1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
|
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file strings.cpp Handling of translated strings. */
#include "stdafx.h"
#include "currency.h"
#include "station_base.h"
#include "town.h"
#include "waypoint_base.h"
#include "depot_base.h"
#include "industry.h"
#include "newgrf_text.h"
#include "fileio_func.h"
#include "signs_base.h"
#include "fontdetection.h"
#include "error.h"
#include "strings_func.h"
#include "rev.h"
#include "core/endian_func.hpp"
#include "date_func.h"
#include "vehicle_base.h"
#include "engine_base.h"
#include "language.h"
#include "townname_func.h"
#include "string_func.h"
#include "company_base.h"
#include "smallmap_gui.h"
#include "window_func.h"
#include "debug.h"
#include "game/game_text.hpp"
#ifdef ENABLE_NETWORK
# include "network/network_content_gui.h"
#endif /* ENABLE_NETWORK */
#include <stack>
#include "table/strings.h"
#include "table/control_codes.h"
#include "safeguards.h"
char _config_language_file[MAX_PATH]; ///< The file (name) stored in the configuration.
LanguageList _languages; ///< The actual list of language meta data.
const LanguageMetadata *_current_language = NULL; ///< The currently loaded language.
TextDirection _current_text_dir; ///< Text direction of the currently selected language.
#ifdef WITH_ICU_SORT
icu::Collator *_current_collator = NULL; ///< Collator for the language currently in use.
#endif /* WITH_ICU_SORT */
static uint64 _global_string_params_data[20]; ///< Global array of string parameters. To access, use #SetDParam.
static WChar _global_string_params_type[20]; ///< Type of parameters stored in #_global_string_params
StringParameters _global_string_params(_global_string_params_data, 20, _global_string_params_type);
/** Reset the type array. */
void StringParameters::ClearTypeInformation()
{
assert(this->type != NULL);
MemSetT(this->type, 0, this->num_param);
}
/**
* Read an int64 from the argument array. The offset is increased
* so the next time GetInt64 is called the next value is read.
*/
int64 StringParameters::GetInt64(WChar type)
{
if (this->offset >= this->num_param) {
DEBUG(misc, 0, "Trying to read invalid string parameter");
return 0;
}
if (this->type != NULL) {
assert(this->type[this->offset] == 0 || this->type[this->offset] == type);
this->type[this->offset] = type;
}
return this->data[this->offset++];
}
/**
* Shift all data in the data array by the given amount to make
* room for some extra parameters.
*/
void StringParameters::ShiftParameters(uint amount)
{
assert(amount <= this->num_param);
MemMoveT(this->data + amount, this->data, this->num_param - amount);
}
/**
* Set DParam n to some number that is suitable for string size computations.
* @param n Index of the string parameter.
* @param max_value The biggest value which shall be displayed.
* For the result only the number of digits of \a max_value matter.
* @param min_count Minimum number of digits independent of \a max.
* @param size Font of the number
*/
void SetDParamMaxValue(uint n, uint64 max_value, uint min_count, FontSize size)
{
uint num_digits = 1;
while (max_value >= 10) {
num_digits++;
max_value /= 10;
}
SetDParamMaxDigits(n, max(min_count, num_digits), size);
}
/**
* Set DParam n to some number that is suitable for string size computations.
* @param n Index of the string parameter.
* @param count Number of digits which shall be displayable.
* @param size Font of the number
*/
void SetDParamMaxDigits(uint n, uint count, FontSize size)
{
uint front, next;
GetBroadestDigit(&front, &next, size);
uint64 val = count > 1 ? front : next;
for (; count > 1; count--) {
val = 10 * val + next;
}
SetDParam(n, val);
}
/**
* Copy \a num string parameters from array \a src into the global string parameter array.
* @param offs Index in the global array to copy the first string parameter to.
* @param src Source array of string parameters.
* @param num Number of string parameters to copy.
*/
void CopyInDParam(int offs, const uint64 *src, int num)
{
MemCpyT(_global_string_params.GetPointerToOffset(offs), src, num);
}
/**
* Copy \a num string parameters from the global string parameter array to the \a dst array.
* @param dst Destination array of string parameters.
* @param offs Index in the global array to copy the first string parameter from.
* @param num Number of string parameters to copy.
*/
void CopyOutDParam(uint64 *dst, int offs, int num)
{
MemCpyT(dst, _global_string_params.GetPointerToOffset(offs), num);
}
/**
* Copy \a num string parameters from the global string parameter array to the \a dst array.
* Furthermore clone raw string parameters into \a strings and amend the data in \a dst.
* @param dst Destination array of string parameters.
* @param strings Destination array for clone of the raw strings. Must be of same length as dst. Deallocation left to the caller.
* @param string The string used to determine where raw strings are and where there are no raw strings.
* @param num Number of string parameters to copy.
*/
void CopyOutDParam(uint64 *dst, const char **strings, StringID string, int num)
{
char buf[DRAW_STRING_BUFFER];
GetString(buf, string, lastof(buf));
MemCpyT(dst, _global_string_params.GetPointerToOffset(0), num);
for (int i = 0; i < num; i++) {
if (_global_string_params.HasTypeInformation() && _global_string_params.GetTypeAtOffset(i) == SCC_RAW_STRING_POINTER) {
strings[i] = stredup((const char *)(size_t)_global_string_params.GetParam(i));
dst[i] = (size_t)strings[i];
} else {
strings[i] = NULL;
}
}
}
static char *StationGetSpecialString(char *buff, int x, const char *last);
static char *GetSpecialTownNameString(char *buff, int ind, uint32 seed, const char *last);
static char *GetSpecialNameString(char *buff, int ind, StringParameters *args, const char *last);
static char *FormatString(char *buff, const char *str, StringParameters *args, const char *last, uint case_index = 0, bool game_script = false, bool dry_run = false);
struct LanguagePack : public LanguagePackHeader {
char data[]; // list of strings
};
static char **_langpack_offs;
static LanguagePack *_langpack;
static uint _langtab_num[TEXT_TAB_END]; ///< Offset into langpack offs
static uint _langtab_start[TEXT_TAB_END]; ///< Offset into langpack offs
static bool _scan_for_gender_data = false; ///< Are we scanning for the gender of the current string? (instead of formatting it)
const char *GetStringPtr(StringID string)
{
switch (GetStringTab(string)) {
case TEXT_TAB_GAMESCRIPT_START: return GetGameStringPtr(GetStringIndex(string));
/* 0xD0xx and 0xD4xx IDs have been converted earlier. */
case TEXT_TAB_OLD_NEWGRF: NOT_REACHED();
case TEXT_TAB_NEWGRF_START: return GetGRFStringPtr(GetStringIndex(string));
default: return _langpack_offs[_langtab_start[GetStringTab(string)] + GetStringIndex(string)];
}
}
/**
* Get a parsed string with most special stringcodes replaced by the string parameters.
* @param buffr Pointer to a string buffer where the formatted string should be written to.
* @param string
* @param args Arguments for the string.
* @param last Pointer just past the end of \a buffr.
* @param case_index The "case index". This will only be set when FormatString wants to print the string in a different case.
* @param game_script The string is coming directly from a game script.
* @return Pointer to the final zero byte of the formatted string.
*/
char *GetStringWithArgs(char *buffr, StringID string, StringParameters *args, const char *last, uint case_index, bool game_script)
{
if (string == 0) return GetStringWithArgs(buffr, STR_UNDEFINED, args, last);
uint index = GetStringIndex(string);
StringTab tab = GetStringTab(string);
switch (tab) {
case TEXT_TAB_TOWN:
if (index >= 0xC0 && !game_script) {
return GetSpecialTownNameString(buffr, index - 0xC0, args->GetInt32(), last);
}
break;
case TEXT_TAB_SPECIAL:
if (index >= 0xE4 && !game_script) {
return GetSpecialNameString(buffr, index - 0xE4, args, last);
}
break;
case TEXT_TAB_OLD_CUSTOM:
/* Old table for custom names. This is no longer used */
if (!game_script) {
error("Incorrect conversion of custom name string.");
}
break;
case TEXT_TAB_GAMESCRIPT_START:
return FormatString(buffr, GetGameStringPtr(index), args, last, case_index, true);
case TEXT_TAB_OLD_NEWGRF:
NOT_REACHED();
case TEXT_TAB_NEWGRF_START:
return FormatString(buffr, GetGRFStringPtr(index), args, last, case_index);
default:
break;
}
if (index >= _langtab_num[tab]) {
if (game_script) {
return GetStringWithArgs(buffr, STR_UNDEFINED, args, last);
}
error("String 0x%X is invalid. You are probably using an old version of the .lng file.\n", string);
}
return FormatString(buffr, GetStringPtr(string), args, last, case_index);
}
char *GetString(char *buffr, StringID string, const char *last)
{
_global_string_params.ClearTypeInformation();
_global_string_params.offset = 0;
return GetStringWithArgs(buffr, string, &_global_string_params, last);
}
/**
* This function is used to "bind" a C string to a OpenTTD dparam slot.
* @param n slot of the string
* @param str string to bind
*/
void SetDParamStr(uint n, const char *str)
{
SetDParam(n, (uint64)(size_t)str);
}
/**
* Shift the string parameters in the global string parameter array by \a amount positions, making room at the beginning.
* @param amount Number of positions to shift.
*/
void InjectDParam(uint amount)
{
_global_string_params.ShiftParameters(amount);
}
/**
* Format a number into a string.
* @param buff the buffer to write to
* @param number the number to write down
* @param last the last element in the buffer
* @param separator the thousands-separator to use
* @param zerofill minimum number of digits to print for the integer part. The number will be filled with zeros at the front if necessary.
