1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
|
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file smallmap_gui.cpp GUI that shows a small map of the world with metadata like owner or height. */
#include "stdafx.h"
#include "clear_map.h"
#include "industry.h"
#include "station_map.h"
#include "landscape.h"
#include "window_gui.h"
#include "tree_map.h"
#include "viewport_func.h"
#include "town.h"
#include "blitter/factory.hpp"
#include "tunnelbridge_map.h"
#include "strings_func.h"
#include "core/endian_func.hpp"
#include "vehicle_base.h"
#include "sound_func.h"
#include "window_func.h"
#include "company_base.h"
#include "table/strings.h"
/** Widget numbers of the small map window. */
enum SmallMapWindowWidgets {
SM_WIDGET_CAPTION, ///< Caption widget.
SM_WIDGET_MAP_BORDER, ///< Border around the smallmap.
SM_WIDGET_MAP, ///< Panel containing the smallmap.
SM_WIDGET_LEGEND, ///< Bottom panel to display smallmap legends.
SM_WIDGET_ZOOM_IN, ///< Button to zoom in one step.
SM_WIDGET_ZOOM_OUT, ///< Button to zoom out one step.
SM_WIDGET_CONTOUR, ///< Button to select the contour view (height map).
SM_WIDGET_VEHICLES, ///< Button to select the vehicles view.
SM_WIDGET_INDUSTRIES, ///< Button to select the industries view.
SM_WIDGET_ROUTES, ///< Button to select the routes view.
SM_WIDGET_VEGETATION, ///< Button to select the vegetation view.
SM_WIDGET_OWNERS, ///< Button to select the owners view.
SM_WIDGET_CENTERMAP, ///< Button to move smallmap center to main window center.
SM_WIDGET_TOGGLETOWNNAME, ///< Toggle button to display town names.
SM_WIDGET_SELECT_BUTTONS, ///< Selection widget for the buttons present in some smallmap modes.
SM_WIDGET_ENABLE_ALL, ///< Button to enable display of all legend entries.
SM_WIDGET_DISABLE_ALL, ///< Button to disable display of all legend entries.
SM_WIDGET_SHOW_HEIGHT, ///< Show heightmap toggle button.
};
static int _smallmap_industry_count; ///< Number of used industries
static int _smallmap_company_count; ///< Number of entries in the owner legend.
static const int NUM_NO_COMPANY_ENTRIES = 4; ///< Number of entries in the owner legend that are not companies.
/** Macro for ordinary entry of LegendAndColour */
#define MK(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, false}
/** Macro for a height legend entry with configurable colour. */
#define MC(height) {0, STR_TINY_BLACK_HEIGHT, INVALID_INDUSTRYTYPE, height, INVALID_COMPANY, true, false, false}
/** Macro for non-company owned property entry of LegendAndColour */
#define MO(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, false}
/** Macro used for forcing a rebuild of the owner legend the first time it is used. */
#define MOEND() {0, 0, INVALID_INDUSTRYTYPE, 0, OWNER_NONE, true, true, false}
/** Macro for end of list marker in arrays of LegendAndColour */
#define MKEND() {0, STR_NULL, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, true, false}
/**
* Macro for break marker in arrays of LegendAndColour.
* It will have valid data, though
*/
#define MS(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, true}
/** Structure for holding relevant data for legends in small map */
struct LegendAndColour {
uint8 colour; ///< Colour of the item on the map.
StringID legend; ///< String corresponding to the coloured item.
IndustryType type; ///< Type of industry. Only valid for industry entries.
uint8 height; ///< Height in tiles. Only valid for height legend entries.
CompanyID company; ///< Company to display. Only valid for company entries of the owner legend.
bool show_on_map; ///< For filtering industries, if \c true, industry is shown on the map in colour.
bool end; ///< This is the end of the list.
bool col_break; ///< Perform a column break and go further at the next column.
};
/** Legend text giving the colours to look for on the minimap */
static LegendAndColour _legend_land_contours[] = {
/* The colours for the following values are set at BuildLandLegend() based on each colour scheme. */
MC(0),
MC(4),
MC(8),
MC(12),
MC(14),
MS(0xD7, STR_SMALLMAP_LEGENDA_ROADS),
MK(0x0A, STR_SMALLMAP_LEGENDA_RAILROADS),
MK(0x98, STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS),
MK(0xB5, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
MK(0x0F, STR_SMALLMAP_LEGENDA_VEHICLES),
MKEND()
};
static const LegendAndColour _legend_vehicles[] = {
MK(0xB8, STR_SMALLMAP_LEGENDA_TRAINS),
MK(0xBF, STR_SMALLMAP_LEGENDA_ROAD_VEHICLES),
MK(0x98, STR_SMALLMAP_LEGENDA_SHIPS),
MK(0x0F, STR_SMALLMAP_LEGENDA_AIRCRAFT),
MS(0xD7, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES),
MK(0xB5, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
MKEND()
};
static const LegendAndColour _legend_routes[] = {
MK(0xD7, STR_SMALLMAP_LEGENDA_ROADS),
MK(0x0A, STR_SMALLMAP_LEGENDA_RAILROADS),
MK(0xB5, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
MS(0x56, STR_SMALLMAP_LEGENDA_RAILROAD_STATION),
MK(0xC2, STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY),
MK(0xBF, STR_SMALLMAP_LEGENDA_BUS_STATION),
MK(0xB8, STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT),
MK(0x98, STR_SMALLMAP_LEGENDA_DOCK),
MKEND()
};
static const LegendAndColour _legend_vegetation[] = {
MK(0x52, STR_SMALLMAP_LEGENDA_ROUGH_LAND),
MK(0x54, STR_SMALLMAP_LEGENDA_GRASS_LAND),
MK(0x37, STR_SMALLMAP_LEGENDA_BARE_LAND),
MK(0x25, STR_SMALLMAP_LEGENDA_FIELDS),
MK(0x57, STR_SMALLMAP_LEGENDA_TREES),
MK(0xD0, STR_SMALLMAP_LEGENDA_FOREST),
MS(0x0A, STR_SMALLMAP_LEGENDA_ROCKS),
MK(0xC2, STR_SMALLMAP_LEGENDA_DESERT),
MK(0x98, STR_SMALLMAP_LEGENDA_SNOW),
MK(0xD7, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES),
MK(0xB5, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
MKEND()
};
static LegendAndColour _legend_land_owners[NUM_NO_COMPANY_ENTRIES + MAX_COMPANIES + 1] = {
MO(0xCA, STR_SMALLMAP_LEGENDA_WATER),
MO(0x00, STR_SMALLMAP_LEGENDA_NO_OWNER), // This colour will vary depending on settings.
MO(0xB4, STR_SMALLMAP_LEGENDA_TOWNS),
MO(0x20, STR_SMALLMAP_LEGENDA_INDUSTRIES),
/* The legend will be terminated the first time it is used. */
MOEND(),
};
#undef MK
#undef MC
#undef MS
#undef MO
#undef MOEND
#undef MKEND
/**
* Allow room for all industries, plus a terminator entry
* This is required in order to have the indutry slots all filled up
*/
static LegendAndColour _legend_from_industries[NUM_INDUSTRYTYPES + 1];
/** For connecting industry type to position in industries list(small map legend) */
static uint _industry_to_list_pos[NUM_INDUSTRYTYPES];
/** Show heightmap in industry and owner mode of smallmap window. */
static bool _smallmap_show_heightmap = false;
/** For connecting company ID to position in owner list (small map legend) */
static uint _company_to_list_pos[MAX_COMPANIES];
/**
* Fills an array for the industries legends.
