summaryrefslogtreecommitdiff
path: root/src/smallmap_gui.cpp
blob: 85e0cffdcadcd42265bca63e05b224e6a85972a8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
/* $Id$ */

/** @file smallmap_gui.cpp GUI that shows a small map of the world with metadata like owner or height. */

#include "stdafx.h"
#include "clear_map.h"
#include "industry_map.h"
#include "station_map.h"
#include "landscape.h"
#include "window_gui.h"
#include "tree_map.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "town.h"
#include "blitter/factory.hpp"
#include "tunnelbridge_map.h"
#include "strings_func.h"
#include "zoom_func.h"
#include "core/endian_func.hpp"
#include "vehicle_base.h"
#include "sound_func.h"
#include "window_func.h"

#include "table/strings.h"
#include "table/sprites.h"

static const Widget _smallmap_widgets[] = {
{  WWT_CLOSEBOX,   RESIZE_NONE,  COLOUR_BROWN,     0,    10,     0,    13, STR_00C5,                 STR_018B_CLOSE_WINDOW},
{   WWT_CAPTION,  RESIZE_RIGHT,  COLOUR_BROWN,    11,   337,     0,    13, STR_00B0_MAP,             STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX,     RESIZE_LR,  COLOUR_BROWN,   338,   349,     0,    13, 0x0,                      STR_STICKY_BUTTON},
{     WWT_PANEL,     RESIZE_RB,  COLOUR_BROWN,     0,   349,    14,   157, 0x0,                      STR_NULL},
{     WWT_INSET,     RESIZE_RB,  COLOUR_BROWN,     2,   347,    16,   155, 0x0,                      STR_NULL},
{     WWT_PANEL,    RESIZE_RTB,  COLOUR_BROWN,     0,   261,   158,   201, 0x0,                      STR_NULL},
{     WWT_PANEL,   RESIZE_LRTB,  COLOUR_BROWN,   262,   349,   158,   158, 0x0,                      STR_NULL},
{    WWT_IMGBTN,   RESIZE_LRTB,  COLOUR_BROWN,   284,   305,   158,   179, SPR_IMG_SHOW_COUNTOURS,   STR_0191_SHOW_LAND_CONTOURS_ON_MAP},
{    WWT_IMGBTN,   RESIZE_LRTB,  COLOUR_BROWN,   306,   327,   158,   179, SPR_IMG_SHOW_VEHICLES,    STR_0192_SHOW_VEHICLES_ON_MAP},
{    WWT_IMGBTN,   RESIZE_LRTB,  COLOUR_BROWN,   328,   349,   158,   179, SPR_IMG_INDUSTRY,         STR_0193_SHOW_INDUSTRIES_ON_MAP},
{    WWT_IMGBTN,   RESIZE_LRTB,  COLOUR_BROWN,   284,   305,   180,   201, SPR_IMG_SHOW_ROUTES,      STR_0194_SHOW_TRANSPORT_ROUTES_ON},
{    WWT_IMGBTN,   RESIZE_LRTB,  COLOUR_BROWN,   306,   327,   180,   201, SPR_IMG_PLANTTREES,       STR_0195_SHOW_VEGETATION_ON_MAP},
{    WWT_IMGBTN,   RESIZE_LRTB,  COLOUR_BROWN,   328,   349,   180,   201, SPR_IMG_COMPANY_GENERAL,  STR_0196_SHOW_LAND_OWNERS_ON_MAP},
{    WWT_IMGBTN,   RESIZE_LRTB,  COLOUR_BROWN,   262,   283,   158,   179, SPR_IMG_SMALLMAP,         STR_SMALLMAP_CENTER},
{    WWT_IMGBTN,   RESIZE_LRTB,  COLOUR_BROWN,   262,   283,   180,   201, SPR_IMG_TOWN,             STR_0197_TOGGLE_TOWN_NAMES_ON_OFF},
{     WWT_PANEL,    RESIZE_RTB,  COLOUR_BROWN,     0,   337,   202,   213, 0x0,                      STR_NULL},
{   WWT_TEXTBTN,     RESIZE_TB,  COLOUR_BROWN,     0,    99,   202,   213, STR_MESSAGES_ENABLE_ALL,  STR_NULL},
{   WWT_TEXTBTN,     RESIZE_TB,  COLOUR_BROWN,   100,   201,   202,   213, STR_MESSAGES_DISABLE_ALL, STR_NULL},
{ WWT_RESIZEBOX,   RESIZE_LRTB,  COLOUR_BROWN,   338,   349,   202,   213, 0x0,                      STR_RESIZE_BUTTON},
{  WIDGETS_END},
};

/* number of used industries */
static int _smallmap_industry_count;

/** Macro for ordinary entry of LegendAndColour */
#define MK(a, b) {a, b, INVALID_INDUSTRYTYPE, true, false, false}
/** Macro for end of list marker in arrays of LegendAndColour */
#define MKEND() {0, STR_NULL, INVALID_INDUSTRYTYPE, true, true, false}
/** Macro for break marker in arrays of LegendAndColour.
 * It will have valid data, though */
#define MS(a, b) {a, b, INVALID_INDUSTRYTYPE, true, false, true}

/** Structure for holding relevant data for legends in small map */
struct LegendAndColour {
	uint16 colour;     ///< colour of the item on the map
	StringID legend;   ///< string corresponding to the coloured item
	IndustryType type; ///< type of industry
	bool show_on_map;  ///< for filtering industries, if true is shown on map in colour
	bool end;          ///< this is the end of the list
	bool col_break;    ///< perform a break and go one collumn further
};

/** Legend text giving the colours to look for on the minimap */
static const LegendAndColour _legend_land_contours[] = {
	MK(0x5A, STR_00F0_100M),
	MK(0x5C, STR_00F1_200M),
	MK(0x5E, STR_00F2_300M),
	MK(0x1F, STR_00F3_400M),
	MK(0x27, STR_00F4_500M),

