1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
|
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_window.hpp Everything to handle window interaction. */
#ifndef SCRIPT_WINDOW_HPP
#define SCRIPT_WINDOW_HPP
#include "script_object.hpp"
#include "../../window_type.h"
#include "../../gfx_type.h"
#include "../../widgets/ai_widget.h"
#include "../../widgets/airport_widget.h"
#include "../../widgets/autoreplace_widget.h"
#include "../../widgets/bootstrap_widget.h"
#include "../../widgets/bridge_widget.h"
#include "../../widgets/build_vehicle_widget.h"
#include "../../widgets/cheat_widget.h"
#include "../../widgets/company_widget.h"
#include "../../widgets/console_widget.h"
#include "../../widgets/date_widget.h"
#include "../../widgets/depot_widget.h"
#include "../../widgets/dock_widget.h"
#include "../../widgets/dropdown_widget.h"
#include "../../widgets/engine_widget.h"
#include "../../widgets/error_widget.h"
#include "../../widgets/fios_widget.h"
#include "../../widgets/framerate_widget.h"
#include "../../widgets/genworld_widget.h"
#include "../../widgets/goal_widget.h"
#include "../../widgets/graph_widget.h"
#include "../../widgets/group_widget.h"
#include "../../widgets/highscore_widget.h"
#include "../../widgets/industry_widget.h"
#include "../../widgets/intro_widget.h"
#include "../../widgets/main_widget.h"
#include "../../widgets/misc_widget.h"
#include "../../widgets/music_widget.h"
#include "../../widgets/network_chat_widget.h"
#include "../../widgets/network_content_widget.h"
#include "../../widgets/network_widget.h"
#include "../../widgets/newgrf_debug_widget.h"
#include "../../widgets/newgrf_widget.h"
#include "../../widgets/news_widget.h"
#include "../../widgets/object_widget.h"
#include "../../widgets/order_widget.h"
#include "../../widgets/osk_widget.h"
#include "../../widgets/rail_widget.h"
#include "../../widgets/road_widget.h"
#include "../../widgets/settings_widget.h"
#include "../../widgets/sign_widget.h"
#include "../../widgets/smallmap_widget.h"
#include "../../widgets/station_widget.h"
#include "../../widgets/statusbar_widget.h"
#include "../../widgets/subsidy_widget.h"
#include "../../widgets/terraform_widget.h"
#include "../../widgets/timetable_widget.h"
#include "../../widgets/toolbar_widget.h"
#include "../../widgets/town_widget.h"
#include "../../widgets/transparency_widget.h"
#include "../../widgets/tree_widget.h"
#include "../../widgets/vehicle_widget.h"
#include "../../widgets/viewport_widget.h"
#include "../../widgets/waypoint_widget.h"
#include "../../widgets/link_graph_legend_widget.h"
#include "../../widgets/story_widget.h"
/**
* Class that handles window interaction. A Window in OpenTTD has two imporant
* values. The WindowClass, and a Window number. The first indicates roughly
* which window it is. WC_TOWN_VIEW for example, is the view of a town.
* The Window number is a bit more complex, as it depends mostly on the
* WindowClass. For example for WC_TOWN_VIEW it is the TownID. In general a
* good rule of thumb is: either the number is always 0, or the ID of the
* object in question.
* In the comment at the widget enum, it is mentioned how the number is used.
*
* Note, that the detailed window layout is very version specific.
* Enum values might be added, changed or removed in future versions without notice
* in the changelog, and there won't be any means of compatibility.
*
* @api game
*/
class ScriptWindow : public ScriptObject {
public:
// @enum WindowNumberEnum ../../window_type.h
/* automatically generated from ../../window_type.h */
/** %Window numbers. */
enum WindowNumberEnum {
WN_GAME_OPTIONS_AI = ::WN_GAME_OPTIONS_AI, ///< AI settings.
WN_GAME_OPTIONS_ABOUT = ::WN_GAME_OPTIONS_ABOUT, ///< About window.
WN_GAME_OPTIONS_NEWGRF_STATE = ::WN_GAME_OPTIONS_NEWGRF_STATE, ///< NewGRF settings.
WN_GAME_OPTIONS_GAME_OPTIONS = ::WN_GAME_OPTIONS_GAME_OPTIONS, ///< Game options.
WN_GAME_OPTIONS_GAME_SETTINGS = ::WN_GAME_OPTIONS_GAME_SETTINGS, ///< Game settings.
WN_QUERY_STRING = ::WN_QUERY_STRING, ///< Query string.
WN_QUERY_STRING_SIGN = ::WN_QUERY_STRING_SIGN, ///< Query string for signs.
WN_CONFIRM_POPUP_QUERY = ::WN_CONFIRM_POPUP_QUERY, ///< Query popup confirm.
WN_CONFIRM_POPUP_QUERY_BOOTSTRAP = ::WN_CONFIRM_POPUP_QUERY_BOOTSTRAP, ///< Query popup confirm for bootstrap.
WN_NETWORK_WINDOW_GAME = ::WN_NETWORK_WINDOW_GAME, ///< Network game window.
WN_NETWORK_WINDOW_LOBBY = ::WN_NETWORK_WINDOW_LOBBY, ///< Network lobby window.
WN_NETWORK_WINDOW_CONTENT_LIST = ::WN_NETWORK_WINDOW_CONTENT_LIST, ///< Network content list.
WN_NETWORK_WINDOW_START = ::WN_NETWORK_WINDOW_START, ///< Network start server.
WN_NETWORK_STATUS_WINDOW_JOIN = ::WN_NETWORK_STATUS_WINDOW_JOIN, ///< Network join status.
WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD = ::WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD, ///< Network content download status.
};
// @endenum
// @enum WindowClass ../../window_type.h
/* automatically generated from ../../window_type.h */
/** %Window classes. */
enum WindowClass {
WC_NONE = ::WC_NONE, ///< No window, redirects to WC_MAIN_WINDOW.
/**
* Main window; %Window numbers:
* - 0 = #MainWidgets
*/
WC_MAIN_WINDOW = ::WC_MAIN_WINDOW,
/**
* Main toolbar (the long bar at the top); %Window numbers:
* - 0 = #ToolbarNormalWidgets
* - 0 = #ToolbarEditorWidgets
*/
WC_MAIN_TOOLBAR = ::WC_MAIN_TOOLBAR,
/**
* Statusbar (at the bottom of your screen); %Window numbers:
* - 0 = #StatusbarWidgets
*/
WC_STATUS_BAR = ::WC_STATUS_BAR,
/**
* Build toolbar; %Window numbers:
* - #TRANSPORT_RAIL = #RailToolbarWidgets
* - #TRANSPORT_AIR = #AirportToolbarWidgets
* - #TRANSPORT_WATER = #DockToolbarWidgets
* - #TRANSPORT_ROAD = #RoadToolbarWidgets
*/
WC_BUILD_TOOLBAR = ::WC_BUILD_TOOLBAR,
/**
* Scenario build toolbar; %Window numbers:
* - #TRANSPORT_WATER = #DockToolbarWidgets
* - #TRANSPORT_ROAD = #RoadToolbarWidgets
*/
WC_SCEN_BUILD_TOOLBAR = ::WC_SCEN_BUILD_TOOLBAR,
/**
* Build trees toolbar; %Window numbers:
* - 0 = #BuildTreesWidgets
*/
WC_BUILD_TREES = ::WC_BUILD_TREES,
/**
* Transparency toolbar; %Window numbers:
* - 0 = #TransparencyToolbarWidgets
*/
WC_TRANSPARENCY_TOOLBAR = ::WC_TRANSPARENCY_TOOLBAR,
/**
* Build signal toolbar; %Window numbers:
* - #TRANSPORT_RAIL = #BuildSignalWidgets
*/
WC_BUILD_SIGNAL = ::WC_BUILD_SIGNAL,
/**
* Small map; %Window numbers:
* - 0 = #SmallMapWidgets
*/
WC_SMALLMAP = ::WC_SMALLMAP,
/**
* Error message; %Window numbers:
* - 0 = #ErrorMessageWidgets
*/
WC_ERRMSG = ::WC_ERRMSG,
/**
* Tooltip window; %Window numbers:
* - 0 = #ToolTipsWidgets
*/
WC_TOOLTIPS = ::WC_TOOLTIPS,
/**
* Query string window; %Window numbers:
* - #WN_QUERY_STRING = #QueryStringWidgets
* - #WN_QUERY_STRING_SIGN = #QueryEditSignWidgets
*/
WC_QUERY_STRING = ::WC_QUERY_STRING,
/**
* Popup with confirm question; %Window numbers:
* - #WN_CONFIRM_POPUP_QUERY = #QueryWidgets
* - #WN_CONFIRM_POPUP_QUERY_BOOTSTRAP = #BootstrapAskForDownloadWidgets
*/
WC_CONFIRM_POPUP_QUERY = ::WC_CONFIRM_POPUP_QUERY,
/**
* Popup with a set of buttons, designed to ask the user a question
* from a GameScript. %Window numbers:
* - uniqueid = #GoalQuestionWidgets
*/
WC_GOAL_QUESTION = ::WC_GOAL_QUESTION,
/**
* Saveload window; %Window numbers:
* - 0 = #SaveLoadWidgets
*/
WC_SAVELOAD = ::WC_SAVELOAD,
/**
* Land info window; %Window numbers:
* - 0 = #LandInfoWidgets
*/
WC_LAND_INFO = ::WC_LAND_INFO,
/**
* Drop down menu; %Window numbers:
* - 0 = #DropdownMenuWidgets
*/
WC_DROPDOWN_MENU = ::WC_DROPDOWN_MENU,
/**
* On Screen Keyboard; %Window numbers:
* - 0 = #OnScreenKeyboardWidgets
*/
WC_OSK = ::WC_OSK,
/**
* Set date; %Window numbers:
* - #VehicleID = #SetDateWidgets
*/
WC_SET_DATE = ::WC_SET_DATE,
/**
* AI settings; %Window numbers:
* - 0 = #AISettingsWidgets
*/
WC_AI_SETTINGS = ::WC_AI_SETTINGS,
/**
* NewGRF parameters; %Window numbers:
* - 0 = #NewGRFParametersWidgets
*/
WC_GRF_PARAMETERS = ::WC_GRF_PARAMETERS,
/**
* textfile; %Window numbers:
* - 0 = #TextfileWidgets
*/
WC_TEXTFILE = ::WC_TEXTFILE,
/**
* Town authority; %Window numbers:
* - #TownID = #TownAuthorityWidgets
*/
WC_TOWN_AUTHORITY = ::WC_TOWN_AUTHORITY,
/**
* Vehicle details; %Window numbers:
* - #VehicleID = #VehicleDetailsWidgets
*/
WC_VEHICLE_DETAILS = ::WC_VEHICLE_DETAILS,
/**
* Vehicle refit; %Window numbers:
* - #VehicleID = #VehicleRefitWidgets
*/
WC_VEHICLE_REFIT = ::WC_VEHICLE_REFIT,
/**
* Vehicle orders; %Window numbers:
* - #VehicleID = #OrderWidgets
*/
WC_VEHICLE_ORDERS = ::WC_VEHICLE_ORDERS,
/**
* Replace vehicle window; %Window numbers:
* - #VehicleType = #ReplaceVehicleWidgets
*/
WC_REPLACE_VEHICLE = ::WC_REPLACE_VEHICLE,
/**
* Vehicle timetable; %Window numbers:
* - #VehicleID = #VehicleTimetableWidgets
*/
WC_VEHICLE_TIMETABLE = ::WC_VEHICLE_TIMETABLE,
/**
* Company colour selection; %Window numbers:
* - #CompanyID = #SelectCompanyLiveryWidgets
*/
WC_COMPANY_COLOUR = ::WC_COMPANY_COLOUR,
/**
* Alter company face window; %Window numbers:
* - #CompanyID = #SelectCompanyManagerFaceWidgets
*/
WC_COMPANY_MANAGER_FACE = ::WC_COMPANY_MANAGER_FACE,
/**
* Select station (when joining stations); %Window numbers:
* - 0 = #JoinStationWidgets
*/
WC_SELECT_STATION = ::WC_SELECT_STATION,
/**
* News window; %Window numbers:
* - 0 = #NewsWidgets
*/
WC_NEWS_WINDOW = ::WC_NEWS_WINDOW,
/**
* Town directory; %Window numbers:
* - 0 = #TownDirectoryWidgets
*/
WC_TOWN_DIRECTORY = ::WC_TOWN_DIRECTORY,
/**
* Subsidies list; %Window numbers:
* - 0 = #SubsidyListWidgets
*/
WC_SUBSIDIES_LIST = ::WC_SUBSIDIES_LIST,
/**
* Industry directory; %Window numbers:
* - 0 = #IndustryDirectoryWidgets
*/
WC_INDUSTRY_DIRECTORY = ::WC_INDUSTRY_DIRECTORY,
/**
* News history list; %Window numbers:
* - 0 = #MessageHistoryWidgets
*/
WC_MESSAGE_HISTORY = ::WC_MESSAGE_HISTORY,
/**
* Sign list; %Window numbers:
* - 0 = #SignListWidgets
*/
WC_SIGN_LIST = ::WC_SIGN_LIST,
/**
* AI list; %Window numbers:
* - 0 = #AIListWidgets
*/
WC_AI_LIST = ::WC_AI_LIST,
/**
* Goals list; %Window numbers:
* - 0 ; #GoalListWidgets
*/
WC_GOALS_LIST = ::WC_GOALS_LIST,
/**
* Story book; %Window numbers:
* - CompanyID = #StoryBookWidgets
*/
WC_STORY_BOOK = ::WC_STORY_BOOK,
/**
* Station list; %Window numbers:
* - #CompanyID = #StationListWidgets
*/
WC_STATION_LIST = ::WC_STATION_LIST,
/**
* Trains list; %Window numbers:
* - Packed value = #GroupListWidgets / #VehicleListWidgets
*/
WC_TRAINS_LIST = ::WC_TRAINS_LIST,
/**
* Road vehicle list; %Window numbers:
* - Packed value = #GroupListWidgets / #VehicleListWidgets
*/
WC_ROADVEH_LIST = ::WC_ROADVEH_LIST,
/**
* Ships list; %Window numbers:
* - Packed value = #GroupListWidgets / #VehicleListWidgets
*/
WC_SHIPS_LIST = ::WC_SHIPS_LIST,
/**
* Aircraft list; %Window numbers:
* - Packed value = #GroupListWidgets / #VehicleListWidgets
*/
WC_AIRCRAFT_LIST = ::WC_AIRCRAFT_LIST,
/**
* Town view; %Window numbers:
* - #TownID = #TownViewWidgets
*/
WC_TOWN_VIEW = ::WC_TOWN_VIEW,
/**
* Vehicle view; %Window numbers:
* - #VehicleID = #VehicleViewWidgets
*/
WC_VEHICLE_VIEW = ::WC_VEHICLE_VIEW,
/**
* Station view; %Window numbers:
* - #StationID = #StationViewWidgets
*/
WC_STATION_VIEW = ::WC_STATION_VIEW,
/**
* Depot view; %Window numbers:
* - #TileIndex = #DepotWidgets
*/
WC_VEHICLE_DEPOT = ::WC_VEHICLE_DEPOT,
/**
* Waypoint view; %Window numbers:
* - #WaypointID = #WaypointWidgets
*/
WC_WAYPOINT_VIEW = ::WC_WAYPOINT_VIEW,
/**
* Industry view; %Window numbers:
* - #IndustryID = #IndustryViewWidgets
*/
WC_INDUSTRY_VIEW = ::WC_INDUSTRY_VIEW,
/**
* Company view; %Window numbers:
* - #CompanyID = #CompanyWidgets
*/
WC_COMPANY = ::WC_COMPANY,
/**
* Build object; %Window numbers:
* - 0 = #BuildObjectWidgets
*/
WC_BUILD_OBJECT = ::WC_BUILD_OBJECT,
/**
* Build vehicle; %Window numbers:
* - #VehicleType = #BuildVehicleWidgets
* - #TileIndex = #BuildVehicleWidgets
*/
WC_BUILD_VEHICLE = ::WC_BUILD_VEHICLE,
/**
* Build bridge; %Window numbers:
* - #TransportType = #BuildBridgeSelectionWidgets
*/
WC_BUILD_BRIDGE = ::WC_BUILD_BRIDGE,
/**
* Build station; %Window numbers:
* - #TRANSPORT_AIR = #AirportPickerWidgets
* - #TRANSPORT_WATER = #DockToolbarWidgets
* - #TRANSPORT_RAIL = #BuildRailStationWidgets
*/
WC_BUILD_STATION = ::WC_BUILD_STATION,
/**
* Build bus station; %Window numbers:
* - #TRANSPORT_ROAD = #BuildRoadStationWidgets
*/
WC_BUS_STATION = ::WC_BUS_STATION,
/**
* Build truck station; %Window numbers:
* - #TRANSPORT_ROAD = #BuildRoadStationWidgets
*/
WC_TRUCK_STATION = ::WC_TRUCK_STATION,
/**
* Build depot; %Window numbers:
* - #TRANSPORT_WATER = #BuildDockDepotWidgets
* - #TRANSPORT_RAIL = #BuildRailDepotWidgets
* - #TRANSPORT_ROAD = #BuildRoadDepotWidgets
*/
WC_BUILD_DEPOT = ::WC_BUILD_DEPOT,
/**
* Build waypoint; %Window numbers:
* - #TRANSPORT_RAIL = #BuildRailWaypointWidgets
*/
WC_BUILD_WAYPOINT = ::WC_BUILD_WAYPOINT,
/**
* Found a town; %Window numbers:
* - 0 = #TownFoundingWidgets
*/
WC_FOUND_TOWN = ::WC_FOUND_TOWN,
/**
* Build industry; %Window numbers:
* - 0 = #DynamicPlaceIndustriesWidgets
*/
WC_BUILD_INDUSTRY = ::WC_BUILD_INDUSTRY,
/**
* Select game window; %Window numbers:
* - 0 = #SelectGameIntroWidgets
*/
WC_SELECT_GAME = ::WC_SELECT_GAME,
/**
* Landscape generation (in Scenario Editor); %Window numbers:
* - 0 = #TerraformToolbarWidgets
* - 0 = #EditorTerraformToolbarWidgets
*/
WC_SCEN_LAND_GEN = ::WC_SCEN_LAND_GEN,
/**
* Generate landscape (newgame); %Window numbers:
* - GLWM_SCENARIO = #CreateScenarioWidgets
* - #GenerateLandscapeWindowMode = #GenerateLandscapeWidgets
*/
WC_GENERATE_LANDSCAPE = ::WC_GENERATE_LANDSCAPE,
/**
* Progress report of landscape generation; %Window numbers:
* - 0 = #GenerationProgressWidgets
* - 1 = #ScanProgressWidgets
*/
WC_MODAL_PROGRESS = ::WC_MODAL_PROGRESS,
/**
* Network window; %Window numbers:
* - #WN_NETWORK_WINDOW_GAME = #NetworkGameWidgets
* - #WN_NETWORK_WINDOW_LOBBY = #NetworkLobbyWidgets
* - #WN_NETWORK_WINDOW_CONTENT_LIST = #NetworkContentListWidgets
* - #WN_NETWORK_WINDOW_START = #NetworkStartServerWidgets
*/
WC_NETWORK_WINDOW = ::WC_NETWORK_WINDOW,
/**
* Client list; %Window numbers:
* - 0 = #ClientListWidgets
*/
WC_CLIENT_LIST = ::WC_CLIENT_LIST,
/**
* Popup for the client list; %Window numbers:
* - #ClientID = #ClientListPopupWidgets
*/
WC_CLIENT_LIST_POPUP = ::WC_CLIENT_LIST_POPUP,
/**
* Network status window; %Window numbers:
* - #WN_NETWORK_STATUS_WINDOW_JOIN = #NetworkJoinStatusWidgets
* - #WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD = #NetworkContentDownloadStatusWidgets
*/
WC_NETWORK_STATUS_WINDOW = ::WC_NETWORK_STATUS_WINDOW,
/**
* Chatbox; %Window numbers:
* - #DestType = #NetWorkChatWidgets
*/
WC_SEND_NETWORK_MSG = ::WC_SEND_NETWORK_MSG,
/**
* Company password query; %Window numbers:
* - 0 = #NetworkCompanyPasswordWidgets
*/
WC_COMPANY_PASSWORD_WINDOW = ::WC_COMPANY_PASSWORD_WINDOW,
/**
* Industry cargoes chain; %Window numbers:
* - 0 = #IndustryCargoesWidgets
*/
WC_INDUSTRY_CARGOES = ::WC_INDUSTRY_CARGOES,
/**
* Legend for graphs; %Window numbers:
* - 0 = #GraphLegendWidgets
*/
WC_GRAPH_LEGEND = ::WC_GRAPH_LEGEND,
/**
* Finances of a company; %Window numbers:
* - #CompanyID = #CompanyWidgets
*/
WC_FINANCES = ::WC_FINANCES,
/**
* Income graph; %Window numbers:
* - 0 = #CompanyValueWidgets
*/
WC_INCOME_GRAPH = ::WC_INCOME_GRAPH,
/**
* Operating profit graph; %Window numbers:
* - 0 = #CompanyValueWidgets
*/
WC_OPERATING_PROFIT = ::WC_OPERATING_PROFIT,
/**
* Delivered cargo graph; %Window numbers:
* - 0 = #CompanyValueWidgets
*/
WC_DELIVERED_CARGO = ::WC_DELIVERED_CARGO,
/**
* Performance history graph; %Window numbers:
* - 0 = #PerformanceHistoryGraphWidgets
*/
WC_PERFORMANCE_HISTORY = ::WC_PERFORMANCE_HISTORY,
/**
* Company value graph; %Window numbers:
* - 0 = #CompanyValueWidgets
*/
WC_COMPANY_VALUE = ::WC_COMPANY_VALUE,
/**
* Company league window; %Window numbers:
* - 0 = #CompanyLeagueWidgets
*/
WC_COMPANY_LEAGUE = ::WC_COMPANY_LEAGUE,
/**
* Payment rates graph; %Window numbers:
* - 0 = #CargoPaymentRatesWidgets
*/
WC_PAYMENT_RATES = ::WC_PAYMENT_RATES,
/**
* Performance detail window; %Window numbers:
* - 0 = #PerformanceRatingDetailsWidgets
*/
WC_PERFORMANCE_DETAIL = ::WC_PERFORMANCE_DETAIL,
/**
* Company infrastructure overview; %Window numbers:
* - #CompanyID = #CompanyInfrastructureWidgets
*/
WC_COMPANY_INFRASTRUCTURE = ::WC_COMPANY_INFRASTRUCTURE,
/**
* Buyout company (merger); %Window numbers:
* - #CompanyID = #BuyCompanyWidgets
*/
WC_BUY_COMPANY = ::WC_BUY_COMPANY,
/**
* Engine preview window; %Window numbers:
* - #EngineID = #EnginePreviewWidgets
*/
WC_ENGINE_PREVIEW = ::WC_ENGINE_PREVIEW,
/**
* Music window; %Window numbers:
* - 0 = #MusicWidgets
*/
WC_MUSIC_WINDOW = ::WC_MUSIC_WINDOW,
/**
* Music track selection; %Window numbers:
* - 0 = MusicTrackSelectionWidgets
*/
WC_MUSIC_TRACK_SELECTION = ::WC_MUSIC_TRACK_SELECTION,
/**
* Game options window; %Window numbers:
* - #WN_GAME_OPTIONS_AI = #AIConfigWidgets
* - #WN_GAME_OPTIONS_ABOUT = #AboutWidgets
* - #WN_GAME_OPTIONS_NEWGRF_STATE = #NewGRFStateWidgets
* - #WN_GAME_OPTIONS_GAME_OPTIONS = #GameOptionsWidgets
* - #WN_GAME_OPTIONS_GAME_SETTINGS = #GameSettingsWidgets
*/
WC_GAME_OPTIONS = ::WC_GAME_OPTIONS,
/**
* Custom currency; %Window numbers:
* - 0 = #CustomCurrencyWidgets
*/
WC_CUSTOM_CURRENCY = ::WC_CUSTOM_CURRENCY,
/**
* Cheat window; %Window numbers:
* - 0 = #CheatWidgets
*/
WC_CHEATS = ::WC_CHEATS,
/**
* Extra viewport; %Window numbers:
* - Ascending value = #ExtraViewportWidgets
*/
WC_EXTRA_VIEW_PORT = ::WC_EXTRA_VIEW_PORT,
/**
* Console; %Window numbers:
* - 0 = #ConsoleWidgets
*/
WC_CONSOLE = ::WC_CONSOLE,
/**
* Bootstrap; %Window numbers:
* - 0 = #BootstrapBackgroundWidgets
*/
WC_BOOTSTRAP = ::WC_BOOTSTRAP,
/**
* Highscore; %Window numbers:
* - 0 = #HighscoreWidgets
*/
WC_HIGHSCORE = ::WC_HIGHSCORE,
/**
* Endscreen; %Window numbers:
* - 0 = #HighscoreWidgets
*/
WC_ENDSCREEN = ::WC_ENDSCREEN,
/**
* AI debug window; %Window numbers:
* - 0 = #AIDebugWidgets
*/
WC_AI_DEBUG = ::WC_AI_DEBUG,
/**
* NewGRF inspect (debug); %Window numbers:
* - Packed value = #NewGRFInspectWidgets
*/
WC_NEWGRF_INSPECT = ::WC_NEWGRF_INSPECT,
/**
* Sprite aligner (debug); %Window numbers:
* - 0 = #SpriteAlignerWidgets
*/
WC_SPRITE_ALIGNER = ::WC_SPRITE_ALIGNER,
/**
* Linkgraph legend; %Window numbers:
* - 0 = #LinkGraphWidgets
*/
WC_LINKGRAPH_LEGEND = ::WC_LINKGRAPH_LEGEND,
/**
* Save preset; %Window numbers:
* - 0 = #SavePresetWidgets
*/
WC_SAVE_PRESET = ::WC_SAVE_PRESET,
/**
* Framerate display; %Window numbers:
* - 0 = #FramerateDisplayWidgets
*/
WC_FRAMERATE_DISPLAY = ::WC_FRAMERATE_DISPLAY,
/**
* Frame time graph; %Window numbers:
* - 0 = #FrametimeGraphWindowWidgets
*/
WC_FRAMETIME_GRAPH = ::WC_FRAMETIME_GRAPH,
WC_INVALID = ::WC_INVALID, ///< Invalid window.
