1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
|
/* $Id$ */
#ifndef VEHICLE_GUI_H
#define VEHICLE_GUI_H
#include "window.h"
#include "vehicle.h"
void DrawVehicleProfitButton(const Vehicle *v, int x, int y);
void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order);
void InitializeVehiclesGuiList(void);
/* sorter stuff */
void RebuildVehicleLists(void);
void ResortVehicleLists(void);
#define PERIODIC_RESORT_DAYS 10
/* Vehicle List Window type flags */
enum {
VLW_STANDARD = 0 << 8,
VLW_SHARED_ORDERS = 1 << 8,
VLW_STATION_LIST = 2 << 8,
VLW_DEPOT_LIST = 3 << 8,
VLW_MASK = 0x700,
};
static inline bool ValidVLWFlags(uint16 flags)
{
return (flags == VLW_STANDARD || flags == VLW_SHARED_ORDERS || flags == VLW_STATION_LIST || flags == VLW_DEPOT_LIST);
}
void PlayerVehWndProc(Window *w, WindowEvent *e);
void DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number);
void DrawRoadVehPurchaseInfo(int x, int y, uint w, EngineID engine_number);
void DrawShipPurchaseInfo(int x, int y, uint w, EngineID engine_number);
void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection);
void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection);
void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection);
void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection);
void ShowBuildRoadVehWindow(TileIndex tile);
void ShowBuildShipWindow(TileIndex tile);
void ShowBuildVehicleWindow(TileIndex tile, byte type);
void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v);
uint ShowAdditionalText(int x, int y, uint w, EngineID engine);
uint ShowRefitOptionsList(int x, int y, uint w, EngineID engine);
void ShowVehicleListWindow(const Vehicle *v);
void ShowVehicleListWindow(PlayerID player, byte vehicle_type);
void ShowVehicleListWindow(PlayerID player, byte vehicle_type, StationID station);
void ShowVehicleListWindow(PlayerID player, byte vehicle_type, TileIndex depot_tile);
static inline void DrawVehicleImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection)
{
switch (v->type) {
case VEH_Train: DrawTrainImage(v, x, y, count, skip, selection); break;
case VEH_Road: DrawRoadVehImage(v, x, y, selection); break;
case VEH_Ship: DrawShipImage(v, x, y, selection); break;
case VEH_Aircraft: DrawAircraftImage(v, x, y, selection); break;
default: NOT_REACHED();
}
}
static inline byte GetVehicleListHeight(byte type)
{
return (type == VEH_Train || type == VEH_Road) ? 14 : 24;
}
#endif /* VEHICLE_GUI_H */
|