1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
|
/* $Id$ */
/** @file sprites.h
* This file contails all sprite-related enums and defines. These consist mainly of
* the sprite numbers and a bunch of masks and macros to handle sprites and to get
* rid of all the magic numbers in the code.
*
* @NOTE:
* ALL SPRITE NUMBERS BELOW 5126 are in the main files
*
* All elements which consist of two elements should
* have the same name and then suffixes
* _GROUND and _BUILD for building-type sprites
* _REAR and _FRONT for transport-type sprites (tiles where vehicles are on)
* These sprites are split because of the Z order of the elements
* (like some parts of a bridge are behind the vehicle, while others are before)
*
*
* All sprites which are described here are referenced only one to a handful of times
* throughout the code. When introducing new sprite enums, use meaningful names.
* Don't be lazy and typing, and only use abbrevations when their meaning is clear or
* the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION
* IN THIS FILE, and perhaps add some comments in the code where it is used.
* Now, don't whine about this being too much typing work if the enums are like
* 30 characters in length. If your editor doen't help you simplifying your work,
* get a proper editor. If your Operating Systems don't have any decent editors,
* get a proper Operating System.
*
* @todo Split the "Sprites" enum into smaller chunks and document them
*/
#ifndef SPRITES_H
#define SPRITES_H
#include "../gfx_type.h"
enum Sprites {
SPR_SELECT_TILE = 752,
SPR_DOT = 774, // corner marker for lower/raise land
SPR_DOT_SMALL = 4078,
SPR_WHITE_POINT = 4079,
/* ASCII */
SPR_ASCII_SPACE = 2,
SPR_ASCII_SPACE_SMALL = 226,
SPR_ASCII_SPACE_BIG = 450,
SPR_LARGE_SMALL_WINDOW = 682,
/* Extra graphic spritenumbers */
SPR_OPENTTD_BASE = 4896,
OPENTTD_SPRITE_COUNT = 150,
/* Halftile-selection sprites */
SPR_HALFTILE_SELECTION_FLAT = SPR_OPENTTD_BASE,
SPR_HALFTILE_SELECTION_DOWN = SPR_OPENTTD_BASE + 4,
SPR_HALFTILE_SELECTION_UP = SPR_OPENTTD_BASE + 8,
SPR_SQUARE = SPR_OPENTTD_BASE + 38, // coloured square (used for newgrf compatibility)
SPR_BLOT = SPR_OPENTTD_BASE + 39, // coloured circle (mainly used as vehicle profit marker and for server compatibility)
SPR_LOCK = SPR_OPENTTD_BASE + 40, // lock icon (for password protected servers)
SPR_BOX_EMPTY = SPR_OPENTTD_BASE + 41,
SPR_BOX_CHECKED = SPR_OPENTTD_BASE + 42,
SPR_WARNING_SIGN = SPR_OPENTTD_BASE + 43, // warning sign (shown if there are any newgrf errors)
SPR_WINDOW_RESIZE_RIGHT= SPR_OPENTTD_BASE + 44, // resize icon to the right
SPR_WINDOW_RESIZE_LEFT = SPR_OPENTTD_BASE + 149, // resize icon to the left
/* Arrow icons pointing in all 4 directions */
SPR_ARROW_DOWN = SPR_OPENTTD_BASE + 45,
SPR_ARROW_UP = SPR_OPENTTD_BASE + 46,
SPR_ARROW_LEFT = SPR_OPENTTD_BASE + 47,
SPR_ARROW_RIGHT = SPR_OPENTTD_BASE + 48,
SPR_HOUSE_ICON = SPR_OPENTTD_BASE + 49,
SPR_SHARED_ORDERS_ICON = SPR_OPENTTD_BASE + 50,
SPR_PIN_UP = SPR_OPENTTD_BASE + 51, // pin icon
SPR_PIN_DOWN = SPR_OPENTTD_BASE + 52,
SPR_CIRCLE_FOLDED = SPR_OPENTTD_BASE + 147, // (+) icon
SPR_CIRCLE_UNFOLDED = SPR_OPENTTD_BASE + 148, // (-) icon
/* on screen keyboard icons */
SPR_OSK_LEFT = SPR_OPENTTD_BASE + 138,
SPR_OSK_RIGHT = SPR_OPENTTD_BASE + 139,
SPR_OSK_CAPS = SPR_OPENTTD_BASE + 140,
SPR_OSK_SHIFT = SPR_OPENTTD_BASE + 141,
SPR_OSK_BACKSPACE = SPR_OPENTTD_BASE + 142,
SPR_OSK_SPECIAL = SPR_OPENTTD_BASE + 143,
/* Clone vehicles stuff */
SPR_CLONE_TRAIN = SPR_OPENTTD_BASE + 106,
SPR_CLONE_ROADVEH = SPR_OPENTTD_BASE + 107,
SPR_CLONE_SHIP = SPR_OPENTTD_BASE + 108,
SPR_CLONE_AIRCRAFT = SPR_OPENTTD_BASE + 109,
SPR_SELL_TRAIN = SPR_OPENTTD_BASE + 93,
SPR_SELL_ROADVEH = SPR_OPENTTD_BASE + 94,
SPR_SELL_SHIP = SPR_OPENTTD_BASE + 95,
SPR_SELL_AIRCRAFT = SPR_OPENTTD_BASE + 96,
SPR_SELL_ALL_TRAIN = SPR_OPENTTD_BASE + 97,
SPR_SELL_ALL_ROADVEH = SPR_OPENTTD_BASE + 98,
SPR_SELL_ALL_SHIP = SPR_OPENTTD_BASE + 99,
SPR_SELL_ALL_AIRCRAFT = SPR_OPENTTD_BASE + 100,
SPR_REPLACE_TRAIN = SPR_OPENTTD_BASE + 101,
SPR_REPLACE_ROADVEH = SPR_OPENTTD_BASE + 102,
SPR_REPLACE_SHIP = SPR_OPENTTD_BASE + 103,
SPR_REPLACE_AIRCRAFT = SPR_OPENTTD_BASE + 104,
SPR_SELL_CHAIN_TRAIN = SPR_OPENTTD_BASE + 105,
SPR_GROUP_CREATE_TRAIN = SPR_OPENTTD_BASE + 114,
SPR_GROUP_CREATE_ROADVEH = SPR_OPENTTD_BASE + 115,
SPR_GROUP_CREATE_SHIP = SPR_OPENTTD_BASE + 116,
SPR_GROUP_CREATE_AIRCRAFT = SPR_OPENTTD_BASE + 117,
SPR_GROUP_DELETE_TRAIN = SPR_OPENTTD_BASE + 118,
SPR_GROUP_DELETE_ROADVEH = SPR_OPENTTD_BASE + 119,
SPR_GROUP_DELETE_SHIP = SPR_OPENTTD_BASE + 120,
SPR_GROUP_DELETE_AIRCRAFT = SPR_OPENTTD_BASE + 121,
SPR_GROUP_RENAME_TRAIN = SPR_OPENTTD_BASE + 122,
SPR_GROUP_RENAME_ROADVEH = SPR_OPENTTD_BASE + 123,
SPR_GROUP_RENAME_SHIP = SPR_OPENTTD_BASE + 124,
SPR_GROUP_RENAME_AIRCRAFT = SPR_OPENTTD_BASE + 125,
SPR_GROUP_REPLACE_ON_TRAIN = SPR_OPENTTD_BASE + 126,
SPR_GROUP_REPLACE_ON_ROADVEH = SPR_OPENTTD_BASE + 127,
SPR_GROUP_REPLACE_ON_SHIP = SPR_OPENTTD_BASE + 128,
SPR_GROUP_REPLACE_ON_AIRCRAFT = SPR_OPENTTD_BASE + 129,
SPR_GROUP_REPLACE_OFF_TRAIN = SPR_OPENTTD_BASE + 130,
SPR_GROUP_REPLACE_OFF_ROADVEH = SPR_OPENTTD_BASE + 131,
SPR_GROUP_REPLACE_OFF_SHIP = SPR_OPENTTD_BASE + 132,
SPR_GROUP_REPLACE_OFF_AIRCRAFT = SPR_OPENTTD_BASE + 133,
SPR_SWITCH_TOOLBAR = SPR_OPENTTD_BASE + 144,
SPR_SIGNALS_BASE = SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT,
PRESIGNAL_SPRITE_COUNT = 48,
PRESIGNAL_AND_SEMAPHORE_SPRITE_COUNT = 112,
PRESIGNAL_SEMAPHORE_AND_PBS_SPRITE_COUNT = 240,
SPR_CANALS_BASE = SPR_SIGNALS_BASE + PRESIGNAL_SEMAPHORE_AND_PBS_SPRITE_COUNT,
CANALS_SPRITE_COUNT = 65,
/* Sprites for the Aqueduct. */
SPR_AQUEDUCT_BASE = SPR_CANALS_BASE + CANALS_SPRITE_COUNT,
SPR_AQUEDUCT_RAMP_SW = SPR_AQUEDUCT_BASE + 0,
SPR_AQUEDUCT_RAMP_SE = SPR_AQUEDUCT_BASE + 1,
SPR_AQUEDUCT_RAMP_NE = SPR_AQUEDUCT_BASE + 2,
SPR_AQUEDUCT_RAMP_NW = SPR_AQUEDUCT_BASE + 3,
SPR_AQUEDUCT_MIDDLE_X = SPR_AQUEDUCT_BASE + 4,
SPR_AQUEDUCT_MIDDLE_Y = SPR_AQUEDUCT_BASE + 5,
SPR_AQUEDUCT_PILLAR_X = SPR_AQUEDUCT_BASE + 6,
SPR_AQUEDUCT_PILLAR_Y = SPR_AQUEDUCT_BASE + 7,
AQUEDUCT_SPRITE_COUNT = 8,
/* Sprites for 'highlighting' tracks on sloped land. */
SPR_TRACKS_FOR_SLOPES_BASE = SPR_AQUEDUCT_BASE + AQUEDUCT_SPRITE_COUNT,
SPR_TRACKS_FOR_SLOPES_RAIL_BASE = SPR_TRACKS_FOR_SLOPES_BASE + 0,
SPR_TRACKS_FOR_SLOPES_MONO_BASE = SPR_TRACKS_FOR_SLOPES_BASE + 4,
SPR_TRACKS_FOR_SLOPES_MAGLEV_BASE = SPR_TRACKS_FOR_SLOPES_BASE + 8,
TRACKS_FOR_SLOPES_SPRITE_COUNT = 12,
SPR_SLOPES_BASE = SPR_TRACKS_FOR_SLOPES_BASE + TRACKS_FOR_SLOPES_SPRITE_COUNT,
SPR_SLOPES_INCLINED_OFFSET = 15,
SPR_SLOPES_VIRTUAL_BASE = SPR_SLOPES_BASE - SPR_SLOPES_INCLINED_OFFSET, // The original foundations (see SPR_FOUNDATION_BASE below) are mapped before the additional foundations.
SPR_TRKFOUND_BLOCK_SIZE = 22, // The normal track foundation sprites are organized in blocks of 22.
NORMAL_FOUNDATION_SPRITE_COUNT = 74,
/* Halftile foundations */
SPR_HALFTILE_FOUNDATION_BASE = SPR_SLOPES_BASE + NORMAL_FOUNDATION_SPRITE_COUNT,
SPR_HALFTILE_BLOCK_SIZE = 4, // The half tile foundation sprites are organized in blocks of 4.