};
// @endenum
/**
* The colours in the game which you can use for text and highlights.
*/
enum TextColour {
/* Note: these values represent part of the in-game TextColour enum */
TC_BLUE = ::TC_BLUE, ///< Blue colour.
TC_SILVER = ::TC_SILVER, ///< Silver colour.
TC_GOLD = ::TC_GOLD, ///< Gold colour.
TC_RED = ::TC_RED, ///< Red colour.
TC_PURPLE = ::TC_PURPLE, ///< Purple colour.
TC_LIGHT_BROWN = ::TC_LIGHT_BROWN, ///< Light brown colour.
TC_ORANGE = ::TC_ORANGE, ///< Orange colour.
TC_GREEN = ::TC_GREEN, ///< Green colour.
TC_YELLOW = ::TC_YELLOW, ///< Yellow colour.
TC_DARK_GREEN = ::TC_DARK_GREEN, ///< Dark green colour.
TC_CREAM = ::TC_CREAM, ///< Cream colour.
TC_BROWN = ::TC_BROWN, ///< Brown colour.
TC_WHITE = ::TC_WHITE, ///< White colour.
TC_LIGHT_BLUE = ::TC_LIGHT_BLUE, ///< Light blue colour.
TC_GREY = ::TC_GREY, ///< Grey colour.
TC_DARK_BLUE = ::TC_DARK_BLUE, ///< Dark blue colour.
TC_BLACK = ::TC_BLACK, ///< Black colour.
TC_INVALID = ::TC_INVALID, ///< Invalid colour.
};
/**
* Special number values.
*/
enum NumberType {
NUMBER_ALL = 0xFFFFFFFF, ///< Value to select all windows of a class.
};
/**
* Special widget values.
*/
enum WidgetType {
WIDGET_ALL = 0xFF, ///< Value to select all widgets of a window.
};
/**
* Close a window.
* @param window The class of the window to close.
* @param number The number of the window to close, or NUMBER_ALL to close all of this class.
* @pre !ScriptGame::IsMultiplayer().
*/
static void Close(WindowClass window, uint32 number);
/**
* Check if a window is open.
* @param window The class of the window to check for.
* @param number The number of the window to check for, or NUMBER_ALL to check for any in the class.
* @pre !ScriptGame::IsMultiplayer().
* @return True if the window is open.
*/
static bool IsOpen(WindowClass window, uint32 number);
/**
* Highlight a widget in a window.
* @param window The class of the window to highlight a widget in.
* @param number The number of the window to highlight a widget in.
* @param widget The widget in the window to highlight, or WIDGET_ALL (in combination with TC_INVALID) to disable all widget highlighting on this window.
* @param colour The colour of the highlight, or TC_INVALID for disabling.
* @pre !ScriptGame::IsMultiplayer().
* @pre number != NUMBER_ALL.
* @pre colour < TC_END || (widget == WIDGET_ALL && colour == TC_INVALID).
* @pre IsOpen(window, number).
*/
static void Highlight(WindowClass window, uint32 number, uint8 widget, TextColour colour);
// @enum .*Widgets ../../widgets/*_widget.h
/* automatically generated from ../../widgets/ai_widget.h */
/** Widgets of the #AIListWindow class. */
enum AIListWidgets {
WID_AIL_CAPTION = ::WID_AIL_CAPTION, ///< Caption of the window.
WID_AIL_LIST = ::WID_AIL_LIST, ///< The matrix with all available AIs.
WID_AIL_SCROLLBAR = ::WID_AIL_SCROLLBAR, ///< Scrollbar next to the AI list.
WID_AIL_INFO_BG = ::WID_AIL_INFO_BG, ///< Panel to draw some AI information on.
WID_AIL_ACCEPT = ::WID_AIL_ACCEPT, ///< Accept button.
WID_AIL_CANCEL = ::WID_AIL_CANCEL, ///< Cancel button.
};
/** Widgets of the #AISettingsWindow class. */
enum AISettingsWidgets {
WID_AIS_CAPTION = ::WID_AIS_CAPTION, ///< Caption of the window.
WID_AIS_BACKGROUND = ::WID_AIS_BACKGROUND, ///< Panel to draw the settings on.
WID_AIS_SCROLLBAR = ::WID_AIS_SCROLLBAR, ///< Scrollbar to scroll through all settings.
WID_AIS_ACCEPT = ::WID_AIS_ACCEPT, ///< Accept button.
WID_AIS_RESET = ::WID_AIS_RESET, ///< Reset button.
};
/** Widgets of the #AIConfigWindow class. */
enum AIConfigWidgets {
WID_AIC_BACKGROUND = ::WID_AIC_BACKGROUND, ///< Window background.
WID_AIC_DECREASE = ::WID_AIC_DECREASE, ///< Decrease the number of AIs.
WID_AIC_INCREASE = ::WID_AIC_INCREASE, ///< Increase the number of AIs.
WID_AIC_NUMBER = ::WID_AIC_NUMBER, ///< Number of AIs.
WID_AIC_GAMELIST = ::WID_AIC_GAMELIST, ///< List with current selected GameScript.
WID_AIC_LIST = ::WID_AIC_LIST, ///< List with currently selected AIs.
WID_AIC_SCROLLBAR = ::WID_AIC_SCROLLBAR, ///< Scrollbar to scroll through the selected AIs.
WID_AIC_MOVE_UP = ::WID_AIC_MOVE_UP, ///< Move up button.
WID_AIC_MOVE_DOWN = ::WID_AIC_MOVE_DOWN, ///< Move down button.
WID_AIC_CHANGE = ::WID_AIC_CHANGE, ///< Select another AI button.
WID_AIC_CONFIGURE = ::WID_AIC_CONFIGURE, ///< Change AI settings button.
WID_AIC_CLOSE = ::WID_AIC_CLOSE, ///< Close window button.
WID_AIC_TEXTFILE = ::WID_AIC_TEXTFILE, ///< Open AI readme, changelog (+1) or license (+2).
WID_AIC_CONTENT_DOWNLOAD = ::WID_AIC_CONTENT_DOWNLOAD, ///< Download content button.
};
/** Widgets of the #AIDebugWindow class. */
enum AIDebugWidgets {
WID_AID_VIEW = ::WID_AID_VIEW, ///< The row of company buttons.
WID_AID_NAME_TEXT = ::WID_AID_NAME_TEXT, ///< Name of the current selected.
WID_AID_SETTINGS = ::WID_AID_SETTINGS, ///< Settings button.
WID_AID_SCRIPT_GAME = ::WID_AID_SCRIPT_GAME, ///< Game Script button.
WID_AID_RELOAD_TOGGLE = ::WID_AID_RELOAD_TOGGLE, ///< Reload button.
WID_AID_LOG_PANEL = ::WID_AID_LOG_PANEL, ///< Panel where the log is in.
WID_AID_SCROLLBAR = ::WID_AID_SCROLLBAR, ///< Scrollbar of the log panel.
WID_AID_COMPANY_BUTTON_START = ::WID_AID_COMPANY_BUTTON_START, ///< Buttons in the VIEW.
WID_AID_COMPANY_BUTTON_END = ::WID_AID_COMPANY_BUTTON_END, ///< Last possible button in the VIEW.
WID_AID_BREAK_STRING_WIDGETS = ::WID_AID_BREAK_STRING_WIDGETS, ///< The panel to handle the breaking on string.
WID_AID_BREAK_STR_ON_OFF_BTN = ::WID_AID_BREAK_STR_ON_OFF_BTN, ///< Enable breaking on string.
WID_AID_BREAK_STR_EDIT_BOX = ::WID_AID_BREAK_STR_EDIT_BOX, ///< Edit box for the string to break on.
WID_AID_MATCH_CASE_BTN = ::WID_AID_MATCH_CASE_BTN, ///< Checkbox to use match caching or not.
WID_AID_CONTINUE_BTN = ::WID_AID_CONTINUE_BTN, ///< Continue button.
};
/* automatically generated from ../../widgets/airport_widget.h */
/** Widgets of the #BuildAirToolbarWindow class. */
enum AirportToolbarWidgets {
WID_AT_AIRPORT = ::WID_AT_AIRPORT, ///< Build airport button.
WID_AT_DEMOLISH = ::WID_AT_DEMOLISH, ///< Demolish button.
};
/** Widgets of the #BuildAirportWindow class. */
enum AirportPickerWidgets {
WID_AP_CLASS_DROPDOWN = ::WID_AP_CLASS_DROPDOWN, ///< Dropdown of airport classes.
WID_AP_AIRPORT_LIST = ::WID_AP_AIRPORT_LIST, ///< List of airports.
WID_AP_SCROLLBAR = ::WID_AP_SCROLLBAR, ///< Scrollbar of the list.
WID_AP_LAYOUT_NUM = ::WID_AP_LAYOUT_NUM, ///< Current number of the layout.
WID_AP_LAYOUT_DECREASE = ::WID_AP_LAYOUT_DECREASE, ///< Decrease the layout number.
WID_AP_LAYOUT_INCREASE = ::WID_AP_LAYOUT_INCREASE, ///< Increase the layout number.
WID_AP_AIRPORT_SPRITE = ::WID_AP_AIRPORT_SPRITE, ///< A visual display of the airport currently selected.
WID_AP_EXTRA_TEXT = ::WID_AP_EXTRA_TEXT, ///< Additional text about the airport.
WID_AP_BOTTOMPANEL = ::WID_AP_BOTTOMPANEL, ///< Panel at the bottom.
WID_AP_COVERAGE_LABEL = ::WID_AP_COVERAGE_LABEL, ///< Label if you want to see the coverage.
WID_AP_BTN_DONTHILIGHT = ::WID_AP_BTN_DONTHILIGHT, ///< Don't show the coverage button.
WID_AP_BTN_DOHILIGHT = ::WID_AP_BTN_DOHILIGHT, ///< Show the coverage button.
};
/* automatically generated from ../../widgets/autoreplace_widget.h */
/** Widgets of the #ReplaceVehicleWindow class. */
enum ReplaceVehicleWidgets {
WID_RV_CAPTION = ::WID_RV_CAPTION, ///< Caption of the window.
/* Sort dropdown at the right. */
WID_RV_SORT_ASCENDING_DESCENDING = ::WID_RV_SORT_ASCENDING_DESCENDING, ///< Ascending/descending sort order button.
WID_RV_SHOW_HIDDEN_ENGINES = ::WID_RV_SHOW_HIDDEN_ENGINES, ///< Toggle whether to display the hidden vehicles.
WID_RV_SORT_DROPDOWN = ::WID_RV_SORT_DROPDOWN, ///< Dropdown for the sort criteria.
/* Left and right matrix + details. */
WID_RV_LEFT_MATRIX = ::WID_RV_LEFT_MATRIX, ///< The matrix on the left.
WID_RV_LEFT_SCROLLBAR = ::WID_RV_LEFT_SCROLLBAR, ///< The scrollbar for the matrix on the left.
WID_RV_RIGHT_MATRIX = ::WID_RV_RIGHT_MATRIX, ///< The matrix on the right.
WID_RV_RIGHT_SCROLLBAR = ::WID_RV_RIGHT_SCROLLBAR, ///< The scrollbar for the matrix on the right.
WID_RV_LEFT_DETAILS = ::WID_RV_LEFT_DETAILS, ///< Details of the entry on the left.
WID_RV_RIGHT_DETAILS = ::WID_RV_RIGHT_DETAILS, ///< Details of the entry on the right.
/* Button row. */
WID_RV_START_REPLACE = ::WID_RV_START_REPLACE, ///< Start Replacing button.
WID_RV_INFO_TAB = ::WID_RV_INFO_TAB, ///< Info tab.
WID_RV_STOP_REPLACE = ::WID_RV_STOP_REPLACE, ///< Stop Replacing button.
/* Train only widgets. */
WID_RV_TRAIN_ENGINEWAGON_DROPDOWN = ::WID_RV_TRAIN_ENGINEWAGON_DROPDOWN, ///< Dropdown to select engines and/or wagons.
WID_RV_TRAIN_RAILTYPE_DROPDOWN = ::WID_RV_TRAIN_RAILTYPE_DROPDOWN, ///< Dropdown menu about the railtype.
WID_RV_TRAIN_WAGONREMOVE_TOGGLE = ::WID_RV_TRAIN_WAGONREMOVE_TOGGLE, ///< Button to toggle removing wagons.
};
/* automatically generated from ../../widgets/bootstrap_widget.h */
/** Widgets of the #BootstrapBackground class. */
enum BootstrapBackgroundWidgets {
WID_BB_BACKGROUND = ::WID_BB_BACKGROUND, ///< Background of the window.
};
/** Widgets of the #BootstrapContentDownloadStatusWindow class. */
enum BootstrapAskForDownloadWidgets {
WID_BAFD_QUESTION = ::WID_BAFD_QUESTION, ///< The question whether to download.
WID_BAFD_YES = ::WID_BAFD_YES, ///< An affirmative answer to the question.
WID_BAFD_NO = ::WID_BAFD_NO, ///< An negative answer to the question.
};
/* automatically generated from ../../widgets/bridge_widget.h */
/** Widgets of the #BuildBridgeWindow class. */
enum BuildBridgeSelectionWidgets {
WID_BBS_CAPTION = ::WID_BBS_CAPTION, ///< Caption of the window.
WID_BBS_DROPDOWN_ORDER = ::WID_BBS_DROPDOWN_ORDER, ///< Direction of sort dropdown.
WID_BBS_DROPDOWN_CRITERIA = ::WID_BBS_DROPDOWN_CRITERIA, ///< Criteria of sort dropdown.
WID_BBS_BRIDGE_LIST = ::WID_BBS_BRIDGE_LIST, ///< List of bridges.
WID_BBS_SCROLLBAR = ::WID_BBS_SCROLLBAR, ///< Scrollbar of the list.
};
/* automatically generated from ../../widgets/build_vehicle_widget.h */
/** Widgets of the #BuildVehicleWindow class. */
enum BuildVehicleWidgets {
WID_BV_CAPTION = ::WID_BV_CAPTION, ///< Caption of window.
WID_BV_SORT_ASCENDING_DESCENDING = ::WID_BV_SORT_ASCENDING_DESCENDING, ///< Sort direction.
WID_BV_SORT_DROPDOWN = ::WID_BV_SORT_DROPDOWN, ///< Criteria of sorting dropdown.
WID_BV_CARGO_FILTER_DROPDOWN = ::WID_BV_CARGO_FILTER_DROPDOWN, ///< Cargo filter dropdown.
WID_BV_SHOW_HIDDEN_ENGINES = ::WID_BV_SHOW_HIDDEN_ENGINES, ///< Toggle whether to display the hidden vehicles.
WID_BV_LIST = ::WID_BV_LIST, ///< List of vehicles.
WID_BV_SCROLLBAR = ::WID_BV_SCROLLBAR, ///< Scrollbar of list.
WID_BV_PANEL = ::WID_BV_PANEL, ///< Button panel.
WID_BV_BUILD = ::WID_BV_BUILD, ///< Build panel.
WID_BV_SHOW_HIDE = ::WID_BV_SHOW_HIDE, ///< Button to hide or show the selected engine.
WID_BV_BUILD_SEL = ::WID_BV_BUILD_SEL, ///< Build button.
WID_BV_RENAME = ::WID_BV_RENAME, ///< Rename button.
};
/* automatically generated from ../../widgets/cheat_widget.h */
/** Widgets of the #CheatWindow class. */
enum CheatWidgets {
WID_C_PANEL = ::WID_C_PANEL, ///< Panel where all cheats are shown in.
};
/* automatically generated from ../../widgets/company_widget.h */
/** Widgets of the #CompanyWindow class. */
enum CompanyWidgets {
WID_C_CAPTION = ::WID_C_CAPTION, ///< Caption of the window.
WID_C_FACE = ::WID_C_FACE, ///< View of the face.
WID_C_FACE_TITLE = ::WID_C_FACE_TITLE, ///< Title for the face.
WID_C_DESC_INAUGURATION = ::WID_C_DESC_INAUGURATION, ///< Inauguration.
WID_C_DESC_COLOUR_SCHEME = ::WID_C_DESC_COLOUR_SCHEME, ///< Colour scheme.
WID_C_DESC_COLOUR_SCHEME_EXAMPLE = ::WID_C_DESC_COLOUR_SCHEME_EXAMPLE, ///< Colour scheme example.
WID_C_DESC_VEHICLE = ::WID_C_DESC_VEHICLE, ///< Vehicles.
WID_C_DESC_VEHICLE_COUNTS = ::WID_C_DESC_VEHICLE_COUNTS, ///< Vehicle count.
WID_C_DESC_COMPANY_VALUE = ::WID_C_DESC_COMPANY_VALUE, ///< Company value.
WID_C_DESC_INFRASTRUCTURE = ::WID_C_DESC_INFRASTRUCTURE, ///< Infrastructure.
WID_C_DESC_INFRASTRUCTURE_COUNTS = ::WID_C_DESC_INFRASTRUCTURE_COUNTS, ///< Infrastructure count.
WID_C_SELECT_DESC_OWNERS = ::WID_C_SELECT_DESC_OWNERS, ///< Owners.
WID_C_DESC_OWNERS = ::WID_C_DESC_OWNERS, ///< Owner in Owners.
WID_C_SELECT_BUTTONS = ::WID_C_SELECT_BUTTONS, ///< Selection widget for the button bar.
WID_C_NEW_FACE = ::WID_C_NEW_FACE, ///< Button to make new face.
WID_C_COLOUR_SCHEME = ::WID_C_COLOUR_SCHEME, ///< Button to change colour scheme.
WID_C_PRESIDENT_NAME = ::WID_C_PRESIDENT_NAME, ///< Button to change president name.
WID_C_COMPANY_NAME = ::WID_C_COMPANY_NAME, ///< Button to change company name.
WID_C_BUY_SHARE = ::WID_C_BUY_SHARE, ///< Button to buy a share.
WID_C_SELL_SHARE = ::WID_C_SELL_SHARE, ///< Button to sell a share.
WID_C_SELECT_VIEW_BUILD_HQ = ::WID_C_SELECT_VIEW_BUILD_HQ, ///< Panel about HQ.
WID_C_VIEW_HQ = ::WID_C_VIEW_HQ, ///< Button to view the HQ.
WID_C_BUILD_HQ = ::WID_C_BUILD_HQ, ///< Button to build the HQ.
WID_C_SELECT_RELOCATE = ::WID_C_SELECT_RELOCATE, ///< Panel about 'Relocate HQ'.
WID_C_RELOCATE_HQ = ::WID_C_RELOCATE_HQ, ///< Button to relocate the HQ.
WID_C_VIEW_INFRASTRUCTURE = ::WID_C_VIEW_INFRASTRUCTURE, ///< Panel about infrastructure.
WID_C_HAS_PASSWORD = ::WID_C_HAS_PASSWORD, ///< Has company password lock.
WID_C_SELECT_MULTIPLAYER = ::WID_C_SELECT_MULTIPLAYER, ///< Multiplayer selection panel.
WID_C_COMPANY_PASSWORD = ::WID_C_COMPANY_PASSWORD, ///< Button to set company password.
