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/* $Id$ */
/** @file sdl_s.h Base fo playing sound via SDL. */
#ifndef SOUND_SDL_H
#define SOUND_SDL_H
#include "sound_driver.hpp"
class SoundDriver_SDL: public SoundDriver {
public:
/* virtual */ const char *Start(const char * const *param);
/* virtual */ void Stop();
};
class FSoundDriver_SDL: public SoundDriverFactory<FSoundDriver_SDL> {
public:
static const int priority = 5;
/* virtual */ const char *GetName() { return "sdl"; }
/* virtual */ const char *GetDescription() { return "SDL Sound Driver"; }
/* virtual */ Driver *CreateInstance() { return new SoundDriver_SDL(); }
};
#endif /* SOUND_SDL_H */
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