NORMAL_AND_HALFTILE_FOUNDATION_SPRITE_COUNT = 90,
SPR_AUTORAIL_BASE = SPR_HALFTILE_FOUNDATION_BASE + NORMAL_AND_HALFTILE_FOUNDATION_SPRITE_COUNT,
AUTORAIL_SPRITE_COUNT = 55,
SPR_ELRAIL_BASE = SPR_AUTORAIL_BASE + AUTORAIL_SPRITE_COUNT,
ELRAIL_SPRITE_COUNT = 48,
SPR_2CCMAP_BASE = SPR_ELRAIL_BASE + ELRAIL_SPRITE_COUNT,
TWOCCMAP_SPRITE_COUNT = 256,
/* shore tiles - action 05-0D */
SPR_SHORE_BASE = SPR_2CCMAP_BASE + TWOCCMAP_SPRITE_COUNT,
SPR_SHORE_SPRITE_COUNT = 18,
SPR_ORIGINALSHORE_START = 4062,
SPR_ORIGINALSHORE_END = 4069,
SPR_AIRPORTX_BASE = SPR_SHORE_BASE + SPR_SHORE_SPRITE_COUNT, // The sprites used for other airport angles
SPR_NEWAIRPORT_TARMAC = SPR_AIRPORTX_BASE,
SPR_NSRUNWAY1 = SPR_AIRPORTX_BASE + 1,
SPR_NSRUNWAY2 = SPR_AIRPORTX_BASE + 2,
SPR_NSRUNWAY3 = SPR_AIRPORTX_BASE + 3,
SPR_NSRUNWAY4 = SPR_AIRPORTX_BASE + 4,
SPR_NSRUNWAY_END = SPR_AIRPORTX_BASE + 5,
SPR_NEWHANGAR_S = SPR_AIRPORTX_BASE + 6,
SPR_NEWHANGAR_S_WALL = SPR_AIRPORTX_BASE + 7,
SPR_NEWHANGAR_W = SPR_AIRPORTX_BASE + 8,
SPR_NEWHANGAR_W_WALL = SPR_AIRPORTX_BASE + 9,
SPR_NEWHANGAR_N = SPR_AIRPORTX_BASE + 10,
SPR_NEWHANGAR_E = SPR_AIRPORTX_BASE + 11,
SPR_NEWHELIPAD = SPR_AIRPORTX_BASE + 12,
SPR_GRASS_RIGHT = SPR_AIRPORTX_BASE + 13,
SPR_GRASS_LEFT = SPR_AIRPORTX_BASE + 14,
AIRPORTX_SPRITE_COUNT = 15,
SPR_ROADSTOP_BASE = SPR_AIRPORTX_BASE + AIRPORTX_SPRITE_COUNT, // The sprites used for drive-through road stops
SPR_BUS_STOP_DT_Y_W = SPR_ROADSTOP_BASE,
SPR_BUS_STOP_DT_Y_E = SPR_ROADSTOP_BASE + 1,
SPR_BUS_STOP_DT_X_W = SPR_ROADSTOP_BASE + 2,
SPR_BUS_STOP_DT_X_E = SPR_ROADSTOP_BASE + 3,
SPR_TRUCK_STOP_DT_Y_W = SPR_ROADSTOP_BASE + 4,
SPR_TRUCK_STOP_DT_Y_E = SPR_ROADSTOP_BASE + 5,
SPR_TRUCK_STOP_DT_X_W = SPR_ROADSTOP_BASE + 6,
SPR_TRUCK_STOP_DT_X_E = SPR_ROADSTOP_BASE + 7,
ROADSTOP_SPRITE_COUNT = 8,
/* Tramway sprites */
SPR_TRAMWAY_BASE = SPR_ROADSTOP_BASE + ROADSTOP_SPRITE_COUNT,
SPR_TRAMWAY_OVERLAY = SPR_TRAMWAY_BASE + 4,
SPR_TRAMWAY_TRAM = SPR_TRAMWAY_BASE + 27,
SPR_TRAMWAY_SLOPED_OFFSET = 11,
SPR_TRAMWAY_BUS_STOP_DT_Y_W = SPR_TRAMWAY_BASE + 25,
SPR_TRAMWAY_BUS_STOP_DT_Y_E = SPR_TRAMWAY_BASE + 23,
SPR_TRAMWAY_BUS_STOP_DT_X_W = SPR_TRAMWAY_BASE + 24,
SPR_TRAMWAY_BUS_STOP_DT_X_E = SPR_TRAMWAY_BASE + 26,
SPR_TRAMWAY_PAVED_STRAIGHT_Y = SPR_TRAMWAY_BASE + 46,
SPR_TRAMWAY_PAVED_STRAIGHT_X = SPR_TRAMWAY_BASE + 47,
SPR_TRAMWAY_BACK_WIRES_STRAIGHT = SPR_TRAMWAY_BASE + 55,
SPR_TRAMWAY_FRONT_WIRES_STRAIGHT = SPR_TRAMWAY_BASE + 56,
SPR_TRAMWAY_BACK_WIRES_SLOPED = SPR_TRAMWAY_BASE + 72,
SPR_TRAMWAY_FRONT_WIRES_SLOPED = SPR_TRAMWAY_BASE + 68,
SPR_TRAMWAY_TUNNEL_WIRES = SPR_TRAMWAY_BASE + 80,
SPR_TRAMWAY_BRIDGE = SPR_TRAMWAY_BASE + 107,
TRAMWAY_SPRITE_COUNT = 113,
/* One way road sprites */
SPR_ONEWAY_BASE = SPR_TRAMWAY_BASE + TRAMWAY_SPRITE_COUNT,
ONEWAY_SPRITE_COUNT = 6,
/* Flags sprites (in same order as enum NetworkLanguage) */
SPR_FLAGS_BASE = SPR_ONEWAY_BASE + ONEWAY_SPRITE_COUNT,
FLAGS_SPRITE_COUNT = 36,
/* Not really a sprite, but an empty bounding box. Used to construct bounding boxes, that help sorting the sprites, but do not have a sprite associated. */
SPR_EMPTY_BOUNDING_BOX = SPR_FLAGS_BASE + FLAGS_SPRITE_COUNT,
EMPTY_BOUNDING_BOX_SPRITE_COUNT = 1,
/* From where can we start putting NewGRFs? */
SPR_NEWGRFS_BASE = SPR_EMPTY_BOUNDING_BOX + EMPTY_BOUNDING_BOX_SPRITE_COUNT,
/* Manager face sprites */
SPR_GRADIENT = 874, // background gradient behind manager face
/* Icon showing company colour. */
SPR_PLAYER_ICON = 747,
/* is itself no foundation sprite, because tileh 0 has no foundation */
SPR_FOUNDATION_BASE = 989,
/* Shadow cell */
SPR_SHADOW_CELL = 1004,
/* Unmovables spritenumbers */
SPR_UNMOVABLE_TRANSMITTER = 2601,
SPR_UNMOVABLE_LIGHTHOUSE = 2602,
SPR_TINYHQ_NORTH = 2603,
SPR_TINYHQ_EAST = 2604,
SPR_TINYHQ_WEST = 2605,
SPR_TINYHQ_SOUTH = 2606,
SPR_SMALLHQ_NORTH = 2607,
SPR_SMALLHQ_EAST = 2608,
SPR_SMALLHQ_WEST = 2609,
SPR_SMALLHQ_SOUTH = 2610,
SPR_MEDIUMHQ_NORTH = 2611,
SPR_MEDIUMHQ_NORTH_WALL = 2612,
SPR_MEDIUMHQ_EAST = 2613,
SPR_MEDIUMHQ_EAST_WALL = 2614,
SPR_MEDIUMHQ_WEST = 2615,
SPR_MEDIUMHQ_WEST_WALL = 2616, // very tiny piece of wall
SPR_MEDIUMHQ_SOUTH = 2617,
SPR_LARGEHQ_NORTH_GROUND = 2618,
SPR_LARGEHQ_NORTH_BUILD = 2619,
SPR_LARGEHQ_EAST_GROUND = 2620,
SPR_LARGEHQ_EAST_BUILD = 2621,
SPR_LARGEHQ_WEST_GROUND = 2622,
SPR_LARGEHQ_WEST_BUILD = 2623,
SPR_LARGEHQ_SOUTH = 2624,
SPR_HUGEHQ_NORTH_GROUND = 2625,
SPR_HUGEHQ_NORTH_BUILD = 2626,
SPR_HUGEHQ_EAST_GROUND = 2627,
SPR_HUGEHQ_EAST_BUILD = 2628,
SPR_HUGEHQ_WEST_GROUND = 2629,
SPR_HUGEHQ_WEST_BUILD = 2630,
SPR_HUGEHQ_SOUTH = 2631,
SPR_CONCRETE_GROUND = 1420,
SPR_STATUE_COMPANY = 2632,
SPR_BOUGHT_LAND = 4790,
/* sprites for rail and rail stations*/
SPR_RAIL_SNOW_OFFSET = 26,
SPR_MONO_SNOW_OFFSET = 26,
SPR_MGLV_SNOW_OFFSET = 26,
SPR_ORIGINAL_SIGNALS_BASE = 1275,
SPR_RAIL_SINGLE_Y = 1005,
SPR_RAIL_SINGLE_X = 1006,
SPR_RAIL_SINGLE_NORTH = 1007,
SPR_RAIL_SINGLE_SOUTH = 1008,
SPR_RAIL_SINGLE_EAST = 1009,
SPR_RAIL_SINGLE_WEST = 1010,
SPR_RAIL_TRACK_Y = 1011,
SPR_RAIL_TRACK_X = 1012,
SPR_RAIL_TRACK_BASE = 1018,
SPR_RAIL_TRACK_N_S = 1035,
SPR_RAIL_TRACK_Y_SNOW = 1037,
SPR_RAIL_TRACK_X_SNOW = 1038,
SPR_RAIL_DEPOT_SE_1 = 1063,
SPR_RAIL_DEPOT_SE_2 = 1064,
SPR_RAIL_DEPOT_SW_1 = 1065,
SPR_RAIL_DEPOT_SW_2 = 1066,
SPR_RAIL_DEPOT_NE = 1067,
SPR_RAIL_DEPOT_NW = 1068,
SPR_RAIL_PLATFORM_Y_FRONT = 1069,
SPR_RAIL_PLATFORM_X_REAR = 1070,
SPR_RAIL_PLATFORM_Y_REAR = 1071,
SPR_RAIL_PLATFORM_X_FRONT = 1072,
SPR_RAIL_PLATFORM_BUILDING_X = 1073,
SPR_RAIL_PLATFORM_BUILDING_Y = 1074,
SPR_RAIL_PLATFORM_PILLARS_Y_FRONT = 1075,
SPR_RAIL_PLATFORM_PILLARS_X_REAR = 1076,
SPR_RAIL_PLATFORM_PILLARS_Y_REAR = 1077,
SPR_RAIL_PLATFORM_PILLARS_X_FRONT = 1078,
SPR_RAIL_ROOF_STRUCTURE_X_TILE_A = 1079, // First half of the roof structure
SPR_RAIL_ROOF_STRUCTURE_Y_TILE_A = 1080,
SPR_RAIL_ROOF_STRUCTURE_X_TILE_B = 1081, // Second half of the roof structure
SPR_RAIL_ROOF_STRUCTURE_Y_TILE_B = 1082,
SPR_RAIL_ROOF_GLASS_X_TILE_A = 1083, // First half of the roof glass
SPR_RAIL_ROOF_GLASS_Y_TILE_A = 1084,
SPR_RAIL_ROOF_GLASS_X_TILE_B = 1085, // second half of the roof glass
SPR_RAIL_ROOF_GLASS_Y_TILE_B = 1086,
SPR_MONO_SINGLE_Y = 1087,
SPR_MONO_SINGLE_X = 1088,
SPR_MONO_SINGLE_NORTH = 1089,
SPR_MONO_SINGLE_SOUTH = 1090,
SPR_MONO_SINGLE_EAST = 1091,
SPR_MONO_SINGLE_WEST = 1092,
SPR_MONO_TRACK_Y = 1093,
SPR_MONO_TRACK_BASE = 1100,
SPR_MONO_TRACK_N_S = 1117,
SPR_MGLV_SINGLE_Y = 1169,
SPR_MGLV_SINGLE_X = 1170,
SPR_MGLV_SINGLE_NORTH = 1171,
SPR_MGLV_SINGLE_SOUTH = 1172,
SPR_MGLV_SINGLE_EAST = 1173,
SPR_MGLV_SINGLE_WEST = 1174,
SPR_MGLV_TRACK_Y = 1175,
SPR_MGLV_TRACK_BASE = 1182,
SPR_MGLV_TRACK_N_S = 1199,
SPR_WAYPOINT_X_1 = SPR_OPENTTD_BASE + 78,
SPR_WAYPOINT_X_2 = SPR_OPENTTD_BASE + 79,
SPR_WAYPOINT_Y_1 = SPR_OPENTTD_BASE + 80,
SPR_WAYPOINT_Y_2 = SPR_OPENTTD_BASE + 81,
OFFSET_TILEH_IMPOSSIBLE = 0,
OFFSET_TILEH_1 = 14,
OFFSET_TILEH_2 = 15,
OFFSET_TILEH_3 = 22,
OFFSET_TILEH_4 = 13,
OFFSET_TILEH_6 = 21,
OFFSET_TILEH_7 = 17,
OFFSET_TILEH_8 = 12,
OFFSET_TILEH_9 = 23,
OFFSET_TILEH_11 = 18,
OFFSET_TILEH_12 = 20,
OFFSET_TILEH_13 = 19,
OFFSET_TILEH_14 = 16,
/* Track fences */
SPR_TRACK_FENCE_FLAT_X = 1301,
SPR_TRACK_FENCE_FLAT_Y = 1302,
SPR_TRACK_FENCE_FLAT_VERT = 1303,
SPR_TRACK_FENCE_FLAT_HORZ = 1304,
SPR_TRACK_FENCE_SLOPE_SW = 1305,
SPR_TRACK_FENCE_SLOPE_SE = 1306,
SPR_TRACK_FENCE_SLOPE_NE = 1307,
SPR_TRACK_FENCE_SLOPE_NW = 1308,
/* Base sprites for elrail.