* @param fractional_digits number of fractional digits to display after a decimal separator. The decimal separator is inserted
* in front of the \a fractional_digits last digit of \a number.
* @return till where we wrote
*/
static char *FormatNumber(char *buff, int64 number, const char *last, const char *separator, int zerofill = 1, int fractional_digits = 0)
{
static const int max_digits = 20;
uint64 divisor = 10000000000000000000ULL;
zerofill += fractional_digits;
int thousands_offset = (max_digits - fractional_digits - 1) % 3;
if (number < 0) {
buff += seprintf(buff, last, "-");
number = -number;
}
uint64 num = number;
uint64 tot = 0;
for (int i = 0; i < max_digits; i++) {
if (i == max_digits - fractional_digits) {
const char *decimal_separator = _settings_game.locale.digit_decimal_separator;
if (decimal_separator == NULL) decimal_separator = _langpack->digit_decimal_separator;
buff += seprintf(buff, last, "%s", decimal_separator);
}
uint64 quot = 0;
if (num >= divisor) {
quot = num / divisor;
num = num % divisor;
}
if ((tot |= quot) || i >= max_digits - zerofill) {
buff += seprintf(buff, last, "%i", (int)quot);
if ((i % 3) == thousands_offset && i < max_digits - 1 - fractional_digits) buff = strecpy(buff, separator, last);
}
divisor /= 10;
}
*buff = '\0';
return buff;
}
static char *FormatCommaNumber(char *buff, int64 number, const char *last, int fractional_digits = 0)
{
const char *separator = _settings_game.locale.digit_group_separator;
if (separator == NULL) separator = _langpack->digit_group_separator;
return FormatNumber(buff, number, last, separator, 1, fractional_digits);
}
static char *FormatNoCommaNumber(char *buff, int64 number, const char *last)
{
return FormatNumber(buff, number, last, "");
}
static char *FormatZerofillNumber(char *buff, int64 number, int64 count, const char *last)
{
return FormatNumber(buff, number, last, "", count);
}
static char *FormatHexNumber(char *buff, uint64 number, const char *last)
{
return buff + seprintf(buff, last, "0x" OTTD_PRINTFHEX64, number);
}
/**
* Format a given number as a number of bytes with the SI prefix.
* @param buff the buffer to write to
* @param number the number of bytes to write down
* @param last the last element in the buffer
* @return till where we wrote
*/
static char *FormatBytes(char *buff, int64 number, const char *last)
{
assert(number >= 0);
/* 1 2^10 2^20 2^30 2^40 2^50 2^60 */
const char * const iec_prefixes[] = {"", "Ki", "Mi", "Gi", "Ti", "Pi", "Ei"};
uint id = 1;
while (number >= 1024 * 1024) {
number /= 1024;
id++;
}
const char *decimal_separator = _settings_game.locale.digit_decimal_separator;
if (decimal_separator == NULL) decimal_separator = _langpack->digit_decimal_separator;
if (number < 1024) {
id = 0;
buff += seprintf(buff, last, "%i", (int)number);
} else if (number < 1024 * 10) {
buff += seprintf(buff, last, "%i%s%02i", (int)number / 1024, decimal_separator, (int)(number % 1024) * 100 / 1024);
} else if (number < 1024 * 100) {
buff += seprintf(buff, last, "%i%s%01i", (int)number / 1024, decimal_separator, (int)(number % 1024) * 10 / 1024);
} else {
assert(number < 1024 * 1024);
buff += seprintf(buff, last, "%i", (int)number / 1024);
}
assert(id < lengthof(iec_prefixes));
buff += seprintf(buff, last, NBSP "%sB", iec_prefixes[id]);
return buff;
}
static char *FormatYmdString(char *buff, Date date, const char *last, uint case_index)
{
YearMonthDay ymd;
ConvertDateToYMD(date, &ymd);
int64 args[] = {ymd.day + STR_DAY_NUMBER_1ST - 1, STR_MONTH_ABBREV_JAN + ymd.month, ymd.year};
StringParameters tmp_params(args);
return FormatString(buff, GetStringPtr(STR_FORMAT_DATE_LONG), &tmp_params, last, case_index);
}
static char *FormatMonthAndYear(char *buff, Date date, const char *last, uint case_index)
{
YearMonthDay ymd;
ConvertDateToYMD(date, &ymd);
int64 args[] = {STR_MONTH_JAN + ymd.month, ymd.year};
StringParameters tmp_params(args);
return FormatString(buff, GetStringPtr(STR_FORMAT_DATE_SHORT), &tmp_params, last, case_index);
}
static char *FormatTinyOrISODate(char *buff, Date date, StringID str, const char *last)
{
YearMonthDay ymd;
ConvertDateToYMD(date, &ymd);
char day[3];
char month[3];
/* We want to zero-pad the days and months */
seprintf(day, lastof(day), "%02i", ymd.day);
seprintf(month, lastof(month), "%02i", ymd.month + 1);
int64 args[] = {(int64)(size_t)day, (int64)(size_t)month, ymd.year};
StringParameters tmp_params(args);
return FormatString(buff, GetStringPtr(str), &tmp_params, last);
}
static char *FormatGenericCurrency(char *buff, const CurrencySpec *spec, Money number, bool compact, const char *last)
{
/* We are going to make number absolute for printing, so
* keep this piece of data as we need it later on */
bool negative = number < 0;
const char *multiplier = "";
number *= spec->rate;
/* convert from negative */
if (number < 0) {
if (buff + Utf8CharLen(SCC_PUSH_COLOUR) > last) return buff;
buff += Utf8Encode(buff, SCC_PUSH_COLOUR);
if (buff + Utf8CharLen(SCC_RED) > last) return buff;
buff += Utf8Encode(buff, SCC_RED);
buff = strecpy(buff, "-", last);
number = -number;
}
/* Add prefix part, following symbol_pos specification.
* Here, it can can be either 0 (prefix) or 2 (both prefix and suffix).
* The only remaining value is 1 (suffix), so everything that is not 1 */
if (spec->symbol_pos != 1) buff = strecpy(buff, spec->prefix, last);
/* for huge numbers, compact the number into k or M */
if (compact) {
/* Take care of the 'k' rounding. Having 1 000 000 k
* and 1 000 M is inconsistent, so always use 1 000 M. */
if (number >= 1000000000 - 500) {
number = (number + 500000) / 1000000;
multiplier = NBSP "M";
} else if (number >= 1000000) {
number = (number + 500) / 1000;
multiplier = NBSP "k";
}
}
const char *separator = _settings_game.locale.digit_group_separator_currency;
if (separator == NULL && !StrEmpty(_currency->separator)) separator = _currency->separator;
if (separator == NULL) separator = _langpack->digit_group_separator_currency;
buff = FormatNumber(buff, number, last, separator);
buff = strecpy(buff, multiplier, last);
/* Add suffix part, following symbol_pos specification.
* Here, it can can be either 1 (suffix) or 2 (both prefix and suffix).
* The only remaining value is 1 (prefix), so everything that is not 0 */
if (spec->symbol_pos != 0) buff = strecpy(buff, spec->suffix, last);
if (negative) {
if (buff + Utf8CharLen(SCC_POP_COLOUR) > last) return buff;
buff += Utf8Encode(buff, SCC_POP_COLOUR);
*buff = '\0';
}
return buff;
}
/**
* Determine the "plural" index given a plural form and a number.
* @param count The number to get the plural index of.
* @param plural_form The plural form we want an index for.
* @return The plural index for the given form.
*/
static int DeterminePluralForm(int64 count, int plural_form)
{
/* The absolute value determines plurality */
uint64 n = abs(count);
switch (plural_form) {
default:
NOT_REACHED();
/* Two forms: singular used for one only.
* Used in:
* Danish, Dutch, English, German, Norwegian, Swedish, Estonian, Finnish,
* Greek, Hebrew, Italian, Portuguese, Spanish, Esperanto */
case 0:
return n != 1 ? 1 : 0;
/* Only one form.
* Used in:
* Hungarian, Japanese, Korean, Turkish */
case 1:
return 0;
/* Two forms: singular used for 0 and 1.
* Used in:
* French, Brazilian Portuguese */
case 2:
return n > 1 ? 1 : 0;
/* Three forms: special cases for 0, and numbers ending in 1 except when ending in 11.
* Note: Cases are out of order for hysterical reasons. '0' is last.
* Used in:
* Latvian */
case 3:
return n % 10 == 1 && n % 100 != 11 ? 0 : n != 0 ? 1 : 2;
/* Five forms: special cases for 1, 2, 3 to 6, and 7 to 10.
* Used in:
* Gaelige (Irish) */
case 4:
return n == 1 ? 0 : n == 2 ? 1 : n < 7 ? 2 : n < 11 ? 3 : 4;
/* Three forms: special cases for numbers ending in 1 except when ending in 11, and 2 to 9 except when ending in 12 to 19.
* Used in:
* Lithuanian */
case 5:
return n % 10 == 1 && n % 100 != 11 ? 0 : n % 10 >= 2 && (n % 100 < 10 || n % 100 >= 20) ? 1 : 2;
/* Three forms: special cases for numbers ending in 1 except when ending in 11, and 2 to 4 except when ending in 12 to 14.
* Used in:
* Croatian, Russian, Ukrainian */
case 6:
return n % 10 == 1 && n % 100 != 11 ? 0 : n % 10 >= 2 && n % 10 <= 4 && (n % 100 < 10 || n % 100 >= 20) ? 1 : 2;
/* Three forms: special cases for 1, and numbers ending in 2 to 4 except when ending in 12 to 14.