*/
void BuildIndustriesLegend()
{
uint j = 0;
/* Add each name */
for (uint8 i = 0; i < NUM_INDUSTRYTYPES; i++) {
IndustryType ind = _sorted_industry_types[i];
const IndustrySpec *indsp = GetIndustrySpec(ind);
if (indsp->enabled) {
_legend_from_industries[j].legend = indsp->name;
_legend_from_industries[j].colour = indsp->map_colour;
_legend_from_industries[j].type = ind;
_legend_from_industries[j].show_on_map = true;
_legend_from_industries[j].col_break = false;
_legend_from_industries[j].end = false;
/* Store widget number for this industry type. */
_industry_to_list_pos[ind] = j;
j++;
}
}
/* Terminate the list */
_legend_from_industries[j].end = true;
/* Store number of enabled industries */
_smallmap_industry_count = j;
}
static const LegendAndColour * const _legend_table[] = {
_legend_land_contours,
_legend_vehicles,
_legend_from_industries,
_legend_routes,
_legend_vegetation,
_legend_land_owners,
};
#define MKCOLOUR(x) TO_LE32X(x)
/** Height map colours for the green colour scheme, ordered by height. */
static const uint32 _green_map_heights[] = {
MKCOLOUR(0x5A5A5A5A),
MKCOLOUR(0x5A5B5A5B),
MKCOLOUR(0x5B5B5B5B),
MKCOLOUR(0x5B5C5B5C),
MKCOLOUR(0x5C5C5C5C),
MKCOLOUR(0x5C5D5C5D),
MKCOLOUR(0x5D5D5D5D),
MKCOLOUR(0x5D5E5D5E),
MKCOLOUR(0x5E5E5E5E),
MKCOLOUR(0x5E5F5E5F),
MKCOLOUR(0x5F5F5F5F),
MKCOLOUR(0x5F1F5F1F),
MKCOLOUR(0x1F1F1F1F),
MKCOLOUR(0x1F271F27),
MKCOLOUR(0x27272727),
MKCOLOUR(0x27272727),
};
assert_compile(lengthof(_green_map_heights) == MAX_TILE_HEIGHT + 1);
/** Height map colours for the dark green colour scheme, ordered by height. */
static const uint32 _dark_green_map_heights[] = {
MKCOLOUR(0x60606060),
MKCOLOUR(0x60616061),
MKCOLOUR(0x61616161),
MKCOLOUR(0x61626162),
MKCOLOUR(0x62626262),
MKCOLOUR(0x62636263),
MKCOLOUR(0x63636363),
MKCOLOUR(0x63646364),
MKCOLOUR(0x64646464),
MKCOLOUR(0x64656465),
MKCOLOUR(0x65656565),
MKCOLOUR(0x65666566),
MKCOLOUR(0x66666666),
MKCOLOUR(0x66676667),
MKCOLOUR(0x67676767),
MKCOLOUR(0x67676767),
};
assert_compile(lengthof(_dark_green_map_heights) == MAX_TILE_HEIGHT + 1);
/** Height map colours for the violet colour scheme, ordered by height. */
static const uint32 _violet_map_heights[] = {
MKCOLOUR(0x80808080),
MKCOLOUR(0x80818081),
MKCOLOUR(0x81818181),
MKCOLOUR(0x81828182),
MKCOLOUR(0x82828282),
MKCOLOUR(0x82838283),
MKCOLOUR(0x83838383),
MKCOLOUR(0x83848384),
MKCOLOUR(0x84848484),
MKCOLOUR(0x84858485),
MKCOLOUR(0x85858585),
MKCOLOUR(0x85868586),
MKCOLOUR(0x86868686),
MKCOLOUR(0x86878687),
MKCOLOUR(0x87878787),
MKCOLOUR(0x87878787),
};
assert_compile(lengthof(_violet_map_heights) == MAX_TILE_HEIGHT + 1);
/** Colour scheme of the smallmap. */
struct SmallMapColourScheme {
const uint32 *height_colours; ///< Colour of each level in a heightmap.
uint32 default_colour; ///< Default colour of the land.
};
/** Available colour schemes for height maps. */
static const SmallMapColourScheme _heightmap_schemes[] = {
{_green_map_heights, MKCOLOUR(0x54545454)}, ///< Green colour scheme.
{_dark_green_map_heights, MKCOLOUR(0x62626262)}, ///< Dark green colour scheme.
{_violet_map_heights, MKCOLOUR(0x82828282)}, ///< Violet colour scheme.
};
void BuildLandLegend()
{
for (LegendAndColour *lc = _legend_land_contours; lc->legend == STR_TINY_BLACK_HEIGHT; lc++) {
lc->colour = _heightmap_schemes[_settings_client.gui.smallmap_land_colour].height_colours[lc->height];
}
}
/**
* Completes the array for the owned property legend.
*/
void BuildOwnerLegend()
{
_legend_land_owners[1].colour = _heightmap_schemes[_settings_client.gui.smallmap_land_colour].default_colour;
int i = NUM_NO_COMPANY_ENTRIES;
const Company *c;
FOR_ALL_COMPANIES(c) {
_legend_land_owners[i].colour = _colour_gradient[c->colour][5];
_legend_land_owners[i].company = c->index;
_legend_land_owners[i].show_on_map = true;
_legend_land_owners[i].col_break = false;
_legend_land_owners[i].end = false;
_company_to_list_pos[c->index] = i;
i++;
}
/* Terminate the list */
_legend_land_owners[i].end = true;
/* Store maximum amount of owner legend entries. */
_smallmap_company_count = i;
}
struct AndOr {
uint32 mor;
uint32 mand;
};
static inline uint32 ApplyMask(uint32 colour, const AndOr *mask)
{
return (colour & mask->mand) | mask->mor;
}
/** Colour masks for "Contour" and "Routes" modes. */
static const AndOr _smallmap_contours_andor[] = {
{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_CLEAR
{MKCOLOUR(0x000A0A00), MKCOLOUR(0xFF0000FF)}, // MP_RAILWAY
{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)}, // MP_ROAD
{MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)}, // MP_HOUSE
{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_TREES
{MKCOLOUR(0x98989898), MKCOLOUR(0x00000000)}, // MP_STATION
{MKCOLOUR(0xCACACACA), MKCOLOUR(0x00000000)}, // MP_WATER
{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_VOID
{MKCOLOUR(0xB5B5B5B5), MKCOLOUR(0x00000000)}, // MP_INDUSTRY
{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_TUNNELBRIDGE
{MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)}, // MP_OBJECT
{MKCOLOUR(0x000A0A00), MKCOLOUR(0xFF0000FF)},
};
/** Colour masks for "Vehicles", "Industry", and "Vegetation" modes. */
static const AndOr _smallmap_vehicles_andor[] = {
{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_CLEAR
{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)}, // MP_RAILWAY
{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)}, // MP_ROAD
{MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)}, // MP_HOUSE
{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_TREES
{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)}, // MP_STATION
{MKCOLOUR(0xCACACACA), MKCOLOUR(0x00000000)}, // MP_WATER
{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_VOID
{MKCOLOUR(0xB5B5B5B5), MKCOLOUR(0x00000000)}, // MP_INDUSTRY
{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_TUNNELBRIDGE
{MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)}, // MP_OBJECT
{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)},
};
/** Mapping of tile type to importance of the tile (higher number means more interesting to show). */
static const byte _tiletype_importance[] = {
2, // MP_CLEAR
8, // MP_RAILWAY
7, // MP_ROAD
5, // MP_HOUSE
2, // MP_TREES
9, // MP_STATION
2, // MP_WATER
1, // MP_VOID
6, // MP_INDUSTRY
8, // MP_TUNNELBRIDGE
2, // MP_OBJECT
0,
};
static inline TileType GetEffectiveTileType(TileIndex tile)
{
TileType t = GetTileType(tile);
if (t == MP_TUNNELBRIDGE) {
TransportType tt = GetTunnelBridgeTransportType(tile);
switch (tt) {
case TRANSPORT_RAIL: t = MP_RAILWAY; break;
case TRANSPORT_ROAD: t = MP_ROAD; break;
default: t = MP_WATER; break;
}
}
return t;
}
/**
* Return the colour a tile would be displayed with in the small map in mode "Contour".
* @param tile The tile of which we would like to get the colour.
* @param t Effective tile type of the tile (see #GetEffectiveTileType).
* @return The colour of tile in the small map in mode "Contour"
*/
static inline uint32 GetSmallMapContoursPixels(TileIndex tile, TileType t)
{
const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
return ApplyMask(cs->height_colours[TileHeight(tile)], &_smallmap_contours_andor[t]);
}
/**
* Return the colour a tile would be displayed with in the small map in mode "Vehicles".
*
* @param tile The tile of which we would like to get the colour.
* @param t Effective tile type of the tile (see #GetEffectiveTileType).
* @return The colour of tile in the small map in mode "Vehicles"
*/
static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile, TileType t)
{
const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
return ApplyMask(cs->default_colour, &_smallmap_vehicles_andor[t]);
}
/**
* Return the colour a tile would be displayed with in the small map in mode "Industries".
*
* @param tile The tile of which we would like to get the colour.
* @param t Effective tile type of the tile (see #GetEffectiveTileType).
