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set(GENERATED_BINARY_DIR ${CMAKE_BINARY_DIR}/generated)
set(TABLE_BINARY_DIR ${GENERATED_BINARY_DIR}/table)
set(TABLE_INI_SOURCE_FILES
${CMAKE_CURRENT_SOURCE_DIR}/company_settings.ini
${CMAKE_CURRENT_SOURCE_DIR}/currency_settings.ini
${CMAKE_CURRENT_SOURCE_DIR}/gameopt_settings.ini
${CMAKE_CURRENT_SOURCE_DIR}/misc_settings.ini
${CMAKE_CURRENT_SOURCE_DIR}/settings.ini
${CMAKE_CURRENT_SOURCE_DIR}/win32_settings.ini
${CMAKE_CURRENT_SOURCE_DIR}/window_settings.ini
)
if (HOST_BINARY_DIR)
include(${HOST_BINARY_DIR}/settingsgen.cmake)
endif()
# Generate a command and target to create the settings table
add_custom_command_timestamp(OUTPUT ${TABLE_BINARY_DIR}/settings.h
COMMAND ${CMAKE_COMMAND} -E make_directory ${TABLE_BINARY_DIR}
COMMAND settingsgen
-o ${TABLE_BINARY_DIR}/settings.h
-b ${CMAKE_SOURCE_DIR}/src/table/settings.h.preamble
-a ${CMAKE_SOURCE_DIR}/src/table/settings.h.postamble
${TABLE_INI_SOURCE_FILES}
DEPENDS settingsgen ${TABLE_INI_SOURCE_FILES}
${CMAKE_SOURCE_DIR}/src/table/settings.h.preamble
${CMAKE_SOURCE_DIR}/src/table/settings.h.postamble
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
COMMENT "Generating table/settings.h"
)
add_custom_target_timestamp(table_settings
DEPENDS
${TABLE_BINARY_DIR}/settings.h
)
add_library(settings
INTERFACE
)
target_include_directories(settings
INTERFACE
${GENERATED_BINARY_DIR}
)
add_dependencies(settings
table_settings
)
add_library(openttd::settings ALIAS settings)
add_files(
airport_defaults.h
airport_movement.h
airporttile_ids.h
airporttiles.h
animcursors.h
autorail.h
bridge_land.h
build_industry.h
cargo_const.h
clear_land.h
control_codes.h
elrail_data.h
engines.h
genland.h
heightmap_colours.h
industry_land.h
landscape_sprite.h
newgrf_debug_data.h
object_land.h
palette_convert.h
palettes.h
pricebase.h
railtypes.h
road_land.h
roadtypes.h
roadveh_movement.h
sprites.h
station_land.h
strgen_tables.h
string_colours.h
town_land.h
townname.h
track_land.h
train_cmd.h
tree_land.h
unicode.h
water_land.h
)
add_files(
opengl_shader.h
CONDITION OPENGL_FOUND
)
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