summaryrefslogtreecommitdiff
path: root/src/tree_gui.cpp
blob: eef7df6426b03d8112ad9a2ca3c3e8321d6007ac (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file tree_gui.cpp GUIs for building trees. */

#include "stdafx.h"
#include "openttd.h"
#include "window_gui.h"
#include "gfx_func.h"
#include "tilehighlight_func.h"
#include "company_func.h"
#include "company_base.h"
#include "command_func.h"
#include "sound_func.h"

#include "table/sprites.h"
#include "table/strings.h"
#include "table/tree_land.h"

void PlaceTreesRandomly();

/** Widget definitions for the build trees window. */
enum BuildTreesWidgets {
	BTW_TYPE_11,
	BTW_TYPE_12,
	BTW_TYPE_13,
	BTW_TYPE_14,
	BTW_TYPE_21,
	BTW_TYPE_22,
	BTW_TYPE_23,
	BTW_TYPE_24,
	BTW_TYPE_31,
	BTW_TYPE_32,
	BTW_TYPE_33,
	BTW_TYPE_34,
	BTW_TYPE_RANDOM,
	BTW_MANY_RANDOM,
};

/**
 * The build trees window.
 */
class BuildTreesWindow : public Window
{
	uint16 base;        ///< Base tree number used for drawing the window.
	uint16 count;       ///< Number of different trees available.
	uint tree_to_plant; ///< Tree number to plant, \c UINT_MAX for a random tree.

public:
	BuildTreesWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
	{
		this->InitNested(desc, window_number);
		ResetObjectToPlace();
	}

	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
	{
		if (widget != BTW_MANY_RANDOM) return;

		if (_game_mode != GM_EDITOR) {
			size->width = 0;
			size->height = 0;
		}
	}

	virtual void OnPaint()
	{
		this->OnInvalidateData(0);
		this->DrawWidgets();
	}

	virtual void DrawWidget(const Rect &r, int widget) const
	{
		static const PalSpriteID tree_sprites[] = {
			{ 0x655, PAL_NONE }, { 0x663, PAL_NONE }, { 0x678, PAL_NONE }, { 0x62B, PAL_NONE },
			{ 0x647, PAL_NONE }, { 0x639, PAL_NONE }, { 0x64E, PAL_NONE }, { 0x632, PAL_NONE },
			{ 0x67F, PAL_NONE }, { 0x68D, PAL_NONE }, { 0x69B, PAL_NONE }, { 0x6A9, PAL_NONE },
			{ 0x6AF, PAL_NONE }, { 0x6D2, PAL_NONE }, { 0x6D9, PAL_NONE }, { 0x6C4, PAL_NONE },
			{ 0x6CB, PAL_NONE }, { 0x6B6, PAL_NONE }, { 0x6BD, PAL_NONE }, { 0x6E0, PAL_NONE },
			{ 0x72E, PAL_NONE }, { 0x734, PAL_NONE }, { 0x74A, PAL_NONE }, { 0x74F, PAL_NONE },
			{ 0x76B, PAL_NONE }, { 0x78F, PAL_NONE }, { 0x788, PAL_NONE }, { 0x77B, PAL_NONE },
			{ 0x75F, PAL_NONE }, { 0x774, PAL_NONE }, { 0x720, PAL_NONE }, { 0x797, PAL_NONE },
			{ 0x79E, PAL_NONE }, { 0x7A5, PALETTE_TO_GREEN }, { 0x7AC, PALETTE_TO_RED }, { 0x7B3, PAL_NONE },
			{ 0x7BA, PAL_NONE }, { 0x7C1, PALETTE_TO_RED, }, { 0x7C8, PALETTE_TO_PALE_GREEN }, { 0x7CF, PALETTE_TO_YELLOW }, { 0x7D6, PALETTE_TO_RED }
		};

		if (widget < BTW_TYPE_11 || widget > BTW_TYPE_34 || widget - BTW_TYPE_11 >= this->count) return;

		int i = this->base + widget - BTW_TYPE_11;
		DrawSprite(tree_sprites[i].sprite, tree_sprites[i].pal, (r.left + r.right) / 2, r.bottom - 7);
	}

	virtual void OnClick(Point pt, int widget)
	{
		switch (widget) {
			case BTW_TYPE_11: case BTW_TYPE_12: case BTW_TYPE_13: case BTW_TYPE_14:
			case BTW_TYPE_21: case BTW_TYPE_22: case BTW_TYPE_23: case BTW_TYPE_24:
			case BTW_TYPE_31: case BTW_TYPE_32: case BTW_TYPE_33: case BTW_TYPE_34:
				if (widget - BTW_TYPE_11 >= this->count) break;