* @return The colour of tile in the small map in mode "Industries"
*/
static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile, TileType t)
{
if (t == MP_INDUSTRY) {
/* If industry is allowed to be seen, use its colour on the map */
if (_legend_from_industries[_industry_to_list_pos[Industry::GetByTile(tile)->type]].show_on_map) {
return GetIndustrySpec(Industry::GetByTile(tile)->type)->map_colour * 0x01010101;
} else {
/* Otherwise, return the colour which will make it disappear */
t = (IsTileOnWater(tile) ? MP_WATER : MP_CLEAR);
}
}
const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
return ApplyMask(_smallmap_show_heightmap ? cs->height_colours[TileHeight(tile)] : cs->default_colour, &_smallmap_vehicles_andor[t]);
}
/**
* Return the colour a tile would be displayed with in the small map in mode "Routes".
*
* @param tile The tile of which we would like to get the colour.
* @param t Effective tile type of the tile (see #GetEffectiveTileType).
* @return The colour of tile in the small map in mode "Routes"
*/
static inline uint32 GetSmallMapRoutesPixels(TileIndex tile, TileType t)
{
if (t == MP_STATION) {
switch (GetStationType(tile)) {
case STATION_RAIL: return MKCOLOUR(0x56565656);
case STATION_AIRPORT: return MKCOLOUR(0xB8B8B8B8);
case STATION_TRUCK: return MKCOLOUR(0xC2C2C2C2);
case STATION_BUS: return MKCOLOUR(0xBFBFBFBF);
case STATION_DOCK: return MKCOLOUR(0x98989898);
default: return MKCOLOUR(0xFFFFFFFF);
}
} else if (t == MP_RAILWAY) {
AndOr andor = {
GetRailTypeInfo(GetRailType(tile))->map_colour * MKCOLOUR(0x00010100),
_smallmap_contours_andor[t].mand
};
const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
return ApplyMask(cs->default_colour, &andor);
}
/* Ground colour */
const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
return ApplyMask(cs->default_colour, &_smallmap_contours_andor[t]);
}
static const uint32 _vegetation_clear_bits[] = {
MKCOLOUR(0x54545454), ///< full grass
MKCOLOUR(0x52525252), ///< rough land
MKCOLOUR(0x0A0A0A0A), ///< rocks
MKCOLOUR(0x25252525), ///< fields
MKCOLOUR(0x98989898), ///< snow
MKCOLOUR(0xC2C2C2C2), ///< desert
MKCOLOUR(0x54545454), ///< unused
MKCOLOUR(0x54545454), ///< unused
};
/**
* Return the colour a tile would be displayed with in the smallmap in mode "Vegetation".
*
* @param tile The tile of which we would like to get the colour.
* @param t Effective tile type of the tile (see #GetEffectiveTileType).
* @return The colour of tile in the smallmap in mode "Vegetation"
*/
static inline uint32 GetSmallMapVegetationPixels(TileIndex tile, TileType t)
{
switch (t) {
case MP_CLEAR:
return (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) < 3) ? MKCOLOUR(0x37373737) : _vegetation_clear_bits[GetClearGround(tile)];
case MP_INDUSTRY:
return GetIndustrySpec(Industry::GetByTile(tile)->type)->check_proc == CHECK_FOREST ? MKCOLOUR(0xD0D0D0D0) : MKCOLOUR(0xB5B5B5B5);
case MP_TREES:
if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT || GetTreeGround(tile) == TREE_GROUND_ROUGH_SNOW) {
return (_settings_game.game_creation.landscape == LT_ARCTIC) ? MKCOLOUR(0x98575798) : MKCOLOUR(0xC25757C2);
}
return MKCOLOUR(0x54575754);
default:
return ApplyMask(MKCOLOUR(0x54545454), &_smallmap_vehicles_andor[t]);
}
}
/**
* Return the colour a tile would be displayed with in the small map in mode "Owner".
*
* @param tile The tile of which we would like to get the colour.
* @param t Effective tile type of the tile (see #GetEffectiveTileType).
* @return The colour of tile in the small map in mode "Owner"
*/
static inline uint32 GetSmallMapOwnerPixels(TileIndex tile, TileType t)
{
Owner o;
switch (t) {
case MP_INDUSTRY: return MKCOLOUR(0x20202020);
case MP_HOUSE: return MKCOLOUR(0xB4B4B4B4);
default: o = GetTileOwner(tile); break;
/* FIXME: For MP_ROAD there are multiple owners.
* GetTileOwner returns the rail owner (level crossing) resp. the owner of ROADTYPE_ROAD (normal road),
* even if there are no ROADTYPE_ROAD bits on the tile.
*/
}
if ((o < MAX_COMPANIES && !_legend_land_owners[_company_to_list_pos[o]].show_on_map) || o == OWNER_NONE || o == OWNER_WATER) {
if (t == MP_WATER) return MKCOLOUR(0xCACACACA);
const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
return _smallmap_show_heightmap ? cs->height_colours[TileHeight(tile)] : cs->default_colour;
} else if (o == OWNER_TOWN) {
return MKCOLOUR(0xB4B4B4B4);
}
return _legend_land_owners[_company_to_list_pos[o]].colour * 0x01010101;
}
/** Vehicle colours in #SMT_VEHICLES mode. Indexed by #VehicleTypeByte. */
static const byte _vehicle_type_colours[6] = {
184, 191, 152, 15, 215, 184
};
/** Class managing the smallmap window. */
class SmallMapWindow : public Window {
/** Types of legends in the #SM_WIDGET_LEGEND widget. */
enum SmallMapType {
SMT_CONTOUR,
SMT_VEHICLES,
SMT_INDUSTRY,
SMT_ROUTES,
SMT_VEGETATION,
SMT_OWNER,
};
/** Available kinds of zoomlevel changes. */
enum ZoomLevelChange {
ZLC_INITIALIZE, ///< Initialize zoom level.
ZLC_ZOOM_OUT, ///< Zoom out.
ZLC_ZOOM_IN, ///< Zoom in.
};
static SmallMapType map_type; ///< Currently displayed legends.
static bool show_towns; ///< Display town names in the smallmap.
static const uint LEGEND_BLOB_WIDTH = 8; ///< Width of the coloured blob in front of a line text in the #SM_WIDGET_LEGEND widget.
static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS = 2; ///< Minimal number of columns in the #SM_WIDGET_LEGEND widget for the #SMT_INDUSTRY legend.
uint min_number_of_fixed_rows; ///< Minimal number of rows in the legends for the fixed layouts only (all except #SMT_INDUSTRY).
uint column_width; ///< Width of a column in the #SM_WIDGET_LEGEND widget.
int32 scroll_x; ///< Horizontal world coordinate of the base tile left of the top-left corner of the smallmap display.
int32 scroll_y; ///< Vertical world coordinate of the base tile left of the top-left corner of the smallmap display.
int32 subscroll; ///< Number of pixels (0..3) between the right end of the base tile and the pixel at the top-left corner of the smallmap display.
int zoom; ///< Zoom level. Bigger number means more zoom-out (further away).
static const uint8 FORCE_REFRESH_PERIOD = 0x1F; ///< map is redrawn after that many ticks
uint8 refresh; ///< refresh counter, zeroed every FORCE_REFRESH_PERIOD ticks
/**
* Remap tile to location on this smallmap.
* @param tile_x X coordinate of the tile.
* @param tile_y Y coordinate of the tile.
* @return Position to draw on.
*/
FORCEINLINE Point RemapTile(int tile_x, int tile_y) const
{
int x_offset = tile_x - this->scroll_x / (int)TILE_SIZE;
int y_offset = tile_y - this->scroll_y / (int)TILE_SIZE;
if (this->zoom == 1) return RemapCoords(x_offset, y_offset, 0);
/* For negative offsets, round towards -inf. */
if (x_offset < 0) x_offset -= this->zoom - 1;
if (y_offset < 0) y_offset -= this->zoom - 1;
return RemapCoords(x_offset / this->zoom, y_offset / this->zoom, 0);
}
/**
* Determine the tile relative to the base tile of the smallmap, and the pixel position at
* that tile for a point in the smallmap.
* @param px Horizontal coordinate of the pixel.
* @param py Vertical coordinate of the pixel.
* @param sub[out] Pixel position at the tile (0..3).
* @param add_sub Add current #subscroll to the position.
* @return Tile being displayed at the given position relative to #scroll_x and #scroll_y.
* @note The #subscroll offset is already accounted for.
*/
FORCEINLINE Point PixelToTile(int px, int py, int *sub, bool add_sub = true) const
{
if (add_sub) px += this->subscroll; // Total horizontal offset.