* Used in:
* Polish */
case 7:
return n == 1 ? 0 : n % 10 >= 2 && n % 10 <= 4 && (n % 100 < 10 || n % 100 >= 20) ? 1 : 2;
/* Four forms: special cases for numbers ending in 01, 02, and 03 to 04.
* Used in:
* Slovenian */
case 8:
return n % 100 == 1 ? 0 : n % 100 == 2 ? 1 : n % 100 == 3 || n % 100 == 4 ? 2 : 3;
/* Two forms: singular used for numbers ending in 1 except when ending in 11.
* Used in:
* Icelandic */
case 9:
return n % 10 == 1 && n % 100 != 11 ? 0 : 1;
/* Three forms: special cases for 1, and 2 to 4
* Used in:
* Czech, Slovak */
case 10:
return n == 1 ? 0 : n >= 2 && n <= 4 ? 1 : 2;
/* Two forms: cases for numbers ending with a consonant, and with a vowel.
* Korean doesn't have the concept of plural, but depending on how a
* number is pronounced it needs another version of a particle.
* As such the plural system is misused to give this distinction.
*/
case 11:
switch (n % 10) {
case 0: // yeong
case 1: // il
case 3: // sam
case 6: // yuk
case 7: // chil
case 8: // pal
return 0;
case 2: // i
case 4: // sa
case 5: // o
case 9: // gu
return 1;
default:
NOT_REACHED();
}
/* Four forms: special cases for 1, 0 and numbers ending in 02 to 10, and numbers ending in 11 to 19.
* Used in:
* Maltese */
case 12:
return (n == 1 ? 0 : n == 0 || (n % 100 > 1 && n % 100 < 11) ? 1 : (n % 100 > 10 && n % 100 < 20) ? 2 : 3);
/* Four forms: special cases for 1 and 11, 2 and 12, 3 .. 10 and 13 .. 19, other
* Used in:
* Scottish Gaelic */
case 13:
return ((n == 1 || n == 11) ? 0 : (n == 2 || n == 12) ? 1 : ((n > 2 && n < 11) || (n > 12 && n < 20)) ? 2 : 3);
}
}
static const char *ParseStringChoice(const char *b, uint form, char **dst, const char *last)
{
/* <NUM> {Length of each string} {each string} */
uint n = (byte)*b++;
uint pos, i, mypos = 0;
for (i = pos = 0; i != n; i++) {
uint len = (byte)*b++;
if (i == form) mypos = pos;
pos += len;
}
*dst += seprintf(*dst, last, "%s", b + mypos);
return b + pos;
}
/** Helper for unit conversion. */
struct UnitConversion {
int multiplier; ///< Amount to multiply upon conversion.
int shift; ///< Amount to shift upon conversion.
/**
* Convert value from OpenTTD's internal unit into the displayed value.
* @param input The input to convert.
* @param round Whether to round the value or not.
* @return The converted value.
*/
int64 ToDisplay(int64 input, bool round = true) const
{
return ((input * this->multiplier) + (round && this->shift != 0 ? 1 << (this->shift - 1) : 0)) >> this->shift;
}
/**
* Convert the displayed value back into a value of OpenTTD's internal unit.
* @param input The input to convert.
* @param round Whether to round the value up or not.
* @param divider Divide the return value by this.
* @return The converted value.
*/
int64 FromDisplay(int64 input, bool round = true, int64 divider = 1) const
{
return ((input << this->shift) + (round ? (this->multiplier * divider) - 1 : 0)) / (this->multiplier * divider);
}
};
/** Information about a specific unit system. */
struct Units {
UnitConversion c; ///< Conversion
StringID s; ///< String for the unit
};
/** Information about a specific unit system with a long variant. */
struct UnitsLong {
UnitConversion c; ///< Conversion
StringID s; ///< String for the short variant of the unit
StringID l; ///< String for the long variant of the unit
};
/** Unit conversions for velocity. */
static const Units _units_velocity[] = {
{ { 1, 0}, STR_UNITS_VELOCITY_IMPERIAL },
{ { 103, 6}, STR_UNITS_VELOCITY_METRIC },
{ {1831, 12}, STR_UNITS_VELOCITY_SI },
};
/** Unit conversions for velocity. */
static const Units _units_power[] = {
{ { 1, 0}, STR_UNITS_POWER_IMPERIAL },
{ {4153, 12}, STR_UNITS_POWER_METRIC },
{ {6109, 13}, STR_UNITS_POWER_SI },
};
/** Unit conversions for weight. */
static const UnitsLong _units_weight[] = {
{ {4515, 12}, STR_UNITS_WEIGHT_SHORT_IMPERIAL, STR_UNITS_WEIGHT_LONG_IMPERIAL },
{ { 1, 0}, STR_UNITS_WEIGHT_SHORT_METRIC, STR_UNITS_WEIGHT_LONG_METRIC },
{ {1000, 0}, STR_UNITS_WEIGHT_SHORT_SI, STR_UNITS_WEIGHT_LONG_SI },
};
/** Unit conversions for volume. */
static const UnitsLong _units_volume[] = {
{ {4227, 4}, STR_UNITS_VOLUME_SHORT_IMPERIAL, STR_UNITS_VOLUME_LONG_IMPERIAL },
{ {1000, 0}, STR_UNITS_VOLUME_SHORT_METRIC, STR_UNITS_VOLUME_LONG_METRIC },
{ { 1, 0}, STR_UNITS_VOLUME_SHORT_SI, STR_UNITS_VOLUME_LONG_SI },
};
/** Unit conversions for force. */
static const Units _units_force[] = {
{ {3597, 4}, STR_UNITS_FORCE_IMPERIAL },
{ {3263, 5}, STR_UNITS_FORCE_METRIC },
{ { 1, 0}, STR_UNITS_FORCE_SI },
};
/** Unit conversions for height. */
static const Units _units_height[] = {
{ { 3, 0}, STR_UNITS_HEIGHT_IMPERIAL }, // "Wrong" conversion factor for more nicer GUI values
{ { 1, 0}, STR_UNITS_HEIGHT_METRIC },
{ { 1, 0}, STR_UNITS_HEIGHT_SI },
};
/**
* Convert the given (internal) speed to the display speed.
* @param speed the speed to convert
* @return the converted speed.
*/
uint ConvertSpeedToDisplaySpeed(uint speed)
{
/* For historical reasons we don't want to mess with the
* conversion for speed. So, don't round it and keep the
* original conversion factors instead of the real ones. */
return _units_velocity[_settings_game.locale.units_velocity].c.ToDisplay(speed, false);
}
/**
* Convert the given display speed to the (internal) speed.
* @param speed the speed to convert
* @return the converted speed.
*/
uint ConvertDisplaySpeedToSpeed(uint speed)
{
return _units_velocity[_settings_game.locale.units_velocity].c.FromDisplay(speed);
}
/**
* Convert the given km/h-ish speed to the display speed.
* @param speed the speed to convert
* @return the converted speed.
*/
uint ConvertKmhishSpeedToDisplaySpeed(uint speed)
{
return _units_velocity[_settings_game.locale.units_velocity].c.ToDisplay(speed * 10, false) / 16;
}
/**
* Convert the given display speed to the km/h-ish speed.
* @param speed the speed to convert
* @return the converted speed.
*/
uint ConvertDisplaySpeedToKmhishSpeed(uint speed)
{
return _units_velocity[_settings_game.locale.units_velocity].c.FromDisplay(speed * 16, true, 10);
}
/**
* Parse most format codes within a string and write the result to a buffer.
* @param buff The buffer to write the final string to.
* @param str_arg The original string with format codes.
* @param args Pointer to extra arguments used by various string codes.
* @param last Pointer to just past the end of the buff array.
* @param dry_run True when the argt array is not yet initialized.
*/
static char *FormatString(char *buff, const char *str_arg, StringParameters *args, const char *last, uint case_index, bool game_script, bool dry_run)
{
uint orig_offset = args->offset;
/* When there is no array with types there is no need to do a dry run. */
if (args->HasTypeInformation() && !dry_run) {
if (UsingNewGRFTextStack()) {
/* Values from the NewGRF text stack are only copied to the normal
* argv array at the time they are encountered. That means that if
* another string command references a value later in the string it
* would fail. We solve that by running FormatString twice. The first
* pass makes sure the argv array is correctly filled and the second
* pass can reference later values without problems. */
struct TextRefStack *backup = CreateTextRefStackBackup();
FormatString(buff, str_arg, args, last, case_index, game_script, true);
RestoreTextRefStackBackup(backup);
} else {
FormatString(buff, str_arg, args, last, case_index, game_script, true);
}
/* We have to restore the original offset here to to read the correct values. */
args->offset = orig_offset;
}
WChar b = '\0';
uint next_substr_case_index = 0;
char *buf_start = buff;
std::stack<const char *> str_stack;
str_stack.push(str_arg);
for (;;) {
while (!str_stack.empty() && (b = Utf8Consume(&str_stack.top())) == '\0') {
str_stack.pop();
}
if (str_stack.empty()) break;
const char *&str = str_stack.top();
if (SCC_NEWGRF_FIRST <= b && b <= SCC_NEWGRF_LAST) {
/* We need to pass some stuff as it might be modified; oh boy. */
//todo: should argve be passed here too?
