1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
|
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file vehicle_cmd.cpp Commands for vehicles. */
#include "stdafx.h"
#include "roadveh.h"
#include "news_func.h"
#include "airport.h"
#include "cmd_helper.h"
#include "command_func.h"
#include "company_func.h"
#include "vehicle_gui.h"
#include "train.h"
#include "aircraft.h"
#include "newgrf_text.h"
#include "functions.h"
#include "window_func.h"
#include "vehicle_func.h"
#include "string_func.h"
#include "depot_map.h"
#include "vehiclelist.h"
#include "engine_func.h"
#include "articulated_vehicles.h"
#include "autoreplace_gui.h"
#include "company_base.h"
#include "order_backup.h"
#include "table/strings.h"
/* Tables used in vehicle.h to find the right command for a certain vehicle type */
const uint32 _veh_build_proc_table[] = {
CMD_BUILD_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN),
CMD_BUILD_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_ROAD_VEHICLE),
CMD_BUILD_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_SHIP),
CMD_BUILD_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_AIRCRAFT),
};
const uint32 _veh_sell_proc_table[] = {
CMD_SELL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_SELL_TRAIN),
CMD_SELL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_SELL_ROAD_VEHICLE),
CMD_SELL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_SELL_SHIP),
CMD_SELL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_SELL_AIRCRAFT),
};
const uint32 _veh_refit_proc_table[] = {
CMD_REFIT_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_REFIT_TRAIN),
CMD_REFIT_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE),
CMD_REFIT_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_REFIT_SHIP),
CMD_REFIT_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_REFIT_AIRCRAFT),
};
const uint32 _send_to_depot_proc_table[] = {
/* TrainGotoDepot has a nice randomizer in the pathfinder, which causes desyncs... */
CMD_SEND_VEHICLE_TO_DEPOT | CMD_MSG(STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT) | CMD_NO_TEST_IF_IN_NETWORK,
CMD_SEND_VEHICLE_TO_DEPOT | CMD_MSG(STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT),
CMD_SEND_VEHICLE_TO_DEPOT | CMD_MSG(STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT),
CMD_SEND_VEHICLE_TO_DEPOT | CMD_MSG(STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR),
};
CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v);
CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v);
CommandCost CmdBuildShip (TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v);
CommandCost CmdBuildAircraft (TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v);
/**
* Build a vehicle.
* @param tile tile of depot where the vehicle is built
* @param flags for command
* @param p1 various bitstuffed data
* bits 0-15: vehicle type being built.
* bits 16-31: vehicle type specific bits passed on to the vehicle build functions.
* @param p2 User
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdBuildVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
/* Elementary check for valid location. */
if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR;
VehicleType type;
switch (GetTileType(tile)) {
case MP_RAILWAY: type = VEH_TRAIN; break;
case MP_ROAD: type = VEH_ROAD; break;
case MP_WATER: type = VEH_SHIP; break;
case MP_STATION: type = VEH_AIRCRAFT; break;
default: NOT_REACHED(); // Safe due to IsDepotTile()
}
/* Validate the engine type. */
EngineID eid = GB(p1, 0, 16);