* Offsets via an enum are used so a complete list of absolute
* sprite numbers is unnecessary.
*/
SPR_WIRE_BASE = SPR_ELRAIL_BASE + 0,
SPR_PYLON_BASE = SPR_ELRAIL_BASE + 28,
/* sprites for roads */
SPR_ROAD_PAVED_STRAIGHT_Y = 1313,
SPR_ROAD_PAVED_STRAIGHT_X = 1314,
/* sprites for airports and airfields*/
/* Small airports are AIRFIELD, everything else is AIRPORT */
SPR_HELIPORT = 2633,
SPR_AIRPORT_APRON = 2634,
SPR_AIRPORT_AIRCRAFT_STAND = 2635,
SPR_AIRPORT_TAXIWAY_NS_WEST = 2636,
SPR_AIRPORT_TAXIWAY_EW_SOUTH = 2637,
SPR_AIRPORT_TAXIWAY_XING_SOUTH = 2638,
SPR_AIRPORT_TAXIWAY_XING_WEST = 2639,
SPR_AIRPORT_TAXIWAY_NS_CTR = 2640,
SPR_AIRPORT_TAXIWAY_XING_EAST = 2641,
SPR_AIRPORT_TAXIWAY_NS_EAST = 2642,
SPR_AIRPORT_TAXIWAY_EW_NORTH = 2643,
SPR_AIRPORT_TAXIWAY_EW_CTR = 2644,
SPR_AIRPORT_RUNWAY_EXIT_A = 2645,
SPR_AIRPORT_RUNWAY_EXIT_B = 2646,
SPR_AIRPORT_RUNWAY_EXIT_C = 2647,
SPR_AIRPORT_RUNWAY_EXIT_D = 2648,
SPR_AIRPORT_RUNWAY_END = 2649, // We should have different ends
SPR_AIRPORT_TERMINAL_A = 2650,
SPR_AIRPORT_TOWER = 2651,
SPR_AIRPORT_CONCOURSE = 2652,
SPR_AIRPORT_TERMINAL_B = 2653,
SPR_AIRPORT_TERMINAL_C = 2654,
SPR_AIRPORT_HANGAR_FRONT = 2655,
SPR_AIRPORT_HANGAR_REAR = 2656,
SPR_AIRFIELD_HANGAR_FRONT = 2657,
SPR_AIRFIELD_HANGAR_REAR = 2658,
SPR_AIRPORT_JETWAY_1 = 2659,
SPR_AIRPORT_JETWAY_2 = 2660,
SPR_AIRPORT_JETWAY_3 = 2661,
SPR_AIRPORT_PASSENGER_TUNNEL = 2662,
SPR_AIRPORT_FENCE_Y = 2663,
SPR_AIRPORT_FENCE_X = 2664,
SPR_AIRFIELD_TERM_A = 2665,
SPR_AIRFIELD_TERM_B = 2666,
SPR_AIRFIELD_TERM_C_GROUND = 2667,
SPR_AIRFIELD_TERM_C_BUILD = 2668,
SPR_AIRFIELD_APRON_A = 2669,
SPR_AIRFIELD_APRON_B = 2670,
SPR_AIRFIELD_APRON_C = 2671,
SPR_AIRFIELD_APRON_D = 2672,
SPR_AIRFIELD_RUNWAY_NEAR_END = 2673,
SPR_AIRFIELD_RUNWAY_MIDDLE = 2674,
SPR_AIRFIELD_RUNWAY_FAR_END = 2675,
SPR_AIRFIELD_WIND_1 = 2676,
SPR_AIRFIELD_WIND_2 = 2677,
SPR_AIRFIELD_WIND_3 = 2678,
SPR_AIRFIELD_WIND_4 = 2679,
SPR_AIRPORT_RADAR_1 = 2680,
SPR_AIRPORT_RADAR_2 = 2681,
SPR_AIRPORT_RADAR_3 = 2682,
SPR_AIRPORT_RADAR_4 = 2683,
SPR_AIRPORT_RADAR_5 = 2684,
SPR_AIRPORT_RADAR_6 = 2685,
SPR_AIRPORT_RADAR_7 = 2686,
SPR_AIRPORT_RADAR_8 = 2687,
SPR_AIRPORT_RADAR_9 = 2688,
SPR_AIRPORT_RADAR_A = 2689,
SPR_AIRPORT_RADAR_B = 2690,
SPR_AIRPORT_RADAR_C = 2691,
SPR_AIRPORT_HELIPAD = SPR_OPENTTD_BASE + 86,
SPR_AIRPORT_HELIDEPOT_OFFICE = 2095,
/* Road Stops
* Road stops have a ground tile and 3 buildings, one on each side
* (except the side where the entry is). These are marked _A _B and _C */
SPR_BUS_STOP_NE_GROUND = 2692,
SPR_BUS_STOP_SE_GROUND = 2693,
SPR_BUS_STOP_SW_GROUND = 2694,
SPR_BUS_STOP_NW_GROUND = 2695,
SPR_BUS_STOP_NE_BUILD_A = 2696,
SPR_BUS_STOP_SE_BUILD_A = 2697,
SPR_BUS_STOP_SW_BUILD_A = 2698,
SPR_BUS_STOP_NW_BUILD_A = 2699,
SPR_BUS_STOP_NE_BUILD_B = 2700,
SPR_BUS_STOP_SE_BUILD_B = 2701,
SPR_BUS_STOP_SW_BUILD_B = 2702,
SPR_BUS_STOP_NW_BUILD_B = 2703,
SPR_BUS_STOP_NE_BUILD_C = 2704,
SPR_BUS_STOP_SE_BUILD_C = 2705,
SPR_BUS_STOP_SW_BUILD_C = 2706,
SPR_BUS_STOP_NW_BUILD_C = 2707,
SPR_TRUCK_STOP_NE_GROUND = 2708,
SPR_TRUCK_STOP_SE_GROUND = 2709,
SPR_TRUCK_STOP_SW_GROUND = 2710,
SPR_TRUCK_STOP_NW_GROUND = 2711,
SPR_TRUCK_STOP_NE_BUILD_A = 2712,
SPR_TRUCK_STOP_SE_BUILD_A = 2713,
SPR_TRUCK_STOP_SW_BUILD_A = 2714,
SPR_TRUCK_STOP_NW_BUILD_A = 2715,
SPR_TRUCK_STOP_NE_BUILD_B = 2716,
SPR_TRUCK_STOP_SE_BUILD_B = 2717,
SPR_TRUCK_STOP_SW_BUILD_B = 2718,
SPR_TRUCK_STOP_NW_BUILD_B = 2719,
SPR_TRUCK_STOP_NE_BUILD_C = 2720,
SPR_TRUCK_STOP_SE_BUILD_C = 2721,
SPR_TRUCK_STOP_SW_BUILD_C = 2722,
SPR_TRUCK_STOP_NW_BUILD_C = 2723,
/* Sprites for docks
* Docks consist of two tiles, the sloped one and the flat one */
SPR_DOCK_SLOPE_NE = 2727,
SPR_DOCK_SLOPE_SE = 2728,
SPR_DOCK_SLOPE_SW = 2729,
SPR_DOCK_SLOPE_NW = 2730,
SPR_DOCK_FLAT_X = 2731, // for NE and SW
SPR_DOCK_FLAT_Y = 2732, // for NW and SE
SPR_BUOY = 4076, // XXX this sucks, because it displays wrong stuff on canals
/* Sprites for road */
SPR_ROAD_Y = 1332,
SPR_ROAD_X = 1333,
SPR_ROAD_Y_SNOW = 1351,
SPR_ROAD_X_SNOW = 1352,
SPR_EXCAVATION_X = 1414,
SPR_EXCAVATION_Y = 1415,
/* Landscape sprites */
SPR_FLAT_BARE_LAND = 3924,
SPR_FLAT_1_THIRD_GRASS_TILE = 3943,
SPR_FLAT_2_THIRD_GRASS_TILE = 3962,
SPR_FLAT_GRASS_TILE = 3981,
SPR_FLAT_ROUGH_LAND = 4000,
SPR_FLAT_ROUGH_LAND_1 = 4019,
SPR_FLAT_ROUGH_LAND_2 = 4020,
SPR_FLAT_ROUGH_LAND_3 = 4021,
SPR_FLAT_ROUGH_LAND_4 = 4022,
SPR_FLAT_ROCKY_LAND_1 = 4023,
SPR_FLAT_ROCKY_LAND_2 = 4042,
SPR_FLAT_WATER_TILE = 4061,
SPR_FLAT_1_QUART_SNOWY_TILE = 4493,
SPR_FLAT_2_QUART_SNOWY_TILE = 4512,
SPR_FLAT_3_QUART_SNOWY_TILE = 4531,
SPR_FLAT_SNOWY_TILE = 4550,
/* Hedge, Farmland-fence sprites */
SPR_HEDGE_BUSHES = 4090,
SPR_HEDGE_BUSHES_WITH_GATE = 4096,
SPR_HEDGE_FENCE = 4102,
SPR_HEDGE_BLOOMBUSH_YELLOW = 4108,
SPR_HEDGE_BLOOMBUSH_RED = 4114,
SPR_HEDGE_STONE = 4120,
/* Farmland sprites, only flat tiles listed, various stages */
SPR_FARMLAND_BARE = 4126,
SPR_FARMLAND_STATE_1 = 4145,
SPR_FARMLAND_STATE_2 = 4164,
SPR_FARMLAND_STATE_3 = 4183,
SPR_FARMLAND_STATE_4 = 4202,
SPR_FARMLAND_STATE_5 = 4221,
SPR_FARMLAND_STATE_6 = 4240,
SPR_FARMLAND_STATE_7 = 4259,
SPR_FARMLAND_HAYPACKS = 4278,
/* Water-related sprites */
SPR_SHIP_DEPOT_SE_FRONT = 4070,
SPR_SHIP_DEPOT_SW_FRONT = 4071,
SPR_SHIP_DEPOT_NW = 4072,
SPR_SHIP_DEPOT_NE = 4073,
SPR_SHIP_DEPOT_SE_REAR = 4074,
SPR_SHIP_DEPOT_SW_REAR = 4075,
/* here come sloped water sprites */
SPR_WATER_SLOPE_Y_UP = SPR_CANALS_BASE + 0, // Water flowing negative Y direction
SPR_WATER_SLOPE_X_DOWN = SPR_CANALS_BASE + 1, // positive X
SPR_WATER_SLOPE_X_UP = SPR_CANALS_BASE + 2, // negative X
SPR_WATER_SLOPE_Y_DOWN = SPR_CANALS_BASE + 3, // positive Y
/* sprites for the shiplifts
* there are 4 kinds of shiplifts, each of them is 3 tiles long.
