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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_news.hpp Everything to handle news messages. */
#ifndef SCRIPT_NEWS_HPP
#define SCRIPT_NEWS_HPP
#include "script_company.hpp"
#include "../../news_type.h"
/**
* Class that handles news messages.
* @api game
*/
class ScriptNews : public ScriptObject {
public:
/**
* Enumeration for the news types that a script can create news for.
*/
enum NewsType {
/* Note: these values represent part of the in-game NewsSubtype enum */
NT_ECONOMY = ::NS_ECONOMY, ///< Category economy.
NT_SUBSIDIES = ::NS_SUBSIDIES, ///< Category subsidies.
NT_GENERAL = ::NS_GENERAL, ///< Category general.
};
/**
* Create a news messages for a company.
* @param type The type of the news.
* @param text The text message to show (can be either a raw string, or a ScriptText object).
* @param company The company, or COMPANY_INVALID for all companies.
* @return True if the action succeeded.
* @pre text != NULL.
* @pre company == COMPANY_INVALID || ResolveCompanyID(company) != COMPANY_INVALID.
*/
static bool Create(NewsType type, Text *text, ScriptCompany::CompanyID company);
};
#endif /* SCRIPT_NEWS_HPP */
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