summaryrefslogtreecommitdiff
path: root/src/transparency_gui.cpp
blob: 7e4b7ddfd33b7c0f160a3abc905d0a8675432c8e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
/* $Id$ */

/** @file transparency_gui.cpp The transparency GUI. */

#include "stdafx.h"
#include "openttd.h"
#include "gui.h"
#include "window_gui.h"
#include "variables.h"
#include "transparency.h"
#include "sound_func.h"

#include "table/sprites.h"
#include "table/strings.h"

TransparencyOptionBits _transparency_opt;
TransparencyOptionBits _transparency_lock;
TransparencyOptionBits _invisibility_opt;

enum TransparencyToolbarWidgets{
	TTW_WIDGET_SIGNS = 3,    ///< Make signs background transparent
	TTW_WIDGET_TREES,        ///< Make trees transparent
	TTW_WIDGET_HOUSES,       ///< Make houses transparent
	TTW_WIDGET_INDUSTRIES,   ///< Make Industries transparent
	TTW_WIDGET_BUILDINGS,    ///< Make player buildings and structures transparent
	TTW_WIDGET_BRIDGES,      ///< Make bridges transparent
	TTW_WIDGET_STRUCTURES,   ///< Make unmovable structures transparent
	TTW_WIDGET_CATENARY,     ///< Make catenary transparent
	TTW_WIDGET_LOADING,      ///< Make loading indicators transparent
	TTW_WIDGET_END,          ///< End of toggle buttons

	/* Panel with buttons for invisibility */
	TTW_BUTTONS = 12,        ///< Panel with 'invisibility' buttons
};

static void TransparencyToolbWndProc(Window *w, WindowEvent *e)
{
	switch (e->event) {
		case WE_PAINT:
			/* must be sure that the widgets show the transparency variable changes
			 * also when we use shortcuts */
			for (uint i = TTW_WIDGET_SIGNS; i < TTW_WIDGET_END; i++) {
				w->SetWidgetLoweredState(i, IsTransparencySet((TransparencyOption)(i - TTW_WIDGET_SIGNS)));
			}

			DrawWindowWidgets(w);
			for (uint i = TO_SIGNS; i < TO_END; i++) {
				if (HasBit(_transparency_lock, i)) DrawSprite(SPR_LOCK, PAL_NONE, w->widget[TTW_WIDGET_SIGNS + i].left + 1, w->widget[TTW_WIDGET_SIGNS + i].top + 1);
			}

			/* Do not draw button for invisible loading indicators */
			for (uint i = 0; i < 8; i++) {
				if (i < TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) {
					DrawFrameRect(i * 22, 38, i * 22 + 19, 46, true, HasBit(_invisibility_opt, i) ? FR_LOWERED : FR_NONE);
				} else if (i == TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) {
					DrawFrameRect(i * 22, 38, i * 22 + 41, 46, true, HasBit(_invisibility_opt, i) ? FR_LOWERED : FR_NONE);
				} else { // i > TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS
					DrawFrameRect((i + 1) * 22, 38, (i + 1) * 22 + 19, 46, true, HasBit(_invisibility_opt, i) ? FR_LOWERED : FR_NONE);
				}
			}

			break;

		case WE_CLICK:
			if (e->we.click.widget >= TTW_WIDGET_SIGNS && e->we.click.widget < TTW_WIDGET_END) {
				if (_ctrl_pressed) {
					/* toggle the bit of the transparencies lock variable */
					ToggleTransparencyLock((TransparencyOption)(e->we.click.widget - TTW_WIDGET_SIGNS));
					w->SetDirty();
				} else {
					/* toggle the bit of the transparencies variable and play a sound */
					ToggleTransparency((TransparencyOption)(e->we.click.widget - TTW_WIDGET_SIGNS));
					SndPlayFx(SND_15_BEEP);
					MarkWholeScreenDirty();
				}
			} else if (e->we.click.widget == TTW_BUTTONS) {
				uint x = e->we.click.pt.x / 22;

				if (x > TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) x--;
				if (x > TTW_WIDGET_CATENARY - TTW_WIDGET_SIGNS) break;

				ToggleInvisibility((TransparencyOption)x);
				SndPlayFx(SND_15_BEEP);

				/* Redraw whole screen only if transparency is set */
				if (IsTransparencySet((TransparencyOption)x)) {
					MarkWholeScreenDirty();
				} else {
					w->InvalidateWidget(TTW_BUTTONS);
				}
			}

			break;
	}
}

static const Widget _transparency_widgets[] = {
{ WWT_CLOSEBOX,   RESIZE_NONE,  7,   0,  10,   0,  13, STR_00C5,                 STR_018B_CLOSE_WINDOW},
{  WWT_CAPTION,   RESIZE_NONE,  7,  11, 206,   0,  13, STR_TRANSPARENCY_TOOLB,   STR_018C_WINDOW_TITLE_DRAG_THIS},
{WWT_STICKYBOX,   RESIZE_NONE,  7, 207, 218,   0,  13, STR_NULL,                 STR_STICKY_BUTTON},

/* transparency widgets:
 * transparent signs, trees, houses, industries, player's buildings, bridges, unmovable structures, catenary and loading indicators */
{   WWT_IMGBTN,   RESIZE_NONE,  7,   0,  21,  14,  35, SPR_IMG_SIGN,         STR_TRANSPARENT_SIGNS_DESC},
{   WWT_IMGBTN,   RESIZE_NONE,  7,  22,  43,  14,  35, SPR_IMG_PLANTTREES,   STR_TRANSPARENT_TREES_DESC},
{   WWT_IMGBTN,   RESIZE_NONE,  7,  44,  65,  14,  35, SPR_IMG_TOWN,         STR_TRANSPARENT_HOUSES_DESC},
{   WWT_IMGBTN,   RESIZE_NONE,  7,  66,  87,  14,  35, SPR_IMG_INDUSTRY,     STR_TRANSPARENT_INDUSTRIES_DESC},
{   WWT_IMGBTN,   RESIZE_NONE,  7,  88, 109,  14,  35, SPR_IMG_COMPANY_LIST, STR_TRANSPARENT_BUILDINGS_DESC},
{   WWT_IMGBTN,   RESIZE_NONE,  7, 110, 152,  14,  35, SPR_IMG_BRIDGE,       STR_TRANSPARENT_BRIDGES_DESC},
{   WWT_IMGBTN,   RESIZE_NONE,  7, 153, 174,  14,  35, SPR_IMG_TRANSMITTER,  STR_TRANSPARENT_STRUCTURES_DESC},
{   WWT_IMGBTN,   RESIZE_NONE,  7, 175, 196,  14,  35, SPR_BUILD_X_ELRAIL,   STR_TRANSPARENT_CATENARY_DESC},
{   WWT_IMGBTN,   RESIZE_NONE,  7, 197, 218,  14,  35, SPR_IMG_TRAINLIST,    STR_TRANSPARENT_LOADING_DESC},

{    WWT_PANEL,   RESIZE_NONE,  7,   0, 218,  36,  48, 0x0,                  STR_TRANSPARENT_INVISIBLE_DESC},

{   WIDGETS_END},
};

static const WindowDesc _transparency_desc = {
	WDP_ALIGN_TBR, 58+36, 219, 49, 219, 49,
	WC_TRANSPARENCY_TOOLBAR, WC_NONE,
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
	_transparency_widgets,
	TransparencyToolbWndProc
};

void ShowTransparencyToolbar(void)
{
	AllocateWindowDescFront<Window>(&_transparency_desc, 0);
}