				if (HandlePlacePushButton(this, widget, SPR_CURSOR_TREE, HT_RECT, NULL)) {
					this->tree_to_plant = this->base + widget - BTW_TYPE_11;
				}
				break;

			case BTW_TYPE_RANDOM: // tree of random type.
				if (HandlePlacePushButton(this, BTW_TYPE_RANDOM, SPR_CURSOR_TREE, HT_RECT, NULL)) {
					this->tree_to_plant = UINT_MAX;
				}
				break;

			case BTW_MANY_RANDOM: // place trees randomly over the landscape
				this->LowerWidget(BTW_MANY_RANDOM);
				this->flags4 |= WF_TIMEOUT_BEGIN;
				SndPlayFx(SND_15_BEEP);
				PlaceTreesRandomly();
				MarkWholeScreenDirty();
				break;
		}
	}

	virtual void OnPlaceObject(Point pt, TileIndex tile)
	{
		VpStartPlaceSizing(tile, VPM_X_AND_Y_LIMITED, DDSP_PLANT_TREES);
		VpSetPlaceSizingLimit(20);
	}

	virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
	{
		VpSelectTilesWithMethod(pt.x, pt.y, select_method);
	}

	virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
	{
		if (pt.x != -1 && select_proc == DDSP_PLANT_TREES) {
			DoCommandP(end_tile, this->tree_to_plant, start_tile,
				CMD_PLANT_TREE | CMD_MSG(STR_ERROR_CAN_T_PLANT_TREE_HERE));
		}
	}

	virtual void OnInvalidateData(int data = 0)
	{
		this->base  = _tree_base_by_landscape[_settings_game.game_creation.landscape];
		this->count = _tree_count_by_landscape[_settings_game.game_creation.landscape];
	}

	virtual void OnTimeout()
	{
		this->RaiseWidget(BTW_MANY_RANDOM);
		this->SetWidgetDirty(BTW_MANY_RANDOM);
	}

	virtual void OnPlaceObjectAbort()
	{
		this->RaiseButtons();
	}
};

static const NWidgetPart _nested_build_trees_widgets[] = {
	NWidget(NWID_HORIZONTAL),
		NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
		NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_PLANT_TREE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
	EndContainer(),
	NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
		NWidget(NWID_SPACER), SetMinimalSize(0, 2),
		NWidget(NWID_HORIZONTAL),
			NWidget(NWID_SPACER), SetMinimalSize(2, 0),
			NWidget(NWID_VERTICAL),
				NWidget(NWID_HORIZONTAL),
					NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_11), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
					EndContainer(),
					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
					NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_12), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
					EndContainer(),
					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
					NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_13), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
					EndContainer(),
					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
					NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_14), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
					EndContainer(),
				EndContainer(),
				NWidget(NWID_SPACER), SetMinimalSize(0, 1),
				NWidget(NWID_HORIZONTAL),
					NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_21), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
					EndContainer(),
					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
					NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_22), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
					EndContainer(),
					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
					NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_23), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
					EndContainer(),
					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
					NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_24), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
					EndContainer(),
				EndContainer(),
				NWidget(NWID_SPACER), SetMinimalSize(0, 1),
				NWidget(NWID_HORIZONTAL),
					NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_31), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
					EndContainer(),
					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
					NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_32), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
					EndContainer(),
					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
					NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_33), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
					EndContainer(),
					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
					NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_34), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
					EndContainer(),
				EndContainer(),
				NWidget(NWID_SPACER), SetMinimalSize(0, 1),
				NWidget(WWT_TEXTBTN, COLOUR_GREY, BTW_TYPE_RANDOM), SetMinimalSize(139, 12), SetDataTip(STR_TREES_RANDOM_TYPE, STR_TREES_RANDOM_TYPE_TOOLTIP),
				NWidget(NWID_SPACER), SetMinimalSize(0, 1),
				NWidget(WWT_TEXTBTN, COLOUR_GREY, BTW_MANY_RANDOM), SetMinimalSize(139, 12), SetDataTip(STR_TREES_RANDOM_TREES_BUTTON, STR_TREES_RANDOM_TREES_TOOLTIP),
				NWidget(NWID_SPACER), SetMinimalSize(0, 2),
			EndContainer(),
			NWidget(NWID_SPACER), SetMinimalSize(2, 0),
		EndContainer(),
	EndContainer(),
};

static const WindowDesc _build_trees_desc(
	WDP_AUTO, 0, 0,
	WC_BUILD_TREES, WC_NONE,
	WDF_CONSTRUCTION,
	_nested_build_trees_widgets, lengthof(_nested_build_trees_widgets)
);

void ShowBuildTreesToolbar()
{
	if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return;
	AllocateWindowDescFront<BuildTreesWindow>(&_build_trees_desc, 0);
}