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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_window.hpp Everything to handle window interaction. */
#ifndef SCRIPT_WINDOW_HPP
#define SCRIPT_WINDOW_HPP
#include "script_object.hpp"
#include "../../window_type.h"
#include "../../gfx_type.h"
#include "../../widgets/ai_widget.h"
#include "../../widgets/airport_widget.h"
#include "../../widgets/autoreplace_widget.h"
#include "../../widgets/bootstrap_widget.h"
#include "../../widgets/bridge_widget.h"
#include "../../widgets/build_vehicle_widget.h"
#include "../../widgets/cheat_widget.h"
#include "../../widgets/company_widget.h"
#include "../../widgets/console_widget.h"
#include "../../widgets/date_widget.h"
#include "../../widgets/depot_widget.h"
#include "../../widgets/dock_widget.h"
#include "../../widgets/dropdown_widget.h"
#include "../../widgets/engine_widget.h"
#include "../../widgets/error_widget.h"
#include "../../widgets/fios_widget.h"
#include "../../widgets/genworld_widget.h"
#include "../../widgets/goal_widget.h"
#include "../../widgets/graph_widget.h"
#include "../../widgets/group_widget.h"
#include "../../widgets/highscore_widget.h"
#include "../../widgets/industry_widget.h"
#include "../../widgets/intro_widget.h"
#include "../../widgets/main_widget.h"
#include "../../widgets/misc_widget.h"
#include "../../widgets/music_widget.h"
#include "../../widgets/network_chat_widget.h"
#include "../../widgets/network_content_widget.h"
#include "../../widgets/network_widget.h"
#include "../../widgets/newgrf_debug_widget.h"
#include "../../widgets/newgrf_widget.h"
#include "../../widgets/news_widget.h"
#include "../../widgets/object_widget.h"
#include "../../widgets/order_widget.h"
#include "../../widgets/osk_widget.h"
#include "../../widgets/rail_widget.h"
#include "../../widgets/road_widget.h"
#include "../../widgets/settings_widget.h"
#include "../../widgets/sign_widget.h"
#include "../../widgets/smallmap_widget.h"
#include "../../widgets/station_widget.h"
#include "../../widgets/statusbar_widget.h"
#include "../../widgets/subsidy_widget.h"
#include "../../widgets/terraform_widget.h"
#include "../../widgets/timetable_widget.h"
#include "../../widgets/toolbar_widget.h"
#include "../../widgets/town_widget.h"
#include "../../widgets/transparency_widget.h"
#include "../../widgets/tree_widget.h"
#include "../../widgets/vehicle_widget.h"
#include "../../widgets/viewport_widget.h"
#include "../../widgets/waypoint_widget.h"
/**
* Class that handles window interaction. A Window in OpenTTD has two imporant
* values. The WindowClass, and a Window number. The first indicates roughly
* which window it is. WC_TOWN_VIEW for example, is the view of a town.
* The Window number is a bit more complex, as it depends mostly on the
* WindowClass. For example for WC_TOWN_VIEW it is the TownID. In general a
* good rule of thumb is: either the number is always 0, or the ID of the
* object in question.
* In the comment at the widget enum, it is mentioned how the number is used.
* @api game
*/
class ScriptWindow : public ScriptObject {
public:
/**
* Window numbers.
*/
enum WindowNumberEnum {
WN_GAME_OPTIONS_AI = ::WN_GAME_OPTIONS_AI, ///< AI settings.
WN_GAME_OPTIONS_ABOUT = ::WN_GAME_OPTIONS_ABOUT, ///< About window.
WN_GAME_OPTIONS_NEWGRF_STATE = ::WN_GAME_OPTIONS_NEWGRF_STATE, ///< NewGRF settings.
WN_GAME_OPTIONS_MESSAGE_OPTION = ::WN_GAME_OPTIONS_MESSAGE_OPTION, ///< News settings.
WN_GAME_OPTIONS_GAME_OPTIONS = ::WN_GAME_OPTIONS_GAME_OPTIONS, ///< Game options.
WN_GAME_OPTIONS_GAME_DIFFICULTY = ::WN_GAME_OPTIONS_GAME_DIFFICULTY, ///< Game difficulty.
WN_GAME_OPTIONS_GAME_SETTINGS = ::WN_GAME_OPTIONS_GAME_SETTINGS, ///< Game settings.
WN_QUERY_STRING = ::WN_QUERY_STRING, ///< Query string.
WN_QUERY_STRING_SIGN = ::WN_QUERY_STRING_SIGN, ///< Query string for signs.
WN_CONFIRM_POPUP_QUERY = ::WN_CONFIRM_POPUP_QUERY, ///< Query popup confirm.
WN_CONFIRM_POPUP_QUERY_BOOTSTRAP = ::WN_CONFIRM_POPUP_QUERY_BOOTSTRAP, ///< Query popup confirm for bootstrap.
WN_NETWORK_WINDOW_GAME = ::WN_NETWORK_WINDOW_GAME, ///< Network game window.
WN_NETWORK_WINDOW_LOBBY = ::WN_NETWORK_WINDOW_LOBBY, ///< Network lobby window.
WN_NETWORK_WINDOW_CONTENT_LIST = ::WN_NETWORK_WINDOW_CONTENT_LIST, ///< Network content list.
WN_NETWORK_WINDOW_START = ::WN_NETWORK_WINDOW_START, ///< Network start server.
WN_NETWORK_STATUS_WINDOW_JOIN = ::WN_NETWORK_STATUS_WINDOW_JOIN, ///< Network join status.
WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD = ::WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD, ///< Network content download status.
};
/**
* Window classes.
*/
enum WindowClass {
/**
* Main window; Window numbers:
* - 0 = #MainWidgets
*/
WC_MAIN_WINDOW = ::WC_MAIN_WINDOW,
/**
* Main toolbar (the long bar at the top); Window numbers:
* - 0 = #ToolbarNormalWidgets
* - 0 = #ToolbarEditorWidgets
*/
WC_MAIN_TOOLBAR = ::WC_MAIN_TOOLBAR,
/**
* Statusbar (at the bottom of your screen); Window numbers:
* - 0 = #StatusbarWidget
*/
WC_STATUS_BAR = ::WC_STATUS_BAR,
/**
* Build toolbar; Window numbers:
* - #TRANSPORT_RAIL = #RailToolbarWidgets
* - #TRANSPORT_AIR = #AirportToolbarWidgets
* - #TRANSPORT_WATER = #DockToolbarWidgets
* - #TRANSPORT_ROAD = #RoadToolbarWidgets
*/
WC_BUILD_TOOLBAR = ::WC_BUILD_TOOLBAR,
/**
* Scenario build toolbar; Window numbers:
* - #TRANSPORT_WATER = #DockToolbarWidgets
* - #TRANSPORT_ROAD = #RoadToolbarWidgets
*/
WC_SCEN_BUILD_TOOLBAR = ::WC_SCEN_BUILD_TOOLBAR,
/**
* Build trees toolbar; Window numbers:
* - 0 = #BuildTreesWidgets
*/
WC_BUILD_TREES = ::WC_BUILD_TREES,
/**
* Transparency toolbar; Window numbers:
* - 0 = #TransparencyToolbarWidgets
*/
WC_TRANSPARENCY_TOOLBAR = ::WC_TRANSPARENCY_TOOLBAR,
/**
* Build signal toolbar; Window numbers:
* - #TRANSPORT_RAIL = #BuildSignalWidgets
*/
WC_BUILD_SIGNAL = ::WC_BUILD_SIGNAL,
/**
* Small map; Window numbers:
* - 0 = #SmallMapWidgets
*/
WC_SMALLMAP = ::WC_SMALLMAP,
/**
* Error message; Window numbers:
* - 0 = #ErrorMessageWidgets
*/
WC_ERRMSG = ::WC_ERRMSG,
/**
* Tooltip window; Window numbers:
* - 0 = #ToolTipsWidgets
*/
WC_TOOLTIPS = ::WC_TOOLTIPS,
/**
* Query string window; Window numbers:
* - #WN_QUERY_STRING = #QueryStringWidgets
* - #WN_QUERY_STRING_SIGN = #QueryEditSignWidgets
*/
WC_QUERY_STRING = ::WC_QUERY_STRING,
/**
* Popup with confirm question; Window numbers:
* - #WN_CONFIRM_POPUP_QUERY = #QueryWidgets
* - #WN_CONFIRM_POPUP_QUERY_BOOTSTRAP = #BootstrapAskForDownloadWidgets
*/
WC_CONFIRM_POPUP_QUERY = ::WC_CONFIRM_POPUP_QUERY,
/**
* Saveload window; Window numbers:
* - 0 = #SaveLoadWidgets
*/
WC_SAVELOAD = ::WC_SAVELOAD,
/**
* Land info window; Window numbers:
* - 0 = #LandInfoWidgets
*/
WC_LAND_INFO = ::WC_LAND_INFO,
/**
* Drop down menu; Window numbers:
* - 0 = #DropdownMenuWidgets
*/
WC_DROPDOWN_MENU = ::WC_DROPDOWN_MENU,
/**
* On Screen Keyboard; Window numbers:
* - 0 = #OnScreenKeyboardWidgets
*/
WC_OSK = ::WC_OSK,
/**
* Set date; Window numbers:
* - #VehicleID = #SetDateWidgets
*/
WC_SET_DATE = ::WC_SET_DATE,
/**
* AI settings; Window numbers:
* - 0 = #AISettingsWidgets
*/
WC_AI_SETTINGS = ::WC_AI_SETTINGS,
/**
* NewGRF parameters; Window numbers:
* - 0 = #NewGRFParametersWidgets
*/
WC_GRF_PARAMETERS = ::WC_GRF_PARAMETERS,
/**
* textfile; Window numbers:
* - 0 = #NewGRFTextfileWidgets
*/
WC_NEWGRF_TEXTFILE = ::WC_NEWGRF_TEXTFILE,
/**
* Town authority; Window numbers:
* - #TownID = #TownAuthorityWidgets
*/
WC_TOWN_AUTHORITY = ::WC_TOWN_AUTHORITY,
/**
* Vehicle details; Window numbers:
* - #VehicleID = #VehicleDetailsWidgets
*/
WC_VEHICLE_DETAILS = ::WC_VEHICLE_DETAILS,
/**
* Vehicle refit; Window numbers:
* - #VehicleID = #VehicleRefitWidgets
*/
WC_VEHICLE_REFIT = ::WC_VEHICLE_REFIT,
/**
* Vehicle orders; Window numbers:
* - #VehicleID = #OrderWidgets
*/
WC_VEHICLE_ORDERS = ::WC_VEHICLE_ORDERS,
/**
* Replace vehicle window; Window numbers:
* - #VehicleType = #ReplaceVehicleWidgets
*/
WC_REPLACE_VEHICLE = ::WC_REPLACE_VEHICLE,
/**
* Vehicle timetable; Window numbers:
* - #VehicleID = #VehicleTimetableWidgets
*/
WC_VEHICLE_TIMETABLE = ::WC_VEHICLE_TIMETABLE,
/**
* Company colour selection; Window numbers:
* - #CompanyID = #SelectCompanyLiveryWidgets
*/
WC_COMPANY_COLOUR = ::WC_COMPANY_COLOUR,
/**
* Alter company face window; Window numbers:
* - #CompanyID = #SelectCompanyManagerFaceWidgets
*/
WC_COMPANY_MANAGER_FACE = ::WC_COMPANY_MANAGER_FACE,
/**
* Select station (when joining stations); Window numbers:
* - 0 = #JoinStationWidgets
*/
WC_SELECT_STATION = ::WC_SELECT_STATION,
/**
* News window; Window numbers:
* - 0 = #NewsWidgets
*/
WC_NEWS_WINDOW = ::WC_NEWS_WINDOW,
/**
* Town directory; Window numbers:
* - 0 = #TownDirectoryWidgets
*/
WC_TOWN_DIRECTORY = ::WC_TOWN_DIRECTORY,
/**
* Subsidies list; Window numbers:
* - 0 = #SubsidyListWidgets
*/
WC_SUBSIDIES_LIST = ::WC_SUBSIDIES_LIST,
/**
* Industry directory; Window numbers:
* - 0 = #IndustryDirectoryWidgets
*/
WC_INDUSTRY_DIRECTORY = ::WC_INDUSTRY_DIRECTORY,
/**
* News history list; Window numbers:
* - 0 = #MessageHistoryWidgets
*/
WC_MESSAGE_HISTORY = ::WC_MESSAGE_HISTORY,
/**
* Sign list; Window numbers:
* - 0 = #SignListWidgets
*/
WC_SIGN_LIST = ::WC_SIGN_LIST,
/**
* AI list; Window numbers:
* - 0 = #AIListWidgets
*/
WC_AI_LIST = ::WC_AI_LIST,
/**
* Goals list; Window numbers:
* - 0 ; #GoalListWidgets
*/
WC_GOALS_LIST = ::WC_GOALS_LIST,
/**
* Station list; Window numbers:
* - #CompanyID = #StationListWidgets
*/
WC_STATION_LIST = ::WC_STATION_LIST,
/**
* Trains list; Window numbers:
* - Packed value = #GroupListWidgets / #VehicleListWidgets
*/
WC_TRAINS_LIST = ::WC_TRAINS_LIST,
/**
* Road vehicle list; Window numbers:
* - Packed value = #GroupListWidgets / #VehicleListWidgets
*/
WC_ROADVEH_LIST = ::WC_ROADVEH_LIST,
/**
* Ships list; Window numbers:
* - Packed value = #GroupListWidgets / #VehicleListWidgets
*/
WC_SHIPS_LIST = ::WC_SHIPS_LIST,
/**
* Aircraft list; Window numbers:
* - Packed value = #GroupListWidgets / #VehicleListWidgets
*/
WC_AIRCRAFT_LIST = ::WC_AIRCRAFT_LIST,
/**
* Town view; Window numbers:
* - #TownID = #TownViewWidgets
*/
WC_TOWN_VIEW = ::WC_TOWN_VIEW,
/**
* Vehicle view; Window numbers:
* - #VehicleID = #VehicleViewWidgets
*/
WC_VEHICLE_VIEW = ::WC_VEHICLE_VIEW,
/**
* Station view; Window numbers:
* - #StationID = #StationViewWidgets
*/
WC_STATION_VIEW = ::WC_STATION_VIEW,
/**
* Depot view; Window numbers:
* - #TileIndex = #DepotWidgets
*/
WC_VEHICLE_DEPOT = ::WC_VEHICLE_DEPOT,
/**
* Waypoint view; Window numbers:
* - #WaypointID = #WaypointWidgets
*/
WC_WAYPOINT_VIEW = ::WC_WAYPOINT_VIEW,
/**
* Industry view; Window numbers:
* - #IndustryID = #IndustryViewWidgets
*/
WC_INDUSTRY_VIEW = ::WC_INDUSTRY_VIEW,
/**
* Company view; Window numbers:
* - #CompanyID = #CompanyWidgets
*/
WC_COMPANY = ::WC_COMPANY,
/**
* Build object; Window numbers:
* - 0 = #BuildObjectWidgets
*/
WC_BUILD_OBJECT = ::WC_BUILD_OBJECT,
/**
* Build vehicle; Window numbers:
* - #VehicleType = #BuildVehicleWidgets
* - #TileIndex = #BuildVehicleWidgets
*/
WC_BUILD_VEHICLE = ::WC_BUILD_VEHICLE,
/**
* Build bridge; Window numbers:
* - #TransportType = #BuildBridgeSelectionWidgets
*/
WC_BUILD_BRIDGE = ::WC_BUILD_BRIDGE,
/**
* Build station; Window numbers:
* - #TRANSPORT_AIR = #AirportPickerWidgets
* - #TRANSPORT_WATER = #DockToolbarWidgets
* - #TRANSPORT_RAIL = #BuildRailStationWidgets
*/
WC_BUILD_STATION = ::WC_BUILD_STATION,
/**
* Build bus station; Window numbers:
* - #TRANSPORT_ROAD = #BuildRoadStationWidgets
*/
WC_BUS_STATION = ::WC_BUS_STATION,
/**
* Build truck station; Window numbers:
* - #TRANSPORT_ROAD = #BuildRoadStationWidgets
*/
WC_TRUCK_STATION = ::WC_TRUCK_STATION,
/**
* Build depot; Window numbers:
* - #TRANSPORT_WATER = #BuildDockDepotWidgets
* - #TRANSPORT_RAIL = #BuildRailDepotWidgets
* - #TRANSPORT_ROAD = #BuildRoadDepotWidgets
*/
WC_BUILD_DEPOT = ::WC_BUILD_DEPOT,
/**
* Build waypoint; Window numbers:
* - #TRANSPORT_RAIL = #BuildRailWaypointWidgets
*/
WC_BUILD_WAYPOINT = ::WC_BUILD_WAYPOINT,
/**
* Found a town; Window numbers:
* - 0 = #TownFoundingWidgets
*/
WC_FOUND_TOWN = ::WC_FOUND_TOWN,
/**
* Build industry; Window numbers:
* - 0 = #DynamicPlaceIndustriesWidgets
*/
WC_BUILD_INDUSTRY = ::WC_BUILD_INDUSTRY,
/**
* Select game window; Window numbers:
* - 0 = #SelectGameIntroWidgets
*/
WC_SELECT_GAME = ::WC_SELECT_GAME,
/**
* Landscape generation (in Scenario Editor); Window numbers:
* - 0 = #TerraformToolbarWidgets
* - 0 = #EditorTerraformToolbarWidgets
*/
WC_SCEN_LAND_GEN = ::WC_SCEN_LAND_GEN,
/**
* Generate landscape (newgame); Window numbers:
* - GLWM_SCENARIO = #CreateScenarioWidgets
* - #GenenerateLandscapeWindowMode = #GenerateLandscapeWidgets
*/
WC_GENERATE_LANDSCAPE = ::WC_GENERATE_LANDSCAPE,
/**
* Progress report of landscape generation; Window numbers:
* - 0 = #GenerationProgressWidgets
* - 1 = #ScanProgressWidgets
*/
WC_MODAL_PROGRESS = ::WC_MODAL_PROGRESS,
/**
* Network window; Window numbers:
* - #WN_NETWORK_WINDOW_GAME = #NetworkGameWidgets
* - #WN_NETWORK_WINDOW_LOBBY = #NetworkLobbyWidgets
* - #WN_NETWORK_WINDOW_CONTENT_LIST = #NetworkContentListWidgets
* - #WN_NETWORK_WINDOW_START = #NetworkStartServerWidgets
*/
WC_NETWORK_WINDOW = ::WC_NETWORK_WINDOW,
/**
* Client list; Window numbers:
* - 0 = #ClientListWidgets
*/
WC_CLIENT_LIST = ::WC_CLIENT_LIST,
/**
* Popup for the client list; Window numbers:
* - #ClientID = #ClientListPopupWidgets
*/
WC_CLIENT_LIST_POPUP = ::WC_CLIENT_LIST_POPUP,
/**
* Network status window; Window numbers:
* - #WN_NETWORK_STATUS_WINDOW_JOIN = #NetworkJoinStatusWidgets
* - #WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD = #NetworkContentDownloadStatusWidgets
*/
WC_NETWORK_STATUS_WINDOW = ::WC_NETWORK_STATUS_WINDOW,
/**
* Chatbox; Window numbers:
* - #DestType = #NetWorkChatWidgets
*/
WC_SEND_NETWORK_MSG = ::WC_SEND_NETWORK_MSG,
/**
* Company password query; Window numbers:
* - 0 = #NetworkCompanyPasswordWidgets
*/
WC_COMPANY_PASSWORD_WINDOW = ::WC_COMPANY_PASSWORD_WINDOW,
/**
* Industry cargoes chain; Window numbers:
* - 0 = #IndustryCargoesWidgets
*/
WC_INDUSTRY_CARGOES = ::WC_INDUSTRY_CARGOES,
/**
* Legend for graphs; Window numbers:
* - 0 = #GraphLegendWidgets
*/
WC_GRAPH_LEGEND = ::WC_GRAPH_LEGEND,
/**
* Finances of a company; Window numbers:
* - #CompanyID = #CompanyWidgets
*/
WC_FINANCES = ::WC_FINANCES,
/**
* Income graph; Window numbers:
* - 0 = #CompanyValueWidgets
*/
WC_INCOME_GRAPH = ::WC_INCOME_GRAPH,
/**
* Operating profit graph; Window numbers:
* - 0 = #CompanyValueWidgets
*/
WC_OPERATING_PROFIT = ::WC_OPERATING_PROFIT,
/**
* Delivered cargo graph; Window numbers:
* - 0 = #CompanyValueWidgets
*/
WC_DELIVERED_CARGO = ::WC_DELIVERED_CARGO,
/**
* Performance history graph; Window numbers:
* - 0 = #PerformanceHistoryGraphWidgets
*/
WC_PERFORMANCE_HISTORY = ::WC_PERFORMANCE_HISTORY,
/**
* Company value graph; Window numbers:
* - 0 = #CompanyValueWidgets
*/
WC_COMPANY_VALUE = ::WC_COMPANY_VALUE,
/**
* Company league window; Window numbers:
* - 0 = #CompanyLeagueWidgets
*/
WC_COMPANY_LEAGUE = ::WC_COMPANY_LEAGUE,
/**
* Payment rates graph; Window numbers:
* - 0 = #CargoPaymentRatesWidgets
*/
WC_PAYMENT_RATES = ::WC_PAYMENT_RATES,
/**
* Performance detail window; Window numbers:
* - 0 = #PerformanceRatingDetailsWidgets
*/
WC_PERFORMANCE_DETAIL = ::WC_PERFORMANCE_DETAIL,
/**
* Company infrastructure overview; Window numbers:
* - #CompanyID = #CompanyInfrastructureWidgets
*/
WC_COMPANY_INFRASTRUCTURE = ::WC_COMPANY_INFRASTRUCTURE,
/**
* Buyout company (merger); Window numbers:
* - #CompanyID = #BuyCompanyWidgets
*/
WC_BUY_COMPANY = ::WC_BUY_COMPANY,
/**
* Engine preview window; Window numbers:
* - #EngineID = #EnginePreviewWidgets
*/
WC_ENGINE_PREVIEW = ::WC_ENGINE_PREVIEW,
/**
* Music window; Window numbers:
* - 0 = #MusicWidgets
*/
WC_MUSIC_WINDOW = ::WC_MUSIC_WINDOW,
/**
* Music track selection; Window numbers:
* - 0 = MusicTrackSelectionWidgets
*/
WC_MUSIC_TRACK_SELECTION = ::WC_MUSIC_TRACK_SELECTION,
/**
* Game options window; Window numbers:
* - #WN_GAME_OPTIONS_AI = #AIConfigWidgets
* - #WN_GAME_OPTIONS_ABOUT = #AboutWidgets
* - #WN_GAME_OPTIONS_NEWGRF_STATE = #NewGRFStateWidgets
* - #WN_GAME_OPTIONS_MESSAGE_OPTION = #MessageOptionWidgets
* - #WN_GAME_OPTIONS_GAME_OPTIONS = #GameOptionsWidgets
* - #WN_GAME_OPTIONS_GAME_DIFFICULTY = #GameDifficultyWidgets
* - #WN_GAME_OPTIONS_GAME_SETTINGS = #GameSettingsWidgets
*/
WC_GAME_OPTIONS = ::WC_GAME_OPTIONS,
/**
* Custom currency; Window numbers:
* - 0 = #CustomCurrencyWidgets
*/
WC_CUSTOM_CURRENCY = ::WC_CUSTOM_CURRENCY,
/**
* Cheat window; Window numbers:
* - 0 = #CheatWidgets
*/
WC_CHEATS = ::WC_CHEATS,
/**
* Extra viewport; Window numbers:
* - Ascending value = #ExtraViewportWidgets
*/
WC_EXTRA_VIEW_PORT = ::WC_EXTRA_VIEW_PORT,
/**
* Console; Window numbers:
* - 0 = #ConsoleWidgets
*/
WC_CONSOLE = ::WC_CONSOLE,
/**
* Bootstrap; Window numbers:
* - 0 = #BootstrapBackgroundWidgets
*/
WC_BOOTSTRAP = ::WC_BOOTSTRAP,
/**
* Highscore; Window numbers:
* - 0 = #HighscoreWidgets
*/
WC_HIGHSCORE = ::WC_HIGHSCORE,
/**
* Endscreen; Window numbers:
* - 0 = #HighscoreWidgets
*/
WC_ENDSCREEN = ::WC_ENDSCREEN,
/**
* AI debug window; Window numbers:
* - 0 = #AIDebugWidgets
*/
WC_AI_DEBUG = ::WC_AI_DEBUG,
/**
* NewGRF inspect (debug); Window numbers:
* - Packed value = #NewGRFInspectWidgets
*/
WC_NEWGRF_INSPECT = ::WC_NEWGRF_INSPECT,
/**
* Sprite aligner (debug); Window numbers:
* - 0 = #SpriteAlignerWidgets
*/
WC_SPRITE_ALIGNER = ::WC_SPRITE_ALIGNER,
WC_INVALID = ::WC_INVALID, ///< Invalid window.
