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/* $Id$ */
/** @file timetable_cmd.cpp */
#include "stdafx.h"
#include "openttd.h"
#include "functions.h"
#include "variables.h"
#include "table/strings.h"
#include "command.h"
#include "date.h"
#include "player.h"
#include "vehicle.h"
static void ChangeTimetable(Vehicle *v, VehicleOrderID order_number, uint16 time, bool is_journey)
{
Order *order = GetVehicleOrder(v, order_number);
if (is_journey) {
order->travel_time = time;
} else {
order->wait_time = time;
}
if (v->cur_order_index == order_number && HASBIT(v->current_order.flags, OFB_PART_OF_ORDERS)) {
if (is_journey) {
v->current_order.travel_time = time;
} else {
v->current_order.wait_time = time;
}
}
InvalidateWindow(WC_VEHICLE_TIMETABLE, v->index);
}
/**
* Add or remove waiting times from an order.
* @param tile Not used.
* @param flags Operation to perform.
* @param p1 Various bitstuffed elements
* - p1 = (bit 0-15) - Vehicle with the orders to change.
* - p1 = (bit 16-23) - Order index to modify.
* - p1 = (bit 24) - Whether to change the waiting time or the travelling
* time.
* @param p2 The amount of time to wait.
*/
CommandCost CmdChangeTimetable(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
if (!_patches.timetabling) return CMD_ERROR;
VehicleID veh = GB(p1, 0, 16);
if (!IsValidVehicleID(veh)) return CMD_ERROR;
Vehicle *v = GetVehicle(veh);
if (!CheckOwnership(v->owner)) return CMD_ERROR;
VehicleOrderID order_number = GB(p1, 16, 8);
Order *order = GetVehicleOrder(v, order_number);
if (order == NULL) return CMD_ERROR;
bool is_journey = HASBIT(p1, 24);
if (!is_journey) {
if (order->type != OT_GOTO_STATION) return_cmd_error(STR_TIMETABLE_ONLY_WAIT_AT_STATIONS);
if (_patches.new_nonstop && (order->flags & OF_NON_STOP)) return_cmd_error(STR_TIMETABLE_NOT_STOPPING_HERE);
}
if (flags & DC_EXEC) {
ChangeTimetable(v, order_number, p2, is_journey);
}
return CommandCost();
}
/**
* Clear the lateness counter to make the vehicle on time.
* @param tile Not used.
* @param flags Operation to perform.
* @param p1 Various bitstuffed elements
* - p1 = (bit 0-15) - Vehicle with the orders to change.
*/
CommandCost CmdSetVehicleOnTime(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
if (!_patches.timetabling) return CMD_ERROR;
VehicleID veh = GB(p1, 0, 16);
if (!IsValidVehicleID(veh)) return CMD_ERROR;
Vehicle *v = GetVehicle(veh);
if (!CheckOwnership(v->owner)) return CMD_ERROR;
if (flags & DC_EXEC) {
v->lateness_counter = 0;
}
return CommandCost();
}
/**
* Start or stop filling the timetable automatically from the time the vehicle
* actually takes to complete it. When starting to autofill the current times
* are cleared and the timetable will start again from scratch.
* @param tile Not used.
* @param flags Operation to perform.
* @param p1 Vehicle index.
* @param p2 Set to 1 to enable, 0 to disable.
*/
CommandCost CmdAutofillTimetable(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
if (!_patches.timetabling) return CMD_ERROR;
VehicleID veh = GB(p1, 0, 16);
if (!IsValidVehicleID(veh)) return CMD_ERROR;
Vehicle *v = GetVehicle(veh);
if (!CheckOwnership(v->owner)) return CMD_ERROR;
if (flags & DC_EXEC) {
if (p2 == 1) {
/* Start autofilling the timetable, which clears all the current
* timings and clears the "timetable has started" bit. */
SETBIT(v->vehicle_flags, VF_AUTOFILL_TIMETABLE);
CLRBIT(v->vehicle_flags, VF_TIMETABLE_STARTED);
for (Order *order = GetVehicleOrder(v, 0); order != NULL; order = order->next) {
order->wait_time = 0;
order->travel_time = 0;
}
v->current_order.wait_time = 0;
v->current_order.travel_time = 0;
} else {
CLRBIT(v->vehicle_flags, VF_AUTOFILL_TIMETABLE);
}
}
return CommandCost();
}
void UpdateVehicleTimetable(Vehicle *v, bool travelling)
{
uint timetabled = travelling ? v->current_order.travel_time : v->current_order.wait_time;
uint time_taken = v->current_order_time;
v->current_order_time = 0;
if (!_patches.timetabling) return;
/* Make sure the timetable only starts when the vehicle reaches the first
* order, not when travelling from the depot to the first station. */
if (v->cur_order_index == 0 && !HASBIT(v->vehicle_flags, VF_TIMETABLE_STARTED)) {
SETBIT(v->vehicle_flags, VF_TIMETABLE_STARTED);
return;
}
if (!HASBIT(v->vehicle_flags, VF_TIMETABLE_STARTED)) return;
if (HASBIT(v->vehicle_flags, VF_AUTOFILL_TIMETABLE)) {
if (timetabled == 0) {
/* Round the time taken up to the nearest day, as this will avoid
* confusion for people who are timetabling in days, and can be
* adjusted later by people who aren't. */
time_taken = (((time_taken - 1) / DAY_TICKS) + 1) * DAY_TICKS;
ChangeTimetable(v, v->cur_order_index, time_taken, travelling);
return;
} else if (v->cur_order_index == 0) {
/* Otherwise if we're at the beginning and it already has a value,
* assume that autofill is finished and turn it off again. */
CLRBIT(v->vehicle_flags, VF_AUTOFILL_TIMETABLE);
}
}
/* Vehicles will wait at stations if they arrive early even if they are not
* timetabled to wait there, so make sure the lateness counter is updated
* when this happens. */
if (timetabled == 0 && (travelling || v->lateness_counter >= 0)) return;
v->lateness_counter -= (timetabled - time_taken);
InvalidateWindow(WC_VEHICLE_TIMETABLE, v->index);
}
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