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/* $Id$ */
/** @file sound_func.h Functions related to sound. */
#ifndef SOUND_FUNC_H
#define SOUND_FUNC_H
#include "sound_type.h"
#include "vehicle_type.h"
#include "tile_type.h"
extern MusicFileSettings msf;
bool SoundInitialize(const char *filename);
void SndPlayTileFx(SoundID sound, TileIndex tile);
void SndPlayVehicleFx(SoundID sound, const Vehicle *v);
void SndPlayFx(SoundID sound);
void SndCopyToPool();
#endif /* SOUND_FUNC_H */
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