summaryrefslogtreecommitdiff
path: root/src/table/gameopt_settings.ini
blob: 12863c8db7239777c3350f0c2582999e2cc0205e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
[pre-amble]
static const uint GAME_DIFFICULTY_NUM = 18;
static uint16 _old_diff_custom[GAME_DIFFICULTY_NUM];

/* Most of these strings are used both for gameopt-backward compatability
 * and the settings tables. The rest is here for consistency. */
static const char *_locale_currencies = "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|RON|RUR|SIT|SEK|YTL|SKK|BRL|EEK|custom";
static const char *_locale_units = "imperial|metric|si";
static const char *_town_names = "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovak|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan";
static const char *_climates = "temperate|arctic|tropic|toyland";
static const char *_autosave_interval = "off|monthly|quarterly|half year|yearly";
static const char *_roadsides = "left|right";
static const char *_savegame_date = "long|short|iso";
#ifdef ENABLE_NETWORK
static const char *_server_langs = "ANY|ENGLISH|GERMAN|FRENCH|BRAZILIAN|BULGARIAN|CHINESE|CZECH|DANISH|DUTCH|ESPERANTO|FINNISH|HUNGARIAN|ICELANDIC|ITALIAN|JAPANESE|KOREAN|LITHUANIAN|NORWEGIAN|POLISH|PORTUGUESE|ROMANIAN|RUSSIAN|SLOVAK|SLOVENIAN|SPANISH|SWEDISH|TURKISH|UKRAINIAN|AFRIKAANS|CROATIAN|CATALAN|ESTONIAN|GALICIAN|GREEK|LATVIAN";
#endif /* ENABLE_NETWORK */

static const SettingDesc _gameopt_settings[] = {
	/* In version 4 a new difficulty setting has been added to the difficulty settings,
	 * town attitude towards demolishing. Needs special handling because some dimwit thought
	 * it funny to have the GameDifficulty struct be an array while it is a struct of
	 * same-sized members
	 * XXX - To save file-space and since values are never bigger than about 10? only
	 * save the first 16 bits in the savegame. Question is why the values are still int32
	 * and why not byte for example?
	 * 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlArray() hack
	 * for savegames version 0 - though it is an array, it has to go through the byteswap process */
[post-amble]
};
[templates]
SDTG_GENERAL = SDTG_GENERAL($name, $sdt_cmd, $sle_cmd, $type, $flags, $guiflags, $var, $length, $def, $min, $max, $interval, $full, $str, $proc, $from, $to),
SDT_NULL     =   SDT_NULL($length, $from, $to),
SDTC_OMANY   = SDTC_OMANY(       $var, $type, $flags, $guiflags, $def,       $max, $full,            $str, $proc, $from, $to),
SDT_OMANY    =  SDT_OMANY($base, $var, $type, $flags, $guiflags, $def,       $max, $full,            $str, $proc, $from, $to, $load),
SDT_VAR      =    SDT_VAR($base, $var, $type, $flags, $guiflags, $def, $min, $max,        $interval, $str, $proc, $from, $to),
SDT_END      = SDT_END()

[defaults]
flags    = 0
guiflags = 0
interval = 0
str      = STR_NULL
proc     = NULL
load     = NULL
from     = 0
to       = SL_MAX_VERSION



[SDTG_GENERAL]
name     = ""diff_custom""
sdt_cmd  = SDT_INTLIST
sle_cmd  = SL_ARR
type     = SLE_FILE_I16 | SLE_VAR_U16
flags    = C
var      = _old_diff_custom
length   = 17
def      = 0
min      = 0
max      = 0
full     = NULL
to       = 3

[SDTG_GENERAL]
name     = ""diff_custom""
sdt_cmd  = SDT_INTLIST
sle_cmd  = SL_ARR
type     = SLE_UINT16
flags    = C
var      = _old_diff_custom
length   = 18
def      = 0
min      = 0
max      = 0
full     = NULL
from     = 4

##
[SDT_VAR]
base     = GameSettings
var      = difficulty.diff_level
type     = SLE_UINT8
def      = 3
min      = 0
max      = 3

[SDT_OMANY]
base     = GameSettings
var      = locale.currency
type     = SLE_UINT8
flags    = N
def      = 0
max      = CUSTOM_CURRENCY_ID
full     = _locale_currencies

[SDT_OMANY]
base     = GameSettings
var      = locale.units
type     = SLE_UINT8
flags    = N
def      = 1
max      = 2
full     = _locale_units

# There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow
# these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI.
[SDT_OMANY]
base     = GameSettings
var      = game_creation.town_name
type     = SLE_UINT8
def      = 0
max      = 255
full     = _town_names

[SDT_OMANY]
base     = GameSettings
var      = game_creation.landscape
type     = SLE_UINT8
def      = 0
max      = 3
full     = _climates
load     = ConvertLandscape

[SDT_VAR]
base     = GameSettings
var      = game_creation.snow_line
type     = SLE_UINT8
def      = DEF_SNOWLINE_HEIGHT * TILE_HEIGHT
min      = MIN_SNOWLINE_HEIGHT * TILE_HEIGHT
max      = MAX_SNOWLINE_HEIGHT * TILE_HEIGHT

[SDT_NULL]
length   = 1
to       = 22

[SDTC_OMANY]
var      = gui.autosave
type     = SLE_UINT8
from     = 23
flags    = S
def      = 1
max      = 4
full     = _autosave_interval

[SDT_OMANY]
base     = GameSettings
var      = vehicle.road_side
type     = SLE_UINT8
def      = 1
max      = 1
full     = _roadsides

[SDT_END]