};
/**
* The colours in the game which you can use for text and highlights.
*/
enum TextColour {
/* Note: these values represent part of the in-game TextColour enum */
TC_BLUE = ::TC_BLUE, ///< Blue colour.
TC_SILVER = ::TC_SILVER, ///< Silver colour.
TC_GOLD = ::TC_GOLD, ///< Gold colour.
TC_RED = ::TC_RED, ///< Red colour.
TC_PURPLE = ::TC_PURPLE, ///< Purple colour.
TC_LIGHT_BROWN = ::TC_LIGHT_BROWN, ///< Light brown colour.
TC_ORANGE = ::TC_ORANGE, ///< Orange colour.
TC_GREEN = ::TC_GREEN, ///< Green colour.
TC_YELLOW = ::TC_YELLOW, ///< Yellow colour.
TC_DARK_GREEN = ::TC_DARK_GREEN, ///< Dark green colour.
TC_CREAM = ::TC_CREAM, ///< Cream colour.
TC_BROWN = ::TC_BROWN, ///< Brown colour.
TC_WHITE = ::TC_WHITE, ///< White colour.
TC_LIGHT_BLUE = ::TC_LIGHT_BLUE, ///< Light blue colour.
TC_GREY = ::TC_GREY, ///< Grey colour.
TC_DARK_BLUE = ::TC_DARK_BLUE, ///< Dark blue colour.
TC_BLACK = ::TC_BLACK, ///< Black colour.
TC_INVALID = ::TC_INVALID, ///< Invalid colour.
};
/**
* Special number values.
*/
enum NumberType {
NUMBER_ALL = 0xFFFFFFFF, ///< Value to select all windows of a class.
};
/**
* Special widget values.
*/
enum WidgetType {
WIDGET_ALL = 0xFF, ///< Value to select all widgets of a window.
};
/**
* Close a window.
* @param window The class of the window to close.
* @param number The number of the window to close, or NUMBER_ALL to close all of this class.
* @pre !ScriptGame::IsMultiplayer().
*/
static void Close(WindowClass window, uint32 number);
/**
* Check if a window is open.
* @param window The class of the window to check for.
* @param number The number of the window to check for, or NUMBER_ALL to check for any in the class.
* @pre !ScriptGame::IsMultiplayer().
* @return True if the window is open.
*/
static bool IsOpen(WindowClass window, uint32 number);
/**
* Highlight a widget in a window.
* @param window The class of the window to highlight a widget in.
* @param number The number of the window to highlight a widget in.
* @param widget The widget in the window to highlight, or WIDGET_ALL (in combination with TC_INVALID) to disable all widget highlighting on this window.
* @param colour The colour of the highlight, or TC_INVALID for disabling.
* @pre !ScriptGame::IsMultiplayer().
* @pre number != NUMBER_ALL.
* @pre colour < TC_END || (widget == WIDGET_ALL && colour == TC_INVALID).
* @pre IsOpen(window, number).
*/
static void Highlight(WindowClass window, uint32 number, uint8 widget, TextColour colour);
/** Widgets of the #AIListWindow class. */
enum AIListWidgets {
WID_AIL_CAPTION = ::WID_AIL_CAPTION, ///< Caption of the window.
WID_AIL_LIST = ::WID_AIL_LIST, ///< The matrix with all available AIs.
WID_AIL_SCROLLBAR = ::WID_AIL_SCROLLBAR, ///< Scrollbar next to the AI list.
WID_AIL_INFO_BG = ::WID_AIL_INFO_BG, ///< Panel to draw some AI information on.
WID_AIL_ACCEPT = ::WID_AIL_ACCEPT, ///< Accept button.
WID_AIL_CANCEL = ::WID_AIL_CANCEL, ///< Cancel button.
};
/** Widgets of the #AISettingsWindow class. */
enum AISettingsWidgets {
WID_AIS_CAPTION = ::WID_AIS_CAPTION, ///< Caption of the window.
WID_AIS_BACKGROUND = ::WID_AIS_BACKGROUND, ///< Panel to draw the settings on.
WID_AIS_SCROLLBAR = ::WID_AIS_SCROLLBAR, ///< Scrollbar to scroll through all settings.
WID_AIS_ACCEPT = ::WID_AIS_ACCEPT, ///< Accept button.
WID_AIS_RESET = ::WID_AIS_RESET, ///< Reset button.
};
/** Widgets of the #AIConfigWindow class. */
enum AIConfigWidgets {
WID_AIC_BACKGROUND = ::WID_AIC_BACKGROUND, ///< Window background.
WID_AIC_DECREASE = ::WID_AIC_DECREASE, ///< Decrease the number of AIs.
WID_AIC_INCREASE = ::WID_AIC_INCREASE, ///< Increase the number of AIs.
WID_AIC_NUMBER = ::WID_AIC_NUMBER, ///< Number of AIs.
WID_AIC_GAMELIST = ::WID_AIC_GAMELIST, ///< List with current selected GameScript.
WID_AIC_LIST = ::WID_AIC_LIST, ///< List with currently selected AIs.
WID_AIC_SCROLLBAR = ::WID_AIC_SCROLLBAR, ///< Scrollbar to scroll through the selected AIs.
WID_AIC_MOVE_UP = ::WID_AIC_MOVE_UP, ///< Move up button.
WID_AIC_MOVE_DOWN = ::WID_AIC_MOVE_DOWN, ///< Move down button.
WID_AIC_CHANGE = ::WID_AIC_CHANGE, ///< Select another AI button.
WID_AIC_CONFIGURE = ::WID_AIC_CONFIGURE, ///< Change AI settings button.
WID_AIC_CLOSE = ::WID_AIC_CLOSE, ///< Close window button.
WID_AIC_CONTENT_DOWNLOAD = ::WID_AIC_CONTENT_DOWNLOAD, ///< Download content button.
};
/** Widgets of the #AIDebugWindow class. */
enum AIDebugWidgets {
WID_AID_VIEW = ::WID_AID_VIEW, ///< The row of company buttons.
WID_AID_NAME_TEXT = ::WID_AID_NAME_TEXT, ///< Name of the current selected.
WID_AID_SETTINGS = ::WID_AID_SETTINGS, ///< Settings button.
WID_AID_SCRIPT_GAME = ::WID_AID_SCRIPT_GAME, ///< Game Script button.
WID_AID_RELOAD_TOGGLE = ::WID_AID_RELOAD_TOGGLE, ///< Reload button.
WID_AID_LOG_PANEL = ::WID_AID_LOG_PANEL, ///< Panel where the log is in.
WID_AID_SCROLLBAR = ::WID_AID_SCROLLBAR, ///< Scrollbar of the log pannel.
WID_AID_COMPANY_BUTTON_START = ::WID_AID_COMPANY_BUTTON_START, ///< Buttons in the VIEW.
WID_AID_COMPANY_BUTTON_END = ::WID_AID_COMPANY_BUTTON_END, ///< Last possible button in the VIEW.
WID_AID_BREAK_STRING_WIDGETS = ::WID_AID_BREAK_STRING_WIDGETS, ///< The panel to handle the breaking on string.
WID_AID_BREAK_STR_ON_OFF_BTN = ::WID_AID_BREAK_STR_ON_OFF_BTN, ///< Enable breaking on string.
WID_AID_BREAK_STR_EDIT_BOX = ::WID_AID_BREAK_STR_EDIT_BOX, ///< Edit box for the string to break on.
WID_AID_MATCH_CASE_BTN = ::WID_AID_MATCH_CASE_BTN, ///< Checkbox to use match caching or not.
WID_AID_CONTINUE_BTN = ::WID_AID_CONTINUE_BTN, ///< Continue button.
};
/** Widgets of the #BuildAirToolbarWindow class. */
enum AirportToolbarWidgets {
WID_AT_AIRPORT = ::WID_AT_AIRPORT, ///< Build airport button.
WID_AT_DEMOLISH = ::WID_AT_DEMOLISH, ///< Demolish button.
};
/** Widgets of the #BuildAirportWindow class. */
enum AirportPickerWidgets {
WID_AP_CLASS_DROPDOWN = ::WID_AP_CLASS_DROPDOWN, ///< Dropdown of airport classes.
WID_AP_AIRPORT_LIST = ::WID_AP_AIRPORT_LIST, ///< List of airports.
WID_AP_SCROLLBAR = ::WID_AP_SCROLLBAR, ///< Scrollbar of the list.
WID_AP_LAYOUT_NUM = ::WID_AP_LAYOUT_NUM, ///< Current number of the layout.
WID_AP_LAYOUT_DECREASE = ::WID_AP_LAYOUT_DECREASE, ///< Decrease the layout number.
WID_AP_LAYOUT_INCREASE = ::WID_AP_LAYOUT_INCREASE, ///< Increase the layout number.
WID_AP_AIRPORT_SPRITE = ::WID_AP_AIRPORT_SPRITE, ///< A visual display of the airport currently selected.
WID_AP_EXTRA_TEXT = ::WID_AP_EXTRA_TEXT, ///< Additional text about the airport.
WID_AP_BOTTOMPANEL = ::WID_AP_BOTTOMPANEL, ///< Panel at the bottom.
WID_AP_COVERAGE_LABEL = ::WID_AP_COVERAGE_LABEL, ///< Label if you want to see the coverage.
WID_AP_BTN_DONTHILIGHT = ::WID_AP_BTN_DONTHILIGHT, ///< Don't show the coverage button.
WID_AP_BTN_DOHILIGHT = ::WID_AP_BTN_DOHILIGHT, ///< Show the coverage button.
};
/** Widgets of the #ReplaceVehicleWindow class. */
enum ReplaceVehicleWidgets {
WID_RV_CAPTION = ::WID_RV_CAPTION, ///< Caption of the window.
WID_RV_LEFT_MATRIX = ::WID_RV_LEFT_MATRIX, ///< The matrix on the left.
WID_RV_LEFT_SCROLLBAR = ::WID_RV_LEFT_SCROLLBAR, ///< The scrollbar for the matrix on the left.
WID_RV_RIGHT_MATRIX = ::WID_RV_RIGHT_MATRIX, ///< The matrix on the right.
WID_RV_RIGHT_SCROLLBAR = ::WID_RV_RIGHT_SCROLLBAR, ///< The scrollbar for the matrxi on the right.
WID_RV_LEFT_DETAILS = ::WID_RV_LEFT_DETAILS, ///< Details of the entry on the left.
WID_RV_RIGHT_DETAILS = ::WID_RV_RIGHT_DETAILS, ///< Details of the entry on the right.
WID_RV_START_REPLACE = ::WID_RV_START_REPLACE, ///< Start Replacing button.
WID_RV_INFO_TAB = ::WID_RV_INFO_TAB, ///< Info tab.
WID_RV_STOP_REPLACE = ::WID_RV_STOP_REPLACE, ///< Stop Replacing button.
WID_RV_TRAIN_ENGINEWAGON_TOGGLE = ::WID_RV_TRAIN_ENGINEWAGON_TOGGLE, ///< Button to toggle engines and/or wagons.
WID_RV_TRAIN_FLUFF_LEFT = ::WID_RV_TRAIN_FLUFF_LEFT, ///< The fluff on the left.
WID_RV_TRAIN_RAILTYPE_DROPDOWN = ::WID_RV_TRAIN_RAILTYPE_DROPDOWN, ///< Dropdown menu about the railtype.
WID_RV_TRAIN_FLUFF_RIGHT = ::WID_RV_TRAIN_FLUFF_RIGHT, ///< The fluff on the right.
WID_RV_TRAIN_WAGONREMOVE_TOGGLE = ::WID_RV_TRAIN_WAGONREMOVE_TOGGLE, ///< Button to toggle removing wagons.
};
/** Widgets of the #BootstrapBackground class. */
enum BootstrapBackgroundWidgets {
WID_BB_BACKGROUND = ::WID_BB_BACKGROUND, ///< Background of the window.
};
/** Widgets of the #BootstrapContentDownloadStatusWindow class. */
enum BootstrapAskForDownloadWidgets {
WID_BAFD_QUESTION = ::WID_BAFD_QUESTION, ///< The question whether to download.
WID_BAFD_YES = ::WID_BAFD_YES, ///< An affirmative answer to the question.
WID_BAFD_NO = ::WID_BAFD_NO, ///< An negative answer to the question.
};
/** Widgets of the #BuildBridgeWindow class. */
enum BuildBridgeSelectionWidgets {
WID_BBS_CAPTION = ::WID_BBS_CAPTION, ///< Caption of the window.
WID_BBS_DROPDOWN_ORDER = ::WID_BBS_DROPDOWN_ORDER, ///< Direction of sort dropdown.
WID_BBS_DROPDOWN_CRITERIA = ::WID_BBS_DROPDOWN_CRITERIA, ///< Criteria of sort dropdown.
WID_BBS_BRIDGE_LIST = ::WID_BBS_BRIDGE_LIST, ///< List of bridges.
WID_BBS_SCROLLBAR = ::WID_BBS_SCROLLBAR, ///< Scrollbar of the list.
};
/** Widgets of the #BuildVehicleWindow class. */
enum BuildVehicleWidgets {
WID_BV_CAPTION = ::WID_BV_CAPTION, ///< Caption of window.
WID_BV_SORT_ASSENDING_DESCENDING = ::WID_BV_SORT_ASSENDING_DESCENDING, ///< Sort direction.
WID_BV_SORT_DROPDOWN = ::WID_BV_SORT_DROPDOWN, ///< Criteria of sorting dropdown.
WID_BV_CARGO_FILTER_DROPDOWN = ::WID_BV_CARGO_FILTER_DROPDOWN, ///< Cargo filter dropdown.
WID_BV_LIST = ::WID_BV_LIST, ///< List of vehicles.
WID_BV_SCROLLBAR = ::WID_BV_SCROLLBAR, ///< Scrollbar of list.
WID_BV_PANEL = ::WID_BV_PANEL, ///< Button panel.
WID_BV_BUILD = ::WID_BV_BUILD, ///< Build panel.
WID_BV_BUILD_SEL = ::WID_BV_BUILD_SEL, ///< Build button.
WID_BV_RENAME = ::WID_BV_RENAME, ///< Rename button.
};
/** Widgets of the #CheatWindow class.. */
enum CheatWidgets {
WID_C_PANEL = ::WID_C_PANEL, ///< Panel where all cheats are shown in.
};
/** Widgets of the #CompanyWindow class. */
enum CompanyWidgets {
WID_C_CAPTION = ::WID_C_CAPTION, ///< Caption of the window.
WID_C_FACE = ::WID_C_FACE, ///< View of the face.
WID_C_FACE_TITLE = ::WID_C_FACE_TITLE, ///< Title for the face.
WID_C_DESC_INAUGURATION = ::WID_C_DESC_INAUGURATION, ///< Inauguration.
WID_C_DESC_COLOUR_SCHEME = ::WID_C_DESC_COLOUR_SCHEME, ///< Colour scheme.
WID_C_DESC_COLOUR_SCHEME_EXAMPLE = ::WID_C_DESC_COLOUR_SCHEME_EXAMPLE, ///< Colour scheme example.
WID_C_DESC_VEHICLE = ::WID_C_DESC_VEHICLE, ///< Vehicles.
WID_C_DESC_VEHICLE_COUNTS = ::WID_C_DESC_VEHICLE_COUNTS, ///< Vehicle count.
WID_C_DESC_COMPANY_VALUE = ::WID_C_DESC_COMPANY_VALUE, ///< Company value.
WID_C_DESC_INFRASTRUCTURE = ::WID_C_DESC_INFRASTRUCTURE, ///< Infrastructure.
WID_C_DESC_INFRASTRUCTURE_COUNTS = ::WID_C_DESC_INFRASTRUCTURE_COUNTS, ///< Infrastructure count.
WID_C_SELECT_DESC_OWNERS = ::WID_C_SELECT_DESC_OWNERS, ///< Owners.
WID_C_DESC_OWNERS = ::WID_C_DESC_OWNERS, ///< Owner in Owners.
WID_C_SELECT_BUTTONS = ::WID_C_SELECT_BUTTONS, ///< Selection widget for the button bar.
WID_C_NEW_FACE = ::WID_C_NEW_FACE, ///< Button to make new face.
WID_C_COLOUR_SCHEME = ::WID_C_COLOUR_SCHEME, ///< Button to change colour scheme.
WID_C_PRESIDENT_NAME = ::WID_C_PRESIDENT_NAME, ///< Button to change president name.
WID_C_COMPANY_NAME = ::WID_C_COMPANY_NAME, ///< Button to change company name.
