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/* $Id$ */
/** @file vehicle_type.h Types related to vehicles. */
#ifndef VEHICLE_TYPE_H
#define VEHICLE_TYPE_H
#include "core/enum_type.hpp"
typedef uint16 VehicleID;
enum VehicleType {
VEH_TRAIN,
VEH_ROAD,
VEH_SHIP,
VEH_AIRCRAFT,
VEH_SPECIAL,
VEH_DISASTER,
VEH_END,
VEH_INVALID = 0xFF,
};
DECLARE_POSTFIX_INCREMENT(VehicleType);
template <> struct EnumPropsT<VehicleType> : MakeEnumPropsT<VehicleType, byte, VEH_TRAIN, VEH_END, VEH_INVALID> {};
typedef TinyEnumT<VehicleType> VehicleTypeByte;
struct Vehicle;
struct BaseVehicle
{
VehicleTypeByte type; ///< Type of vehicle
/**
* Is this vehicle a valid vehicle?
* @return true if and only if the vehicle is valid.
*/
inline bool IsValid() const { return this->type != VEH_INVALID; }
};
static const VehicleID INVALID_VEHICLE = 0xFFFF;
/* Effect vehicle types */
enum EffectVehicle {
EV_CHIMNEY_SMOKE = 0,
EV_STEAM_SMOKE = 1,
EV_DIESEL_SMOKE = 2,
EV_ELECTRIC_SPARK = 3,
EV_SMOKE = 4,
EV_EXPLOSION_LARGE = 5,
EV_BREAKDOWN_SMOKE = 6,
EV_EXPLOSION_SMALL = 7,
EV_BULLDOZER = 8,
EV_BUBBLE = 9
};
/** Pathfinding option states */
enum {
VPF_OPF = 0, ///< The Original PathFinder
VPF_NTP = 0, ///< New Train Pathfinder, replacing OPF for trains
VPF_NPF = 1, ///< New PathFinder
VPF_YAPF = 2, ///< Yet Another PathFinder
};
/* Flags to add to p2 for goto depot commands */
/* Note: bits 8-10 are used for VLW flags */
enum DepotCommand {
DEPOT_SERVICE = (1 << 0), ///< The vehicle will leave the depot right after arrival (serivce only)
DEPOT_MASS_SEND = (1 << 1), ///< Tells that it's a mass send to depot command (type in VLW flag)
DEPOT_DONT_CANCEL = (1 << 2), ///< Don't cancel current goto depot command if any
DEPOT_LOCATE_HANGAR = (1 << 3), ///< Find another airport if the target one lacks a hangar
DEPOT_COMMAND_MASK = 0xF,
};
#endif /* VEHICLE_TYPE_H */
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