b = RemapNewGRFStringControlCode(b, buf_start, &buff, &str, (int64 *)args->GetDataPointer(), args->GetDataLeft(), dry_run);
if (b == 0) continue;
}
switch (b) {
case SCC_ENCODED: {
uint64 sub_args_data[20];
WChar sub_args_type[20];
bool sub_args_need_free[20];
StringParameters sub_args(sub_args_data, 20, sub_args_type);
sub_args.ClearTypeInformation();
memset(sub_args_need_free, 0, sizeof(sub_args_need_free));
char *p;
uint32 stringid = strtoul(str, &p, 16);
if (*p != ':' && *p != '\0') {
while (*p != '\0') p++;
str = p;
buff = strecat(buff, "(invalid SCC_ENCODED)", last);
break;
}
if (stringid >= TAB_SIZE_GAMESCRIPT) {
while (*p != '\0') p++;
str = p;
buff = strecat(buff, "(invalid StringID)", last);
break;
}
int i = 0;
while (*p != '\0' && i < 20) {
uint64 param;
const char *s = ++p;
/* Find the next value */
bool instring = false;
bool escape = false;
for (;; p++) {
if (*p == '\\') {
escape = true;
continue;
}
if (*p == '"' && escape) {
escape = false;
continue;
}
escape = false;
if (*p == '"') {
instring = !instring;
continue;
}
if (instring) {
continue;
}
if (*p == ':') break;
if (*p == '\0') break;
}
if (*s != '"') {
/* Check if we want to look up another string */
WChar l;
size_t len = Utf8Decode(&l, s);
bool lookup = (l == SCC_ENCODED);
if (lookup) s += len;
param = strtoull(s, &p, 16);
if (lookup) {
if (param >= TAB_SIZE_GAMESCRIPT) {
while (*p != '\0') p++;
str = p;
buff = strecat(buff, "(invalid sub-StringID)", last);
break;
}
param = MakeStringID(TEXT_TAB_GAMESCRIPT_START, param);
}
sub_args.SetParam(i++, param);
} else {
char *g = stredup(s);
g[p - s] = '\0';
sub_args_need_free[i] = true;
sub_args.SetParam(i++, (uint64)(size_t)g);
}
}
/* If we didn't error out, we can actually print the string. */
if (*str != '\0') {
str = p;
buff = GetStringWithArgs(buff, MakeStringID(TEXT_TAB_GAMESCRIPT_START, stringid), &sub_args, last, true);
}
for (int i = 0; i < 20; i++) {
if (sub_args_need_free[i]) free((void *)sub_args.GetParam(i));
}
break;
}
case SCC_NEWGRF_STRINL: {
StringID substr = Utf8Consume(&str);
str_stack.push(GetStringPtr(substr));
break;
}
case SCC_NEWGRF_PRINT_WORD_STRING_ID: {
StringID substr = args->GetInt32(SCC_NEWGRF_PRINT_WORD_STRING_ID);
str_stack.push(GetStringPtr(substr));
case_index = next_substr_case_index;
next_substr_case_index = 0;
break;
}
case SCC_GENDER_LIST: { // {G 0 Der Die Das}
/* First read the meta data from the language file. */
uint offset = orig_offset + (byte)*str++;
int gender = 0;
if (!dry_run && args->GetTypeAtOffset(offset) != 0) {
/* Now we need to figure out what text to resolve, i.e.
* what do we need to draw? So get the actual raw string
* first using the control code to get said string. */
char input[4 + 1];
char *p = input + Utf8Encode(input, args->GetTypeAtOffset(offset));
*p = '\0';
/* Now do the string formatting. */
char buf[256];
bool old_sgd = _scan_for_gender_data;
_scan_for_gender_data = true;
StringParameters tmp_params(args->GetPointerToOffset(offset), args->num_param - offset, NULL);
p = FormatString(buf, input, &tmp_params, lastof(buf));
_scan_for_gender_data = old_sgd;
*p = '\0';
/* And determine the string. */
const char *s = buf;
WChar c = Utf8Consume(&s);
/* Does this string have a gender, if so, set it */
if (c == SCC_GENDER_INDEX) gender = (byte)s[0];
}
str = ParseStringChoice(str, gender, &buff, last);
break;
}
/* This sets up the gender for the string.
* We just ignore this one. It's used in {G 0 Der Die Das} to determine the case. */
case SCC_GENDER_INDEX: // {GENDER 0}
if (_scan_for_gender_data) {
buff += Utf8Encode(buff, SCC_GENDER_INDEX);
*buff++ = *str++;
} else {
str++;
}
break;
case SCC_PLURAL_LIST: { // {P}
int plural_form = *str++; // contains the plural form for this string
uint offset = orig_offset + (byte)*str++;
int64 v = *args->GetPointerToOffset(offset); // contains the number that determines plural
str = ParseStringChoice(str, DeterminePluralForm(v, plural_form), &buff, last);
break;
}
case SCC_ARG_INDEX: { // Move argument pointer
args->offset = orig_offset + (byte)*str++;
break;
}
case SCC_SET_CASE: { // {SET_CASE}
/* This is a pseudo command, it's outputted when someone does {STRING.ack}
* The modifier is added to all subsequent GetStringWithArgs that accept the modifier. */
next_substr_case_index = (byte)*str++;
break;
}
case SCC_SWITCH_CASE: { // {Used to implement case switching}
/* <0x9E> <NUM CASES> <CASE1> <LEN1> <STRING1> <CASE2> <LEN2> <STRING2> <CASE3> <LEN3> <STRING3> <STRINGDEFAULT>
* Each LEN is printed using 2 bytes in big endian order. */
uint num = (byte)*str++;
while (num) {
if ((byte)str[0] == case_index) {
/* Found the case, adjust str pointer and continue */
str += 3;
break;
}
/* Otherwise skip to the next case */
str += 3 + (str[1] << 8) + str[2];
num--;
}
break;
}
case SCC_REVISION: // {REV}
buff = strecpy(buff, _openttd_revision, last);
break;
case SCC_RAW_STRING_POINTER: { // {RAW_STRING}
if (game_script) break;
const char *str = (const char *)(size_t)args->GetInt64(SCC_RAW_STRING_POINTER);
buff = FormatString(buff, str, args, last);
break;
}
case SCC_STRING: {// {STRING}
StringID str = args->GetInt32(SCC_STRING);
if (game_script && GetStringTab(str) != TEXT_TAB_GAMESCRIPT_START) break;
/* WARNING. It's prohibited for the included string to consume any arguments.
* For included strings that consume argument, you should use STRING1, STRING2 etc.
* To debug stuff you can set argv to NULL and it will tell you */
StringParameters tmp_params(args->GetDataPointer(), args->GetDataLeft(), NULL);
buff = GetStringWithArgs(buff, str, &tmp_params, last, next_substr_case_index, game_script);
next_substr_case_index = 0;
break;
}
case SCC_STRING1:
case SCC_STRING2:
case SCC_STRING3:
case SCC_STRING4:
case SCC_STRING5:
case SCC_STRING6:
case SCC_STRING7: { // {STRING1..7}
/* Strings that consume arguments */
StringID str = args->GetInt32(b);
if (game_script && GetStringTab(str) != TEXT_TAB_GAMESCRIPT_START) break;
uint size = b - SCC_STRING1 + 1;
if (game_script && size > args->GetDataLeft()) {
buff = strecat(buff, "(too many parameters)", last);
} else {
StringParameters sub_args(*args, size);
buff = GetStringWithArgs(buff, str, &sub_args, last, next_substr_case_index, game_script);
}
next_substr_case_index = 0;
break;
}
case SCC_COMMA: // {COMMA}
buff = FormatCommaNumber(buff, args->GetInt64(SCC_COMMA), last);
break;
case SCC_DECIMAL: {// {DECIMAL}
int64 number = args->GetInt64(SCC_DECIMAL);
int digits = args->GetInt32(SCC_DECIMAL);
buff = FormatCommaNumber(buff, number, last, digits);
break;
}
case SCC_NUM: // {NUM}
buff = FormatNoCommaNumber(buff, args->GetInt64(SCC_NUM), last);
break;
case SCC_ZEROFILL_NUM: { // {ZEROFILL_NUM}
int64 num = args->GetInt64();
buff = FormatZerofillNumber(buff, num, args->GetInt64(), last);
break;
}
case SCC_HEX: // {HEX}
buff = FormatHexNumber(buff, (uint64)args->GetInt64(SCC_HEX), last);
break;
case SCC_BYTES: // {BYTES}
buff = FormatBytes(buff, args->GetInt64(), last);
break;
case SCC_CARGO_TINY: { // {CARGO_TINY}
/* Tiny description of cargotypes. Layout:
* param 1: cargo type
* param 2: cargo count */
CargoID cargo = args->GetInt32(SCC_CARGO_TINY);
if (cargo >= CargoSpec::GetArraySize()) break;
StringID cargo_str = CargoSpec::Get(cargo)->units_volume;
int64 amount = 0;
switch (cargo_str) {
case STR_TONS:
amount = _units_weight[_settings_game.locale.units_weight].c.ToDisplay(args->GetInt64());
break;
case STR_LITERS:
amount = _units_volume[_settings_game.locale.units_volume].c.ToDisplay(args->GetInt64());
break;
default: {
amount = args->GetInt64();
break;
}
}
buff = FormatCommaNumber(buff, amount, last);
break;
}
case SCC_CARGO_SHORT: { // {CARGO_SHORT}
/* Short description of cargotypes. Layout:
* param 1: cargo type
* param 2: cargo count */
CargoID cargo = args->GetInt32(SCC_CARGO_SHORT);
if (cargo >= CargoSpec::GetArraySize()) break;
StringID cargo_str = CargoSpec::Get(cargo)->units_volume;
switch (cargo_str) {
case STR_TONS: {
assert(_settings_game.locale.units_weight < lengthof(_units_weight));
int64 args_array[] = {_units_weight[_settings_game.locale.units_weight].c.ToDisplay(args->GetInt64())};
StringParameters tmp_params(args_array);
buff = FormatString(buff, GetStringPtr(_units_weight[_settings_game.locale.units_weight].l), &tmp_params, last);
break;
}
case STR_LITERS: {
