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/* $Id$ */

/** @file unicode.h Character mapping for using Unicode characters in OTTD. */

struct DefaultUnicodeMapping {
	WChar code; ///< Unicode value
	byte key;   ///< Character index of sprite
};

enum {
	CLRA = 0, ///< Identifier to clear all glyphs at this codepoint
	CLRL = 1, ///< Identifier to clear glyphs for large font at this codepoint
};

/* Default unicode mapping table for sprite based glyphs.
 * This table allows us use unicode characters even though the glyphs don't
 * exist, or are in the wrong place, in the standard sprite fonts.
 * This is not used for FreeType rendering */

static DefaultUnicodeMapping _default_unicode_map[] = {
	{ 0x00A0, 0x20 }, // Non-breaking space / Up arrow
	{ 0x00A4, CLRL }, // Currency sign
	{ 0x00A6, CLRL }, // Broken bar
	{ 0x00A7, CLRL }, // Section sign
	{ 0x00A8, CLRL }, // Diaeresis
	{ 0x00A9, CLRL }, // Copyright sign
	{ 0x00AA, CLRA }, // Feminine ordinal indicator / Down arrow
	{ 0x00AC, CLRA }, // Not sign / Tick mark
	{ 0x00AD, 0x20 }, // Soft hyphen / X mark
	{ 0x00AF, CLRA }, // Macron / Right arrow
	{ 0x00B0, CLRL }, // Degree sign
	{ 0x00B1, CLRL }, // Plus-Minus sign
	{ 0x00B2, CLRL }, // Superscript 2
	{ 0x00B3, CLRL }, // Superscript 3
	{ 0x00B4, CLRA }, // Acute accent / Train symbol
	{ 0x00B5, CLRA }, // Micro sign / Truck symbol
	{ 0x00B6, CLRA }, // Pilcrow sign / Bus symbol
	{ 0x00B7, CLRA }, // Middle dot / Aircraft symbol
	{ 0x00B8, CLRA }, // Cedilla / Ship symbol
	{ 0x00B9, CLRA }, // Superscript 1 / Superscript -1
	{ 0x00BA, CLRL }, // Masculine ordinal indicator
	{ 0x00BC, CLRA }, // One quarter / Small up arrow
	{ 0x00BD, CLRA }, // One half / Small down arrow
	{ 0x00BE, CLRL }, // Three quarters
	{ 0x00D0, CLRL }, // Capital letter eth
	{ 0x00D7, CLRL }, // Multiplication sign
	{ 0x00D8, CLRL }, // Capital letter O with stroke
	{ 0x00D9, CLRL }, // Capital letter U with grave
	{ 0x00DE, CLRL }, // Capital letter thorn
	{ 0x00E6, CLRL }, // Small letter ae
	{ 0x00F0, CLRL }, // Small letter eth
	{ 0x00F7, CLRL }, // Divison sign
	{ 0x00F8, CLRL }, // Small letter o with stroke
	{ 0x00FE, CLRL }, // Small letter thorn
	{ 0x0178, 0x9F }, // Capital letter Y with diaeresis
	{ 0x010D, 0x63 }, // Small letter c with caron
};