	MS(0xD7, STR_00EB_ROADS),
	MK(0x0A, STR_00EC_RAILROADS),
	MK(0x98, STR_00ED_STATIONS_AIRPORTS_DOCKS),
	MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES),
	MK(0x0F, STR_00EF_VEHICLES),
	MKEND()
};

static const LegendAndColour _legend_vehicles[] = {
	MK(0xB8, STR_00F5_TRAINS),
	MK(0xBF, STR_00F6_ROAD_VEHICLES),
	MK(0x98, STR_00F7_SHIPS),
	MK(0x0F, STR_00F8_AIRCRAFT),
	MS(0xD7, STR_00F9_TRANSPORT_ROUTES),
	MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES),
	MKEND()
};

static const LegendAndColour _legend_routes[] = {
	MK(0xD7, STR_00EB_ROADS),
	MK(0x0A, STR_00EC_RAILROADS),
	MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES),
	MS(0x56, STR_011B_RAILROAD_STATION),

	MK(0xC2, STR_011C_TRUCK_LOADING_BAY),
	MK(0xBF, STR_011D_BUS_STATION),
	MK(0xB8, STR_011E_AIRPORT_HELIPORT),
	MK(0x98, STR_011F_DOCK),
	MKEND()
};

static const LegendAndColour _legend_vegetation[] = {
	MK(0x52, STR_0120_ROUGH_LAND),
	MK(0x54, STR_0121_GRASS_LAND),
	MK(0x37, STR_0122_BARE_LAND),
	MK(0x25, STR_0123_FIELDS),
	MK(0x57, STR_0124_TREES),
	MK(0xD0, STR_00FC_FOREST),
	MS(0x0A, STR_0125_ROCKS),

	MK(0xC2, STR_012A_DESERT),
	MK(0x98, STR_012B_SNOW),
	MK(0xD7, STR_00F9_TRANSPORT_ROUTES),
	MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES),
	MKEND()
};

static const LegendAndColour _legend_land_owners[] = {
	MK(0xCA, STR_0126_WATER),
	MK(0x54, STR_0127_NO_OWNER),
	MK(0xB4, STR_0128_TOWNS),
	MK(0x20, STR_0129_INDUSTRIES),
	MKEND()
};
#undef MK
#undef MS
#undef MKEND

/** Allow room for all industries, plus a terminator entry
 * This is required in order to have the indutry slots all filled up */
static LegendAndColour _legend_from_industries[NUM_INDUSTRYTYPES + 1];
/* For connecting industry type to position in industries list(small map legend) */
static uint _industry_to_list_pos[NUM_INDUSTRYTYPES];

/**
 * Fills an array for the industries legends.
 */
void BuildIndustriesLegend()
{
	const IndustrySpec *indsp;
	uint j = 0;

	/* Add each name */
	for (IndustryType i = 0; i < NUM_INDUSTRYTYPES; i++) {
		indsp = GetIndustrySpec(i);
		if (indsp->enabled) {
			_legend_from_industries[j].legend = indsp->name;
			_legend_from_industries[j].colour = indsp->map_colour;
			_legend_from_industries[j].type = i;
			_legend_from_industries[j].show_on_map = true;
			_legend_from_industries[j].col_break = false;
			_legend_from_industries[j].end = false;

			/* Store widget number for this industry type */
			_industry_to_list_pos[i] = j;
			j++;
		}
	}
	/* Terminate the list */
	_legend_from_industries[j].end = true;

	/* Store number of enabled industries */
	_smallmap_industry_count = j;
}

static const LegendAndColour * const _legend_table[] = {
	_legend_land_contours,
	_legend_vehicles,
	_legend_from_industries,
	_legend_routes,
	_legend_vegetation,
	_legend_land_owners,
};

#define MKCOLOUR(x) TO_LE32X(x)

/**
 * Height encodings; MAX_TILE_HEIGHT + 1 levels, from 0 to MAX_TILE_HEIGHT
 */
static const uint32 _map_height_bits[] = {
	MKCOLOUR(0x5A5A5A5A),
	MKCOLOUR(0x5A5B5A5B),
	MKCOLOUR(0x5B5B5B5B),
	MKCOLOUR(0x5B5C5B5C),
	MKCOLOUR(0x5C5C5C5C),
	MKCOLOUR(0x5C5D5C5D),
	MKCOLOUR(0x5D5D5D5D),
	MKCOLOUR(0x5D5E5D5E),
	MKCOLOUR(0x5E5E5E5E),
	MKCOLOUR(0x5E5F5E5F),
	MKCOLOUR(0x5F5F5F5F),
	MKCOLOUR(0x5F1F5F1F),
	MKCOLOUR(0x1F1F1F1F),
	MKCOLOUR(0x1F271F27),
	MKCOLOUR(0x27272727),
	MKCOLOUR(0x27272727),
};
assert_compile(lengthof(_map_height_bits) == MAX_TILE_HEIGHT + 1);

struct AndOr {
	uint32 mor;
	uint32 mand;
};

static inline uint32 ApplyMask(uint32 colour, const AndOr *mask)
{
	return (colour & mask->mand) | mask->mor;
}


static const AndOr _smallmap_contours_andor[] = {
	{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)},
	{MKCOLOUR(0x000A0A00), MKCOLOUR(0xFF0000FF)},
	{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)},
	{MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)},
	{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)},
	{MKCOLOUR(0x98989898), MKCOLOUR(0x00000000)},
	{MKCOLOUR(0xCACACACA), MKCOLOUR(0x00000000)},
	{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)},
	{MKCOLOUR(0xB5B5B5B5), MKCOLOUR(0x00000000)},
	{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)},
	{MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)},
	{MKCOLOUR(0x000A0A00), MKCOLOUR(0xFF0000FF)},
};

static const AndOr _smallmap_vehicles_andor[] = {
	{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)},
	{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)},
	{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)},
	{MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)},
	{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)},
	{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)},
	{MKCOLOUR(0xCACACACA), MKCOLOUR(0x00000000)},
	{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)},
	{MKCOLOUR(0xB5B5B5B5), MKCOLOUR(0x00000000)},
	{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)},
	{MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)},
	{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)},
};

static const AndOr _smallmap_vegetation_andor[] = {
	{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)},
	{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)},
	{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)},
	{MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)},
	{MKCOLOUR(0x00575700), MKCOLOUR(0xFF0000FF)},
	{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)},
	{MKCOLOUR(0xCACACACA), MKCOLOUR(0x00000000)},
	{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)},
	{MKCOLOUR(0xB5B5B5B5), MKCOLOUR(0x00000000)},
	{MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)},
	{MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)},
	{MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)},
};

typedef uint32 GetSmallMapPixels(TileIndex tile); // typedef callthrough function