if (!IsEngineBuildable(eid, type, _current_company)) return_cmd_error(STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE + type);
const Engine *e = Engine::Get(eid);
CommandCost value(EXPENSES_NEW_VEHICLES, e->GetCost());
/* Engines without valid cargo should not be available */
if (e->GetDefaultCargoType() == CT_INVALID) return CMD_ERROR;
/* Check whether the number of vehicles we need to build can be built according to pool space. */
uint num_vehicles;
switch (type) {
case VEH_TRAIN: num_vehicles = (e->u.rail.railveh_type == RAILVEH_MULTIHEAD ? 2 : 1) + CountArticulatedParts(eid, false); break;
case VEH_ROAD: num_vehicles = 1 + CountArticulatedParts(eid, false); break;
case VEH_SHIP: num_vehicles = 1; break;
case VEH_AIRCRAFT: num_vehicles = e->u.air.subtype & AIR_CTOL ? 2 : 3; break;
default: NOT_REACHED(); // Safe due to IsDepotTile()
}
if (!Vehicle::CanAllocateItem(num_vehicles)) return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
/* Check whether we can allocate a unit number. Autoreplace does not allocate
* an unit number as it will (always) reuse the one of the replaced vehicle
* and (train) wagons don't have an unit number in any scenario. */
UnitID unit_num = (flags & DC_AUTOREPLACE || (type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON)) ? 0 : GetFreeUnitNumber(type);
if (unit_num == UINT16_MAX) return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
Vehicle *v;
switch (type) {
case VEH_TRAIN: value.AddCost(CmdBuildRailVehicle(tile, flags, e, GB(p1, 16, 16), &v)); break;
case VEH_ROAD: value.AddCost(CmdBuildRoadVehicle(tile, flags, e, GB(p1, 16, 16), &v)); break;
case VEH_SHIP: value.AddCost(CmdBuildShip (tile, flags, e, GB(p1, 16, 16), &v)); break;
case VEH_AIRCRAFT: value.AddCost(CmdBuildAircraft (tile, flags, e, GB(p1, 16, 16), &v)); break;
default: NOT_REACHED(); // Safe due to IsDepotTile()
}
if (value.Succeeded() && flags & DC_EXEC) {
v->unitnumber = unit_num;
v->value = value.GetCost();
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
InvalidateWindowClassesData(GetWindowClassForVehicleType(type), 0);
SetWindowDirty(WC_COMPANY, _current_company);
if (IsLocalCompany()) {
InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the auto replace window
}
Company::Get(_current_company)->num_engines[eid]++;
if (v->IsPrimaryVehicle()) OrderBackup::Restore(v, p2);
}
return value;
}
CommandCost CmdSellRailWagon(DoCommandFlag flags, Vehicle *v, uint16 data, uint32 user);
/**
* Sell a vehicle.
* @param tile unused.
* @param flags for command.
* @param p1 various bitstuffed data.
* bits 0-19: vehicle ID being sold.
* bits 20-30: vehicle type specific bits passed on to the vehicle build functions.
* bit 31: make a backup of the vehicle's order (if an engine).
* @param p2 User.
* @param text unused.
* @return the cost of this operation or an error.
*/
CommandCost CmdSellVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
Vehicle *v = Vehicle::GetIfValid(GB(p1, 0, 20));
if (v == NULL) return CMD_ERROR;
Vehicle *front = v->First();
CommandCost ret = CheckOwnership(front->owner);
if (ret.Failed()) return ret;
if (front->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
if (!front->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT + front->type);
/* Can we actually make the order backup, i.e. are there enough orders? */
if (p1 & MAKE_ORDER_BACKUP_FLAG &&
front->orders.list != NULL &&
!front->orders.list->IsShared() &&
!Order::CanAllocateItem(front->orders.list->GetNumOrders())) {
/* Only happens in exceptional cases when there aren't enough orders anyhow.