/* For each two rows down, add a x and a y tile, and
* For each four pixels to the right, move a tile to the right. */
Point pt = {((py >> 1) - (px >> 2)) * this->zoom, ((py >> 1) + (px >> 2)) * this->zoom};
px &= 3;
if (py & 1) { // Odd number of rows, handle the 2 pixel shift.
if (px < 2) {
pt.x += this->zoom;
px += 2;
} else {
pt.y += this->zoom;
px -= 2;
}
}
*sub = px;
return pt;
}
/**
* Compute base parameters of the smallmap such that tile (\a tx, \a ty) starts at pixel (\a x, \a y).
* @param tx Tile x coordinate.
* @param ty Tile y coordinate.
* @param x Non-negative horizontal position in the display where the tile starts.
* @param y Non-negative vertical position in the display where the tile starts.
* @param sub [out] Value of #subscroll needed.
* @return #scroll_x, #scroll_y values.
*/
Point ComputeScroll(int tx, int ty, int x, int y, int *sub)
{
assert(x >= 0 && y >= 0);
int new_sub;
Point tile_xy = PixelToTile(x, y, &new_sub, false);
tx -= tile_xy.x;
ty -= tile_xy.y;
Point scroll;
if (new_sub == 0) {
*sub = 0;
scroll.x = (tx + this->zoom) * TILE_SIZE;
scroll.y = (ty - this->zoom) * TILE_SIZE;
} else {
*sub = 4 - new_sub;
scroll.x = (tx + 2 * this->zoom) * TILE_SIZE;
scroll.y = (ty - 2 * this->zoom) * TILE_SIZE;
}
return scroll;
}
/**
* Initialize or change the zoom level.
* @param change Way to change the zoom level.
* @param zoom_pt Position to keep fixed while zooming.
* @pre \c *zoom_pt should contain a point in the smallmap display when zooming in or out.
*/
void SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt)
{
static const int zoomlevels[] = {1, 2, 4, 6, 8}; // Available zoom levels. Bigger number means more zoom-out (further away).
static const int MIN_ZOOM_INDEX = 0;
static const int MAX_ZOOM_INDEX = lengthof(zoomlevels) - 1;
int new_index, cur_index, sub;
Point tile;
switch (change) {
case ZLC_INITIALIZE:
cur_index = - 1; // Definitely different from new_index.
new_index = MIN_ZOOM_INDEX;
break;
case ZLC_ZOOM_IN:
case ZLC_ZOOM_OUT:
for (cur_index = MIN_ZOOM_INDEX; cur_index <= MAX_ZOOM_INDEX; cur_index++) {
if (this->zoom == zoomlevels[cur_index]) break;
}
assert(cur_index <= MAX_ZOOM_INDEX);
tile = this->PixelToTile(zoom_pt->x, zoom_pt->y, &sub);
new_index = Clamp(cur_index + ((change == ZLC_ZOOM_IN) ? -1 : 1), MIN_ZOOM_INDEX, MAX_ZOOM_INDEX);
break;
default: NOT_REACHED();
}
if (new_index != cur_index) {
this->zoom = zoomlevels[new_index];
if (cur_index >= 0) {
Point new_tile = this->PixelToTile(zoom_pt->x, zoom_pt->y, &sub);
this->SetNewScroll(this->scroll_x + (tile.x - new_tile.x) * TILE_SIZE,
this->scroll_y + (tile.y - new_tile.y) * TILE_SIZE, sub);
}
this->SetWidgetDisabledState(SM_WIDGET_ZOOM_IN, this->zoom == zoomlevels[MIN_ZOOM_INDEX]);
this->SetWidgetDisabledState(SM_WIDGET_ZOOM_OUT, this->zoom == zoomlevels[MAX_ZOOM_INDEX]);
this->SetDirty();
}
}
/**
* Decide which colours to show to the user for a group of tiles.
* @param ta Tile area to investigate.
* @return Colours to display.
*/
inline uint32 GetTileColours(const TileArea &ta) const
{
int importance = 0;
TileIndex tile = INVALID_TILE; // Position of the most important tile.
TileType et = MP_VOID; // Effective tile type at that position.
TILE_AREA_LOOP(ti, ta) {
TileType ttype = GetEffectiveTileType(ti);
if (_tiletype_importance[ttype] > importance) {
importance = _tiletype_importance[ttype];
tile = ti;
et = ttype;
}
}
switch (this->map_type) {
case SMT_CONTOUR:
return GetSmallMapContoursPixels(tile, et);
case SMT_VEHICLES:
return GetSmallMapVehiclesPixels(tile, et);
case SMT_INDUSTRY:
return GetSmallMapIndustriesPixels(tile, et);
case SMT_ROUTES:
return GetSmallMapRoutesPixels(tile, et);
case SMT_VEGETATION:
return GetSmallMapVegetationPixels(tile, et);
case SMT_OWNER:
return GetSmallMapOwnerPixels(tile, et);
default: NOT_REACHED();
}
}
/**
* Draws one column of tiles of the small map in a certain mode onto the screen buffer, skipping the shifted rows in between.
*
* @param dst Pointer to a part of the screen buffer to write to.
* @param xc The X coordinate of the first tile in the column.
* @param yc The Y coordinate of the first tile in the column
* @param pitch Number of pixels to advance in the screen buffer each time a pixel is written.
* @param reps Number of lines to draw
* @param start_pos Position of first pixel to draw.
* @param end_pos Position of last pixel to draw (exclusive).
* @param blitter current blitter
* @note If pixel position is below \c 0, skip drawing.
* @see GetSmallMapPixels(TileIndex)
*/
void DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const
{
void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height);
uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0;
do {
/* Check if the tile (xc,yc) is within the map range */
if (xc >= MapMaxX() || yc >= MapMaxY()) continue;
/* Check if the dst pointer points to a pixel inside the screen buffer */
if (dst < _screen.dst_ptr) continue;
if (dst >= dst_ptr_abs_end) continue;
/* Construct tilearea covered by (xc, yc, xc + this->zoom, yc + this->zoom) such that it is within min_xy limits. */
TileArea ta;
if (min_xy == 1 && (xc == 0 || yc == 0)) {
if (this->zoom == 1) continue; // The tile area is empty, don't draw anything.
ta = TileArea(TileXY(max(min_xy, xc), max(min_xy, yc)), this->zoom - (xc == 0), this->zoom - (yc == 0));
} else {
ta = TileArea(TileXY(xc, yc), this->zoom, this->zoom);
}
ta.ClampToMap(); // Clamp to map boundaries (may contain MP_VOID tiles!).
uint32 val = this->GetTileColours(ta);
uint8 *val8 = (uint8 *)&val;
int idx = max(0, -start_pos);
for (int pos = max(0, start_pos); pos < end_pos; pos++) {
blitter->SetPixel(dst, idx, 0, val8[idx]);
idx++;
}
/* Switch to next tile in the column */
} while (xc += this->zoom, yc += this->zoom, dst = blitter->MoveTo(dst, pitch, 0), --reps != 0);
}
/**
* Adds vehicles to the smallmap.
* @param dpi the part of the smallmap to be drawn into
* @param blitter current blitter
*/
void DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const
{
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_EFFECT) continue;
if (v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) continue;
/* Remap into flat coordinates. */
Point pt = this->RemapTile(v->x_pos / TILE_SIZE, v->y_pos / TILE_SIZE);
int y = pt.y - dpi->top;
if (!IsInsideMM(y, 0, dpi->height)) continue; // y is out of bounds.
bool skip = false; // Default is to draw both pixels.
int x = pt.x - this->subscroll - 3 - dpi->left; // Offset X coordinate.
if (x < 0) {
/* if x+1 is 0, that means we're on the very left edge,
* and should thus only draw a single pixel */
if (++x != 0) continue;
skip = true;
} else if (x >= dpi->width - 1) {
/* Check if we're at the very right edge, and if so draw only a single pixel */
if (x != dpi->width - 1) continue;
skip = true;
}
/* Calculate pointer to pixel and the colour */
byte colour = (this->map_type == SMT_VEHICLES) ? _vehicle_type_colours[v->type] : 0xF;
/* And draw either one or two pixels depending on clipping */
blitter->SetPixel(dpi->dst_ptr, x, y, colour);
if (!skip) blitter->SetPixel(dpi->dst_ptr, x + 1, y, colour);
}
}
/**
* Adds town names to the smallmap.
