1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
|
/* $Id$ */
/** @file spritecache.cpp */
#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "functions.h"
#include "macros.h"
#include "spritecache.h"
#include "table/sprites.h"
#include "fileio.h"
#include "helpers.hpp"
#include "spriteloader/grf.hpp"
#include "blitter/blitter.hpp"
/* Default of 4MB spritecache */
uint _sprite_cache_size = 4;
struct SpriteCache {
void *ptr;
uint32 file_pos;
int16 lru;
};
static uint _spritecache_items = 0;
static SpriteCache *_spritecache = NULL;
static inline SpriteCache *GetSpriteCache(uint index)
{
return &_spritecache[index];
}
static SpriteCache *AllocateSpriteCache(uint index)
{
if (index >= _spritecache_items) {
/* Add another 1024 items to the 'pool' */
uint items = ALIGN(index + 1, 1024);
DEBUG(sprite, 4, "Increasing sprite cache to %d items (%d bytes)", items, items * sizeof(*_spritecache));
_spritecache = ReallocT(_spritecache, items);
if (_spritecache == NULL) {
error("Unable to allocate sprite cache of %d items (%d bytes)", items, items * sizeof(*_spritecache));
}
/* Reset the new items and update the count */
memset(_spritecache + _spritecache_items, 0, (items - _spritecache_items) * sizeof(*_spritecache));
_spritecache_items = items;
}
return GetSpriteCache(index);
}
struct MemBlock {
uint32 size;
byte data[VARARRAY_SIZE];
};
static uint _sprite_lru_counter;
static MemBlock *_spritecache_ptr;
static int _compact_cache_counter;
static void CompactSpriteCache();
static bool ReadSpriteHeaderSkipData()
{
uint16 num = FioReadWord();
byte type;
if (num == 0) return false;
type = FioReadByte();
if (type == 0xFF) {
FioSkipBytes(num);
/* Some NewGRF files have "empty" pseudo-sprites which are 1
* byte long. Catch these so the sprites won't be displayed. */
return num != 1;
}
FioSkipBytes(7);
num -= 8;
if (num == 0) return true;
if (type & 2) {
FioSkipBytes(num);
} else {
while (num > 0) {
int8 i = FioReadByte();
if (i >= 0) {
num -= i;
FioSkipBytes(i);
} else {
i = -(i >> 3);
num -= i;
FioReadByte();
}
}
}
return true;
}
/* Check if the given Sprite ID exists */
bool SpriteExists(SpriteID id)
{
/* Special case for Sprite ID zero -- its position is also 0... */
if (id == 0) return true;
if (id >= _spritecache_items) return false;
return GetSpriteCache(id)->file_pos != 0;
}
void* AllocSprite(size_t);
static void* ReadSprite(SpriteCache *sc, SpriteID id)
{
uint32 file_pos = sc->file_pos;
DEBUG(sprite, 9, "Load sprite %d", id);
if (!SpriteExists(id)) {
DEBUG(sprite, 1, "Tried to load non-existing sprite #%d. Probable cause: Wrong/missing NewGRFs", id);
/* SPR_IMG_QUERY is a BIG FAT RED ? */
id = SPR_IMG_QUERY;
file_pos = GetSpriteCache(SPR_IMG_QUERY)->file_pos;
}
FioSeekToFile(file_pos);
/* Read the size and type */
int num = FioReadWord();
byte type = FioReadByte();
/* Type 0xFF indicates either a colormap or some other non-sprite info */
if (type == 0xFF) {
byte *dest = (byte *)AllocSprite(num);
sc->ptr = dest;
FioReadBlock(dest, num);
return dest;
}
SpriteLoaderGrf sprite_loader;
SpriteLoader::Sprite sprite;
if (!sprite_loader.LoadSprite(&sprite, file_pos)) return NULL;
if (id == 142) sprite.height = 10; // Compensate for a TTD bug
sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite);
free(sprite.data);
return sc->ptr;
}
bool LoadNextSprite(int load_index, byte file_index)
{
SpriteCache *sc;
uint32 file_pos = FioGetPos() | (file_index << 24);
if (!ReadSpriteHeaderSkipData()) return false;
if (load_index >= MAX_SPRITES) {
error("Tried to load too many sprites (#%d; max %d)", load_index, MAX_SPRITES);
}
sc = AllocateSpriteCache(load_index);
sc->file_pos = file_pos;
sc->ptr = NULL;
sc->lru = 0;
return true;
}
void DupSprite(SpriteID old_spr, SpriteID new_spr)
{
SpriteCache *scold = GetSpriteCache(old_spr);
SpriteCache *scnew = AllocateSpriteCache(new_spr);
scnew->file_pos = scold->file_pos;
scnew->ptr = NULL;
}
void SkipSprites(uint count)
{
for (; count > 0; --count) {
if (!ReadSpriteHeaderSkipData()) return;
}
}
#define S_FREE_MASK 1
static inline MemBlock* NextBlock(MemBlock* block)
{
return (MemBlock*)((byte*)block + (block->size & ~S_FREE_MASK));
}
static uint32 GetSpriteCacheUsage()
{
uint32 tot_size = 0;
MemBlock* s;
for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s))
if (!(s->size & S_FREE_MASK)) tot_size += s->size;
return tot_size;
}
void IncreaseSpriteLRU()
{
/* Increase all LRU values */
if (_sprite_lru_counter > 16384) {
SpriteID i;
DEBUG(sprite, 3, "Fixing lru %d, inuse=%d", _sprite_lru_counter, GetSpriteCacheUsage());
for (i = 0; i != _spritecache_items; i++) {
SpriteCache *sc = GetSpriteCache(i);
if (sc->ptr != NULL) {
if (sc->lru >= 0) {
sc->lru = -1;
} else if (sc->lru != -32768) {
sc->lru--;
}
}
}
_sprite_lru_counter = 0;
}
/* Compact sprite cache every now and then. */
if (++_compact_cache_counter >= 740) {
CompactSpriteCache();
_compact_cache_counter = 0;
}
}
/** Called when holes in the sprite cache should be removed.