* Thus it should be safe to just drop the orders in that case. */
p1 &= ~MAKE_ORDER_BACKUP_FLAG;
}
if (v->type == VEH_TRAIN) {
ret = CmdSellRailWagon(flags, v, GB(p1, 20, 12), p2);
} else {
ret = CommandCost(EXPENSES_NEW_VEHICLES, -front->value);
if (flags & DC_EXEC) {
if (v->IsPrimaryVehicle() && p1 & MAKE_ORDER_BACKUP_FLAG) OrderBackup::Backup(v, p2);
delete front;
}
}
return ret;
}
/**
* Learn the price of refitting a certain engine
* @param engine_type Which engine to refit
* @return Price for refitting
*/
static CommandCost GetRefitCost(EngineID engine_type)
{
ExpensesType expense_type;
const Engine *e = Engine::Get(engine_type);
Price base_price;
uint cost_factor = e->info.refit_cost;
switch (e->type) {
case VEH_SHIP:
base_price = PR_BUILD_VEHICLE_SHIP;
expense_type = EXPENSES_SHIP_RUN;
break;
case VEH_ROAD:
base_price = PR_BUILD_VEHICLE_ROAD;
expense_type = EXPENSES_ROADVEH_RUN;
break;
case VEH_AIRCRAFT:
base_price = PR_BUILD_VEHICLE_AIRCRAFT;
expense_type = EXPENSES_AIRCRAFT_RUN;
break;
case VEH_TRAIN:
base_price = (e->u.rail.railveh_type == RAILVEH_WAGON) ? PR_BUILD_VEHICLE_WAGON : PR_BUILD_VEHICLE_TRAIN;
cost_factor <<= 1;
expense_type = EXPENSES_TRAIN_RUN;
break;
default: NOT_REACHED();
}
return CommandCost(expense_type, GetPrice(base_price, cost_factor, e->grf_prop.grffile, -10));
}
/**
* Refits a vehicle (chain).
* This is the vehicle-type independent part of the CmdRefitXXX functions.
* @param v The vehicle to refit.
* @param only_this Whether to only refit this vehicle, or the whole chain.
* @param new_cid Cargotype to refit to
* @param new_subtype Cargo subtype to refit to
* @param flags Command flags
* @return Refit cost.
*/
static CommandCost RefitVehicle(Vehicle *v, bool only_this, CargoID new_cid, byte new_subtype, DoCommandFlag flags)
{
CommandCost cost(v->GetExpenseType(false));
uint total_capacity = 0;
v->InvalidateNewGRFCacheOfChain();
for (; v != NULL; v = (only_this ? NULL : v->Next())) {
const Engine *e = Engine::Get(v->engine_type);
if (!e->CanCarryCargo() || !HasBit(e->info.refit_mask, new_cid)) continue;
/* Back up the vehicle's cargo type */
CargoID temp_cid = v->cargo_type;
byte temp_subtype = v->cargo_subtype;
v->cargo_type = new_cid;
v->cargo_subtype = new_subtype;
uint16 mail_capacity;
uint amount = GetVehicleCapacity(v, &mail_capacity);
total_capacity += amount;
/* Restore the original cargo type */
v->cargo_type = temp_cid;
v->cargo_subtype = temp_subtype;
if (new_cid != v->cargo_type) {
cost.AddCost(GetRefitCost(v->engine_type));
}
if (flags & DC_EXEC) {
v->cargo.Truncate((v->cargo_type == new_cid) ? amount : 0);
v->cargo_type = new_cid;
v->cargo_cap = amount;
v->cargo_subtype = new_subtype;
if (v->type == VEH_AIRCRAFT) {
Vehicle *u = v->Next();
u->cargo_cap = mail_capacity;
u->cargo.Truncate(mail_capacity);
}
}
}
_returned_refit_capacity = total_capacity;
return cost;
}
/**
* Refits a vehicle to the specified cargo type.
* @param tile unused
* @param flags type of operation
* @param p1 vehicle ID to refit
* @param p2 various bitstuffed elements
* - p2 = (bit 0-7) - the new cargo type to refit to
* - p2 = (bit 8-15) - the new cargo subtype to refit to
* - p2 = (bit 16) - refit only this vehicle
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdRefitVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
Vehicle *v = Vehicle::GetIfValid(p1);
if (v == NULL) return CMD_ERROR;
/* Don't allow disasters and sparks and such to be refitted.