WID_C_BUY_SHARE = ::WID_C_BUY_SHARE, ///< Button to buy a share.
WID_C_SELL_SHARE = ::WID_C_SELL_SHARE, ///< Button to sell a share.
WID_C_SELECT_VIEW_BUILD_HQ = ::WID_C_SELECT_VIEW_BUILD_HQ, ///< Panel about HQ.
WID_C_VIEW_HQ = ::WID_C_VIEW_HQ, ///< Button to view the HQ.
WID_C_BUILD_HQ = ::WID_C_BUILD_HQ, ///< Button to build the HQ.
WID_C_SELECT_RELOCATE = ::WID_C_SELECT_RELOCATE, ///< Panel about 'Relocate HQ'.
WID_C_RELOCATE_HQ = ::WID_C_RELOCATE_HQ, ///< Button to relocate the HQ.
WID_C_VIEW_INFRASTRUCTURE = ::WID_C_VIEW_INFRASTRUCTURE, ///< Panel about infrastructure.
WID_C_HAS_PASSWORD = ::WID_C_HAS_PASSWORD, ///< Has company password lock.
WID_C_SELECT_MULTIPLAYER = ::WID_C_SELECT_MULTIPLAYER, ///< Multiplayer selection panel.
WID_C_COMPANY_PASSWORD = ::WID_C_COMPANY_PASSWORD, ///< Button to set company password.
WID_C_COMPANY_JOIN = ::WID_C_COMPANY_JOIN, ///< Button to join company.
};
/** Widgets of the #CompanyFinancesWindow class. */
enum CompanyFinancesWidgets {
WID_CF_CAPTION = ::WID_CF_CAPTION, ///< Caption of the window.
WID_CF_TOGGLE_SIZE = ::WID_CF_TOGGLE_SIZE, ///< Toggle windows size.
WID_CF_SEL_PANEL = ::WID_CF_SEL_PANEL, ///< Select panel or nothing.
WID_CF_EXPS_CATEGORY = ::WID_CF_EXPS_CATEGORY, ///< Column for expenses category strings.
WID_CF_EXPS_PRICE1 = ::WID_CF_EXPS_PRICE1, ///< Column for year Y-2 expenses.
WID_CF_EXPS_PRICE2 = ::WID_CF_EXPS_PRICE2, ///< Column for year Y-1 expenses.
WID_CF_EXPS_PRICE3 = ::WID_CF_EXPS_PRICE3, ///< Column for year Y expenses.
WID_CF_TOTAL_PANEL = ::WID_CF_TOTAL_PANEL, ///< Panel for totals.
WID_CF_SEL_MAXLOAN = ::WID_CF_SEL_MAXLOAN, ///< Selection of maxloan column.
WID_CF_BALANCE_VALUE = ::WID_CF_BALANCE_VALUE, ///< Bank balance value.
WID_CF_LOAN_VALUE = ::WID_CF_LOAN_VALUE, ///< Loan.
WID_CF_LOAN_LINE = ::WID_CF_LOAN_LINE, ///< Line for summing bank balance and loan.
WID_CF_TOTAL_VALUE = ::WID_CF_TOTAL_VALUE, ///< Total.
WID_CF_MAXLOAN_GAP = ::WID_CF_MAXLOAN_GAP, ///< Gap above max loan widget.
WID_CF_MAXLOAN_VALUE = ::WID_CF_MAXLOAN_VALUE, ///< Max loan widget.
WID_CF_SEL_BUTTONS = ::WID_CF_SEL_BUTTONS, ///< Selection of buttons.
WID_CF_INCREASE_LOAN = ::WID_CF_INCREASE_LOAN, ///< Increase loan.
WID_CF_REPAY_LOAN = ::WID_CF_REPAY_LOAN, ///< Decrease loan..
WID_CF_INFRASTRUCTURE = ::WID_CF_INFRASTRUCTURE, ///< View company infrastructure.
};
/** Widgets of the #SelectCompanyLiveryWindow class. */
enum SelectCompanyLiveryWidgets {
WID_SCL_CAPTION = ::WID_SCL_CAPTION, ///< Caption of window.
WID_SCL_CLASS_GENERAL = ::WID_SCL_CLASS_GENERAL, ///< Class general.
WID_SCL_CLASS_RAIL = ::WID_SCL_CLASS_RAIL, ///< Class rail.
WID_SCL_CLASS_ROAD = ::WID_SCL_CLASS_ROAD, ///< Class road.
WID_SCL_CLASS_SHIP = ::WID_SCL_CLASS_SHIP, ///< Class ship.
WID_SCL_CLASS_AIRCRAFT = ::WID_SCL_CLASS_AIRCRAFT, ///< Class aircraft.
WID_SCL_SPACER_DROPDOWN = ::WID_SCL_SPACER_DROPDOWN, ///< Spacer for dropdown.
WID_SCL_PRI_COL_DROPDOWN = ::WID_SCL_PRI_COL_DROPDOWN, ///< Dropdown for primary colour.
WID_SCL_SEC_COL_DROPDOWN = ::WID_SCL_SEC_COL_DROPDOWN, ///< Dropdown for secondary colour.
WID_SCL_MATRIX = ::WID_SCL_MATRIX, ///< Matrix.
};
/**
* Widgets of the #SelectCompanyManagerFaceWindow class.
* Do not change the order of the widgets from WID_SCMF_HAS_MOUSTACHE_EARRING to WID_SCMF_GLASSES_R,
* this order is needed for the WE_CLICK event of DrawFaceStringLabel().
*/
enum SelectCompanyManagerFaceWidgets {
WID_SCMF_CAPTION = ::WID_SCMF_CAPTION, ///< Caption of window.
WID_SCMF_TOGGLE_LARGE_SMALL = ::WID_SCMF_TOGGLE_LARGE_SMALL, ///< Toggle for large or small.
WID_SCMF_SELECT_FACE = ::WID_SCMF_SELECT_FACE, ///< Select face.
WID_SCMF_CANCEL = ::WID_SCMF_CANCEL, ///< Cancel.
WID_SCMF_ACCEPT = ::WID_SCMF_ACCEPT, ///< Accept.
WID_SCMF_MALE = ::WID_SCMF_MALE, ///< Male button in the simple view.
WID_SCMF_FEMALE = ::WID_SCMF_FEMALE, ///< Female button in the simple view.
WID_SCMF_MALE2 = ::WID_SCMF_MALE2, ///< Male button in the advanced view.
WID_SCMF_FEMALE2 = ::WID_SCMF_FEMALE2, ///< Female button in the advanced view.
WID_SCMF_SEL_LOADSAVE = ::WID_SCMF_SEL_LOADSAVE, ///< Selection to display the load/save/number buttons in the advanced view.
WID_SCMF_SEL_MALEFEMALE = ::WID_SCMF_SEL_MALEFEMALE, ///< Selection to display the male/female buttons in the simple view.
WID_SCMF_SEL_PARTS = ::WID_SCMF_SEL_PARTS, ///< Selection to display the buttons for setting each part of the face in the advanced view.
WID_SCMF_RANDOM_NEW_FACE = ::WID_SCMF_RANDOM_NEW_FACE, ///< Create random new face.
WID_SCMF_TOGGLE_LARGE_SMALL_BUTTON = ::WID_SCMF_TOGGLE_LARGE_SMALL_BUTTON, ///< Toggle for large or small.
WID_SCMF_FACE = ::WID_SCMF_FACE, ///< Current face.
WID_SCMF_LOAD = ::WID_SCMF_LOAD, ///< Load face.
WID_SCMF_FACECODE = ::WID_SCMF_FACECODE, ///< Get the face code.
WID_SCMF_SAVE = ::WID_SCMF_SAVE, ///< Save face.
WID_SCMF_HAS_MOUSTACHE_EARRING_TEXT = ::WID_SCMF_HAS_MOUSTACHE_EARRING_TEXT, ///< Text about moustache and earring.
WID_SCMF_TIE_EARRING_TEXT = ::WID_SCMF_TIE_EARRING_TEXT, ///< Text about tie and earring.
WID_SCMF_LIPS_MOUSTACHE_TEXT = ::WID_SCMF_LIPS_MOUSTACHE_TEXT, ///< Text about lips and moustache.
WID_SCMF_HAS_GLASSES_TEXT = ::WID_SCMF_HAS_GLASSES_TEXT, ///< Text about glasses.
WID_SCMF_HAIR_TEXT = ::WID_SCMF_HAIR_TEXT, ///< Text about hair.
WID_SCMF_EYEBROWS_TEXT = ::WID_SCMF_EYEBROWS_TEXT, ///< Text about eyebrows.
WID_SCMF_EYECOLOUR_TEXT = ::WID_SCMF_EYECOLOUR_TEXT, ///< Text about eyecolour.
WID_SCMF_GLASSES_TEXT = ::WID_SCMF_GLASSES_TEXT, ///< Text about glasses.
WID_SCMF_NOSE_TEXT = ::WID_SCMF_NOSE_TEXT, ///< Text about nose.
WID_SCMF_CHIN_TEXT = ::WID_SCMF_CHIN_TEXT, ///< Text about chin.
WID_SCMF_JACKET_TEXT = ::WID_SCMF_JACKET_TEXT, ///< Text about jacket.
WID_SCMF_COLLAR_TEXT = ::WID_SCMF_COLLAR_TEXT, ///< Text about collar.
WID_SCMF_ETHNICITY_EUR = ::WID_SCMF_ETHNICITY_EUR, ///< Text about ethnicity european.
WID_SCMF_ETHNICITY_AFR = ::WID_SCMF_ETHNICITY_AFR, ///< Text about ethnicity african.
WID_SCMF_HAS_MOUSTACHE_EARRING = ::WID_SCMF_HAS_MOUSTACHE_EARRING, ///< Has moustache or earring.
WID_SCMF_HAS_GLASSES = ::WID_SCMF_HAS_GLASSES, ///< Has glasses.
WID_SCMF_EYECOLOUR_L = ::WID_SCMF_EYECOLOUR_L, ///< Eyecolour left.
WID_SCMF_EYECOLOUR = ::WID_SCMF_EYECOLOUR, ///< Eyecolour.
WID_SCMF_EYECOLOUR_R = ::WID_SCMF_EYECOLOUR_R, ///< Eyecolour right.
WID_SCMF_CHIN_L = ::WID_SCMF_CHIN_L, ///< Chin left.
WID_SCMF_CHIN = ::WID_SCMF_CHIN, ///< Chin.
WID_SCMF_CHIN_R = ::WID_SCMF_CHIN_R, ///< Chin right.
WID_SCMF_EYEBROWS_L = ::WID_SCMF_EYEBROWS_L, ///< Eyebrows left.
WID_SCMF_EYEBROWS = ::WID_SCMF_EYEBROWS, ///< Eyebrows.
WID_SCMF_EYEBROWS_R = ::WID_SCMF_EYEBROWS_R, ///< Eyebrows right.
WID_SCMF_LIPS_MOUSTACHE_L = ::WID_SCMF_LIPS_MOUSTACHE_L, ///< Lips / Moustache left.
WID_SCMF_LIPS_MOUSTACHE = ::WID_SCMF_LIPS_MOUSTACHE, ///< Lips / Moustache.
WID_SCMF_LIPS_MOUSTACHE_R = ::WID_SCMF_LIPS_MOUSTACHE_R, ///< Lips / Moustache right.
WID_SCMF_NOSE_L = ::WID_SCMF_NOSE_L, ///< Nose left.
WID_SCMF_NOSE = ::WID_SCMF_NOSE, ///< Nose.
WID_SCMF_NOSE_R = ::WID_SCMF_NOSE_R, ///< Nose right.
WID_SCMF_HAIR_L = ::WID_SCMF_HAIR_L, ///< Hair left.
WID_SCMF_HAIR = ::WID_SCMF_HAIR, ///< Hair.
WID_SCMF_HAIR_R = ::WID_SCMF_HAIR_R, ///< Hair right.
WID_SCMF_JACKET_L = ::WID_SCMF_JACKET_L, ///< Jacket left.
WID_SCMF_JACKET = ::WID_SCMF_JACKET, ///< Jacket.
WID_SCMF_JACKET_R = ::WID_SCMF_JACKET_R, ///< Jacket right.
WID_SCMF_COLLAR_L = ::WID_SCMF_COLLAR_L, ///< Collar left.
WID_SCMF_COLLAR = ::WID_SCMF_COLLAR, ///< Collar.
WID_SCMF_COLLAR_R = ::WID_SCMF_COLLAR_R, ///< Collar right.
WID_SCMF_TIE_EARRING_L = ::WID_SCMF_TIE_EARRING_L, ///< Tie / Earring left.
WID_SCMF_TIE_EARRING = ::WID_SCMF_TIE_EARRING, ///< Tie / Earring.
WID_SCMF_TIE_EARRING_R = ::WID_SCMF_TIE_EARRING_R, ///< Tie / Earring right.
WID_SCMF_GLASSES_L = ::WID_SCMF_GLASSES_L, ///< Glasses left.
WID_SCMF_GLASSES = ::WID_SCMF_GLASSES, ///< Glasses.
WID_SCMF_GLASSES_R = ::WID_SCMF_GLASSES_R, ///< Glasses right.
};
/** Widgets of the #CompanyInfrastructureWindow class. */
enum CompanyInfrastructureWidgets {
WID_CI_CAPTION = ::WID_CI_CAPTION, ///< Caption of window.
WID_CI_RAIL_DESC = ::WID_CI_RAIL_DESC, ///< Description of rail.
WID_CI_RAIL_COUNT = ::WID_CI_RAIL_COUNT, ///< Count of rail.
WID_CI_ROAD_DESC = ::WID_CI_ROAD_DESC, ///< Description of road.
WID_CI_ROAD_COUNT = ::WID_CI_ROAD_COUNT, ///< Count of road.
WID_CI_WATER_DESC = ::WID_CI_WATER_DESC, ///< Description of water.
WID_CI_WATER_COUNT = ::WID_CI_WATER_COUNT, ///< Count of water.
WID_CI_STATION_DESC = ::WID_CI_STATION_DESC, ///< Description of station.
WID_CI_STATION_COUNT = ::WID_CI_STATION_COUNT, ///< Count of station.
WID_CI_TOTAL_DESC = ::WID_CI_TOTAL_DESC, ///< Description of total.
WID_CI_TOTAL = ::WID_CI_TOTAL, ///< Count of total.
};
/** Widgets of the #BuyCompanyWindow class. */
enum BuyCompanyWidgets {
WID_BC_CAPTION = ::WID_BC_CAPTION, ///< Caption of window.
WID_BC_FACE = ::WID_BC_FACE, ///< Face button.
WID_BC_QUESTION = ::WID_BC_QUESTION, ///< Question text.
WID_BC_NO = ::WID_BC_NO, ///< No button.
WID_BC_YES = ::WID_BC_YES, ///< Yes button.
};
/** Widgets of the #IConsoleWindow class. */
enum ConsoleWidgets {
WID_C_BACKGROUND = ::WID_C_BACKGROUND, ///< Background of the console.
};
/** Widgets of the #SetDateWindow class. */
enum SetDateWidgets {
WID_SD_DAY = ::WID_SD_DAY, ///< Dropdown for the day.
WID_SD_MONTH = ::WID_SD_MONTH, ///< Dropdown for the month.
WID_SD_YEAR = ::WID_SD_YEAR, ///< Dropdown for the year.
WID_SD_SET_DATE = ::WID_SD_SET_DATE, ///< Actually set the date.
};
/** Widgets of the #DepotWindow class. */
enum DepotWidgets {
WID_D_CAPTION = ::WID_D_CAPTION, ///< Caption of window.
WID_D_SELL = ::WID_D_SELL, ///< Sell button.
WID_D_SHOW_SELL_CHAIN = ::WID_D_SHOW_SELL_CHAIN, ///< Show sell chain panel.
WID_D_SELL_CHAIN = ::WID_D_SELL_CHAIN, ///< Sell chain button.
WID_D_SELL_ALL = ::WID_D_SELL_ALL, ///< Sell all button.
WID_D_AUTOREPLACE = ::WID_D_AUTOREPLACE, ///< Autoreplace button.
WID_D_MATRIX = ::WID_D_MATRIX, ///< Matrix of vehicles.
WID_D_V_SCROLL = ::WID_D_V_SCROLL, ///< Vertical scrollbar.
WID_D_SHOW_H_SCROLL = ::WID_D_SHOW_H_SCROLL, ///< Show horizontal scrollbar panel.
WID_D_H_SCROLL = ::WID_D_H_SCROLL, ///< Horizontal scrollbar.
WID_D_BUILD = ::WID_D_BUILD, ///< Build button.
WID_D_CLONE = ::WID_D_CLONE, ///< Clone button.
WID_D_LOCATION = ::WID_D_LOCATION, ///< Location button.
WID_D_SHOW_RENAME = ::WID_D_SHOW_RENAME, ///< Show rename panel.
WID_D_RENAME = ::WID_D_RENAME, ///< Rename button.
WID_D_VEHICLE_LIST = ::WID_D_VEHICLE_LIST, ///< List of vehicles.
WID_D_STOP_ALL = ::WID_D_STOP_ALL, ///< Stop all button.
WID_D_START_ALL = ::WID_D_START_ALL, ///< Start all button.
};
/** Widgets of the #BuildDocksDepotWindow class. */
enum BuildDockDepotWidgets {
WID_BDD_BACKGROUND = ::WID_BDD_BACKGROUND, ///< Background of the window.
WID_BDD_X = ::WID_BDD_X, ///< X-direction button.
WID_BDD_Y = ::WID_BDD_Y, ///< Y-direction button.
};
/** Widgets of the #BuildDocksToolbarWindow class. */
enum DockToolbarWidgets {
WID_DT_CANAL = ::WID_DT_CANAL, ///< Build canal button.
WID_DT_LOCK = ::WID_DT_LOCK, ///< Build lock button.
WID_DT_DEMOLISH = ::WID_DT_DEMOLISH, ///< Demolish aka dynamite button.
WID_DT_DEPOT = ::WID_DT_DEPOT, ///< Build depot button.
WID_DT_STATION = ::WID_DT_STATION, ///< Build station button.
WID_DT_BUOY = ::WID_DT_BUOY, ///< Build buoy button.
WID_DT_RIVER = ::WID_DT_RIVER, ///< Build river button (in scenario editor).
WID_DT_BUILD_AQUEDUCT = ::WID_DT_BUILD_AQUEDUCT, ///< Build aqueduct button.
WID_DT_INVALID = ::WID_DT_INVALID, ///< Used to initialize a variable.
};
/** Widgets of the #DropdownWindow class. */
enum DropdownMenuWidgets {
WID_DM_ITEMS = ::WID_DM_ITEMS, ///< Panel showing the dropdown items.
WID_DM_SHOW_SCROLL = ::WID_DM_SHOW_SCROLL, ///< Hide scrollbar if too few items.
WID_DM_SCROLL = ::WID_DM_SCROLL, ///< Scrollbar.
};
/** Widgets of the #EnginePreviewWindow class. */
enum EnginePreviewWidgets {
WID_EP_QUESTION = ::WID_EP_QUESTION, ///< The container for the question.
WID_EP_NO = ::WID_EP_NO, ///< No button.
WID_EP_YES = ::WID_EP_YES, ///< Yes button.
};
/** Widgets of the #ErrmsgWindow class. */
enum ErrorMessageWidgets {
WID_EM_CAPTION = ::WID_EM_CAPTION, ///< Caption of the window.
WID_EM_FACE = ::WID_EM_FACE, ///< Error title.
WID_EM_MESSAGE = ::WID_EM_MESSAGE, ///< Error message.
};
/** Widgets of the #SaveLoadWindow class. */
enum SaveLoadWidgets {
WID_SL_CAPTION = ::WID_SL_CAPTION, ///< Caption of the window.
WID_SL_SORT_BYNAME = ::WID_SL_SORT_BYNAME, ///< Sort by name button.
WID_SL_SORT_BYDATE = ::WID_SL_SORT_BYDATE, ///< Sort by date button.
WID_SL_BACKGROUND = ::WID_SL_BACKGROUND, ///< Background of window.
WID_SL_FILE_BACKGROUND = ::WID_SL_FILE_BACKGROUND, ///< Background of file selection.
WID_SL_HOME_BUTTON = ::WID_SL_HOME_BUTTON, ///< Home button.
WID_SL_DRIVES_DIRECTORIES_LIST = ::WID_SL_DRIVES_DIRECTORIES_LIST, ///< Drives list.
WID_SL_SCROLLBAR = ::WID_SL_SCROLLBAR, ///< Scrollbar of the file list.
WID_SL_CONTENT_DOWNLOAD = ::WID_SL_CONTENT_DOWNLOAD, ///< Content download button, only available for play scenario/heightmap.