assert(_settings_game.locale.units_volume < lengthof(_units_volume));
int64 args_array[] = {_units_volume[_settings_game.locale.units_volume].c.ToDisplay(args->GetInt64())};
StringParameters tmp_params(args_array);
buff = FormatString(buff, GetStringPtr(_units_volume[_settings_game.locale.units_volume].l), &tmp_params, last);
break;
}
default: {
StringParameters tmp_params(*args, 1);
buff = GetStringWithArgs(buff, cargo_str, &tmp_params, last);
break;
}
}
break;
}
case SCC_CARGO_LONG: { // {CARGO_LONG}
/* First parameter is cargo type, second parameter is cargo count */
CargoID cargo = args->GetInt32(SCC_CARGO_LONG);
if (cargo != CT_INVALID && cargo >= CargoSpec::GetArraySize()) break;
StringID cargo_str = (cargo == CT_INVALID) ? STR_QUANTITY_N_A : CargoSpec::Get(cargo)->quantifier;
StringParameters tmp_args(*args, 1);
buff = GetStringWithArgs(buff, cargo_str, &tmp_args, last);
break;
}
case SCC_CARGO_LIST: { // {CARGO_LIST}
CargoTypes cmask = args->GetInt64(SCC_CARGO_LIST);
bool first = true;
const CargoSpec *cs;
FOR_ALL_SORTED_CARGOSPECS(cs) {
if (!HasBit(cmask, cs->Index())) continue;
if (buff >= last - 2) break; // ',' and ' '
if (first) {
first = false;
} else {
/* Add a comma if this is not the first item */
*buff++ = ',';
*buff++ = ' ';
}
buff = GetStringWithArgs(buff, cs->name, args, last, next_substr_case_index, game_script);
}
/* If first is still true then no cargo is accepted */
if (first) buff = GetStringWithArgs(buff, STR_JUST_NOTHING, args, last, next_substr_case_index, game_script);
*buff = '\0';
next_substr_case_index = 0;
/* Make sure we detect any buffer overflow */
assert(buff < last);
break;
}
case SCC_CURRENCY_SHORT: // {CURRENCY_SHORT}
buff = FormatGenericCurrency(buff, _currency, args->GetInt64(), true, last);
break;
case SCC_CURRENCY_LONG: // {CURRENCY_LONG}
buff = FormatGenericCurrency(buff, _currency, args->GetInt64(SCC_CURRENCY_LONG), false, last);
break;
case SCC_DATE_TINY: // {DATE_TINY}
buff = FormatTinyOrISODate(buff, args->GetInt32(SCC_DATE_TINY), STR_FORMAT_DATE_TINY, last);
break;
case SCC_DATE_SHORT: // {DATE_SHORT}
buff = FormatMonthAndYear(buff, args->GetInt32(SCC_DATE_SHORT), last, next_substr_case_index);
next_substr_case_index = 0;
break;
case SCC_DATE_LONG: // {DATE_LONG}
buff = FormatYmdString(buff, args->GetInt32(SCC_DATE_LONG), last, next_substr_case_index);
next_substr_case_index = 0;
break;
case SCC_DATE_ISO: // {DATE_ISO}
buff = FormatTinyOrISODate(buff, args->GetInt32(), STR_FORMAT_DATE_ISO, last);
break;
case SCC_FORCE: { // {FORCE}
assert(_settings_game.locale.units_force < lengthof(_units_force));
int64 args_array[1] = {_units_force[_settings_game.locale.units_force].c.ToDisplay(args->GetInt64())};
StringParameters tmp_params(args_array);
buff = FormatString(buff, GetStringPtr(_units_force[_settings_game.locale.units_force].s), &tmp_params, last);
break;
}
case SCC_HEIGHT: { // {HEIGHT}
assert(_settings_game.locale.units_height < lengthof(_units_height));
int64 args_array[] = {_units_height[_settings_game.locale.units_height].c.ToDisplay(args->GetInt64())};
StringParameters tmp_params(args_array);
buff = FormatString(buff, GetStringPtr(_units_height[_settings_game.locale.units_height].s), &tmp_params, last);
break;
}
case SCC_POWER: { // {POWER}
assert(_settings_game.locale.units_power < lengthof(_units_power));
int64 args_array[1] = {_units_power[_settings_game.locale.units_power].c.ToDisplay(args->GetInt64())};
StringParameters tmp_params(args_array);
buff = FormatString(buff, GetStringPtr(_units_power[_settings_game.locale.units_power].s), &tmp_params, last);
break;
}
case SCC_VELOCITY: { // {VELOCITY}
assert(_settings_game.locale.units_velocity < lengthof(_units_velocity));
int64 args_array[] = {ConvertKmhishSpeedToDisplaySpeed(args->GetInt64(SCC_VELOCITY))};
StringParameters tmp_params(args_array);
buff = FormatString(buff, GetStringPtr(_units_velocity[_settings_game.locale.units_velocity].s), &tmp_params, last);
break;
}
case SCC_VOLUME_SHORT: { // {VOLUME_SHORT}
assert(_settings_game.locale.units_volume < lengthof(_units_volume));
int64 args_array[1] = {_units_volume[_settings_game.locale.units_volume].c.ToDisplay(args->GetInt64())};
StringParameters tmp_params(args_array);
buff = FormatString(buff, GetStringPtr(_units_volume[_settings_game.locale.units_volume].s), &tmp_params, last);
break;
}
case SCC_VOLUME_LONG: { // {VOLUME_LONG}
assert(_settings_game.locale.units_volume < lengthof(_units_volume));
int64 args_array[1] = {_units_volume[_settings_game.locale.units_volume].c.ToDisplay(args->GetInt64(SCC_VOLUME_LONG))};
StringParameters tmp_params(args_array);
buff = FormatString(buff, GetStringPtr(_units_volume[_settings_game.locale.units_volume].l), &tmp_params, last);
break;
}
case SCC_WEIGHT_SHORT: { // {WEIGHT_SHORT}
assert(_settings_game.locale.units_weight < lengthof(_units_weight));
int64 args_array[1] = {_units_weight[_settings_game.locale.units_weight].c.ToDisplay(args->GetInt64())};
StringParameters tmp_params(args_array);
buff = FormatString(buff, GetStringPtr(_units_weight[_settings_game.locale.units_weight].s), &tmp_params, last);
break;
}
case SCC_WEIGHT_LONG: { // {WEIGHT_LONG}
assert(_settings_game.locale.units_weight < lengthof(_units_weight));
int64 args_array[1] = {_units_weight[_settings_game.locale.units_weight].c.ToDisplay(args->GetInt64(SCC_WEIGHT_LONG))};
StringParameters tmp_params(args_array);
buff = FormatString(buff, GetStringPtr(_units_weight[_settings_game.locale.units_weight].l), &tmp_params, last);
break;
}
case SCC_COMPANY_NAME: { // {COMPANY}
const Company *c = Company::GetIfValid(args->GetInt32());
if (c == NULL) break;
if (c->name != NULL) {
int64 args_array[] = {(int64)(size_t)c->name};
StringParameters tmp_params(args_array);
buff = GetStringWithArgs(buff, STR_JUST_RAW_STRING, &tmp_params, last);
} else {
int64 args_array[] = {c->name_2};
StringParameters tmp_params(args_array);
buff = GetStringWithArgs(buff, c->name_1, &tmp_params, last);
}
break;
}
case SCC_COMPANY_NUM: { // {COMPANY_NUM}
CompanyID company = (CompanyID)args->GetInt32();
/* Nothing is added for AI or inactive companies */
if (Company::IsValidHumanID(company)) {
int64 args_array[] = {company + 1};
StringParameters tmp_params(args_array);
buff = GetStringWithArgs(buff, STR_FORMAT_COMPANY_NUM, &tmp_params, last);
}
break;
}
case SCC_DEPOT_NAME: { // {DEPOT}
VehicleType vt = (VehicleType)args->GetInt32(SCC_DEPOT_NAME);
if (vt == VEH_AIRCRAFT) {
uint64 args_array[] = {(uint64)args->GetInt32()};
WChar types_array[] = {SCC_STATION_NAME};
StringParameters tmp_params(args_array, 1, types_array);
buff = GetStringWithArgs(buff, STR_FORMAT_DEPOT_NAME_AIRCRAFT, &tmp_params, last);
break;
}
const Depot *d = Depot::Get(args->GetInt32());
if (d->name != NULL) {
int64 args_array[] = {(int64)(size_t)d->name};
StringParameters tmp_params(args_array);
buff = GetStringWithArgs(buff, STR_JUST_RAW_STRING, &tmp_params, last);
} else {
int64 args_array[] = {d->town->index, d->town_cn + 1};
StringParameters tmp_params(args_array);
buff = GetStringWithArgs(buff, STR_FORMAT_DEPOT_NAME_TRAIN + 2 * vt + (d->town_cn == 0 ? 0 : 1), &tmp_params, last);
}
break;
}
case SCC_ENGINE_NAME: { // {ENGINE}
const Engine *e = Engine::GetIfValid(args->GetInt32(SCC_ENGINE_NAME));
if (e == NULL) break;
if (e->name != NULL && e->IsEnabled()) {
int64 args_array[] = {(int64)(size_t)e->name};
StringParameters tmp_params(args_array);
buff = GetStringWithArgs(buff, STR_JUST_RAW_STRING, &tmp_params, last);
} else {
StringParameters tmp_params(NULL, 0, NULL);
buff = GetStringWithArgs(buff, e->info.string_id, &tmp_params, last);
}
break;
}
case SCC_GROUP_NAME: { // {GROUP}
const Group *g = Group::GetIfValid(args->GetInt32());
if (g == NULL) break;
if (g->name != NULL) {
int64 args_array[] = {(int64)(size_t)g->name};
StringParameters tmp_params(args_array);
buff = GetStringWithArgs(buff, STR_JUST_RAW_STRING, &tmp_params, last);
} else {
int64 args_array[] = {g->index};
StringParameters tmp_params(args_array);
buff = GetStringWithArgs(buff, STR_FORMAT_GROUP_NAME, &tmp_params, last);
}
break;
}
case SCC_INDUSTRY_NAME: { // {INDUSTRY}
const Industry *i = Industry::GetIfValid(args->GetInt32(SCC_INDUSTRY_NAME));
if (i == NULL) break;
if (_scan_for_gender_data) {
/* Gender is defined by the industry type.