WID_C_COMPANY_JOIN = ::WID_C_COMPANY_JOIN, ///< Button to join company.
};
/** Widgets of the #CompanyFinancesWindow class. */
enum CompanyFinancesWidgets {
WID_CF_CAPTION = ::WID_CF_CAPTION, ///< Caption of the window.
WID_CF_TOGGLE_SIZE = ::WID_CF_TOGGLE_SIZE, ///< Toggle windows size.
WID_CF_SEL_PANEL = ::WID_CF_SEL_PANEL, ///< Select panel or nothing.
WID_CF_EXPS_CATEGORY = ::WID_CF_EXPS_CATEGORY, ///< Column for expenses category strings.
WID_CF_EXPS_PRICE1 = ::WID_CF_EXPS_PRICE1, ///< Column for year Y-2 expenses.
WID_CF_EXPS_PRICE2 = ::WID_CF_EXPS_PRICE2, ///< Column for year Y-1 expenses.
WID_CF_EXPS_PRICE3 = ::WID_CF_EXPS_PRICE3, ///< Column for year Y expenses.
WID_CF_TOTAL_PANEL = ::WID_CF_TOTAL_PANEL, ///< Panel for totals.
WID_CF_SEL_MAXLOAN = ::WID_CF_SEL_MAXLOAN, ///< Selection of maxloan column.
WID_CF_BALANCE_VALUE = ::WID_CF_BALANCE_VALUE, ///< Bank balance value.
WID_CF_LOAN_VALUE = ::WID_CF_LOAN_VALUE, ///< Loan.
WID_CF_LOAN_LINE = ::WID_CF_LOAN_LINE, ///< Line for summing bank balance and loan.
WID_CF_TOTAL_VALUE = ::WID_CF_TOTAL_VALUE, ///< Total.
WID_CF_MAXLOAN_GAP = ::WID_CF_MAXLOAN_GAP, ///< Gap above max loan widget.
WID_CF_MAXLOAN_VALUE = ::WID_CF_MAXLOAN_VALUE, ///< Max loan widget.
WID_CF_SEL_BUTTONS = ::WID_CF_SEL_BUTTONS, ///< Selection of buttons.
WID_CF_INCREASE_LOAN = ::WID_CF_INCREASE_LOAN, ///< Increase loan.
WID_CF_REPAY_LOAN = ::WID_CF_REPAY_LOAN, ///< Decrease loan..
WID_CF_INFRASTRUCTURE = ::WID_CF_INFRASTRUCTURE, ///< View company infrastructure.
};
/** Widgets of the #SelectCompanyLiveryWindow class. */
enum SelectCompanyLiveryWidgets {
WID_SCL_CAPTION = ::WID_SCL_CAPTION, ///< Caption of window.
WID_SCL_CLASS_GENERAL = ::WID_SCL_CLASS_GENERAL, ///< Class general.
WID_SCL_CLASS_RAIL = ::WID_SCL_CLASS_RAIL, ///< Class rail.
WID_SCL_CLASS_ROAD = ::WID_SCL_CLASS_ROAD, ///< Class road.
WID_SCL_CLASS_SHIP = ::WID_SCL_CLASS_SHIP, ///< Class ship.
WID_SCL_CLASS_AIRCRAFT = ::WID_SCL_CLASS_AIRCRAFT, ///< Class aircraft.
WID_SCL_GROUPS_RAIL = ::WID_SCL_GROUPS_RAIL, ///< Rail groups.
WID_SCL_GROUPS_ROAD = ::WID_SCL_GROUPS_ROAD, ///< Road groups.
WID_SCL_GROUPS_SHIP = ::WID_SCL_GROUPS_SHIP, ///< Ship groups.
WID_SCL_GROUPS_AIRCRAFT = ::WID_SCL_GROUPS_AIRCRAFT, ///< Aircraft groups.
WID_SCL_SPACER_DROPDOWN = ::WID_SCL_SPACER_DROPDOWN, ///< Spacer for dropdown.
WID_SCL_PRI_COL_DROPDOWN = ::WID_SCL_PRI_COL_DROPDOWN, ///< Dropdown for primary colour.
WID_SCL_SEC_COL_DROPDOWN = ::WID_SCL_SEC_COL_DROPDOWN, ///< Dropdown for secondary colour.
WID_SCL_MATRIX = ::WID_SCL_MATRIX, ///< Matrix.
WID_SCL_MATRIX_SCROLLBAR = ::WID_SCL_MATRIX_SCROLLBAR, ///< Matrix scrollbar.
};
/**
* Widgets of the #SelectCompanyManagerFaceWindow class.
* Do not change the order of the widgets from WID_SCMF_HAS_MOUSTACHE_EARRING to WID_SCMF_GLASSES_R,
* this order is needed for the WE_CLICK event of DrawFaceStringLabel().
*/
enum SelectCompanyManagerFaceWidgets {
WID_SCMF_CAPTION = ::WID_SCMF_CAPTION, ///< Caption of window.
WID_SCMF_TOGGLE_LARGE_SMALL = ::WID_SCMF_TOGGLE_LARGE_SMALL, ///< Toggle for large or small.
WID_SCMF_SELECT_FACE = ::WID_SCMF_SELECT_FACE, ///< Select face.
WID_SCMF_CANCEL = ::WID_SCMF_CANCEL, ///< Cancel.
WID_SCMF_ACCEPT = ::WID_SCMF_ACCEPT, ///< Accept.
WID_SCMF_MALE = ::WID_SCMF_MALE, ///< Male button in the simple view.
WID_SCMF_FEMALE = ::WID_SCMF_FEMALE, ///< Female button in the simple view.
WID_SCMF_MALE2 = ::WID_SCMF_MALE2, ///< Male button in the advanced view.
WID_SCMF_FEMALE2 = ::WID_SCMF_FEMALE2, ///< Female button in the advanced view.
WID_SCMF_SEL_LOADSAVE = ::WID_SCMF_SEL_LOADSAVE, ///< Selection to display the load/save/number buttons in the advanced view.
WID_SCMF_SEL_MALEFEMALE = ::WID_SCMF_SEL_MALEFEMALE, ///< Selection to display the male/female buttons in the simple view.
WID_SCMF_SEL_PARTS = ::WID_SCMF_SEL_PARTS, ///< Selection to display the buttons for setting each part of the face in the advanced view.
WID_SCMF_RANDOM_NEW_FACE = ::WID_SCMF_RANDOM_NEW_FACE, ///< Create random new face.
WID_SCMF_TOGGLE_LARGE_SMALL_BUTTON = ::WID_SCMF_TOGGLE_LARGE_SMALL_BUTTON, ///< Toggle for large or small.
WID_SCMF_FACE = ::WID_SCMF_FACE, ///< Current face.
WID_SCMF_LOAD = ::WID_SCMF_LOAD, ///< Load face.
WID_SCMF_FACECODE = ::WID_SCMF_FACECODE, ///< Get the face code.
WID_SCMF_SAVE = ::WID_SCMF_SAVE, ///< Save face.
WID_SCMF_HAS_MOUSTACHE_EARRING_TEXT = ::WID_SCMF_HAS_MOUSTACHE_EARRING_TEXT, ///< Text about moustache and earring.
WID_SCMF_TIE_EARRING_TEXT = ::WID_SCMF_TIE_EARRING_TEXT, ///< Text about tie and earring.
WID_SCMF_LIPS_MOUSTACHE_TEXT = ::WID_SCMF_LIPS_MOUSTACHE_TEXT, ///< Text about lips and moustache.
WID_SCMF_HAS_GLASSES_TEXT = ::WID_SCMF_HAS_GLASSES_TEXT, ///< Text about glasses.
WID_SCMF_HAIR_TEXT = ::WID_SCMF_HAIR_TEXT, ///< Text about hair.
WID_SCMF_EYEBROWS_TEXT = ::WID_SCMF_EYEBROWS_TEXT, ///< Text about eyebrows.
WID_SCMF_EYECOLOUR_TEXT = ::WID_SCMF_EYECOLOUR_TEXT, ///< Text about eyecolour.
WID_SCMF_GLASSES_TEXT = ::WID_SCMF_GLASSES_TEXT, ///< Text about glasses.
WID_SCMF_NOSE_TEXT = ::WID_SCMF_NOSE_TEXT, ///< Text about nose.
WID_SCMF_CHIN_TEXT = ::WID_SCMF_CHIN_TEXT, ///< Text about chin.
WID_SCMF_JACKET_TEXT = ::WID_SCMF_JACKET_TEXT, ///< Text about jacket.
WID_SCMF_COLLAR_TEXT = ::WID_SCMF_COLLAR_TEXT, ///< Text about collar.
WID_SCMF_ETHNICITY_EUR = ::WID_SCMF_ETHNICITY_EUR, ///< Text about ethnicity european.
WID_SCMF_ETHNICITY_AFR = ::WID_SCMF_ETHNICITY_AFR, ///< Text about ethnicity african.
WID_SCMF_HAS_MOUSTACHE_EARRING = ::WID_SCMF_HAS_MOUSTACHE_EARRING, ///< Has moustache or earring.
WID_SCMF_HAS_GLASSES = ::WID_SCMF_HAS_GLASSES, ///< Has glasses.
WID_SCMF_EYECOLOUR_L = ::WID_SCMF_EYECOLOUR_L, ///< Eyecolour left.
WID_SCMF_EYECOLOUR = ::WID_SCMF_EYECOLOUR, ///< Eyecolour.
WID_SCMF_EYECOLOUR_R = ::WID_SCMF_EYECOLOUR_R, ///< Eyecolour right.
WID_SCMF_CHIN_L = ::WID_SCMF_CHIN_L, ///< Chin left.
WID_SCMF_CHIN = ::WID_SCMF_CHIN, ///< Chin.
WID_SCMF_CHIN_R = ::WID_SCMF_CHIN_R, ///< Chin right.
WID_SCMF_EYEBROWS_L = ::WID_SCMF_EYEBROWS_L, ///< Eyebrows left.
WID_SCMF_EYEBROWS = ::WID_SCMF_EYEBROWS, ///< Eyebrows.
WID_SCMF_EYEBROWS_R = ::WID_SCMF_EYEBROWS_R, ///< Eyebrows right.
WID_SCMF_LIPS_MOUSTACHE_L = ::WID_SCMF_LIPS_MOUSTACHE_L, ///< Lips / Moustache left.
WID_SCMF_LIPS_MOUSTACHE = ::WID_SCMF_LIPS_MOUSTACHE, ///< Lips / Moustache.
WID_SCMF_LIPS_MOUSTACHE_R = ::WID_SCMF_LIPS_MOUSTACHE_R, ///< Lips / Moustache right.
WID_SCMF_NOSE_L = ::WID_SCMF_NOSE_L, ///< Nose left.
WID_SCMF_NOSE = ::WID_SCMF_NOSE, ///< Nose.
WID_SCMF_NOSE_R = ::WID_SCMF_NOSE_R, ///< Nose right.
WID_SCMF_HAIR_L = ::WID_SCMF_HAIR_L, ///< Hair left.
WID_SCMF_HAIR = ::WID_SCMF_HAIR, ///< Hair.
WID_SCMF_HAIR_R = ::WID_SCMF_HAIR_R, ///< Hair right.
WID_SCMF_JACKET_L = ::WID_SCMF_JACKET_L, ///< Jacket left.
WID_SCMF_JACKET = ::WID_SCMF_JACKET, ///< Jacket.
WID_SCMF_JACKET_R = ::WID_SCMF_JACKET_R, ///< Jacket right.
WID_SCMF_COLLAR_L = ::WID_SCMF_COLLAR_L, ///< Collar left.
WID_SCMF_COLLAR = ::WID_SCMF_COLLAR, ///< Collar.
WID_SCMF_COLLAR_R = ::WID_SCMF_COLLAR_R, ///< Collar right.
WID_SCMF_TIE_EARRING_L = ::WID_SCMF_TIE_EARRING_L, ///< Tie / Earring left.
WID_SCMF_TIE_EARRING = ::WID_SCMF_TIE_EARRING, ///< Tie / Earring.
WID_SCMF_TIE_EARRING_R = ::WID_SCMF_TIE_EARRING_R, ///< Tie / Earring right.
WID_SCMF_GLASSES_L = ::WID_SCMF_GLASSES_L, ///< Glasses left.
WID_SCMF_GLASSES = ::WID_SCMF_GLASSES, ///< Glasses.
WID_SCMF_GLASSES_R = ::WID_SCMF_GLASSES_R, ///< Glasses right.
};
/** Widgets of the #CompanyInfrastructureWindow class. */
enum CompanyInfrastructureWidgets {
WID_CI_CAPTION = ::WID_CI_CAPTION, ///< Caption of window.
WID_CI_RAIL_DESC = ::WID_CI_RAIL_DESC, ///< Description of rail.
WID_CI_RAIL_COUNT = ::WID_CI_RAIL_COUNT, ///< Count of rail.
WID_CI_ROAD_DESC = ::WID_CI_ROAD_DESC, ///< Description of road.
WID_CI_ROAD_COUNT = ::WID_CI_ROAD_COUNT, ///< Count of road.
WID_CI_WATER_DESC = ::WID_CI_WATER_DESC, ///< Description of water.
WID_CI_WATER_COUNT = ::WID_CI_WATER_COUNT, ///< Count of water.
WID_CI_STATION_DESC = ::WID_CI_STATION_DESC, ///< Description of station.
WID_CI_STATION_COUNT = ::WID_CI_STATION_COUNT, ///< Count of station.
WID_CI_TOTAL_DESC = ::WID_CI_TOTAL_DESC, ///< Description of total.
WID_CI_TOTAL = ::WID_CI_TOTAL, ///< Count of total.
};
/** Widgets of the #BuyCompanyWindow class. */
enum BuyCompanyWidgets {
WID_BC_CAPTION = ::WID_BC_CAPTION, ///< Caption of window.
WID_BC_FACE = ::WID_BC_FACE, ///< Face button.
WID_BC_QUESTION = ::WID_BC_QUESTION, ///< Question text.
WID_BC_NO = ::WID_BC_NO, ///< No button.
WID_BC_YES = ::WID_BC_YES, ///< Yes button.
};
/* automatically generated from ../../widgets/console_widget.h */
/** Widgets of the #IConsoleWindow class. */
enum ConsoleWidgets {
WID_C_BACKGROUND = ::WID_C_BACKGROUND, ///< Background of the console.
};
/* automatically generated from ../../widgets/date_widget.h */
/** Widgets of the #SetDateWindow class. */
enum SetDateWidgets {
WID_SD_DAY = ::WID_SD_DAY, ///< Dropdown for the day.
WID_SD_MONTH = ::WID_SD_MONTH, ///< Dropdown for the month.
WID_SD_YEAR = ::WID_SD_YEAR, ///< Dropdown for the year.
WID_SD_SET_DATE = ::WID_SD_SET_DATE, ///< Actually set the date.
};
/* automatically generated from ../../widgets/depot_widget.h */
/** Widgets of the #DepotWindow class. */
enum DepotWidgets {
WID_D_CAPTION = ::WID_D_CAPTION, ///< Caption of window.
WID_D_SELL = ::WID_D_SELL, ///< Sell button.
WID_D_SHOW_SELL_CHAIN = ::WID_D_SHOW_SELL_CHAIN, ///< Show sell chain panel.
WID_D_SELL_CHAIN = ::WID_D_SELL_CHAIN, ///< Sell chain button.
WID_D_SELL_ALL = ::WID_D_SELL_ALL, ///< Sell all button.
WID_D_AUTOREPLACE = ::WID_D_AUTOREPLACE, ///< Autoreplace button.
WID_D_MATRIX = ::WID_D_MATRIX, ///< Matrix of vehicles.
WID_D_V_SCROLL = ::WID_D_V_SCROLL, ///< Vertical scrollbar.
WID_D_SHOW_H_SCROLL = ::WID_D_SHOW_H_SCROLL, ///< Show horizontal scrollbar panel.
WID_D_H_SCROLL = ::WID_D_H_SCROLL, ///< Horizontal scrollbar.
WID_D_BUILD = ::WID_D_BUILD, ///< Build button.
WID_D_CLONE = ::WID_D_CLONE, ///< Clone button.
WID_D_LOCATION = ::WID_D_LOCATION, ///< Location button.
WID_D_SHOW_RENAME = ::WID_D_SHOW_RENAME, ///< Show rename panel.
WID_D_RENAME = ::WID_D_RENAME, ///< Rename button.
WID_D_VEHICLE_LIST = ::WID_D_VEHICLE_LIST, ///< List of vehicles.
WID_D_STOP_ALL = ::WID_D_STOP_ALL, ///< Stop all button.
WID_D_START_ALL = ::WID_D_START_ALL, ///< Start all button.
};
/* automatically generated from ../../widgets/dock_widget.h */
/** Widgets of the #BuildDocksDepotWindow class. */
enum BuildDockDepotWidgets {
WID_BDD_BACKGROUND = ::WID_BDD_BACKGROUND, ///< Background of the window.
WID_BDD_X = ::WID_BDD_X, ///< X-direction button.
WID_BDD_Y = ::WID_BDD_Y, ///< Y-direction button.
};
/** Widgets of the #BuildDocksToolbarWindow class. */
enum DockToolbarWidgets {
WID_DT_CANAL = ::WID_DT_CANAL, ///< Build canal button.
WID_DT_LOCK = ::WID_DT_LOCK, ///< Build lock button.
WID_DT_DEMOLISH = ::WID_DT_DEMOLISH, ///< Demolish aka dynamite button.
WID_DT_DEPOT = ::WID_DT_DEPOT, ///< Build depot button.
WID_DT_STATION = ::WID_DT_STATION, ///< Build station button.
WID_DT_BUOY = ::WID_DT_BUOY, ///< Build buoy button.
WID_DT_RIVER = ::WID_DT_RIVER, ///< Build river button (in scenario editor).
WID_DT_BUILD_AQUEDUCT = ::WID_DT_BUILD_AQUEDUCT, ///< Build aqueduct button.
WID_DT_INVALID = ::WID_DT_INVALID, ///< Used to initialize a variable.
};
/* automatically generated from ../../widgets/dropdown_widget.h */
/** Widgets of the #DropdownWindow class. */
enum DropdownMenuWidgets {
WID_DM_ITEMS = ::WID_DM_ITEMS, ///< Panel showing the dropdown items.
WID_DM_SHOW_SCROLL = ::WID_DM_SHOW_SCROLL, ///< Hide scrollbar if too few items.
WID_DM_SCROLL = ::WID_DM_SCROLL, ///< Scrollbar.
};
/* automatically generated from ../../widgets/engine_widget.h */
/** Widgets of the #EnginePreviewWindow class. */
enum EnginePreviewWidgets {
WID_EP_QUESTION = ::WID_EP_QUESTION, ///< The container for the question.
WID_EP_NO = ::WID_EP_NO, ///< No button.
WID_EP_YES = ::WID_EP_YES, ///< Yes button.
};
/* automatically generated from ../../widgets/error_widget.h */
/** Widgets of the #ErrmsgWindow class. */
enum ErrorMessageWidgets {
WID_EM_CAPTION = ::WID_EM_CAPTION, ///< Caption of the window.
WID_EM_FACE = ::WID_EM_FACE, ///< Error title.
WID_EM_MESSAGE = ::WID_EM_MESSAGE, ///< Error message.
};
/* automatically generated from ../../widgets/fios_widget.h */
/** Widgets of the #SaveLoadWindow class. */
enum SaveLoadWidgets {
WID_SL_CAPTION = ::WID_SL_CAPTION, ///< Caption of the window.
WID_SL_SORT_BYNAME = ::WID_SL_SORT_BYNAME, ///< Sort by name button.
WID_SL_SORT_BYDATE = ::WID_SL_SORT_BYDATE, ///< Sort by date button.
WID_SL_FILTER = ::WID_SL_FILTER, ///< Filter list of files
WID_SL_BACKGROUND = ::WID_SL_BACKGROUND, ///< Background of window.
WID_SL_FILE_BACKGROUND = ::WID_SL_FILE_BACKGROUND, ///< Background of file selection.
WID_SL_HOME_BUTTON = ::WID_SL_HOME_BUTTON, ///< Home button.
WID_SL_DRIVES_DIRECTORIES_LIST = ::WID_SL_DRIVES_DIRECTORIES_LIST, ///< Drives list.
WID_SL_SCROLLBAR = ::WID_SL_SCROLLBAR, ///< Scrollbar of the file list.
WID_SL_CONTENT_DOWNLOAD = ::WID_SL_CONTENT_DOWNLOAD, ///< Content download button, only available for play scenario/heightmap.
WID_SL_SAVE_OSK_TITLE = ::WID_SL_SAVE_OSK_TITLE, ///< Title textbox, only available for save operations.
WID_SL_DELETE_SELECTION = ::WID_SL_DELETE_SELECTION, ///< Delete button, only available for save operations.
WID_SL_SAVE_GAME = ::WID_SL_SAVE_GAME, ///< Save button, only available for save operations.
WID_SL_CONTENT_DOWNLOAD_SEL = ::WID_SL_CONTENT_DOWNLOAD_SEL, ///< Selection 'stack' to 'hide' the content download.
WID_SL_DETAILS = ::WID_SL_DETAILS, ///< Panel with game details.
WID_SL_NEWGRF_INFO = ::WID_SL_NEWGRF_INFO, ///< Button to open NewGgrf configuration.
WID_SL_LOAD_BUTTON = ::WID_SL_LOAD_BUTTON, ///< Button to load game/scenario.
WID_SL_MISSING_NEWGRFS = ::WID_SL_MISSING_NEWGRFS, ///< Button to find missing NewGRFs online.
};
/* automatically generated from ../../widgets/framerate_widget.h */
/** Widgets of the #FramerateWindow class. */
enum FramerateWindowWidgets {
WID_FRW_CAPTION = ::WID_FRW_CAPTION,
WID_FRW_RATE_GAMELOOP = ::WID_FRW_RATE_GAMELOOP,
WID_FRW_RATE_DRAWING = ::WID_FRW_RATE_DRAWING,
WID_FRW_RATE_FACTOR = ::WID_FRW_RATE_FACTOR,
WID_FRW_INFO_DATA_POINTS = ::WID_FRW_INFO_DATA_POINTS,
WID_FRW_TIMES_NAMES = ::WID_FRW_TIMES_NAMES,
WID_FRW_TIMES_CURRENT = ::WID_FRW_TIMES_CURRENT,
WID_FRW_TIMES_AVERAGE = ::WID_FRW_TIMES_AVERAGE,
WID_FRW_SCROLLBAR = ::WID_FRW_SCROLLBAR,
};
/** Widgets of the #FrametimeGraphWindow class. */
enum FrametimeGraphWindowWidgets {
WID_FGW_CAPTION = ::WID_FGW_CAPTION,
WID_FGW_GRAPH = ::WID_FGW_GRAPH,
};
/* automatically generated from ../../widgets/genworld_widget.h */
/** Widgets of the #GenerateLandscapeWindow class. */
enum GenerateLandscapeWidgets {
WID_GL_TEMPERATE = ::WID_GL_TEMPERATE, ///< Button with icon "Temperate".