* @param dpi the part of the smallmap to be drawn into
*/
void DrawTowns(const DrawPixelInfo *dpi) const
{
const Town *t;
FOR_ALL_TOWNS(t) {
/* Remap the town coordinate */
Point pt = this->RemapTile(TileX(t->xy), TileY(t->xy));
int x = pt.x - this->subscroll - (t->sign.width_small >> 1);
int y = pt.y;
/* Check if the town sign is within bounds */
if (x + t->sign.width_small > dpi->left &&
x < dpi->left + dpi->width &&
y + FONT_HEIGHT_SMALL > dpi->top &&
y < dpi->top + dpi->height) {
/* And draw it. */
SetDParam(0, t->index);
DrawString(x, x + t->sign.width_small, y, STR_SMALLMAP_TOWN);
}
}
}
/**
* Draws vertical part of map indicator
* @param x X coord of left/right border of main viewport
* @param y Y coord of top border of main viewport
* @param y2 Y coord of bottom border of main viewport
*/
static inline void DrawVertMapIndicator(int x, int y, int y2)
{
GfxFillRect(x, y, x, y + 3, 69);
GfxFillRect(x, y2 - 3, x, y2, 69);
}
/**
* Draws horizontal part of map indicator
* @param x X coord of left border of main viewport
* @param x2 X coord of right border of main viewport
* @param y Y coord of top/bottom border of main viewport
*/
static inline void DrawHorizMapIndicator(int x, int x2, int y)
{
GfxFillRect(x, y, x + 3, y, 69);
GfxFillRect(x2 - 3, y, x2, y, 69);
}
/**
* Adds map indicators to the smallmap.
*/
void DrawMapIndicators() const
{
/* Find main viewport. */
const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
Point tile = InverseRemapCoords(vp->virtual_left, vp->virtual_top);
Point tl = this->RemapTile(tile.x >> 4, tile.y >> 4);
tl.x -= this->subscroll;
tile = InverseRemapCoords(vp->virtual_left + vp->virtual_width, vp->virtual_top + vp->virtual_height);
Point br = this->RemapTile(tile.x >> 4, tile.y >> 4);
br.x -= this->subscroll;
SmallMapWindow::DrawVertMapIndicator(tl.x, tl.y, br.y);
SmallMapWindow::DrawVertMapIndicator(br.x, tl.y, br.y);
SmallMapWindow::DrawHorizMapIndicator(tl.x, br.x, tl.y);
SmallMapWindow::DrawHorizMapIndicator(tl.x, br.x, br.y);
}
/**
* Draws the small map.
*
* Basically, the small map is draw column of pixels by column of pixels. The pixels
* are drawn directly into the screen buffer. The final map is drawn in multiple passes.
* The passes are:
* <ol><li>The colours of tiles in the different modes.</li>
* <li>Town names (optional)</li></ol>
*
* @param dpi pointer to pixel to write onto
*/
void DrawSmallMap(DrawPixelInfo *dpi) const
{
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
DrawPixelInfo *old_dpi;
old_dpi = _cur_dpi;
_cur_dpi = dpi;
/* Clear it */
GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, 0);
/* Which tile is displayed at (dpi->left, dpi->top)? */
int dx;
Point tile = this->PixelToTile(dpi->left, dpi->top, &dx);
int tile_x = this->scroll_x / (int)TILE_SIZE + tile.x;
int tile_y = this->scroll_y / (int)TILE_SIZE + tile.y;
void *ptr = blitter->MoveTo(dpi->dst_ptr, -dx - 4, 0);
int x = - dx - 4;
int y = 0;
for (;;) {
/* Distance from left edge */
if (x >= -3) {
if (x >= dpi->width) break; // Exit the loop.
int end_pos = min(dpi->width, x + 4);
int reps = (dpi->height - y + 1) / 2; // Number of lines.
if (reps > 0) {
this->DrawSmallMapColumn(ptr, tile_x, tile_y, dpi->pitch * 2, reps, x, end_pos, blitter);
}
}
if (y == 0) {
tile_y += this->zoom;
y++;
ptr = blitter->MoveTo(ptr, 0, 1);
} else {
tile_x -= this->zoom;
y--;
ptr = blitter->MoveTo(ptr, 0, -1);
}
ptr = blitter->MoveTo(ptr, 2, 0);
x += 2;
}
/* Draw vehicles */
if (this->map_type == SMT_CONTOUR || this->map_type == SMT_VEHICLES) this->DrawVehicles(dpi, blitter);
/* Draw town names */
if (this->show_towns) this->DrawTowns(dpi);
/* Draw map indicators */
this->DrawMapIndicators();
_cur_dpi = old_dpi;
}
/**
* Function to set up widgets depending on the information being shown on the smallmap.
*/
void SetupWidgetData()
{
StringID legend_tooltip;
StringID enable_all_tooltip;
StringID disable_all_tooltip;
int plane;
switch (this->map_type) {
case SMT_INDUSTRY:
legend_tooltip = STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION;
enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES;
disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES;
plane = 0;
break;
case SMT_OWNER:
legend_tooltip = STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION;
enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES;
disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES;
plane = 0;
break;
default:
legend_tooltip = STR_NULL;
enable_all_tooltip = STR_NULL;
disable_all_tooltip = STR_NULL;
plane = 1;
break;
}
this->GetWidget<NWidgetCore>(SM_WIDGET_LEGEND)->SetDataTip(STR_NULL, legend_tooltip);
this->GetWidget<NWidgetCore>(SM_WIDGET_ENABLE_ALL)->SetDataTip(STR_SMALLMAP_ENABLE_ALL, enable_all_tooltip);
this->GetWidget<NWidgetCore>(SM_WIDGET_DISABLE_ALL)->SetDataTip(STR_SMALLMAP_DISABLE_ALL, disable_all_tooltip);
this->GetWidget<NWidgetStacked>(SM_WIDGET_SELECT_BUTTONS)->SetDisplayedPlane(plane);
}
public:
uint min_number_of_columns; ///< Minimal number of columns in legends.
SmallMapWindow(const WindowDesc *desc, int window_number) : Window(), refresh(FORCE_REFRESH_PERIOD)
{
this->InitNested(desc, window_number);
this->LowerWidget(this->map_type + SM_WIDGET_CONTOUR);
BuildLandLegend();
this->SetWidgetLoweredState(SM_WIDGET_SHOW_HEIGHT, _smallmap_show_heightmap);
this->SetWidgetLoweredState(SM_WIDGET_TOGGLETOWNNAME, this->show_towns);
this->SetupWidgetData();
this->SetZoomLevel(ZLC_INITIALIZE, NULL);
this->SmallMapCenterOnCurrentPos();
}
/**
* Compute minimal required width of the legends.
* @return Minimally needed width for displaying the smallmap legends in pixels.
*/
inline uint GetMinLegendWidth() const
{
return WD_FRAMERECT_LEFT + this->min_number_of_columns * this->column_width;
}
/**
* Return number of columns that can be displayed in \a width pixels.
* @return Number of columns to display.
*/
inline uint GetNumberColumnsLegend(uint width) const
{
return width / this->column_width;
}
/**
* Compute height given a number of columns.
* @param Number of columns.
* @return Needed height for displaying the smallmap legends in pixels.