WID_SL_SAVE_OSK_TITLE = ::WID_SL_SAVE_OSK_TITLE, ///< Title textbox, only available for save operations.
WID_SL_DELETE_SELECTION = ::WID_SL_DELETE_SELECTION, ///< Delete button, only available for save operations.
WID_SL_SAVE_GAME = ::WID_SL_SAVE_GAME, ///< Save button, only available for save operations.
WID_SL_CONTENT_DOWNLOAD_SEL = ::WID_SL_CONTENT_DOWNLOAD_SEL, ///< Selection 'stack' to 'hide' the content download.
WID_SL_DETAILS = ::WID_SL_DETAILS, ///< Panel with game details.
WID_SL_NEWGRF_INFO = ::WID_SL_NEWGRF_INFO, ///< Button to open NewGgrf configuration.
WID_SL_LOAD_BUTTON = ::WID_SL_LOAD_BUTTON, ///< Button to load game/scenario.
WID_SL_MISSING_NEWGRFS = ::WID_SL_MISSING_NEWGRFS, ///< Button to find missing NewGRFs online.
};
/** Widgets of the #GenerateLandscapeWindow class. */
enum GenerateLandscapeWidgets {
WID_GL_TEMPERATE = ::WID_GL_TEMPERATE, ///< Button with icon "Temperate".
WID_GL_ARCTIC = ::WID_GL_ARCTIC, ///< Button with icon "Arctic".
WID_GL_TROPICAL = ::WID_GL_TROPICAL, ///< Button with icon "Tropical".
WID_GL_TOYLAND = ::WID_GL_TOYLAND, ///< Button with icon "Toyland".
WID_GL_MAPSIZE_X_PULLDOWN = ::WID_GL_MAPSIZE_X_PULLDOWN, ///< Dropdown 'map X size'.
WID_GL_MAPSIZE_Y_PULLDOWN = ::WID_GL_MAPSIZE_Y_PULLDOWN, ///< Dropdown 'map Y size'.
WID_GL_TOWN_PULLDOWN = ::WID_GL_TOWN_PULLDOWN, ///< Dropdown 'No. of towns'.
WID_GL_INDUSTRY_PULLDOWN = ::WID_GL_INDUSTRY_PULLDOWN, ///< Dropdown 'No. of industries'.
WID_GL_RANDOM_EDITBOX = ::WID_GL_RANDOM_EDITBOX, ///< 'Random seed' editbox.
WID_GL_RANDOM_BUTTON = ::WID_GL_RANDOM_BUTTON, ///< 'Randomise' button.
WID_GL_GENERATE_BUTTON = ::WID_GL_GENERATE_BUTTON, ///< 'Generate' button.
WID_GL_START_DATE_DOWN = ::WID_GL_START_DATE_DOWN, ///< Decrease start year.
WID_GL_START_DATE_TEXT = ::WID_GL_START_DATE_TEXT, ///< Start year.
WID_GL_START_DATE_UP = ::WID_GL_START_DATE_UP, ///< Increase start year.
WID_GL_SNOW_LEVEL_DOWN = ::WID_GL_SNOW_LEVEL_DOWN, ///< Decrease snow level.
WID_GL_SNOW_LEVEL_TEXT = ::WID_GL_SNOW_LEVEL_TEXT, ///< Snow level.
WID_GL_SNOW_LEVEL_UP = ::WID_GL_SNOW_LEVEL_UP, ///< Increase snow level.
WID_GL_TREE_PULLDOWN = ::WID_GL_TREE_PULLDOWN, ///< Dropdown 'Tree algorithm'.
WID_GL_LANDSCAPE_PULLDOWN = ::WID_GL_LANDSCAPE_PULLDOWN, ///< Dropdown 'Land generator'.
WID_GL_HEIGHTMAP_NAME_TEXT = ::WID_GL_HEIGHTMAP_NAME_TEXT, ///< Heightmap name.
WID_GL_HEIGHTMAP_SIZE_TEXT = ::WID_GL_HEIGHTMAP_SIZE_TEXT, ///< Size of heightmap.
WID_GL_HEIGHTMAP_ROTATION_PULLDOWN = ::WID_GL_HEIGHTMAP_ROTATION_PULLDOWN, ///< Dropdown 'Heightmap rotation'.
WID_GL_TERRAIN_PULLDOWN = ::WID_GL_TERRAIN_PULLDOWN, ///< Dropdown 'Terrain type'.
WID_GL_WATER_PULLDOWN = ::WID_GL_WATER_PULLDOWN, ///< Dropdown 'Sea level'.
WID_GL_RIVER_PULLDOWN = ::WID_GL_RIVER_PULLDOWN, ///< Dropdown 'Rivers'.
WID_GL_SMOOTHNESS_PULLDOWN = ::WID_GL_SMOOTHNESS_PULLDOWN, ///< Dropdown 'Smoothness'.
WID_GL_VARIETY_PULLDOWN = ::WID_GL_VARIETY_PULLDOWN, ///< Dropdown 'Variety distribution'.
WID_GL_BORDERS_RANDOM = ::WID_GL_BORDERS_RANDOM, ///< 'Random'/'Manual' borders.
WID_GL_WATER_NW = ::WID_GL_WATER_NW, ///< NW 'Water'/'Freeform'.
WID_GL_WATER_NE = ::WID_GL_WATER_NE, ///< NE 'Water'/'Freeform'.
WID_GL_WATER_SE = ::WID_GL_WATER_SE, ///< SE 'Water'/'Freeform'.
WID_GL_WATER_SW = ::WID_GL_WATER_SW, ///< SW 'Water'/'Freeform'.
};
/** Widgets of the #CreateScenarioWindow class. */
enum CreateScenarioWidgets {
WID_CS_TEMPERATE = ::WID_CS_TEMPERATE, ///< Select temperate landscape style.
WID_CS_ARCTIC = ::WID_CS_ARCTIC, ///< Select arctic landscape style.
WID_CS_TROPICAL = ::WID_CS_TROPICAL, ///< Select tropical landscape style.
WID_CS_TOYLAND = ::WID_CS_TOYLAND, ///< Select toy-land landscape style.
WID_CS_EMPTY_WORLD = ::WID_CS_EMPTY_WORLD, ///< Generate an empty flat world.
WID_CS_RANDOM_WORLD = ::WID_CS_RANDOM_WORLD, ///< Generate random land button
WID_CS_MAPSIZE_X_PULLDOWN = ::WID_CS_MAPSIZE_X_PULLDOWN, ///< Pull-down arrow for x map size.
WID_CS_MAPSIZE_Y_PULLDOWN = ::WID_CS_MAPSIZE_Y_PULLDOWN, ///< Pull-down arrow for y map size.
WID_CS_START_DATE_DOWN = ::WID_CS_START_DATE_DOWN, ///< Decrease start year (start earlier).
WID_CS_START_DATE_TEXT = ::WID_CS_START_DATE_TEXT, ///< Clickable start date value.
WID_CS_START_DATE_UP = ::WID_CS_START_DATE_UP, ///< Increase start year (start later).
WID_CS_FLAT_LAND_HEIGHT_DOWN = ::WID_CS_FLAT_LAND_HEIGHT_DOWN, ///< Decrease flat land height.
WID_CS_FLAT_LAND_HEIGHT_TEXT = ::WID_CS_FLAT_LAND_HEIGHT_TEXT, ///< Clickable flat land height value.
WID_CS_FLAT_LAND_HEIGHT_UP = ::WID_CS_FLAT_LAND_HEIGHT_UP, ///< Increase flat land height.
};
/** Widgets of the #GenerateProgressWindow class. */
enum GenerationProgressWidgets {
WID_GP_PROGRESS_BAR = ::WID_GP_PROGRESS_BAR, ///< Progress bar.
WID_GP_PROGRESS_TEXT = ::WID_GP_PROGRESS_TEXT, ///< Text with the progress bar.
WID_GP_ABORT = ::WID_GP_ABORT, ///< Abort button.
};
/** Widgets of the #GoalListWindow class. */
enum GoalListWidgets {
WID_GL_PANEL = ::WID_GL_PANEL, ///< Panel of the window.
WID_GL_SCROLLBAR = ::WID_GL_SCROLLBAR, ///< Scrollbar of the panel.
};
/** Widgets of the #GraphLegendWindow class. */
enum GraphLegendWidgets {
WID_GL_BACKGROUND = ::WID_GL_BACKGROUND, ///< Background of the window.
WID_GL_FIRST_COMPANY = ::WID_GL_FIRST_COMPANY, ///< First company in the legend.
WID_GL_LAST_COMPANY = ::WID_GL_LAST_COMPANY, ///< Last company in the legend.
};
/** Widgets of the #OperatingProfitGraphWindow class, #IncomeGraphWindow class, #DeliveredCargoGraphWindow class, and #CompanyValueGraphWindow class. */
enum CompanyValueWidgets {
WID_CV_KEY_BUTTON = ::WID_CV_KEY_BUTTON, ///< Key button.
WID_CV_BACKGROUND = ::WID_CV_BACKGROUND, ///< Background of the window.
WID_CV_GRAPH = ::WID_CV_GRAPH, ///< Graph itself.
WID_CV_RESIZE = ::WID_CV_RESIZE, ///< Resize button.
};
/** Widget of the #PerformanceHistoryGraphWindow class. */
enum PerformanceHistoryGraphWidgets {
WID_PHG_KEY = ::WID_PHG_KEY, ///< Key button.
WID_PHG_DETAILED_PERFORMANCE = ::WID_PHG_DETAILED_PERFORMANCE, ///< Detailed performance.
WID_PHG_BACKGROUND = ::WID_PHG_BACKGROUND, ///< Background of the window.
WID_PHG_GRAPH = ::WID_PHG_GRAPH, ///< Graph itself.
WID_PHG_RESIZE = ::WID_PHG_RESIZE, ///< Resize button.
};
/** Widget of the #PaymentRatesGraphWindow class. */
enum CargoPaymentRatesWidgets {
WID_CPR_BACKGROUND = ::WID_CPR_BACKGROUND, ///< Background of the window.
WID_CPR_HEADER = ::WID_CPR_HEADER, ///< Header.
WID_CPR_GRAPH = ::WID_CPR_GRAPH, ///< Graph itself.
WID_CPR_RESIZE = ::WID_CPR_RESIZE, ///< Resize button.
WID_CPR_FOOTER = ::WID_CPR_FOOTER, ///< Footer.
WID_CPR_ENABLE_CARGOES = ::WID_CPR_ENABLE_CARGOES, ///< Enable cargoes button.
WID_CPR_DISABLE_CARGOES = ::WID_CPR_DISABLE_CARGOES, ///< Disable cargoes button.
WID_CPR_CARGO_FIRST = ::WID_CPR_CARGO_FIRST, ///< First cargo in the list.
};
/** Widget of the #CompanyLeagueWindow class. */
enum CompanyLeagueWidgets {
WID_CL_BACKGROUND = ::WID_CL_BACKGROUND, ///< Background of the window.
};
/** Widget of the #PerformanceRatingDetailWindow class. */
enum PerformanceRatingDetailsWidgets {
WID_PRD_SCORE_FIRST = ::WID_PRD_SCORE_FIRST, ///< First entry in the score list.
WID_PRD_SCORE_LAST = ::WID_PRD_SCORE_LAST, ///< Last entry in the score list.
WID_PRD_COMPANY_FIRST = ::WID_PRD_COMPANY_FIRST, ///< First company.
WID_PRD_COMPANY_LAST = ::WID_PRD_COMPANY_LAST, ///< Last company.
};
/** Widgets of the #VehicleGroupWindow class. */
enum GroupListWidgets {
WID_GL_CAPTION = ::WID_GL_CAPTION, ///< Caption of the window.
WID_GL_SORT_BY_ORDER = ::WID_GL_SORT_BY_ORDER, ///< Sort order.
WID_GL_SORT_BY_DROPDOWN = ::WID_GL_SORT_BY_DROPDOWN, ///< Sort by dropdown list.
WID_GL_LIST_VEHICLE = ::WID_GL_LIST_VEHICLE, ///< List of the vehicles.
WID_GL_LIST_VEHICLE_SCROLLBAR = ::WID_GL_LIST_VEHICLE_SCROLLBAR, ///< Scrollbar for the list.
WID_GL_AVAILABLE_VEHICLES = ::WID_GL_AVAILABLE_VEHICLES, ///< Available vehicles.
WID_GL_MANAGE_VEHICLES_DROPDOWN = ::WID_GL_MANAGE_VEHICLES_DROPDOWN, ///< Manage vehicles dropdown list.
WID_GL_STOP_ALL = ::WID_GL_STOP_ALL, ///< Stop all button.
WID_GL_START_ALL = ::WID_GL_START_ALL, ///< Start all button.
WID_GL_ALL_VEHICLES = ::WID_GL_ALL_VEHICLES, ///< All vehicles entry.
WID_GL_DEFAULT_VEHICLES = ::WID_GL_DEFAULT_VEHICLES, ///< Default vehicles entry.
WID_GL_LIST_GROUP = ::WID_GL_LIST_GROUP, ///< List of the groups.
WID_GL_LIST_GROUP_SCROLLBAR = ::WID_GL_LIST_GROUP_SCROLLBAR, ///< Scrollbar for the list.
WID_GL_CREATE_GROUP = ::WID_GL_CREATE_GROUP, ///< Create group button.
WID_GL_DELETE_GROUP = ::WID_GL_DELETE_GROUP, ///< Delete group button.
WID_GL_RENAME_GROUP = ::WID_GL_RENAME_GROUP, ///< Rename group button.
WID_GL_REPLACE_PROTECTION = ::WID_GL_REPLACE_PROTECTION, ///< Replace protection button.
};
/** Widgets of the #EndGameHighScoreBaseWindow class and #HighScoreWindow class. */
enum HighscoreWidgets {
WID_H_BACKGROUND = ::WID_H_BACKGROUND, ///< Background of the window.
};
/** Widgets of the #BuildIndustryWindow class. */
enum DynamicPlaceIndustriesWidgets {
WID_DPI_MATRIX_WIDGET = ::WID_DPI_MATRIX_WIDGET, ///< Matrix of the industries.
WID_DPI_SCROLLBAR = ::WID_DPI_SCROLLBAR, ///< Scrollbar of the matrix.
WID_DPI_INFOPANEL = ::WID_DPI_INFOPANEL, ///< Info panel about the industry.
WID_DPI_DISPLAY_WIDGET = ::WID_DPI_DISPLAY_WIDGET, ///< Display chain button.
WID_DPI_FUND_WIDGET = ::WID_DPI_FUND_WIDGET, ///< Fund button.
};
/** Widgets of the #IndustryViewWindow class. */
enum IndustryViewWidgets {
WID_IV_CAPTION = ::WID_IV_CAPTION, ///< Caption of the window.
WID_IV_VIEWPORT = ::WID_IV_VIEWPORT, ///< Viewport of the industry.
WID_IV_INFO = ::WID_IV_INFO, ///< Info of the industry.
WID_IV_GOTO = ::WID_IV_GOTO, ///< Goto button.
WID_IV_DISPLAY = ::WID_IV_DISPLAY, ///< Display chain button.
};
/** Widgets of the #IndustryDirectoryWindow class. */
enum IndustryDirectoryWidgets {
WID_ID_DROPDOWN_ORDER = ::WID_ID_DROPDOWN_ORDER, ///< Dropdown for the order of the sort.
WID_ID_DROPDOWN_CRITERIA = ::WID_ID_DROPDOWN_CRITERIA, ///< Dropdown for the criteria of the sort.
WID_ID_INDUSTRY_LIST = ::WID_ID_INDUSTRY_LIST, ///< Industry list.
WID_ID_SCROLLBAR = ::WID_ID_SCROLLBAR, ///< Scrollbar of the list.
};
/** Widgets of the #IndustryCargoesWindow class */
enum IndustryCargoesWidgets {
WID_IC_CAPTION = ::WID_IC_CAPTION, ///< Caption of the window.
WID_IC_NOTIFY = ::WID_IC_NOTIFY, ///< Row of buttons at the bottom.
WID_IC_PANEL = ::WID_IC_PANEL, ///< Panel that shows the chain.
WID_IC_SCROLLBAR = ::WID_IC_SCROLLBAR, ///< Scrollbar of the panel.
};
/** Widgets of the #SelectGameWindow class. */
enum SelectGameIntroWidgets {
WID_SGI_GENERATE_GAME = ::WID_SGI_GENERATE_GAME, ///< Generate game button.
WID_SGI_LOAD_GAME = ::WID_SGI_LOAD_GAME, ///< Load game button.
WID_SGI_PLAY_SCENARIO = ::WID_SGI_PLAY_SCENARIO, ///< Play scenario button.
WID_SGI_PLAY_HEIGHTMAP = ::WID_SGI_PLAY_HEIGHTMAP, ///< Play heightmap button.
WID_SGI_EDIT_SCENARIO = ::WID_SGI_EDIT_SCENARIO, ///< Edit scenario button.
WID_SGI_PLAY_NETWORK = ::WID_SGI_PLAY_NETWORK, ///< Play network button.
WID_SGI_TEMPERATE_LANDSCAPE = ::WID_SGI_TEMPERATE_LANDSCAPE, ///< Select temperate landscape button.
WID_SGI_ARCTIC_LANDSCAPE = ::WID_SGI_ARCTIC_LANDSCAPE, ///< Select arctic landscape button.
WID_SGI_TROPIC_LANDSCAPE = ::WID_SGI_TROPIC_LANDSCAPE, ///< Select tropic landscape button.
WID_SGI_TOYLAND_LANDSCAPE = ::WID_SGI_TOYLAND_LANDSCAPE, ///< Select toyland landscape button.
WID_SGI_TRANSLATION_SELECTION = ::WID_SGI_TRANSLATION_SELECTION, ///< Translation selection.
WID_SGI_TRANSLATION = ::WID_SGI_TRANSLATION, ///< Translation.
WID_SGI_OPTIONS = ::WID_SGI_OPTIONS, ///< Options button.
WID_SGI_DIFFICULTIES = ::WID_SGI_DIFFICULTIES, ///< Difficulties button.
WID_SGI_SETTINGS_OPTIONS = ::WID_SGI_SETTINGS_OPTIONS, ///< Settings button.
WID_SGI_GRF_SETTINGS = ::WID_SGI_GRF_SETTINGS, ///< NewGRF button.
WID_SGI_CONTENT_DOWNLOAD = ::WID_SGI_CONTENT_DOWNLOAD, ///< Content Download button.
WID_SGI_AI_SETTINGS = ::WID_SGI_AI_SETTINGS, ///< AI button.
WID_SGI_EXIT = ::WID_SGI_EXIT, ///< Exit button.
};
/** Widgets of the #MainWindow class. */
enum MainWidgets {
WID_M_VIEWPORT = ::WID_M_VIEWPORT, ///< Main window viewport.
};
/** Widgets of the #LandInfoWindow class. */
enum LandInfoWidgets {
WID_LI_BACKGROUND = ::WID_LI_BACKGROUND, ///< Background of the window.
};
/** Widgets of the #TooltipsWindow class. */
enum ToolTipsWidgets {
WID_TT_BACKGROUND = ::WID_TT_BACKGROUND, ///< Background of the window.
};
/** Widgets of the #AboutWindow class. */
enum AboutWidgets {
WID_A_SCROLLING_TEXT = ::WID_A_SCROLLING_TEXT, ///< The actually scrolling text.
WID_A_WEBSITE = ::WID_A_WEBSITE, ///< URL of OpenTTD website.
};
/** Widgets of the #QueryStringWindow class. */
enum QueryStringWidgets {
WID_QS_CAPTION = ::WID_QS_CAPTION, ///< Caption of the window.
WID_QS_TEXT = ::WID_QS_TEXT, ///< Text of the query.
WID_QS_DEFAULT = ::WID_QS_DEFAULT, ///< Default button.
WID_QS_CANCEL = ::WID_QS_CANCEL, ///< Cancel button.
WID_QS_OK = ::WID_QS_OK, ///< OK button.
};
/** Widgets of the #QueryWindow class. */
enum QueryWidgets {
WID_Q_CAPTION = ::WID_Q_CAPTION, ///< Caption of the window.
WID_Q_TEXT = ::WID_Q_TEXT, ///< Text of the query.
WID_Q_NO = ::WID_Q_NO, ///< Yes button.
WID_Q_YES = ::WID_Q_YES, ///< No button.
};
/** Widgets of the #MusicTrackSelectionWindow class. */
enum MusicTrackSelectionWidgets {
WID_MTS_LIST_LEFT = ::WID_MTS_LIST_LEFT, ///< Left button.
WID_MTS_PLAYLIST = ::WID_MTS_PLAYLIST, ///< Playlist.
WID_MTS_LIST_RIGHT = ::WID_MTS_LIST_RIGHT, ///< Right button.