/**
 * Draws one column of the small map in a certain mode onto the screen buffer. This
 * function looks exactly the same for all types
 *
 * @param dst Pointer to a part of the screen buffer to write to.
 * @param xc The X coordinate of the first tile in the column.
 * @param yc The Y coordinate of the first tile in the column
 * @param pitch Number of pixels to advance in the screen buffer each time a pixel is written.
 * @param reps Number of lines to draw
 * @param mask ?
 * @param proc Pointer to the colour function
 * @see GetSmallMapPixels(TileIndex)
 */
static void DrawSmallMapStuff(void *dst, uint xc, uint yc, int pitch, int reps, uint32 mask, GetSmallMapPixels *proc)
{
	Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
	void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height);
	void *dst_ptr_end = blitter->MoveTo(dst_ptr_abs_end, -4, 0);

	do {
		/* check if the tile (xc,yc) is within the map range */
		uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0;
		if (IsInsideMM(xc, min_xy, MapMaxX()) && IsInsideMM(yc, min_xy, MapMaxY())) {
			/* check if the dst pointer points to a pixel inside the screen buffer */
			if (dst < _screen.dst_ptr) continue;
			if (dst >= dst_ptr_abs_end) continue;

			uint32 val = proc(TileXY(xc, yc)) & mask;
			uint8 *val8 = (uint8 *)&val;

			if (dst <= dst_ptr_end) {
				blitter->SetPixelIfEmpty(dst, 0, 0, val8[0]);
				blitter->SetPixelIfEmpty(dst, 1, 0, val8[1]);
				blitter->SetPixelIfEmpty(dst, 2, 0, val8[2]);
				blitter->SetPixelIfEmpty(dst, 3, 0, val8[3]);
			} else {
				/* It happens that there are only 1, 2 or 3 pixels left to fill, so in that special case, write till the end of the video-buffer */
				int i = 0;
				do {
					blitter->SetPixelIfEmpty(dst, 0, 0, val8[i]);
				} while (i++, dst = blitter->MoveTo(dst, 1, 0), dst < dst_ptr_abs_end);
			}
		}
	/* switch to next tile in the column */
	} while (xc++, yc++, dst = blitter->MoveTo(dst, pitch, 0), --reps != 0);
}


static inline TileType GetEffectiveTileType(TileIndex tile)
{
	TileType t = GetTileType(tile);

	if (t == MP_TUNNELBRIDGE) {
		TransportType tt = GetTunnelBridgeTransportType(tile);

		switch (tt) {
			case TRANSPORT_RAIL: t = MP_RAILWAY; break;
			case TRANSPORT_ROAD: t = MP_ROAD;    break;
			default:             t = MP_WATER;   break;
		}
	}
	return t;
}

/**
 * Return the colour a tile would be displayed with in the small map in mode "Contour".
 * @param tile The tile of which we would like to get the colour.
 * @return The colour of tile in the small map in mode "Contour"
 */
static inline uint32 GetSmallMapContoursPixels(TileIndex tile)
{
	TileType t = GetEffectiveTileType(tile);

	return
		ApplyMask(_map_height_bits[TileHeight(tile)], &_smallmap_contours_andor[t]);
}

/**
 * Return the colour a tile would be displayed with in the small map in mode "Vehicles".
 *
 * @param tile The tile of which we would like to get the colour.
 * @return The colour of tile in the small map in mode "Vehicles"
 */
static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile)
{
	TileType t = GetEffectiveTileType(tile);

	return ApplyMask(MKCOLOUR(0x54545454), &_smallmap_vehicles_andor[t]);
}

/**
 * Return the colour a tile would be displayed with in the small map in mode "Industries".
 *
 * @param tile The tile of which we would like to get the colour.
 * @return The colour of tile in the small map in mode "Industries"
 */
static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile)
{
	TileType t = GetEffectiveTileType(tile);

	if (t == MP_INDUSTRY) {
		/* If industry is allowed to be seen, use its colour on the map */
		if (_legend_from_industries[_industry_to_list_pos[GetIndustryByTile(tile)->type]].show_on_map) {
			return GetIndustrySpec(GetIndustryByTile(tile)->type)->map_colour * 0x01010101;
		} else {
			/* otherwise, return the colour of the clear tiles, which will make it disappear */
			return ApplyMask(MKCOLOUR(0x54545454), &_smallmap_vehicles_andor[MP_CLEAR]);
		}
	}

	return ApplyMask(MKCOLOUR(0x54545454), &_smallmap_vehicles_andor[t]);
}

/**
 * Return the colour a tile would be displayed with in the small map in mode "Routes".
 *
 * @param tile The tile of which we would like to get the colour.
 * @return The colour of tile  in the small map in mode "Routes"
 */
static inline uint32 GetSmallMapRoutesPixels(TileIndex tile)
{
	TileType t = GetEffectiveTileType(tile);
	uint32 bits;

	if (t == MP_STATION) {
		switch (GetStationType(tile)) {
			case STATION_RAIL:    bits = MKCOLOUR(0x56565656); break;
			case STATION_AIRPORT: bits = MKCOLOUR(0xB8B8B8B8); break;
			case STATION_TRUCK:   bits = MKCOLOUR(0xC2C2C2C2); break;
			case STATION_BUS:     bits = MKCOLOUR(0xBFBFBFBF); break;
			case STATION_DOCK:    bits = MKCOLOUR(0x98989898); break;
			default:              bits = MKCOLOUR(0xFFFFFFFF); break;
		}
	} else {
		/* ground colour */
		bits = ApplyMask(MKCOLOUR(0x54545454), &_smallmap_contours_andor[t]);
	}
	return bits;
}


static const uint32 _vegetation_clear_bits[] = {
	MKCOLOUR(0x54545454), ///< full grass
	MKCOLOUR(0x52525252), ///< rough land
	MKCOLOUR(0x0A0A0A0A), ///< rocks
	MKCOLOUR(0x25252525), ///< fields
	MKCOLOUR(0x98989898), ///< snow
	MKCOLOUR(0xC2C2C2C2), ///< desert
	MKCOLOUR(0x54545454), ///< unused
	MKCOLOUR(0x54545454), ///< unused
};

static inline uint32 GetSmallMapVegetationPixels(TileIndex tile)
{
	TileType t = GetEffectiveTileType(tile);
	uint32 bits;

	switch (t) {
		case MP_CLEAR:
			if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) < 3) {
				bits = MKCOLOUR(0x37373737);
			} else {
				bits = _vegetation_clear_bits[GetClearGround(tile)];
			}
			break;

		case MP_INDUSTRY:
			bits = GetIndustrySpec(GetIndustryByTile(tile)->type)->check_proc == CHECK_FOREST ? MKCOLOUR(0xD0D0D0D0) : MKCOLOUR(0xB5B5B5B5);
			break;

		case MP_TREES:
			if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT) {
				bits = (_settings_game.game_creation.landscape == LT_ARCTIC) ? MKCOLOUR(0x98575798) : MKCOLOUR(0xC25757C2);
			} else {
				bits = MKCOLOUR(0x54575754);
			}
			break;

		default:
			bits = ApplyMask(MKCOLOUR(0x54545454), &_smallmap_vehicles_andor[t]);
			break;
	}

	return bits;
}


static uint32 _owner_colours[OWNER_END + 1];