*/
uint GetLegendHeight(uint num_columns) const
{
uint num_rows = max(this->min_number_of_fixed_rows, CeilDiv(max(_smallmap_company_count, _smallmap_industry_count), num_columns));
return WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + num_rows * FONT_HEIGHT_SMALL;
}
virtual void SetStringParameters(int widget) const
{
switch (widget) {
case SM_WIDGET_CAPTION:
SetDParam(0, STR_SMALLMAP_TYPE_CONTOURS + this->map_type);
break;
}
}
virtual void OnInit()
{
uint min_width = 0;
this->min_number_of_columns = INDUSTRY_MIN_NUMBER_OF_COLUMNS;
this->min_number_of_fixed_rows = 0;
for (uint i = 0; i < lengthof(_legend_table); i++) {
uint height = 0;
uint num_columns = 1;
for (const LegendAndColour *tbl = _legend_table[i]; !tbl->end; ++tbl) {
StringID str;
if (i == SMT_INDUSTRY) {
SetDParam(0, tbl->legend);
SetDParam(1, IndustryPool::MAX_SIZE);
str = STR_SMALLMAP_INDUSTRY;
} else if (i == SMT_OWNER) {
if (tbl->company != INVALID_COMPANY) {
if (!Company::IsValidID(tbl->company)) {
/* Rebuild the owner legend. */
BuildOwnerLegend();
this->OnInit();
return;
}
/* Non-fixed legend entries for the owner view. */
SetDParam(0, tbl->company);
str = STR_SMALLMAP_COMPANY;
} else {
str = tbl->legend;
}
} else {
if (tbl->col_break) {
this->min_number_of_fixed_rows = max(this->min_number_of_fixed_rows, height);
height = 0;
num_columns++;
}
height++;
str = tbl->legend;
}
min_width = max(GetStringBoundingBox(str).width, min_width);
}
this->min_number_of_fixed_rows = max(this->min_number_of_fixed_rows, height);
this->min_number_of_columns = max(this->min_number_of_columns, num_columns);
}
/* The width of a column is the minimum width of all texts + the size of the blob + some spacing */
this->column_width = min_width + LEGEND_BLOB_WIDTH + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
}
virtual void OnPaint()
{
if (this->map_type == SMT_OWNER) {
for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) {
if (tbl->company != INVALID_COMPANY && !Company::IsValidID(tbl->company)) {
/* Rebuild the owner legend. */
BuildOwnerLegend();
this->InvalidateData(1);
break;
}
}
}
this->DrawWidgets();
}
virtual void DrawWidget(const Rect &r, int widget) const
{
switch (widget) {
case SM_WIDGET_MAP: {
DrawPixelInfo new_dpi;
if (!FillDrawPixelInfo(&new_dpi, r.left + 1, r.top + 1, r.right - r.left - 1, r.bottom - r.top - 1)) return;
this->DrawSmallMap(&new_dpi);
break;
}
case SM_WIDGET_LEGEND: {
uint columns = this->GetNumberColumnsLegend(r.right - r.left + 1);
uint number_of_rows = max((this->map_type == SMT_INDUSTRY || this->map_type == SMT_OWNER) ? CeilDiv(max(_smallmap_company_count, _smallmap_industry_count), columns) : 0, this->min_number_of_fixed_rows);
bool rtl = _current_text_dir == TD_RTL;
uint y_org = r.top + WD_FRAMERECT_TOP;
uint x = rtl ? r.right - this->column_width - WD_FRAMERECT_RIGHT : r.left + WD_FRAMERECT_LEFT;
uint y = y_org;
uint i = 0; // Row counter for industry legend.
uint row_height = FONT_HEIGHT_SMALL;
uint text_left = rtl ? 0 : LEGEND_BLOB_WIDTH + WD_FRAMERECT_LEFT;
uint text_right = this->column_width - 1 - (rtl ? LEGEND_BLOB_WIDTH + WD_FRAMERECT_RIGHT : 0);
uint blob_left = rtl ? this->column_width - 1 - LEGEND_BLOB_WIDTH : 0;
uint blob_right = rtl ? this->column_width - 1 : LEGEND_BLOB_WIDTH;
for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) {
if (tbl->col_break || ((this->map_type == SMT_INDUSTRY || this->map_type == SMT_OWNER) && i++ >= number_of_rows)) {
/* Column break needed, continue at top, COLUMN_WIDTH pixels
* (one "row") to the right. */
x += rtl ? -(int)this->column_width : this->column_width;
y = y_org;
i = 1;
}
if (this->map_type == SMT_INDUSTRY) {
/* Industry name must be formatted, since it's not in tiny font in the specs.
* So, draw with a parameter and use the STR_SMALLMAP_INDUSTRY string, which is tiny font */
SetDParam(0, tbl->legend);
SetDParam(1, Industry::GetIndustryTypeCount(tbl->type));
if (!tbl->show_on_map) {
/* Simply draw the string, not the black border of the legend colour.
* This will enforce the idea of the disabled item */
DrawString(x + text_left, x + text_right, y, STR_SMALLMAP_INDUSTRY, TC_GREY);
} else {
DrawString(x + text_left, x + text_right, y, STR_SMALLMAP_INDUSTRY, TC_BLACK);
GfxFillRect(x + blob_left, y + 1, x + blob_right, y + row_height - 1, 0); // Outer border of the legend colour
}
} else if (this->map_type == SMT_OWNER && tbl->company != INVALID_COMPANY) {
SetDParam(0, tbl->company);
if (!tbl->show_on_map) {
/* Simply draw the string, not the black border of the legend colour.
* This will enforce the idea of the disabled item */
DrawString(x + text_left, x + text_right, y, STR_SMALLMAP_COMPANY, TC_GREY);
} else {
DrawString(x + text_left, x + text_right, y, STR_SMALLMAP_COMPANY, TC_BLACK);
GfxFillRect(x + blob_left, y + 1, x + blob_right, y + row_height - 1, 0); // Outer border of the legend colour
}
} else {
if (this->map_type == SMT_CONTOUR) SetDParam(0, tbl->height * TILE_HEIGHT_STEP);
/* Anything that is not an industry or a company is using normal process */
GfxFillRect(x + blob_left, y + 1, x + blob_right, y + row_height - 1, 0);
DrawString(x + text_left, x + text_right, y, tbl->legend);
}
GfxFillRect(x + blob_left + 1, y + 2, x + blob_right - 1, y + row_height - 2, tbl->colour); // Legend colour
y += row_height;
}
}
}
}
/**
* Select a new map type.
* @param map_type New map type.
*/
void SwitchMapType(SmallMapType map_type)
{
this->RaiseWidget(this->map_type + SM_WIDGET_CONTOUR);
this->map_type = map_type;
this->LowerWidget(this->map_type + SM_WIDGET_CONTOUR);
this->SetupWidgetData();
this->SetDirty();
}
virtual void OnClick(Point pt, int widget, int click_count)
{
/* User clicked something, notify the industry chain window to stop sending newly selected industries. */
InvalidateWindowClassesData(WC_INDUSTRY_CARGOES, NUM_INDUSTRYTYPES);
switch (widget) {
case SM_WIDGET_MAP: { // Map window
/*
* XXX: scrolling with the left mouse button is done by subsequently
* clicking with the left mouse button; clicking once centers the
* large map at the selected point. So by unclicking the left mouse
* button here, it gets reclicked during the next inputloop, which
* would make it look like the mouse is being dragged, while it is
* actually being (virtually) clicked every inputloop.
*/
_left_button_clicked = false;
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(SM_WIDGET_MAP);
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
int sub;
pt = this->PixelToTile(pt.x - wid->pos_x, pt.y - wid->pos_y, &sub);
pt = RemapCoords(this->scroll_x + pt.x * TILE_SIZE + this->zoom * (TILE_SIZE - sub * TILE_SIZE / 4),
this->scroll_y + pt.y * TILE_SIZE + sub * this->zoom * TILE_SIZE / 4, 0);
w->viewport->follow_vehicle = INVALID_VEHICLE;
w->viewport->dest_scrollpos_x = pt.x - (w->viewport->virtual_width >> 1);
w->viewport->dest_scrollpos_y = pt.y - (w->viewport->virtual_height >> 1);
this->SetDirty();
break;
}
case SM_WIDGET_ZOOM_IN:
case SM_WIDGET_ZOOM_OUT: {
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(SM_WIDGET_MAP);
Point pt = {wid->current_x / 2, wid->current_y / 2};
this->SetZoomLevel((widget == SM_WIDGET_ZOOM_IN) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt);
SndPlayFx(SND_15_BEEP);
break;
}
case SM_WIDGET_CONTOUR: // Show land contours
case SM_WIDGET_VEHICLES: // Show vehicles
case SM_WIDGET_INDUSTRIES: // Show industries
case SM_WIDGET_ROUTES: // Show transport routes
case SM_WIDGET_VEGETATION: // Show vegetation
case SM_WIDGET_OWNERS: // Show land owners
this->SwitchMapType((SmallMapType)(widget - SM_WIDGET_CONTOUR));
SndPlayFx(SND_15_BEEP);
break;
case SM_WIDGET_CENTERMAP: // Center the smallmap again
this->SmallMapCenterOnCurrentPos();
this->HandleButtonClick(SM_WIDGET_CENTERMAP);
SndPlayFx(SND_15_BEEP);
break;