WID_MTS_ALL = ::WID_MTS_ALL, ///< All button.
WID_MTS_OLD = ::WID_MTS_OLD, ///< Old button.
WID_MTS_NEW = ::WID_MTS_NEW, ///< New button.
WID_MTS_EZY = ::WID_MTS_EZY, ///< Ezy button.
WID_MTS_CUSTOM1 = ::WID_MTS_CUSTOM1, ///< Custom1 button.
WID_MTS_CUSTOM2 = ::WID_MTS_CUSTOM2, ///< Custom2 button.
WID_MTS_CLEAR = ::WID_MTS_CLEAR, ///< Clear button.
};
/** Widgets of the #MusicWindow class. */
enum MusicWidgets {
WID_M_PREV = ::WID_M_PREV, ///< Previous button.
WID_M_NEXT = ::WID_M_NEXT, ///< Next button.
WID_M_STOP = ::WID_M_STOP, ///< Stop button.
WID_M_PLAY = ::WID_M_PLAY, ///< Play button.
WID_M_SLIDERS = ::WID_M_SLIDERS, ///< Sliders.
WID_M_MUSIC_VOL = ::WID_M_MUSIC_VOL, ///< Music volume.
WID_M_EFFECT_VOL = ::WID_M_EFFECT_VOL, ///< Effect volume.
WID_M_BACKGROUND = ::WID_M_BACKGROUND, ///< Background of the window.
WID_M_TRACK = ::WID_M_TRACK, ///< Track playing.
WID_M_TRACK_NR = ::WID_M_TRACK_NR, ///< Track number.
WID_M_TRACK_TITLE = ::WID_M_TRACK_TITLE, ///< Track title.
WID_M_TRACK_NAME = ::WID_M_TRACK_NAME, ///< Track name.
WID_M_SHUFFLE = ::WID_M_SHUFFLE, ///< Shuffle button.
WID_M_PROGRAMME = ::WID_M_PROGRAMME, ///< Program button.
WID_M_ALL = ::WID_M_ALL, ///< All button.
WID_M_OLD = ::WID_M_OLD, ///< Old button.
WID_M_NEW = ::WID_M_NEW, ///< New button.
WID_M_EZY = ::WID_M_EZY, ///< Ezy button.
WID_M_CUSTOM1 = ::WID_M_CUSTOM1, ///< Custom1 button.
WID_M_CUSTOM2 = ::WID_M_CUSTOM2, ///< Custom2 button.
};
/** Widgets of the #NetworkChatWindow class. */
enum NetWorkChatWidgets {
WID_NC_CLOSE = ::WID_NC_CLOSE, ///< Close button.
WID_NC_BACKGROUND = ::WID_NC_BACKGROUND, ///< Background of the window.
WID_NC_DESTINATION = ::WID_NC_DESTINATION, ///< Destination.
WID_NC_TEXTBOX = ::WID_NC_TEXTBOX, ///< Textbox.
WID_NC_SENDBUTTON = ::WID_NC_SENDBUTTON, ///< Send button.
};
/** Widgets of the #NetworkContentDownloadStatusWindow class. */
enum NetworkContentDownloadStatusWidgets {
WID_NCDS_BACKGROUND = ::WID_NCDS_BACKGROUND, ///< Background of the window.
WID_NCDS_CANCELOK = ::WID_NCDS_CANCELOK, ///< (Optional) Cancel/OK button.
};
/** Widgets of the #NetworkContentListWindow class. */
enum NetworkContentListWidgets {
WID_NCL_BACKGROUND = ::WID_NCL_BACKGROUND, ///< Resize button.
WID_NCL_FILTER_CAPT = ::WID_NCL_FILTER_CAPT, ///< Caption for the filter editbox.
WID_NCL_FILTER = ::WID_NCL_FILTER, ///< Filter editbox.
WID_NCL_CHECKBOX = ::WID_NCL_CHECKBOX, ///< Button above checkboxes.
WID_NCL_TYPE = ::WID_NCL_TYPE, ///< 'Type' button.
WID_NCL_NAME = ::WID_NCL_NAME, ///< 'Name' button.
WID_NCL_MATRIX = ::WID_NCL_MATRIX, ///< Panel with list of content.
WID_NCL_SCROLLBAR = ::WID_NCL_SCROLLBAR, ///< Scrollbar of matrix.
WID_NCL_DETAILS = ::WID_NCL_DETAILS, ///< Panel with content details.
WID_NCL_SELECT_ALL = ::WID_NCL_SELECT_ALL, ///< 'Select all' button.
WID_NCL_SELECT_UPDATE = ::WID_NCL_SELECT_UPDATE, ///< 'Select updates' button.
WID_NCL_UNSELECT = ::WID_NCL_UNSELECT, ///< 'Unselect all' button.
WID_NCL_OPEN_URL = ::WID_NCL_OPEN_URL, ///< 'Open url' button.
WID_NCL_CANCEL = ::WID_NCL_CANCEL, ///< 'Cancel' button.
WID_NCL_DOWNLOAD = ::WID_NCL_DOWNLOAD, ///< 'Download' button.
WID_NCL_SEL_ALL_UPDATE = ::WID_NCL_SEL_ALL_UPDATE, ///< #NWID_SELECTION widget for select all/update buttons..
};
/** Widgets of the #NetworkGameWindow class. */
enum NetworkGameWidgets {
WID_NG_MAIN = ::WID_NG_MAIN, ///< Main panel.
WID_NG_CONNECTION = ::WID_NG_CONNECTION, ///< Label in front of connection droplist.
WID_NG_CONN_BTN = ::WID_NG_CONN_BTN, ///< 'Connection' droplist button.
WID_NG_CLIENT_LABEL = ::WID_NG_CLIENT_LABEL, ///< Label in front of client name edit box.
WID_NG_CLIENT = ::WID_NG_CLIENT, ///< Panel with editbox to set client name.
WID_NG_HEADER = ::WID_NG_HEADER, ///< Header container of the matrix.
WID_NG_NAME = ::WID_NG_NAME, ///< 'Name' button.
WID_NG_CLIENTS = ::WID_NG_CLIENTS, ///< 'Clients' button.
WID_NG_MAPSIZE = ::WID_NG_MAPSIZE, ///< 'Map size' button.
WID_NG_DATE = ::WID_NG_DATE, ///< 'Date' button.
WID_NG_YEARS = ::WID_NG_YEARS, ///< 'Years' button.
WID_NG_INFO = ::WID_NG_INFO, ///< Third button in the game list panel.
WID_NG_MATRIX = ::WID_NG_MATRIX, ///< Panel with list of games.
WID_NG_SCROLLBAR = ::WID_NG_SCROLLBAR, ///< Scrollbar of matrix.
WID_NG_LASTJOINED_LABEL = ::WID_NG_LASTJOINED_LABEL, ///< Label "Last joined server:".
WID_NG_LASTJOINED = ::WID_NG_LASTJOINED, ///< Info about the last joined server.
WID_NG_LASTJOINED_SPACER = ::WID_NG_LASTJOINED_SPACER, ///< Spacer after last joined server panel.
WID_NG_DETAILS = ::WID_NG_DETAILS, ///< Panel with game details.
WID_NG_DETAILS_SPACER = ::WID_NG_DETAILS_SPACER, ///< Spacer for game actual details.
WID_NG_JOIN = ::WID_NG_JOIN, ///< 'Join game' button.
WID_NG_REFRESH = ::WID_NG_REFRESH, ///< 'Refresh server' button.
WID_NG_NEWGRF = ::WID_NG_NEWGRF, ///< 'NewGRF Settings' button.
WID_NG_NEWGRF_SEL = ::WID_NG_NEWGRF_SEL, ///< Selection 'widget' to hide the NewGRF settings.
WID_NG_NEWGRF_MISSING = ::WID_NG_NEWGRF_MISSING, ///< 'Find missing NewGRF online' button.
WID_NG_NEWGRF_MISSING_SEL = ::WID_NG_NEWGRF_MISSING_SEL, ///< Selection widget for the above button.
WID_NG_FIND = ::WID_NG_FIND, ///< 'Find server' button.
WID_NG_ADD = ::WID_NG_ADD, ///< 'Add server' button.
WID_NG_START = ::WID_NG_START, ///< 'Start server' button.
WID_NG_CANCEL = ::WID_NG_CANCEL, ///< 'Cancel' button.
};
/** Widgets of the #NetworkStartServerWindow class. */
enum NetworkStartServerWidgets {
WID_NSS_BACKGROUND = ::WID_NSS_BACKGROUND, ///< Background of the window.
WID_NSS_GAMENAME_LABEL = ::WID_NSS_GAMENAME_LABEL, ///< Label for the game name.
WID_NSS_GAMENAME = ::WID_NSS_GAMENAME, ///< Background for editbox to set game name.
WID_NSS_SETPWD = ::WID_NSS_SETPWD, ///< 'Set password' button.
WID_NSS_CONNTYPE_LABEL = ::WID_NSS_CONNTYPE_LABEL, ///< Label for 'connection type'.
WID_NSS_CONNTYPE_BTN = ::WID_NSS_CONNTYPE_BTN, ///< 'Connection type' droplist button.
WID_NSS_CLIENTS_LABEL = ::WID_NSS_CLIENTS_LABEL, ///< Label for 'max clients'.
WID_NSS_CLIENTS_BTND = ::WID_NSS_CLIENTS_BTND, ///< 'Max clients' downarrow.
WID_NSS_CLIENTS_TXT = ::WID_NSS_CLIENTS_TXT, ///< 'Max clients' text.
WID_NSS_CLIENTS_BTNU = ::WID_NSS_CLIENTS_BTNU, ///< 'Max clients' uparrow.
WID_NSS_COMPANIES_LABEL = ::WID_NSS_COMPANIES_LABEL, ///< Label for 'max companies'.
WID_NSS_COMPANIES_BTND = ::WID_NSS_COMPANIES_BTND, ///< 'Max companies' downarrow.
WID_NSS_COMPANIES_TXT = ::WID_NSS_COMPANIES_TXT, ///< 'Max companies' text.
WID_NSS_COMPANIES_BTNU = ::WID_NSS_COMPANIES_BTNU, ///< 'Max companies' uparrow.
WID_NSS_SPECTATORS_LABEL = ::WID_NSS_SPECTATORS_LABEL, ///< Label for 'max spectators'.
WID_NSS_SPECTATORS_BTND = ::WID_NSS_SPECTATORS_BTND, ///< 'Max spectators' downarrow.
WID_NSS_SPECTATORS_TXT = ::WID_NSS_SPECTATORS_TXT, ///< 'Max spectators' text.
WID_NSS_SPECTATORS_BTNU = ::WID_NSS_SPECTATORS_BTNU, ///< 'Max spectators' uparrow.
WID_NSS_LANGUAGE_LABEL = ::WID_NSS_LANGUAGE_LABEL, ///< Label for 'language spoken'.
WID_NSS_LANGUAGE_BTN = ::WID_NSS_LANGUAGE_BTN, ///< 'Language spoken' droplist button.
WID_NSS_GENERATE_GAME = ::WID_NSS_GENERATE_GAME, ///< New game button.
WID_NSS_LOAD_GAME = ::WID_NSS_LOAD_GAME, ///< Load game button.
WID_NSS_PLAY_SCENARIO = ::WID_NSS_PLAY_SCENARIO, ///< Play scenario button.
WID_NSS_PLAY_HEIGHTMAP = ::WID_NSS_PLAY_HEIGHTMAP, ///< Play heightmap button.
WID_NSS_CANCEL = ::WID_NSS_CANCEL, ///< 'Cancel' button.
};
/** Widgets of the #NetworkLobbyWindow class. */
enum NetworkLobbyWidgets {
WID_NL_BACKGROUND = ::WID_NL_BACKGROUND, ///< Background of the window.
WID_NL_TEXT = ::WID_NL_TEXT, ///< Heading text.
WID_NL_HEADER = ::WID_NL_HEADER, ///< Header above list of companies.
WID_NL_MATRIX = ::WID_NL_MATRIX, ///< List of companies.
WID_NL_SCROLLBAR = ::WID_NL_SCROLLBAR, ///< Scroll bar.
WID_NL_DETAILS = ::WID_NL_DETAILS, ///< Company details.
WID_NL_JOIN = ::WID_NL_JOIN, ///< 'Join company' button.
WID_NL_NEW = ::WID_NL_NEW, ///< 'New company' button.
WID_NL_SPECTATE = ::WID_NL_SPECTATE, ///< 'Spectate game' button.
WID_NL_REFRESH = ::WID_NL_REFRESH, ///< 'Refresh server' button.
WID_NL_CANCEL = ::WID_NL_CANCEL, ///< 'Cancel' button.
};
/** Widgets of the #NetworkClientListWindow class. */
enum ClientListWidgets {
WID_CL_PANEL = ::WID_CL_PANEL, ///< Panel of the window.
};
/** Widgets of the #NetworkClientListPopupWindow class. */
enum ClientListPopupWidgets {
WID_CLP_PANEL = ::WID_CLP_PANEL, ///< Panel of the window.
};
/** Widgets of the #NetworkJoinStatusWindow class. */
enum NetworkJoinStatusWidgets {
WID_NJS_BACKGROUND = ::WID_NJS_BACKGROUND, ///< Background of the window.
WID_NJS_CANCELOK = ::WID_NJS_CANCELOK, ///< Cancel / OK button.
};
/** Widgets of the #NetworkCompanyPasswordWindow class. */
enum NetworkCompanyPasswordWidgets {
WID_NCP_BACKGROUND = ::WID_NCP_BACKGROUND, ///< Background of the window.
WID_NCP_LABEL = ::WID_NCP_LABEL, ///< Label in front of the password field.
WID_NCP_PASSWORD = ::WID_NCP_PASSWORD, ///< Input field for the password.
WID_NCP_SAVE_AS_DEFAULT_PASSWORD = ::WID_NCP_SAVE_AS_DEFAULT_PASSWORD, ///< Toggle 'button' for saving the current password as default password.
WID_NCP_CANCEL = ::WID_NCP_CANCEL, ///< Close the window without changing anything.
WID_NCP_OK = ::WID_NCP_OK, ///< Safe the password etc.
};
/** Widgets of the #NewGRFInspectWindow class. */
enum NewGRFInspectWidgets {
WID_NGRFI_CAPTION = ::WID_NGRFI_CAPTION, ///< The caption bar of course.
WID_NGRFI_PARENT = ::WID_NGRFI_PARENT, ///< Inspect the parent.
WID_NGRFI_MAINPANEL = ::WID_NGRFI_MAINPANEL, ///< Panel widget containing the actual data.
WID_NGRFI_SCROLLBAR = ::WID_NGRFI_SCROLLBAR, ///< Scrollbar.
};
/** Widgets of the #SpriteAlignerWindow class. */
enum SpriteAlignerWidgets {
WID_SA_CAPTION = ::WID_SA_CAPTION, ///< Caption of the window.
WID_SA_PREVIOUS = ::WID_SA_PREVIOUS, ///< Skip to the previous sprite.
WID_SA_GOTO = ::WID_SA_GOTO, ///< Go to a given sprite.
WID_SA_NEXT = ::WID_SA_NEXT, ///< Skip to the next sprite.
WID_SA_UP = ::WID_SA_UP, ///< Move the sprite up.
WID_SA_LEFT = ::WID_SA_LEFT, ///< Move the sprite to the left.
WID_SA_RIGHT = ::WID_SA_RIGHT, ///< Move the sprite to the right.
WID_SA_DOWN = ::WID_SA_DOWN, ///< Move the sprite down.
WID_SA_SPRITE = ::WID_SA_SPRITE, ///< The actual sprite.
WID_SA_OFFSETS = ::WID_SA_OFFSETS, ///< The sprite offsets.
WID_SA_PICKER = ::WID_SA_PICKER, ///< Sprite picker.
WID_SA_LIST = ::WID_SA_LIST, ///< Queried sprite list.
WID_SA_SCROLLBAR = ::WID_SA_SCROLLBAR, ///< Scrollbar for sprite list.
};
/** Widgets of the #NewGRFParametersWindow class. */
enum NewGRFParametersWidgets {
WID_NP_SHOW_NUMPAR = ::WID_NP_SHOW_NUMPAR, ///< #NWID_SELECTION to optionally display #WID_NP_NUMPAR.
WID_NP_NUMPAR_DEC = ::WID_NP_NUMPAR_DEC, ///< Button to decrease number of parameters.
WID_NP_NUMPAR_INC = ::WID_NP_NUMPAR_INC, ///< Button to increase number of parameters.
WID_NP_NUMPAR = ::WID_NP_NUMPAR, ///< Optional number of parameters.
WID_NP_NUMPAR_TEXT = ::WID_NP_NUMPAR_TEXT, ///< Text description.
WID_NP_BACKGROUND = ::WID_NP_BACKGROUND, ///< Panel to draw the settings on.
WID_NP_SCROLLBAR = ::WID_NP_SCROLLBAR, ///< Scrollbar to scroll through all settings.
WID_NP_ACCEPT = ::WID_NP_ACCEPT, ///< Accept button.
WID_NP_RESET = ::WID_NP_RESET, ///< Reset button.
WID_NP_SHOW_DESCRIPTION = ::WID_NP_SHOW_DESCRIPTION, ///< #NWID_SELECTION to optionally display parameter descriptions.
WID_NP_DESCRIPTION = ::WID_NP_DESCRIPTION, ///< Multi-line description of a parameter.
};
/** Widgets of the #NewGRFTextfileWindow class. */
enum NewGRFTextfileWidgets {
WID_NT_CAPTION = ::WID_NT_CAPTION, ///< The caption of the window.
WID_NT_BACKGROUND = ::WID_NT_BACKGROUND, ///< Panel to draw the textfile on.
WID_NT_VSCROLLBAR = ::WID_NT_VSCROLLBAR, ///< Vertical scrollbar to scroll through the textfile up-and-down.
WID_NT_HSCROLLBAR = ::WID_NT_HSCROLLBAR, ///< Horizontal scrollbar to scroll through the textfile left-to-right.
};
/** Widgets of the #NewGRFWindow class. */
enum NewGRFStateWidgets {
WID_NS_PRESET_LIST = ::WID_NS_PRESET_LIST, ///< Active NewGRF preset.
WID_NS_PRESET_SAVE = ::WID_NS_PRESET_SAVE, ///< Save list of active NewGRFs as presets.
WID_NS_PRESET_DELETE = ::WID_NS_PRESET_DELETE, ///< Delete active preset.
WID_NS_ADD = ::WID_NS_ADD, ///< Add NewGRF to active list.
WID_NS_REMOVE = ::WID_NS_REMOVE, ///< Remove NewGRF from active list.
WID_NS_MOVE_UP = ::WID_NS_MOVE_UP, ///< Move NewGRF up in active list.
WID_NS_MOVE_DOWN = ::WID_NS_MOVE_DOWN, ///< Move NewGRF down in active list.
WID_NS_FILTER = ::WID_NS_FILTER, ///< Filter list of available NewGRFs.
WID_NS_FILE_LIST = ::WID_NS_FILE_LIST, ///< List window of active NewGRFs.
WID_NS_SCROLLBAR = ::WID_NS_SCROLLBAR, ///< Scrollbar for active NewGRF list.
WID_NS_AVAIL_LIST = ::WID_NS_AVAIL_LIST, ///< List window of available NewGRFs.
WID_NS_SCROLL2BAR = ::WID_NS_SCROLL2BAR, ///< Scrollbar for available NewGRF list.
WID_NS_NEWGRF_INFO_TITLE = ::WID_NS_NEWGRF_INFO_TITLE, ///< Title for Info on selected NewGRF.
WID_NS_NEWGRF_INFO = ::WID_NS_NEWGRF_INFO, ///< Panel for Info on selected NewGRF.
WID_NS_OPEN_URL = ::WID_NS_OPEN_URL, ///< Open URL of NewGRF.
WID_NS_NEWGRF_TEXTFILE = ::WID_NS_NEWGRF_TEXTFILE, ///< Open NewGRF readme, changelog (+1) or license (+2).
WID_NS_SET_PARAMETERS = ::WID_NS_SET_PARAMETERS, ///< Open Parameters Window for selected, active NewGRF.
WID_NS_TOGGLE_PALETTE = ::WID_NS_TOGGLE_PALETTE, ///< Toggle Palette of selected, active NewGRF.
WID_NS_APPLY_CHANGES = ::WID_NS_APPLY_CHANGES, ///< Apply changes to NewGRF config.
WID_NS_RESCAN_FILES = ::WID_NS_RESCAN_FILES, ///< Rescan files (available NewGRFs).
WID_NS_RESCAN_FILES2 = ::WID_NS_RESCAN_FILES2, ///< Rescan files (active NewGRFs).
