1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
|
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file vehicle_gui_base.h Functions/classes shared between the different vehicle list GUIs. */
#ifndef VEHICLE_GUI_BASE_H
#define VEHICLE_GUI_BASE_H
#include "sortlist_type.h"
#include "vehiclelist.h"
#include "window_gui.h"
#include "widgets/dropdown_type.h"
typedef GUIList<const Vehicle*> GUIVehicleList;
struct BaseVehicleListWindow : public Window {
GUIVehicleList vehicles; ///< The list of vehicles
Listing *sorting; ///< Pointer to the vehicle type related sorting.
VehicleType vehicle_type; ///< The vehicle type that is sorted
byte unitnumber_digits; ///< The number of digits of the highest unit number
Scrollbar *vscroll;
enum ActionDropdownItem {
ADI_REPLACE,
ADI_SERVICE,
ADI_DEPOT,
ADI_ADD_SHARED,
ADI_REMOVE_ALL,
};
static const StringID vehicle_depot_name[];
static const StringID vehicle_sorter_names[];
static GUIVehicleList::SortFunction * const vehicle_sorter_funcs[];
BaseVehicleListWindow() : Window()
{
this->vehicles.SetSortFuncs(this->vehicle_sorter_funcs);
}
void DrawVehicleListItems(VehicleID selected_vehicle, int line_height, const Rect &r) const;
void SortVehicleList();
void BuildVehicleList(const VehicleListIdentifier &identifier);
Dimension GetActionDropdownSize(bool show_autoreplace, bool show_group);
DropDownList *BuildActionDropdownList(bool show_autoreplace, bool show_group);
};
uint GetVehicleListHeight(VehicleType type, uint divisor = 1);
struct Sorting {
Listing aircraft;
Listing roadveh;
Listing ship;
Listing train;
};
extern Sorting _sorting;
#endif /* VEHICLE_GUI_BASE_H */
|