case SM_WIDGET_TOGGLETOWNNAME: // Toggle town names
this->show_towns = !this->show_towns;
this->SetWidgetLoweredState(SM_WIDGET_TOGGLETOWNNAME, this->show_towns);
this->SetDirty();
SndPlayFx(SND_15_BEEP);
break;
case SM_WIDGET_LEGEND: // Legend
/* If industry type small map*/
if (this->map_type == SMT_INDUSTRY) {
/* If click on industries label, find right industry type and enable/disable it */
const NWidgetBase *wi = this->GetWidget<NWidgetBase>(SM_WIDGET_LEGEND); // Label panel
uint line = (pt.y - wi->pos_y - WD_FRAMERECT_TOP) / FONT_HEIGHT_SMALL;
uint columns = this->GetNumberColumnsLegend(wi->current_x);
uint number_of_rows = max(CeilDiv(max(_smallmap_company_count, _smallmap_industry_count), columns), this->min_number_of_fixed_rows);
if (line >= number_of_rows) break;
bool rtl = _current_text_dir == TD_RTL;
int x = pt.x - wi->pos_x;
if (rtl) x = wi->current_x - x;
uint column = (x - WD_FRAMERECT_LEFT) / this->column_width;
/* Check if click is on industry label*/
int industry_pos = (column * number_of_rows) + line;
if (industry_pos < _smallmap_industry_count) {
if (_ctrl_pressed) {
/* Disable all, except the clicked one */
bool changes = false;
for (int i = 0; i != _smallmap_industry_count; i++) {
bool new_state = i == industry_pos;
if (_legend_from_industries[i].show_on_map != new_state) {
changes = true;
_legend_from_industries[i].show_on_map = new_state;
}
}
if (!changes) {
/* Nothing changed? Then show all (again). */
for (int i = 0; i != _smallmap_industry_count; i++) {
_legend_from_industries[i].show_on_map = true;
}
}
} else {
_legend_from_industries[industry_pos].show_on_map = !_legend_from_industries[industry_pos].show_on_map;
}
}
this->SetDirty();
} else if (this->map_type == SMT_OWNER) {
/* If click on companies label, find right company and enable/disable it. */
const NWidgetBase *wi = this->GetWidget<NWidgetBase>(SM_WIDGET_LEGEND);
uint line = (pt.y - wi->pos_y - WD_FRAMERECT_TOP) / FONT_HEIGHT_SMALL;
uint columns = this->GetNumberColumnsLegend(wi->current_x);
uint number_of_rows = max(CeilDiv(max(_smallmap_company_count, _smallmap_industry_count), columns), this->min_number_of_fixed_rows);
if (line >= number_of_rows) break;
bool rtl = _current_text_dir == TD_RTL;
int x = pt.x - wi->pos_x;
if (rtl) x = wi->current_x - x;
uint column = (x - WD_FRAMERECT_LEFT) / this->column_width;
/* Check if click is on company label. */
int company_pos = (column * number_of_rows) + line;
if (company_pos < NUM_NO_COMPANY_ENTRIES) break;
if (company_pos < _smallmap_company_count) {
if (_ctrl_pressed) {
/* Disable all, except the clicked one */
bool changes = false;
for (int i = NUM_NO_COMPANY_ENTRIES; i != _smallmap_company_count; i++) {
bool new_state = i == company_pos;
if (_legend_land_owners[i].show_on_map != new_state) {
changes = true;
_legend_land_owners[i].show_on_map = new_state;
}
}
if (!changes) {
/* Nothing changed? Then show all (again). */
for (int i = NUM_NO_COMPANY_ENTRIES; i != _smallmap_company_count; i++) {
_legend_land_owners[i].show_on_map = true;
}
}
} else {
_legend_land_owners[company_pos].show_on_map = !_legend_land_owners[company_pos].show_on_map;
}
}
this->SetDirty();
}
break;
case SM_WIDGET_ENABLE_ALL:
if (this->map_type == SMT_INDUSTRY) {
for (int i = 0; i != _smallmap_industry_count; i++) {
_legend_from_industries[i].show_on_map = true;
}
} else if (this->map_type == SMT_OWNER) {
for (int i = NUM_NO_COMPANY_ENTRIES; i != _smallmap_company_count; i++) {
_legend_land_owners[i].show_on_map = true;
}
}
this->SetDirty();
break;
case SM_WIDGET_DISABLE_ALL:
if (this->map_type == SMT_INDUSTRY) {
for (int i = 0; i != _smallmap_industry_count; i++) {
_legend_from_industries[i].show_on_map = false;
}
} else {
for (int i = NUM_NO_COMPANY_ENTRIES; i != _smallmap_company_count; i++) {
_legend_land_owners[i].show_on_map = false;
}
}
this->SetDirty();
break;
case SM_WIDGET_SHOW_HEIGHT: // Enable/disable showing of heightmap.
_smallmap_show_heightmap = !_smallmap_show_heightmap;
this->SetWidgetLoweredState(SM_WIDGET_SHOW_HEIGHT, _smallmap_show_heightmap);
this->SetDirty();
break;
}
}
/**
* Notifications for the smallmap window.
* - data = 0: Displayed industries at the industry chain window have changed.
* - data = 1: Companies have changed.
*/
virtual void OnInvalidateData(int data)
{
switch (data) {
case 1:
/* The owner legend has already been rebuilt. */
this->ReInit();
break;
case 0: {
extern uint64 _displayed_industries;
if (this->map_type != SMT_INDUSTRY) this->SwitchMapType(SMT_INDUSTRY);
for (int i = 0; i != _smallmap_industry_count; i++) {
_legend_from_industries[i].show_on_map = HasBit(_displayed_industries, _legend_from_industries[i].type);
}
break;
}
default: NOT_REACHED();
}
this->SetDirty();
}
virtual bool OnRightClick(Point pt, int widget)
{
if (widget != SM_WIDGET_MAP || _scrolling_viewport) return false;
_scrolling_viewport = true;
return true;
}
virtual void OnMouseWheel(int wheel)
{
if (_settings_client.gui.scrollwheel_scrolling == 0) {
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(SM_WIDGET_MAP);
int cursor_x = _cursor.pos.x - this->left - wid->pos_x;
int cursor_y = _cursor.pos.y - this->top - wid->pos_y;
if (IsInsideMM(cursor_x, 0, wid->current_x) && IsInsideMM(cursor_y, 0, wid->current_y)) {
Point pt = {cursor_x, cursor_y};
this->SetZoomLevel((wheel < 0) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt);
}
}
}
virtual void OnTick()
{
/* Update the window every now and then */
if (--this->refresh != 0) return;
this->refresh = FORCE_REFRESH_PERIOD;
this->SetDirty();
}
/**
* Set new #scroll_x, #scroll_y, and #subscroll values after limiting them such that the center
* of the smallmap always contains a part of the map.
* @param sx Proposed new #scroll_x
* @param sy Proposed new #scroll_y
* @param sub Proposed new #subscroll
*/
void SetNewScroll(int sx, int sy, int sub)
{
const NWidgetBase *wi = this->GetWidget<NWidgetBase>(SM_WIDGET_MAP);
Point hv = InverseRemapCoords(wi->current_x * TILE_SIZE / 2, wi->current_y * TILE_SIZE / 2);
hv.x *= this->zoom;
hv.y *= this->zoom;
if (sx < -hv.x) {
sx = -hv.x;
sub = 0;
}
if (sx > (int)(MapMaxX() * TILE_SIZE) - hv.x) {
sx = MapMaxX() * TILE_SIZE - hv.x;
sub = 0;
}
if (sy < -hv.y) {
sy = -hv.y;
sub = 0;
}
if (sy > (int)(MapMaxY() * TILE_SIZE) - hv.y) {
sy = MapMaxY() * TILE_SIZE - hv.y;
sub = 0;
}
this->scroll_x = sx;
this->scroll_y = sy;
this->subscroll = sub;
}
virtual void OnScroll(Point delta)
{
_cursor.fix_at = true;
/* While tile is at (delta.x, delta.y)? */
int sub;
Point pt = this->PixelToTile(delta.x, delta.y, &sub);
this->SetNewScroll(this->scroll_x + pt.x * TILE_SIZE, this->scroll_y + pt.y * TILE_SIZE, sub);
this->SetDirty();
}
void SmallMapCenterOnCurrentPos()
{
const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
Point pt = InverseRemapCoords(vp->virtual_left + vp->virtual_width / 2, vp->virtual_top + vp->virtual_height / 2);
int sub;
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(SM_WIDGET_MAP);
Point sxy = this->ComputeScroll(pt.x / TILE_SIZE, pt.y / TILE_SIZE, max(0, (int)wid->current_x / 2 - 2), wid->current_y / 2, &sub);
this->SetNewScroll(sxy.x, sxy.y, sub);
this->SetDirty();
}
};
SmallMapWindow::SmallMapType SmallMapWindow::map_type = SMT_CONTOUR;
bool SmallMapWindow::show_towns = true;
/**
* Custom container class for displaying smallmap with a vertically resizing legend panel.
* The legend panel has a smallest height that depends on its width. Standard containers cannot handle this case.
*
* @note The container assumes it has two childs, the first is the display, the second is the bar with legends and selection image buttons.
* Both childs should be both horizontally and vertically resizable and horizontally fillable.
* The bar should have a minimal size with a zero-size legends display. Child padding is not supported.
