1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
|
/* $Id$ */
/** @file strings.h */
#ifndef STRINGS_H
#define STRINGS_H
char *InlineString(char *buf, StringID string);
char *GetString(char *buffr, StringID string, const char *last);
extern char _userstring[128];
void InjectDParam(int amount);
static inline void SetDParamX(uint64 *s, uint n, uint64 v)
{
s[n] = v;
}
static inline void SetDParam(uint n, uint64 v)
{
extern uint64 _decode_parameters[20];
assert(n < lengthof(_decode_parameters));
_decode_parameters[n] = v;
}
/* Used to bind a C string name to a dparam number.
* NOTE: This has a short lifetime. You can't
* use this string much later or it will be gone. */
void SetDParamStr(uint n, const char *str);
/** This function takes a C-string and allocates a temporary string ID.
* The duration of the bound string is valid only until the next call to GetString,
* so be careful. */
StringID BindCString(const char *str);
static inline uint64 GetDParamX(const uint64 *s, uint n)
{
return s[n];
}
static inline uint64 GetDParam(uint n)
{
extern uint64 _decode_parameters[20];
assert(n < lengthof(_decode_parameters));
return _decode_parameters[n];
}
static inline void CopyInDParam(int offs, const uint64 *src, int num)
{
extern uint64 _decode_parameters[20];
memcpy(_decode_parameters + offs, src, sizeof(uint64) * (num));
}
static inline void CopyOutDParam(uint64 *dst, int offs, int num)
{
extern uint64 _decode_parameters[20];
memcpy(dst, _decode_parameters + offs, sizeof(uint64) * (num));
}
/** Information about a language */
struct Language {
char *name; ///< The internal name of the language
char *file; ///< The name of the language as it appears on disk
};
/** Used for dynamic language support */
struct DynamicLanguages {
int num; ///< Number of languages
int curr; ///< Currently selected language index
char curr_file[MAX_PATH]; ///< Currently selected language file name without path (needed for saving the filename of the loaded language).
StringID dropdown[MAX_LANG + 1]; ///< List of languages in the settings gui
Language ent[MAX_LANG]; ///< Information about the languages
};
extern DynamicLanguages _dynlang; // defined in strings.cpp
bool ReadLanguagePack(int index);
void InitializeLanguagePacks();
int CDECL StringIDSorter(const void *a, const void *b);
void CheckForMissingGlyphsInLoadedLanguagePack();
#endif /* STRINGS_H */
|