded
*/
void cocoaSetupAutoreleasePool()
{
_ottd_autorelease_pool = [[NSAutoreleasePool alloc] init];
}
void cocoaReleaseAutoreleasePool()
{
[_ottd_autorelease_pool release];
}
#endif /* WITH_COCOA */
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