*/
class NWidgetSmallmapDisplay : public NWidgetContainer {
const SmallMapWindow *smallmap_window; ///< Window manager instance.
public:
NWidgetSmallmapDisplay() : NWidgetContainer(NWID_VERTICAL)
{
this->smallmap_window = NULL;
}
virtual void SetupSmallestSize(Window *w, bool init_array)
{
NWidgetBase *display = this->head;
NWidgetBase *bar = display->next;
display->SetupSmallestSize(w, init_array);
bar->SetupSmallestSize(w, init_array);
this->smallmap_window = dynamic_cast<SmallMapWindow *>(w);
this->smallest_x = max(display->smallest_x, bar->smallest_x + smallmap_window->GetMinLegendWidth());
this->smallest_y = display->smallest_y + max(bar->smallest_y, smallmap_window->GetLegendHeight(smallmap_window->min_number_of_columns));
this->fill_x = max(display->fill_x, bar->fill_x);
this->fill_y = (display->fill_y == 0 && bar->fill_y == 0) ? 0 : min(display->fill_y, bar->fill_y);
this->resize_x = max(display->resize_x, bar->resize_x);
this->resize_y = min(display->resize_y, bar->resize_y);
}
virtual void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl)
{
this->pos_x = x;
this->pos_y = y;
this->current_x = given_width;
this->current_y = given_height;
NWidgetBase *display = this->head;
NWidgetBase *bar = display->next;
if (sizing == ST_SMALLEST) {
this->smallest_x = given_width;
this->smallest_y = given_height;
/* Make display and bar exactly equal to their minimal size. */
display->AssignSizePosition(ST_SMALLEST, x, y, display->smallest_x, display->smallest_y, rtl);
bar->AssignSizePosition(ST_SMALLEST, x, y + display->smallest_y, bar->smallest_x, bar->smallest_y, rtl);
}
uint bar_height = max(bar->smallest_y, this->smallmap_window->GetLegendHeight(this->smallmap_window->GetNumberColumnsLegend(given_width - bar->smallest_x)));
uint display_height = given_height - bar_height;
display->AssignSizePosition(ST_RESIZE, x, y, given_width, display_height, rtl);
bar->AssignSizePosition(ST_RESIZE, x, y + display_height, given_width, bar_height, rtl);
}
virtual NWidgetCore *GetWidgetFromPos(int x, int y)
{
if (!IsInsideBS(x, this->pos_x, this->current_x) || !IsInsideBS(y, this->pos_y, this->current_y)) return NULL;
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
NWidgetCore *widget = child_wid->GetWidgetFromPos(x, y);
if (widget != NULL) return widget;
}
return NULL;
}
virtual void Draw(const Window *w)
{
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) child_wid->Draw(w);
}
};
/** Widget parts of the smallmap display. */
static const NWidgetPart _nested_smallmap_display[] = {
NWidget(WWT_PANEL, COLOUR_BROWN, SM_WIDGET_MAP_BORDER),
NWidget(WWT_INSET, COLOUR_BROWN, SM_WIDGET_MAP), SetMinimalSize(346, 140), SetResize(1, 1), SetPadding(2, 2, 2, 2), EndContainer(),
EndContainer(),
};
/** Widget parts of the smallmap legend bar + image buttons. */
static const NWidgetPart _nested_smallmap_bar[] = {
NWidget(WWT_PANEL, COLOUR_BROWN),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_EMPTY, INVALID_COLOUR, SM_WIDGET_LEGEND), SetResize(1, 1),
NWidget(NWID_VERTICAL),
/* Top button row. */
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, SM_WIDGET_ZOOM_IN),
SetDataTip(SPR_IMG_ZOOMIN, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN), SetFill(1, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, SM_WIDGET_CENTERMAP),
SetDataTip(SPR_IMG_SMALLMAP, STR_SMALLMAP_CENTER), SetFill(1, 1),
NWidget(WWT_IMGBTN, COLOUR_BROWN, SM_WIDGET_CONTOUR),
SetDataTip(SPR_IMG_SHOW_COUNTOURS, STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP), SetFill(1, 1),
NWidget(WWT_IMGBTN, COLOUR_BROWN, SM_WIDGET_VEHICLES),
SetDataTip(SPR_IMG_SHOW_VEHICLES, STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP), SetFill(1, 1),
NWidget(WWT_IMGBTN, COLOUR_BROWN, SM_WIDGET_INDUSTRIES),
SetDataTip(SPR_IMG_INDUSTRY, STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP), SetFill(1, 1),
EndContainer(),
/* Bottom button row. */
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, SM_WIDGET_ZOOM_OUT),
SetDataTip(SPR_IMG_ZOOMOUT, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT), SetFill(1, 1),
NWidget(WWT_IMGBTN, COLOUR_BROWN, SM_WIDGET_TOGGLETOWNNAME),
SetDataTip(SPR_IMG_TOWN, STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF), SetFill(1, 1),
NWidget(WWT_IMGBTN, COLOUR_BROWN, SM_WIDGET_ROUTES),
SetDataTip(SPR_IMG_SHOW_ROUTES, STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON), SetFill(1, 1),
NWidget(WWT_IMGBTN, COLOUR_BROWN, SM_WIDGET_VEGETATION),
SetDataTip(SPR_IMG_PLANTTREES, STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP), SetFill(1, 1),
NWidget(WWT_IMGBTN, COLOUR_BROWN, SM_WIDGET_OWNERS),
SetDataTip(SPR_IMG_COMPANY_GENERAL, STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP), SetFill(1, 1),
EndContainer(),
NWidget(NWID_SPACER), SetResize(0, 1),
EndContainer(),
EndContainer(),
EndContainer(),
};
static NWidgetBase *SmallMapDisplay(int *biggest_index)
{
NWidgetContainer *map_display = new NWidgetSmallmapDisplay;
MakeNWidgets(_nested_smallmap_display, lengthof(_nested_smallmap_display), biggest_index, map_display);
MakeNWidgets(_nested_smallmap_bar, lengthof(_nested_smallmap_bar), biggest_index, map_display);
return map_display;
}
static const NWidgetPart _nested_smallmap_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
NWidget(WWT_CAPTION, COLOUR_BROWN, SM_WIDGET_CAPTION), SetDataTip(STR_SMALLMAP_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
EndContainer(),
NWidgetFunction(SmallMapDisplay), // Smallmap display and legend bar + image buttons.
/* Bottom button row and resize box. */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_BROWN),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SELECTION, INVALID_COLOUR, SM_WIDGET_SELECT_BUTTONS),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, SM_WIDGET_ENABLE_ALL), SetDataTip(STR_SMALLMAP_ENABLE_ALL, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, SM_WIDGET_DISABLE_ALL), SetDataTip(STR_SMALLMAP_DISABLE_ALL, STR_NULL),
NWidget(WWT_TEXTBTN, COLOUR_BROWN, SM_WIDGET_SHOW_HEIGHT), SetDataTip(STR_SMALLMAP_SHOW_HEIGHT, STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT),
EndContainer(),
NWidget(NWID_SPACER), SetFill(1, 1),
EndContainer(),
NWidget(NWID_SPACER), SetFill(1, 0), SetResize(1, 0),
EndContainer(),
EndContainer(),
NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
EndContainer(),
};
static const WindowDesc _smallmap_desc(
WDP_AUTO, 446, 314,
WC_SMALLMAP, WC_NONE,
WDF_UNCLICK_BUTTONS,
_nested_smallmap_widgets, lengthof(_nested_smallmap_widgets)
);
void ShowSmallMap()
{
AllocateWindowDescFront<SmallMapWindow>(&_smallmap_desc, 0);
}
/**
* Scrolls the main window to given coordinates.
* @param x x coordinate
* @param y y coordinate
* @param z z coordinate; -1 to scroll to terrain height
* @param instant scroll instantly (meaningful only when smooth_scrolling is active)
* @return did the viewport position change?
*/
bool ScrollMainWindowTo(int x, int y, int z, bool instant)
{
bool res = ScrollWindowTo(x, y, z, FindWindowById(WC_MAIN_WINDOW, 0), instant);
/* If a user scrolls to a tile (via what way what so ever) and already is on
* that tile (e.g.: pressed twice), move the smallmap to that location,
* so you directly see where you are on the smallmap. */
if (res) return res;
SmallMapWindow *w = dynamic_cast<SmallMapWindow*>(FindWindowById(WC_SMALLMAP, 0));
if (w != NULL) w->SmallMapCenterOnCurrentPos();
return res;
}
|