* STR_FORMAT_INDUSTRY_NAME may have the town first, so it would result in the gender of the town name */
StringParameters tmp_params(NULL, 0, NULL);
buff = FormatString(buff, GetStringPtr(GetIndustrySpec(i->type)->name), &tmp_params, last, next_substr_case_index);
} else {
/* First print the town name and the industry type name. */
int64 args_array[2] = {i->town->index, GetIndustrySpec(i->type)->name};
StringParameters tmp_params(args_array);
buff = FormatString(buff, GetStringPtr(STR_FORMAT_INDUSTRY_NAME), &tmp_params, last, next_substr_case_index);
}
next_substr_case_index = 0;
break;
}
case SCC_PRESIDENT_NAME: { // {PRESIDENT_NAME}
const Company *c = Company::GetIfValid(args->GetInt32(SCC_PRESIDENT_NAME));
if (c == NULL) break;
if (c->president_name != NULL) {
int64 args_array[] = {(int64)(size_t)c->president_name};
StringParameters tmp_params(args_array);
buff = GetStringWithArgs(buff, STR_JUST_RAW_STRING, &tmp_params, last);
} else {
int64 args_array[] = {c->president_name_2};
StringParameters tmp_params(args_array);
buff = GetStringWithArgs(buff, c->president_name_1, &tmp_params, last);
}
break;
}
case SCC_STATION_NAME: { // {STATION}
StationID sid = args->GetInt32(SCC_STATION_NAME);
const Station *st = Station::GetIfValid(sid);
if (st == NULL) {
/* The station doesn't exist anymore. The only place where we might
* be "drawing" an invalid station is in the case of cargo that is
* in transit. */
StringParameters tmp_params(NULL, 0, NULL);
buff = GetStringWithArgs(buff, STR_UNKNOWN_STATION, &tmp_params, last);
break;
}
if (st->name != NULL) {
int64 args_array[] = {(int64)(size_t)st->name};
StringParameters tmp_params(args_array);
buff = GetStringWithArgs(buff, STR_JUST_RAW_STRING, &tmp_params, last);
} else {
StringID str = st->string_id;
if (st->indtype != IT_INVALID) {
/* Special case where the industry provides the name for the station */
const IndustrySpec *indsp = GetIndustrySpec(st->indtype);
/* Industry GRFs can change which might remove the station name and
* thus cause very strange things. Here we check for that before we
* actually set the station name. */
if (indsp->station_name != STR_NULL && indsp->station_name != STR_UNDEFINED) {
str = indsp->station_name;
}
}
int64 args_array[] = {STR_TOWN_NAME, st->town->index, st->index};
StringParameters tmp_params(args_array);
buff = GetStringWithArgs(buff, str, &tmp_params, last);
}
break;
}
case SCC_TOWN_NAME: { // {TOWN}
const Town *t = Town::GetIfValid(args->GetInt32(SCC_TOWN_NAME));
if (t == NULL) break;
if (t->name != NULL) {
int64 args_array[] = {(int64)(size_t)t->name};
StringParameters tmp_params(args_array);
buff = GetStringWithArgs(buff, STR_JUST_RAW_STRING, &tmp_params, last);
} else {
buff = GetTownName(buff, t, last);
}
break;
}
case SCC_WAYPOINT_NAME: { // {WAYPOINT}
Waypoint *wp = Waypoint::GetIfValid(args->GetInt32(SCC_WAYPOINT_NAME));
if (wp == NULL) break;
if (wp->name != NULL) {
int64 args_array[] = {(int64)(size_t)wp->name};
StringParameters tmp_params(args_array);
buff = GetStringWithArgs(buff, STR_JUST_RAW_STRING, &tmp_params, last);
} else {
int64 args_array[] = {wp->town->index, wp->town_cn + 1};
StringParameters tmp_params(args_array);
StringID str = ((wp->string_id == STR_SV_STNAME_BUOY) ? STR_FORMAT_BUOY_NAME : STR_FORMAT_WAYPOINT_NAME);
if (wp->town_cn != 0) str++;
buff = GetStringWithArgs(buff, str, &tmp_params, last);
}
break;
}
case SCC_VEHICLE_NAME: { // {VEHICLE}
const Vehicle *v = Vehicle::GetIfValid(args->GetInt32(SCC_VEHICLE_NAME));
if (v == NULL) break;
if (v->name != NULL) {
int64 args_array[] = {(int64)(size_t)v->name};
StringParameters tmp_params(args_array);
buff = GetStringWithArgs(buff, STR_JUST_RAW_STRING, &tmp_params, last);
} else {
int64 args_array[] = {v->unitnumber};
StringParameters tmp_params(args_array);
StringID str;
switch (v->type) {
default: str = STR_INVALID_VEHICLE; break;
case VEH_TRAIN: str = STR_SV_TRAIN_NAME; break;
case VEH_ROAD: str = STR_SV_ROAD_VEHICLE_NAME; break;
case VEH_SHIP: str = STR_SV_SHIP_NAME; break;
case VEH_AIRCRAFT: str = STR_SV_AIRCRAFT_NAME; break;
}
buff = GetStringWithArgs(buff, str, &tmp_params, last);
}
break;
}
case SCC_SIGN_NAME: { // {SIGN}
const Sign *si = Sign::GetIfValid(args->GetInt32());
if (si == NULL) break;
if (si->name != NULL) {
int64 args_array[] = {(int64)(size_t)si->name};
StringParameters tmp_params(args_array);
buff = GetStringWithArgs(buff, STR_JUST_RAW_STRING, &tmp_params, last);
} else {
StringParameters tmp_params(NULL, 0, NULL);
buff = GetStringWithArgs(buff, STR_DEFAULT_SIGN_NAME, &tmp_params, last);
}
break;
}
case SCC_STATION_FEATURES: { // {STATIONFEATURES}
buff = StationGetSpecialString(buff, args->GetInt32(SCC_STATION_FEATURES), last);
break;
}
default:
if (buff + Utf8CharLen(b) < last) buff += Utf8Encode(buff, b);
break;
}
}
*buff = '\0';
return buff;
}
static char *StationGetSpecialString(char *buff, int x, const char *last)
{
if ((x & FACIL_TRAIN) && (buff + Utf8CharLen(SCC_TRAIN) < last)) buff += Utf8Encode(buff, SCC_TRAIN);
if ((x & FACIL_TRUCK_STOP) && (buff + Utf8CharLen(SCC_LORRY) < last)) buff += Utf8Encode(buff, SCC_LORRY);
if ((x & FACIL_BUS_STOP) && (buff + Utf8CharLen(SCC_BUS) < last)) buff += Utf8Encode(buff, SCC_BUS);
if ((x & FACIL_DOCK) && (buff + Utf8CharLen(SCC_SHIP) < last)) buff += Utf8Encode(buff, SCC_SHIP);
if ((x & FACIL_AIRPORT) && (buff + Utf8CharLen(SCC_PLANE) < last)) buff += Utf8Encode(buff, SCC_PLANE);
*buff = '\0';
return buff;
}
static char *GetSpecialTownNameString(char *buff, int ind, uint32 seed, const char *last)
{
return GenerateTownNameString(buff, last, ind, seed);
}
static const char * const _silly_company_names[] = {
"Bloggs Brothers",
"Tiny Transport Ltd.",
"Express Travel",
"Comfy-Coach & Co.",
"Crush & Bump Ltd.",
"Broken & Late Ltd.",
"Sam Speedy & Son",
"Supersonic Travel",
"Mike's Motors",
"Lightning International",
"Pannik & Loozit Ltd.",
"Inter-City Transport",
"Getout & Pushit Ltd."