* the four kinds are running in the X and Y direction and
* are "lowering" either in the "+" or the "-" direction.
* the three tiles are the center tile (where the slope is)
* and a bottom and a top tile */
SPR_SHIPLIFT_BASE = SPR_CANALS_BASE + 4,
SPR_SHIPLIFT_Y_UP_CENTER_REAR = SPR_CANALS_BASE + 4,
SPR_SHIPLIFT_X_DOWN_CENTER_REAR = SPR_CANALS_BASE + 5,
SPR_SHIPLIFT_X_UP_CENTER_REAR = SPR_CANALS_BASE + 6,
SPR_SHIPLIFT_Y_DOWN_CENTER_REAR = SPR_CANALS_BASE + 7,
SPR_SHIPLIFT_Y_UP_CENTER_FRONT = SPR_CANALS_BASE + 8,
SPR_SHIPLIFT_X_DOWN_CENTER_FRONT = SPR_CANALS_BASE + 9,
SPR_SHIPLIFT_X_UP_CENTER_FRONT = SPR_CANALS_BASE + 10,
SPR_SHIPLIFT_Y_DOWN_CENTER_FRONT = SPR_CANALS_BASE + 11,
SPR_SHIPLIFT_Y_UP_BOTTOM_REAR = SPR_CANALS_BASE + 12,
SPR_SHIPLIFT_X_DOWN_BOTTOM_REAR = SPR_CANALS_BASE + 13,
SPR_SHIPLIFT_X_UP_BOTTOM_REAR = SPR_CANALS_BASE + 14,
SPR_SHIPLIFT_Y_DOWN_BOTTOM_REAR = SPR_CANALS_BASE + 15,
SPR_SHIPLIFT_Y_UP_BOTTOM_FRONT = SPR_CANALS_BASE + 16,
SPR_SHIPLIFT_X_DOWN_BOTTOM_FRONT = SPR_CANALS_BASE + 17,
SPR_SHIPLIFT_X_UP_BOTTOM_FRONT = SPR_CANALS_BASE + 18,
SPR_SHIPLIFT_Y_DOWN_BOTTOM_FRONT = SPR_CANALS_BASE + 19,
SPR_SHIPLIFT_Y_UP_TOP_REAR = SPR_CANALS_BASE + 20,
SPR_SHIPLIFT_X_DOWN_TOP_REAR = SPR_CANALS_BASE + 21,
SPR_SHIPLIFT_X_UP_TOP_REAR = SPR_CANALS_BASE + 22,
SPR_SHIPLIFT_Y_DOWN_TOP_REAR = SPR_CANALS_BASE + 23,
SPR_SHIPLIFT_Y_UP_TOP_FRONT = SPR_CANALS_BASE + 24,
SPR_SHIPLIFT_X_DOWN_TOP_FRONT = SPR_CANALS_BASE + 25,
SPR_SHIPLIFT_X_UP_TOP_FRONT = SPR_CANALS_BASE + 26,
SPR_SHIPLIFT_Y_DOWN_TOP_FRONT = SPR_CANALS_BASE + 27,
SPR_CANAL_DIKES_BASE = SPR_CANALS_BASE + 52,
/* Sprites for tunnels and bridges */
SPR_TUNNEL_ENTRY_REAR_RAIL = 2365,
SPR_TUNNEL_ENTRY_REAR_MONO = 2373,
SPR_TUNNEL_ENTRY_REAR_MAGLEV = 2381,
SPR_TUNNEL_ENTRY_REAR_ROAD = 2389,
/* Level crossings */
SPR_CROSSING_OFF_X_RAIL = 1370,
SPR_CROSSING_OFF_X_MONO = 1382,
SPR_CROSSING_OFF_X_MAGLEV = 1394,
/* bridge type sprites */
SPR_PILLARS_BASE = SPR_OPENTTD_BASE + 14,
/* Wooden bridge (type 0) */
SPR_BTWDN_RAIL_Y_REAR = 2545,
SPR_BTWDN_RAIL_X_REAR = 2546,
SPR_BTWDN_ROAD_Y_REAR = 2547,
SPR_BTWDN_ROAD_X_REAR = 2548,
SPR_BTWDN_Y_FRONT = 2549,
SPR_BTWDN_X_FRONT = 2550,
SPR_BTWDN_Y_PILLAR = 2551,
SPR_BTWDN_X_PILLAR = 2552,
SPR_BTWDN_MONO_Y_REAR = 4360,
SPR_BTWDN_MONO_X_REAR = 4361,
SPR_BTWDN_MGLV_Y_REAR = 4400,
SPR_BTWDN_MGLV_X_REAR = 4401,
/* ramps */
SPR_BTWDN_ROAD_RAMP_Y_DOWN = 2529,
SPR_BTWDN_ROAD_RAMP_X_DOWN = 2530,
SPR_BTWDN_ROAD_RAMP_X_UP = 2531, // for some weird reason the order is swapped
SPR_BTWDN_ROAD_RAMP_Y_UP = 2532, // between X and Y.
SPR_BTWDN_ROAD_Y_SLOPE_UP = 2533,
SPR_BTWDN_ROAD_X_SLOPE_UP = 2534,
SPR_BTWDN_ROAD_Y_SLOPE_DOWN = 2535,
SPR_BTWDN_ROAD_X_SLOPE_DOWN = 2536,
SPR_BTWDN_RAIL_RAMP_Y_DOWN = 2537,
SPR_BTWDN_RAIL_RAMP_X_DOWN = 2538,
SPR_BTWDN_RAIL_RAMP_X_UP = 2539, // for some weird reason the order is swapped
SPR_BTWDN_RAIL_RAMP_Y_UP = 2540, // between X and Y.
SPR_BTWDN_RAIL_Y_SLOPE_UP = 2541,
SPR_BTWDN_RAIL_X_SLOPE_UP = 2542,
SPR_BTWDN_RAIL_Y_SLOPE_DOWN = 2543,
SPR_BTWDN_RAIL_X_SLOPE_DOWN = 2544,
SPR_BTWDN_MONO_RAMP_Y_DOWN = 4352,
SPR_BTWDN_MONO_RAMP_X_DOWN = 4353,
SPR_BTWDN_MONO_RAMP_X_UP = 4354, // for some weird reason the order is swapped
SPR_BTWDN_MONO_RAMP_Y_UP = 4355, // between X and Y.
SPR_BTWDN_MONO_Y_SLOPE_UP = 4356,
SPR_BTWDN_MONO_X_SLOPE_UP = 4357,
SPR_BTWDN_MONO_Y_SLOPE_DOWN = 4358,
SPR_BTWDN_MONO_X_SLOPE_DOWN = 4359,
SPR_BTWDN_MGLV_RAMP_Y_DOWN = 4392,
SPR_BTWDN_MGLV_RAMP_X_DOWN = 4393,
SPR_BTWDN_MGLV_RAMP_X_UP = 4394, // for some weird reason the order is swapped
SPR_BTWDN_MGLV_RAMP_Y_UP = 4395, // between X and Y.