/**
 * Return the colour a tile would be displayed with in the small map in mode "Owner".
 *
 * @param tile The tile of which we would like to get the colour.
 * @return The colour of tile in the small map in mode "Owner"
 */
static inline uint32 GetSmallMapOwnerPixels(TileIndex tile)
{
	Owner o;

	switch (GetTileType(tile)) {
		case MP_INDUSTRY: o = OWNER_END;          break;
		case MP_HOUSE:    o = OWNER_TOWN;         break;
		default:          o = GetTileOwner(tile); break;
		/* FIXME: For MP_ROAD there are multiple owners.
		 * GetTileOwner returns the rail owner (level crossing) resp. the owner of ROADTYPE_ROAD (normal road),
		 * even if there are no ROADTYPE_ROAD bits on the tile.
		 */
	}

	return _owner_colours[o];
}


static const uint32 _smallmap_mask_left[3] = {
	MKCOLOUR(0xFF000000),
	MKCOLOUR(0xFFFF0000),
	MKCOLOUR(0xFFFFFF00),
};

static const uint32 _smallmap_mask_right[] = {
	MKCOLOUR(0x000000FF),
	MKCOLOUR(0x0000FFFF),
	MKCOLOUR(0x00FFFFFF),
};

/* each tile has 4 x pixels and 1 y pixel */

static GetSmallMapPixels *_smallmap_draw_procs[] = {
	GetSmallMapContoursPixels,
	GetSmallMapVehiclesPixels,
	GetSmallMapIndustriesPixels,
	GetSmallMapRoutesPixels,
	GetSmallMapVegetationPixels,
	GetSmallMapOwnerPixels,
};

static const byte _vehicle_type_colours[6] = {
	184, 191, 152, 15, 215, 184
};


static void DrawVertMapIndicator(int x, int y, int x2, int y2)
{
	GfxFillRect(x, y,      x2, y + 3, 69);
	GfxFillRect(x, y2 - 3, x2, y2,    69);
}

static void DrawHorizMapIndicator(int x, int y, int x2, int y2)
{
	GfxFillRect(x,      y, x + 3, y2, 69);
	GfxFillRect(x2 - 3, y, x2,    y2, 69);
}

enum SmallMapWindowWidgets {
	SM_WIDGET_MAP_BORDER = 3,
	SM_WIDGET_MAP,
	SM_WIDGET_LEGEND,
	SM_WIDGET_BUTTONSPANEL,
	SM_WIDGET_CONTOUR,
	SM_WIDGET_VEHICLES,
	SM_WIDGET_INDUSTRIES,
	SM_WIDGET_ROUTES,
	SM_WIDGET_VEGETATION,
	SM_WIDGET_OWNERS,
	SM_WIDGET_CENTERMAP,
	SM_WIDGET_TOGGLETOWNNAME,
	SM_WIDGET_BOTTOMPANEL,
	SM_WIDGET_ENABLEINDUSTRIES,
	SM_WIDGET_DISABLEINDUSTRIES,
	SM_WIDGET_RESIZEBOX,
};

class SmallMapWindow : public Window
{
	enum SmallMapType {
		SMT_CONTOUR,
		SMT_VEHICLES,
		SMT_INDUSTRY,
		SMT_ROUTES,
		SMT_VEGETATION,
		SMT_OWNER,
	};

	static SmallMapType map_type;
	static bool show_towns;

	int32 scroll_x;
	int32 scroll_y;
	int32 subscroll;
	uint8 refresh;

	static const int COLUMN_WIDTH = 119;
	static const int MIN_LEGEND_HEIGHT = 6 * 7;

public:
	/**
	 * Draws the small map.
	 *
	 * Basically, the small map is draw column of pixels by column of pixels. The pixels
	 * are drawn directly into the screen buffer. The final map is drawn in multiple passes.
	 * The passes are:
	 * <ol><li>The colours of tiles in the different modes.</li>
	 * <li>Town names (optional)</li></ol>
	 *
	 * @param dpi pointer to pixel to write onto
	 * @param w pointer to Window struct
	 * @param type type of map requested (vegetation, owners, routes, etc)
	 * @param show_towns true if the town names should be displayed, false if not.
	 */
	void DrawSmallMap(DrawPixelInfo *dpi)
	{
		Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
		DrawPixelInfo *old_dpi;
		int dx, dy, x, y, x2, y2;
		void *ptr;
		int tile_x;
		int tile_y;
		ViewPort *vp;

		old_dpi = _cur_dpi;
		_cur_dpi = dpi;

		/* clear it */
		GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, 0);

		/* setup owner table */
		if (this->map_type == SMT_OWNER) {
			const Company *c;

			/* fill with some special colours */
			_owner_colours[OWNER_TOWN] = MKCOLOUR(0xB4B4B4B4);
			_owner_colours[OWNER_NONE] = MKCOLOUR(0x54545454);
			_owner_colours[OWNER_WATER] = MKCOLOUR(0xCACACACA);
			_owner_colours[OWNER_END]   = MKCOLOUR(0x20202020); // industry