};
static const char * const _surname_list[] = {
"Adams",
"Allan",
"Baker",
"Bigwig",
"Black",
"Bloggs",
"Brown",
"Campbell",
"Gordon",
"Hamilton",
"Hawthorn",
"Higgins",
"Green",
"Gribble",
"Jones",
"McAlpine",
"MacDonald",
"McIntosh",
"Muir",
"Murphy",
"Nelson",
"O'Donnell",
"Parker",
"Phillips",
"Pilkington",
"Quigley",
"Sharkey",
"Thomson",
"Watkins"
};
static const char * const _silly_surname_list[] = {
"Grumpy",
"Dozy",
"Speedy",
"Nosey",
"Dribble",
"Mushroom",
"Cabbage",
"Sniffle",
"Fishy",
"Swindle",
"Sneaky",
"Nutkins"
};
static const char _initial_name_letters[] = {
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J',
'K', 'L', 'M', 'N', 'P', 'R', 'S', 'T', 'W',
};
static char *GenAndCoName(char *buff, uint32 arg, const char *last)
{
const char * const *base;
uint num;
if (_settings_game.game_creation.landscape == LT_TOYLAND) {
base = _silly_surname_list;
num = lengthof(_silly_surname_list);
} else {
base = _surname_list;
num = lengthof(_surname_list);
}
buff = strecpy(buff, base[num * GB(arg, 16, 8) >> 8], last);
buff = strecpy(buff, " & Co.", last);
return buff;
}
static char *GenPresidentName(char *buff, uint32 x, const char *last)
{
char initial[] = "?. ";
const char * const *base;
uint num;
uint i;
initial[0] = _initial_name_letters[sizeof(_initial_name_letters) * GB(x, 0, 8) >> 8];
buff = strecpy(buff, initial, last);
i = (sizeof(_initial_name_letters) + 35) * GB(x, 8, 8) >> 8;
if (i < sizeof(_initial_name_letters)) {
initial[0] = _initial_name_letters[i];
buff = strecpy(buff, initial, last);
}
if (_settings_game.game_creation.landscape == LT_TOYLAND) {
base = _silly_surname_list;
num = lengthof(_silly_surname_list);
} else {
base = _surname_list;
num = lengthof(_surname_list);
}
buff = strecpy(buff, base[num * GB(x, 16, 8) >> 8], last);
return buff;
}
static char *GetSpecialNameString(char *buff, int ind, StringParameters *args, const char *last)
{
switch (ind) {
case 1: // not used
return strecpy(buff, _silly_company_names[min(args->GetInt32() & 0xFFFF, lengthof(_silly_company_names) - 1)], last);
case 2: // used for Foobar & Co company names
return GenAndCoName(buff, args->GetInt32(), last);
case 3: // President name
return GenPresidentName(buff, args->GetInt32(), last);
}
/* town name? */
if (IsInsideMM(ind - 6, 0, SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1)) {
buff = GetSpecialTownNameString(buff, ind - 6, args->GetInt32(), last);
return strecpy(buff, " Transport", last);
}
/* language name? */
if (IsInsideMM(ind, (SPECSTR_LANGUAGE_START - 0x70E4), (SPECSTR_LANGUAGE_END - 0x70E4) + 1)) {
int i = ind - (SPECSTR_LANGUAGE_START - 0x70E4);
return strecpy(buff,
&_languages[i] == _current_language ? _current_language->own_name : _languages[i].name, last);
}
/* resolution size? */
if (IsInsideMM(ind, (SPECSTR_RESOLUTION_START - 0x70E4), (SPECSTR_RESOLUTION_END - 0x70E4) + 1)) {
int i = ind - (SPECSTR_RESOLUTION_START - 0x70E4);
buff += seprintf(
buff, last, "%ux%u", _resolutions[i].width, _resolutions[i].height
);
return buff;
}
NOT_REACHED();
}
#ifdef ENABLE_NETWORK
extern void SortNetworkLanguages();
#else /* ENABLE_NETWORK */
static inline void SortNetworkLanguages() {}
#endif /* ENABLE_NETWORK */
/**
* Check whether the header is a valid header for OpenTTD.
* @return true iff the header is deemed valid.
*/
bool LanguagePackHeader::IsValid() const
{
return this->ident == TO_LE32(LanguagePackHeader::IDENT) &&
this->version == TO_LE32(LANGUAGE_PACK_VERSION) &&
this->plural_form < LANGUAGE_MAX_PLURAL &&
this->text_dir <= 1 &&
this->newgrflangid < MAX_LANG &&
this->num_genders < MAX_NUM_GENDERS &&
this->num_cases < MAX_NUM_CASES &&
StrValid(this->name, lastof(this->name)) &&
StrValid(this->own_name, lastof(this->own_name)) &&
StrValid(this->isocode, lastof(this->isocode)) &&
StrValid(this->digit_group_separator, lastof(this->digit_group_separator)) &&
StrValid(this->digit_group_separator_currency, lastof(this->digit_group_separator_currency)) &&
StrValid(this->digit_decimal_separator, lastof(this->digit_decimal_separator));
}
/**
* Read a particular language.
* @param lang The metadata about the language.
* @return Whether the loading went okay or not.
*/
bool ReadLanguagePack(const LanguageMetadata *lang)
{
/* Current language pack */
size_t len;
LanguagePack *lang_pack = (LanguagePack *)ReadFileToMem(lang->file, &len, 1U << 20);
if (lang_pack == NULL) return false;
/* End of read data (+ terminating zero added in ReadFileToMem()) */
const char *end = (char *)lang_pack + len + 1;
/* We need at least one byte of lang_pack->data */
if (end <= lang_pack->data || !lang_pack->IsValid()) {
free(lang_pack);
return false;
}
#if TTD_ENDIAN == TTD_BIG_ENDIAN
for (uint i = 0; i < TEXT_TAB_END; i++) {
lang_pack->offsets[i] = ReadLE16Aligned(&lang_pack->offsets[i]);
}
#endif /* TTD_ENDIAN == TTD_BIG_ENDIAN */
uint count = 0;
for (uint i = 0; i < TEXT_TAB_END; i++) {
uint16 num = lang_pack->offsets[i];
if (num > TAB_SIZE) {
free(lang_pack);
return false;
}
_langtab_start[i] = count;
_langtab_num[i] = num;
count += num;
}
/* Allocate offsets */
char **langpack_offs = MallocT<char *>(count);
/* Fill offsets */
char *s = lang_pack->data;
len = (byte)*s++;
for (uint i = 0; i < count; i++) {
if (s + len >= end) {
free(lang_pack);
free(langpack_offs);
return false;
}
if (len >= 0xC0) {
len = ((len & 0x3F) << 8) + (byte)*s++;
if (s + len >= end) {
free(lang_pack);
free(langpack_offs);
return false;
}
}
langpack_offs[i] = s;
s += len;
len = (byte)*s;
*s++ = '\0'; // zero terminate the string
}
free(_langpack);
_langpack = lang_pack;
free(_langpack_offs);
_langpack_offs = langpack_offs;
_current_language = lang;
_current_text_dir = (TextDirection)_current_language->text_dir;
const char *c_file = strrchr(_current_language->file, PATHSEPCHAR) + 1;
strecpy(_config_language_file, c_file, lastof(_config_language_file));
SetCurrentGrfLangID(_current_language->newgrflangid);
#ifdef WIN32
extern void Win32SetCurrentLocaleName(const char *iso_code);
Win32SetCurrentLocaleName(_current_language->isocode);
#endif
#ifdef WITH_ICU_SORT
/* Delete previous collator. */
if (_current_collator != NULL) {
delete _current_collator;
_current_collator = NULL;
}
/* Create a collator instance for our current locale. */
UErrorCode status = U_ZERO_ERROR;
_current_collator = icu::Collator::createInstance(icu::Locale(_current_language->isocode), status);
/* Sort number substrings by their numerical value. */
if (_current_collator != NULL) _current_collator->setAttribute(UCOL_NUMERIC_COLLATION, UCOL_ON, status);
/* Avoid using the collator if it is not correctly set. */
if (U_FAILURE(status)) {
delete _current_collator;
_current_collator = NULL;
}
#endif /* WITH_ICU_SORT */
/* Some lists need to be sorted again after a language change. */
ReconsiderGameScriptLanguage();
InitializeSortedCargoSpecs();
SortIndustryTypes();
BuildIndustriesLegend();
SortNetworkLanguages();
#ifdef ENABLE_NETWORK
BuildContentTypeStringList();
#endif /* ENABLE_NETWORK */
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // Build vehicle window.
InvalidateWindowClassesData(WC_TRAINS_LIST); // Train group window.
InvalidateWindowClassesData(WC_ROADVEH_LIST); // Road vehicle group window.
InvalidateWindowClassesData(WC_SHIPS_LIST); // Ship group window.
InvalidateWindowClassesData(WC_AIRCRAFT_LIST); // Aircraft group window.
InvalidateWindowClassesData(WC_INDUSTRY_DIRECTORY); // Industry directory window.
InvalidateWindowClassesData(WC_STATION_LIST); // Station list window.
return true;
}
/* Win32 implementation in win32.cpp.
* OS X implementation in os/macosx/macos.mm. */
#if !(defined(WIN32) || defined(__APPLE__))
/**
* Determine the current charset based on the environment
* First check some default values, after this one we passed ourselves
* and if none exist return the value for $LANG
* @param param environment variable to check conditionally if default ones are not
* set. Pass NULL if you don't want additional checks.
* @return return string containing current charset, or NULL if not-determinable
*/
const char *GetCurrentLocale(const char *param)
{
const char *env;
env = getenv("LANGUAGE");
if (env != NULL) return env;
env = getenv("LC_ALL");
if (env != NULL) return env;
if (param != NULL) {
env = getenv(param);
if (env != NULL) return env;
}
return getenv("LANG");
}
#else
const char *GetCurrentLocale(const char *param);
#endif /* !(defined(WIN32) || defined(__APPLE__)) */
int CDECL StringIDSorter(const StringID *a, const StringID *b)
{
char stra[512];
char strb[512];
GetString(stra, *a, lastof(stra));
GetString(strb, *b, lastof(strb));
return strnatcmp(stra, strb);
}
/**
* Get the language with the given NewGRF language ID.
* @param newgrflangid NewGRF languages ID to check.
* @return The language's metadata, or NULL if it is not known.