WID_GL_ARCTIC = ::WID_GL_ARCTIC, ///< Button with icon "Arctic".
WID_GL_TROPICAL = ::WID_GL_TROPICAL, ///< Button with icon "Tropical".
WID_GL_TOYLAND = ::WID_GL_TOYLAND, ///< Button with icon "Toyland".
WID_GL_MAPSIZE_X_PULLDOWN = ::WID_GL_MAPSIZE_X_PULLDOWN, ///< Dropdown 'map X size'.
WID_GL_MAPSIZE_Y_PULLDOWN = ::WID_GL_MAPSIZE_Y_PULLDOWN, ///< Dropdown 'map Y size'.
WID_GL_TOWN_PULLDOWN = ::WID_GL_TOWN_PULLDOWN, ///< Dropdown 'No. of towns'.
WID_GL_INDUSTRY_PULLDOWN = ::WID_GL_INDUSTRY_PULLDOWN, ///< Dropdown 'No. of industries'.
WID_GL_GENERATE_BUTTON = ::WID_GL_GENERATE_BUTTON, ///< 'Generate' button.
WID_GL_MAX_HEIGHTLEVEL_DOWN = ::WID_GL_MAX_HEIGHTLEVEL_DOWN, ///< Decrease max. heightlevel
WID_GL_MAX_HEIGHTLEVEL_TEXT = ::WID_GL_MAX_HEIGHTLEVEL_TEXT, ///< Max. heightlevel
WID_GL_MAX_HEIGHTLEVEL_UP = ::WID_GL_MAX_HEIGHTLEVEL_UP, ///< Increase max. heightlevel
WID_GL_START_DATE_DOWN = ::WID_GL_START_DATE_DOWN, ///< Decrease start year.
WID_GL_START_DATE_TEXT = ::WID_GL_START_DATE_TEXT, ///< Start year.
WID_GL_START_DATE_UP = ::WID_GL_START_DATE_UP, ///< Increase start year.
WID_GL_SNOW_LEVEL_DOWN = ::WID_GL_SNOW_LEVEL_DOWN, ///< Decrease snow level.
WID_GL_SNOW_LEVEL_TEXT = ::WID_GL_SNOW_LEVEL_TEXT, ///< Snow level.
WID_GL_SNOW_LEVEL_UP = ::WID_GL_SNOW_LEVEL_UP, ///< Increase snow level.
WID_GL_TREE_PULLDOWN = ::WID_GL_TREE_PULLDOWN, ///< Dropdown 'Tree algorithm'.
WID_GL_LANDSCAPE_PULLDOWN = ::WID_GL_LANDSCAPE_PULLDOWN, ///< Dropdown 'Land generator'.
WID_GL_HEIGHTMAP_NAME_TEXT = ::WID_GL_HEIGHTMAP_NAME_TEXT, ///< Heightmap name.
WID_GL_HEIGHTMAP_SIZE_TEXT = ::WID_GL_HEIGHTMAP_SIZE_TEXT, ///< Size of heightmap.
WID_GL_HEIGHTMAP_ROTATION_PULLDOWN = ::WID_GL_HEIGHTMAP_ROTATION_PULLDOWN, ///< Dropdown 'Heightmap rotation'.
WID_GL_TERRAIN_PULLDOWN = ::WID_GL_TERRAIN_PULLDOWN, ///< Dropdown 'Terrain type'.
WID_GL_WATER_PULLDOWN = ::WID_GL_WATER_PULLDOWN, ///< Dropdown 'Sea level'.
WID_GL_RIVER_PULLDOWN = ::WID_GL_RIVER_PULLDOWN, ///< Dropdown 'Rivers'.
WID_GL_SMOOTHNESS_PULLDOWN = ::WID_GL_SMOOTHNESS_PULLDOWN, ///< Dropdown 'Smoothness'.
WID_GL_VARIETY_PULLDOWN = ::WID_GL_VARIETY_PULLDOWN, ///< Dropdown 'Variety distribution'.
WID_GL_BORDERS_RANDOM = ::WID_GL_BORDERS_RANDOM, ///< 'Random'/'Manual' borders.
WID_GL_WATER_NW = ::WID_GL_WATER_NW, ///< NW 'Water'/'Freeform'.
WID_GL_WATER_NE = ::WID_GL_WATER_NE, ///< NE 'Water'/'Freeform'.
WID_GL_WATER_SE = ::WID_GL_WATER_SE, ///< SE 'Water'/'Freeform'.
WID_GL_WATER_SW = ::WID_GL_WATER_SW, ///< SW 'Water'/'Freeform'.
};
/** Widgets of the #CreateScenarioWindow class. */
enum CreateScenarioWidgets {
WID_CS_TEMPERATE = ::WID_CS_TEMPERATE, ///< Select temperate landscape style.
WID_CS_ARCTIC = ::WID_CS_ARCTIC, ///< Select arctic landscape style.
WID_CS_TROPICAL = ::WID_CS_TROPICAL, ///< Select tropical landscape style.
WID_CS_TOYLAND = ::WID_CS_TOYLAND, ///< Select toy-land landscape style.
WID_CS_EMPTY_WORLD = ::WID_CS_EMPTY_WORLD, ///< Generate an empty flat world.
WID_CS_RANDOM_WORLD = ::WID_CS_RANDOM_WORLD, ///< Generate random land button
WID_CS_MAPSIZE_X_PULLDOWN = ::WID_CS_MAPSIZE_X_PULLDOWN, ///< Pull-down arrow for x map size.
WID_CS_MAPSIZE_Y_PULLDOWN = ::WID_CS_MAPSIZE_Y_PULLDOWN, ///< Pull-down arrow for y map size.
WID_CS_START_DATE_DOWN = ::WID_CS_START_DATE_DOWN, ///< Decrease start year (start earlier).
WID_CS_START_DATE_TEXT = ::WID_CS_START_DATE_TEXT, ///< Clickable start date value.
WID_CS_START_DATE_UP = ::WID_CS_START_DATE_UP, ///< Increase start year (start later).
WID_CS_FLAT_LAND_HEIGHT_DOWN = ::WID_CS_FLAT_LAND_HEIGHT_DOWN, ///< Decrease flat land height.
WID_CS_FLAT_LAND_HEIGHT_TEXT = ::WID_CS_FLAT_LAND_HEIGHT_TEXT, ///< Clickable flat land height value.
WID_CS_FLAT_LAND_HEIGHT_UP = ::WID_CS_FLAT_LAND_HEIGHT_UP, ///< Increase flat land height.
};
/** Widgets of the #GenerateProgressWindow class. */
enum GenerationProgressWidgets {
WID_GP_PROGRESS_BAR = ::WID_GP_PROGRESS_BAR, ///< Progress bar.
WID_GP_PROGRESS_TEXT = ::WID_GP_PROGRESS_TEXT, ///< Text with the progress bar.
WID_GP_ABORT = ::WID_GP_ABORT, ///< Abort button.
};
/* automatically generated from ../../widgets/goal_widget.h */
/** Widgets of the #GoalListWindow class. */
enum GoalListWidgets {
WID_GOAL_CAPTION = ::WID_GOAL_CAPTION, ///< Caption of the window.
WID_GOAL_LIST = ::WID_GOAL_LIST, ///< Goal list.
WID_GOAL_SCROLLBAR = ::WID_GOAL_SCROLLBAR, ///< Scrollbar of the goal list.
};
/** Widgets of the #GoalQuestionWindow class. */
enum GoalQuestionWidgets {
WID_GQ_CAPTION = ::WID_GQ_CAPTION, ///< Caption of the window.
WID_GQ_QUESTION = ::WID_GQ_QUESTION, ///< Question text.
WID_GQ_BUTTONS = ::WID_GQ_BUTTONS, ///< Buttons selection (between 1, 2 or 3).
WID_GQ_BUTTON_1 = ::WID_GQ_BUTTON_1, ///< First button.
WID_GQ_BUTTON_2 = ::WID_GQ_BUTTON_2, ///< Second button.
WID_GQ_BUTTON_3 = ::WID_GQ_BUTTON_3, ///< Third button.
};
/* automatically generated from ../../widgets/graph_widget.h */
/** Widgets of the #GraphLegendWindow class. */
enum GraphLegendWidgets {
WID_GL_BACKGROUND = ::WID_GL_BACKGROUND, ///< Background of the window.
WID_GL_FIRST_COMPANY = ::WID_GL_FIRST_COMPANY, ///< First company in the legend.
WID_GL_LAST_COMPANY = ::WID_GL_LAST_COMPANY, ///< Last company in the legend.
};
/** Widgets of the #OperatingProfitGraphWindow class, #IncomeGraphWindow class, #DeliveredCargoGraphWindow class, and #CompanyValueGraphWindow class. */
enum CompanyValueWidgets {
WID_CV_KEY_BUTTON = ::WID_CV_KEY_BUTTON, ///< Key button.
WID_CV_BACKGROUND = ::WID_CV_BACKGROUND, ///< Background of the window.
WID_CV_GRAPH = ::WID_CV_GRAPH, ///< Graph itself.
WID_CV_RESIZE = ::WID_CV_RESIZE, ///< Resize button.
};
/** Widget of the #PerformanceHistoryGraphWindow class. */
enum PerformanceHistoryGraphWidgets {
WID_PHG_KEY = ::WID_PHG_KEY, ///< Key button.
WID_PHG_DETAILED_PERFORMANCE = ::WID_PHG_DETAILED_PERFORMANCE, ///< Detailed performance.
WID_PHG_BACKGROUND = ::WID_PHG_BACKGROUND, ///< Background of the window.
WID_PHG_GRAPH = ::WID_PHG_GRAPH, ///< Graph itself.
WID_PHG_RESIZE = ::WID_PHG_RESIZE, ///< Resize button.
};
/** Widget of the #PaymentRatesGraphWindow class. */
enum CargoPaymentRatesWidgets {
WID_CPR_BACKGROUND = ::WID_CPR_BACKGROUND, ///< Background of the window.
WID_CPR_HEADER = ::WID_CPR_HEADER, ///< Header.
WID_CPR_GRAPH = ::WID_CPR_GRAPH, ///< Graph itself.
WID_CPR_RESIZE = ::WID_CPR_RESIZE, ///< Resize button.
WID_CPR_FOOTER = ::WID_CPR_FOOTER, ///< Footer.
WID_CPR_ENABLE_CARGOES = ::WID_CPR_ENABLE_CARGOES, ///< Enable cargoes button.
WID_CPR_DISABLE_CARGOES = ::WID_CPR_DISABLE_CARGOES, ///< Disable cargoes button.
WID_CPR_MATRIX = ::WID_CPR_MATRIX, ///< Cargo list.
WID_CPR_MATRIX_SCROLLBAR = ::WID_CPR_MATRIX_SCROLLBAR, ///< Cargo list scrollbar.
};
/** Widget of the #CompanyLeagueWindow class. */
enum CompanyLeagueWidgets {
WID_CL_BACKGROUND = ::WID_CL_BACKGROUND, ///< Background of the window.
};
/** Widget of the #PerformanceRatingDetailWindow class. */
enum PerformanceRatingDetailsWidgets {
WID_PRD_SCORE_FIRST = ::WID_PRD_SCORE_FIRST, ///< First entry in the score list.
WID_PRD_SCORE_LAST = ::WID_PRD_SCORE_LAST, ///< Last entry in the score list.
WID_PRD_COMPANY_FIRST = ::WID_PRD_COMPANY_FIRST, ///< First company.
WID_PRD_COMPANY_LAST = ::WID_PRD_COMPANY_LAST, ///< Last company.
};
/* automatically generated from ../../widgets/group_widget.h */
/** Widgets of the #VehicleGroupWindow class. */
enum GroupListWidgets {
WID_GL_CAPTION = ::WID_GL_CAPTION, ///< Caption of the window.
WID_GL_SORT_BY_ORDER = ::WID_GL_SORT_BY_ORDER, ///< Sort order.
WID_GL_SORT_BY_DROPDOWN = ::WID_GL_SORT_BY_DROPDOWN, ///< Sort by dropdown list.
WID_GL_LIST_VEHICLE = ::WID_GL_LIST_VEHICLE, ///< List of the vehicles.
WID_GL_LIST_VEHICLE_SCROLLBAR = ::WID_GL_LIST_VEHICLE_SCROLLBAR, ///< Scrollbar for the list.
WID_GL_AVAILABLE_VEHICLES = ::WID_GL_AVAILABLE_VEHICLES, ///< Available vehicles.
WID_GL_MANAGE_VEHICLES_DROPDOWN = ::WID_GL_MANAGE_VEHICLES_DROPDOWN, ///< Manage vehicles dropdown list.
WID_GL_STOP_ALL = ::WID_GL_STOP_ALL, ///< Stop all button.
WID_GL_START_ALL = ::WID_GL_START_ALL, ///< Start all button.
WID_GL_ALL_VEHICLES = ::WID_GL_ALL_VEHICLES, ///< All vehicles entry.
WID_GL_DEFAULT_VEHICLES = ::WID_GL_DEFAULT_VEHICLES, ///< Default vehicles entry.
WID_GL_LIST_GROUP = ::WID_GL_LIST_GROUP, ///< List of the groups.
WID_GL_LIST_GROUP_SCROLLBAR = ::WID_GL_LIST_GROUP_SCROLLBAR, ///< Scrollbar for the list.
WID_GL_CREATE_GROUP = ::WID_GL_CREATE_GROUP, ///< Create group button.
WID_GL_DELETE_GROUP = ::WID_GL_DELETE_GROUP, ///< Delete group button.
WID_GL_RENAME_GROUP = ::WID_GL_RENAME_GROUP, ///< Rename group button.
WID_GL_LIVERY_GROUP = ::WID_GL_LIVERY_GROUP, ///< Group livery button.
WID_GL_REPLACE_PROTECTION = ::WID_GL_REPLACE_PROTECTION, ///< Replace protection button.
WID_GL_INFO = ::WID_GL_INFO, ///< Group info.
};
/* automatically generated from ../../widgets/highscore_widget.h */
/** Widgets of the #EndGameHighScoreBaseWindow class and #HighScoreWindow class. */
enum HighscoreWidgets {
WID_H_BACKGROUND = ::WID_H_BACKGROUND, ///< Background of the window.
};
/* automatically generated from ../../widgets/industry_widget.h */
/** Widgets of the #BuildIndustryWindow class. */
enum DynamicPlaceIndustriesWidgets {
WID_DPI_MATRIX_WIDGET = ::WID_DPI_MATRIX_WIDGET, ///< Matrix of the industries.
WID_DPI_SCROLLBAR = ::WID_DPI_SCROLLBAR, ///< Scrollbar of the matrix.
WID_DPI_INFOPANEL = ::WID_DPI_INFOPANEL, ///< Info panel about the industry.
WID_DPI_DISPLAY_WIDGET = ::WID_DPI_DISPLAY_WIDGET, ///< Display chain button.
WID_DPI_FUND_WIDGET = ::WID_DPI_FUND_WIDGET, ///< Fund button.
};
/** Widgets of the #IndustryViewWindow class. */
enum IndustryViewWidgets {
WID_IV_CAPTION = ::WID_IV_CAPTION, ///< Caption of the window.
WID_IV_VIEWPORT = ::WID_IV_VIEWPORT, ///< Viewport of the industry.
WID_IV_INFO = ::WID_IV_INFO, ///< Info of the industry.
WID_IV_GOTO = ::WID_IV_GOTO, ///< Goto button.
WID_IV_DISPLAY = ::WID_IV_DISPLAY, ///< Display chain button.
};
/** Widgets of the #IndustryDirectoryWindow class. */
enum IndustryDirectoryWidgets {
WID_ID_DROPDOWN_ORDER = ::WID_ID_DROPDOWN_ORDER, ///< Dropdown for the order of the sort.
WID_ID_DROPDOWN_CRITERIA = ::WID_ID_DROPDOWN_CRITERIA, ///< Dropdown for the criteria of the sort.
WID_ID_INDUSTRY_LIST = ::WID_ID_INDUSTRY_LIST, ///< Industry list.
WID_ID_SCROLLBAR = ::WID_ID_SCROLLBAR, ///< Scrollbar of the list.
};
/** Widgets of the #IndustryCargoesWindow class */
enum IndustryCargoesWidgets {
WID_IC_CAPTION = ::WID_IC_CAPTION, ///< Caption of the window.
WID_IC_NOTIFY = ::WID_IC_NOTIFY, ///< Row of buttons at the bottom.
WID_IC_PANEL = ::WID_IC_PANEL, ///< Panel that shows the chain.
WID_IC_SCROLLBAR = ::WID_IC_SCROLLBAR, ///< Scrollbar of the panel.
WID_IC_CARGO_DROPDOWN = ::WID_IC_CARGO_DROPDOWN, ///< Select cargo dropdown.
WID_IC_IND_DROPDOWN = ::WID_IC_IND_DROPDOWN, ///< Select industry dropdown.
};
/* automatically generated from ../../widgets/intro_widget.h */
/** Widgets of the #SelectGameWindow class. */
enum SelectGameIntroWidgets {
WID_SGI_GENERATE_GAME = ::WID_SGI_GENERATE_GAME, ///< Generate game button.
WID_SGI_LOAD_GAME = ::WID_SGI_LOAD_GAME, ///< Load game button.
WID_SGI_PLAY_SCENARIO = ::WID_SGI_PLAY_SCENARIO, ///< Play scenario button.
WID_SGI_PLAY_HEIGHTMAP = ::WID_SGI_PLAY_HEIGHTMAP, ///< Play heightmap button.
WID_SGI_EDIT_SCENARIO = ::WID_SGI_EDIT_SCENARIO, ///< Edit scenario button.
WID_SGI_PLAY_NETWORK = ::WID_SGI_PLAY_NETWORK, ///< Play network button.
WID_SGI_TEMPERATE_LANDSCAPE = ::WID_SGI_TEMPERATE_LANDSCAPE, ///< Select temperate landscape button.
WID_SGI_ARCTIC_LANDSCAPE = ::WID_SGI_ARCTIC_LANDSCAPE, ///< Select arctic landscape button.
WID_SGI_TROPIC_LANDSCAPE = ::WID_SGI_TROPIC_LANDSCAPE, ///< Select tropic landscape button.
WID_SGI_TOYLAND_LANDSCAPE = ::WID_SGI_TOYLAND_LANDSCAPE, ///< Select toyland landscape button.
WID_SGI_BASESET_SELECTION = ::WID_SGI_BASESET_SELECTION, ///< Baseset selection.
WID_SGI_BASESET = ::WID_SGI_BASESET, ///< Baseset errors.
WID_SGI_TRANSLATION_SELECTION = ::WID_SGI_TRANSLATION_SELECTION, ///< Translation selection.
WID_SGI_TRANSLATION = ::WID_SGI_TRANSLATION, ///< Translation errors.
WID_SGI_OPTIONS = ::WID_SGI_OPTIONS, ///< Options button.
WID_SGI_HIGHSCORE = ::WID_SGI_HIGHSCORE, ///< Highscore button.
WID_SGI_SETTINGS_OPTIONS = ::WID_SGI_SETTINGS_OPTIONS, ///< Settings button.
WID_SGI_GRF_SETTINGS = ::WID_SGI_GRF_SETTINGS, ///< NewGRF button.
WID_SGI_CONTENT_DOWNLOAD = ::WID_SGI_CONTENT_DOWNLOAD, ///< Content Download button.
WID_SGI_AI_SETTINGS = ::WID_SGI_AI_SETTINGS, ///< AI button.
WID_SGI_EXIT = ::WID_SGI_EXIT, ///< Exit button.
};
/* automatically generated from ../../widgets/link_graph_legend_widget.h */
/** Widgets of the WC_LINKGRAPH_LEGEND. */
enum LinkGraphLegendWidgets {
WID_LGL_CAPTION = ::WID_LGL_CAPTION, ///< Caption widget.
WID_LGL_SATURATION = ::WID_LGL_SATURATION, ///< Saturation legend.
WID_LGL_SATURATION_FIRST = ::WID_LGL_SATURATION_FIRST,
WID_LGL_SATURATION_LAST = ::WID_LGL_SATURATION_LAST,
WID_LGL_COMPANIES = ::WID_LGL_COMPANIES, ///< Company selection widget.
WID_LGL_COMPANY_FIRST = ::WID_LGL_COMPANY_FIRST,
WID_LGL_COMPANY_LAST = ::WID_LGL_COMPANY_LAST,
WID_LGL_COMPANIES_ALL = ::WID_LGL_COMPANIES_ALL,
WID_LGL_COMPANIES_NONE = ::WID_LGL_COMPANIES_NONE,
WID_LGL_CARGOES = ::WID_LGL_CARGOES, ///< Cargo selection widget.
WID_LGL_CARGO_FIRST = ::WID_LGL_CARGO_FIRST,
WID_LGL_CARGO_LAST = ::WID_LGL_CARGO_LAST,
WID_LGL_CARGOES_ALL = ::WID_LGL_CARGOES_ALL,
WID_LGL_CARGOES_NONE = ::WID_LGL_CARGOES_NONE,
};
/* automatically generated from ../../widgets/main_widget.h */
/** Widgets of the #MainWindow class. */
enum MainWidgets {
WID_M_VIEWPORT = ::WID_M_VIEWPORT, ///< Main window viewport.
};
/* automatically generated from ../../widgets/misc_widget.h */
/** Widgets of the #LandInfoWindow class. */
enum LandInfoWidgets {
WID_LI_BACKGROUND = ::WID_LI_BACKGROUND, ///< Background of the window.
};
/** Widgets of the #TooltipsWindow class. */
enum ToolTipsWidgets {
WID_TT_BACKGROUND = ::WID_TT_BACKGROUND, ///< Background of the window.
};
/** Widgets of the #AboutWindow class. */
enum AboutWidgets {
WID_A_SCROLLING_TEXT = ::WID_A_SCROLLING_TEXT, ///< The actually scrolling text.
WID_A_WEBSITE = ::WID_A_WEBSITE, ///< URL of OpenTTD website.
};
/** Widgets of the #QueryStringWindow class. */
enum QueryStringWidgets {
WID_QS_CAPTION = ::WID_QS_CAPTION, ///< Caption of the window.
WID_QS_TEXT = ::WID_QS_TEXT, ///< Text of the query.
WID_QS_WARNING = ::WID_QS_WARNING, ///< Warning label about password security
WID_QS_DEFAULT = ::WID_QS_DEFAULT, ///< Default button.
WID_QS_CANCEL = ::WID_QS_CANCEL, ///< Cancel button.
WID_QS_OK = ::WID_QS_OK, ///< OK button.