			/* now fill with the company colours */
			FOR_ALL_COMPANIES(c) {
				_owner_colours[c->index] =
					_colour_gradient[c->colour][5] * 0x01010101;
			}
		}

		tile_x = this->scroll_x / TILE_SIZE;
		tile_y = this->scroll_y / TILE_SIZE;

		dx = dpi->left + this->subscroll;
		tile_x -= dx / 4;
		tile_y += dx / 4;
		dx &= 3;

		dy = dpi->top;
		tile_x += dy / 2;
		tile_y += dy / 2;

		if (dy & 1) {
			tile_x++;
			dx += 2;
			if (dx > 3) {
				dx -= 4;
				tile_x--;
				tile_y++;
			}
		}

		ptr = blitter->MoveTo(dpi->dst_ptr, -dx - 4, 0);
		x = - dx - 4;
		y = 0;

		for (;;) {
			uint32 mask = 0xFFFFFFFF;
			int reps;
			int t;

			/* distance from left edge */
			if (x < 0) {
				if (x < -3) goto skip_column;
				/* mask to use at the left edge */
				mask = _smallmap_mask_left[x + 3];
			}

			/* distance from right edge */
			t = dpi->width - x;
			if (t < 4) {
				if (t <= 0) break; // exit loop
				/* mask to use at the right edge */
				mask &= _smallmap_mask_right[t - 1];
			}

			/* number of lines */
			reps = (dpi->height - y + 1) / 2;
			if (reps > 0) {
				DrawSmallMapStuff(ptr, tile_x, tile_y, dpi->pitch * 2, reps, mask, _smallmap_draw_procs[this->map_type]);
			}

	skip_column:
			if (y == 0) {
				tile_y++;
				y++;
				ptr = blitter->MoveTo(ptr, 0, 1);
			} else {
				tile_x--;
				y--;
				ptr = blitter->MoveTo(ptr, 0, -1);
			}
			ptr = blitter->MoveTo(ptr, 2, 0);
			x += 2;
		}

		/* draw vehicles? */
		if (this->map_type == SMT_CONTOUR || this->map_type == SMT_VEHICLES) {
			Vehicle *v;
			bool skip;
			byte colour;

			FOR_ALL_VEHICLES(v) {
				if (v->type != VEH_EFFECT &&
						(v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) == 0) {
					/* Remap into flat coordinates. */
					Point pt = RemapCoords(
						v->x_pos / TILE_SIZE - this->scroll_x / TILE_SIZE, // divide each one separately because (a-b)/c != a/c-b/c in integer world
						v->y_pos / TILE_SIZE - this->scroll_y / TILE_SIZE, //    dtto
						0);
					x = pt.x;
					y = pt.y;

					/* Check if y is out of bounds? */
					y -= dpi->top;
					if (!IsInsideMM(y, 0, dpi->height)) continue;

					/* Default is to draw both pixels. */
					skip = false;

					/* Offset X coordinate */
					x -= this->subscroll + 3 + dpi->left;

					if (x < 0) {
						/* if x+1 is 0, that means we're on the very left edge,
						 *  and should thus only draw a single pixel */
						if (++x != 0) continue;
						skip = true;
					} else if (x >= dpi->width - 1) {
						/* Check if we're at the very right edge, and if so draw only a single pixel */
						if (x != dpi->width - 1) continue;
						skip = true;
					}

					/* Calculate pointer to pixel and the colour */
					colour = (this->map_type == SMT_VEHICLES) ? _vehicle_type_colours[v->type] : 0xF;

					/* And draw either one or two pixels depending on clipping */
					blitter->SetPixel(dpi->dst_ptr, x, y, colour);
					if (!skip) blitter->SetPixel(dpi->dst_ptr, x + 1, y, colour);
				}
			}
		}

		if (this->show_towns) {
			const Town *t;

			FOR_ALL_TOWNS(t) {
				/* Remap the town coordinate */
				Point pt = RemapCoords(
					(int)(TileX(t->xy) * TILE_SIZE - this->scroll_x) / TILE_SIZE,
					(int)(TileY(t->xy) * TILE_SIZE - this->scroll_y) / TILE_SIZE,
					0);
				x = pt.x - this->subscroll + 3 - (t->sign.width_2 >> 1);
				y = pt.y;

				/* Check if the town sign is within bounds */
				if (x + t->sign.width_2 > dpi->left &&
						x < dpi->left + dpi->width &&
						y + 6 > dpi->top &&
						y < dpi->top + dpi->height) {
					/* And draw it. */
					SetDParam(0, t->index);
					DrawString(x, y, STR_2056, TC_WHITE);
				}
			}
		}

		/* Draw map indicators */
		{
			Point pt;

			/* Find main viewport. */
			vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;

			pt = RemapCoords(this->scroll_x, this->scroll_y, 0);

			x = vp->virtual_left - pt.x;
			y = vp->virtual_top - pt.y;
			x2 = (x + vp->virtual_width) / TILE_SIZE;
			y2 = (y + vp->virtual_height) / TILE_SIZE;
			x /= TILE_SIZE;
			y /= TILE_SIZE;

			x -= this->subscroll;
			x2 -= this->subscroll;

			DrawVertMapIndicator(x, y, x, y2);
			DrawVertMapIndicator(x2, y, x2, y2);

			DrawHorizMapIndicator(x, y, x2, y);
			DrawHorizMapIndicator(x, y2, x2, y2);
		}
		_cur_dpi = old_dpi;
	}

	void SmallMapCenterOnCurrentPos()
	{
		int x, y;
		ViewPort *vp;
		vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;

		x  = ((vp->virtual_width  - (this->widget[SM_WIDGET_MAP].right  - this->widget[SM_WIDGET_MAP].left) * TILE_SIZE) / 2 + vp->virtual_left) / 4;
		y  = ((vp->virtual_height - (this->widget[SM_WIDGET_MAP].bottom - this->widget[SM_WIDGET_MAP].top ) * TILE_SIZE) / 2 + vp->virtual_top ) / 2 - TILE_SIZE * 2;
		this->scroll_x = (y - x) & ~0xF;
		this->scroll_y = (x + y) & ~0xF;
		this->SetDirty();
	}

	void ResizeLegend()
	{
		Widget *legend = &this->widget[SM_WIDGET_LEGEND];
		int rows = (legend->bottom - legend->top) - 1;
		int columns = (legend->right - legend->left) / COLUMN_WIDTH;
		int new_rows = (this->map_type == SMT_INDUSTRY) ? ((_smallmap_industry_count + columns - 1) / columns) * 6 : MIN_LEGEND_HEIGHT;

		new_rows = max(new_rows, MIN_LEGEND_HEIGHT);

		if (new_rows != rows) {
			this->SetDirty();

