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/* $Id$ */
#ifndef TEXTEFF_HPP
#define TEXTEFF_HPP
/**
* Text effect modes.
*/
enum TextEffectMode {
TE_RISING, ///< Make the text effect slowly go upwards
TE_STATIC, ///< Keep the text effect static
INVALID_TE_ID = 0xFFFF,
};
typedef uint16 TextEffectID;
void MoveAllTextEffects();
TextEffectID AddTextEffect(StringID msg, int x, int y, uint16 duration, TextEffectMode mode);
void InitTextEffects();
void DrawTextEffects(DrawPixelInfo *dpi);
void UpdateTextEffect(TextEffectID effect_id, StringID msg);
void RemoveTextEffect(TextEffectID effect_id);
void InitTextMessage();
void DrawTextMessage();
void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...);
void UndrawTextMessage();
/* misc_gui.cpp */
TextEffectID ShowFillingPercent(int x, int y, int z, uint8 percent, StringID color);
void UpdateFillingPercent(TextEffectID te_id, uint8 percent, StringID color);
void HideFillingPercent(TextEffectID te_id);
#endif /* TEXTEFF_HPP */
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