*/
const LanguageMetadata *GetLanguage(byte newgrflangid)
{
for (const LanguageMetadata *lang = _languages.Begin(); lang != _languages.End(); lang++) {
if (newgrflangid == lang->newgrflangid) return lang;
}
return NULL;
}
/**
* Reads the language file header and checks compatibility.
* @param file the file to read
* @param hdr the place to write the header information to
* @return true if and only if the language file is of a compatible version
*/
static bool GetLanguageFileHeader(const char *file, LanguagePackHeader *hdr)
{
FILE *f = fopen(file, "rb");
if (f == NULL) return false;
size_t read = fread(hdr, sizeof(*hdr), 1, f);
fclose(f);
bool ret = read == 1 && hdr->IsValid();
/* Convert endianness for the windows language ID */
if (ret) {
hdr->missing = FROM_LE16(hdr->missing);
hdr->winlangid = FROM_LE16(hdr->winlangid);
}
return ret;
}
/**
* Gets a list of languages from the given directory.
* @param path the base directory to search in
*/
static void GetLanguageList(const char *path)
{
DIR *dir = ttd_opendir(path);
if (dir != NULL) {
struct dirent *dirent;
while ((dirent = readdir(dir)) != NULL) {
const char *d_name = FS2OTTD(dirent->d_name);
const char *extension = strrchr(d_name, '.');
/* Not a language file */
if (extension == NULL || strcmp(extension, ".lng") != 0) continue;
LanguageMetadata lmd;
seprintf(lmd.file, lastof(lmd.file), "%s%s", path, d_name);
/* Check whether the file is of the correct version */
if (!GetLanguageFileHeader(lmd.file, &lmd)) {
DEBUG(misc, 3, "%s is not a valid language file", lmd.file);
} else if (GetLanguage(lmd.newgrflangid) != NULL) {
DEBUG(misc, 3, "%s's language ID is already known", lmd.file);
} else {
*_languages.Append() = lmd;
}
}
closedir(dir);
}
}
/**
* Make a list of the available language packs. Put the data in
* #_languages list.
*/
void InitializeLanguagePacks()
{
Searchpath sp;
FOR_ALL_SEARCHPATHS(sp) {
char path[MAX_PATH];
FioAppendDirectory(path, lastof(path), sp, LANG_DIR);
GetLanguageList(path);
}
if (_languages.Length() == 0) usererror("No available language packs (invalid versions?)");
/* Acquire the locale of the current system */
const char *lang = GetCurrentLocale("LC_MESSAGES");
if (lang == NULL) lang = "en_GB";
const LanguageMetadata *chosen_language = NULL; ///< Matching the language in the configuration file or the current locale
const LanguageMetadata *language_fallback = NULL; ///< Using pt_PT for pt_BR locale when pt_BR is not available
const LanguageMetadata *en_GB_fallback = _languages.Begin(); ///< Fallback when no locale-matching language has been found
/* Find a proper language. */
for (const LanguageMetadata *lng = _languages.Begin(); lng != _languages.End(); lng++) {
/* We are trying to find a default language. The priority is by
* configuration file, local environment and last, if nothing found,
* English. */
const char *lang_file = strrchr(lng->file, PATHSEPCHAR) + 1;
if (strcmp(lang_file, _config_language_file) == 0) {
chosen_language = lng;
break;
}
if (strcmp (lng->isocode, "en_GB") == 0) en_GB_fallback = lng;
if (strncmp(lng->isocode, lang, 5) == 0) chosen_language = lng;
if (strncmp(lng->isocode, lang, 2) == 0) language_fallback = lng;
}
/* We haven't found the language in the config nor the one in the locale.
* Now we set it to one of the fallback languages */
if (chosen_language == NULL) {
chosen_language = (language_fallback != NULL) ? language_fallback : en_GB_fallback;
}
if (!ReadLanguagePack(chosen_language)) usererror("Can't read language pack '%s'", chosen_language->file);
}
/**
* Get the ISO language code of the currently loaded language.
* @return the ISO code.
*/
const char *GetCurrentLanguageIsoCode()
{
return _langpack->isocode;
}
/**
* Check whether there are glyphs missing in the current language.
* @param[out] str Pointer to an address for storing the text pointer.
* @return If glyphs are missing, return \c true, else return \c false.
* @post If \c true is returned and str is not NULL, *str points to a string that is found to contain at least one missing glyph.
*/
bool MissingGlyphSearcher::FindMissingGlyphs(const char **str)
{
InitFreeType(this->Monospace());
const Sprite *question_mark[FS_END];
for (FontSize size = this->Monospace() ? FS_MONO : FS_BEGIN; size < (this->Monospace() ? FS_END : FS_MONO); size++) {
question_mark[size] = GetGlyph(size, '?');
}
this->Reset();
for (const char *text = this->NextString(); text != NULL; text = this->NextString()) {
FontSize size = this->DefaultSize();
if (str != NULL) *str = text;
for (WChar c = Utf8Consume(&text); c != '\0'; c = Utf8Consume(&text)) {
if (c >= SCC_FIRST_FONT && c <= SCC_LAST_FONT) {
size = (FontSize)(c - SCC_FIRST_FONT);
} else if (!IsInsideMM(c, SCC_SPRITE_START, SCC_SPRITE_END) && IsPrintable(c) && !IsTextDirectionChar(c) && c != '?' && GetGlyph(size, c) == question_mark[size]) {
/* The character is printable, but not in the normal font. This is the case we were testing for. */
return true;
}
}
}
return false;
}
/** Helper for searching through the language pack. */
class LanguagePackGlyphSearcher : public MissingGlyphSearcher {
uint i; ///< Iterator for the primary language tables.
uint j; ///< Iterator for the secondary language tables.
/* virtual */ void Reset()
{
this->i = 0;
this->j = 0;
}
/* virtual */ FontSize DefaultSize()
{
return FS_NORMAL;
}
/* virtual */ const char *NextString()
{
if (this->i >= TEXT_TAB_END) return NULL;
const char *ret = _langpack_offs[_langtab_start[this->i] + this->j];
this->j++;
while (this->i < TEXT_TAB_END && this->j >= _langtab_num[this->i]) {
this->i++;
this->j = 0;
}
return ret;
}
/* virtual */ bool Monospace()
{
return false;
}
/* virtual */ void SetFontNames(FreeTypeSettings *settings, const char *font_name)
{
#ifdef WITH_FREETYPE
strecpy(settings->small.font, font_name, lastof(settings->small.font));
strecpy(settings->medium.font, font_name, lastof(settings->medium.font));
strecpy(settings->large.font, font_name, lastof(settings->large.font));
#endif /* WITH_FREETYPE */
}
};
/**
* Check whether the currently loaded language pack
* uses characters that the currently loaded font
* does not support. If this is the case an error
* message will be shown in English. The error
* message will not be localized because that would
* mean it might use characters that are not in the
* font, which is the whole reason this check has
* been added.
* @param base_font Whether to look at the base font as well.
* @param searcher The methods to use to search for strings to check.
* If NULL the loaded language pack searcher is used.
*/
void CheckForMissingGlyphs(bool base_font, MissingGlyphSearcher *searcher)
{
static LanguagePackGlyphSearcher pack_searcher;
if (searcher == NULL) searcher = &pack_searcher;
bool bad_font = !base_font || searcher->FindMissingGlyphs(NULL);
#ifdef WITH_FREETYPE
if (bad_font) {
/* We found an unprintable character... lets try whether we can find
* a fallback font that can print the characters in the current language. */
FreeTypeSettings backup;
memcpy(&backup, &_freetype, sizeof(backup));
bad_font = !SetFallbackFont(&_freetype, _langpack->isocode, _langpack->winlangid, searcher);
memcpy(&_freetype, &backup, sizeof(backup));
if (bad_font && base_font) {
/* Our fallback font does miss characters too, so keep the
* user chosen font as that is more likely to be any good than
* the wild guess we made */
InitFreeType(searcher->Monospace());
}
}
#endif
if (bad_font) {
/* All attempts have failed. Display an error. As we do not want the string to be translated by
* the translators, we 'force' it into the binary and 'load' it via a BindCString. To do this
* properly we have to set the colour of the string, otherwise we end up with a lot of artifacts.
* The colour 'character' might change in the future, so for safety we just Utf8 Encode it into
* the string, which takes exactly three characters, so it replaces the "XXX" with the colour marker. */
static char *err_str = stredup("XXXThe current font is missing some of the characters used in the texts for this language. Read the readme to see how to solve this.");
Utf8Encode(err_str, SCC_YELLOW);
SetDParamStr(0, err_str);
ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_WARNING);
/* Reset the font width */
LoadStringWidthTable(searcher->Monospace());
return;
}
/* Update the font with cache */
LoadStringWidthTable(searcher->Monospace());
#if !defined(WITH_ICU_LAYOUT) && !defined(WITH_UNISCRIBE)
/*
* For right-to-left languages we need the ICU library. If
* we do not have support for that library we warn the user
* about it with a message. As we do not want the string to
* be translated by the translators, we 'force' it into the
* binary and 'load' it via a BindCString. To do this
* properly we have to set the colour of the string,
* otherwise we end up with a lot of artifacts. The colour
* 'character' might change in the future, so for safety
* we just Utf8 Encode it into the string, which takes
* exactly three characters, so it replaces the "XXX" with
* the colour marker.
*/
if (_current_text_dir != TD_LTR) {
static char *err_str = stredup("XXXThis version of OpenTTD does not support right-to-left languages. Recompile with icu enabled.");
Utf8Encode(err_str, SCC_YELLOW);
SetDParamStr(0, err_str);
ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
}
#endif /* !WITH_ICU_LAYOUT */
}
|