* We cannot check for IsPrimaryVehicle as autoreplace also refits in free wagon chains. */
if (!IsCompanyBuildableVehicleType(v->type)) return CMD_ERROR;
Vehicle *front = v->First();
CommandCost ret = CheckOwnership(front->owner);
if (ret.Failed()) return ret;
/* Don't allow shadows and such to be refitted. */
if (v != front && (v->type == VEH_SHIP || v->type == VEH_AIRCRAFT)) return CMD_ERROR;
if (!front->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT + front->type);
if (front->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
/* Check cargo */
CargoID new_cid = GB(p2, 0, 8);
byte new_subtype = GB(p2, 8, 8);
if (new_cid >= NUM_CARGO) return CMD_ERROR;
/* For ships and aircrafts there is always only one. */
bool only_this = HasBit(p2, 16) || front->type == VEH_SHIP || front->type == VEH_AIRCRAFT;
CommandCost cost = RefitVehicle(v, only_this, new_cid, new_subtype, flags);
if (flags & DC_EXEC) {
/* Update the cached variables */
switch (v->type) {
case VEH_TRAIN:
Train::From(front)->ConsistChanged(false);
break;
case VEH_ROAD:
RoadVehUpdateCache(RoadVehicle::From(front));
if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) RoadVehicle::From(front)->CargoChanged();
break;
case VEH_SHIP:
case VEH_AIRCRAFT:
v->InvalidateNewGRFCacheOfChain();
v->colourmap = PAL_NONE; // invalidate vehicle colour map
break;
default: NOT_REACHED();
}
InvalidateWindowData(WC_VEHICLE_DETAILS, front->index);
SetWindowDirty(WC_VEHICLE_DEPOT, front->tile);
InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 0);
} else {
/* Always invalidate the cache; querycost might have filled it. */
v->InvalidateNewGRFCacheOfChain();
}
return cost;
}
/**
* Start/Stop a vehicle
* @param tile unused
* @param flags type of operation
* @param p1 vehicle to start/stop, don't forget to change CcStartStopVehicle if you modify this!
* @param p2 bit 0: Shall the start/stop newgrf callback be evaluated (only valid with DC_AUTOREPLACE for network safety)
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
/* Disable the effect of p2 bit 0, when DC_AUTOREPLACE is not set */
if ((flags & DC_AUTOREPLACE) == 0) SetBit(p2, 0);
Vehicle *v = Vehicle::GetIfValid(p1);
if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
switch (v->type) {
case VEH_TRAIN:
if ((v->vehstatus & VS_STOPPED) && Train::From(v)->acc_cache.cached_power == 0) return_cmd_error(STR_ERROR_TRAIN_START_NO_CATENARY);
break;
case VEH_SHIP:
case VEH_ROAD:
break;
case VEH_AIRCRAFT: {
Aircraft *a = Aircraft::From(v);
/* cannot stop airplane when in flight, or when taking off / landing */
if (!(v->vehstatus & VS_CRASHED) && a->state >= STARTTAKEOFF && a->state < TERM7) return_cmd_error(STR_ERROR_AIRCRAFT_IS_IN_FLIGHT);
break;
}
default: return CMD_ERROR;
}
/* Check if this vehicle can be started/stopped. The callback will fail or
* return 0xFF if it can. */
uint16 callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
if (callback != CALLBACK_FAILED && GB(callback, 0, 8) != 0xFF && HasBit(p2, 0)) {
StringID error = GetGRFStringID(GetEngineGRFID(v->engine_type), 0xD000 + callback);
return_cmd_error(error);
}
if (flags & DC_EXEC) {
if (v->IsStoppedInDepot() && (flags & DC_AUTOREPLACE) == 0) DeleteVehicleNews(p1, STR_NEWS_TRAIN_IS_WAITING + v->type);
v->vehstatus ^= VS_STOPPED;
if (v->type != VEH_TRAIN) v->cur_speed = 0; // trains can stop 'slowly'
v->MarkDirty();
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
SetWindowClassesDirty(GetWindowClassForVehicleType(v->type));
}
return CommandCost();
}
/**
* Starts or stops a lot of vehicles
* @param tile Tile of the depot where the vehicles are started/stopped (only used for depots)
