blob: 6733ee6a7610f4441002c64cb2ffcf67b36e3508 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
|
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file sdl_s.h Base fo playing sound via SDL. */
#ifndef SOUND_SDL_H
#define SOUND_SDL_H
#include "sound_driver.hpp"
/** Implementation of the SDL sound driver. */
class SoundDriver_SDL: public SoundDriver {
public:
/* virtual */ const char *Start(const char * const *param);
/* virtual */ void Stop();
/* virtual */ const char *GetName() const { return "sdl"; }
};
/** Factory for the SDL sound driver. */
class FSoundDriver_SDL: public SoundDriverFactory<FSoundDriver_SDL> {
public:
static const int priority = 5;
/* virtual */ const char *GetName() { return "sdl"; }
/* virtual */ const char *GetDescription() { return "SDL Sound Driver"; }
/* virtual */ Driver *CreateInstance() { return new SoundDriver_SDL(); }
};
#endif /* SOUND_SDL_H */
|