SPR_BTWDN_MGLV_Y_SLOPE_UP = 4396,
SPR_BTWDN_MGLV_X_SLOPE_UP = 4397,
SPR_BTWDN_MGLV_Y_SLOPE_DOWN = 4398,
SPR_BTWDN_MGLV_X_SLOPE_DOWN = 4399,
/* Steel Girder with arches
* BTSGA == Bridge Type Steel Girder Arched
* This is bridge type number 2 */
SPR_BTSGA_RAIL_X_REAR = 2499,
SPR_BTSGA_RAIL_Y_REAR = 2500,
SPR_BTSGA_ROAD_X_REAR = 2501,
SPR_BTSGA_ROAD_Y_REAR = 2502,
SPR_BTSGA_X_FRONT = 2503,
SPR_BTSGA_Y_FRONT = 2504,
SPR_BTSGA_X_PILLAR = 2505,
SPR_BTSGA_Y_PILLAR = 2506,
SPR_BTSGA_MONO_X_REAR = 4324,
SPR_BTSGA_MONO_Y_REAR = 4325,
SPR_BTSGA_MGLV_X_REAR = 4364,
SPR_BTSGA_MGLV_Y_REAR = 4365,
/* BTSUS == Suspension bridge
* TILE_* denotes the different tiles a suspension bridge
* can have
* TILE_A and TILE_B are the "beginnings" and "ends" of the
* suspension system. they have small rectangluar endcaps
* TILE_C and TILE_D look almost identical to TILE_A and
* TILE_B, but they do not have the "endcaps". They form the
* middle part
* TILE_E is a condensed configuration of two pillars. while they
* are usually 2 pillars apart, they only have 1 pillar separation
* here
* TILE_F is an extended configuration of pillars. they are
* plugged in when pillars should be 3 tiles apart
*/
SPR_BTSUS_ROAD_Y_REAR_TILE_A = 2453,
SPR_BTSUS_ROAD_Y_REAR_TILE_B = 2454,
SPR_BTSUS_Y_FRONT_TILE_A = 2455,
SPR_BTSUS_Y_FRONT_TILE_B = 2456,
SPR_BTSUS_ROAD_Y_REAR_TILE_D = 2457,
SPR_BTSUS_ROAD_Y_REAR_TILE_C = 2458,
SPR_BTSUS_Y_FRONT_TILE_D = 2459,
SPR_BTSUS_Y_FRONT_TILE_C = 2460,
SPR_BTSUS_ROAD_X_REAR_TILE_A = 2461,
SPR_BTSUS_ROAD_X_REAR_TILE_B = 2462,
SPR_BTSUS_X_FRONT_TILE_A = 2463,
SPR_BTSUS_X_FRONT_TILE_B = 2464,
SPR_BTSUS_ROAD_X_REAR_TILE_D = 2465,
SPR_BTSUS_ROAD_X_REAR_TILE_C = 2466,
SPR_BTSUS_X_FRONT_TILE_D = 2467,
SPR_BTSUS_X_FRONT_TILE_C = 2468,
SPR_BTSUS_RAIL_Y_REAR_TILE_A = 2469,
SPR_BTSUS_RAIL_Y_REAR_TILE_B = 2470,
SPR_BTSUS_RAIL_Y_REAR_TILE_D = 2471,
SPR_BTSUS_RAIL_Y_REAR_TILE_C = 2472,
SPR_BTSUS_RAIL_X_REAR_TILE_A = 2473,
SPR_BTSUS_RAIL_X_REAR_TILE_B = 2474,
SPR_BTSUS_RAIL_X_REAR_TILE_D = 2475,
SPR_BTSUS_RAIL_X_REAR_TILE_C = 2476,
SPR_BTSUS_Y_PILLAR_TILE_A = 2477,
SPR_BTSUS_Y_PILLAR_TILE_B = 2478,
SPR_BTSUS_Y_PILLAR_TILE_D = 2479,
SPR_BTSUS_Y_PILLAR_TILE_C = 2480,
SPR_BTSUS_X_PILLAR_TILE_A = 2481,
SPR_BTSUS_X_PILLAR_TILE_B = 2482,
SPR_BTSUS_X_PILLAR_TILE_D = 2483,
SPR_BTSUS_X_PILLAR_TILE_C = 2484,
SPR_BTSUS_RAIL_Y_REAR_TILE_E = 2485,
SPR_BTSUS_RAIL_X_REAR_TILE_E = 2486,
SPR_BTSUS_ROAD_Y_REAR_TILE_E = 2487,
SPR_BTSUS_ROAD_X_REAR_TILE_E = 2488,
SPR_BTSUS_Y_FRONT_TILE_E = 2489,
SPR_BTSUS_X_FRONT_TILE_E = 2490,
SPR_BTSUS_Y_PILLAR_TILE_E = 2491,
SPR_BTSUS_X_PILLAR_TILE_E = 2492,
SPR_BTSUS_RAIL_X_REAR_TILE_F = 2493,
SPR_BTSUS_RAIL_Y_REAR_TILE_F = 2494,
SPR_BTSUS_ROAD_X_REAR_TILE_F = 2495,
SPR_BTSUS_ROAD_Y_REAR_TILE_F = 2496,
SPR_BTSUS_X_FRONT = 2497,
SPR_BTSUS_Y_FRONT = 2498,
SPR_BTSUS_MONO_Y_REAR_TILE_A = 4334,
SPR_BTSUS_MONO_Y_REAR_TILE_B = 4335,
SPR_BTSUS_MONO_Y_REAR_TILE_D = 4336,
SPR_BTSUS_MONO_Y_REAR_TILE_C = 4337,
SPR_BTSUS_MONO_X_REAR_TILE_A = 4338,
SPR_BTSUS_MONO_X_REAR_TILE_B = 4339,
SPR_BTSUS_MONO_X_REAR_TILE_D = 4340,
SPR_BTSUS_MONO_X_REAR_TILE_C = 4341,
SPR_BTSUS_MONO_Y_REAR_TILE_E = 4342,
SPR_BTSUS_MONO_X_REAR_TILE_E = 4343,
SPR_BTSUS_MONO_X_REAR_TILE_F = 4344,
SPR_BTSUS_MONO_Y_REAR_TILE_F = 4345,
SPR_BTSUS_MGLV_Y_REAR_TILE_A = 4374,
SPR_BTSUS_MGLV_Y_REAR_TILE_B = 4375,
SPR_BTSUS_MGLV_Y_REAR_TILE_D = 4376,
SPR_BTSUS_MGLV_Y_REAR_TILE_C = 4377,
SPR_BTSUS_MGLV_X_REAR_TILE_A = 4378,
SPR_BTSUS_MGLV_X_REAR_TILE_B = 4379,
SPR_BTSUS_MGLV_X_REAR_TILE_D = 4380,
SPR_BTSUS_MGLV_X_REAR_TILE_C = 4381,
SPR_BTSUS_MGLV_Y_REAR_TILE_E = 4382,
SPR_BTSUS_MGLV_X_REAR_TILE_E = 4383,
SPR_BTSUS_MGLV_X_REAR_TILE_F = 4384,
SPR_BTSUS_MGLV_Y_REAR_TILE_F = 4385,
/* cantilever bridges
* They have three different kinds of tiles:
* END(ing), MID(dle), BEG(ginning) */
SPR_BTCAN_RAIL_X_BEG = 2507,
SPR_BTCAN_RAIL_X_MID = 2508,
SPR_BTCAN_RAIL_X_END = 2509,
SPR_BTCAN_RAIL_Y_END = 2510,
SPR_BTCAN_RAIL_Y_MID = 2511,
SPR_BTCAN_RAIL_Y_BEG = 2512,
SPR_BTCAN_ROAD_X_BEG = 2513,
SPR_BTCAN_ROAD_X_MID = 2514,
SPR_BTCAN_ROAD_X_END = 2515,
SPR_BTCAN_ROAD_Y_END = 2516,
SPR_BTCAN_ROAD_Y_MID = 2517,
SPR_BTCAN_ROAD_Y_BEG = 2518,
SPR_BTCAN_X_FRONT_BEG = 2519,
SPR_BTCAN_X_FRONT_MID = 2520,
SPR_BTCAN_X_FRONT_END = 2521,
SPR_BTCAN_Y_FRONT_END = 2522,
SPR_BTCAN_Y_FRONT_MID = 2523,
SPR_BTCAN_Y_FRONT_BEG = 2524,
SPR_BTCAN_X_PILLAR_BEG = 2525,
SPR_BTCAN_X_PILLAR_MID = 2526,
SPR_BTCAN_Y_PILLAR_MID = 2527,
SPR_BTCAN_Y_PILLAR_BEG = 2528,
SPR_BTCAN_MONO_X_BEG = 4346,
SPR_BTCAN_MONO_X_MID = 4347,
SPR_BTCAN_MONO_X_END = 4348,
SPR_BTCAN_MONO_Y_END = 4349,
SPR_BTCAN_MONO_Y_MID = 4350,
SPR_BTCAN_MONO_Y_BEG = 4351,
SPR_BTCAN_MGLV_X_BEG = 4386,
SPR_BTCAN_MGLV_X_MID = 4387,
SPR_BTCAN_MGLV_X_END = 4388,
SPR_BTCAN_MGLV_Y_END = 4389,
SPR_BTCAN_MGLV_Y_MID = 4390,
SPR_BTCAN_MGLV_Y_BEG = 4391,
/* little concrete bridge */
SPR_BTCON_RAIL_X = 2493,
SPR_BTCON_RAIL_Y = 2494,
SPR_BTCON_ROAD_X = 2495,
SPR_BTCON_ROAD_Y = 2496,
SPR_BTCON_X_FRONT = 2497,
SPR_BTCON_Y_FRONT = 2498,
SPR_BTCON_X_PILLAR = 2505,
SPR_BTCON_Y_PILLAR = 2506,
SPR_BTCON_MONO_X = 4344,
SPR_BTCON_MONO_Y = 4345,
SPR_BTCON_MGLV_X = 4384,
SPR_BTCON_MGLV_Y = 4385,
/* little steel girder bridge */
SPR_BTGIR_RAIL_X = 2553,
SPR_BTGIR_RAIL_Y = 2554,
SPR_BTGIR_ROAD_X = 2555,
SPR_BTGIR_ROAD_Y = 2556,
SPR_BTGIR_X_FRONT = 2557,
SPR_BTGIR_Y_FRONT = 2558,
SPR_BTGIR_X_PILLAR = 2505,
SPR_BTGIR_Y_PILLAR = 2506,
SPR_BTGIR_MONO_X = 4362,
SPR_BTGIR_MONO_Y = 4363,
SPR_BTGIR_MGLV_X = 4402,
SPR_BTGIR_MGLV_Y = 4403,
/* tubular bridges
* tubular bridges have 3 kinds of tiles:
* a start tile (with only half a tube on the far side, marked _BEG
* a middle tile (full tunnel), marked _MID
* and an end tile (half a tube on the near side, maked _END
*/
SPR_BTTUB_X_FRONT_BEG = 2559,
SPR_BTTUB_X_FRONT_MID = 2560,
SPR_BTTUB_X_FRONT_END = 2561,
SPR_BTTUB_Y_FRONT_END = 2562,
SPR_BTTUB_Y_FRONT_MID = 2563,
SPR_BTTUB_Y_FRONT_BEG = 2564,
SPR_BTTUB_X_PILLAR_BEG = 2565,
SPR_BTTUB_X_PILLAR_MID = 2566,
SPR_BTTUB_Y_PILLAR_MID = 2567,
SPR_BTTUB_Y_PILLAR_BEG = 2568,
SPR_BTTUB_X_RAIL_REAR_BEG = 2569,
SPR_BTTUB_X_RAIL_REAR_MID = 2570,
SPR_BTTUB_X_RAIL_REAR_END = 2571,
SPR_BTTUB_Y_RAIL_REAR_BEG = 2572,
SPR_BTTUB_Y_RAIL_REAR_MID = 2573,
SPR_BTTUB_Y_RAIL_REAR_END = 2574,
SPR_BTTUB_X_ROAD_REAR_BEG = 2575,
SPR_BTTUB_X_ROAD_REAR_MID = 2576,
SPR_BTTUB_X_ROAD_REAR_END = 2577,
SPR_BTTUB_Y_ROAD_REAR_BEG = 2578,
SPR_BTTUB_Y_ROAD_REAR_MID = 2579,
SPR_BTTUB_Y_ROAD_REAR_END = 2580,
SPR_BTTUB_X_MONO_REAR_BEG = 2581,
SPR_BTTUB_X_MONO_REAR_MID = 2582,
SPR_BTTUB_X_MONO_REAR_END = 2583,
SPR_BTTUB_Y_MONO_REAR_BEG = 2584,
SPR_BTTUB_Y_MONO_REAR_MID = 2585,
SPR_BTTUB_Y_MONO_REAR_END = 2586,
SPR_BTTUB_X_MGLV_REAR_BEG = 2587,
SPR_BTTUB_X_MGLV_REAR_MID = 2588,
SPR_BTTUB_X_MGLV_REAR_END = 2589,
SPR_BTTUB_Y_MGLV_REAR_BEG = 2590,
SPR_BTTUB_Y_MGLV_REAR_MID = 2591,
SPR_BTTUB_Y_MGLV_REAR_END = 2592,
/* ramps (for all bridges except wood and tubular?)*/