* @param flags type of operation
* @param p1 bitmask
* - bit 0 set = start vehicles, unset = stop vehicles
* - bit 1 if set, then it's a vehicle list window, not a depot and Tile is ignored in this case
* @param p2 packed VehicleListIdentifier
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdMassStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
VehicleList list;
bool do_start = HasBit(p1, 0);
bool vehicle_list_window = HasBit(p1, 1);
VehicleListIdentifier vli;
if (!vli.Unpack(p2)) return CMD_ERROR;
if (!IsCompanyBuildableVehicleType(vli.vtype)) return CMD_ERROR;
if (vehicle_list_window) {
if (!GenerateVehicleSortList(&list, vli)) return CMD_ERROR;
} else {
/* Get the list of vehicles in the depot */
BuildDepotVehicleList(vli.vtype, tile, &list, NULL);
}
for (uint i = 0; i < list.Length(); i++) {
const Vehicle *v = list[i];
if (!!(v->vehstatus & VS_STOPPED) != do_start) continue;
if (!vehicle_list_window) {
if (vli.vtype == VEH_TRAIN) {
if (!Train::From(v)->IsInDepot()) continue;
} else {
if (!(v->vehstatus & VS_HIDDEN)) continue;
}
}
/* Just try and don't care if some vehicle's can't be stopped. */
DoCommand(tile, v->index, 0, flags, CMD_START_STOP_VEHICLE);
}
return CommandCost();
}
/**
* Sells all vehicles in a depot
* @param tile Tile of the depot where the depot is
* @param flags type of operation
* @param p1 Vehicle type
* @param p2 unused
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdDepotSellAllVehicles(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
VehicleList list;
CommandCost cost(EXPENSES_NEW_VEHICLES);
VehicleType vehicle_type = Extract<VehicleType, 0, 3>(p1);
uint sell_command = GetCmdSellVeh(vehicle_type);
if (!IsCompanyBuildableVehicleType(vehicle_type)) return CMD_ERROR;
/* Get the list of vehicles in the depot */
BuildDepotVehicleList(vehicle_type, tile, &list, &list);
CommandCost last_error = CMD_ERROR;
bool had_success = false;
for (uint i = 0; i < list.Length(); i++) {
CommandCost ret = DoCommand(tile, list[i]->index | (1 << 20), 0, flags, sell_command);
if (ret.Succeeded()) {
cost.AddCost(ret);
had_success = true;
} else {
last_error = ret;
}
}
return had_success ? cost : last_error;
}
/**
* Autoreplace all vehicles in the depot
* @param tile Tile of the depot where the vehicles are
* @param flags type of operation
* @param p1 Type of vehicle
* @param p2 unused
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdDepotMassAutoReplace(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
VehicleList list;
CommandCost cost = CommandCost(EXPENSES_NEW_VEHICLES);
VehicleType vehicle_type = Extract<VehicleType, 0, 3>(p1);
if (!IsCompanyBuildableVehicleType(vehicle_type)) return CMD_ERROR;
if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR;
/* Get the list of vehicles in the depot */
BuildDepotVehicleList(vehicle_type, tile, &list, &list, true);
for (uint i = 0; i < list.Length(); i++) {
const Vehicle *v = list[i];
/* Ensure that the vehicle completely in the depot */
if (!v->IsInDepot()) continue;
CommandCost ret = DoCommand(0, v->index, 0, flags, CMD_AUTOREPLACE_VEHICLE);
if (ret.Succeeded()) cost.AddCost(ret);
}
return cost;
}
/**
* Test if a name is unique among vehicle names.
* @param name Name to test.
* @return True ifffffff the name is unique.
*/
static bool IsUniqueVehicleName(const char *name)
{
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->name != NULL && strcmp(v->name, name) == 0) return false;
}
return true;
}
/**
* Clone the custom name of a vehicle, adding or incrementing a number.
* @param src Source vehicle, with a custom name.
* @param dst Destination vehicle.