* That is accomplished by moving the cached data. */
static void CompactSpriteCache()
{
MemBlock *s;
DEBUG(sprite, 3, "Compacting sprite cache, inuse=%d", GetSpriteCacheUsage());
for (s = _spritecache_ptr; s->size != 0;) {
if (s->size & S_FREE_MASK) {
MemBlock* next = NextBlock(s);
MemBlock temp;
SpriteID i;
/* Since free blocks are automatically coalesced, this should hold true. */
assert(!(next->size & S_FREE_MASK));
/* If the next block is the sentinel block, we can safely return */
if (next->size == 0)
break;
/* Locate the sprite belonging to the next pointer. */
for (i = 0; GetSpriteCache(i)->ptr != next->data; i++) {
assert(i != _spritecache_items);
}
GetSpriteCache(i)->ptr = s->data; // Adjust sprite array entry
/* Swap this and the next block */
temp = *s;
memmove(s, next, next->size);
s = NextBlock(s);
*s = temp;
/* Coalesce free blocks */
while (NextBlock(s)->size & S_FREE_MASK) {
s->size += NextBlock(s)->size & ~S_FREE_MASK;
}
} else {
s = NextBlock(s);
}
}
}
static void DeleteEntryFromSpriteCache()
{
SpriteID i;
uint best = UINT_MAX;
MemBlock* s;
int cur_lru;
DEBUG(sprite, 3, "DeleteEntryFromSpriteCache, inuse=%d", GetSpriteCacheUsage());
cur_lru = 0xffff;
for (i = 0; i != _spritecache_items; i++) {
SpriteCache *sc = GetSpriteCache(i);
if (sc->ptr != NULL && sc->lru < cur_lru) {
cur_lru = sc->lru;
best = i;
}
}
/* Display an error message and die, in case we found no sprite at all.
* This shouldn't really happen, unless all sprites are locked. */
if (best == (uint)-1)
error("Out of sprite memory");
/* Mark the block as free (the block must be in use) */
s = (MemBlock*)GetSpriteCache(best)->ptr - 1;
assert(!(s->size & S_FREE_MASK));
s->size |= S_FREE_MASK;
GetSpriteCache(best)->ptr = NULL;
/* And coalesce adjacent free blocks */
for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
if (s->size & S_FREE_MASK) {
while (NextBlock(s)->size & S_FREE_MASK) {
s->size += NextBlock(s)->size & ~S_FREE_MASK;
}
}
}
}
void* AllocSprite(size_t mem_req)
{
mem_req += sizeof(MemBlock);
/* Align this to an uint32 boundary. This also makes sure that the 2 least
* bits are not used, so we could use those for other things. */
mem_req = ALIGN(mem_req, sizeof(uint32));
for (;;) {
MemBlock* s;
for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
if (s->size & S_FREE_MASK) {
size_t cur_size = s->size & ~S_FREE_MASK;
/* Is the block exactly the size we need or
* big enough for an additional free block? */
if (cur_size == mem_req ||
cur_size >= mem_req + sizeof(MemBlock)) {
/* Set size and in use */
s->size = mem_req;
/* Do we need to inject a free block too? */
if (cur_size != mem_req) {
NextBlock(s)->size = (cur_size - mem_req) | S_FREE_MASK;
}
return s->data;
}
}
}
/* Reached sentinel, but no block found yet. Delete some old entry. */
DeleteEntryFromSpriteCache();
}
}
const void *GetRawSprite(SpriteID sprite)
{
SpriteCache *sc;
void* p;
assert(sprite < _spritecache_items);
sc = GetSpriteCache(sprite);
/* Update LRU */
sc->lru = ++_sprite_lru_counter;
p = sc->ptr;
/* Load the sprite, if it is not loaded, yet */
if (p == NULL) p = ReadSprite(sc, sprite);
return p;
}
void GfxInitSpriteMem()
{
/* initialize sprite cache heap */
if (_spritecache_ptr == NULL) _spritecache_ptr = (MemBlock*)malloc(_sprite_cache_size * 1024 * 1024);
/* A big free block */
_spritecache_ptr->size = ((_sprite_cache_size * 1024 * 1024) - sizeof(MemBlock)) | S_FREE_MASK;
/* Sentinel block (identified by size == 0) */
NextBlock(_spritecache_ptr)->size = 0;
/* Reset the spritecache 'pool' */
free(_spritecache);
_spritecache_items = 0;
_spritecache = NULL;
_compact_cache_counter = 0;
}
|