			/* The legend widget needs manual adjustment as by default
			 * it lays outside the filler widget's bounds. */
			legend->top--;
			/* Resize the filler widget, and move widgets below it. */
			ResizeWindowForWidget(this, SM_WIDGET_BUTTONSPANEL, 0, new_rows - rows);
			legend->top++;

			/* Resize map border widget so the window stays the same size */
			ResizeWindowForWidget(this, SM_WIDGET_MAP_BORDER, 0, rows - new_rows);
			/* Manually adjust the map widget as it lies completely within
			 * the map border widget */
			this->widget[SM_WIDGET_MAP].bottom += rows - new_rows;

			this->SetDirty();
		}
	}

	SmallMapWindow(const WindowDesc *desc, int window_number) : Window(desc, window_number)
	{
		this->LowerWidget(this->map_type + SM_WIDGET_CONTOUR);
		this->SetWidgetLoweredState(SM_WIDGET_TOGGLETOWNNAME, this->show_towns);

		this->SmallMapCenterOnCurrentPos();
		this->FindWindowPlacementAndResize(desc);
	}

	virtual void OnPaint()
	{
		DrawPixelInfo new_dpi;

		/* Hide Enable all/Disable all buttons if is not industry type small map*/
		this->SetWidgetHiddenState(SM_WIDGET_ENABLEINDUSTRIES, this->map_type != SMT_INDUSTRY);
		this->SetWidgetHiddenState(SM_WIDGET_DISABLEINDUSTRIES, this->map_type != SMT_INDUSTRY);

		/* draw the window */
		SetDParam(0, STR_00E5_CONTOURS + this->map_type);
		this->DrawWidgets();

		const Widget *legend = &this->widget[SM_WIDGET_LEGEND];

		int y_org = legend->top + 1;
		int x = 4;
		int y = y_org;

		for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) {
			if (tbl->col_break || y >= legend->bottom) {
				/* Column break needed, continue at top, COLUMN_WIDTH pixels
				 * (one "row") to the right. */
				x += COLUMN_WIDTH;
				y = y_org;
			}

			if (this->map_type == SMT_INDUSTRY) {
				/* Industry name must be formated, since it's not in tiny font in the specs.
				 * So, draw with a parameter and use the STR_SMALLMAP_INDUSTRY string, which is tiny font.*/
				SetDParam(0, tbl->legend);
				assert(tbl->type < NUM_INDUSTRYTYPES);
				SetDParam(1, _industry_counts[tbl->type]);
				if (!tbl->show_on_map) {
					/* Simply draw the string, not the black border of the legend colour.
					 * This will enforce the idea of the disabled item */
					DrawString(x + 11, y, STR_SMALLMAP_INDUSTRY, TC_GREY);
				} else {
					DrawString(x + 11, y, STR_SMALLMAP_INDUSTRY, TC_BLACK);
					GfxFillRect(x, y + 1, x + 8, y + 5, 0); // outer border of the legend colour
				}
			} else {
				/* Anything that is not an industry is using normal process */
				GfxFillRect(x, y + 1, x + 8, y + 5, 0);
				DrawString(x + 11, y, tbl->legend, TC_FROMSTRING);
			}
			GfxFillRect(x + 1, y + 2, x + 7, y + 4, tbl->colour); // legend colour

			y += 6;
		}

		const Widget *wi = &this->widget[SM_WIDGET_MAP];
		if (!FillDrawPixelInfo(&new_dpi, wi->left + 1, wi->top + 1, wi->right - wi->left - 1, wi->bottom - wi->top - 1)) return;

		this->DrawSmallMap(&new_dpi);
	}

	virtual void OnClick(Point pt, int widget)
	{
		switch (widget) {
			case SM_WIDGET_MAP: { // Map window
				/*
				 * XXX: scrolling with the left mouse button is done by subsequently
				 * clicking with the left mouse button; clicking once centers the
				 * large map at the selected point. So by unclicking the left mouse
				 * button here, it gets reclicked during the next inputloop, which
				 * would make it look like the mouse is being dragged, while it is
				 * actually being (virtually) clicked every inputloop.
				 */
				_left_button_clicked = false;

				Point pt = RemapCoords(this->scroll_x, this->scroll_y, 0);
				Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
				w->viewport->follow_vehicle = INVALID_VEHICLE;
				w->viewport->dest_scrollpos_x = pt.x + ((_cursor.pos.x - this->left + 2) << 4) - (w->viewport->virtual_width >> 1);
				w->viewport->dest_scrollpos_y = pt.y + ((_cursor.pos.y - this->top - 16) << 4) - (w->viewport->virtual_height >> 1);

				this->SetDirty();
			} break;

			case SM_WIDGET_CONTOUR:    // Show land contours
			case SM_WIDGET_VEHICLES:   // Show vehicles
			case SM_WIDGET_INDUSTRIES: // Show industries
			case SM_WIDGET_ROUTES:     // Show transport routes
			case SM_WIDGET_VEGETATION: // Show vegetation
			case SM_WIDGET_OWNERS:     // Show land owners
				this->RaiseWidget(this->map_type + SM_WIDGET_CONTOUR);
				this->map_type = (SmallMapType)(widget - SM_WIDGET_CONTOUR);
				this->LowerWidget(this->map_type + SM_WIDGET_CONTOUR);

				this->ResizeLegend();

				this->SetDirty();
				SndPlayFx(SND_15_BEEP);
				break;

			case SM_WIDGET_CENTERMAP: // Center the smallmap again
				this->SmallMapCenterOnCurrentPos();

				this->SetDirty();
				SndPlayFx(SND_15_BEEP);
				break;

			case SM_WIDGET_TOGGLETOWNNAME: // Toggle town names
				this->show_towns = !this->show_towns;
				this->SetWidgetLoweredState(SM_WIDGET_TOGGLETOWNNAME, this->show_towns);

				this->SetDirty();
				SndPlayFx(SND_15_BEEP);
				break;

			case SM_WIDGET_LEGEND: // Legend
				/* if industry type small map*/
				if (this->map_type == SMT_INDUSTRY) {
					/* if click on industries label, find right industry type and enable/disable it */
					Widget *wi = &this->widget[SM_WIDGET_LEGEND]; // label panel
					uint column = (pt.x - 4) / COLUMN_WIDTH;
					uint line = (pt.y - wi->top - 2) / 6;
					int rows_per_column = (wi->bottom - wi->top) / 6;