WID_NS_CONTENT_DOWNLOAD = ::WID_NS_CONTENT_DOWNLOAD, ///< Open content download (available NewGRFs).
WID_NS_CONTENT_DOWNLOAD2 = ::WID_NS_CONTENT_DOWNLOAD2, ///< Open content download (active NewGRFs).
WID_NS_SHOW_REMOVE = ::WID_NS_SHOW_REMOVE, ///< Select active list buttons (0 = normal, 1 = simple layout).
WID_NS_SHOW_APPLY = ::WID_NS_SHOW_APPLY, ///< Select display of the buttons below the 'details'.
};
/** Widgets of the #ScanProgressWindow class. */
enum ScanProgressWidgets {
WID_SP_PROGRESS_BAR = ::WID_SP_PROGRESS_BAR, ///< Simple progress bar.
WID_SP_PROGRESS_TEXT = ::WID_SP_PROGRESS_TEXT, ///< Text explaining what is happening.
};
/** Widgets of the #NewsWindow class. */
enum NewsWidgets {
WID_N_PANEL = ::WID_N_PANEL, ///< Panel of the window.
WID_N_TITLE = ::WID_N_TITLE, ///< Title of the company news.
WID_N_HEADLINE = ::WID_N_HEADLINE, ///< The news headline.
WID_N_CLOSEBOX = ::WID_N_CLOSEBOX, ///< Close the window.
WID_N_DATE = ::WID_N_DATE, ///< Date of the news item.
WID_N_CAPTION = ::WID_N_CAPTION, ///< Title bar of the window. Only used in small news items.
WID_N_INSET = ::WID_N_INSET, ///< Inset around the viewport in the window. Only used in small news items.
WID_N_VIEWPORT = ::WID_N_VIEWPORT, ///< Viewport in the window.
WID_N_COMPANY_MSG = ::WID_N_COMPANY_MSG, ///< Message in company news items.
WID_N_MESSAGE = ::WID_N_MESSAGE, ///< Space for displaying the message. Only used in small news items.
WID_N_MGR_FACE = ::WID_N_MGR_FACE, ///< Face of the manager.
WID_N_MGR_NAME = ::WID_N_MGR_NAME, ///< Name of the manager.
WID_N_VEH_TITLE = ::WID_N_VEH_TITLE, ///< Vehicle new title.
WID_N_VEH_BKGND = ::WID_N_VEH_BKGND, ///< Dark background of new vehicle news.
WID_N_VEH_NAME = ::WID_N_VEH_NAME, ///< Name of the new vehicle.
WID_N_VEH_SPR = ::WID_N_VEH_SPR, ///< Graphical display of the new vehicle.
WID_N_VEH_INFO = ::WID_N_VEH_INFO, ///< Some technical data of the new vehicle.
};
/** Widgets of the #MessageHistoryWindow class. */
enum MessageHistoryWidgets {
WID_MH_STICKYBOX = ::WID_MH_STICKYBOX, ///< Stickybox.
WID_MH_BACKGROUND = ::WID_MH_BACKGROUND, ///< Background of the window.
WID_MH_SCROLLBAR = ::WID_MH_SCROLLBAR, ///< Scrollbar for the list.
};
/** Widgets of the #MessageOptionsWindow class. */
enum MessageOptionWidgets {
WID_MO_BACKGROUND = ::WID_MO_BACKGROUND, ///< Background of the window.
WID_MO_LABEL = ::WID_MO_LABEL, ///< Top label.
WID_MO_DROP_SUMMARY = ::WID_MO_DROP_SUMMARY, ///< Dropdown that adjusts at once the level for all settings.
WID_MO_LABEL_SUMMARY = ::WID_MO_LABEL_SUMMARY, ///< Label of the summary drop down.
WID_MO_SOUNDTICKER = ::WID_MO_SOUNDTICKER, ///< Button for (de)activating sound on events.
WID_MO_SOUNDTICKER_LABEL = ::WID_MO_SOUNDTICKER_LABEL, ///< Label of the soundticker button.
WID_MO_START_OPTION = ::WID_MO_START_OPTION, ///< First widget that is part of a group [<][label][>] [description].
WID_MO_END_OPTION = ::WID_MO_END_OPTION, ///< First widget after the groups.
};
/** Widgets of the #BuildObjectWindow class. */
enum BuildObjectWidgets {
WID_BO_CLASS_LIST = ::WID_BO_CLASS_LIST, ///< The list with classes.
WID_BO_SCROLLBAR = ::WID_BO_SCROLLBAR, ///< The scrollbar associated with the list.
WID_BO_OBJECT_MATRIX = ::WID_BO_OBJECT_MATRIX, ///< The matrix with preview sprites.
WID_BO_OBJECT_SPRITE = ::WID_BO_OBJECT_SPRITE, ///< A preview sprite of the object.
WID_BO_OBJECT_SIZE = ::WID_BO_OBJECT_SIZE, ///< The size of an object.
WID_BO_INFO = ::WID_BO_INFO, ///< Other information about the object (from the NewGRF).
WID_BO_SELECT_MATRIX = ::WID_BO_SELECT_MATRIX, ///< Selection preview matrix of objects of a given class.
WID_BO_SELECT_IMAGE = ::WID_BO_SELECT_IMAGE, ///< Preview image in the #WID_BO_SELECT_MATRIX.
WID_BO_SELECT_SCROLL = ::WID_BO_SELECT_SCROLL, ///< Scrollbar next to the #WID_BO_SELECT_MATRIX.
};
/** Widgets of the #OrdersWindow class. */
enum OrderWidgets {
WID_O_CAPTION = ::WID_O_CAPTION, ///< Caption of the window.
WID_O_TIMETABLE_VIEW = ::WID_O_TIMETABLE_VIEW, ///< Toggle timetable view.
WID_O_ORDER_LIST = ::WID_O_ORDER_LIST, ///< Order list panel.
WID_O_SCROLLBAR = ::WID_O_SCROLLBAR, ///< Order list scrollbar.
WID_O_SKIP = ::WID_O_SKIP, ///< Skip current order.
WID_O_DELETE = ::WID_O_DELETE, ///< Delete selected order.
WID_O_STOP_SHARING = ::WID_O_STOP_SHARING, ///< Stop sharing orders.
WID_O_NON_STOP = ::WID_O_NON_STOP, ///< Goto non-stop to destination.
WID_O_GOTO = ::WID_O_GOTO, ///< Goto destination.
WID_O_FULL_LOAD = ::WID_O_FULL_LOAD, ///< Select full load.
WID_O_UNLOAD = ::WID_O_UNLOAD, ///< Select unload.
WID_O_REFIT = ::WID_O_REFIT, ///< Select refit.
WID_O_SERVICE = ::WID_O_SERVICE, ///< Select service (at depot).
WID_O_EMPTY = ::WID_O_EMPTY, ///< Placeholder for refit dropdown when not owner.
WID_O_REFIT_DROPDOWN = ::WID_O_REFIT_DROPDOWN, ///< Open refit options.
WID_O_COND_VARIABLE = ::WID_O_COND_VARIABLE, ///< Choose condition variable.
WID_O_COND_COMPARATOR = ::WID_O_COND_COMPARATOR, ///< Choose condition type.
WID_O_COND_VALUE = ::WID_O_COND_VALUE, ///< Choose condition value.
WID_O_SEL_TOP_LEFT = ::WID_O_SEL_TOP_LEFT, ///< #NWID_SELECTION widget for left part of the top row of the 'your train' order window.
WID_O_SEL_TOP_MIDDLE = ::WID_O_SEL_TOP_MIDDLE, ///< #NWID_SELECTION widget for middle part of the top row of the 'your train' order window.
WID_O_SEL_TOP_RIGHT = ::WID_O_SEL_TOP_RIGHT, ///< #NWID_SELECTION widget for right part of the top row of the 'your train' order window.
WID_O_SEL_TOP_ROW_GROUNDVEHICLE = ::WID_O_SEL_TOP_ROW_GROUNDVEHICLE, ///< #NWID_SELECTION widget for the top row of the 'your train' order window.
WID_O_SEL_TOP_ROW = ::WID_O_SEL_TOP_ROW, ///< #NWID_SELECTION widget for the top row of the 'your non-trains' order window.
WID_O_SEL_BOTTOM_MIDDLE = ::WID_O_SEL_BOTTOM_MIDDLE, ///< #NWID_SELECTION widget for the middle part of the bottom row of the 'your train' order window.
WID_O_SHARED_ORDER_LIST = ::WID_O_SHARED_ORDER_LIST, ///< Open list of shared vehicles.
};
/** Widgets of the #OskWindow class. */
enum OnScreenKeyboardWidgets {
WID_OSK_CAPTION = ::WID_OSK_CAPTION, ///< Caption of window.
WID_OSK_TEXT = ::WID_OSK_TEXT, ///< Edit box.
WID_OSK_CANCEL = ::WID_OSK_CANCEL, ///< Cancel key.
WID_OSK_OK = ::WID_OSK_OK, ///< Ok key.
WID_OSK_BACKSPACE = ::WID_OSK_BACKSPACE, ///< Backspace key.
WID_OSK_SPECIAL = ::WID_OSK_SPECIAL, ///< Special key (at keyborads often used for tab key).
WID_OSK_CAPS = ::WID_OSK_CAPS, ///< Capslock key.
WID_OSK_SHIFT = ::WID_OSK_SHIFT, ///< Shift(lock) key.
WID_OSK_SPACE = ::WID_OSK_SPACE, ///< Space bar.
WID_OSK_LEFT = ::WID_OSK_LEFT, ///< Cursor left key.
WID_OSK_RIGHT = ::WID_OSK_RIGHT, ///< Cursor right key.
WID_OSK_LETTERS = ::WID_OSK_LETTERS, ///< First widget of the 'normal' keys.
WID_OSK_NUMBERS_FIRST = ::WID_OSK_NUMBERS_FIRST, ///< First widget of the numbers row.
WID_OSK_NUMBERS_LAST = ::WID_OSK_NUMBERS_LAST, ///< Last widget of the numbers row.
WID_OSK_QWERTY_FIRST = ::WID_OSK_QWERTY_FIRST, ///< First widget of the qwerty row.
WID_OSK_QWERTY_LAST = ::WID_OSK_QWERTY_LAST, ///< Last widget of the qwerty row.
WID_OSK_ASDFG_FIRST = ::WID_OSK_ASDFG_FIRST, ///< First widget of the asdfg row.
WID_OSK_ASDFG_LAST = ::WID_OSK_ASDFG_LAST, ///< Last widget of the asdfg row.
WID_OSK_ZXCVB_FIRST = ::WID_OSK_ZXCVB_FIRST, ///< First widget of the zxcvb row.
WID_OSK_ZXCVB_LAST = ::WID_OSK_ZXCVB_LAST, ///< Last widget of the zxcvb row.
};
/** Widgets of the #BuildRailToolbarWindow ckass. */
enum RailToolbarWidgets {
WID_RAT_CAPTION = ::WID_RAT_CAPTION, ///< Caption of the window.
WID_RAT_BUILD_NS = ::WID_RAT_BUILD_NS, ///< Build rail along the game view Y axis.
WID_RAT_BUILD_X = ::WID_RAT_BUILD_X, ///< Build rail along the game grid X axis.
WID_RAT_BUILD_EW = ::WID_RAT_BUILD_EW, ///< Build rail along the game view X axis.
WID_RAT_BUILD_Y = ::WID_RAT_BUILD_Y, ///< Build rail along the game grid Y axis.
WID_RAT_AUTORAIL = ::WID_RAT_AUTORAIL, ///< Autorail tool.
WID_RAT_DEMOLISH = ::WID_RAT_DEMOLISH, ///< Destroy something with dynamite!
WID_RAT_BUILD_DEPOT = ::WID_RAT_BUILD_DEPOT, ///< Build a depot.
WID_RAT_BUILD_WAYPOINT = ::WID_RAT_BUILD_WAYPOINT, ///< Build a waypoint.
WID_RAT_BUILD_STATION = ::WID_RAT_BUILD_STATION, ///< Build a station.
WID_RAT_BUILD_SIGNALS = ::WID_RAT_BUILD_SIGNALS, ///< Build signals.
WID_RAT_BUILD_BRIDGE = ::WID_RAT_BUILD_BRIDGE, ///< Build a bridge.
WID_RAT_BUILD_TUNNEL = ::WID_RAT_BUILD_TUNNEL, ///< Build a tunnel.
WID_RAT_REMOVE = ::WID_RAT_REMOVE, ///< Bulldozer to remove rail.
WID_RAT_CONVERT_RAIL = ::WID_RAT_CONVERT_RAIL, ///< Convert other rail to this type.
};
/** Widgets of the #BuildRailStationWindow class. */
enum BuildRailStationWidgets {
WID_BRAS_PLATFORM_DIR_X = ::WID_BRAS_PLATFORM_DIR_X, ///< Button to select '/' view.
WID_BRAS_PLATFORM_DIR_Y = ::WID_BRAS_PLATFORM_DIR_Y, ///< Button to select '\' view.
WID_BRAS_PLATFORM_NUM_1 = ::WID_BRAS_PLATFORM_NUM_1, ///< Button to select stations with a single platform.
WID_BRAS_PLATFORM_NUM_2 = ::WID_BRAS_PLATFORM_NUM_2, ///< Button to select stations with 2 platforms.
WID_BRAS_PLATFORM_NUM_3 = ::WID_BRAS_PLATFORM_NUM_3, ///< Button to select stations with 3 platforms.
WID_BRAS_PLATFORM_NUM_4 = ::WID_BRAS_PLATFORM_NUM_4, ///< Button to select stations with 4 platforms.
WID_BRAS_PLATFORM_NUM_5 = ::WID_BRAS_PLATFORM_NUM_5, ///< Button to select stations with 5 platforms.
WID_BRAS_PLATFORM_NUM_6 = ::WID_BRAS_PLATFORM_NUM_6, ///< Button to select stations with 6 platforms.
WID_BRAS_PLATFORM_NUM_7 = ::WID_BRAS_PLATFORM_NUM_7, ///< Button to select stations with 7 platforms.
WID_BRAS_PLATFORM_LEN_1 = ::WID_BRAS_PLATFORM_LEN_1, ///< Button to select single tile length station platforms.
WID_BRAS_PLATFORM_LEN_2 = ::WID_BRAS_PLATFORM_LEN_2, ///< Button to select 2 tiles length station platforms.
WID_BRAS_PLATFORM_LEN_3 = ::WID_BRAS_PLATFORM_LEN_3, ///< Button to select 3 tiles length station platforms.
WID_BRAS_PLATFORM_LEN_4 = ::WID_BRAS_PLATFORM_LEN_4, ///< Button to select 4 tiles length station platforms.
WID_BRAS_PLATFORM_LEN_5 = ::WID_BRAS_PLATFORM_LEN_5, ///< Button to select 5 tiles length station platforms.
WID_BRAS_PLATFORM_LEN_6 = ::WID_BRAS_PLATFORM_LEN_6, ///< Button to select 6 tiles length station platforms.
WID_BRAS_PLATFORM_LEN_7 = ::WID_BRAS_PLATFORM_LEN_7, ///< Button to select 7 tiles length station platforms.
WID_BRAS_PLATFORM_DRAG_N_DROP = ::WID_BRAS_PLATFORM_DRAG_N_DROP, ///< Button to enable drag and drop type station placement.
WID_BRAS_HIGHLIGHT_OFF = ::WID_BRAS_HIGHLIGHT_OFF, ///< Button for turning coverage highlighting off.
WID_BRAS_HIGHLIGHT_ON = ::WID_BRAS_HIGHLIGHT_ON, ///< Button for turning coverage highlighting on.
WID_BRAS_COVERAGE_TEXTS = ::WID_BRAS_COVERAGE_TEXTS, ///< Empty space for the coverage texts.
WID_BRAS_MATRIX = ::WID_BRAS_MATRIX, ///< Matrix widget displaying the available stations.
WID_BRAS_IMAGE = ::WID_BRAS_IMAGE, ///< Panel used at each cell of the matrix.
WID_BRAS_MATRIX_SCROLL = ::WID_BRAS_MATRIX_SCROLL, ///< Scrollbar of the matrix widget.
WID_BRAS_SHOW_NEWST_ADDITIONS = ::WID_BRAS_SHOW_NEWST_ADDITIONS, ///< Selection for newstation class selection list.
WID_BRAS_SHOW_NEWST_MATRIX = ::WID_BRAS_SHOW_NEWST_MATRIX, ///< Selection for newstation image matrix.
WID_BRAS_SHOW_NEWST_RESIZE = ::WID_BRAS_SHOW_NEWST_RESIZE, ///< Selection for panel and resize at bottom right for newstation.
WID_BRAS_SHOW_NEWST_TYPE = ::WID_BRAS_SHOW_NEWST_TYPE, ///< Display of selected station type.
WID_BRAS_NEWST_LIST = ::WID_BRAS_NEWST_LIST, ///< List with available newstation classes.
WID_BRAS_NEWST_SCROLL = ::WID_BRAS_NEWST_SCROLL, ///< Scrollbar of the #WID_BRAS_NEWST_LIST.
WID_BRAS_PLATFORM_NUM_BEGIN = ::WID_BRAS_PLATFORM_NUM_BEGIN, ///< Helper for determining the chosen platform width.
WID_BRAS_PLATFORM_LEN_BEGIN = ::WID_BRAS_PLATFORM_LEN_BEGIN, ///< Helper for determining the chosen platform length.
};
/** Widgets of the #BuildSignalWindow class. */
enum BuildSignalWidgets {
WID_BS_SEMAPHORE_NORM = ::WID_BS_SEMAPHORE_NORM, ///< Build a semaphore normal block signal
WID_BS_SEMAPHORE_ENTRY = ::WID_BS_SEMAPHORE_ENTRY, ///< Build a semaphore entry block signal
WID_BS_SEMAPHORE_EXIT = ::WID_BS_SEMAPHORE_EXIT, ///< Build a semaphore exit block signal
WID_BS_SEMAPHORE_COMBO = ::WID_BS_SEMAPHORE_COMBO, ///< Build a semaphore combo block signal
WID_BS_SEMAPHORE_PBS = ::WID_BS_SEMAPHORE_PBS, ///< Build a semaphore path signal.
WID_BS_SEMAPHORE_PBS_OWAY = ::WID_BS_SEMAPHORE_PBS_OWAY, ///< Build a semaphore one way path signal.
WID_BS_ELECTRIC_NORM = ::WID_BS_ELECTRIC_NORM, ///< Build an electric normal block signal
WID_BS_ELECTRIC_ENTRY = ::WID_BS_ELECTRIC_ENTRY, ///< Build an electric entry block signal
WID_BS_ELECTRIC_EXIT = ::WID_BS_ELECTRIC_EXIT, ///< Build an electric exit block signal
WID_BS_ELECTRIC_COMBO = ::WID_BS_ELECTRIC_COMBO, ///< Build an electric combo block signal
WID_BS_ELECTRIC_PBS = ::WID_BS_ELECTRIC_PBS, ///< Build an electric path signal.
WID_BS_ELECTRIC_PBS_OWAY = ::WID_BS_ELECTRIC_PBS_OWAY, ///< Build an electric one way path signal.
WID_BS_CONVERT = ::WID_BS_CONVERT, ///< Convert the signal.
WID_BS_DRAG_SIGNALS_DENSITY_LABEL = ::WID_BS_DRAG_SIGNALS_DENSITY_LABEL, ///< The current signal density.
WID_BS_DRAG_SIGNALS_DENSITY_DECREASE = ::WID_BS_DRAG_SIGNALS_DENSITY_DECREASE, ///< Decrease the signal density.
WID_BS_DRAG_SIGNALS_DENSITY_INCREASE = ::WID_BS_DRAG_SIGNALS_DENSITY_INCREASE, ///< Increase the signal density.
};
/** Widgets of the #BuildRailDepotWindow class. */
enum BuildRailDepotWidgets {
WID_BRAD_DEPOT_NE = ::WID_BRAD_DEPOT_NE, ///< Build a depot with the entrace in the north east.
WID_BRAD_DEPOT_SE = ::WID_BRAD_DEPOT_SE, ///< Build a depot with the entrace in the south east.
WID_BRAD_DEPOT_SW = ::WID_BRAD_DEPOT_SW, ///< Build a depot with the entrace in the south west.
WID_BRAD_DEPOT_NW = ::WID_BRAD_DEPOT_NW, ///< Build a depot with the entrace in the north west.
};
/** Widgets of the #BuildRailWaypointWindow class. */
enum BuildRailWaypointWidgets {
WID_BRW_WAYPOINT_MATRIX = ::WID_BRW_WAYPOINT_MATRIX, ///< Matrix with waypoints.
WID_BRW_WAYPOINT = ::WID_BRW_WAYPOINT, ///< A single waypoint.
