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/* $Id$ */
/** @file win32_s.h Base for Windows sound handling. */
#ifndef SOUND_WIN32_H
#define SOUND_WIN32_H
#include "sound_driver.hpp"
class SoundDriver_Win32: public SoundDriver {
public:
/* virtual */ const char *Start(const char * const *param);
/* virtual */ void Stop();
};
class FSoundDriver_Win32: public SoundDriverFactory<FSoundDriver_Win32> {
public:
static const int priority = 10;
/* virtual */ const char *GetName() { return "win32"; }
/* virtual */ const char *GetDescription() { return "Win32 WaveOut Driver"; }
/* virtual */ Driver *CreateInstance() { return new SoundDriver_Win32(); }
};
#endif /* SOUND_WIN32_H */
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