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/* $Id$ */
/** @file tile_map.h Map writing/reading functions for tiles. */
#ifndef TILE_MAP_H
#define TILE_MAP_H
#include "tile_type.h"
#include "slope_type.h"
#include "player_type.h"
#include "map_func.h"
#include "core/bitmath_func.hpp"
/**
* Returns the height of a tile
*
* This function returns the height of the northern corner of a tile.
* This is saved in the global map-array. It does not take affect by
* any slope-data of the tile.
*
* @param tile The tile to get the height from
* @return the height of the tile
* @pre tile < MapSize()
*/
static inline uint TileHeight(TileIndex tile)
{
assert(tile < MapSize());
return GB(_m[tile].type_height, 0, 4);
}
/**
* Sets the height of a tile.
*
* This function sets the height of the northern corner of a tile.
*
* @param tile The tile to change the height
* @param height The new height value of the tile
* @pre tile < MapSize()
* @pre heigth <= MAX_TILE_HEIGHT
*/
static inline void SetTileHeight(TileIndex tile, uint height)
{
assert(tile < MapSize());
assert(height <= MAX_TILE_HEIGHT);
SB(_m[tile].type_height, 0, 4, height);
}
/**
* Returns the height of a tile in pixels.
*
* This function returns the height of the northern corner of a tile in pixels.
*
* @param tile The tile to get the height
* @return The height of the tile in pixel
*/
static inline uint TilePixelHeight(TileIndex tile)
{
return TileHeight(tile) * TILE_HEIGHT;
}
/**
* Get the tiletype of a given tile.
*
* @param tile The tile to get the TileType
* @return The tiletype of the tile
* @pre tile < MapSize()
*/
static inline TileType GetTileType(TileIndex tile)
{
assert(tile < MapSize());
return (TileType)GB(_m[tile].type_height, 4, 4);
}
/**
* Set the type of a tile
*
* This functions sets the type of a tile. If the type
* MP_VOID is selected the tile must be at the south-west or
* south-east edges of the map and vice versa.
*
* @param tile The tile to save the new type
* @param type The type to save
* @pre tile < MapSize()
* @pre type MP_VOID <=> tile is on the south-east or south-west edge.
*/
static inline void SetTileType(TileIndex tile, TileType type)
{
assert(tile < MapSize());
/* VOID tiles (and no others) are exactly allowed at the lower left and right
* edges of the map */
assert((TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) == (type == MP_VOID));
SB(_m[tile].type_height, 4, 4, type);
}
/**
* Checks if a tile is a give tiletype.
*
* This function checks if a tile got the given tiletype.
*
* @param tile The tile to check
* @param type The type to check agains
* @return true If the type matches agains the type of the tile
*/
static inline bool IsTileType(TileIndex tile, TileType type)
{
return GetTileType(tile) == type;
}
/**
* Checks if a tile is valid
*
* @param tile The tile to check
* @return True if the tile is on the map and not one of MP_VOID.
*/
static inline bool IsValidTile(TileIndex tile)
{
return tile < MapSize() && !IsTileType(tile, MP_VOID);
}
/**
* Returns the owner of a tile
*
* This function returns the owner of a tile. This cannot used
* for tiles which type is one of MP_HOUSE, MP_VOID and MP_INDUSTRY
* as no player owned any of these buildings.
*
* @param tile The tile to check
* @return The owner of the tile
* @pre IsValidTile(tile)
* @pre The type of the tile must not be MP_HOUSE and MP_INDUSTRY
*/
static inline Owner GetTileOwner(TileIndex tile)
{
assert(IsValidTile(tile));
assert(!IsTileType(tile, MP_HOUSE));
assert(!IsTileType(tile, MP_INDUSTRY));
return (Owner)_m[tile].m1;
}
/**
* Sets the owner of a tile
*
* This function sets the owner status of a tile. Note that you cannot
* set a owner for tiles of type MP_HOUSE, MP_VOID and MP_INDUSTRY.
*
* @param tile The tile to change the owner status.
* @param owner The new owner.
* @pre IsValidTile(tile)
* @pre The type of the tile must not be MP_HOUSE and MP_INDUSTRY
*/
static inline void SetTileOwner(TileIndex tile, Owner owner)
{
assert(IsValidTile(tile));
assert(!IsTileType(tile, MP_HOUSE));
assert(!IsTileType(tile, MP_INDUSTRY));
_m[tile].m1 = owner;
}
/**
* Checks if a tile belongs to the given owner
*
* @param tile The tile to check
* @param owner The owner to check agains
* @return True if a tile belongs the the given owner
*/
static inline bool IsTileOwner(TileIndex tile, Owner owner)
{
return GetTileOwner(tile) == owner;
}
/**
* Set the tropic zone
* @param tile the tile to set the zone of
* @param type the new type
* @pre tile < MapSize()
*/
static inline void SetTropicZone(TileIndex tile, TropicZone type)
{
assert(tile < MapSize());
SB(_m[tile].m6, 0, 2, type);
}
/**
* Get the tropic zone
* @param tile the tile to get the zone of
* @pre tile < MapSize()
* @return the zone type
*/
static inline TropicZone GetTropicZone(TileIndex tile)
{
assert(tile < MapSize());
return (TropicZone)GB(_m[tile].m6, 0, 2);
}
Slope GetTileSlope(TileIndex tile, uint *h);
uint GetTileZ(TileIndex tile);
uint GetTileMaxZ(TileIndex tile);
#endif /* TILE_TYPE_H */
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