WID_BRW_SCROLL = ::WID_BRW_SCROLL, ///< Scrollbar for the matrix.
};
/** Widgets of the #BuildRoadToolbarWindow class. */
enum RoadToolbarWidgets {
WID_ROT_ROAD_X = ::WID_ROT_ROAD_X, ///< Build road in x-direction.
WID_ROT_ROAD_Y = ::WID_ROT_ROAD_Y, ///< Build road in y-direction.
WID_ROT_AUTOROAD = ::WID_ROT_AUTOROAD, ///< Autorail.
WID_ROT_DEMOLISH = ::WID_ROT_DEMOLISH, ///< Demolish.
WID_ROT_DEPOT = ::WID_ROT_DEPOT, ///< Build depot.
WID_ROT_BUS_STATION = ::WID_ROT_BUS_STATION, ///< Build bus station.
WID_ROT_TRUCK_STATION = ::WID_ROT_TRUCK_STATION, ///< Build truck station.
WID_ROT_ONE_WAY = ::WID_ROT_ONE_WAY, ///< Build one-way road.
WID_ROT_BUILD_BRIDGE = ::WID_ROT_BUILD_BRIDGE, ///< Build bridge.
WID_ROT_BUILD_TUNNEL = ::WID_ROT_BUILD_TUNNEL, ///< Build tunnel.
WID_ROT_REMOVE = ::WID_ROT_REMOVE, ///< Remove road.
};
/** Widgets of the #BuildRoadDepotWindow class. */
enum BuildRoadDepotWidgets {
WID_BROD_CAPTION = ::WID_BROD_CAPTION, ///< Caption of the window.
WID_BROD_DEPOT_NE = ::WID_BROD_DEPOT_NE, ///< Depot with NE entry.
WID_BROD_DEPOT_SE = ::WID_BROD_DEPOT_SE, ///< Depot with SE entry.
WID_BROD_DEPOT_SW = ::WID_BROD_DEPOT_SW, ///< Depot with SW entry.
WID_BROD_DEPOT_NW = ::WID_BROD_DEPOT_NW, ///< Depot with NW entry.
};
/** Widgets of the #BuildRoadStationWindow class. */
enum BuildRoadStationWidgets {
WID_BROS_CAPTION = ::WID_BROS_CAPTION, ///< Caption of the window.
WID_BROS_BACKGROUND = ::WID_BROS_BACKGROUND, ///< Background of the window.
WID_BROS_STATION_NE = ::WID_BROS_STATION_NE, ///< Terminal station with NE entry.
WID_BROS_STATION_SE = ::WID_BROS_STATION_SE, ///< Terminal station with SE entry.
WID_BROS_STATION_SW = ::WID_BROS_STATION_SW, ///< Terminal station with SW entry.
WID_BROS_STATION_NW = ::WID_BROS_STATION_NW, ///< Terminal station with NW entry.
WID_BROS_STATION_X = ::WID_BROS_STATION_X, ///< Drive-through station in x-direction.
WID_BROS_STATION_Y = ::WID_BROS_STATION_Y, ///< Drive-through station in y-direction.
WID_BROS_LT_OFF = ::WID_BROS_LT_OFF, ///< Turn off area highlight.
WID_BROS_LT_ON = ::WID_BROS_LT_ON, ///< Turn on area highlight.
WID_BROS_INFO = ::WID_BROS_INFO, ///< Station acceptance info.
};
/** Widgets of the #GameOptionsWindow class. */
enum GameOptionsWidgets {
WID_GO_BACKGROUND = ::WID_GO_BACKGROUND, ///< Background of the window.
WID_GO_CURRENCY_DROPDOWN = ::WID_GO_CURRENCY_DROPDOWN, ///< Currency dropdown.
WID_GO_DISTANCE_DROPDOWN = ::WID_GO_DISTANCE_DROPDOWN, ///< Measuring unit dropdown.
WID_GO_ROADSIDE_DROPDOWN = ::WID_GO_ROADSIDE_DROPDOWN, ///< Dropdown to select the road side (to set the right side ;)).
WID_GO_TOWNNAME_DROPDOWN = ::WID_GO_TOWNNAME_DROPDOWN, ///< Town name dropdown.
WID_GO_AUTOSAVE_DROPDOWN = ::WID_GO_AUTOSAVE_DROPDOWN, ///< Dropdown to say how often to autosave.
WID_GO_LANG_DROPDOWN = ::WID_GO_LANG_DROPDOWN, ///< Language dropdown.
WID_GO_RESOLUTION_DROPDOWN = ::WID_GO_RESOLUTION_DROPDOWN, ///< Dropdown for the resolution.
WID_GO_FULLSCREEN_BUTTON = ::WID_GO_FULLSCREEN_BUTTON, ///< Toggle fullscreen.
WID_GO_SCREENSHOT_DROPDOWN = ::WID_GO_SCREENSHOT_DROPDOWN, ///< Select the screenshot type... please use PNG!.
WID_GO_BASE_GRF_DROPDOWN = ::WID_GO_BASE_GRF_DROPDOWN, ///< Use to select a base GRF.
WID_GO_BASE_GRF_STATUS = ::WID_GO_BASE_GRF_STATUS, ///< Info about missing files etc.
WID_GO_BASE_GRF_DESCRIPTION = ::WID_GO_BASE_GRF_DESCRIPTION, ///< Description of selected base GRF.
WID_GO_BASE_SFX_DROPDOWN = ::WID_GO_BASE_SFX_DROPDOWN, ///< Use to select a base SFX.
WID_GO_BASE_SFX_DESCRIPTION = ::WID_GO_BASE_SFX_DESCRIPTION, ///< Description of selected base SFX.
WID_GO_BASE_MUSIC_DROPDOWN = ::WID_GO_BASE_MUSIC_DROPDOWN, ///< Use to select a base music set.
WID_GO_BASE_MUSIC_STATUS = ::WID_GO_BASE_MUSIC_STATUS, ///< Info about corrupted files etc.
WID_GO_BASE_MUSIC_DESCRIPTION = ::WID_GO_BASE_MUSIC_DESCRIPTION, ///< Description of selected base music set.
};
/** Widgets of the #GameDifficultyWindow class. */
enum GameDifficultyWidgets {
WID_GD_LVL_EASY = ::WID_GD_LVL_EASY, ///< Easy level button.
WID_GD_LVL_MEDIUM = ::WID_GD_LVL_MEDIUM, ///< Medium level button.
WID_GD_LVL_HARD = ::WID_GD_LVL_HARD, ///< Hard level button.
WID_GD_LVL_CUSTOM = ::WID_GD_LVL_CUSTOM, ///< Custom level button.
WID_GD_HIGHSCORE = ::WID_GD_HIGHSCORE, ///< Highscore button.
WID_GD_ACCEPT = ::WID_GD_ACCEPT, ///< Accept button.
WID_GD_CANCEL = ::WID_GD_CANCEL, ///< Cancel button.
WID_GD_OPTIONS_START = ::WID_GD_OPTIONS_START, ///< Start of the options.
};
/** Widgets of the #GameSettingsWindow class. */
enum GameSettingsWidgets {
WID_GS_OPTIONSPANEL = ::WID_GS_OPTIONSPANEL, ///< Panel widget containing the option lists.
WID_GS_SCROLLBAR = ::WID_GS_SCROLLBAR, ///< Scrollbar.
};
/** Widgets of the #CustomCurrencyWindow class. */
enum CustomCurrencyWidgets {
WID_CC_RATE_DOWN = ::WID_CC_RATE_DOWN, ///< Down button.
WID_CC_RATE_UP = ::WID_CC_RATE_UP, ///< Up button.
WID_CC_RATE = ::WID_CC_RATE, ///< Rate of currency.
WID_CC_SEPARATOR_EDIT = ::WID_CC_SEPARATOR_EDIT, ///< Seperator edit button.
WID_CC_SEPARATOR = ::WID_CC_SEPARATOR, ///< Current seperator.
WID_CC_PREFIX_EDIT = ::WID_CC_PREFIX_EDIT, ///< Prefix edit button.
WID_CC_PREFIX = ::WID_CC_PREFIX, ///< Current prefix.
WID_CC_SUFFIX_EDIT = ::WID_CC_SUFFIX_EDIT, ///< Suffix edit button.
WID_CC_SUFFIX = ::WID_CC_SUFFIX, ///< Current suffix.
WID_CC_YEAR_DOWN = ::WID_CC_YEAR_DOWN, ///< Down button.
WID_CC_YEAR_UP = ::WID_CC_YEAR_UP, ///< Up button.
WID_CC_YEAR = ::WID_CC_YEAR, ///< Year of introduction.
WID_CC_PREVIEW = ::WID_CC_PREVIEW, ///< Preview.
};
/** Widgets of the #SignListWindow class. */
enum SignListWidgets {
WID_SIL_CAPTION = ::WID_SIL_CAPTION, ///< Caption of the window.
WID_SIL_LIST = ::WID_SIL_LIST, ///< List of signs.
WID_SIL_SCROLLBAR = ::WID_SIL_SCROLLBAR, ///< Scrollbar of list.
WID_SIL_FILTER_TEXT = ::WID_SIL_FILTER_TEXT, ///< Text box for typing a filter string.
WID_SIL_FILTER_MATCH_CASE_BTN = ::WID_SIL_FILTER_MATCH_CASE_BTN, ///< Button to toggle if case sensitive filtering should be used.
WID_SIL_FILTER_CLEAR_BTN = ::WID_SIL_FILTER_CLEAR_BTN, ///< Button to clear the filter.
};
/** Widgets of the #SignWindow class. */
enum QueryEditSignWidgets {
WID_QES_CAPTION = ::WID_QES_CAPTION, ///< Caption of the window.
WID_QES_TEXT = ::WID_QES_TEXT, ///< Text of the query.
WID_QES_OK = ::WID_QES_OK, ///< OK button.
WID_QES_CANCEL = ::WID_QES_CANCEL, ///< Cancel button.
WID_QES_DELETE = ::WID_QES_DELETE, ///< Delete button.
WID_QES_PREVIOUS = ::WID_QES_PREVIOUS, ///< Previous button.
WID_QES_NEXT = ::WID_QES_NEXT, ///< Next button.
};
/** Widgets of the #SmallMapWindow class. */
enum SmallMapWidgets {
WID_SM_CAPTION = ::WID_SM_CAPTION, ///< Caption of the window.
WID_SM_MAP_BORDER = ::WID_SM_MAP_BORDER, ///< Border around the smallmap.
WID_SM_MAP = ::WID_SM_MAP, ///< Panel containing the smallmap.
WID_SM_LEGEND = ::WID_SM_LEGEND, ///< Bottom panel to display smallmap legends.
WID_SM_ZOOM_IN = ::WID_SM_ZOOM_IN, ///< Button to zoom in one step.
WID_SM_ZOOM_OUT = ::WID_SM_ZOOM_OUT, ///< Button to zoom out one step.
WID_SM_CONTOUR = ::WID_SM_CONTOUR, ///< Button to select the contour view (height map).
WID_SM_VEHICLES = ::WID_SM_VEHICLES, ///< Button to select the vehicles view.
WID_SM_INDUSTRIES = ::WID_SM_INDUSTRIES, ///< Button to select the industries view.
WID_SM_ROUTES = ::WID_SM_ROUTES, ///< Button to select the routes view.
WID_SM_VEGETATION = ::WID_SM_VEGETATION, ///< Button to select the vegetation view.
WID_SM_OWNERS = ::WID_SM_OWNERS, ///< Button to select the owners view.
WID_SM_CENTERMAP = ::WID_SM_CENTERMAP, ///< Button to move smallmap center to main window center.
WID_SM_TOGGLETOWNNAME = ::WID_SM_TOGGLETOWNNAME, ///< Toggle button to display town names.
WID_SM_SELECT_BUTTONS = ::WID_SM_SELECT_BUTTONS, ///< Selection widget for the buttons present in some smallmap modes.
WID_SM_ENABLE_ALL = ::WID_SM_ENABLE_ALL, ///< Button to enable display of all legend entries.
WID_SM_DISABLE_ALL = ::WID_SM_DISABLE_ALL, ///< Button to disable display of all legend entries.
WID_SM_SHOW_HEIGHT = ::WID_SM_SHOW_HEIGHT, ///< Show heightmap toggle button.
};
/** Widgets of the #StationViewWindow class. */
enum StationViewWidgets {
WID_SV_CAPTION = ::WID_SV_CAPTION, ///< Caption of the window.
WID_SV_WAITING = ::WID_SV_WAITING, ///< List of waiting cargo.
WID_SV_SCROLLBAR = ::WID_SV_SCROLLBAR, ///< Scrollbar.
WID_SV_ACCEPT_RATING_LIST = ::WID_SV_ACCEPT_RATING_LIST, ///< List of accepted cargoes / rating of cargoes.
WID_SV_LOCATION = ::WID_SV_LOCATION, ///< 'Location' button.
WID_SV_ACCEPTS_RATINGS = ::WID_SV_ACCEPTS_RATINGS, ///< 'Accepts' / 'Ratings' button.
WID_SV_RENAME = ::WID_SV_RENAME, ///< 'Rename' button.
WID_SV_TRAINS = ::WID_SV_TRAINS, ///< List of scheduled trains button.
WID_SV_ROADVEHS = ::WID_SV_ROADVEHS, ///< List of scheduled road vehs button.
WID_SV_SHIPS = ::WID_SV_SHIPS, ///< List of scheduled ships button.
WID_SV_PLANES = ::WID_SV_PLANES, ///< List of scheduled planes button.
};
/** Widgets of the #CompanyStationsWindow class. */
enum StationListWidgets {
WID_STL_CAPTION = ::WID_STL_CAPTION, ///< Caption of the window.
WID_STL_LIST = ::WID_STL_LIST, ///< The main panel, list of stations.
WID_STL_SCROLLBAR = ::WID_STL_SCROLLBAR, ///< Scrollbar next to the main panel.
WID_STL_TRAIN = ::WID_STL_TRAIN, ///< 'TRAIN' button - list only facilities where is a railroad station.
WID_STL_TRUCK = ::WID_STL_TRUCK, ///< 'TRUCK' button - list only facilities where is a truck stop.
WID_STL_BUS = ::WID_STL_BUS, ///< 'BUS' button - list only facilities where is a bus stop.
WID_STL_AIRPLANE = ::WID_STL_AIRPLANE, ///< 'AIRPLANE' button - list only facilities where is an airport.
WID_STL_SHIP = ::WID_STL_SHIP, ///< 'SHIP' button - list only facilities where is a dock.
WID_STL_FACILALL = ::WID_STL_FACILALL, ///< 'ALL' button - list all facilities.
WID_STL_NOCARGOWAITING = ::WID_STL_NOCARGOWAITING, ///< 'NO' button - list stations where no cargo is waiting.
WID_STL_CARGOALL = ::WID_STL_CARGOALL, ///< 'ALL' button - list all stations.
WID_STL_SORTBY = ::WID_STL_SORTBY, ///< 'Sort by' button - reverse sort direction.
WID_STL_SORTDROPBTN = ::WID_STL_SORTDROPBTN, ///< Dropdown button.
WID_STL_CARGOSTART = ::WID_STL_CARGOSTART, ///< Widget numbers used for list of cargo types (not present in _company_stations_widgets).
};
/** Widgets of the #SelectStationWindow class. */
enum JoinStationWidgets {
WID_JS_CAPTION = ::WID_JS_CAPTION, // Caption of the window.
WID_JS_PANEL = ::WID_JS_PANEL, // Main panel.
WID_JS_SCROLLBAR = ::WID_JS_SCROLLBAR, // Scrollbar of the panel.
};
/** Widgets of the #StatusBarWindow class. */
enum StatusbarWidget {
WID_S_LEFT = ::WID_S_LEFT, ///< Left part of the statusbar; date is shown there.
WID_S_MIDDLE = ::WID_S_MIDDLE, ///< Middle part; current news or company name or *** SAVING *** or *** PAUSED ***.
WID_S_RIGHT = ::WID_S_RIGHT, ///< Right part; bank balance.
};
/** Widgets of the #SubsidyListWindow class. */
enum SubsidyListWidgets {
WID_SUL_PANEL = ::WID_SUL_PANEL, ///< Main panel of window.
WID_SUL_SCROLLBAR = ::WID_SUL_SCROLLBAR, ///< Scrollbar of panel.
};
/** Widgets of the #TerraformToolbarWindow class. */
enum TerraformToolbarWidgets {
WID_TT_SHOW_PLACE_OBJECT = ::WID_TT_SHOW_PLACE_OBJECT, ///< Should the place object button be shown?
WID_TT_BUTTONS_START = ::WID_TT_BUTTONS_START, ///< Start of pushable buttons.
WID_TT_LOWER_LAND = ::WID_TT_LOWER_LAND, ///< Lower land button.
WID_TT_RAISE_LAND = ::WID_TT_RAISE_LAND, ///< Raise land button.
WID_TT_LEVEL_LAND = ::WID_TT_LEVEL_LAND, ///< Level land button.
WID_TT_DEMOLISH = ::WID_TT_DEMOLISH, ///< Demolish aka dynamite button.
WID_TT_BUY_LAND = ::WID_TT_BUY_LAND, ///< Buy land button.
WID_TT_PLANT_TREES = ::WID_TT_PLANT_TREES, ///< Plant trees button (note: opens seperate window, no place-push-button).
WID_TT_PLACE_SIGN = ::WID_TT_PLACE_SIGN, ///< Place sign button.
WID_TT_PLACE_OBJECT = ::WID_TT_PLACE_OBJECT, ///< Place object button.
};
/** Widgets of the #ScenarioEditorLandscapeGenerationWindow class. */
enum EditorTerraformToolbarWidgets {
WID_ETT_SHOW_PLACE_DESERT = ::WID_ETT_SHOW_PLACE_DESERT, ///< Should the place desert button be shown?
WID_ETT_START = ::WID_ETT_START, ///< Used for iterations.
WID_ETT_DOTS = ::WID_ETT_DOTS, ///< Invisible widget for rendering the terraform size on.
WID_ETT_BUTTONS_START = ::WID_ETT_BUTTONS_START, ///< Start of pushable buttons.
WID_ETT_DEMOLISH = ::WID_ETT_DEMOLISH, ///< Demolish aka dynamite button.
WID_ETT_LOWER_LAND = ::WID_ETT_LOWER_LAND, ///< Lower land button.
WID_ETT_RAISE_LAND = ::WID_ETT_RAISE_LAND, ///< Raise land button.
WID_ETT_LEVEL_LAND = ::WID_ETT_LEVEL_LAND, ///< Level land button.
WID_ETT_PLACE_ROCKS = ::WID_ETT_PLACE_ROCKS, ///< Place rocks button.
WID_ETT_PLACE_DESERT = ::WID_ETT_PLACE_DESERT, ///< Place desert button (in tropical climate).
WID_ETT_PLACE_OBJECT = ::WID_ETT_PLACE_OBJECT, ///< Place transmitter button.
WID_ETT_BUTTONS_END = ::WID_ETT_BUTTONS_END, ///< End of pushable buttons.
WID_ETT_INCREASE_SIZE = ::WID_ETT_INCREASE_SIZE, ///< Upwards arrow button to increase terraforming size.
WID_ETT_DECREASE_SIZE = ::WID_ETT_DECREASE_SIZE, ///< Downwards arrow button to decrease terraforming size.
WID_ETT_NEW_SCENARIO = ::WID_ETT_NEW_SCENARIO, ///< Button for generating a new scenario.
WID_ETT_RESET_LANDSCAPE = ::WID_ETT_RESET_LANDSCAPE, ///< Button for removing all company-owned property.
};
/** Widgets of the #TimetableWindow class. */
enum VehicleTimetableWidgets {
WID_VT_CAPTION = ::WID_VT_CAPTION, ///< Caption of the window.
WID_VT_ORDER_VIEW = ::WID_VT_ORDER_VIEW, ///< Order view.
WID_VT_TIMETABLE_PANEL = ::WID_VT_TIMETABLE_PANEL, ///< Timetable panel.
WID_VT_ARRIVAL_DEPARTURE_PANEL = ::WID_VT_ARRIVAL_DEPARTURE_PANEL, ///< Panel with the expected/scheduled arrivals.
WID_VT_SCROLLBAR = ::WID_VT_SCROLLBAR, ///< Scrollbar for the panel.
WID_VT_SUMMARY_PANEL = ::WID_VT_SUMMARY_PANEL, ///< Summary panel.
WID_VT_START_DATE = ::WID_VT_START_DATE, ///< Start date button.
WID_VT_CHANGE_TIME = ::WID_VT_CHANGE_TIME, ///< Change time button.
WID_VT_CLEAR_TIME = ::WID_VT_CLEAR_TIME, ///< Clear time button.
WID_VT_RESET_LATENESS = ::WID_VT_RESET_LATENESS, ///< Reset lateness button.