*/
static void CloneVehicleName(const Vehicle *src, Vehicle *dst)
{
char buf[256];
/* Find the position of the first digit in the last group of digits. */
size_t number_position;
for (number_position = strlen(src->name); number_position > 0; number_position--) {
/* The design of UTF-8 lets this work simply without having to check
* for UTF-8 sequences. */
if (src->name[number_position - 1] < '0' || src->name[number_position - 1] > '9') break;
}
/* Format buffer and determine starting number. */
int num;
byte padding = 0;
if (number_position == strlen(src->name)) {
/* No digit at the end, so start at number 2. */
strecpy(buf, src->name, lastof(buf));
strecat(buf, " ", lastof(buf));
number_position = strlen(buf);
num = 2;
} else {
/* Found digits, parse them and start at the next number. */
strecpy(buf, src->name, lastof(buf));
buf[number_position] = '\0';
char *endptr;
num = strtol(&src->name[number_position], &endptr, 10) + 1;
padding = endptr - &src->name[number_position];
}
/* Check if this name is already taken. */
for (int max_iterations = 1000; max_iterations > 0; max_iterations--, num++) {
/* Attach the number to the temporary name. */
seprintf(&buf[number_position], lastof(buf), "%0*d", padding, num);
/* Check the name is unique. */
if (IsUniqueVehicleName(buf)) {
dst->name = strdup(buf);
break;
}
}
/* All done. If we didn't find a name, it'll just use its default. */
}
/**
* Clone a vehicle. If it is a train, it will clone all the cars too
* @param tile tile of the depot where the cloned vehicle is build
* @param flags type of operation
* @param p1 the original vehicle's index
* @param p2 1 = shared orders, else copied orders
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
CommandCost total_cost(EXPENSES_NEW_VEHICLES);
Vehicle *v = Vehicle::GetIfValid(p1);
if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
Vehicle *v_front = v;
Vehicle *w = NULL;
Vehicle *w_front = NULL;
Vehicle *w_rear = NULL;
/*
* v_front is the front engine in the original vehicle
* v is the car/vehicle of the original vehicle, that is currently being copied
* w_front is the front engine of the cloned vehicle
* w is the car/vehicle currently being cloned
* w_rear is the rear end of the cloned train. It's used to add more cars and is only used by trains
*/
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (v->type == VEH_TRAIN && (!Train::From(v)->IsFrontEngine() || Train::From(v)->crash_anim_pos >= 4400)) return CMD_ERROR;
/* check that we can allocate enough vehicles */
if (!(flags & DC_EXEC)) {
int veh_counter = 0;
do {
veh_counter++;
} while ((v = v->Next()) != NULL);
if (!Vehicle::CanAllocateItem(veh_counter)) {
return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
}
}
v = v_front;
do {
if (v->type == VEH_TRAIN && Train::From(v)->IsRearDualheaded()) {
/* we build the rear ends of multiheaded trains with the front ones */
continue;
}
/* In case we're building a multi headed vehicle and the maximum number of
* vehicles is almost reached (e.g. max trains - 1) not all vehicles would
* be cloned. When the non-primary engines were build they were seen as
* 'new' vehicles whereas they would immediately be joined with a primary
* engine. This caused the vehicle to be not build as 'the limit' had been
* reached, resulting in partially build vehicles and such. */
DoCommandFlag build_flags = flags;
if ((flags & DC_EXEC) && !v->IsPrimaryVehicle()) build_flags |= DC_AUTOREPLACE;
CommandCost cost = DoCommand(tile, v->engine_type | (1 << 16), 0, build_flags, GetCmdBuildVeh(v));
if (cost.Failed()) {
/* Can't build a part, then sell the stuff we already made; clear up the mess */
if (w_front != NULL) DoCommand(w_front->tile, w_front->index | (1 << 20), 0, flags, GetCmdSellVeh(w_front));
return cost;
}
total_cost.AddCost(cost);
if (flags & DC_EXEC) {
w = Vehicle::Get(_new_vehicle_id);
if (v->type == VEH_TRAIN && HasBit(Train::From(v)->flags, VRF_REVERSE_DIRECTION)) {
SetBit(Train::From(w)->flags, VRF_REVERSE_DIRECTION);
}
if (v->type == VEH_TRAIN && !Train::From(v)->IsFrontEngine()) {
/* this s a train car
* add this unit to the end of the train */
CommandCost result = DoCommand(0, w->index | 1 << 20, w_rear->index, flags, CMD_MOVE_RAIL_VEHICLE);
if (result.Failed()) {
/* The train can't be joined to make the same consist as the original.