					/* check if click is on industry label*/
					int industry_pos = (column * rows_per_column) + line;
					if (industry_pos < _smallmap_industry_count) {
						_legend_from_industries[industry_pos].show_on_map = !_legend_from_industries[industry_pos].show_on_map;
					}

					/* Raise the two buttons "all", as we have done a specific choice */
					this->RaiseWidget(SM_WIDGET_ENABLEINDUSTRIES);
					this->RaiseWidget(SM_WIDGET_DISABLEINDUSTRIES);
					this->SetDirty();
				}
				break;

			case SM_WIDGET_ENABLEINDUSTRIES: // Enable all industries
				for (int i = 0; i != _smallmap_industry_count; i++) {
					_legend_from_industries[i].show_on_map = true;
				}
				/* toggle appeareance indicating the choice */
				this->LowerWidget(SM_WIDGET_ENABLEINDUSTRIES);
				this->RaiseWidget(SM_WIDGET_DISABLEINDUSTRIES);
				this->SetDirty();
				break;

			case SM_WIDGET_DISABLEINDUSTRIES: // disable all industries
				for (int i = 0; i != _smallmap_industry_count; i++) {
					_legend_from_industries[i].show_on_map = false;
				}
				/* toggle appeareance indicating the choice */
				this->RaiseWidget(SM_WIDGET_ENABLEINDUSTRIES);
				this->LowerWidget(SM_WIDGET_DISABLEINDUSTRIES);
				this->SetDirty();
				break;
		}
	}

	virtual void OnRightClick(Point pt, int widget)
	{
		if (widget == SM_WIDGET_MAP) {
			if (_scrolling_viewport) return;
			_scrolling_viewport = true;
			_cursor.delta.x = 0;
			_cursor.delta.y = 0;
		}
	}

	virtual void OnTick()
	{
		/* update the window every now and then */
		if ((++this->refresh & 0x1F) == 0) this->SetDirty();
	}

	virtual void OnScroll(Point delta)
	{
		_cursor.fix_at = true;

		int x = this->scroll_x;
		int y = this->scroll_y;

		int sub = this->subscroll + delta.x;

		x -= (sub >> 2) << 4;
		y += (sub >> 2) << 4;
		sub &= 3;

		x += (delta.y >> 1) << 4;
		y += (delta.y >> 1) << 4;

		if (delta.y & 1) {
			x += TILE_SIZE;
			sub += 2;
			if (sub > 3) {
				sub -= 4;
				x -= TILE_SIZE;
				y += TILE_SIZE;
			}
		}

		int hx = (this->widget[SM_WIDGET_MAP].right  - this->widget[SM_WIDGET_MAP].left) / 2;
		int hy = (this->widget[SM_WIDGET_MAP].bottom - this->widget[SM_WIDGET_MAP].top ) / 2;
		int hvx = hx * -4 + hy * 8;
		int hvy = hx *  4 + hy * 8;
		if (x < -hvx) {
			x = -hvx;
			sub = 0;
		}
		if (x > (int)MapMaxX() * TILE_SIZE - hvx) {
			x = MapMaxX() * TILE_SIZE - hvx;
			sub = 0;
		}
		if (y < -hvy) {
			y = -hvy;
			sub = 0;
		}
		if (y > (int)MapMaxY() * TILE_SIZE - hvy) {
			y = MapMaxY() * TILE_SIZE - hvy;
			sub = 0;
		}

		this->scroll_x = x;
		this->scroll_y = y;
		this->subscroll = sub;

		this->SetDirty();
	}

	virtual void OnResize(Point new_size, Point delta)
	{
		if (delta.x != 0 && this->map_type == SMT_INDUSTRY) this->ResizeLegend();
	}
};

SmallMapWindow::SmallMapType SmallMapWindow::map_type = SMT_CONTOUR;
bool SmallMapWindow::show_towns = true;

static const WindowDesc _smallmap_desc = {
	WDP_AUTO, WDP_AUTO, 350, 214, 446, 314,
	WC_SMALLMAP, WC_NONE,
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_RESIZABLE,
	_smallmap_widgets,
};

void ShowSmallMap()
{
	AllocateWindowDescFront<SmallMapWindow>(&_smallmap_desc, 0);
}

/* Extra ViewPort Window Stuff */
static const Widget _extra_view_port_widgets[] = {
{   WWT_CLOSEBOX,   RESIZE_NONE,  COLOUR_GREY,     0,    10,    0,   13, STR_00C5,                         STR_018B_CLOSE_WINDOW},
{    WWT_CAPTION,  RESIZE_RIGHT,  COLOUR_GREY,    11,   287,    0,   13, STR_EXTRA_VIEW_PORT_TITLE,        STR_018C_WINDOW_TITLE_DRAG_THIS},
{  WWT_STICKYBOX,     RESIZE_LR,  COLOUR_GREY,   288,   299,    0,   13, 0x0,                              STR_STICKY_BUTTON},
{      WWT_PANEL,     RESIZE_RB,  COLOUR_GREY,     0,   299,   14,   33, 0x0,                              STR_NULL},
{      WWT_INSET,     RESIZE_RB,  COLOUR_GREY,     2,   297,   16,   31, 0x0,                              STR_NULL},
{ WWT_PUSHIMGBTN,     RESIZE_TB,  COLOUR_GREY,     0,    21,   34,   55, SPR_IMG_ZOOMIN,                   STR_017F_ZOOM_THE_VIEW_IN},
{ WWT_PUSHIMGBTN,     RESIZE_TB,  COLOUR_GREY,    22,    43,   34,   55, SPR_IMG_ZOOMOUT,                  STR_0180_ZOOM_THE_VIEW_OUT},
{ WWT_PUSHTXTBTN,     RESIZE_TB,  COLOUR_GREY,    44,   171,   34,   55, STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW, STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT},
{ WWT_PUSHTXTBTN,     RESIZE_TB,  COLOUR_GREY,   172,   298,   34,   55, STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN, STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT},
{      WWT_PANEL,    RESIZE_RTB,  COLOUR_GREY,   299,   299,   34,   55, 0x0,                              STR_NULL},
{      WWT_PANEL,    RESIZE_RTB,  COLOUR_GREY,     0,   287,   56,   67, 0x0,                              STR_NULL},
{  WWT_RESIZEBOX,   RESIZE_LRTB,  COLOUR_GREY,   288,   299,   56,   67, 0x0,                              STR_RESIZE_BUTTON},
{   WIDGETS_END},
};