};
/** Widgets of the #QueryWindow class. */
enum QueryWidgets {
WID_Q_CAPTION = ::WID_Q_CAPTION, ///< Caption of the window.
WID_Q_TEXT = ::WID_Q_TEXT, ///< Text of the query.
WID_Q_NO = ::WID_Q_NO, ///< Yes button.
WID_Q_YES = ::WID_Q_YES, ///< No button.
};
/** Widgets of the #TextfileWindow class. */
enum TextfileWidgets {
WID_TF_CAPTION = ::WID_TF_CAPTION, ///< The caption of the window.
WID_TF_WRAPTEXT = ::WID_TF_WRAPTEXT, ///< Whether or not to wrap the text.
WID_TF_BACKGROUND = ::WID_TF_BACKGROUND, ///< Panel to draw the textfile on.
WID_TF_VSCROLLBAR = ::WID_TF_VSCROLLBAR, ///< Vertical scrollbar to scroll through the textfile up-and-down.
WID_TF_HSCROLLBAR = ::WID_TF_HSCROLLBAR, ///< Horizontal scrollbar to scroll through the textfile left-to-right.
};
/* automatically generated from ../../widgets/music_widget.h */
/** Widgets of the #MusicTrackSelectionWindow class. */
enum MusicTrackSelectionWidgets {
WID_MTS_CAPTION = ::WID_MTS_CAPTION, ///< Window caption.
WID_MTS_LIST_LEFT = ::WID_MTS_LIST_LEFT, ///< Left button.
WID_MTS_PLAYLIST = ::WID_MTS_PLAYLIST, ///< Playlist.
WID_MTS_LIST_RIGHT = ::WID_MTS_LIST_RIGHT, ///< Right button.
WID_MTS_MUSICSET = ::WID_MTS_MUSICSET, ///< Music set selection.
WID_MTS_ALL = ::WID_MTS_ALL, ///< All button.
WID_MTS_OLD = ::WID_MTS_OLD, ///< Old button.
WID_MTS_NEW = ::WID_MTS_NEW, ///< New button.
WID_MTS_EZY = ::WID_MTS_EZY, ///< Ezy button.
WID_MTS_CUSTOM1 = ::WID_MTS_CUSTOM1, ///< Custom1 button.
WID_MTS_CUSTOM2 = ::WID_MTS_CUSTOM2, ///< Custom2 button.
WID_MTS_CLEAR = ::WID_MTS_CLEAR, ///< Clear button.
};
/** Widgets of the #MusicWindow class. */
enum MusicWidgets {
WID_M_PREV = ::WID_M_PREV, ///< Previous button.
WID_M_NEXT = ::WID_M_NEXT, ///< Next button.
WID_M_STOP = ::WID_M_STOP, ///< Stop button.
WID_M_PLAY = ::WID_M_PLAY, ///< Play button.
WID_M_SLIDERS = ::WID_M_SLIDERS, ///< Sliders.
WID_M_MUSIC_VOL = ::WID_M_MUSIC_VOL, ///< Music volume.
WID_M_EFFECT_VOL = ::WID_M_EFFECT_VOL, ///< Effect volume.
WID_M_BACKGROUND = ::WID_M_BACKGROUND, ///< Background of the window.
WID_M_TRACK = ::WID_M_TRACK, ///< Track playing.
WID_M_TRACK_NR = ::WID_M_TRACK_NR, ///< Track number.
WID_M_TRACK_TITLE = ::WID_M_TRACK_TITLE, ///< Track title.
WID_M_TRACK_NAME = ::WID_M_TRACK_NAME, ///< Track name.
WID_M_SHUFFLE = ::WID_M_SHUFFLE, ///< Shuffle button.
WID_M_PROGRAMME = ::WID_M_PROGRAMME, ///< Program button.
WID_M_ALL = ::WID_M_ALL, ///< All button.
WID_M_OLD = ::WID_M_OLD, ///< Old button.
WID_M_NEW = ::WID_M_NEW, ///< New button.
WID_M_EZY = ::WID_M_EZY, ///< Ezy button.
WID_M_CUSTOM1 = ::WID_M_CUSTOM1, ///< Custom1 button.
WID_M_CUSTOM2 = ::WID_M_CUSTOM2, ///< Custom2 button.
};
/* automatically generated from ../../widgets/network_chat_widget.h */
/** Widgets of the #NetworkChatWindow class. */
enum NetWorkChatWidgets {
WID_NC_CLOSE = ::WID_NC_CLOSE, ///< Close button.
WID_NC_BACKGROUND = ::WID_NC_BACKGROUND, ///< Background of the window.
WID_NC_DESTINATION = ::WID_NC_DESTINATION, ///< Destination.
WID_NC_TEXTBOX = ::WID_NC_TEXTBOX, ///< Textbox.
WID_NC_SENDBUTTON = ::WID_NC_SENDBUTTON, ///< Send button.
};
/* automatically generated from ../../widgets/network_content_widget.h */
/** Widgets of the #NetworkContentDownloadStatusWindow class. */
enum NetworkContentDownloadStatusWidgets {
WID_NCDS_BACKGROUND = ::WID_NCDS_BACKGROUND, ///< Background of the window.
WID_NCDS_CANCELOK = ::WID_NCDS_CANCELOK, ///< (Optional) Cancel/OK button.
};
/** Widgets of the #NetworkContentListWindow class. */
enum NetworkContentListWidgets {
WID_NCL_BACKGROUND = ::WID_NCL_BACKGROUND, ///< Resize button.
WID_NCL_FILTER_CAPT = ::WID_NCL_FILTER_CAPT, ///< Caption for the filter editbox.
WID_NCL_FILTER = ::WID_NCL_FILTER, ///< Filter editbox.
WID_NCL_CHECKBOX = ::WID_NCL_CHECKBOX, ///< Button above checkboxes.
WID_NCL_TYPE = ::WID_NCL_TYPE, ///< 'Type' button.
WID_NCL_NAME = ::WID_NCL_NAME, ///< 'Name' button.
WID_NCL_MATRIX = ::WID_NCL_MATRIX, ///< Panel with list of content.
WID_NCL_SCROLLBAR = ::WID_NCL_SCROLLBAR, ///< Scrollbar of matrix.
WID_NCL_DETAILS = ::WID_NCL_DETAILS, ///< Panel with content details.
WID_NCL_TEXTFILE = ::WID_NCL_TEXTFILE, ///< Open readme, changelog (+1) or license (+2) of a file in the content window.
WID_NCL_SELECT_ALL = ::WID_NCL_SELECT_ALL, ///< 'Select all' button.
WID_NCL_SELECT_UPDATE = ::WID_NCL_SELECT_UPDATE, ///< 'Select updates' button.
WID_NCL_UNSELECT = ::WID_NCL_UNSELECT, ///< 'Unselect all' button.
WID_NCL_OPEN_URL = ::WID_NCL_OPEN_URL, ///< 'Open url' button.
WID_NCL_CANCEL = ::WID_NCL_CANCEL, ///< 'Cancel' button.
WID_NCL_DOWNLOAD = ::WID_NCL_DOWNLOAD, ///< 'Download' button.
WID_NCL_SEL_ALL_UPDATE = ::WID_NCL_SEL_ALL_UPDATE, ///< #NWID_SELECTION widget for select all/update buttons..
WID_NCL_SEARCH_EXTERNAL = ::WID_NCL_SEARCH_EXTERNAL, ///< Search external sites for missing NewGRF.
};
/* automatically generated from ../../widgets/network_widget.h */
/** Widgets of the #NetworkGameWindow class. */
enum NetworkGameWidgets {
WID_NG_MAIN = ::WID_NG_MAIN, ///< Main panel.
WID_NG_CONNECTION = ::WID_NG_CONNECTION, ///< Label in front of connection droplist.
WID_NG_CONN_BTN = ::WID_NG_CONN_BTN, ///< 'Connection' droplist button.
WID_NG_CLIENT_LABEL = ::WID_NG_CLIENT_LABEL, ///< Label in front of client name edit box.
WID_NG_CLIENT = ::WID_NG_CLIENT, ///< Panel with editbox to set client name.
WID_NG_FILTER_LABEL = ::WID_NG_FILTER_LABEL, ///< Label in front of the filter/search edit box.
WID_NG_FILTER = ::WID_NG_FILTER, ///< Panel with the edit box to enter the search text.
WID_NG_HEADER = ::WID_NG_HEADER, ///< Header container of the matrix.
WID_NG_NAME = ::WID_NG_NAME, ///< 'Name' button.
WID_NG_CLIENTS = ::WID_NG_CLIENTS, ///< 'Clients' button.
WID_NG_MAPSIZE = ::WID_NG_MAPSIZE, ///< 'Map size' button.
WID_NG_DATE = ::WID_NG_DATE, ///< 'Date' button.
WID_NG_YEARS = ::WID_NG_YEARS, ///< 'Years' button.
WID_NG_INFO = ::WID_NG_INFO, ///< Third button in the game list panel.
WID_NG_MATRIX = ::WID_NG_MATRIX, ///< Panel with list of games.
WID_NG_SCROLLBAR = ::WID_NG_SCROLLBAR, ///< Scrollbar of matrix.
WID_NG_LASTJOINED_LABEL = ::WID_NG_LASTJOINED_LABEL, ///< Label "Last joined server:".
WID_NG_LASTJOINED = ::WID_NG_LASTJOINED, ///< Info about the last joined server.
WID_NG_LASTJOINED_SPACER = ::WID_NG_LASTJOINED_SPACER, ///< Spacer after last joined server panel.
WID_NG_DETAILS = ::WID_NG_DETAILS, ///< Panel with game details.
WID_NG_DETAILS_SPACER = ::WID_NG_DETAILS_SPACER, ///< Spacer for game actual details.
WID_NG_JOIN = ::WID_NG_JOIN, ///< 'Join game' button.
WID_NG_REFRESH = ::WID_NG_REFRESH, ///< 'Refresh server' button.
WID_NG_NEWGRF = ::WID_NG_NEWGRF, ///< 'NewGRF Settings' button.
WID_NG_NEWGRF_SEL = ::WID_NG_NEWGRF_SEL, ///< Selection 'widget' to hide the NewGRF settings.
WID_NG_NEWGRF_MISSING = ::WID_NG_NEWGRF_MISSING, ///< 'Find missing NewGRF online' button.
WID_NG_NEWGRF_MISSING_SEL = ::WID_NG_NEWGRF_MISSING_SEL, ///< Selection widget for the above button.
WID_NG_FIND = ::WID_NG_FIND, ///< 'Find server' button.
WID_NG_ADD = ::WID_NG_ADD, ///< 'Add server' button.
WID_NG_START = ::WID_NG_START, ///< 'Start server' button.
WID_NG_CANCEL = ::WID_NG_CANCEL, ///< 'Cancel' button.
};
/** Widgets of the #NetworkStartServerWindow class. */
enum NetworkStartServerWidgets {
WID_NSS_BACKGROUND = ::WID_NSS_BACKGROUND, ///< Background of the window.
WID_NSS_GAMENAME_LABEL = ::WID_NSS_GAMENAME_LABEL, ///< Label for the game name.
WID_NSS_GAMENAME = ::WID_NSS_GAMENAME, ///< Background for editbox to set game name.
WID_NSS_SETPWD = ::WID_NSS_SETPWD, ///< 'Set password' button.
WID_NSS_CONNTYPE_LABEL = ::WID_NSS_CONNTYPE_LABEL, ///< Label for 'connection type'.
WID_NSS_CONNTYPE_BTN = ::WID_NSS_CONNTYPE_BTN, ///< 'Connection type' droplist button.
WID_NSS_CLIENTS_LABEL = ::WID_NSS_CLIENTS_LABEL, ///< Label for 'max clients'.
WID_NSS_CLIENTS_BTND = ::WID_NSS_CLIENTS_BTND, ///< 'Max clients' downarrow.
WID_NSS_CLIENTS_TXT = ::WID_NSS_CLIENTS_TXT, ///< 'Max clients' text.
WID_NSS_CLIENTS_BTNU = ::WID_NSS_CLIENTS_BTNU, ///< 'Max clients' uparrow.
WID_NSS_COMPANIES_LABEL = ::WID_NSS_COMPANIES_LABEL, ///< Label for 'max companies'.
WID_NSS_COMPANIES_BTND = ::WID_NSS_COMPANIES_BTND, ///< 'Max companies' downarrow.
WID_NSS_COMPANIES_TXT = ::WID_NSS_COMPANIES_TXT, ///< 'Max companies' text.
WID_NSS_COMPANIES_BTNU = ::WID_NSS_COMPANIES_BTNU, ///< 'Max companies' uparrow.
WID_NSS_SPECTATORS_LABEL = ::WID_NSS_SPECTATORS_LABEL, ///< Label for 'max spectators'.
WID_NSS_SPECTATORS_BTND = ::WID_NSS_SPECTATORS_BTND, ///< 'Max spectators' downarrow.
WID_NSS_SPECTATORS_TXT = ::WID_NSS_SPECTATORS_TXT, ///< 'Max spectators' text.
WID_NSS_SPECTATORS_BTNU = ::WID_NSS_SPECTATORS_BTNU, ///< 'Max spectators' uparrow.
WID_NSS_LANGUAGE_LABEL = ::WID_NSS_LANGUAGE_LABEL, ///< Label for 'language spoken'.
WID_NSS_LANGUAGE_BTN = ::WID_NSS_LANGUAGE_BTN, ///< 'Language spoken' droplist button.
WID_NSS_GENERATE_GAME = ::WID_NSS_GENERATE_GAME, ///< New game button.
WID_NSS_LOAD_GAME = ::WID_NSS_LOAD_GAME, ///< Load game button.
WID_NSS_PLAY_SCENARIO = ::WID_NSS_PLAY_SCENARIO, ///< Play scenario button.
WID_NSS_PLAY_HEIGHTMAP = ::WID_NSS_PLAY_HEIGHTMAP, ///< Play heightmap button.
WID_NSS_CANCEL = ::WID_NSS_CANCEL, ///< 'Cancel' button.
};
/** Widgets of the #NetworkLobbyWindow class. */
enum NetworkLobbyWidgets {
WID_NL_BACKGROUND = ::WID_NL_BACKGROUND, ///< Background of the window.
WID_NL_TEXT = ::WID_NL_TEXT, ///< Heading text.
WID_NL_HEADER = ::WID_NL_HEADER, ///< Header above list of companies.
WID_NL_MATRIX = ::WID_NL_MATRIX, ///< List of companies.
WID_NL_SCROLLBAR = ::WID_NL_SCROLLBAR, ///< Scroll bar.
WID_NL_DETAILS = ::WID_NL_DETAILS, ///< Company details.
WID_NL_JOIN = ::WID_NL_JOIN, ///< 'Join company' button.
WID_NL_NEW = ::WID_NL_NEW, ///< 'New company' button.
WID_NL_SPECTATE = ::WID_NL_SPECTATE, ///< 'Spectate game' button.
WID_NL_REFRESH = ::WID_NL_REFRESH, ///< 'Refresh server' button.
WID_NL_CANCEL = ::WID_NL_CANCEL, ///< 'Cancel' button.
};
/** Widgets of the #NetworkClientListWindow class. */
enum ClientListWidgets {
WID_CL_PANEL = ::WID_CL_PANEL, ///< Panel of the window.
};
/** Widgets of the #NetworkClientListPopupWindow class. */
enum ClientListPopupWidgets {
WID_CLP_PANEL = ::WID_CLP_PANEL, ///< Panel of the window.
};
/** Widgets of the #NetworkJoinStatusWindow class. */
enum NetworkJoinStatusWidgets {
WID_NJS_BACKGROUND = ::WID_NJS_BACKGROUND, ///< Background of the window.
WID_NJS_CANCELOK = ::WID_NJS_CANCELOK, ///< Cancel / OK button.
};
/** Widgets of the #NetworkCompanyPasswordWindow class. */
enum NetworkCompanyPasswordWidgets {
WID_NCP_BACKGROUND = ::WID_NCP_BACKGROUND, ///< Background of the window.
WID_NCP_LABEL = ::WID_NCP_LABEL, ///< Label in front of the password field.
WID_NCP_PASSWORD = ::WID_NCP_PASSWORD, ///< Input field for the password.
WID_NCP_SAVE_AS_DEFAULT_PASSWORD = ::WID_NCP_SAVE_AS_DEFAULT_PASSWORD, ///< Toggle 'button' for saving the current password as default password.
WID_NCP_WARNING = ::WID_NCP_WARNING, ///< Warning text about password security
WID_NCP_CANCEL = ::WID_NCP_CANCEL, ///< Close the window without changing anything.
WID_NCP_OK = ::WID_NCP_OK, ///< Safe the password etc.
};
/* automatically generated from ../../widgets/newgrf_debug_widget.h */
/** Widgets of the #NewGRFInspectWindow class. */
enum NewGRFInspectWidgets {
WID_NGRFI_CAPTION = ::WID_NGRFI_CAPTION, ///< The caption bar of course.
WID_NGRFI_PARENT = ::WID_NGRFI_PARENT, ///< Inspect the parent.
WID_NGRFI_VEH_PREV = ::WID_NGRFI_VEH_PREV, ///< Go to previous vehicle in chain.
WID_NGRFI_VEH_NEXT = ::WID_NGRFI_VEH_NEXT, ///< Go to next vehicle in chain.
WID_NGRFI_VEH_CHAIN = ::WID_NGRFI_VEH_CHAIN, ///< Display for vehicle chain.
WID_NGRFI_MAINPANEL = ::WID_NGRFI_MAINPANEL, ///< Panel widget containing the actual data.
WID_NGRFI_SCROLLBAR = ::WID_NGRFI_SCROLLBAR, ///< Scrollbar.
};
/** Widgets of the #SpriteAlignerWindow class. */
enum SpriteAlignerWidgets {
WID_SA_CAPTION = ::WID_SA_CAPTION, ///< Caption of the window.
WID_SA_PREVIOUS = ::WID_SA_PREVIOUS, ///< Skip to the previous sprite.
WID_SA_GOTO = ::WID_SA_GOTO, ///< Go to a given sprite.
WID_SA_NEXT = ::WID_SA_NEXT, ///< Skip to the next sprite.
WID_SA_UP = ::WID_SA_UP, ///< Move the sprite up.
WID_SA_LEFT = ::WID_SA_LEFT, ///< Move the sprite to the left.
WID_SA_RIGHT = ::WID_SA_RIGHT, ///< Move the sprite to the right.
WID_SA_DOWN = ::WID_SA_DOWN, ///< Move the sprite down.
WID_SA_SPRITE = ::WID_SA_SPRITE, ///< The actual sprite.
WID_SA_OFFSETS_ABS = ::WID_SA_OFFSETS_ABS, ///< The sprite offsets (absolute).
WID_SA_OFFSETS_REL = ::WID_SA_OFFSETS_REL, ///< The sprite offsets (relative).
WID_SA_PICKER = ::WID_SA_PICKER, ///< Sprite picker.
WID_SA_LIST = ::WID_SA_LIST, ///< Queried sprite list.
WID_SA_SCROLLBAR = ::WID_SA_SCROLLBAR, ///< Scrollbar for sprite list.
WID_SA_RESET_REL = ::WID_SA_RESET_REL, ///< Reset relative sprite offset
};
/* automatically generated from ../../widgets/newgrf_widget.h */
/** Widgets of the #NewGRFParametersWindow class. */
enum NewGRFParametersWidgets {
WID_NP_SHOW_NUMPAR = ::WID_NP_SHOW_NUMPAR, ///< #NWID_SELECTION to optionally display #WID_NP_NUMPAR.
WID_NP_NUMPAR_DEC = ::WID_NP_NUMPAR_DEC, ///< Button to decrease number of parameters.
WID_NP_NUMPAR_INC = ::WID_NP_NUMPAR_INC, ///< Button to increase number of parameters.
WID_NP_NUMPAR = ::WID_NP_NUMPAR, ///< Optional number of parameters.
WID_NP_NUMPAR_TEXT = ::WID_NP_NUMPAR_TEXT, ///< Text description.
WID_NP_BACKGROUND = ::WID_NP_BACKGROUND, ///< Panel to draw the settings on.
WID_NP_SCROLLBAR = ::WID_NP_SCROLLBAR, ///< Scrollbar to scroll through all settings.
WID_NP_ACCEPT = ::WID_NP_ACCEPT, ///< Accept button.
WID_NP_RESET = ::WID_NP_RESET, ///< Reset button.
WID_NP_SHOW_DESCRIPTION = ::WID_NP_SHOW_DESCRIPTION, ///< #NWID_SELECTION to optionally display parameter descriptions.
WID_NP_DESCRIPTION = ::WID_NP_DESCRIPTION, ///< Multi-line description of a parameter.
};
/** Widgets of the #NewGRFWindow class. */
enum NewGRFStateWidgets {
WID_NS_PRESET_LIST = ::WID_NS_PRESET_LIST, ///< Active NewGRF preset.
WID_NS_PRESET_SAVE = ::WID_NS_PRESET_SAVE, ///< Save list of active NewGRFs as presets.
WID_NS_PRESET_DELETE = ::WID_NS_PRESET_DELETE, ///< Delete active preset.
WID_NS_ADD = ::WID_NS_ADD, ///< Add NewGRF to active list.
WID_NS_REMOVE = ::WID_NS_REMOVE, ///< Remove NewGRF from active list.
WID_NS_MOVE_UP = ::WID_NS_MOVE_UP, ///< Move NewGRF up in active list.
WID_NS_MOVE_DOWN = ::WID_NS_MOVE_DOWN, ///< Move NewGRF down in active list.
WID_NS_UPGRADE = ::WID_NS_UPGRADE, ///< Upgrade NewGRFs that have a newer version available.
WID_NS_FILTER = ::WID_NS_FILTER, ///< Filter list of available NewGRFs.
WID_NS_FILE_LIST = ::WID_NS_FILE_LIST, ///< List window of active NewGRFs.
WID_NS_SCROLLBAR = ::WID_NS_SCROLLBAR, ///< Scrollbar for active NewGRF list.
WID_NS_AVAIL_LIST = ::WID_NS_AVAIL_LIST, ///< List window of available NewGRFs.
WID_NS_SCROLL2BAR = ::WID_NS_SCROLL2BAR, ///< Scrollbar for available NewGRF list.
WID_NS_NEWGRF_INFO_TITLE = ::WID_NS_NEWGRF_INFO_TITLE, ///< Title for Info on selected NewGRF.
WID_NS_NEWGRF_INFO = ::WID_NS_NEWGRF_INFO, ///< Panel for Info on selected NewGRF.
WID_NS_OPEN_URL = ::WID_NS_OPEN_URL, ///< Open URL of NewGRF.
WID_NS_NEWGRF_TEXTFILE = ::WID_NS_NEWGRF_TEXTFILE, ///< Open NewGRF readme, changelog (+1) or license (+2).