SPR_BTGEN_RAIL_X_SLOPE_DOWN = 2437,
SPR_BTGEN_RAIL_X_SLOPE_UP = 2438,
SPR_BTGEN_RAIL_Y_SLOPE_DOWN = 2439,
SPR_BTGEN_RAIL_Y_SLOPE_UP = 2440,
SPR_BTGEN_RAIL_RAMP_X_UP = 2441,
SPR_BTGEN_RAIL_RAMP_X_DOWN = 2442,
SPR_BTGEN_RAIL_RAMP_Y_UP = 2443,
SPR_BTGEN_RAIL_RAMP_Y_DOWN = 2444,
SPR_BTGEN_ROAD_X_SLOPE_DOWN = 2445,
SPR_BTGEN_ROAD_X_SLOPE_UP = 2446,
SPR_BTGEN_ROAD_Y_SLOPE_DOWN = 2447,
SPR_BTGEN_ROAD_Y_SLOPE_UP = 2448,
SPR_BTGEN_ROAD_RAMP_X_UP = 2449,
SPR_BTGEN_ROAD_RAMP_X_DOWN = 2450,
SPR_BTGEN_ROAD_RAMP_Y_UP = 2451,
SPR_BTGEN_ROAD_RAMP_Y_DOWN = 2452,
SPR_BTGEN_MONO_X_SLOPE_DOWN = 4326,
SPR_BTGEN_MONO_X_SLOPE_UP = 4327,
SPR_BTGEN_MONO_Y_SLOPE_DOWN = 4328,
SPR_BTGEN_MONO_Y_SLOPE_UP = 4329,
SPR_BTGEN_MONO_RAMP_X_UP = 4330,
SPR_BTGEN_MONO_RAMP_X_DOWN = 4331,
SPR_BTGEN_MONO_RAMP_Y_UP = 4332,
SPR_BTGEN_MONO_RAMP_Y_DOWN = 4333,
SPR_BTGEN_MGLV_X_SLOPE_DOWN = 4366,
SPR_BTGEN_MGLV_X_SLOPE_UP = 4367,
SPR_BTGEN_MGLV_Y_SLOPE_DOWN = 4368,
SPR_BTGEN_MGLV_Y_SLOPE_UP = 4369,
SPR_BTGEN_MGLV_RAMP_X_UP = 4370,
SPR_BTGEN_MGLV_RAMP_X_DOWN = 4371,
SPR_BTGEN_MGLV_RAMP_Y_UP = 4372,
SPR_BTGEN_MGLV_RAMP_Y_DOWN = 4373,
/* Vehicle view sprites */
SPR_CENTRE_VIEW_VEHICLE = 683,
SPR_SEND_TRAIN_TODEPOT = 685,
SPR_SEND_ROADVEH_TODEPOT = 686,
SPR_SEND_AIRCRAFT_TODEPOT = 687,
SPR_SEND_SHIP_TODEPOT = 688,
SPR_IGNORE_SIGNALS = 689,
SPR_SHOW_ORDERS = 690,
SPR_SHOW_VEHICLE_DETAILS = 691,
SPR_REFIT_VEHICLE = 692,
SPR_FORCE_VEHICLE_TURN = 715,
/* Vehicle sprite-flags (red/green) */
SPR_FLAG_VEH_STOPPED = 3090,
SPR_FLAG_VEH_RUNNING = 3091,
SPR_VEH_BUS_SW_VIEW = 3097,
SPR_VEH_BUS_SIDE_VIEW = 3098,
/* Rotor sprite numbers */
SPR_ROTOR_STOPPED = 3901,
SPR_ROTOR_MOVING_1 = 3902,
SPR_ROTOR_MOVING_3 = 3904,
/* Town/house sprites */
SPR_LIFT = 1443,
/* used in town_land.h
* CNST1..3 = Those are the different stages of construction
* The last 2 hexas correspond to the type of building it represent, if any */
SPR_CNST1_TALLOFFICE_00 = 1421,
SPR_CNST2_TALLOFFICE_00 = 1422,
SPR_CNST3_TALLOFFICE_00 = 1423,
SPR_GROUND_TALLOFFICE_00 = 1424,
SPR_BUILD_TALLOFFICE_00 = 1425, // temperate
SPR_CNST1_OFFICE_01 = 1426,
SPR_CNST2_OFFICE_01 = 1427,
SPR_BUILD_OFFICE_01 = 1428, // temperate
SPR_GROUND_OFFICE_01 = 1429,
SPR_CNST1_SMLBLCKFLATS_02 = 1430, // Small Block of Flats
SPR_CNST2_SMLBLCKFLATS_02 = 1431,
SPR_BUILD_SMLBLCKFLATS_02 = 1432, // temperate
SPR_GROUND_SMLBLCKFLATS_02 = 1433,
SPR_CNST1_TEMPCHURCH = 1434,
SPR_CNST2_TEMPCHURCH = 1435,
SPR_BUILD_TEMPCHURCH = 1436,
SPR_GROUND_TEMPCHURCH = 1437,
SPR_CNST1_LARGEOFFICE_04 = 1440,
SPR_CNST2_LARGEOFFICE_04 = 1441,
SPR_BUILD_LARGEOFFICE_04 = 1442, // temperate, sub-arctic, subtropical
SPR_BUILD_LARGEOFFICE_04_SNOW = 4569, // same, with snow
/* These are in fact two houses for the same houseID. so V1 and V2 */
SPR_CNST1_TOWNHOUSE_06_V1 = 1444,
SPR_CNST2_TOWNHOUSE_06_V1 = 1445,
SPR_BUILD_TOWNHOUSE_06_V1 = 1446, // 1st variation
SPR_GRND_TOWNHOUSE_06_V1 = 1447,
SPR_CNST1_TOWNHOUSE_06_V2 = 1501, // used as ground, but is stage1
SPR_CNST1_TOWNHOUSE_06_V2_P = 1502, // pipes extensions for previous
SPR_CNST2_TOWNHOUSE_06_V2_G = 1503, // Ground of cnst stage 2
SPR_CNST2_TOWNHOUSE_06_V2 = 1504, // real cnst stage 2
SPR_GRND_TOWNHOUSE_06_V2 = 1505,
SPR_BUILD_TOWNHOUSE_06_V2 = 1506, // 2nd variation
SPR_CNST1_HOTEL_07_NW = 1448,
SPR_CNST2_HOTEL_07_NW = 1449,
SPR_BUILD_HOTEL_07_NW = 1450,
SPR_CNST1_HOTEL_07_SE = 1451,
SPR_CNST2_HOTEL_07_SE = 1452,
SPR_BUILD_HOTEL_07_SE = 1453,
SPR_STATUE_HORSERIDER_09 = 1454,
SPR_FOUNTAIN_0A = 1455,
SPR_PARKSTATUE_0B = 1456,
SPR_PARKALLEY_0C = 1457,
SPR_CNST1_OFFICE_0D = 1458,
SPR_CNST2_OFFICE_0D = 1459,
SPR_BUILD_OFFICE_0D = 1460,
SPR_CNST1_SHOPOFFICE_0E = 1461,
SPR_CNST2_SHOPOFFICE_0E = 1462,
SPR_BUILD_SHOPOFFICE_0E = 1463,
SPR_CNST1_SHOPOFFICE_0F = 1464,
SPR_CNST2_SHOPOFFICE_0F = 1465,
SPR_BUILD_SHOPOFFICE_0F = 1466,
/* Easter egg/disaster sprites */
SPR_BLIMP = 3905, // Zeppelin
SPR_BLIMP_CRASHING = 3906,
SPR_BLIMP_CRASHED = 3907,
SPR_UFO_SMALL_SCOUT = 3908, // XCOM - UFO Defense
SPR_UFO_SMALL_SCOUT_DARKER = 3909,
SPR_SUB_SMALL_NE = 3910, // Silent Service
SPR_SUB_SMALL_SE = 3911,
SPR_SUB_SMALL_SW = 3912,
SPR_SUB_SMALL_NW = 3913,
SPR_SUB_LARGE_NE = 3914,
SPR_SUB_LARGE_SE = 3915,
SPR_SUB_LARGE_SW = 3916,
SPR_SUB_LARGE_NW = 3917,
SPR_F_15 = 3918, // F-15 Strike Eagle
SPR_F_15_FIRING = 3919,
SPR_UFO_HARVESTER = 3920, // XCOM - UFO Defense
SPR_XCOM_SKYRANGER = 3921,
SPR_AH_64A = 3922, // Gunship
SPR_AH_64A_FIRING = 3923,
/* main_gui.c */
SPR_IMG_TERRAFORM_UP = 694,
SPR_IMG_TERRAFORM_DOWN = 695,
SPR_IMG_DYNAMITE = 703,
SPR_IMG_ROCKS = 4084,
SPR_IMG_LIGHTHOUSE_DESERT = 4085, // XXX - is Desert image on the desert-climate
SPR_IMG_TRANSMITTER = 4086,
SPR_IMG_LEVEL_LAND = SPR_OPENTTD_BASE + 91,
SPR_IMG_BUILD_CANAL = SPR_OPENTTD_BASE + 88,
SPR_IMG_BUILD_RIVER = SPR_OPENTTD_BASE + 136,
SPR_IMG_BUILD_LOCK = SPR_CANALS_BASE + 64,
SPR_IMG_PAUSE = 726,
SPR_IMG_FASTFORWARD = SPR_OPENTTD_BASE + 90,
SPR_IMG_SETTINGS = 751,
SPR_IMG_SAVE = 724,
SPR_IMG_SMALLMAP = 708,
SPR_IMG_TOWN = 4077,
SPR_IMG_SUBSIDIES = 679,
SPR_IMG_COMPANY_LIST = 1299,
SPR_IMG_COMPANY_FINANCE = 737,
SPR_IMG_COMPANY_GENERAL = 743,
SPR_IMG_GRAPHS = 745,
SPR_IMG_COMPANY_LEAGUE = 684,
SPR_IMG_SHOW_COUNTOURS = 738,
SPR_IMG_SHOW_VEHICLES = 739,
SPR_IMG_SHOW_ROUTES = 740,
SPR_IMG_INDUSTRY = 741,
SPR_IMG_PLANTTREES = 742,
SPR_IMG_TRAINLIST = 731,
SPR_IMG_TRUCKLIST = 732,
SPR_IMG_SHIPLIST = 733,
SPR_IMG_AIRPLANESLIST = 734,
SPR_IMG_ZOOMIN = 735,
SPR_IMG_ZOOMOUT = 736,
SPR_IMG_BUILDRAIL = 727,
SPR_IMG_BUILDROAD = 728,
SPR_IMG_BUILDWATER = 729,
SPR_IMG_BUILDAIR = 730,
SPR_IMG_LANDSCAPING = 4083,
SPR_IMG_MUSIC = 713,
SPR_IMG_MESSAGES = 680,
SPR_IMG_QUERY = 723,
SPR_IMG_SIGN = 4082,
SPR_IMG_BUY_LAND = 4791,
/* OPEN TRANSPORT TYCOON in gamescreen */
SPR_OTTD_O = 4842,
SPR_OTTD_P = 4841,
SPR_OTTD_E = SPR_OPENTTD_BASE + 12,
SPR_OTTD_D = SPR_OPENTTD_BASE + 13,
SPR_OTTD_N = 4839,
SPR_OTTD_T = 4836,
SPR_OTTD_R = 4837,
SPR_OTTD_A = 4838,
SPR_OTTD_S = 4840,
SPR_OTTD_Y = 4843,
SPR_OTTD_C = 4844,
SPR_HIGHSCORE_CHART_BEGIN = 4804,
SPR_TYCOON_IMG1_BEGIN = 4814,
SPR_TYCOON_IMG2_BEGIN = 4824,
/* Industry sprites */
SPR_IT_SUGAR_MINE_SIEVE = 4775,
SPR_IT_SUGAR_MINE_CLOUDS = 4784,
SPR_IT_SUGAR_MINE_PILE = 4780,
SPR_IT_TOFFEE_QUARRY_TOFFEE = 4766,
SPR_IT_TOFFEE_QUARRY_SHOVEL = 4767,
SPR_IT_BUBBLE_GENERATOR_SPRING = 4746,
SPR_IT_BUBBLE_GENERATOR_BUBBLE = 4747,
SPR_IT_TOY_FACTORY_STAMP_HOLDER = 4717,
SPR_IT_TOY_FACTORY_STAMP = 4718,
SPR_IT_TOY_FACTORY_CLAY = 4719,
SPR_IT_TOY_FACTORY_ROBOT = 4720,
SPR_IT_POWER_PLANT_TRANSFORMERS = 2054,
/* small icons of cargo available in station waiting*/
SPR_CARGO_PASSENGER = 4297,
SPR_CARGO_COAL = 4298,
SPR_CARGO_MAIL = 4299,
SPR_CARGO_OIL = 4300,
SPR_CARGO_LIVESTOCK = 4301,
SPR_CARGO_GOODS = 4302,
SPR_CARGO_GRAIN = 4303,
SPR_CARGO_WOOD = 4304,
SPR_CARGO_IRON_ORE = 4305,
SPR_CARGO_STEEL = 4306,
SPR_CARGO_VALUES_GOLD = 4307, // shared between temperate and arctic
