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/* $Id$ */
/** @file signs_base.h Base class for signs. */
#ifndef SIGNS_BASE_H
#define SIGNS_BASE_H
#include "signs_type.h"
#include "viewport_type.h"
#include "tile_type.h"
#include "core/pool_type.hpp"
typedef Pool<Sign, SignID, 16, 64000> SignPool;
extern SignPool _sign_pool;
struct Sign : SignPool::PoolItem<&_sign_pool> {
char *name;
ViewportSign sign;
int32 x;
int32 y;
byte z;
OwnerByte owner; // placed by this company. Anyone can delete them though. OWNER_NONE for gray signs from old games.
/**
* Creates a new sign
*/
Sign(Owner owner = INVALID_OWNER);
/** Destroy the sign */
~Sign();
void UpdateVirtCoord();
};
#define FOR_ALL_SIGNS_FROM(var, start) FOR_ALL_ITEMS_FROM(Sign, sign_index, var, start)
#define FOR_ALL_SIGNS(var) FOR_ALL_SIGNS_FROM(var, 0)
#endif /* SIGNS_BASE_H */
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