WID_NS_SET_PARAMETERS = ::WID_NS_SET_PARAMETERS, ///< Open Parameters Window for selected NewGRF for editing parameters.
WID_NS_VIEW_PARAMETERS = ::WID_NS_VIEW_PARAMETERS, ///< Open Parameters Window for selected NewGRF for viewing parameters.
WID_NS_TOGGLE_PALETTE = ::WID_NS_TOGGLE_PALETTE, ///< Toggle Palette of selected, active NewGRF.
WID_NS_APPLY_CHANGES = ::WID_NS_APPLY_CHANGES, ///< Apply changes to NewGRF config.
WID_NS_RESCAN_FILES = ::WID_NS_RESCAN_FILES, ///< Rescan files (available NewGRFs).
WID_NS_RESCAN_FILES2 = ::WID_NS_RESCAN_FILES2, ///< Rescan files (active NewGRFs).
WID_NS_CONTENT_DOWNLOAD = ::WID_NS_CONTENT_DOWNLOAD, ///< Open content download (available NewGRFs).
WID_NS_CONTENT_DOWNLOAD2 = ::WID_NS_CONTENT_DOWNLOAD2, ///< Open content download (active NewGRFs).
WID_NS_SHOW_REMOVE = ::WID_NS_SHOW_REMOVE, ///< Select active list buttons (0, 1 = simple layout).
WID_NS_SHOW_APPLY = ::WID_NS_SHOW_APPLY, ///< Select display of the buttons below the 'details'.
};
/** Widgets of the #SavePresetWindow class. */
enum SavePresetWidgets {
WID_SVP_PRESET_LIST = ::WID_SVP_PRESET_LIST, ///< List with available preset names.
WID_SVP_SCROLLBAR = ::WID_SVP_SCROLLBAR, ///< Scrollbar for the list available preset names.
WID_SVP_EDITBOX = ::WID_SVP_EDITBOX, ///< Edit box for changing the preset name.
WID_SVP_CANCEL = ::WID_SVP_CANCEL, ///< Button to cancel saving the preset.
WID_SVP_SAVE = ::WID_SVP_SAVE, ///< Button to save the preset.
};
/** Widgets of the #ScanProgressWindow class. */
enum ScanProgressWidgets {
WID_SP_PROGRESS_BAR = ::WID_SP_PROGRESS_BAR, ///< Simple progress bar.
WID_SP_PROGRESS_TEXT = ::WID_SP_PROGRESS_TEXT, ///< Text explaining what is happening.
};
/* automatically generated from ../../widgets/news_widget.h */
/** Widgets of the #NewsWindow class. */
enum NewsWidgets {
WID_N_PANEL = ::WID_N_PANEL, ///< Panel of the window.
WID_N_TITLE = ::WID_N_TITLE, ///< Title of the company news.
WID_N_HEADLINE = ::WID_N_HEADLINE, ///< The news headline.
WID_N_CLOSEBOX = ::WID_N_CLOSEBOX, ///< Close the window.
WID_N_DATE = ::WID_N_DATE, ///< Date of the news item.
WID_N_CAPTION = ::WID_N_CAPTION, ///< Title bar of the window. Only used in small news items.
WID_N_INSET = ::WID_N_INSET, ///< Inset around the viewport in the window. Only used in small news items.
WID_N_VIEWPORT = ::WID_N_VIEWPORT, ///< Viewport in the window.
WID_N_COMPANY_MSG = ::WID_N_COMPANY_MSG, ///< Message in company news items.
WID_N_MESSAGE = ::WID_N_MESSAGE, ///< Space for displaying the message. Only used in small news items.
WID_N_MGR_FACE = ::WID_N_MGR_FACE, ///< Face of the manager.
WID_N_MGR_NAME = ::WID_N_MGR_NAME, ///< Name of the manager.
WID_N_VEH_TITLE = ::WID_N_VEH_TITLE, ///< Vehicle new title.
WID_N_VEH_BKGND = ::WID_N_VEH_BKGND, ///< Dark background of new vehicle news.
WID_N_VEH_NAME = ::WID_N_VEH_NAME, ///< Name of the new vehicle.
WID_N_VEH_SPR = ::WID_N_VEH_SPR, ///< Graphical display of the new vehicle.
WID_N_VEH_INFO = ::WID_N_VEH_INFO, ///< Some technical data of the new vehicle.
};
/** Widgets of the #MessageHistoryWindow class. */
enum MessageHistoryWidgets {
WID_MH_STICKYBOX = ::WID_MH_STICKYBOX, ///< Stickybox.
WID_MH_BACKGROUND = ::WID_MH_BACKGROUND, ///< Background of the window.
WID_MH_SCROLLBAR = ::WID_MH_SCROLLBAR, ///< Scrollbar for the list.
};
/* automatically generated from ../../widgets/object_widget.h */
/** Widgets of the #BuildObjectWindow class. */
enum BuildObjectWidgets {
WID_BO_CLASS_LIST = ::WID_BO_CLASS_LIST, ///< The list with classes.
WID_BO_SCROLLBAR = ::WID_BO_SCROLLBAR, ///< The scrollbar associated with the list.
WID_BO_OBJECT_MATRIX = ::WID_BO_OBJECT_MATRIX, ///< The matrix with preview sprites.
WID_BO_OBJECT_SPRITE = ::WID_BO_OBJECT_SPRITE, ///< A preview sprite of the object.
WID_BO_OBJECT_NAME = ::WID_BO_OBJECT_NAME, ///< The name of the selected object.
WID_BO_OBJECT_SIZE = ::WID_BO_OBJECT_SIZE, ///< The size of the selected object.
WID_BO_INFO = ::WID_BO_INFO, ///< Other information about the object (from the NewGRF).
WID_BO_SELECT_MATRIX = ::WID_BO_SELECT_MATRIX, ///< Selection preview matrix of objects of a given class.
WID_BO_SELECT_IMAGE = ::WID_BO_SELECT_IMAGE, ///< Preview image in the #WID_BO_SELECT_MATRIX.
WID_BO_SELECT_SCROLL = ::WID_BO_SELECT_SCROLL, ///< Scrollbar next to the #WID_BO_SELECT_MATRIX.
};
/* automatically generated from ../../widgets/order_widget.h */
/** Widgets of the #OrdersWindow class. */
enum OrderWidgets {
WID_O_CAPTION = ::WID_O_CAPTION, ///< Caption of the window.
WID_O_TIMETABLE_VIEW = ::WID_O_TIMETABLE_VIEW, ///< Toggle timetable view.
WID_O_ORDER_LIST = ::WID_O_ORDER_LIST, ///< Order list panel.
WID_O_SCROLLBAR = ::WID_O_SCROLLBAR, ///< Order list scrollbar.
WID_O_SKIP = ::WID_O_SKIP, ///< Skip current order.
WID_O_DELETE = ::WID_O_DELETE, ///< Delete selected order.
WID_O_STOP_SHARING = ::WID_O_STOP_SHARING, ///< Stop sharing orders.
WID_O_NON_STOP = ::WID_O_NON_STOP, ///< Goto non-stop to destination.
WID_O_GOTO = ::WID_O_GOTO, ///< Goto destination.
WID_O_FULL_LOAD = ::WID_O_FULL_LOAD, ///< Select full load.
WID_O_UNLOAD = ::WID_O_UNLOAD, ///< Select unload.
WID_O_REFIT = ::WID_O_REFIT, ///< Select refit.
WID_O_SERVICE = ::WID_O_SERVICE, ///< Select service (at depot).
WID_O_EMPTY = ::WID_O_EMPTY, ///< Placeholder for refit dropdown when not owner.
WID_O_REFIT_DROPDOWN = ::WID_O_REFIT_DROPDOWN, ///< Open refit options.
WID_O_COND_VARIABLE = ::WID_O_COND_VARIABLE, ///< Choose condition variable.
WID_O_COND_COMPARATOR = ::WID_O_COND_COMPARATOR, ///< Choose condition type.
WID_O_COND_VALUE = ::WID_O_COND_VALUE, ///< Choose condition value.
WID_O_SEL_TOP_LEFT = ::WID_O_SEL_TOP_LEFT, ///< #NWID_SELECTION widget for left part of the top row of the 'your train' order window.
WID_O_SEL_TOP_MIDDLE = ::WID_O_SEL_TOP_MIDDLE, ///< #NWID_SELECTION widget for middle part of the top row of the 'your train' order window.
WID_O_SEL_TOP_RIGHT = ::WID_O_SEL_TOP_RIGHT, ///< #NWID_SELECTION widget for right part of the top row of the 'your train' order window.
WID_O_SEL_TOP_ROW_GROUNDVEHICLE = ::WID_O_SEL_TOP_ROW_GROUNDVEHICLE, ///< #NWID_SELECTION widget for the top row of the 'your train' order window.
WID_O_SEL_TOP_ROW = ::WID_O_SEL_TOP_ROW, ///< #NWID_SELECTION widget for the top row of the 'your non-trains' order window.
WID_O_SEL_BOTTOM_MIDDLE = ::WID_O_SEL_BOTTOM_MIDDLE, ///< #NWID_SELECTION widget for the middle part of the bottom row of the 'your train' order window.
WID_O_SHARED_ORDER_LIST = ::WID_O_SHARED_ORDER_LIST, ///< Open list of shared vehicles.
};
/* automatically generated from ../../widgets/osk_widget.h */
/** Widgets of the #OskWindow class. */
enum OnScreenKeyboardWidgets {
WID_OSK_CAPTION = ::WID_OSK_CAPTION, ///< Caption of window.
WID_OSK_TEXT = ::WID_OSK_TEXT, ///< Edit box.
WID_OSK_CANCEL = ::WID_OSK_CANCEL, ///< Cancel key.
WID_OSK_OK = ::WID_OSK_OK, ///< Ok key.
WID_OSK_BACKSPACE = ::WID_OSK_BACKSPACE, ///< Backspace key.
WID_OSK_SPECIAL = ::WID_OSK_SPECIAL, ///< Special key (at keyboards often used for tab key).
WID_OSK_CAPS = ::WID_OSK_CAPS, ///< Capslock key.
WID_OSK_SHIFT = ::WID_OSK_SHIFT, ///< Shift(lock) key.
WID_OSK_SPACE = ::WID_OSK_SPACE, ///< Space bar.
WID_OSK_LEFT = ::WID_OSK_LEFT, ///< Cursor left key.
WID_OSK_RIGHT = ::WID_OSK_RIGHT, ///< Cursor right key.
WID_OSK_LETTERS = ::WID_OSK_LETTERS, ///< First widget of the 'normal' keys.
WID_OSK_NUMBERS_FIRST = ::WID_OSK_NUMBERS_FIRST, ///< First widget of the numbers row.
WID_OSK_NUMBERS_LAST = ::WID_OSK_NUMBERS_LAST, ///< Last widget of the numbers row.
WID_OSK_QWERTY_FIRST = ::WID_OSK_QWERTY_FIRST, ///< First widget of the qwerty row.
WID_OSK_QWERTY_LAST = ::WID_OSK_QWERTY_LAST, ///< Last widget of the qwerty row.
WID_OSK_ASDFG_FIRST = ::WID_OSK_ASDFG_FIRST, ///< First widget of the asdfg row.
WID_OSK_ASDFG_LAST = ::WID_OSK_ASDFG_LAST, ///< Last widget of the asdfg row.
WID_OSK_ZXCVB_FIRST = ::WID_OSK_ZXCVB_FIRST, ///< First widget of the zxcvb row.
WID_OSK_ZXCVB_LAST = ::WID_OSK_ZXCVB_LAST, ///< Last widget of the zxcvb row.
};
/* automatically generated from ../../widgets/rail_widget.h */
/** Widgets of the #BuildRailToolbarWindow class. */
enum RailToolbarWidgets {
/* Name starts with RA instead of R, because of collision with RoadToolbarWidgets */
WID_RAT_CAPTION = ::WID_RAT_CAPTION, ///< Caption of the window.
WID_RAT_BUILD_NS = ::WID_RAT_BUILD_NS, ///< Build rail along the game view Y axis.
WID_RAT_BUILD_X = ::WID_RAT_BUILD_X, ///< Build rail along the game grid X axis.
WID_RAT_BUILD_EW = ::WID_RAT_BUILD_EW, ///< Build rail along the game view X axis.
WID_RAT_BUILD_Y = ::WID_RAT_BUILD_Y, ///< Build rail along the game grid Y axis.
WID_RAT_AUTORAIL = ::WID_RAT_AUTORAIL, ///< Autorail tool.
WID_RAT_DEMOLISH = ::WID_RAT_DEMOLISH, ///< Destroy something with dynamite!
WID_RAT_BUILD_DEPOT = ::WID_RAT_BUILD_DEPOT, ///< Build a depot.
WID_RAT_BUILD_WAYPOINT = ::WID_RAT_BUILD_WAYPOINT, ///< Build a waypoint.
WID_RAT_BUILD_STATION = ::WID_RAT_BUILD_STATION, ///< Build a station.
WID_RAT_BUILD_SIGNALS = ::WID_RAT_BUILD_SIGNALS, ///< Build signals.
WID_RAT_BUILD_BRIDGE = ::WID_RAT_BUILD_BRIDGE, ///< Build a bridge.
WID_RAT_BUILD_TUNNEL = ::WID_RAT_BUILD_TUNNEL, ///< Build a tunnel.
WID_RAT_REMOVE = ::WID_RAT_REMOVE, ///< Bulldozer to remove rail.
WID_RAT_CONVERT_RAIL = ::WID_RAT_CONVERT_RAIL, ///< Convert other rail to this type.
};
/** Widgets of the #BuildRailStationWindow class. */
enum BuildRailStationWidgets {
/* Name starts with BRA instead of BR, because of collision with BuildRoadStationWidgets */
WID_BRAS_PLATFORM_DIR_X = ::WID_BRAS_PLATFORM_DIR_X, ///< Button to select '/' view.
WID_BRAS_PLATFORM_DIR_Y = ::WID_BRAS_PLATFORM_DIR_Y, ///< Button to select '\' view.
WID_BRAS_PLATFORM_NUM_1 = ::WID_BRAS_PLATFORM_NUM_1, ///< Button to select stations with a single platform.
WID_BRAS_PLATFORM_NUM_2 = ::WID_BRAS_PLATFORM_NUM_2, ///< Button to select stations with 2 platforms.
WID_BRAS_PLATFORM_NUM_3 = ::WID_BRAS_PLATFORM_NUM_3, ///< Button to select stations with 3 platforms.
WID_BRAS_PLATFORM_NUM_4 = ::WID_BRAS_PLATFORM_NUM_4, ///< Button to select stations with 4 platforms.
WID_BRAS_PLATFORM_NUM_5 = ::WID_BRAS_PLATFORM_NUM_5, ///< Button to select stations with 5 platforms.
WID_BRAS_PLATFORM_NUM_6 = ::WID_BRAS_PLATFORM_NUM_6, ///< Button to select stations with 6 platforms.
WID_BRAS_PLATFORM_NUM_7 = ::WID_BRAS_PLATFORM_NUM_7, ///< Button to select stations with 7 platforms.
WID_BRAS_PLATFORM_LEN_1 = ::WID_BRAS_PLATFORM_LEN_1, ///< Button to select single tile length station platforms.
WID_BRAS_PLATFORM_LEN_2 = ::WID_BRAS_PLATFORM_LEN_2, ///< Button to select 2 tiles length station platforms.
WID_BRAS_PLATFORM_LEN_3 = ::WID_BRAS_PLATFORM_LEN_3, ///< Button to select 3 tiles length station platforms.
WID_BRAS_PLATFORM_LEN_4 = ::WID_BRAS_PLATFORM_LEN_4, ///< Button to select 4 tiles length station platforms.
WID_BRAS_PLATFORM_LEN_5 = ::WID_BRAS_PLATFORM_LEN_5, ///< Button to select 5 tiles length station platforms.
WID_BRAS_PLATFORM_LEN_6 = ::WID_BRAS_PLATFORM_LEN_6, ///< Button to select 6 tiles length station platforms.
WID_BRAS_PLATFORM_LEN_7 = ::WID_BRAS_PLATFORM_LEN_7, ///< Button to select 7 tiles length station platforms.
WID_BRAS_PLATFORM_DRAG_N_DROP = ::WID_BRAS_PLATFORM_DRAG_N_DROP, ///< Button to enable drag and drop type station placement.
WID_BRAS_HIGHLIGHT_OFF = ::WID_BRAS_HIGHLIGHT_OFF, ///< Button for turning coverage highlighting off.
WID_BRAS_HIGHLIGHT_ON = ::WID_BRAS_HIGHLIGHT_ON, ///< Button for turning coverage highlighting on.
WID_BRAS_COVERAGE_TEXTS = ::WID_BRAS_COVERAGE_TEXTS, ///< Empty space for the coverage texts.
WID_BRAS_MATRIX = ::WID_BRAS_MATRIX, ///< Matrix widget displaying the available stations.
WID_BRAS_IMAGE = ::WID_BRAS_IMAGE, ///< Panel used at each cell of the matrix.
WID_BRAS_MATRIX_SCROLL = ::WID_BRAS_MATRIX_SCROLL, ///< Scrollbar of the matrix widget.
WID_BRAS_SHOW_NEWST_DEFSIZE = ::WID_BRAS_SHOW_NEWST_DEFSIZE, ///< Selection for default-size button for newstation.
WID_BRAS_SHOW_NEWST_ADDITIONS = ::WID_BRAS_SHOW_NEWST_ADDITIONS, ///< Selection for newstation class selection list.
WID_BRAS_SHOW_NEWST_MATRIX = ::WID_BRAS_SHOW_NEWST_MATRIX, ///< Selection for newstation image matrix.
WID_BRAS_SHOW_NEWST_RESIZE = ::WID_BRAS_SHOW_NEWST_RESIZE, ///< Selection for panel and resize at bottom right for newstation.
WID_BRAS_SHOW_NEWST_TYPE = ::WID_BRAS_SHOW_NEWST_TYPE, ///< Display of selected station type.
WID_BRAS_NEWST_LIST = ::WID_BRAS_NEWST_LIST, ///< List with available newstation classes.
WID_BRAS_NEWST_SCROLL = ::WID_BRAS_NEWST_SCROLL, ///< Scrollbar of the #WID_BRAS_NEWST_LIST.
WID_BRAS_PLATFORM_NUM_BEGIN = ::WID_BRAS_PLATFORM_NUM_BEGIN, ///< Helper for determining the chosen platform width.
WID_BRAS_PLATFORM_LEN_BEGIN = ::WID_BRAS_PLATFORM_LEN_BEGIN, ///< Helper for determining the chosen platform length.
};
/** Widgets of the #BuildSignalWindow class. */
enum BuildSignalWidgets {
WID_BS_SEMAPHORE_NORM = ::WID_BS_SEMAPHORE_NORM, ///< Build a semaphore normal block signal
WID_BS_SEMAPHORE_ENTRY = ::WID_BS_SEMAPHORE_ENTRY, ///< Build a semaphore entry block signal
WID_BS_SEMAPHORE_EXIT = ::WID_BS_SEMAPHORE_EXIT, ///< Build a semaphore exit block signal
WID_BS_SEMAPHORE_COMBO = ::WID_BS_SEMAPHORE_COMBO, ///< Build a semaphore combo block signal
WID_BS_SEMAPHORE_PBS = ::WID_BS_SEMAPHORE_PBS, ///< Build a semaphore path signal.
WID_BS_SEMAPHORE_PBS_OWAY = ::WID_BS_SEMAPHORE_PBS_OWAY, ///< Build a semaphore one way path signal.
WID_BS_ELECTRIC_NORM = ::WID_BS_ELECTRIC_NORM, ///< Build an electric normal block signal
WID_BS_ELECTRIC_ENTRY = ::WID_BS_ELECTRIC_ENTRY, ///< Build an electric entry block signal
WID_BS_ELECTRIC_EXIT = ::WID_BS_ELECTRIC_EXIT, ///< Build an electric exit block signal
WID_BS_ELECTRIC_COMBO = ::WID_BS_ELECTRIC_COMBO, ///< Build an electric combo block signal
WID_BS_ELECTRIC_PBS = ::WID_BS_ELECTRIC_PBS, ///< Build an electric path signal.
WID_BS_ELECTRIC_PBS_OWAY = ::WID_BS_ELECTRIC_PBS_OWAY, ///< Build an electric one way path signal.
WID_BS_CONVERT = ::WID_BS_CONVERT, ///< Convert the signal.
WID_BS_DRAG_SIGNALS_DENSITY_LABEL = ::WID_BS_DRAG_SIGNALS_DENSITY_LABEL, ///< The current signal density.
WID_BS_DRAG_SIGNALS_DENSITY_DECREASE = ::WID_BS_DRAG_SIGNALS_DENSITY_DECREASE, ///< Decrease the signal density.
WID_BS_DRAG_SIGNALS_DENSITY_INCREASE = ::WID_BS_DRAG_SIGNALS_DENSITY_INCREASE, ///< Increase the signal density.
};
/** Widgets of the #BuildRailDepotWindow class. */
enum BuildRailDepotWidgets {
/* Name starts with BRA instead of BR, because of collision with BuildRoadDepotWidgets */
WID_BRAD_DEPOT_NE = ::WID_BRAD_DEPOT_NE, ///< Build a depot with the entrance in the north east.
WID_BRAD_DEPOT_SE = ::WID_BRAD_DEPOT_SE, ///< Build a depot with the entrance in the south east.
WID_BRAD_DEPOT_SW = ::WID_BRAD_DEPOT_SW, ///< Build a depot with the entrance in the south west.
WID_BRAD_DEPOT_NW = ::WID_BRAD_DEPOT_NW, ///< Build a depot with the entrance in the north west.
};
/** Widgets of the #BuildRailWaypointWindow class. */
enum BuildRailWaypointWidgets {
WID_BRW_WAYPOINT_MATRIX = ::WID_BRW_WAYPOINT_MATRIX, ///< Matrix with waypoints.
WID_BRW_WAYPOINT = ::WID_BRW_WAYPOINT, ///< A single waypoint.
WID_BRW_SCROLL = ::WID_BRW_SCROLL, ///< Scrollbar for the matrix.
};
/* automatically generated from ../../widgets/road_widget.h */
/** Widgets of the #BuildRoadToolbarWindow class. */
enum RoadToolbarWidgets {
/* Name starts with RO instead of R, because of collision with RailToolbarWidgets */
WID_ROT_ROAD_X = ::WID_ROT_ROAD_X, ///< Build road in x-direction.
WID_ROT_ROAD_Y = ::WID_ROT_ROAD_Y, ///< Build road in y-direction.
WID_ROT_AUTOROAD = ::WID_ROT_AUTOROAD, ///< Autorail.
WID_ROT_DEMOLISH = ::WID_ROT_DEMOLISH, ///< Demolish.