SPR_CARGO_FRUIT = 4308,
SPR_CARGO_COPPER_ORE = 4309,
SPR_CARGO_WATERCOLA = 4310, // shared between desert and toyland
SPR_CARGO_DIAMONDS = 4311,
SPR_CARGO_FOOD = 4312,
SPR_CARGO_PAPER = 4313,
SPR_CARGO_RUBBER = 4314,
SPR_CARGO_CANDY = 4315,
SPR_CARGO_SUGAR = 4316,
SPR_CARGO_TOYS = 4317,
SPR_CARGO_COTTONCANDY = 4318,
SPR_CARGO_FIZZYDRINK = 4319,
SPR_CARGO_TOFFEE = 4320,
SPR_CARGO_BUBBLES = 4321,
SPR_CARGO_PLASTIC = 4322,
SPR_CARGO_BATTERIES = 4323,
/* Effect vehicles */
SPR_BULLDOZER_NE = 1416,
SPR_BULLDOZER_SE = 1417,
SPR_BULLDOZER_SW = 1418,
SPR_BULLDOZER_NW = 1419,
SPR_SMOKE_0 = 2040,
SPR_SMOKE_1 = 2041,
SPR_SMOKE_2 = 2042,
SPR_SMOKE_3 = 2043,
SPR_SMOKE_4 = 2044,
SPR_DIESEL_SMOKE_0 = 3073,
SPR_DIESEL_SMOKE_1 = 3074,
SPR_DIESEL_SMOKE_2 = 3075,
SPR_DIESEL_SMOKE_3 = 3076,
SPR_DIESEL_SMOKE_4 = 3077,
SPR_DIESEL_SMOKE_5 = 3078,
SPR_STEAM_SMOKE_0 = 3079,
SPR_STEAM_SMOKE_1 = 3080,
SPR_STEAM_SMOKE_2 = 3081,
SPR_STEAM_SMOKE_3 = 3082,
SPR_STEAM_SMOKE_4 = 3083,
SPR_ELECTRIC_SPARK_0 = 3084,
SPR_ELECTRIC_SPARK_1 = 3085,
SPR_ELECTRIC_SPARK_2 = 3086,
SPR_ELECTRIC_SPARK_3 = 3087,
SPR_ELECTRIC_SPARK_4 = 3088,
SPR_ELECTRIC_SPARK_5 = 3089,
SPR_CHIMNEY_SMOKE_0 = 3701,
SPR_CHIMNEY_SMOKE_1 = 3702,
SPR_CHIMNEY_SMOKE_2 = 3703,
SPR_CHIMNEY_SMOKE_3 = 3704,
SPR_CHIMNEY_SMOKE_4 = 3705,
SPR_CHIMNEY_SMOKE_5 = 3706,
SPR_CHIMNEY_SMOKE_6 = 3707,
SPR_CHIMNEY_SMOKE_7 = 3708,
SPR_EXPLOSION_LARGE_0 = 3709,
SPR_EXPLOSION_LARGE_1 = 3710,
SPR_EXPLOSION_LARGE_2 = 3711,
SPR_EXPLOSION_LARGE_3 = 3712,
SPR_EXPLOSION_LARGE_4 = 3713,
SPR_EXPLOSION_LARGE_5 = 3714,
SPR_EXPLOSION_LARGE_6 = 3715,
SPR_EXPLOSION_LARGE_7 = 3716,
SPR_EXPLOSION_LARGE_8 = 3717,
SPR_EXPLOSION_LARGE_9 = 3718,
SPR_EXPLOSION_LARGE_A = 3719,
SPR_EXPLOSION_LARGE_B = 3720,
SPR_EXPLOSION_LARGE_C = 3721,
SPR_EXPLOSION_LARGE_D = 3722,
SPR_EXPLOSION_LARGE_E = 3723,
SPR_EXPLOSION_LARGE_F = 3724,
SPR_EXPLOSION_SMALL_0 = 3725,
SPR_EXPLOSION_SMALL_1 = 3726,
SPR_EXPLOSION_SMALL_2 = 3727,
SPR_EXPLOSION_SMALL_3 = 3728,
SPR_EXPLOSION_SMALL_4 = 3729,
SPR_EXPLOSION_SMALL_5 = 3730,
SPR_EXPLOSION_SMALL_6 = 3731,
SPR_EXPLOSION_SMALL_7 = 3732,
SPR_EXPLOSION_SMALL_8 = 3733,
SPR_EXPLOSION_SMALL_9 = 3734,
SPR_EXPLOSION_SMALL_A = 3735,
SPR_EXPLOSION_SMALL_B = 3736,
SPR_BREAKDOWN_SMOKE_0 = 3737,
SPR_BREAKDOWN_SMOKE_1 = 3738,
SPR_BREAKDOWN_SMOKE_2 = 3739,
SPR_BREAKDOWN_SMOKE_3 = 3740,
SPR_BUBBLE_0 = 4748,
SPR_BUBBLE_1 = 4749,
SPR_BUBBLE_2 = 4750,
SPR_BUBBLE_GENERATE_0 = 4751,
SPR_BUBBLE_GENERATE_1 = 4752,
SPR_BUBBLE_GENERATE_2 = 4753,
SPR_BUBBLE_GENERATE_3 = 4754,
SPR_BUBBLE_BURST_0 = 4755,
SPR_BUBBLE_BURST_1 = 4756,
SPR_BUBBLE_BURST_2 = 4757,
SPR_BUBBLE_ABSORB_0 = 4758,
SPR_BUBBLE_ABSORB_1 = 4759,
SPR_BUBBLE_ABSORB_2 = 4760,
SPR_BUBBLE_ABSORB_3 = 4761,
SPR_BUBBLE_ABSORB_4 = 4762,
/* Electrified rail build menu */
SPR_BUILD_NS_ELRAIL = SPR_ELRAIL_BASE + 36,
SPR_BUILD_X_ELRAIL = SPR_ELRAIL_BASE + 37,
SPR_BUILD_EW_ELRAIL = SPR_ELRAIL_BASE + 38,
SPR_BUILD_Y_ELRAIL = SPR_ELRAIL_BASE + 39,
SPR_BUILD_TUNNEL_ELRAIL = SPR_ELRAIL_BASE + 44,
/* airport_gui.c */
SPR_IMG_AIRPORT = 744,
/* dock_gui.c */
SPR_IMG_SHIP_DEPOT = 748,
SPR_IMG_SHIP_DOCK = 746,
SPR_IMG_BOUY = 693,
SPR_IMG_AQUEDUCT = SPR_OPENTTD_BASE + 145,
/* music_gui.c */
SPR_IMG_SKIP_TO_PREV = 709,
SPR_IMG_SKIP_TO_NEXT = 710,
SPR_IMG_STOP_MUSIC = 711,
SPR_IMG_PLAY_MUSIC = 712,
/* road_gui.c */
SPR_IMG_ROAD_Y_DIR = 1309,
SPR_IMG_ROAD_X_DIR = 1310,
SPR_IMG_AUTOROAD = SPR_OPENTTD_BASE + 82,
SPR_IMG_ROAD_DEPOT = 1295,
SPR_IMG_BUS_STATION = 749,
SPR_IMG_TRUCK_BAY = 750,
SPR_IMG_BRIDGE = 2594,
SPR_IMG_ROAD_TUNNEL = 2429,
SPR_IMG_REMOVE = 714,
SPR_IMG_ROAD_ONE_WAY = SPR_OPENTTD_BASE + 134,
SPR_IMG_TRAMWAY_Y_DIR = SPR_TRAMWAY_BASE + 0,
SPR_IMG_TRAMWAY_X_DIR = SPR_TRAMWAY_BASE + 1,
SPR_IMG_AUTOTRAM = SPR_OPENTTD_BASE + 84,
/* rail_gui.c */
SPR_IMG_RAIL_NS = 1251,
SPR_IMG_RAIL_NE = 1252,
SPR_IMG_RAIL_EW = 1253,
SPR_IMG_RAIL_NW = 1254,
SPR_IMG_AUTORAIL = SPR_OPENTTD_BASE + 53,
SPR_IMG_AUTOELRAIL = SPR_OPENTTD_BASE + 57,
SPR_IMG_AUTOMONO = SPR_OPENTTD_BASE + 63,
SPR_IMG_AUTOMAGLEV = SPR_OPENTTD_BASE + 69,
SPR_IMG_WAYPOINT = SPR_OPENTTD_BASE + 76,
SPR_IMG_DEPOT_RAIL = 1294,
SPR_IMG_DEPOT_ELRAIL = SPR_OPENTTD_BASE + 61,
SPR_IMG_DEPOT_MONO = SPR_OPENTTD_BASE + 67,
SPR_IMG_DEPOT_MAGLEV = SPR_OPENTTD_BASE + 73,
SPR_IMG_RAIL_STATION = 1298,
SPR_IMG_RAIL_SIGNALS = 1291,
SPR_IMG_SIGNAL_ELECTRIC_NORM = 1287,
SPR_IMG_SIGNAL_ELECTRIC_ENTRY = SPR_SIGNALS_BASE + 12,
SPR_IMG_SIGNAL_ELECTRIC_EXIT = SPR_SIGNALS_BASE + 28,
SPR_IMG_SIGNAL_ELECTRIC_COMBO = SPR_SIGNALS_BASE + 44,
SPR_IMG_SIGNAL_ELECTRIC_PBS = SPR_SIGNALS_BASE + 124,
SPR_IMG_SIGNAL_ELECTRIC_PBS_OWAY = SPR_SIGNALS_BASE + 140,
SPR_IMG_SIGNAL_SEMAPHORE_NORM = SPR_SIGNALS_BASE + 60,
SPR_IMG_SIGNAL_SEMAPHORE_ENTRY = SPR_SIGNALS_BASE + 76,
SPR_IMG_SIGNAL_SEMAPHORE_EXIT = SPR_SIGNALS_BASE + 92,
SPR_IMG_SIGNAL_SEMAPHORE_COMBO = SPR_SIGNALS_BASE + 108,
SPR_IMG_SIGNAL_SEMAPHORE_PBS = SPR_SIGNALS_BASE + 188,
SPR_IMG_SIGNAL_SEMAPHORE_PBS_OWAY= SPR_SIGNALS_BASE + 204,
SPR_IMG_SIGNAL_CONVERT = SPR_OPENTTD_BASE + 135,
SPR_IMG_TUNNEL_RAIL = 2430,
SPR_IMG_TUNNEL_MONO = 2431,
SPR_IMG_TUNNEL_MAGLEV = 2432,
SPR_IMG_CONVERT_RAIL = SPR_OPENTTD_BASE + 55,
SPR_IMG_CONVERT_ELRAIL = SPR_OPENTTD_BASE + 59,
SPR_IMG_CONVERT_MONO = SPR_OPENTTD_BASE + 65,
SPR_IMG_CONVERT_MAGLEV = SPR_OPENTTD_BASE + 71,
/* intro_gui.c, genworld_gui.c */
SPR_SELECT_TEMPERATE = 4882,
SPR_SELECT_TEMPERATE_PUSHED = 4883,
SPR_SELECT_SUB_ARCTIC = 4884,
SPR_SELECT_SUB_ARCTIC_PUSHED = 4885,
SPR_SELECT_SUB_TROPICAL = 4886,
SPR_SELECT_SUB_TROPICAL_PUSHED = 4887,
SPR_SELECT_TOYLAND = 4888,
SPR_SELECT_TOYLAND_PUSHED = 4889,
};
/** Cursor sprite numbers */
enum CursorSprite {
/* Terraform
* Cursors */
SPR_CURSOR_MOUSE = 0,
SPR_CURSOR_ZZZ = 1,
SPR_CURSOR_BOUY = 702,
SPR_CURSOR_QUERY = 719,
SPR_CURSOR_HQ = 720,
SPR_CURSOR_SHIP_DEPOT = 721,
SPR_CURSOR_SIGN = 722,
SPR_CURSOR_TREE = 2010,
SPR_CURSOR_BUY_LAND = 4792,
SPR_CURSOR_LEVEL_LAND = SPR_OPENTTD_BASE + 92,
SPR_CURSOR_TOWN = 4080,
SPR_CURSOR_INDUSTRY = 4081,
SPR_CURSOR_ROCKY_AREA = 4087,
SPR_CURSOR_LIGHTHOUSE = 4088,
SPR_CURSOR_TRANSMITTER = 4089,
/* airport cursors */
SPR_CURSOR_AIRPORT = 2724,
/* dock cursors */
SPR_CURSOR_DOCK = 3668,
SPR_CURSOR_CANAL = SPR_OPENTTD_BASE + 89,
SPR_CURSOR_LOCK = SPR_OPENTTD_BASE + 87,
SPR_CURSOR_RIVER = SPR_OPENTTD_BASE + 137,
SPR_CURSOR_AQUEDUCT = SPR_OPENTTD_BASE + 146,
/* shared road & rail cursors */
SPR_CURSOR_BRIDGE = 2593,
/* rail cursors */
SPR_CURSOR_NS_TRACK = 1263,
SPR_CURSOR_SWNE_TRACK = 1264,
SPR_CURSOR_EW_TRACK = 1265,
SPR_CURSOR_NWSE_TRACK = 1266,
SPR_CURSOR_NS_MONO = 1267,
SPR_CURSOR_SWNE_MONO = 1268,
SPR_CURSOR_EW_MONO = 1269,
SPR_CURSOR_NWSE_MONO = 1270,
SPR_CURSOR_NS_MAGLEV = 1271,
SPR_CURSOR_SWNE_MAGLEV = 1272,
SPR_CURSOR_EW_MAGLEV = 1273,
SPR_CURSOR_NWSE_MAGLEV = 1274,
SPR_CURSOR_NS_ELRAIL = SPR_ELRAIL_BASE + 40,
SPR_CURSOR_SWNE_ELRAIL = SPR_ELRAIL_BASE + 41,
SPR_CURSOR_EW_ELRAIL = SPR_ELRAIL_BASE + 42,