class ExtraViewportWindow : public Window
{
	enum ExtraViewportWindowWidgets {
		EVW_CLOSE,
		EVW_CAPTION,
		EVW_STICKY,
		EVW_BACKGROUND,
		EVW_VIEWPORT,
		EVW_ZOOMIN,
		EVW_ZOOMOUT,
		EVW_MAIN_TO_VIEW,
		EVW_VIEW_TO_MAIN,
		EVW_SPACER1,
		EVW_SPACER2,
		EVW_RESIZE,
	};

public:
	ExtraViewportWindow(const WindowDesc *desc, int window_number, TileIndex tile) : Window(desc, window_number)
	{
		/* New viewport start at (zero,zero) */
		InitializeWindowViewport(this, 3, 17, this->widget[EVW_VIEWPORT].right - this->widget[EVW_VIEWPORT].left - 1, this->widget[EVW_VIEWPORT].bottom - this->widget[EVW_VIEWPORT].top - 1, 0, ZOOM_LVL_VIEWPORT);

		this->DisableWidget(EVW_ZOOMIN);
		this->FindWindowPlacementAndResize(desc);

		Point pt;
		if (tile == INVALID_TILE) {
			/* the main window with the main view */
			const Window *w = FindWindowById(WC_MAIN_WINDOW, 0);

			/* center on same place as main window (zoom is maximum, no adjustment needed) */
			pt.x = w->viewport->scrollpos_x + w->viewport->virtual_height / 2;
			pt.y = w->viewport->scrollpos_y + w->viewport->virtual_height / 2;
		} else {
			pt = RemapCoords(TileX(tile) * TILE_SIZE + TILE_SIZE / 2, TileY(tile) * TILE_SIZE + TILE_SIZE / 2, TileHeight(tile));
		}

		this->viewport->scrollpos_x = pt.x - ((this->widget[EVW_VIEWPORT].right - this->widget[EVW_VIEWPORT].left) - 1) / 2;
		this->viewport->scrollpos_y = pt.y - ((this->widget[EVW_VIEWPORT].bottom - this->widget[EVW_VIEWPORT].top) - 1) / 2;
		this->viewport->dest_scrollpos_x = this->viewport->scrollpos_x;
		this->viewport->dest_scrollpos_y = this->viewport->scrollpos_y;

	}

	virtual void OnPaint()
	{
		/* set the number in the title bar */
		SetDParam(0, this->window_number + 1);

		this->DrawWidgets();
		this->DrawViewport();
	}

	virtual void OnClick(Point pt, int widget)
	{
		switch (widget) {
			case EVW_ZOOMIN: DoZoomInOutWindow(ZOOM_IN,  this); break;
			case EVW_ZOOMOUT: DoZoomInOutWindow(ZOOM_OUT, this); break;

			case EVW_MAIN_TO_VIEW: { // location button (move main view to same spot as this view) 'Paste Location'
				Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
				int x = this->viewport->scrollpos_x; // Where is the main looking at
				int y = this->viewport->scrollpos_y;

				/* set this view to same location. Based on the center, adjusting for zoom */
				w->viewport->dest_scrollpos_x =  x - (w->viewport->virtual_width -  this->viewport->virtual_width) / 2;
				w->viewport->dest_scrollpos_y =  y - (w->viewport->virtual_height - this->viewport->virtual_height) / 2;
				w->viewport->follow_vehicle   = INVALID_VEHICLE;
			} break;

			case EVW_VIEW_TO_MAIN: { // inverse location button (move this view to same spot as main view) 'Copy Location'
				const Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
				int x = w->viewport->scrollpos_x;
				int y = w->viewport->scrollpos_y;

				this->viewport->dest_scrollpos_x =  x + (w->viewport->virtual_width -  this->viewport->virtual_width) / 2;
				this->viewport->dest_scrollpos_y =  y + (w->viewport->virtual_height - this->viewport->virtual_height) / 2;
			} break;
		}
	}

	virtual void OnResize(Point new_size, Point delta)
	{
		this->viewport->width          += delta.x;
		this->viewport->height         += delta.y;
		this->viewport->virtual_width  += delta.x;
		this->viewport->virtual_height += delta.y;
	}

	virtual void OnScroll(Point delta)
	{
		const ViewPort *vp = IsPtInWindowViewport(this, _cursor.pos.x, _cursor.pos.y);
		if (vp == NULL) return;

		this->viewport->scrollpos_x += ScaleByZoom(delta.x, vp->zoom);
		this->viewport->scrollpos_y += ScaleByZoom(delta.y, vp->zoom);
		this->viewport->dest_scrollpos_x = this->viewport->scrollpos_x;
		this->viewport->dest_scrollpos_y = this->viewport->scrollpos_y;
	}

	virtual void OnMouseWheel(int wheel)
	{
		ZoomInOrOutToCursorWindow(wheel < 0, this);
	}

	virtual void OnInvalidateData(int data = 0)
	{
		/* Only handle zoom message if intended for us (msg ZOOM_IN/ZOOM_OUT) */
		HandleZoomMessage(this, this->viewport, EVW_ZOOMIN, EVW_ZOOMOUT);
	}
};

static const WindowDesc _extra_view_port_desc = {
	WDP_AUTO, WDP_AUTO, 300, 68, 300, 268,
	WC_EXTRA_VIEW_PORT, WC_NONE,
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
	_extra_view_port_widgets,
};

void ShowExtraViewPortWindow(TileIndex tile)
{
	int i = 0;

	/* find next free window number for extra viewport */
	while (FindWindowById(WC_EXTRA_VIEW_PORT, i) != NULL) i++;

	new ExtraViewportWindow(&_extra_view_port_desc, i, tile);
}

bool ScrollMainWindowTo(int x, int y, bool instant)
{
	bool res = ScrollWindowTo(x, y, FindWindowById(WC_MAIN_WINDOW, 0), instant);

	/* If a user scrolls to a tile (via what way what so ever) and already is on
	 *  that tile (e.g.: pressed twice), move the smallmap to that location,
	 *  so you directly see where you are on the smallmap. */

	if (res) return res;

	SmallMapWindow *w = dynamic_cast<SmallMapWindow*>(FindWindowById(WC_SMALLMAP, 0));
	if (w != NULL) w->SmallMapCenterOnCurrentPos();

	return res;
}