WID_ROT_DEPOT = ::WID_ROT_DEPOT, ///< Build depot.
WID_ROT_BUS_STATION = ::WID_ROT_BUS_STATION, ///< Build bus station.
WID_ROT_TRUCK_STATION = ::WID_ROT_TRUCK_STATION, ///< Build truck station.
WID_ROT_ONE_WAY = ::WID_ROT_ONE_WAY, ///< Build one-way road.
WID_ROT_BUILD_BRIDGE = ::WID_ROT_BUILD_BRIDGE, ///< Build bridge.
WID_ROT_BUILD_TUNNEL = ::WID_ROT_BUILD_TUNNEL, ///< Build tunnel.
WID_ROT_REMOVE = ::WID_ROT_REMOVE, ///< Remove road.
};
/** Widgets of the #BuildRoadDepotWindow class. */
enum BuildRoadDepotWidgets {
/* Name starts with BRO instead of BR, because of collision with BuildRailDepotWidgets */
WID_BROD_CAPTION = ::WID_BROD_CAPTION, ///< Caption of the window.
WID_BROD_DEPOT_NE = ::WID_BROD_DEPOT_NE, ///< Depot with NE entry.
WID_BROD_DEPOT_SE = ::WID_BROD_DEPOT_SE, ///< Depot with SE entry.
WID_BROD_DEPOT_SW = ::WID_BROD_DEPOT_SW, ///< Depot with SW entry.
WID_BROD_DEPOT_NW = ::WID_BROD_DEPOT_NW, ///< Depot with NW entry.
};
/** Widgets of the #BuildRoadStationWindow class. */
enum BuildRoadStationWidgets {
/* Name starts with BRO instead of BR, because of collision with BuildRailStationWidgets */
WID_BROS_CAPTION = ::WID_BROS_CAPTION, ///< Caption of the window.
WID_BROS_BACKGROUND = ::WID_BROS_BACKGROUND, ///< Background of the window.
WID_BROS_STATION_NE = ::WID_BROS_STATION_NE, ///< Terminal station with NE entry.
WID_BROS_STATION_SE = ::WID_BROS_STATION_SE, ///< Terminal station with SE entry.
WID_BROS_STATION_SW = ::WID_BROS_STATION_SW, ///< Terminal station with SW entry.
WID_BROS_STATION_NW = ::WID_BROS_STATION_NW, ///< Terminal station with NW entry.
WID_BROS_STATION_X = ::WID_BROS_STATION_X, ///< Drive-through station in x-direction.
WID_BROS_STATION_Y = ::WID_BROS_STATION_Y, ///< Drive-through station in y-direction.
WID_BROS_LT_OFF = ::WID_BROS_LT_OFF, ///< Turn off area highlight.
WID_BROS_LT_ON = ::WID_BROS_LT_ON, ///< Turn on area highlight.
WID_BROS_INFO = ::WID_BROS_INFO, ///< Station acceptance info.
};
/* automatically generated from ../../widgets/settings_widget.h */
/** Widgets of the #GameOptionsWindow class. */
enum GameOptionsWidgets {
WID_GO_BACKGROUND = ::WID_GO_BACKGROUND, ///< Background of the window.
WID_GO_CURRENCY_DROPDOWN = ::WID_GO_CURRENCY_DROPDOWN, ///< Currency dropdown.
WID_GO_DISTANCE_DROPDOWN = ::WID_GO_DISTANCE_DROPDOWN, ///< Measuring unit dropdown.
WID_GO_ROADSIDE_DROPDOWN = ::WID_GO_ROADSIDE_DROPDOWN, ///< Dropdown to select the road side (to set the right side ;)).
WID_GO_TOWNNAME_DROPDOWN = ::WID_GO_TOWNNAME_DROPDOWN, ///< Town name dropdown.
WID_GO_AUTOSAVE_DROPDOWN = ::WID_GO_AUTOSAVE_DROPDOWN, ///< Dropdown to say how often to autosave.
WID_GO_LANG_DROPDOWN = ::WID_GO_LANG_DROPDOWN, ///< Language dropdown.
WID_GO_RESOLUTION_DROPDOWN = ::WID_GO_RESOLUTION_DROPDOWN, ///< Dropdown for the resolution.
WID_GO_FULLSCREEN_BUTTON = ::WID_GO_FULLSCREEN_BUTTON, ///< Toggle fullscreen.
WID_GO_GUI_ZOOM_DROPDOWN = ::WID_GO_GUI_ZOOM_DROPDOWN, ///< Dropdown for the GUI zoom level.
WID_GO_BASE_GRF_DROPDOWN = ::WID_GO_BASE_GRF_DROPDOWN, ///< Use to select a base GRF.
WID_GO_BASE_GRF_STATUS = ::WID_GO_BASE_GRF_STATUS, ///< Info about missing files etc.
WID_GO_BASE_GRF_TEXTFILE = ::WID_GO_BASE_GRF_TEXTFILE, ///< Open base GRF readme, changelog (+1) or license (+2).
WID_GO_BASE_GRF_DESCRIPTION = ::WID_GO_BASE_GRF_DESCRIPTION, ///< Description of selected base GRF.
WID_GO_BASE_SFX_DROPDOWN = ::WID_GO_BASE_SFX_DROPDOWN, ///< Use to select a base SFX.
WID_GO_BASE_SFX_TEXTFILE = ::WID_GO_BASE_SFX_TEXTFILE, ///< Open base SFX readme, changelog (+1) or license (+2).
WID_GO_BASE_SFX_DESCRIPTION = ::WID_GO_BASE_SFX_DESCRIPTION, ///< Description of selected base SFX.
WID_GO_BASE_MUSIC_DROPDOWN = ::WID_GO_BASE_MUSIC_DROPDOWN, ///< Use to select a base music set.
WID_GO_BASE_MUSIC_STATUS = ::WID_GO_BASE_MUSIC_STATUS, ///< Info about corrupted files etc.
WID_GO_BASE_MUSIC_TEXTFILE = ::WID_GO_BASE_MUSIC_TEXTFILE, ///< Open base music readme, changelog (+1) or license (+2).
WID_GO_BASE_MUSIC_DESCRIPTION = ::WID_GO_BASE_MUSIC_DESCRIPTION, ///< Description of selected base music set.
WID_GO_FONT_ZOOM_DROPDOWN = ::WID_GO_FONT_ZOOM_DROPDOWN, ///< Dropdown for the font zoom level.
};
/** Widgets of the #GameSettingsWindow class. */
enum GameSettingsWidgets {
WID_GS_FILTER = ::WID_GS_FILTER, ///< Text filter.
WID_GS_OPTIONSPANEL = ::WID_GS_OPTIONSPANEL, ///< Panel widget containing the option lists.
WID_GS_SCROLLBAR = ::WID_GS_SCROLLBAR, ///< Scrollbar.
WID_GS_HELP_TEXT = ::WID_GS_HELP_TEXT, ///< Information area to display help text of the selected option.
WID_GS_EXPAND_ALL = ::WID_GS_EXPAND_ALL, ///< Expand all button.
WID_GS_COLLAPSE_ALL = ::WID_GS_COLLAPSE_ALL, ///< Collapse all button.
WID_GS_RESTRICT_CATEGORY = ::WID_GS_RESTRICT_CATEGORY, ///< Label upfront to the category drop-down box to restrict the list of settings to show
WID_GS_RESTRICT_TYPE = ::WID_GS_RESTRICT_TYPE, ///< Label upfront to the type drop-down box to restrict the list of settings to show
WID_GS_RESTRICT_DROPDOWN = ::WID_GS_RESTRICT_DROPDOWN, ///< The drop down box to restrict the list of settings
WID_GS_TYPE_DROPDOWN = ::WID_GS_TYPE_DROPDOWN, ///< The drop down box to choose client/game/company/all settings
};
/** Widgets of the #CustomCurrencyWindow class. */
enum CustomCurrencyWidgets {
WID_CC_RATE_DOWN = ::WID_CC_RATE_DOWN, ///< Down button.
WID_CC_RATE_UP = ::WID_CC_RATE_UP, ///< Up button.
WID_CC_RATE = ::WID_CC_RATE, ///< Rate of currency.
WID_CC_SEPARATOR_EDIT = ::WID_CC_SEPARATOR_EDIT, ///< Separator edit button.
WID_CC_SEPARATOR = ::WID_CC_SEPARATOR, ///< Current separator.
WID_CC_PREFIX_EDIT = ::WID_CC_PREFIX_EDIT, ///< Prefix edit button.
WID_CC_PREFIX = ::WID_CC_PREFIX, ///< Current prefix.
WID_CC_SUFFIX_EDIT = ::WID_CC_SUFFIX_EDIT, ///< Suffix edit button.
WID_CC_SUFFIX = ::WID_CC_SUFFIX, ///< Current suffix.
WID_CC_YEAR_DOWN = ::WID_CC_YEAR_DOWN, ///< Down button.
WID_CC_YEAR_UP = ::WID_CC_YEAR_UP, ///< Up button.
WID_CC_YEAR = ::WID_CC_YEAR, ///< Year of introduction.
WID_CC_PREVIEW = ::WID_CC_PREVIEW, ///< Preview.
};
/* automatically generated from ../../widgets/sign_widget.h */
/** Widgets of the #SignListWindow class. */
enum SignListWidgets {
/* Name starts with SI instead of S, because of collision with SaveLoadWidgets */
WID_SIL_CAPTION = ::WID_SIL_CAPTION, ///< Caption of the window.
WID_SIL_LIST = ::WID_SIL_LIST, ///< List of signs.
WID_SIL_SCROLLBAR = ::WID_SIL_SCROLLBAR, ///< Scrollbar of list.
WID_SIL_FILTER_TEXT = ::WID_SIL_FILTER_TEXT, ///< Text box for typing a filter string.
WID_SIL_FILTER_MATCH_CASE_BTN = ::WID_SIL_FILTER_MATCH_CASE_BTN, ///< Button to toggle if case sensitive filtering should be used.
WID_SIL_FILTER_ENTER_BTN = ::WID_SIL_FILTER_ENTER_BTN, ///< Scroll to first sign.
};
/** Widgets of the #SignWindow class. */
enum QueryEditSignWidgets {
WID_QES_CAPTION = ::WID_QES_CAPTION, ///< Caption of the window.
WID_QES_TEXT = ::WID_QES_TEXT, ///< Text of the query.
WID_QES_OK = ::WID_QES_OK, ///< OK button.
WID_QES_CANCEL = ::WID_QES_CANCEL, ///< Cancel button.
WID_QES_DELETE = ::WID_QES_DELETE, ///< Delete button.
WID_QES_PREVIOUS = ::WID_QES_PREVIOUS, ///< Previous button.
WID_QES_NEXT = ::WID_QES_NEXT, ///< Next button.
};
/* automatically generated from ../../widgets/smallmap_widget.h */
/** Widgets of the #SmallMapWindow class. */
enum SmallMapWidgets {
WID_SM_CAPTION = ::WID_SM_CAPTION, ///< Caption of the window.
WID_SM_MAP_BORDER = ::WID_SM_MAP_BORDER, ///< Border around the smallmap.
WID_SM_MAP = ::WID_SM_MAP, ///< Panel containing the smallmap.
WID_SM_LEGEND = ::WID_SM_LEGEND, ///< Bottom panel to display smallmap legends.
WID_SM_BLANK = ::WID_SM_BLANK, ///< Empty button as placeholder.
WID_SM_ZOOM_IN = ::WID_SM_ZOOM_IN, ///< Button to zoom in one step.
WID_SM_ZOOM_OUT = ::WID_SM_ZOOM_OUT, ///< Button to zoom out one step.
WID_SM_CONTOUR = ::WID_SM_CONTOUR, ///< Button to select the contour view (height map).
WID_SM_VEHICLES = ::WID_SM_VEHICLES, ///< Button to select the vehicles view.
WID_SM_INDUSTRIES = ::WID_SM_INDUSTRIES, ///< Button to select the industries view.
WID_SM_LINKSTATS = ::WID_SM_LINKSTATS, ///< Button to select the link stats view.
WID_SM_ROUTES = ::WID_SM_ROUTES, ///< Button to select the routes view.
WID_SM_VEGETATION = ::WID_SM_VEGETATION, ///< Button to select the vegetation view.
WID_SM_OWNERS = ::WID_SM_OWNERS, ///< Button to select the owners view.
WID_SM_CENTERMAP = ::WID_SM_CENTERMAP, ///< Button to move smallmap center to main window center.
WID_SM_TOGGLETOWNNAME = ::WID_SM_TOGGLETOWNNAME, ///< Toggle button to display town names.
WID_SM_SELECT_BUTTONS = ::WID_SM_SELECT_BUTTONS, ///< Selection widget for the buttons present in some smallmap modes.
WID_SM_ENABLE_ALL = ::WID_SM_ENABLE_ALL, ///< Button to enable display of all legend entries.
WID_SM_DISABLE_ALL = ::WID_SM_DISABLE_ALL, ///< Button to disable display of all legend entries.
WID_SM_SHOW_HEIGHT = ::WID_SM_SHOW_HEIGHT, ///< Show heightmap toggle button.
};
/* automatically generated from ../../widgets/station_widget.h */
/** Widgets of the #StationViewWindow class. */
enum StationViewWidgets {
WID_SV_CAPTION = ::WID_SV_CAPTION, ///< Caption of the window.
WID_SV_SORT_ORDER = ::WID_SV_SORT_ORDER, ///< 'Sort order' button
WID_SV_SORT_BY = ::WID_SV_SORT_BY, ///< 'Sort by' button
WID_SV_GROUP = ::WID_SV_GROUP, ///< label for "group by"
WID_SV_GROUP_BY = ::WID_SV_GROUP_BY, ///< 'Group by' button
WID_SV_WAITING = ::WID_SV_WAITING, ///< List of waiting cargo.
WID_SV_SCROLLBAR = ::WID_SV_SCROLLBAR, ///< Scrollbar.
WID_SV_ACCEPT_RATING_LIST = ::WID_SV_ACCEPT_RATING_LIST, ///< List of accepted cargoes / rating of cargoes.
WID_SV_LOCATION = ::WID_SV_LOCATION, ///< 'Location' button.
WID_SV_ACCEPTS_RATINGS = ::WID_SV_ACCEPTS_RATINGS, ///< 'Accepts' / 'Ratings' button.
WID_SV_RENAME = ::WID_SV_RENAME, ///< 'Rename' button.
WID_SV_CLOSE_AIRPORT = ::WID_SV_CLOSE_AIRPORT, ///< 'Close airport' button.
WID_SV_TRAINS = ::WID_SV_TRAINS, ///< List of scheduled trains button.
WID_SV_ROADVEHS = ::WID_SV_ROADVEHS, ///< List of scheduled road vehs button.
WID_SV_SHIPS = ::WID_SV_SHIPS, ///< List of scheduled ships button.
WID_SV_PLANES = ::WID_SV_PLANES, ///< List of scheduled planes button.
WID_SV_CATCHMENT = ::WID_SV_CATCHMENT, ///< Toggle catchment area highlight.
};
/** Widgets of the #CompanyStationsWindow class. */
enum StationListWidgets {
/* Name starts with ST instead of S, because of collision with SaveLoadWidgets */
WID_STL_CAPTION = ::WID_STL_CAPTION, ///< Caption of the window.
WID_STL_LIST = ::WID_STL_LIST, ///< The main panel, list of stations.
WID_STL_SCROLLBAR = ::WID_STL_SCROLLBAR, ///< Scrollbar next to the main panel.
/* Vehicletypes need to be in order of StationFacility due to bit magic */
WID_STL_TRAIN = ::WID_STL_TRAIN, ///< 'TRAIN' button - list only facilities where is a railroad station.
WID_STL_TRUCK = ::WID_STL_TRUCK, ///< 'TRUCK' button - list only facilities where is a truck stop.
WID_STL_BUS = ::WID_STL_BUS, ///< 'BUS' button - list only facilities where is a bus stop.
WID_STL_AIRPLANE = ::WID_STL_AIRPLANE, ///< 'AIRPLANE' button - list only facilities where is an airport.
WID_STL_SHIP = ::WID_STL_SHIP, ///< 'SHIP' button - list only facilities where is a dock.
WID_STL_FACILALL = ::WID_STL_FACILALL, ///< 'ALL' button - list all facilities.
WID_STL_NOCARGOWAITING = ::WID_STL_NOCARGOWAITING, ///< 'NO' button - list stations where no cargo is waiting.
WID_STL_CARGOALL = ::WID_STL_CARGOALL, ///< 'ALL' button - list all stations.
WID_STL_SORTBY = ::WID_STL_SORTBY, ///< 'Sort by' button - reverse sort direction.
WID_STL_SORTDROPBTN = ::WID_STL_SORTDROPBTN, ///< Dropdown button.
WID_STL_CARGOSTART = ::WID_STL_CARGOSTART, ///< Widget numbers used for list of cargo types (not present in _company_stations_widgets).
};
/** Widgets of the #SelectStationWindow class. */
enum JoinStationWidgets {
WID_JS_CAPTION = ::WID_JS_CAPTION, // Caption of the window.
WID_JS_PANEL = ::WID_JS_PANEL, // Main panel.
WID_JS_SCROLLBAR = ::WID_JS_SCROLLBAR, // Scrollbar of the panel.
};
/* automatically generated from ../../widgets/statusbar_widget.h */
/** Widgets of the #StatusBarWindow class. */
enum StatusbarWidgets {
WID_S_LEFT = ::WID_S_LEFT, ///< Left part of the statusbar; date is shown there.
WID_S_MIDDLE = ::WID_S_MIDDLE, ///< Middle part; current news or company name or *** SAVING *** or *** PAUSED ***.
WID_S_RIGHT = ::WID_S_RIGHT, ///< Right part; bank balance.
};
/* automatically generated from ../../widgets/story_widget.h */
/** Widgets of the #GoalListWindow class. */
enum StoryBookWidgets {
WID_SB_CAPTION = ::WID_SB_CAPTION, ///< Caption of the window.
WID_SB_SEL_PAGE = ::WID_SB_SEL_PAGE, ///< Page selector.
WID_SB_PAGE_PANEL = ::WID_SB_PAGE_PANEL, ///< Page body.
WID_SB_SCROLLBAR = ::WID_SB_SCROLLBAR, ///< Scrollbar of the goal list.
WID_SB_PREV_PAGE = ::WID_SB_PREV_PAGE, ///< Prev button.
WID_SB_NEXT_PAGE = ::WID_SB_NEXT_PAGE, ///< Next button.
};
/* automatically generated from ../../widgets/subsidy_widget.h */
/** Widgets of the #SubsidyListWindow class. */
enum SubsidyListWidgets {
/* Name starts with SU instead of S, because of collision with SaveLoadWidgets. */
WID_SUL_PANEL = ::WID_SUL_PANEL, ///< Main panel of window.
WID_SUL_SCROLLBAR = ::WID_SUL_SCROLLBAR, ///< Scrollbar of panel.
};
/* automatically generated from ../../widgets/terraform_widget.h */
/** Widgets of the #TerraformToolbarWindow class. */
enum TerraformToolbarWidgets {
WID_TT_SHOW_PLACE_OBJECT = ::WID_TT_SHOW_PLACE_OBJECT, ///< Should the place object button be shown?
WID_TT_BUTTONS_START = ::WID_TT_BUTTONS_START, ///< Start of pushable buttons.
WID_TT_LOWER_LAND = ::WID_TT_LOWER_LAND, ///< Lower land button.
WID_TT_RAISE_LAND = ::WID_TT_RAISE_LAND, ///< Raise land button.
WID_TT_LEVEL_LAND = ::WID_TT_LEVEL_LAND, ///< Level land button.
WID_TT_DEMOLISH = ::WID_TT_DEMOLISH, ///< Demolish aka dynamite button.
WID_TT_BUY_LAND = ::WID_TT_BUY_LAND, ///< Buy land button.
WID_TT_PLANT_TREES = ::WID_TT_PLANT_TREES, ///< Plant trees button (note: opens separate window, no place-push-button).
WID_TT_PLACE_SIGN = ::WID_TT_PLACE_SIGN, ///< Place sign button.
WID_TT_PLACE_OBJECT = ::WID_TT_PLACE_OBJECT, ///< Place object button.
};
/** Widgets of the #ScenarioEditorLandscapeGenerationWindow class. */
enum EditorTerraformToolbarWidgets {
WID_ETT_SHOW_PLACE_DESERT = ::WID_ETT_SHOW_PLACE_DESERT, ///< Should the place desert button be shown?
WID_ETT_START = ::WID_ETT_START, ///< Used for iterations.
WID_ETT_DOTS = ::WID_ETT_DOTS, ///< Invisible widget for rendering the terraform size on.
WID_ETT_BUTTONS_START = ::WID_ETT_BUTTONS_START, ///< Start of pushable buttons.
WID_ETT_DEMOLISH = ::WID_ETT_DEMOLISH, ///< Demolish aka dynamite button.
WID_ETT_LOWER_LAND = ::WID_ETT_LOWER_LAND, ///< Lower land button.
WID_ETT_RAISE_LAND = ::WID_ETT_RAISE_LAND, ///< Raise land button.
WID_ETT_LEVEL_LAND = ::WID_ETT_LEVEL_LAND, ///< Level land button.
WID_ETT_PLACE_ROCKS = ::WID_ETT_PLACE_ROCKS, ///< Place rocks button.
WID_ETT_PLACE_DESERT = ::WID_ETT_PLACE_DESERT, ///< Place desert button (in tropical climate).
WID_ETT_PLACE_OBJECT = ::WID_ETT_PLACE_OBJECT, ///< Place transmitter button.
WID_ETT_BUTTONS_END = ::WID_ETT_BUTTONS_END, ///< End of pushable buttons.
WID_ETT_INCREASE_SIZE = ::WID_ETT_INCREASE_SIZE, ///< Upwards arrow button to increase terraforming size.
WID_ETT_DECREASE_SIZE = ::WID_ETT_DECREASE_SIZE, ///< Downwards arrow button to decrease terraforming size.
WID_ETT_NEW_SCENARIO = ::WID_ETT_NEW_SCENARIO, ///< Button for generating a new scenario.
WID_ETT_RESET_LANDSCAPE = ::WID_ETT_RESET_LANDSCAPE, ///< Button for removing all company-owned property.
};
/* automatically generated from ../../widgets/timetable_widget.h */
/** Widgets of the #TimetableWindow class. */
enum VehicleTimetableWidgets {
WID_VT_CAPTION = ::WID_VT_CAPTION, ///< Caption of the window.
WID_VT_ORDER_VIEW = ::WID_VT_ORDER_VIEW, ///< Order view.
WID_VT_TIMETABLE_PANEL = ::WID_VT_TIMETABLE_PANEL, ///< Timetable panel.