SPR_CURSOR_NWSE_ELRAIL = SPR_ELRAIL_BASE + 43,
SPR_CURSOR_RAIL_STATION = 1300,
SPR_CURSOR_TUNNEL_RAIL = 2434,
SPR_CURSOR_TUNNEL_ELRAIL = SPR_ELRAIL_BASE + 45,
SPR_CURSOR_TUNNEL_MONO = 2435,
SPR_CURSOR_TUNNEL_MAGLEV = 2436,
SPR_CURSOR_AUTORAIL = SPR_OPENTTD_BASE + 54,
SPR_CURSOR_AUTOELRAIL = SPR_OPENTTD_BASE + 58,
SPR_CURSOR_AUTOMONO = SPR_OPENTTD_BASE + 64,
SPR_CURSOR_AUTOMAGLEV = SPR_OPENTTD_BASE + 70,
SPR_CURSOR_WAYPOINT = SPR_OPENTTD_BASE + 77,
SPR_CURSOR_RAIL_DEPOT = 1296,
SPR_CURSOR_ELRAIL_DEPOT = SPR_OPENTTD_BASE + 62,
SPR_CURSOR_MONO_DEPOT = SPR_OPENTTD_BASE + 68,
SPR_CURSOR_MAGLEV_DEPOT = SPR_OPENTTD_BASE + 74,
SPR_CURSOR_CONVERT_RAIL = SPR_OPENTTD_BASE + 56,
SPR_CURSOR_CONVERT_ELRAIL = SPR_OPENTTD_BASE + 60,
SPR_CURSOR_CONVERT_MONO = SPR_OPENTTD_BASE + 66,
SPR_CURSOR_CONVERT_MAGLEV = SPR_OPENTTD_BASE + 72,
/* road cursors */
SPR_CURSOR_ROAD_NESW = 1311,
SPR_CURSOR_ROAD_NWSE = 1312,
SPR_CURSOR_AUTOROAD = SPR_OPENTTD_BASE + 83,
SPR_CURSOR_TRAMWAY_NESW = SPR_TRAMWAY_BASE + 2,
SPR_CURSOR_TRAMWAY_NWSE = SPR_TRAMWAY_BASE + 3,
SPR_CURSOR_AUTOTRAM = SPR_OPENTTD_BASE + 85,
SPR_CURSOR_ROAD_DEPOT = 1297,
SPR_CURSOR_BUS_STATION = 2725,
SPR_CURSOR_TRUCK_STATION = 2726,
SPR_CURSOR_ROAD_TUNNEL = 2433,
SPR_CURSOR_CLONE_TRAIN = SPR_OPENTTD_BASE + 110,
SPR_CURSOR_CLONE_ROADVEH = SPR_OPENTTD_BASE + 111,
SPR_CURSOR_CLONE_SHIP = SPR_OPENTTD_BASE + 112,
SPR_CURSOR_CLONE_AIRPLANE = SPR_OPENTTD_BASE + 113,
};
/** Animation macro in table/animcursors.h (_animcursors[]) */
enum AnimCursors {
ANIMCURSOR_DEMOLISH = -1, ///< 704 - 707 - demolish dynamite
ANIMCURSOR_LOWERLAND = -2, ///< 699 - 701 - lower land tool
ANIMCURSOR_RAISELAND = -3, ///< 696 - 698 - raise land tool
ANIMCURSOR_PICKSTATION = -4, ///< 716 - 718 - goto-order icon
ANIMCURSOR_BUILDSIGNALS = -5, ///< 1292 - 1293 - build signal
};
/**
* Bitmask setup. For the graphics system, 32 bits are used to define
* the sprite to be displayed. This variable contains various information:<p>
* <ul><li> SPRITE_WIDTH is the number of bits used for the actual sprite to be displayed.
* This always starts at bit 0.</li>
* <li> TRANSPARENT_BIT is the bit number which toggles sprite transparency</li>
* <li> RECOLOUR_BIT toggles the recolouring system</li>
* <li> PALETTE_SPRITE_WIDTH and PALETTE_SPRITE_START determine the position and number of
* bits used for the recolouring process. For transparency, it must be 0x322.</li></ul>
*/
enum SpriteSetup {
TRANSPARENT_BIT = 31, ///< toggles transparency in the sprite
RECOLOUR_BIT = 30, ///< toggles recolouring in the sprite
OFFSET_BIT = 29,
OPAQUE_BIT = 28,
PALETTE_WIDTH = 24, ///< number of bits of the sprite containing the recolour palette
SPRITE_WIDTH = 24, ///< number of bits for the sprite number
};
/**
* these masks change the colours of the palette for a sprite.
* Apart from this bit, a sprite number is needed to define
* the palette used for recolouring. This palette is stored
* in the bits marked by PALETTE_SPRITE_MASK.
* @note Do not modify this enum. Alter SpriteSetup instead
* @see SpriteSetup
*/
enum Modifiers {
SPRITE_MODIFIER_USE_OFFSET = OFFSET_BIT,
/** Set when a sprite must not ever be displayed transparently */
SPRITE_MODIFIER_OPAQUE = OPAQUE_BIT,
/** when a sprite is to be displayed transparently, this bit needs to be set. */
PALETTE_MODIFIER_TRANSPARENT = TRANSPARENT_BIT,
/** this bit is set when a recolouring process is in action */
PALETTE_MODIFIER_COLOUR = RECOLOUR_BIT,
};
/** Masks needed for sprite operations.
* @note Do not modify this enum. Alter SpriteSetup instead
* @see SpriteSetup */
enum SpriteMasks {
/** Maximum number of sprites that can be loaded at a given time. */
MAX_SPRITES = 1 << SPRITE_WIDTH,
/** The mask to for the main sprite */
SPRITE_MASK = MAX_SPRITES - 1,
MAX_PALETTES = 1 << PALETTE_WIDTH,
/** The mask for the auxiliary sprite (the one that takes care of recolouring) */
PALETTE_MASK = MAX_PALETTES - 1,
};
assert_compile( (1 << TRANSPARENT_BIT & SPRITE_MASK) == 0 );
assert_compile( (1 << RECOLOUR_BIT & SPRITE_MASK) == 0 );
assert_compile( TRANSPARENT_BIT != RECOLOUR_BIT );
assert_compile( (1 << TRANSPARENT_BIT & PALETTE_MASK) == 0);
assert_compile( (1 << RECOLOUR_BIT & PALETTE_MASK) == 0 );
enum Recolouring {
PALETTE_RECOLOUR_START = 0x307,
};
static const SpriteID PALETTE_CRASH = 0x324;
static const SpriteID PAL_NONE = 0;
/* note: these numbers are already the modified once the renderer needs.
* the actual sprite number is the upper 16 bits of the number */
/** Here a puslating red tile is drawn if you try to build a wrong tunnel or raise/lower land where it is not possible */
static const SpriteID PALETTE_TILE_RED_PULSATING = 0x303;
/** makes a square red. is used when removing rails or other stuff */
static const SpriteID PALETTE_SEL_TILE_RED = 0x304;
/** This draws a blueish square (catchment areas for example) */
static const SpriteID PALETTE_SEL_TILE_BLUE = 0x305;
/* 0x306 is a real sprite (the little dot you get when you try to raise/lower a corner of the map
* here the colour switches begin
* use this if you add stuff to the value, so that the resulting colour
* is not a fixed value.
* NOTE THAT THE SWITCH 0x8000 is NOT present in _TO_COLOURS yet! */
enum PaletteSprites {
PALETTE_TO_DARK_BLUE = 0x307,
PALETTE_TO_PALE_GREEN = 0x308,
PALETTE_TO_PINK = 0x309,
PALETTE_TO_YELLOW = 0x30A,
PALETTE_TO_RED = 0x30B,
PALETTE_TO_LIGHT_BLUE = 0x30C,
PALETTE_TO_GREEN = 0x30D,
PALETTE_TO_DARK_GREEN = 0x30E,
PALETTE_TO_BLUE = 0x30F,
PALETTE_TO_CREAM = 0x310,
/* maybe don't use as company colour because it doesn't display in the graphs? */
PALETTE_TO_MAUVE = 0x311,
PALETTE_TO_PURPLE = 0x312,
PALETTE_TO_ORANGE = 0x313,
PALETTE_TO_BROWN = 0x314,
PALETTE_TO_GREY = 0x315,
PALETTE_TO_WHITE = 0x316,
/* sets colour to bare land stuff, for rail and road (and crossings) */
PALETTE_TO_BARE_LAND = 0x317,
/* XXX is 318-31A really not used? */
PALETTE_TO_STRUCT_BLUE = 0x31B,
/* structure colour to something brownish (for the cantilever bridges for example) */
PALETTE_TO_STRUCT_BROWN = 0x31C,
PALETTE_TO_STRUCT_WHITE = 0x31D,
/* sets bridge or structure to red, little concrete one and cantilever use this one for example */
PALETTE_TO_STRUCT_RED = 0x31E,
PALETTE_TO_STRUCT_GREEN = 0x31F,
PALETTE_TO_STRUCT_CONCRETE = 0x320, // Sets the suspension bridge to concrete, also other strucutures use it
PALETTE_TO_STRUCT_YELLOW = 0x321, // Sets the bridge colour to yellow (suspension and tubular)
PALETTE_TO_TRANSPARENT = 0x322, // This sets the sprite to transparent
/* This is used for changing the tubular bridges to the silicon display, or some grayish colour */
PALETTE_TO_STRUCT_GREY = 0x323,
/* XXX - const - PALETTE_CRASH = 0x324, // this changes stuff to the "crash colour"
* XXX another place where structures are coloured.
* I'm not sure which colours these are */
PALETTE_59E = 0x59E,
PALETTE_59F = 0x59F,
};
#endif /* SPRITES_H */
|