* Sell what we already made (clean up) and return an error. */
DoCommand(w_front->tile, w_front->index | 1 << 20, 0, flags, GetCmdSellVeh(w_front));
DoCommand(w_front->tile, w->index | 1 << 20, 0, flags, GetCmdSellVeh(w));
return result; // return error and the message returned from CMD_MOVE_RAIL_VEHICLE
}
} else {
/* this is a front engine or not a train. */
w_front = w;
w->service_interval = v->service_interval;
}
w_rear = w; // trains needs to know the last car in the train, so they can add more in next loop
}
} while (v->type == VEH_TRAIN && (v = Train::From(v)->GetNextVehicle()) != NULL);
if ((flags & DC_EXEC) && v_front->type == VEH_TRAIN) {
/* for trains this needs to be the front engine due to the callback function */
_new_vehicle_id = w_front->index;
}
if (flags & DC_EXEC) {
/* Cloned vehicles belong to the same group */
DoCommand(0, v_front->group_id, w_front->index, flags, CMD_ADD_VEHICLE_GROUP);
}
/* Take care of refitting. */
w = w_front;
v = v_front;
/* Both building and refitting are influenced by newgrf callbacks, which
* makes it impossible to accurately estimate the cloning costs. In
* particular, it is possible for engines of the same type to be built with
* different numbers of articulated parts, so when refitting we have to
* loop over real vehicles first, and then the articulated parts of those
* vehicles in a different loop. */
do {
do {
if (flags & DC_EXEC) {
assert(w != NULL);
/* Find out what's the best sub type */
byte subtype = GetBestFittingSubType(v, w);
if (w->cargo_type != v->cargo_type || w->cargo_subtype != subtype) {
CommandCost cost = DoCommand(0, w->index, v->cargo_type | (subtype << 8) | 1U << 16, flags, GetCmdRefitVeh(v));
if (cost.Succeeded()) total_cost.AddCost(cost);
}
if (w->type == VEH_TRAIN && Train::From(w)->HasArticulatedPart()) {
w = Train::From(w)->GetNextArticPart();
} else if (w->type == VEH_ROAD && RoadVehicle::From(w)->HasArticulatedPart()) {
w = w->Next();
} else {
break;
}
} else {
const Engine *e = Engine::Get(v->engine_type);
CargoID initial_cargo = (e->CanCarryCargo() ? e->GetDefaultCargoType() : (CargoID)CT_INVALID);
if (v->cargo_type != initial_cargo && initial_cargo != CT_INVALID) {
total_cost.AddCost(GetRefitCost(v->engine_type));
}
}
if (v->type == VEH_TRAIN && Train::From(v)->HasArticulatedPart()) {
v = Train::From(v)->GetNextArticPart();
} else if (v->type == VEH_ROAD && RoadVehicle::From(v)->HasArticulatedPart()) {
v = v->Next();
} else {
break;
}
} while (v != NULL);
if ((flags & DC_EXEC) && v->type == VEH_TRAIN) w = Train::From(w)->GetNextVehicle();
} while (v->type == VEH_TRAIN && (v = Train::From(v)->GetNextVehicle()) != NULL);
if (flags & DC_EXEC) {
/*
* Set the orders of the vehicle. Cannot do it earlier as we need
* the vehicle refitted before doing this, otherwise the moved
* cargo types might not match (passenger vs non-passenger)
*/
DoCommand(0, w_front->index | (p2 & 1 ? CO_SHARE : CO_COPY) << 30, v_front->index, flags, CMD_CLONE_ORDER);
/* Now clone the vehicle's name, if it has one. */
if (v_front->name != NULL) CloneVehicleName(v_front, w_front);
}
/* Since we can't estimate the cost of cloning a vehicle accurately we must
* check whether the company has enough money manually. */
if (!CheckCompanyHasMoney(total_cost)) {
if (flags & DC_EXEC) {
/* The vehicle has already been bought, so now it must be sold again. */
DoCommand(w_front->tile, w_front->index | 1 << 20, 0, flags, GetCmdSellVeh(w_front));
}
return total_cost;
}