WID_VT_AUTOFILL = ::WID_VT_AUTOFILL, ///< Autofill button.
WID_VT_EXPECTED = ::WID_VT_EXPECTED, ///< Toggle between expected and scheduled arrivals.
WID_VT_SHARED_ORDER_LIST = ::WID_VT_SHARED_ORDER_LIST, ///< Show the shared order list.
WID_VT_ARRIVAL_DEPARTURE_SELECTION = ::WID_VT_ARRIVAL_DEPARTURE_SELECTION, ///< Disable/hide the arrival departure panel.
WID_VT_EXPECTED_SELECTION = ::WID_VT_EXPECTED_SELECTION, ///< Disable/hide the expected selection button.
};
/** Widgets of the #MainToolbarWindow class. */
enum ToolbarNormalWidgets {
WID_TN_PAUSE = ::WID_TN_PAUSE, ///< Pause the game.
WID_TN_FAST_FORWARD = ::WID_TN_FAST_FORWARD, ///< Fast forward the game.
WID_TN_SETTINGS = ::WID_TN_SETTINGS, ///< Settings menu.
WID_TN_SAVE = ::WID_TN_SAVE, ///< Save menu.
WID_TN_SMALL_MAP = ::WID_TN_SMALL_MAP, ///< Small map menu.
WID_TN_TOWNS = ::WID_TN_TOWNS, ///< Town menu.
WID_TN_SUBSIDIES = ::WID_TN_SUBSIDIES, ///< Subsidy menu.
WID_TN_STATIONS = ::WID_TN_STATIONS, ///< Station menu.
WID_TN_FINANCES = ::WID_TN_FINANCES, ///< Finance menu.
WID_TN_COMPANIES = ::WID_TN_COMPANIES, ///< Company menu.
WID_TN_GRAPHS = ::WID_TN_GRAPHS, ///< Graph menu.
WID_TN_LEAGUE = ::WID_TN_LEAGUE, ///< Company league menu.
WID_TN_INDUSTRIES = ::WID_TN_INDUSTRIES, ///< Industry menu.
WID_TN_VEHICLE_START = ::WID_TN_VEHICLE_START, ///< Helper for the offset of the vehicle menus.
WID_TN_TRAINS = ::WID_TN_TRAINS, ///< Train menu.
WID_TN_ROADVEHS = ::WID_TN_ROADVEHS, ///< Road vehicle menu.
WID_TN_SHIPS = ::WID_TN_SHIPS, ///< Ship menu.
WID_TN_AIRCRAFTS = ::WID_TN_AIRCRAFTS, ///< Aircraft menu.
WID_TN_ZOOM_IN = ::WID_TN_ZOOM_IN, ///< Zoom in the main viewport.
WID_TN_ZOOM_OUT = ::WID_TN_ZOOM_OUT, ///< Zoom out the main viewport.
WID_TN_RAILS = ::WID_TN_RAILS, ///< Rail building menu.
WID_TN_ROADS = ::WID_TN_ROADS, ///< Road building menu.
WID_TN_WATER = ::WID_TN_WATER, ///< Water building toolbar.
WID_TN_AIR = ::WID_TN_AIR, ///< Airport building toolbar.
WID_TN_LANDSCAPE = ::WID_TN_LANDSCAPE, ///< Landscaping toolbar.
WID_TN_MUSIC_SOUND = ::WID_TN_MUSIC_SOUND, ///< Music/sound configuration menu.
WID_TN_MESSAGES = ::WID_TN_MESSAGES, ///< Messages menu.
WID_TN_HELP = ::WID_TN_HELP, ///< Help menu.
WID_TN_SWITCH_BAR = ::WID_TN_SWITCH_BAR, ///< Only available when toolbar has been split to switch between different subsets.
WID_TN_END = ::WID_TN_END, ///< Helper for knowing the amount of widgets.
};
/** Widgets of the #ScenarioEditorToolbarWindow class. */
enum ToolbarEditorWidgets {
WID_TE_PAUSE = ::WID_TE_PAUSE, ///< Pause the game.
WID_TE_FAST_FORWARD = ::WID_TE_FAST_FORWARD, ///< Fast forward the game.
WID_TE_SETTINGS = ::WID_TE_SETTINGS, ///< Settings menu.
WID_TE_SAVE = ::WID_TE_SAVE, ///< Save menu.
WID_TE_SPACER = ::WID_TE_SPACER, ///< Spacer with "scenario editor" text.
WID_TE_DATE = ::WID_TE_DATE, ///< The date of the scenario.
WID_TE_DATE_BACKWARD = ::WID_TE_DATE_BACKWARD, ///< Reduce the date of the scenario.
WID_TE_DATE_FORWARD = ::WID_TE_DATE_FORWARD, ///< Increase the date of the scenario.
WID_TE_SMALL_MAP = ::WID_TE_SMALL_MAP, ///< Small map menu.
WID_TE_ZOOM_IN = ::WID_TE_ZOOM_IN, ///< Zoom in the main viewport.
WID_TE_ZOOM_OUT = ::WID_TE_ZOOM_OUT, ///< Zoom out the main viewport.
WID_TE_LAND_GENERATE = ::WID_TE_LAND_GENERATE, ///< Land generation.
WID_TE_TOWN_GENERATE = ::WID_TE_TOWN_GENERATE, ///< Town building window.
WID_TE_INDUSTRY = ::WID_TE_INDUSTRY, ///< Industry building window.
WID_TE_ROADS = ::WID_TE_ROADS, ///< Road building menu.
WID_TE_WATER = ::WID_TE_WATER, ///< Water building toolbar.
WID_TE_TREES = ::WID_TE_TREES, ///< Tree building toolbar.
WID_TE_SIGNS = ::WID_TE_SIGNS, ///< Sign building.
WID_TE_DATE_PANEL = ::WID_TE_DATE_PANEL, ///< Container for the date widgets.
WID_TE_MUSIC_SOUND = ::WID_TE_MUSIC_SOUND, ///< Music/sound configuration menu.
WID_TE_HELP = ::WID_TE_HELP, ///< Help menu.
WID_TE_SWITCH_BAR = ::WID_TE_SWITCH_BAR, ///< Only available when toolbar has been split to switch between different subsets.
};
/** Widgets of the #TownDirectoryWindow class. */
enum TownDirectoryWidgets {
WID_TD_SORT_NAME = ::WID_TD_SORT_NAME, ///< Sort by town name.
WID_TD_SORT_POPULATION = ::WID_TD_SORT_POPULATION, ///< Sort by town population.
WID_TD_LIST = ::WID_TD_LIST, ///< List of towns.
WID_TD_SCROLLBAR = ::WID_TD_SCROLLBAR, ///< Scrollbar for the town list.
WID_TD_WORLD_POPULATION = ::WID_TD_WORLD_POPULATION, ///< The world's population.
};
/** Widgets of the #TownAuthorityWindow class. */
enum TownAuthorityWidgets {
WID_TA_CAPTION = ::WID_TA_CAPTION, ///< Caption of window.
WID_TA_RATING_INFO = ::WID_TA_RATING_INFO, ///< Overview with ratings for each company.
WID_TA_COMMAND_LIST = ::WID_TA_COMMAND_LIST, ///< List of commands for the player.
WID_TA_SCROLLBAR = ::WID_TA_SCROLLBAR, ///< Scrollbar of the list of commands.
WID_TA_ACTION_INFO = ::WID_TA_ACTION_INFO, ///< Additional information about the action.
WID_TA_EXECUTE = ::WID_TA_EXECUTE, ///< Do-it button.
};
/** Widgets of the #TownViewWindow class. */
enum TownViewWidgets {
WID_TV_CAPTION = ::WID_TV_CAPTION, ///< Caption of window.
WID_TV_VIEWPORT = ::WID_TV_VIEWPORT, ///< View of the center of the town.
WID_TV_INFO = ::WID_TV_INFO, ///< General information about the town.
WID_TV_CENTER_VIEW = ::WID_TV_CENTER_VIEW, ///< Center the main view on this town.
WID_TV_SHOW_AUTHORITY = ::WID_TV_SHOW_AUTHORITY, ///< Show the town authority window.
WID_TV_CHANGE_NAME = ::WID_TV_CHANGE_NAME, ///< Change the name of this town.
WID_TV_EXPAND = ::WID_TV_EXPAND, ///< Expand this town (scenario editor only).
WID_TV_DELETE = ::WID_TV_DELETE, ///< Delete this town (scenario editor only).
};
/** Widgets of the #FoundTownWindow class. */
enum TownFoundingWidgets {
WID_TF_NEW_TOWN = ::WID_TF_NEW_TOWN, ///< Create a new town.
WID_TF_RANDOM_TOWN = ::WID_TF_RANDOM_TOWN, ///< Randomly place a town.
WID_TF_MANY_RANDOM_TOWNS = ::WID_TF_MANY_RANDOM_TOWNS, ///< Randomly place many towns.
WID_TF_TOWN_NAME_EDITBOX = ::WID_TF_TOWN_NAME_EDITBOX, ///< Editor for the town name.
WID_TF_TOWN_NAME_RANDOM = ::WID_TF_TOWN_NAME_RANDOM, ///< Generate a random town name.
WID_TF_SIZE_SMALL = ::WID_TF_SIZE_SMALL, ///< Selection for a small town.
WID_TF_SIZE_MEDIUM = ::WID_TF_SIZE_MEDIUM, ///< Selection for a medium town.
WID_TF_SIZE_LARGE = ::WID_TF_SIZE_LARGE, ///< Selection for a large town.
WID_TF_SIZE_RANDOM = ::WID_TF_SIZE_RANDOM, ///< Selection for a randomly sized town.
WID_TF_CITY = ::WID_TF_CITY, ///< Selection for the town's city state.
WID_TF_LAYOUT_ORIGINAL = ::WID_TF_LAYOUT_ORIGINAL, ///< Selection for the original town layout.
WID_TF_LAYOUT_BETTER = ::WID_TF_LAYOUT_BETTER, ///< Selection for the better town layout.
WID_TF_LAYOUT_GRID2 = ::WID_TF_LAYOUT_GRID2, ///< Selection for the 2x2 grid town layout.
WID_TF_LAYOUT_GRID3 = ::WID_TF_LAYOUT_GRID3, ///< Selection for the 3x3 grid town layout.
WID_TF_LAYOUT_RANDOM = ::WID_TF_LAYOUT_RANDOM, ///< Selection for a randomly chosen town layout.
};
/** Widgets of the #TransparenciesWindow class. */
enum TransparencyToolbarWidgets {
WID_TT_BEGIN = ::WID_TT_BEGIN, ///< First toggle button.
WID_TT_SIGNS = ::WID_TT_SIGNS, ///< Signs background transparency toggle button.
WID_TT_TREES = ::WID_TT_TREES, ///< Trees transparency toggle button.
WID_TT_HOUSES = ::WID_TT_HOUSES, ///< Houses transparency toggle button.
WID_TT_INDUSTRIES = ::WID_TT_INDUSTRIES, ///< industries transparency toggle button.
WID_TT_BUILDINGS = ::WID_TT_BUILDINGS, ///< Company buildings and structures transparency toggle button.
WID_TT_BRIDGES = ::WID_TT_BRIDGES, ///< Bridges transparency toggle button.
WID_TT_STRUCTURES = ::WID_TT_STRUCTURES, ///< Object structure transparency toggle button.
WID_TT_CATENARY = ::WID_TT_CATENARY, ///< Catenary transparency toggle button.
WID_TT_LOADING = ::WID_TT_LOADING, ///< Loading indicators transparency toggle button.
WID_TT_END = ::WID_TT_END, ///< End of toggle buttons.
WID_TT_BUTTONS = ::WID_TT_BUTTONS, ///< Panel with 'invisibility' buttons.
};
/** Widgets of the #BuildTreesWindow class. */
enum BuildTreesWidgets {
WID_BT_TYPE_11 = ::WID_BT_TYPE_11, ///< Tree 1st column 1st row.
WID_BT_TYPE_12 = ::WID_BT_TYPE_12, ///< Tree 1st column 2nd row.
WID_BT_TYPE_13 = ::WID_BT_TYPE_13, ///< Tree 1st column 3rd row.
WID_BT_TYPE_14 = ::WID_BT_TYPE_14, ///< Tree 1st column 4th row.
WID_BT_TYPE_21 = ::WID_BT_TYPE_21, ///< Tree 2st column 1st row.
WID_BT_TYPE_22 = ::WID_BT_TYPE_22, ///< Tree 2st column 2nd row.
WID_BT_TYPE_23 = ::WID_BT_TYPE_23, ///< Tree 2st column 3rd row.
WID_BT_TYPE_24 = ::WID_BT_TYPE_24, ///< Tree 2st column 4th row.
WID_BT_TYPE_31 = ::WID_BT_TYPE_31, ///< Tree 3st column 1st row.
WID_BT_TYPE_32 = ::WID_BT_TYPE_32, ///< Tree 3st column 2nd row.
WID_BT_TYPE_33 = ::WID_BT_TYPE_33, ///< Tree 3st column 3rd row.
WID_BT_TYPE_34 = ::WID_BT_TYPE_34, ///< Tree 3st column 4th row.
WID_BT_TYPE_RANDOM = ::WID_BT_TYPE_RANDOM, ///< Button to build random type of tree.
WID_BT_MANY_RANDOM = ::WID_BT_MANY_RANDOM, ///< Button to build many random trees.
};
/** Widgets of the #VehicleViewWindow class. */
enum VehicleViewWidgets {
WID_VV_CAPTION = ::WID_VV_CAPTION, ///< Caption of window.
WID_VV_VIEWPORT = ::WID_VV_VIEWPORT, ///< Viewport widget.
WID_VV_START_STOP = ::WID_VV_START_STOP, ///< Start or stop this vehicle, and show information about the current state.
WID_VV_CENTER_MAIN_VIEW = ::WID_VV_CENTER_MAIN_VIEW, ///< Center the main view on this vehicle.
WID_VV_GOTO_DEPOT = ::WID_VV_GOTO_DEPOT, ///< Order this vehicle to go to the depot.
WID_VV_REFIT = ::WID_VV_REFIT, ///< Open the refit window.
WID_VV_SHOW_ORDERS = ::WID_VV_SHOW_ORDERS, ///< Show the orders of this vehicle.
WID_VV_SHOW_DETAILS = ::WID_VV_SHOW_DETAILS, ///< Show details of this vehicle.
WID_VV_CLONE = ::WID_VV_CLONE, ///< Clone this vehicle.
WID_VV_SELECT_DEPOT_CLONE = ::WID_VV_SELECT_DEPOT_CLONE, ///< Selection widget between 'goto depot', and 'clone vehicle' buttons.
WID_VV_SELECT_REFIT_TURN = ::WID_VV_SELECT_REFIT_TURN, ///< Selection widget between 'refit' and 'turn around' buttons.
WID_VV_TURN_AROUND = ::WID_VV_TURN_AROUND, ///< Turn this vehicle around.
WID_VV_FORCE_PROCEED = ::WID_VV_FORCE_PROCEED, ///< Force this vehicle to pass a signal at danger.
};
/** Widgets of the #RefitWindow class. */
enum VehicleRefitWidgets {
WID_VR_CAPTION = ::WID_VR_CAPTION, ///< Caption of window.
WID_VR_VEHICLE_PANEL_DISPLAY = ::WID_VR_VEHICLE_PANEL_DISPLAY, ///< Display with a representation of the vehicle to refit.
WID_VR_SHOW_HSCROLLBAR = ::WID_VR_SHOW_HSCROLLBAR, ///< Selection widget for the horizontal scrollbar.
WID_VR_HSCROLLBAR = ::WID_VR_HSCROLLBAR, ///< Horizontal scrollbar or the vehicle display.
WID_VR_SELECT_HEADER = ::WID_VR_SELECT_HEADER, ///< Header with question about the cargo to carry.
WID_VR_MATRIX = ::WID_VR_MATRIX, ///< Options to refit to.
WID_VR_SCROLLBAR = ::WID_VR_SCROLLBAR, ///< Scrollbar for the refit options.
WID_VR_INFO = ::WID_VR_INFO, ///< Information about the currently selected refit option.
WID_VR_REFIT = ::WID_VR_REFIT, ///< Perform the refit.
};
/** Widgets of the #VehicleDetailsWindow class. */
enum VehicleDetailsWidgets {
WID_VD_CAPTION = ::WID_VD_CAPTION, ///< Caption of window.
WID_VD_RENAME_VEHICLE = ::WID_VD_RENAME_VEHICLE, ///< Rename this vehicle.
WID_VD_TOP_DETAILS = ::WID_VD_TOP_DETAILS, ///< Panel with generic details.
WID_VD_INCREASE_SERVICING_INTERVAL = ::WID_VD_INCREASE_SERVICING_INTERVAL, ///< Increase the servicing interval.
WID_VD_DECREASE_SERVICING_INTERVAL = ::WID_VD_DECREASE_SERVICING_INTERVAL, ///< Decrease the servicing interval.
WID_VD_SERVICING_INTERVAL = ::WID_VD_SERVICING_INTERVAL, ///< Information about the servicing interval.
WID_VD_MIDDLE_DETAILS = ::WID_VD_MIDDLE_DETAILS, ///< Details for non-trains.
WID_VD_MATRIX = ::WID_VD_MATRIX, ///< List of details for trains.
WID_VD_SCROLLBAR = ::WID_VD_SCROLLBAR, ///< Scrollbar for train details.
WID_VD_DETAILS_CARGO_CARRIED = ::WID_VD_DETAILS_CARGO_CARRIED, ///< Show carried cargo per part of the train.
WID_VD_DETAILS_TRAIN_VEHICLES = ::WID_VD_DETAILS_TRAIN_VEHICLES, ///< Show all parts of the train with their description.
WID_VD_DETAILS_CAPACITY_OF_EACH = ::WID_VD_DETAILS_CAPACITY_OF_EACH, ///< Show the capacity of all train parts.
WID_VD_DETAILS_TOTAL_CARGO = ::WID_VD_DETAILS_TOTAL_CARGO, ///< Show the capacity and carried cargo amounts aggregrated per cargo of the train.
};
/** Widgets of the #VehicleListWindow class. */
enum VehicleListWidgets {
WID_VL_CAPTION = ::WID_VL_CAPTION, ///< Caption of window.
WID_VL_SORT_ORDER = ::WID_VL_SORT_ORDER, ///< Sort order.
WID_VL_SORT_BY_PULLDOWN = ::WID_VL_SORT_BY_PULLDOWN, ///< Sort by dropdown list.
WID_VL_LIST = ::WID_VL_LIST, ///< List of the vehicles.
WID_VL_SCROLLBAR = ::WID_VL_SCROLLBAR, ///< Scrollbar for the list.
WID_VL_HIDE_BUTTONS = ::WID_VL_HIDE_BUTTONS, ///< Selection to hide the buttons.
WID_VL_AVAILABLE_VEHICLES = ::WID_VL_AVAILABLE_VEHICLES, ///< Available vehicles.
WID_VL_MANAGE_VEHICLES_DROPDOWN = ::WID_VL_MANAGE_VEHICLES_DROPDOWN, ///< Manage vehicles dropdown list.
WID_VL_STOP_ALL = ::WID_VL_STOP_ALL, ///< Stop all button.
WID_VL_START_ALL = ::WID_VL_START_ALL, ///< Start all button.
};
/** Widgets of the #ExtraViewportWindow class. */
enum ExtraViewportWidgets {
WID_EV_CAPTION = ::WID_EV_CAPTION, ///< Caption of window.
WID_EV_VIEWPORT = ::WID_EV_VIEWPORT, ///< The viewport.
WID_EV_ZOOM_IN = ::WID_EV_ZOOM_IN, ///< Zoom in.
WID_EV_ZOOM_OUT = ::WID_EV_ZOOM_OUT, ///< Zoom out.
WID_EV_MAIN_TO_VIEW = ::WID_EV_MAIN_TO_VIEW, ///< Center the view of this viewport on the main view.
WID_EV_VIEW_TO_MAIN = ::WID_EV_VIEW_TO_MAIN, ///< Center the main view on the view of this viewport.
};
/** Widgets of the #WaypointWindow class. */
enum WaypointWidgets {
WID_W_CAPTION = ::WID_W_CAPTION, ///< Caption of window.
WID_W_VIEWPORT = ::WID_W_VIEWPORT, ///< The viewport on this waypoint.
WID_W_CENTER_VIEW = ::WID_W_CENTER_VIEW, ///< Center the main view on this waypoint.
WID_W_RENAME = ::WID_W_RENAME, ///< Rename this waypoint.
WID_W_SHOW_VEHICLES = ::WID_W_SHOW_VEHICLES, ///< Show the vehicles visiting this waypoint.
};
};
#endif /* SCRIPT_WINDOW_HPP */
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