WID_VT_ARRIVAL_DEPARTURE_PANEL = ::WID_VT_ARRIVAL_DEPARTURE_PANEL, ///< Panel with the expected/scheduled arrivals.
WID_VT_SCROLLBAR = ::WID_VT_SCROLLBAR, ///< Scrollbar for the panel.
WID_VT_SUMMARY_PANEL = ::WID_VT_SUMMARY_PANEL, ///< Summary panel.
WID_VT_START_DATE = ::WID_VT_START_DATE, ///< Start date button.
WID_VT_CHANGE_TIME = ::WID_VT_CHANGE_TIME, ///< Change time button.
WID_VT_CLEAR_TIME = ::WID_VT_CLEAR_TIME, ///< Clear time button.
WID_VT_RESET_LATENESS = ::WID_VT_RESET_LATENESS, ///< Reset lateness button.
WID_VT_AUTOFILL = ::WID_VT_AUTOFILL, ///< Autofill button.
WID_VT_EXPECTED = ::WID_VT_EXPECTED, ///< Toggle between expected and scheduled arrivals.
WID_VT_SHARED_ORDER_LIST = ::WID_VT_SHARED_ORDER_LIST, ///< Show the shared order list.
WID_VT_ARRIVAL_DEPARTURE_SELECTION = ::WID_VT_ARRIVAL_DEPARTURE_SELECTION, ///< Disable/hide the arrival departure panel.
WID_VT_EXPECTED_SELECTION = ::WID_VT_EXPECTED_SELECTION, ///< Disable/hide the expected selection button.
WID_VT_CHANGE_SPEED = ::WID_VT_CHANGE_SPEED, ///< Change speed limit button.
WID_VT_CLEAR_SPEED = ::WID_VT_CLEAR_SPEED, ///< Clear speed limit button.
};
/* automatically generated from ../../widgets/toolbar_widget.h */
/** Widgets of the #MainToolbarWindow class. */
enum ToolbarNormalWidgets {
WID_TN_PAUSE = ::WID_TN_PAUSE, ///< Pause the game.
WID_TN_FAST_FORWARD = ::WID_TN_FAST_FORWARD, ///< Fast forward the game.
WID_TN_SETTINGS = ::WID_TN_SETTINGS, ///< Settings menu.
WID_TN_SAVE = ::WID_TN_SAVE, ///< Save menu.
WID_TN_SMALL_MAP = ::WID_TN_SMALL_MAP, ///< Small map menu.
WID_TN_TOWNS = ::WID_TN_TOWNS, ///< Town menu.
WID_TN_SUBSIDIES = ::WID_TN_SUBSIDIES, ///< Subsidy menu.
WID_TN_STATIONS = ::WID_TN_STATIONS, ///< Station menu.
WID_TN_FINANCES = ::WID_TN_FINANCES, ///< Finance menu.
WID_TN_COMPANIES = ::WID_TN_COMPANIES, ///< Company menu.
WID_TN_STORY = ::WID_TN_STORY, ///< Story menu.
WID_TN_GOAL = ::WID_TN_GOAL, ///< Goal menu.
WID_TN_GRAPHS = ::WID_TN_GRAPHS, ///< Graph menu.
WID_TN_LEAGUE = ::WID_TN_LEAGUE, ///< Company league menu.
WID_TN_INDUSTRIES = ::WID_TN_INDUSTRIES, ///< Industry menu.
WID_TN_VEHICLE_START = ::WID_TN_VEHICLE_START, ///< Helper for the offset of the vehicle menus.
WID_TN_TRAINS = ::WID_TN_TRAINS, ///< Train menu.
WID_TN_ROADVEHS = ::WID_TN_ROADVEHS, ///< Road vehicle menu.
WID_TN_SHIPS = ::WID_TN_SHIPS, ///< Ship menu.
WID_TN_AIRCRAFT = ::WID_TN_AIRCRAFT, ///< Aircraft menu.
WID_TN_ZOOM_IN = ::WID_TN_ZOOM_IN, ///< Zoom in the main viewport.
WID_TN_ZOOM_OUT = ::WID_TN_ZOOM_OUT, ///< Zoom out the main viewport.
WID_TN_BUILDING_TOOLS_START = ::WID_TN_BUILDING_TOOLS_START, ///< Helper for the offset of the building tools
WID_TN_RAILS = ::WID_TN_RAILS, ///< Rail building menu.
WID_TN_ROADS = ::WID_TN_ROADS, ///< Road building menu.
WID_TN_WATER = ::WID_TN_WATER, ///< Water building toolbar.
WID_TN_AIR = ::WID_TN_AIR, ///< Airport building toolbar.
WID_TN_LANDSCAPE = ::WID_TN_LANDSCAPE, ///< Landscaping toolbar.
WID_TN_MUSIC_SOUND = ::WID_TN_MUSIC_SOUND, ///< Music/sound configuration menu.
WID_TN_MESSAGES = ::WID_TN_MESSAGES, ///< Messages menu.
WID_TN_HELP = ::WID_TN_HELP, ///< Help menu.
WID_TN_SWITCH_BAR = ::WID_TN_SWITCH_BAR, ///< Only available when toolbar has been split to switch between different subsets.
WID_TN_END = ::WID_TN_END, ///< Helper for knowing the amount of widgets.
};
/** Widgets of the #ScenarioEditorToolbarWindow class. */
enum ToolbarEditorWidgets {
WID_TE_PAUSE = ::WID_TE_PAUSE, ///< Pause the game.
WID_TE_FAST_FORWARD = ::WID_TE_FAST_FORWARD, ///< Fast forward the game.
WID_TE_SETTINGS = ::WID_TE_SETTINGS, ///< Settings menu.
WID_TE_SAVE = ::WID_TE_SAVE, ///< Save menu.
WID_TE_SPACER = ::WID_TE_SPACER, ///< Spacer with "scenario editor" text.
WID_TE_DATE = ::WID_TE_DATE, ///< The date of the scenario.
WID_TE_DATE_BACKWARD = ::WID_TE_DATE_BACKWARD, ///< Reduce the date of the scenario.
WID_TE_DATE_FORWARD = ::WID_TE_DATE_FORWARD, ///< Increase the date of the scenario.
WID_TE_SMALL_MAP = ::WID_TE_SMALL_MAP, ///< Small map menu.
WID_TE_ZOOM_IN = ::WID_TE_ZOOM_IN, ///< Zoom in the main viewport.
WID_TE_ZOOM_OUT = ::WID_TE_ZOOM_OUT, ///< Zoom out the main viewport.
WID_TE_LAND_GENERATE = ::WID_TE_LAND_GENERATE, ///< Land generation.
WID_TE_TOWN_GENERATE = ::WID_TE_TOWN_GENERATE, ///< Town building window.
WID_TE_INDUSTRY = ::WID_TE_INDUSTRY, ///< Industry building window.
WID_TE_ROADS = ::WID_TE_ROADS, ///< Road building menu.
WID_TE_WATER = ::WID_TE_WATER, ///< Water building toolbar.
WID_TE_TREES = ::WID_TE_TREES, ///< Tree building toolbar.
WID_TE_SIGNS = ::WID_TE_SIGNS, ///< Sign building.
WID_TE_DATE_PANEL = ::WID_TE_DATE_PANEL, ///< Container for the date widgets.
/* The following three need to have the same actual widget number as the normal toolbar due to shared code. */
WID_TE_MUSIC_SOUND = ::WID_TE_MUSIC_SOUND, ///< Music/sound configuration menu.
WID_TE_HELP = ::WID_TE_HELP, ///< Help menu.
WID_TE_SWITCH_BAR = ::WID_TE_SWITCH_BAR, ///< Only available when toolbar has been split to switch between different subsets.
};
/* automatically generated from ../../widgets/town_widget.h */
/** Widgets of the #TownDirectoryWindow class. */
enum TownDirectoryWidgets {
WID_TD_SORT_ORDER = ::WID_TD_SORT_ORDER, ///< Direction of sort dropdown.
WID_TD_SORT_CRITERIA = ::WID_TD_SORT_CRITERIA, ///< Criteria of sort dropdown.
WID_TD_LIST = ::WID_TD_LIST, ///< List of towns.
WID_TD_SCROLLBAR = ::WID_TD_SCROLLBAR, ///< Scrollbar for the town list.
WID_TD_WORLD_POPULATION = ::WID_TD_WORLD_POPULATION, ///< The world's population.
};
/** Widgets of the #TownAuthorityWindow class. */
enum TownAuthorityWidgets {
WID_TA_CAPTION = ::WID_TA_CAPTION, ///< Caption of window.
WID_TA_RATING_INFO = ::WID_TA_RATING_INFO, ///< Overview with ratings for each company.
WID_TA_COMMAND_LIST = ::WID_TA_COMMAND_LIST, ///< List of commands for the player.
WID_TA_SCROLLBAR = ::WID_TA_SCROLLBAR, ///< Scrollbar of the list of commands.
WID_TA_ACTION_INFO = ::WID_TA_ACTION_INFO, ///< Additional information about the action.
WID_TA_EXECUTE = ::WID_TA_EXECUTE, ///< Do-it button.
};
/** Widgets of the #TownViewWindow class. */
enum TownViewWidgets {
WID_TV_CAPTION = ::WID_TV_CAPTION, ///< Caption of window.
WID_TV_VIEWPORT = ::WID_TV_VIEWPORT, ///< View of the center of the town.
WID_TV_INFO = ::WID_TV_INFO, ///< General information about the town.
WID_TV_CENTER_VIEW = ::WID_TV_CENTER_VIEW, ///< Center the main view on this town.
WID_TV_SHOW_AUTHORITY = ::WID_TV_SHOW_AUTHORITY, ///< Show the town authority window.
WID_TV_CHANGE_NAME = ::WID_TV_CHANGE_NAME, ///< Change the name of this town.
WID_TV_EXPAND = ::WID_TV_EXPAND, ///< Expand this town (scenario editor only).
WID_TV_DELETE = ::WID_TV_DELETE, ///< Delete this town (scenario editor only).
};
/** Widgets of the #FoundTownWindow class. */
enum TownFoundingWidgets {
WID_TF_NEW_TOWN = ::WID_TF_NEW_TOWN, ///< Create a new town.
WID_TF_RANDOM_TOWN = ::WID_TF_RANDOM_TOWN, ///< Randomly place a town.
WID_TF_MANY_RANDOM_TOWNS = ::WID_TF_MANY_RANDOM_TOWNS, ///< Randomly place many towns.
WID_TF_TOWN_NAME_EDITBOX = ::WID_TF_TOWN_NAME_EDITBOX, ///< Editor for the town name.
WID_TF_TOWN_NAME_RANDOM = ::WID_TF_TOWN_NAME_RANDOM, ///< Generate a random town name.
WID_TF_SIZE_SMALL = ::WID_TF_SIZE_SMALL, ///< Selection for a small town.
WID_TF_SIZE_MEDIUM = ::WID_TF_SIZE_MEDIUM, ///< Selection for a medium town.
WID_TF_SIZE_LARGE = ::WID_TF_SIZE_LARGE, ///< Selection for a large town.
WID_TF_SIZE_RANDOM = ::WID_TF_SIZE_RANDOM, ///< Selection for a randomly sized town.
WID_TF_CITY = ::WID_TF_CITY, ///< Selection for the town's city state.
WID_TF_LAYOUT_ORIGINAL = ::WID_TF_LAYOUT_ORIGINAL, ///< Selection for the original town layout.
WID_TF_LAYOUT_BETTER = ::WID_TF_LAYOUT_BETTER, ///< Selection for the better town layout.
WID_TF_LAYOUT_GRID2 = ::WID_TF_LAYOUT_GRID2, ///< Selection for the 2x2 grid town layout.
WID_TF_LAYOUT_GRID3 = ::WID_TF_LAYOUT_GRID3, ///< Selection for the 3x3 grid town layout.
WID_TF_LAYOUT_RANDOM = ::WID_TF_LAYOUT_RANDOM, ///< Selection for a randomly chosen town layout.
};
/* automatically generated from ../../widgets/transparency_widget.h */
/** Widgets of the #TransparenciesWindow class. */
enum TransparencyToolbarWidgets {
/* Button row. */
WID_TT_BEGIN = ::WID_TT_BEGIN, ///< First toggle button.
WID_TT_SIGNS = ::WID_TT_SIGNS, ///< Signs background transparency toggle button.
WID_TT_TREES = ::WID_TT_TREES, ///< Trees transparency toggle button.
WID_TT_HOUSES = ::WID_TT_HOUSES, ///< Houses transparency toggle button.
WID_TT_INDUSTRIES = ::WID_TT_INDUSTRIES, ///< industries transparency toggle button.
WID_TT_BUILDINGS = ::WID_TT_BUILDINGS, ///< Company buildings and structures transparency toggle button.
WID_TT_BRIDGES = ::WID_TT_BRIDGES, ///< Bridges transparency toggle button.
WID_TT_STRUCTURES = ::WID_TT_STRUCTURES, ///< Object structure transparency toggle button.
WID_TT_CATENARY = ::WID_TT_CATENARY, ///< Catenary transparency toggle button.
WID_TT_LOADING = ::WID_TT_LOADING, ///< Loading indicators transparency toggle button.
WID_TT_END = ::WID_TT_END, ///< End of toggle buttons.
/* Panel with buttons for invisibility */
WID_TT_BUTTONS = ::WID_TT_BUTTONS, ///< Panel with 'invisibility' buttons.
};
/* automatically generated from ../../widgets/tree_widget.h */
/** Widgets of the #BuildTreesWindow class. */
enum BuildTreesWidgets {
WID_BT_TYPE_11 = ::WID_BT_TYPE_11, ///< Tree 1st column 1st row.
WID_BT_TYPE_12 = ::WID_BT_TYPE_12, ///< Tree 1st column 2nd row.
WID_BT_TYPE_13 = ::WID_BT_TYPE_13, ///< Tree 1st column 3rd row.
WID_BT_TYPE_14 = ::WID_BT_TYPE_14, ///< Tree 1st column 4th row.
WID_BT_TYPE_21 = ::WID_BT_TYPE_21, ///< Tree 2st column 1st row.
WID_BT_TYPE_22 = ::WID_BT_TYPE_22, ///< Tree 2st column 2nd row.
WID_BT_TYPE_23 = ::WID_BT_TYPE_23, ///< Tree 2st column 3rd row.
WID_BT_TYPE_24 = ::WID_BT_TYPE_24, ///< Tree 2st column 4th row.
WID_BT_TYPE_31 = ::WID_BT_TYPE_31, ///< Tree 3st column 1st row.
WID_BT_TYPE_32 = ::WID_BT_TYPE_32, ///< Tree 3st column 2nd row.
WID_BT_TYPE_33 = ::WID_BT_TYPE_33, ///< Tree 3st column 3rd row.
WID_BT_TYPE_34 = ::WID_BT_TYPE_34, ///< Tree 3st column 4th row.
WID_BT_TYPE_RANDOM = ::WID_BT_TYPE_RANDOM, ///< Button to build random type of tree.
WID_BT_MANY_RANDOM = ::WID_BT_MANY_RANDOM, ///< Button to build many random trees.
};
/* automatically generated from ../../widgets/vehicle_widget.h */
/** Widgets of the #VehicleViewWindow class. */
enum VehicleViewWidgets {
WID_VV_CAPTION = ::WID_VV_CAPTION, ///< Caption of window.
WID_VV_VIEWPORT = ::WID_VV_VIEWPORT, ///< Viewport widget.
WID_VV_START_STOP = ::WID_VV_START_STOP, ///< Start or stop this vehicle, and show information about the current state.
WID_VV_CENTER_MAIN_VIEW = ::WID_VV_CENTER_MAIN_VIEW, ///< Center the main view on this vehicle.
WID_VV_GOTO_DEPOT = ::WID_VV_GOTO_DEPOT, ///< Order this vehicle to go to the depot.
WID_VV_REFIT = ::WID_VV_REFIT, ///< Open the refit window.
WID_VV_SHOW_ORDERS = ::WID_VV_SHOW_ORDERS, ///< Show the orders of this vehicle.
WID_VV_SHOW_DETAILS = ::WID_VV_SHOW_DETAILS, ///< Show details of this vehicle.
WID_VV_CLONE = ::WID_VV_CLONE, ///< Clone this vehicle.
WID_VV_SELECT_DEPOT_CLONE = ::WID_VV_SELECT_DEPOT_CLONE, ///< Selection widget between 'goto depot', and 'clone vehicle' buttons.
WID_VV_SELECT_REFIT_TURN = ::WID_VV_SELECT_REFIT_TURN, ///< Selection widget between 'refit' and 'turn around' buttons.
WID_VV_TURN_AROUND = ::WID_VV_TURN_AROUND, ///< Turn this vehicle around.
WID_VV_FORCE_PROCEED = ::WID_VV_FORCE_PROCEED, ///< Force this vehicle to pass a signal at danger.
};
/** Widgets of the #RefitWindow class. */
enum VehicleRefitWidgets {
WID_VR_CAPTION = ::WID_VR_CAPTION, ///< Caption of window.
WID_VR_VEHICLE_PANEL_DISPLAY = ::WID_VR_VEHICLE_PANEL_DISPLAY, ///< Display with a representation of the vehicle to refit.
WID_VR_SHOW_HSCROLLBAR = ::WID_VR_SHOW_HSCROLLBAR, ///< Selection widget for the horizontal scrollbar.
WID_VR_HSCROLLBAR = ::WID_VR_HSCROLLBAR, ///< Horizontal scrollbar or the vehicle display.
WID_VR_SELECT_HEADER = ::WID_VR_SELECT_HEADER, ///< Header with question about the cargo to carry.
WID_VR_MATRIX = ::WID_VR_MATRIX, ///< Options to refit to.
WID_VR_SCROLLBAR = ::WID_VR_SCROLLBAR, ///< Scrollbar for the refit options.
WID_VR_INFO = ::WID_VR_INFO, ///< Information about the currently selected refit option.
WID_VR_REFIT = ::WID_VR_REFIT, ///< Perform the refit.
};
/** Widgets of the #VehicleDetailsWindow class. */
enum VehicleDetailsWidgets {
WID_VD_CAPTION = ::WID_VD_CAPTION, ///< Caption of window.
WID_VD_RENAME_VEHICLE = ::WID_VD_RENAME_VEHICLE, ///< Rename this vehicle.
WID_VD_TOP_DETAILS = ::WID_VD_TOP_DETAILS, ///< Panel with generic details.
WID_VD_INCREASE_SERVICING_INTERVAL = ::WID_VD_INCREASE_SERVICING_INTERVAL, ///< Increase the servicing interval.
WID_VD_DECREASE_SERVICING_INTERVAL = ::WID_VD_DECREASE_SERVICING_INTERVAL, ///< Decrease the servicing interval.
WID_VD_SERVICE_INTERVAL_DROPDOWN = ::WID_VD_SERVICE_INTERVAL_DROPDOWN, ///< Dropdown to select default/days/percent service interval.
WID_VD_SERVICING_INTERVAL = ::WID_VD_SERVICING_INTERVAL, ///< Information about the servicing interval.
WID_VD_MIDDLE_DETAILS = ::WID_VD_MIDDLE_DETAILS, ///< Details for non-trains.
WID_VD_MATRIX = ::WID_VD_MATRIX, ///< List of details for trains.
WID_VD_SCROLLBAR = ::WID_VD_SCROLLBAR, ///< Scrollbar for train details.
WID_VD_DETAILS_CARGO_CARRIED = ::WID_VD_DETAILS_CARGO_CARRIED, ///< Show carried cargo per part of the train.
WID_VD_DETAILS_TRAIN_VEHICLES = ::WID_VD_DETAILS_TRAIN_VEHICLES, ///< Show all parts of the train with their description.
WID_VD_DETAILS_CAPACITY_OF_EACH = ::WID_VD_DETAILS_CAPACITY_OF_EACH, ///< Show the capacity of all train parts.
WID_VD_DETAILS_TOTAL_CARGO = ::WID_VD_DETAILS_TOTAL_CARGO, ///< Show the capacity and carried cargo amounts aggregated per cargo of the train.
};
/** Widgets of the #VehicleListWindow class. */
enum VehicleListWidgets {
WID_VL_CAPTION = ::WID_VL_CAPTION, ///< Caption of window.
WID_VL_SORT_ORDER = ::WID_VL_SORT_ORDER, ///< Sort order.
WID_VL_SORT_BY_PULLDOWN = ::WID_VL_SORT_BY_PULLDOWN, ///< Sort by dropdown list.
WID_VL_LIST = ::WID_VL_LIST, ///< List of the vehicles.
WID_VL_SCROLLBAR = ::WID_VL_SCROLLBAR, ///< Scrollbar for the list.
WID_VL_HIDE_BUTTONS = ::WID_VL_HIDE_BUTTONS, ///< Selection to hide the buttons.
WID_VL_AVAILABLE_VEHICLES = ::WID_VL_AVAILABLE_VEHICLES, ///< Available vehicles.
WID_VL_MANAGE_VEHICLES_DROPDOWN = ::WID_VL_MANAGE_VEHICLES_DROPDOWN, ///< Manage vehicles dropdown list.
WID_VL_STOP_ALL = ::WID_VL_STOP_ALL, ///< Stop all button.
WID_VL_START_ALL = ::WID_VL_START_ALL, ///< Start all button.
};
/* automatically generated from ../../widgets/viewport_widget.h */
/** Widgets of the #ExtraViewportWindow class. */
enum ExtraViewportWidgets {
WID_EV_CAPTION = ::WID_EV_CAPTION, ///< Caption of window.
WID_EV_VIEWPORT = ::WID_EV_VIEWPORT, ///< The viewport.
WID_EV_ZOOM_IN = ::WID_EV_ZOOM_IN, ///< Zoom in.
WID_EV_ZOOM_OUT = ::WID_EV_ZOOM_OUT, ///< Zoom out.
WID_EV_MAIN_TO_VIEW = ::WID_EV_MAIN_TO_VIEW, ///< Center the view of this viewport on the main view.
WID_EV_VIEW_TO_MAIN = ::WID_EV_VIEW_TO_MAIN, ///< Center the main view on the view of this viewport.
};
/* automatically generated from ../../widgets/waypoint_widget.h */
/** Widgets of the #WaypointWindow class. */
enum WaypointWidgets {
WID_W_CAPTION = ::WID_W_CAPTION, ///< Caption of window.
WID_W_VIEWPORT = ::WID_W_VIEWPORT, ///< The viewport on this waypoint.
WID_W_CENTER_VIEW = ::WID_W_CENTER_VIEW, ///< Center the main view on this waypoint.
WID_W_RENAME = ::WID_W_RENAME, ///< Rename this waypoint.
WID_W_SHOW_VEHICLES = ::WID_W_SHOW_VEHICLES, ///< Show the vehicles visiting this waypoint.
};
// @endenum
};
#endif /* SCRIPT_WINDOW_HPP */
|