return total_cost;
}
/**
* Send all vehicles of type to depots
* @param flags the flags used for DoCommand()
* @param service should the vehicles only get service in the depots
* @param vli identifier of the vehicle list
* @return 0 for success and CMD_ERROR if no vehicle is able to go to depot
*/
static CommandCost SendAllVehiclesToDepot(DoCommandFlag flags, bool service, const VehicleListIdentifier &vli)
{
VehicleList list;
if (!GenerateVehicleSortList(&list, vli)) return CMD_ERROR;
/* Send all the vehicles to a depot */
bool had_success = false;
for (uint i = 0; i < list.Length(); i++) {
const Vehicle *v = list[i];
CommandCost ret = DoCommand(v->tile, v->index | (service ? DEPOT_SERVICE : 0U) | DEPOT_DONT_CANCEL, 0, flags, GetCmdSendToDepot(vli.vtype));
if (ret.Succeeded()) {
had_success = true;
/* Return 0 if DC_EXEC is not set this is a valid goto depot command)
* In this case we know that at least one vehicle can be sent to a depot
* and we will issue the command. We can now safely quit the loop, knowing
* it will succeed at least once. With DC_EXEC we really need to send them to the depot */
if (!(flags & DC_EXEC)) break;
}
}
return had_success ? CommandCost() : CMD_ERROR;
}
/**
* Send a vehicle to the depot.
* @param tile unused
* @param flags for command type
* @param p1 bitmask
* - p1 0-20: bitvehicle ID to send to the depot
* - p1 bits 25-8 - DEPOT_ flags (see vehicle_type.h)
* @param p2 packed VehicleListIdentifier.
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdSendVehicleToDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (p1 & DEPOT_MASS_SEND) {
/* Mass goto depot requested */
VehicleListIdentifier vli;
if (!vli.Unpack(p2)) return CMD_ERROR;
return SendAllVehiclesToDepot(flags, (p1 & DEPOT_SERVICE) != 0, vli);
}
Vehicle *v = Vehicle::GetIfValid(GB(p1, 0, 20));
if (v == NULL) return CMD_ERROR;
return v->SendToDepot(flags, (DepotCommand)(p1 & DEPOT_COMMAND_MASK));
}
/**
* Give a custom name to your vehicle
* @param tile unused
* @param flags type of operation
* @param p1 vehicle ID to name
* @param p2 unused
* @param text the new name or an empty string when resetting to the default
* @return the cost of this operation or an error
*/
CommandCost CmdRenameVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
Vehicle *v = Vehicle::GetIfValid(p1);
if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
bool reset = StrEmpty(text);
if (!reset) {
if (strlen(text) >= MAX_LENGTH_VEHICLE_NAME_BYTES) return CMD_ERROR;
if (!(flags & DC_AUTOREPLACE) && !IsUniqueVehicleName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
}
if (flags & DC_EXEC) {
free(v->name);
v->name = reset ? NULL : strdup(text);
InvalidateWindowClassesData(WC_TRAINS_LIST, 1);
MarkWholeScreenDirty();
}
return CommandCost();
}
/**
* Change the service interval of a vehicle
* @param tile unused
* @param flags type of operation
* @param p1 vehicle ID that is being service-interval-changed
* @param p2 new service interval
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdChangeServiceInt(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
Vehicle *v = Vehicle::GetIfValid(p1);
if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
uint16 serv_int = GetServiceIntervalClamped(p2, v->owner); // Double check the service interval from the user-input
if (serv_int != p2) return CMD_ERROR;
if (flags & DC_EXEC) {
v->service_interval = serv_int;
SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
}
return CommandCost();
}
|